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Flamingskull5000
March 28th, 2021, 14:19
Getting this from a distance....as I approach land mass it turns green and mountainous as it should be. Config setting issue?82203

MajorMagee
March 28th, 2021, 16:45
Do you have it set for?

<DualPassRender val="n"/>
<HighResolutionZBuffer val="y"/>

Does it change if you zoom the view in and out with [ and ]?

Flamingskull5000
March 29th, 2021, 17:20
Dual Pass is off and vertex buffer is on. Zooming in does not change the appearance of the white areas. Vertex was off and after changing that, the island directly in front is normal, but everything on the periphery is white!

Flamingskull5000
March 29th, 2021, 17:26
Dual Pass is off and vertex buffer is on. Zooming in does not change the appearance of the white areas. Vertex was off and after changing that, the island directly in front is normal, but everything on the periphery is white!

sixstrings5859
March 29th, 2021, 17:56
Is CFS3 set a maximum detail in the config. image quality . Also make sure terrain detail texture is turned on . Are you using AnKor's shaders ? If so there are other things you need to do in the config. I run PTO Solomons in win10 with Ankor's shaders and do not have any problems....yet:dizzy:. Let us know what you did if you fix it because the same may happen to one of us one day. Regards,Scott

Flamingskull5000
March 31st, 2021, 04:25
Turns out it was something with the Skybox folder. Swapped it with a backup and now it looks awesome.........of course there's a trade off. Lost my tracers again!:banghead: