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goshawk45
December 30th, 2020, 15:48
Hello everyone,
I have been working on a new scenery for NAS Chase Field in Beeville, TX. Here is my progress so far, about 1/3 finished, just using ADE and default objects because I do not have any 3d model programs to make the custom navy buildings. If anyone is interested in this being uploaded to the library when I finish, let me know. And if anyone would be willing help with the photo scenery aspect and/or custom buildings, that would awesome and very much appreciated, because I do not have custom 3d model software nor can I get SBuilderX to work on my computer.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80623&stc=1

Regards,

Goshawk45

p14u2nv
December 30th, 2020, 23:51
I'm very interested in NAS Chase Field being uploaded to SOH library. I've come to realize that there is no such thing as too many US military installations in FSX. Thank you very much goshawk45!

Mike71
December 31st, 2020, 02:13
Count me in! Flight instructor there, two tours, TF-9Js and TA-4Js. A very good base for operations.

menef
December 31st, 2020, 04:38
Thank you !:encouragement:

falcon409
December 31st, 2020, 06:17
Check your PM's.:wavey:

goshawk45
December 31st, 2020, 08:46
Thanks everyone for the input, I will upload it once I complete it. By any chance, do you guys know how to add the FLCP zones on the runways, I cannot figure it out?

Goshawk45

goshawk45
December 31st, 2020, 12:44
Falcon409, here is the screen shot of the issue I am having lining the field up with the satellite image. What do I need to change? P.S I am new to ADE so I probably overlooked something.http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80643&stc=1

falcon409
December 31st, 2020, 13:14
I am going to send you a PM explanation.

goshawk45
December 31st, 2020, 14:24
Progress report, nearly there! Thanks Ed for all the help, got it sorted out and now it is a matter of lining everything up. So close!

Mike71
December 31st, 2020, 17:03
As a point of interest, Bush I used to land there, mostly in a VC-9 to go quail hunting on a local ranch.

Never really caused much of a hubbub. The 747 could have used it as well, but I don't recall seeing it in my time.

goshawk45
January 1st, 2021, 12:57
As a point of interest, Bush I used to land there, mostly in a VC-9 to go quail hunting on a local ranch.

Never really caused much of a hubbub. The 747 could have used it as well, but I don't recall seeing it in my time.

Thanks for the story Mike, very interesting. I am trying to learn all I can about this air field.

goshawk45
January 1st, 2021, 13:02
Progress update, I have done the autogen exclude polygon and lined the field up with the image provided by Falcon409. Basically done, but I am having an issue with an object that fsx put in this spot by default and it is not getting excluded by the polygon. Does anyone know how to fix this, or is it un fixable?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80669&stc=1

Mike71
January 1st, 2021, 14:37
Thanks for the story Mike, very interesting. I am trying to learn all I can about this air field.This from a fairly recent issue of TAILHOOK magazine. 2 pages as attachments. The helo was for SAR, the US-2B was a station "hack". At the time there were two squadrons of TA-4s and one quite large T-2C basic jet squadron feeding the two advanced squadrons, This was taken in the early 70s I believe, when the TF-9J was being phased out.

goshawk45
January 1st, 2021, 17:58
This from a fairly recent issue of TAILHOOK magazine. 2 pages as attachments. The helo was for SAR, the US-2B was a station "hack". At the time there were two squadrons of TA-4s and one quite large T-2C basic jet squadron feeding the two advanced squadrons, This was taken in the early 70s I believe, when the TF-9J was being phased out.

Thank you for the article, I look forward to reading it.

ian elliot
January 1st, 2021, 22:24
Next time you open up ADE, look on the tool bar for Lists, look down the drop down menu for "Scenery objects", select "Select all" in the lower left hand corner, all scenery objects should be highlighted, select "Delete", lower right hand corner. All scenery objects should vanish. export and load up sim to see if it works, hope this helps :encouragement:

tgycgijoes
January 2nd, 2021, 14:01
Hey Ian,

I should have made a post about that stupid elusive fuel tank when I did Hawthorne AAF from 1943-45 back when I was flying the GAS PT17 Stearman. It was not right on the runway but obvious about a few hundred yards to the right of it in a field. No matter what I tried I could not get rid of it. I will reopen the airport next week and see if I can do what you suggest and get rid of it.

ian elliot
January 3rd, 2021, 00:34
Thanks, your welcome. Sometime's, objects will appear just outside the ADE airport boundary, in which case, the ADE exclude tools wont work, you'll need some bigger guns like SBuilderX

goshawk45
January 3rd, 2021, 07:13
Next time you open up ADE, look on the tool bar for Lists, look down the drop down menu for "Scenery objects", select "Select all" in the lower left hand corner, all scenery objects should be highlighted, select "Delete", lower right hand corner. All scenery objects should vanish. export and load up sim to see if it works, hope this helps :encouragement:

Thanks, I appreciate it. It worked, got rid of that tank in the middle of the road on the base.

goshawk45
January 3rd, 2021, 09:05
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80695&stc=1Here is the problem I am having with the photoreal texture now with the updated bgl Falcon409

falcon409
January 3rd, 2021, 09:55
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80695&stc=1Here is the problem I am having with the photoreal texture now with the updated bgl Falcon409
I'm sending you a new bgl, the Null Value in the inf file needed to be changed.

falcon409
January 3rd, 2021, 10:06
Would you post another shot from the "top down" view and show more of the surrounding default texture. I can correct the color on this one much better than it is so that it merges well. I just need the default to show more so I know how much to tweak it.Thanks.

goshawk45
January 4th, 2021, 07:40
Would you post another shot from the "top down" view and show more of the surrounding default texture. I can correct the color on this one much better than it is so that it merges well. I just need the default to show more so I know how much to tweak it.Thanks.

Can do, no problem. I will post one here shortly.

goshawk45
January 4th, 2021, 07:58
Falcon409, here is the screenshot as requested.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80724&stc=1

falcon409
January 4th, 2021, 08:15
Thanks, doesn't seem to need much so I'll work on it this afternoon. I'll also add the vegetation around the base with the Annotator. One requirement is that all the objects should be set to "Allow Autogen" and any that sit on the ramp or anywhere where an aircraft might taxi, I always set to "No Crash". The "allow vegetation" one is important because without it, the bounding boxes for the various objects will override any vegetation.

goshawk45
January 4th, 2021, 09:03
In my testing of the runway lights, I noticed a problem at night with the photo real part of the scenery. It remains bright, kinda confused.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80725&stc=1

falcon409
January 4th, 2021, 09:22
In my testing of the runway lights, I noticed a problem at night with the photo real part of the scenery. It remains bright, kinda confused.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80725&stc=1
That's because photoreal scenery is not inherently seasonal. If seasonal changes (or night versions) are required those have to be done as separate textures and then compiled as part of the "photo01.bgl". All I gave you was a daytime, one season image. Many of my sceneries are done as Summer/Spring only because I don't feel like messing with the process of tweaking the color for individual seasons and certainly not for hard winter which, while I can do it, has never matched exactly how the default is done. Those who know have never been able to tell me exactly how, seems like it's some deep dark secret that they'd rather not divulge, lol.

goshawk45
January 4th, 2021, 13:44
That's because photoreal scenery is not inherently seasonal. If seasonal changes (or night versions) are required those have to be done as separate textures and then compiled as part of the "photo01.bgl". All I gave you was a daytime, one season image. Many of my sceneries are done as Summer/Spring only because I don't feel like messing with the process of tweaking the color for individual seasons and certainly not for hard winter which, while I can do it, has never matched exactly how the default is done. Those who know have never been able to tell me exactly how, seems like it's some deep dark secret that they'd rather not divulge, lol.

I understand, no worries. I will just fly during the day then.

falcon409
January 4th, 2021, 13:55
I understand, no worries. I will just fly during the day then.
I can make a night map easily enough. I was just explaining why you were seeing a glowing ground texture at night.

goshawk45
January 5th, 2021, 07:20
I can make a night map easily enough. I was just explaining why you were seeing a glowing ground texture at night.

Roger that, I really appreciate the hard work you have put in. Here is the only issue with the latest photoreal file I am having. The color is great, blends with stock well, but the buildings have this weird red speckling all over them.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80735&stc=1

falcon409
January 5th, 2021, 09:37
I thought I had that fixed. . .grrrr. That happens when compiling an image that has solid white areas (255,255,255). That registers as red when compiled. It can be fixed by adjusting the "Null Value" in the inf file, which I thought I had done. I'll fix it and check it before I upload it.

goshawk45
January 5th, 2021, 10:12
I thought I had that fixed. . .grrrr. That happens when compiling an image that has solid white areas (255,255,255). That registers as red when compiled. It can be fixed by adjusting the "Null Value" in the inf file, which I thought I had done. I'll fix it and check it before I upload it.

No worries, I thought it was an issue on my end, thanks for fixing it!

goshawk45
January 6th, 2021, 07:08
Scenery package is nearly done. Thanks for the help everyone, could not have done it without y'all! Read the install readme, you have to have a few different freeware models and objects for the scenery to function properly.

tgycgijoes
January 6th, 2021, 08:47
Attention! Two T-2C buckeyes have just arrived at the paintshop that need to be repainted into proper markings. All hands turn to!. That is all!

tgycgijoes
January 6th, 2021, 08:59
Do you have the main gate?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80751&stc=1
interesting that there are sailors not marines on the gate.

Also when I did airfields I noticed that the water towers were always checkered like this:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80752&stc=1

I have the bgl for this water tower that there were four of at NAS Alameda.

Let me know if you need either one.

goshawk45
January 6th, 2021, 10:23
Do you have the main gate?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80751&stc=1
interesting that there are sailors not marines on the gate.

Also when I did airfields I noticed that the water towers were always checkered like this:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80752&stc=1

I have the bgl for this water tower that there were four of at NAS Alameda.

Let me know if you need either one.

That would be excellent, thanks! I do not have a file for the main gate. And thank you for repainting the Buckeye's!

tgycgijoes
January 7th, 2021, 09:21
That would be excellent, thanks! I do not have a file for the main gate. And thank you for repainting the Buckeye's!

