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falcon409
January 21st, 2021, 10:08
Every time I say I'm done and gonna go flying for a while I come across another video or land at another airport and think. . .yea, just this one, lol

https://live.staticflickr.com/65535/50859726848_7a9974655a_h.jpg (https://flic.kr/p/2kuioSd)Moose_Creek-001 (https://flic.kr/p/2kuioSd) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr

Cees Donker
January 21st, 2021, 10:40
Every time I say I'm done and gonna go flying for a while I come across another video or land at another airport and think. . .yea, just this one, lol

https://live.staticflickr.com/65535/50859726848_7a9974655a_h.jpg (https://flic.kr/p/2kuioSd)Moose_Creek-001 (https://flic.kr/p/2kuioSd) by Ed Wells (https://www.flickr.com/photos/157601388@N02/), on Flickr

:biggrin-new:

Cees

tgycgijoes
January 21st, 2021, 15:26
What sim is your screenshot in and do you have ORBX loaded? The scenery is beautiful! :applause:

falcon409
January 21st, 2021, 15:42
What sim is your screenshot in and do you have ORBX loaded? The scenery is beautiful! :applause:
I only have FSX/Accel and everything is Orbx.

tgycgijoes
January 22nd, 2021, 04:43
Me too. I also own ORBX Global; Landclass and North America. I had trouble with elevations at airports when I had it installed and removed them from the sim. Then all the airports default and addon were normal again. Is there something I need to do when I get the runways in the valleys? I have Windows 7 64bit and 8GB Ram with a lesser video card. Since I only have a laptop to fly on any more there is no way to upgrade the video card. Maybe that is why yours looks better than mine with the better video card. I AM very pleased with the performance with full sliders in FSX with the new RAM I added.

falcon409
January 22nd, 2021, 05:51
Me too. I also own ORBX Global; Landclass and North America. I had trouble with elevations at airports when I had it installed and removed them from the sim. Then all the airports default and addon were normal again. Is there something I need to do when I get the runways in the valleys? I have Windows 7 64bit and 8GB Ram with a lesser video card. Since I only have a laptop to fly on any more there is no way to upgrade the video card. Maybe that is why yours looks better than mine with the better video card. I AM very pleased with the performance with full sliders in FSX with the new RAM I added.
The Global Vector product has the same effect on mine at times (elevation problems at some airports), however Global Vector also has a Configuration Tool that allows you fix many of those (Airport Elevation Corrections Tab). Certainly a better Graphics card could be part of the problem, also In-Sim settings could make a difference as well.

binarkansas
January 23rd, 2021, 06:20
Here are a few screenshots from different view points.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=81038&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=81041&stc=1

downwind
January 23rd, 2021, 07:27
Ed's efforts to make his remote airports available to those of us with stock scenery have been very successful. The elevation problems are now gone on most of his mountain airstrips. I still have a few to try out.

kdl
January 24th, 2021, 00:28
Removing ORBX Global and landclass North America is a too radical measure. The altitude problem mostly lies in the given airport backgrounds (ABP). These are the green flat - often rectangular - areas where the airport is located in.
The new created airfield is not compatible in altitude with the existing ABP.

The ABP data are in:
\ Prepare 3D\Orbx\FTX_VECTOR\FTX_VEXTOR_APT\scenery

For example:
- ABP_U60.bgl
- ABP_ID76.bgl
- Etc

See what happens if you deactivate one of them.
After deleting this file you have to create a new airport background for the newly ceated airport using ADE. That can solve a lot of these problems.

Dieter

falcon409
January 24th, 2021, 03:42
Removing ORBX Global and landclass North America is a too radical measure. The altitude problem mostly lies in the given airport backgrounds (ABP). These are the green flat - often rectangular - areas where the airport is located in.
The new created airfield is not compatible in altitude with the existing ABP.

The ABP data are in:
\ Prepare 3D\Orbx\FTX_VECTOR\FTX_VEXTOR_APT\scenery

For example:
- ABP_U60.bgl
- ABP_ID76.bgl
- Etc

See what happens if you deactivate one of them.
After deleting this file you have to create a new airport background for the newly created airport using ADE. That can solve a lot of these problems.

Dieter
You are partly correct. The cause of some of the elevation problem comes from Orbx (Global Vector). You can check the Airport Elevation Correction tab in the Configuration menu in Orbx Central. Another problem arises if someone is using the Free Airports package for North America as those also have their own flattens, buildings and misc objects that can interfere with my scenery. In that case those airports and their bgl's must be deleted (or at least moved to a misc folder for later use).

When I produce a scenery where a default airport exists I remove the existing airport backgrounds before I apply the satellite image. Of course that removes whatever flatten information was present with the AB, so I place a new "flatten poly" (not an airport background) to correct any chance of airplanes sinking into the ground when landing or taxiing. Your suggestion for folks to apply a new Airport Background (flatten) is incorrect and would only cause more problems as it would be essentially laying a "flatten over a flatten". Also, I don't believe I've told anyone that to correct an elevation problem they should remove "Global Basic and Global Vector" as my scenery work is built on those two products.

Elevations are a problem once you try to build an airport or landing strip in mountainous terrain where there was no default airport to begin with. Especially the ones I'm doing where you have a body of water close to the area you're working on. A single flatten for the airport (which sits above the river elevation) could cause the river area near the airport to rise as well even if it isn't part of the flatten, so I have to apply a flatten to the river to force it back down to a more normal level. There are probably programs (actually I know there are) that give you the ability to sculpt the terrain in the area you are working in, which would probably be the best way to build the airports in this region of the country, but I have tried those and they are not exactly user friendly, so I have stuck with flatten poly's to do what I can.

kdl
January 24th, 2021, 04:00
Thank you for your comments.
Due to my English knowledge I could not describe the process exactly. I basically create my small changes the way you describe them.
My comment on deleting VECTOR and openLC NA resulted from a misunderstanding.