I will do the main gate and send it to you by next week with the RAZBAM T2C VT-26 textures. I will include the checkered water tower bgls and textures too.

tgycgijoes
January 7th, 2021, 12:49
Well, here is the first T2C Buckeye repaint for VT-26 at NAS Chase Field in 1989. I found an excellent site of photos online for reference. Like the VT23s I did a few years ago, they're "all the same, but different" as my uncle Gus was so fond of saying when we built U.S. Navy warships. Subtle differences you have to look for. This is the first of probably six repaints for the Buckeyes at Chase Field. VT-26 earned the Navy Meritorious Unit Citation which is evidenced by the ribbon on the nose. On the tail I had to enlarge the original photo and though blurry I remembered it from my time at NAS Glenview, Illinois as the Navy Aviation 75th Anniversary emblem and then hunted and found the artwork. One of those subtle differences. Here is a screenshot of the side view and also a shot of the custom VT-26 HGU-33 "bone dome" as my friend, flying in heaven's airwing now, a Desert Storm Marine Pilot called them, with a custom Dymo tape label.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80772&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80773&stc=1

goshawk45
January 7th, 2021, 14:58
Well, here is the first T2C Buckeye repaint for VT-26 at NAS Chase Field in 1989. I found an excellent site of photos online for reference. Like the VT23s I did a few years ago, they're "all the same, but different" as my uncle Gus was so fond of saying when we built U.S. Navy warships. Subtle differences you have to look for. This is the first of probably six repaints for the Buckeyes at Chase Field. VT-26 earned the Navy Meritorious Unit Citation which is evidenced by the ribbon on the nose. On the tail I had to enlarge the original photo and though blurry I remembered it from my time at NAS Glenview, Illinois as the Navy Aviation 75th Anniversary emblem and then hunted and found the artwork. One of those subtle differences. Here is a screenshot of the side view and also a shot of the custom VT-26 HGU-33 "bone dome" as my friend, flying in heaven's airwing now, a Desert Storm Marine Pilot called them, with a custom Dymo tape label.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80772&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80773&stc=1

This looks great, thank you!

delta_lima
January 7th, 2021, 15:52
This is such awesome news - can't wait for another training NAS. Thanks in advance Gosh and Tgy!

I'm in the middle of "putting myself" through a self-guided NAVAIR training regimen, from Basic to CARQUAL, just to tighten up some skills (VOR nav, etc.). So this will be a great place to dust off the T-2 and TA-4J in.

Many thanks!!

dl

goshawk45
January 7th, 2021, 17:39
This is such awesome news - can't wait for another training NAS. Thanks in advance Gosh and Tgy!

I'm in the middle of "putting myself" through a self-guided NAVAIR training regimen, from Basic to CARQUAL, just to tighten up some skills (VOR nav, etc.). So this will be a great place to dust off the T-2 and TA-4J in.

Many thanks!!

dl

Glad your excited, happy to make this NAS! I hope you enjoy it! Also, we will hopefully be starting a virtual training squadron on Join FS and Team speak, so we can go flying around the virtual skies in FSX together. Practice some formation skills and such. More details to follow

tgycgijoes
January 9th, 2021, 04:40
Here it is after 12 hours of hard work of Sketchup to MDCx to ADEx to Sketchup to MDCx to Adex "ad infinitum" it is finished, beautiful and no flutters AT ALL. To God be the glory for His Inspiration when I was ready to pull out what little hair I have left at 73. LOL! I'm sending over the bgl and dds for Gene to place on the field.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80791&stc=1

goshawk45
January 9th, 2021, 09:46
This scenery package has now been released. Please download and enjoy! Be sure to read the install instructions, because this scenery has a lot of components from other freeware developers. Special thanks to tgycgijoes and Falcon409 for all your help creating this package.

tgycgijoes
January 9th, 2021, 14:12
Here are three screen shots that I just took driving around the base a bit in my Jeep. I drove from the flightline out the back gate; picked up Pizza and soda at Pizzarrific and then home for the night. As a LCDR I got base housing right by the gate. Like my red JEEP?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80809&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80810&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80812&stc=1

tgycgijoes
January 9th, 2021, 17:25
Here is my second repaint for the RAZBAM T2C for VT-26. Like I said above there are a lot of variations. This is quite different than most of the T2C trainers at NAS Chase Field.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80816&stc=1

goshawk45
January 9th, 2021, 20:38
These T-2's look lovely, thanks for painting them.

goshawk45
January 9th, 2021, 20:39
Here are three screen shots that I just took driving around the base a bit in my Jeep. I drove from the flightline out the back gate; picked up Pizza and soda at Pizzarrific and then home for the night. As a LCDR I got base housing right by the gate. Like my red JEEP?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80809&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80810&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=80812&stc=1

Looking good

tgycgijoes
January 10th, 2021, 09:00
These T-2's look lovely, thanks for painting them. Yor're very welcome. I am going to post them in the Warbirds Library this afternoon. Finished yesterday.

goshawk45
January 10th, 2021, 10:31
Yor're very welcome. I am going to post them in the Warbirds Library this afternoon. Finished yesterday.

Awesome stuff.