Dieter

downwind
January 25th, 2021, 07:46
Here is a free zoomable satellite photo guide to back-country airstrips: https://www.airfield.guide/filter_airports.asp It is amazing how closely Ed's Idaho airports replicate the real thing. Also want to mention that Flight Replicas Super Cub is on sale at 1/2 price right now at Just Flight. Its perfect getting into and out of Ed's rural airstrips.

gaab
January 28th, 2021, 02:49
Hi,

I feel a bit stupid, but I don't see Moose Creek on SOH Library.

As it been officially uploaded already ?

A fan of Falcon sceneries :)

Gérard

falcon409
January 28th, 2021, 03:29
Not yet, I got sidetracked with a couple other projects. By this weekend though. Sorry 'bout that!

Sieggie
February 5th, 2021, 11:05
Did you hit a snag with uploading 1U1 or just get sidetracked?

Dave

falcon409
February 6th, 2021, 07:35
Apologies, but I am trying to finish up an airplane release that Mario and I have been working on for some time now. When I get this project finished I will go back to Moose Creek. All I can tell you right now is that when it shows up in the Warbirds Library. . .it's available.

falcon409
February 7th, 2021, 04:16
This final scenery will be uploaded in the next hour. I have other non-scenery projects I'm working on and so it's time for a breather from Back Country Airstrips.

Mario Donadon
February 7th, 2021, 08:54
I read and reread all the comments, I hope not talking nonsense but you can create a Flatenn in the SBuilderX , so it raises and lowers any terrain, even if it doesn't have an aerodrome

falcon409
February 7th, 2021, 10:03
I read and reread all the comments, I hope not talking nonsense but you can create a Flatenn in the SBuilderX , so it raises and lowers any terrain, even if it doesn't have an aerodrome
That is correct, but since I'm already using ADE to build the airport rwy, etc. I just chose to do the flatten(s) in ADE rather than SBX.

Mario Donadon
February 7th, 2021, 10:28
I understand but on the SBX you have the option to make several heights in the same file, if you wish

falcon409
February 7th, 2021, 11:14
I understand but on the SBX you have the option to make several heights in the same file, if you wish
Right, as does ADE. When you draw the flatten poly you can set it to allow adjustments to each node of the poly if necessary. I assume that's what you're referring to?

sidler
February 7th, 2021, 11:51
Bushawk XP /Prepar3D v4.5

https://live.staticflickr.com/65535/50920040752_e4671b994e_c.jpg (https://flic.kr/p/2kzCw67)Screenshot (7) (https://flic.kr/p/2kzCw67) by Richard Couture (https://www.flickr.com/photos/185361165@N03/), on Flickr

Mario Donadon
February 7th, 2021, 11:51
that would be it, in short I just said nonsense, hshshshshs

hawkdriver
February 7th, 2021, 12:16
Ed,Another FINE airfield/ airstrip. Thank you so much for your mini Idaho Back county airstrip series. Rob

falcon409
February 7th, 2021, 12:17
Bushawk XP /Prepar3D v4.5

https://live.staticflickr.com/65535/50920040752_e4671b994e_c.jpg (https://flic.kr/p/2kzCw67)Screenshot (7) (https://flic.kr/p/2kzCw67) by Richard Couture (https://www.flickr.com/photos/185361165@N03/), on Flickr
Great pic Sidler. I was just telling someone that I had the Bushawk as well and honestly liked the detailing and how it flew but with Trackir I had a choice of either adjusting the eyepoint so I could see over the cowling and not be able to see out the left window. . .or adjust it down to see out the window and have no fwd vision at all. Finally uninstalled it.

sidler
February 7th, 2021, 13:00
Thanks Ed.........the Bushawk flies just fine in Prepar v4.5 & v5.1

sidler

falcon409
February 7th, 2021, 13:58
Thanks Ed.........the Bushawk flies just fine in Prepar v4.5 & v5.1

sidler
I agree, it flies great in FSX as well, but I'm used to being able to look to the left and visually see the flaps extension or at least the wing. You can't do that with the Bushawk because the airplane is designed with the pilot sitting higher than the top edge of the window so you have to bend down low enough to see out the window if you want to look back to the left. Basically take a Cub, a Pacer, any high wing airplane and you can easily look left and see the wing. The Bushawk isn't that way and for me it takes a real getting used to to enjoy an otherwise beautiful Bush Plane.

MZee1960
February 8th, 2021, 18:21
I agree, it flies great in FSX as well, but I'm used to being able to look to the left and visually see the flaps extension or at least the wing. You can't do that with the Bushawk because the airplane is designed with the pilot sitting higher than the top edge of the window so you have to bend down low enough to see out the window if you want to look back to the left. Basically take a Cub, a Pacer, any high wing airplane and you can easily look left and see the wing. The Bushawk isn't that way and for me it takes a real getting used to to enjoy an otherwise beautiful Bush Plane.

My CT206H Stationair from Carenado is like you described above. A truly stunning aircraft otherwise.
I have mine set up to see comfortably out the front, and only about 40 or so feet through the left hand side window - the top bar of the side window is essentially at eye level.
As real as it gets, I guess. :uncomfortableness: