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mjahn
May 24th, 2020, 07:08
Just added to the library: two FSX/P3D Beverleys (130 MB):

https://imgur.com/NPDtuYT.jpg

The Blackburn Beverley was a four-engined, medium-range high-capacity transport. Its first flight took place in June 1953 and a total of forty- seven aircraft were built. The Beverley had an outstanding ability for packing and dropping heavy loads of up to 22 tons and, aided by powerful propeller reversing and a sturdy fixed undercarriage, it was able to land and take off at very small and makeshift airstrips. Employed on a wide variety of military and humanitarian missions, for the ten years of its active service life it was the R.A.F.'s proverbial no-nonsense workhorse. To date, only one Beverley survives as a museum piece (whose fate hangs in the balance). The model comes with an ILS and GCA-capable VC, variable intensity cockpit lighting, and propeller reversing. Two textures are included, XB261 representing a fictional reincarnation of the third production aircraft, and XM109 as painted in the 'Middle East' camouflage scheme of the final batch. Models and textures by Manfred Jahn, flight dynamics by Wayne Tudor, and soundset by Ted Wolfgang.

wombat666
May 24th, 2020, 07:55
All those rivets flying in such close formation!:biggrin-new:
Very impressive work gentleman.
:encouragement:

Bunkiester
May 24th, 2020, 08:03
Can't wait to try her out!

Thank you so much for all the work you've put into this, it's very, very much appreciated!

Mark

DaveWG
May 24th, 2020, 08:50
Thank you Manfred and team. Been looking forward to this one.:encouragement:

marijn
May 24th, 2020, 10:17
Whoow! she is looking impressive!
thanks a lot for another fine aircraft

hairyspin
May 24th, 2020, 10:25
All those rivets flying in such close formation!:biggrin-new:
Very impressive work gentleman.
:encouragement:

I (just) remember seeing one of these doing the reverse-up-the-runway trick. Four Bristol Centaurus radials, so it burned quite a bit of petrol along with the oil. :biggrin-new:

Great stuff Manfred and team! :applause::applause::applause:

Manschy
May 24th, 2020, 11:05
So happy that you masters of freeware aircraft addons do these fantastic jobs on non-mainstream-aircraft!!!! The Beverly was often seen at RAF Gutersloh those days, what a fat bird....thank you for this great surprise! :applause:

tommieboy
May 24th, 2020, 15:32
NICE!

Don't have much time for simming today, but I did manage to take her up for a few laps and a look-see.

Thanks so much to all of those who were / are involve in publishing this aircraft. Very much appreciated! :encouragement:

Tommy

srgalahad
May 24th, 2020, 16:33
I have an affinity for large, sometimes-cumbersome, ponderous cargo aircraft so I've been looking forward to Beverly making her entrance. I'm not disappointed! She's loud, brash and a bit of a handful, but treated right she does an admirable job.

I realize that times were a bit tough in the 1950's in Britain in general and the RAF in particular, but I have to wonder if they might have carried austerity a bit too far when I discovered that the crew were not given even a modicum of comfort in a cockpit without seats... I see a VC_seat.dds in the common folder but there appears to be nothing to wrap it around... hmmm. No problem, I'll just scarf a couple of chairs from the Officers' Mess. :adoration:

PeteHam
May 24th, 2020, 16:41
Absolutely magnificent :applause: :applause:

Many thanks to
Manfred & Team for this classic.

I had a quick flight this morning and I'm impressed with the visuals and handling :jump:

Pete.

simtech
May 24th, 2020, 17:29
:jump: Manfred, Nigel and Team.. another superb gift for the sim community. Thank you for the outstanding attention to detail to this beast. The ambiance, the sounds, the handling all seem spot on what one would expect for an airplane of this nature. I really enjoy flying it..and will be spending a lot of time in it. Great job, gentlemen.... Much gratitude.....tp

TuFun
May 24th, 2020, 19:53
:adoration:


https://www.youtube.com/watch?v=olViRCuPOmM

mjahn
May 24th, 2020, 23:25
Thanks guys, very gratifying to see that this ugly duckling has so many historically interested followers.

Ted, thanks for the video take and that great sound.

Srgalahad, you must have accidentally clicked on one of the yokes, which makes them and the seats disappear (probably unnecessarily, come to think of it, force of habit). BUT once they are gone you get a small red rectangle at the lower end of the main panel that says 'YOKE', and it's clickable, and gets them back.

Tom, I, too, saw her active in the flesh, and all the museum exhibits, of course. When I began developing for FSX I was torn between doing either the Beverley or the C-47 ... as it happened, the latter won out, but only temporarily.

Manfred (t'other one), yes, she did scheduled services to RAF stations in Germany, Wildenrath and Brüggen, too. Of course, I watched them from the Berlin Gatow end.

One RAF pilot once told me that Beverley pilots were much admired for the tough missions they had to fly.

--Manfred

511Flyer
May 25th, 2020, 01:18
Thanks Manfred and all involved for the Beverley.

As an airframe mech on RAF Transport Command in the 50's and 60's, I saw the aircraft many times when they visited RAF Colerne where I was based. I climbed inside, but never got to fly in one.

Our squadron had the HP Hastings, in which I amassed many flying hours. Sadly, although there is a model by Jens available, it has been largely overlooked by the FS developers.

Den.

mal998
May 25th, 2020, 06:08
Very Cool plane indeed! Thank you Manfred & Team for another wonderful aircraft.

76462

Stefano Zibell
May 25th, 2020, 07:14
Good God it's ugly. I mean the real plane, not the model.

I love it. Every piston powered heavy has a place here.

I guess there's no forgetting the gear in this one. Good thinking...

mercure
May 25th, 2020, 07:16
Wonderful, absolutely remarkable. I cannot imagine the level of expertise, patience and skills you have to make a model so magnificiently.
And kindness to share it for free to the community.

More over, thank you to have let us know why the hell you spent X hours on a such numerous, famous and gracious beast! :adoration::biggrin-new:
I was really wondering and was close to propose you a Farman or Amiot bomber of the 30's for next one... Just a joke of course:very_drunk:

Just hoping there will be more, thank you again

IFlySWA
May 25th, 2020, 10:01
Fantastic aircraft!! :applause::applause::applause: Huge thanks to Manfred and his team for this masterpiece.

Brian

nagpaw
May 25th, 2020, 14:29
A beautiful model of a...less than beautiful airplane! I recall watching a video once wherein the Beverley was described as looking like a "furniture van." A quite accurate assessment, I'd say. Talk about character!

Thanks to MJ and team for another freeware beauty. I've bounced her around England quite a bit already, and she flies wonderfully. There's nothing like taking off from a small field at 135,000 pounds, flying a quick pattern (i.e. not having to reduce the aircraft's weight at all), and rumbling back into the same small airfield with room to spare. Loads of fun!

BendyFlyer
May 25th, 2020, 14:55
Excellent work Manfred and friends. Yet another classic lost in the mists of time maybe there would have been more had it ever gone into civilian hands but alas that was not to be eclipsed by the turbine era. Fidelity is excellent and the flight dynamics faultless. As far as I can see it all worked straight out of the box so to speak.

https://i.imgur.com/Kx2wMrG.jpg

Feathered outboard and assymetric circuits - handled beautifully. Well done and congratulations but thank you.

nagpaw
May 25th, 2020, 19:30
Just a follow-up after some more flying. I departed Middle Wallop bound for Akrotiri with 5,000 pounds of freight and about 30 passengers with full tanks. All-up weight was about 132,000 pounds. Got off the 3,800 foot long Runway 17 with room to spare and easily cleared the trees south of the field. Climbed to 9,000 feet in about 10 minutes at 125 KIAS, using max continuous power ( about 50" and 2500 RPM). Settled into cruise using 38" and 2100 RPM burning about 470 gallons an hour.

For more about why I simulated these conditions, read about the Sutton Wick crash (https://en.wikipedia.org/wiki/Sutton_Wick_air_crash).

Long story short, the Beverley's pilot notes match all of that almost perfectly. With the cruise power setting I used, the book gives an indicated airspeed of approximately 135 knots. The FSX Beverley settled in at 137 knots indicated! My friends, I can't say enough about this model.

Disclaimer: I did make a change to the aircraft.cfg. The model as published had a total of 3,600 gallons of fuel (four tanks with 900 gals each). As near as I can tell, the Beverley had four fuel tanks in each wing (numbered 1 through 4) totaling 3,375 gallons, for a grand total of 6,750 gallons. So I changed the Mains to be equivalent to Tanks 1 and 2 (combined 2,145 gallons capacity each) and the Auxes to be equivalent to Tanks 3 and 4 (combined 1,230 gallons capacity each). Thankfully, the fuel gauges work in percentages and not gallons, so a quick change and everything works fine.

Hopefully with Manfred's and Wayne's blessing, here's what my [fuel] section looks like now...

LeftMain=-2, -14.0, 0, 2145, 12
LeftAux=-2, -31.0, 0, 1230, 12
RightMain=-2, 14.0, 0, 2145, 12
RightAux=-2, 31.0, 0, 1230, 12

If anyone is wondering, the Centaurus used Boost instead of Manifold Pressure for power settings. There's a formula to convert between the two, but the quick and dirty is (Boost x 2) + 30. That's how I came up with 38" for cruise. (Pilot notes say cruise is normally Boost +4...so (Boost 4 x 2)+30 = 8+30 = 38.

Manfred's modelling is exquisite as usual, and Wayne's flight model is as close to spot-on as I could imagine. Aces, guys! :loyal:

mjahn
May 26th, 2020, 02:13
Just a follow-up after some more flying. I departed Middle Wallop bound for Akrotiri with 5,000 pounds of freight and about 30 passengers with full tanks. All-up weight was about 132,000 pounds. Got off the 3,800 foot long Runway 17 with room to spare and easily cleared the trees south of the field. Climbed to 9,000 feet in about 10 minutes at 125 KIAS, using max continuous power ( about 50" and 2500 RPM). Settled into cruise using 38" and 2100 RPM burning about 470 gallons an hour.

For more about why I simulated these conditions, read about the Sutton Wick crash (https://en.wikipedia.org/wiki/Sutton_Wick_air_crash).

Long story short, the Beverley's pilot notes match all of that almost perfectly. With the cruise power setting I used, the book gives an indicated airspeed of approximately 135 knots. The FSX Beverley settled in at 137 knots indicated! My friends, I can't say enough about this model.

Disclaimer: I did make a change to the aircraft.cfg. The model as published had a total of 3,600 gallons of fuel (four tanks with 900 gals each). As near as I can tell, the Beverley had four fuel tanks in each wing (numbered 1 through 4) totaling 3,375 gallons, for a grand total of 6,750 gallons. So I changed the Mains to be equivalent to Tanks 1 and 2 (combined 2,145 gallons capacity each) and the Auxes to be equivalent to Tanks 3 and 4 (combined 1,230 gallons capacity each). Thankfully, the fuel gauges work in percentages and not gallons, so a quick change and everything works fine.

Hopefully with Manfred's and Wayne's blessing, here's what my [fuel] section looks like now...

LeftMain=-2, -14.0, 0, 2145, 12
LeftAux=-2, -31.0, 0, 1230, 12
RightMain=-2, 14.0, 0, 2145, 12
RightAux=-2, 31.0, 0, 1230, 12

If anyone is wondering, the Centaurus used Boost instead of Manifold Pressure for power settings. There's a formula to convert between the two, but the quick and dirty is (Boost x 2) + 30. That's how I came up with 38" for cruise. (Pilot notes say cruise is normally Boost +4...so (Boost 4 x 2)+30 = 8+30 = 38.

Manfred's modelling is exquisite as usual, and Wayne's flight model is as close to spot-on as I could imagine. Aces, guys! :loyal:

Man, what a very well-informed comment, many thanks. Didn't know about the Boost/Map formula, if I had I would perhaps have done Boost gauges instead of MAPs, or at least listed the Boost data as a tooltip (that can still be done).

Your tanks capacity tweak is also absolutely correct, just tried it and it works well giving her quite a bit more range. At the same time, with these tanks full plus the current default 28,000 lbs payload all-up weight goes to 152,000, which is more than the official 135,000 or the unofficial 143,000 limit. So before take off, some adjustment to weight or fuel should be made. Actually, even on 152,000 the model doesn't care much except for being a bit more than usually sluggish.

Wayne unfortunately is no longer with us, but he would have loved your comments.

--Manfred

nagpaw
May 26th, 2020, 08:34
Man, what a very well-informed comment, many thanks. Didn't know about the Boost/Map formula, if I had I would perhaps have done Boost gauges instead of MAPs, or at least listed the Boost data as a tooltip (that can still be done).

Your tanks capacity tweak is also absolutely correct, just tried it and it works well giving her quite a bit more range. At the same time, with these tanks full plus the current default 28,000 lbs payload all-up weight goes to 152,000, which is more than the official 135,000 or the unofficial 143,000 limit. So before take off, some adjustment to weight or fuel should be made. Actually, even on 152,000 the model doesn't care much except for being a bit more than usually sluggish.

Wayne unfortunately is no longer with us, but he would have loved your comments.

--Manfred

Sweet! I helped! :jump:

If you're interested, the formula I have to convert from Boost to Hg" is (Boost x 2.036021)+29.92126. The question I have for someone else is whether that is only true with standard atmospheric pressure (29.92" Hg). Do with it what you will!

And, yes, the Beverley can quite quickly become payload limited with the new fuel loading! But check this out. The commonly stated performance numbers for the Beverley give a range of 1,100 nautical miles with a 29,000 pound payload at 8,000 feet. So using your model, with an empty weight of 82,100 pounds and a maximum gross weight of 135,000, a 29,000 pound payload leaves us 23,900 pounds for fuel, which is 3,983 gallons. Using my flight from before for reference, 3,983 gallons at 470 gallons/hour gives an endurance of 8.47 hours, which at 150 knots true airspeed, gives a distance covered of 1,270-ish miles, which is awfully close to the published 1,100 miles, especially if you consider the accuracy of the published number. Another win!

Thanks again for a wonderful model of an obscure but totally awesome aircraft! And my apologies. I was unaware of Wayne's passing. I've used his stuff for years, and don't know how I missed that fact :dejection:

stretch1365
May 27th, 2020, 05:44
Hi,

Just wanted to say a big thank you to Manfred and all the team for this most unusual aircraft. It flies lovely and feels really heavy, just as I would expect a big beast like this to behave.

I have a couple of questions though, first, why did you originally pick such a relatively unknown, rare aircraft to build a model for, it is very quirky, which I like in my aircraft hanger. Also how did the real thing steer on the ground, was it through differential braking and a free castoring nose wheel, or through a tiller wheel like modern jets and the B97? I only as so I can set up my FSUIPC profile properly.


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=76496&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=76497&stc=1
Thanks again for this massive amazing beast!

ncooper
May 27th, 2020, 08:07
Hello David, I found this which not only answers your question but is the most amusing read I have had in a while. https://www.pprune.org/archive/index.php/t-76608.html

stretch1365
May 27th, 2020, 09:10
Hi Nick,

Oh my that was such a funny read about the development of the Beverley. I read the comments below too, which are also just as funny, especially the ones about Court Line buying one with the intention of flying RB211 engines around for their Tristar fleet. They apparently gave up trying to get a civilian registration for it.

Thanks for that link, a real classic.

jankees
May 27th, 2020, 11:50
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=76505&stc=1

wow, it's big!

nagpaw
May 27th, 2020, 12:40
I found this thread the other day...

https://simhq.com/forum/ubbthreads.php/topics/3885986/all/Beverleys_and_friends_in_the_M

What a wonderful series of photos! The shot of the camel and the Bev together is classic, although it's hard to tell which is which :playful:

Jankees, hopefully you'll apply your brushes to her soon!

Catboat
May 27th, 2020, 17:59
Hello David, I found this which not only answers your question but is the most amusing read I have had in a while. https://www.pprune.org/archive/index.php/t-76608.html

Thanks Manfred and all the Team. I have always loved beautiful, ugly, aircraft, and they are very high on my favourites with FSX. (Bristol Freighter, Shorts 330/360, C119, Do228, etc.). Great machine, very impressive short field performance. I consulted my copy of “Aircraft of the World, 1965 edition” which gave me only the basic specs, so thank also to the gentlemen who provided power settings and performance figures etc. all extremely helpful. Looking forward to some great textures. Thanks again all.

Catboat
May 27th, 2020, 18:27
Just following up my previous post. I don’t know if you can still get hold of it, or have access to it, but Propliner Magazine No.11, July to September 1981, has a great article by Alfred Price of a posting he did on Hastings as an A.E.O. in 1958. A number of references to the Beverley, “unfortunate Beverley crews, arriving hot, sweaty, and tired, after their low slow and noisy forced marches to the panic area, and missing out on the normal overnight accommodation being already taken by Hastings, Britannia, and Comet crews, they had to sleep in tents pitched on the airfield”. “Whenever Beverley’s wandered far from their home base, the big Centaurus engines did not take kindly to this type of flying, consequently there was a trail of them stranded along the route, replacement engines. It was not uncommon to send a Hastings out after the Beverley’s with spare engines on board”. A great article of R.A.F. Transport flying during that period, with great photos, including one of 14 Beverleys on the apron at Nicosia.

jankees
May 28th, 2020, 11:44
Still wip, but getting there:https://live.staticflickr.com/65535/49945664948_de906b59db_4k.jpg (https://flic.kr/p/2j6wA7h)2020-5-28_21-32-58-888 (https://flic.kr/p/2j6wA7h)

https://live.staticflickr.com/65535/49945664923_509be6a795_4k.jpg (https://flic.kr/p/2j6wA6R)2020-5-28_21-36-49-293 (https://flic.kr/p/2j6wA6R)

https://live.staticflickr.com/65535/49945664863_140dc9531a_4k.jpg (https://flic.kr/p/2j6wA5P)2020-5-28_21-38-0-303 (https://flic.kr/p/2j6wA5P)

https://live.staticflickr.com/65535/49946168326_6345202dfa_4k.jpg (https://flic.kr/p/2j6zaKd)2020-5-28_21-39-58-815 (https://flic.kr/p/2j6zaKd)

SkippyBing
May 28th, 2020, 12:55
Man, what a very well-informed comment, many thanks. Didn't know about the Boost/Map formula, if I had I would perhaps have done Boost gauges instead of MAPs, or at least listed the Boost data as a tooltip (that can still be done).

Your tanks capacity tweak is also absolutely correct, just tried it and it works well giving her quite a bit more range. At the same time, with these tanks full plus the current default 28,000 lbs payload all-up weight goes to 152,000, which is more than the official 135,000 or the unofficial 143,000 limit. So before take off, some adjustment to weight or fuel should be made. Actually, even on 152,000 the model doesn't care much except for being a bit more than usually sluggish.

Wayne unfortunately is no longer with us, but he would have loved your comments.

--Manfred

Manfred,

I seem to remember if you want MAP in boost you just have to use (A:RECIP ENG MANIFOLD PRESSURE:index, boost inHg) for the animation code and the sim does the conversion for you. Obviously you'll still have to scale for the animation length etc.

Skippy

Josh Patterson
May 28th, 2020, 13:34
The animation on the MLG fairing over the torque link is interesting. Blackburn didn't give it retractable gear, but it looks like they did the most to streamline what was hanging out in the breeze! The seating position gives you quite a view too, looking down on all the commoners on the ramp! Fun add on guys!

Catboat
May 28th, 2020, 17:43
Thanks for the preview of your texture for the Beverley, Jan Kees. Any chance of it being available for FSX, as I have just gone from Windows 7 to Windows 10, and will be staying on FSX Acceleration, until I find out what is happening with Microsoft next year.

Very Best Regards

mjahn
May 29th, 2020, 00:31
I seem to remember if you want MAP in boost you just have to use (A:RECIP ENG MANIFOLD PRESSURE:index, boost inHg) for the animation code and the sim does the conversion for you. Obviously you'll still have to scale for the animation length etc.
Skippy

Skippy,

Well spotted, that does the conversion for you and it produces the positive and negative boost values suggested by @nagpaw. So one could easily have 'boost' gauges instead of MAPs, or at any rate add the boost values to the tooltips of MAPs and Monitor. According to the thread linked by Nick/ncooper above, torque gauges were actually fitted as a later mod, and it wouldn't be difficult to replace the MAPs by TORQUE meters either. All of this wouldn't be more than a cut and paste job. Maybe not worth the effort of an official update ... as far as the average simmer is concerned MAP seems to be wider known and understood.

--Manfred

511Flyer
May 29th, 2020, 00:40
Maybe not the place to post shots, but may be of interest.

I was working on the Hastings in 1958, and they didn't have an AEO on the flight crew. Pilot, co-pilot, navigator, engineer, and radio operator. Maybe they gave the radio man a fancy title?


https://i.postimg.cc/zDFwB9nq/bev3.jpg

https://i.postimg.cc/c41R8Xmw/bev4.jpg

Den.

BendyFlyer
May 29th, 2020, 03:10
Hi Nick,

Oh my that was such a funny read about the development of the Beverley. I read the comments below too, which are also just as funny, especially the ones about Court Line buying one with the intention of flying RB211 engines around for their Tristar fleet. They apparently gave up trying to get a civilian registration for it.

Thanks for that link, a real classic.

Stretch1365, Off topic but if folk are interested the reason the Court Line could not get a civilian registration is the same reason the ex RAF Belfasts really never went civil either (Except two and then one of those ended up in Cairns QLD with RP rego,the other was left in the UK for spares) bureaucratic intransigence and bloodymindedness. In short aircraft certified for the military had to be re-certified for civilian use that meant a brand new type certificate in short all the dramas and paperwork and testing etc etc as if it was a brand new aeroplane, a ruinous prospect for anybody. The second part of that Catch 22 was that the registering country then owned the responsibility for the type certificate and all that entails in terms of Airworthiness Directives and safety monitoring etc etc. How do I know I had the misfortune to be involved here in OZ with the dramas and fights over the Shorts Belfast which was originally rebuilt at considerable expense in the UK and they were fully airworthy when the CoA expired the UK CAA cancelled the type certificate. The people who owned them managed to get the poor buggers in Sierra Leone and then the Phillipines to accept the type (not they were going to comply with airworthiness issues) the aircraft were very well maintained and plied the world trade routes for years. But the Australian CAA/CASA absolutely refused to take up the type certificate. It was a long and protracted battle with the air safety and regulatory authorities that had nothing to do with air safety. In the end they won. An yep it was literally financially ruinous for the folk who owned them.

Thats another reason to love flight sim, you get to fly these weird and wonderful aircraft and you never never have to deal with the FAA, CAA and CASA. That in itself is well, priceless.

nagpaw
May 29th, 2020, 12:07
I'm fine either way on the gauges, personally. For anyone interested, here's the power settings stated in the Bev's Pilot's Notes, with the appropriate conversions applied for manifold pressure (rounded down to the nearest whole number):

Max Takeoff (Wet)..........+14 Boost (58" MP) / 2800 RPM
Max Takeoff (Dry)...........+13 Boost (56" MP) / 2800 RPM
Max Continuous (Rich).....+10 Boost (50" MP) / 2500 RPM
Max Continuous (Lean)....+4 Boost (38" MP) / 2400 RPM
Max Reverse..................+9 Boost (48" MP) / 2800 RPM

"Wet" takeoff power (e.g. using water-methanol injection) was the standard power. "Dry" takeoffs were apparently only used in extreme situations where water-meth wasn't available. Note that the max RPM is 2800. I tried changing that in the aircraft.cfg and it seemed fine. Again, splitting hairs! And while torque gauges were eventually fitted, the boost gauges remained and seem to have been the primary means of setting power.

I've been using +4(38")/2100 or 1800 RPM for cruise. The throttles had a position called ECB that was the dividing line between rich and lean automixture. Setting cruise power involved reducing to 2100 or 1800 RPM and then moving the throttles to the ECB position. If the resulting boost was less than +4, you could then advance the throttles to obtain +4 boost, but only if torque gauges were fitted. All that is well beyond what's modeled, so I just push to +4! The resulting airspeed is pretty close to expected.

I've also been manually leaning. A fuel/air ratio of 0.075 on the monitor display gives approximately peak EGT and an additional 150 nautical miles range at max fuel. Using the monitor display's "set best" function gives a fuel/air ratio of 0.081 and approximately 15C rich of peak. Using the Enable Automixture function gives a constant 0.083 fuel/air ratio and approximately 20C rich of peak. At 9,000 feet, Manual leaning gives me about 135 KIAS, Set Best about 137 KIAS, and Enable Automixture about 138 KIAS.

Sorry...that ran out of control! :dizzy: Hopefully someone finds all that useful!

511Flyer...Apparently the RAF called the radioman the "Signaller." Sounds very nautical! The station in the nose compartment was for the "Supply Aimer." Does anyone know if that person was part of the aircraft crew with second duties (i.e. the Navigator or Signaller), or was that a member of the Air Dispatch team?

JanKees...Beautiful paint! Can't wait to see more of her.

Manfred and/or JanKees...is there a paintkit or blank texture either of you would be willing to share? I've been honing my painting skills, and I've got a few ideas for the Beverley!

jankees
May 29th, 2020, 12:19
uploading as I post this
https://live.staticflickr.com/65535/49949948242_40db4ad20a_4k.jpg (https://flic.kr/p/2j6Uxob)2020-5-29_21-55-16-712 (https://flic.kr/p/2j6Uxob)

https://live.staticflickr.com/65535/49949655141_8f9bdd645b_4k.jpg (https://flic.kr/p/2j6T3fH)2020-5-29_21-59-22-962 (https://flic.kr/p/2j6T3fH)

https://live.staticflickr.com/65535/49949948027_53ff31836a_4k.jpg (https://flic.kr/p/2j6Uxjt)2020-5-29_22-3-46-251 (https://flic.kr/p/2j6Uxjt)

let me know what you thinK?

BendyFlyer
May 29th, 2020, 17:13
SkipptBing, Nagpaw, et al. Neat find about the MP-Boost conversion, never came across that before either (What else is buried in the SDK one wonders!) I always assumed Boost was used by the Brits because of their imperial measurement systems v the US measurements. LIke Nagpaw i also worked out the conversion for another pre WWII type when tweaking the eng air data and aicraft engine config parameters (The S23).

Yes a curious design and really a STOL aircraft very very similar in concept to another english oddity the BN Islander.

MJ I woudl agree the current guages are fine not many in sim world, except here (LOL) would be bothered to understand the differences or what they mean. Once again never stop learning!

Jankees - nice paint. Installed fine looks great.

Catboat
May 29th, 2020, 22:35
Maybe not the place to post shots, but may be of interest.

I was working on the Hastings in 1958, and they didn't have an AEO on the flight crew. Pilot, co-pilot, navigator, engineer, and radio operator. Maybe they gave the radio man a fancy title?


https://i.postimg.cc/zDFwB9nq/bev3.jpg

https://i.postimg.cc/c41R8Xmw/bev4.jpg

Den.
Yes, I must admit I was a bit surprised by Mr. Price’s reference at the beginning of the Propliner article, but there is a photo of him in a Hastings, at the signallers position. At the end of the article, he mentions being posted to 230 O.T.U. at Finningley, for a course on the then new Vulcan 2s. Just as off subject comment, the same issue of Propliner, has other great articles e.g. Queen Charlotte Airlines featuring the post-war operations of their ex R.C.A.F. Stranraer, and another article of the ferrying of Bristol Freighter G-BISU, from New Zealand to Britain.

BendyFlyer
May 29th, 2020, 22:50
Quick question - Are the reverse pitch props modelled? Using F2 for some reason is not doing it for me and there is nothing in the checklist or notes that I can see. The Beverley was capable of landing and coming to a stop within 277 metres according to Wikipedia, I cannot achieve this with braking and full flap alone. I am still hunting for some more detailed gouge that may exist (well for free that is).

ncooper
May 30th, 2020, 00:40
Hello, yes, you can find the answer and more notes in the Readme file included in the download. Here is the section on reverse thrust: 3. Key assignment ctrl-W (or whichever key or button you have currently assigned for 'water-rudder') will first arm and then trigger engine reversing. In other words, it needs a double click. Use throttle for more/less braking action. No idea what is the problem with the forum, is seems to be ignoring paragraphs.

mjahn
May 30th, 2020, 02:29
As Nick says, it's in the readme.txt, there should be one copy of it in the root a/c folder, and one in DOC. Personally, I associate my center joystick button with the water rudder command, which makes reversing really easy to engage by a double click and a bit of throttle. Monitor also has a clickspot for it. Reverse is very powerful as on the real aircraft and really gets you that short field performance.

As for a possible BOOST gauge, here is the best clipped picture I have of it. I seem to see numbers 4, 8, 16 and 24, which conforms with the data listed by nagpaw. My guesswork draft of it is pasted on top. Not sure what the red arc is supposed to indicate...

https://imgur.com/TSYfvSc.jpg

A very basic paintkit is here: https://www.dropbox.com/s/d8x6v6xro31omeq/Beverley_paintkit.zip?dl=0

--Manfred

MajorMagee
May 30th, 2020, 02:53
http://simhq.com/forum/files/usergals/2013/12/full-16946-71252-016_camel.jpg

More great images like this can be seen here:
https://simhq.com/forum/ubbthreads.php/topics/3885986/raf-beverley-in-the-middle-east-1960s#Post3885986

Scianoir
May 30th, 2020, 06:48
What an great new freeware gift! My sincere thanks to you Manfred and the team for giving us yet another excellent payware quality aircraft.

I have one minor issue which I cannot seem to be able to resolve however and which really seems to be related to the included AILA/GCA system rather than the Beverley itself: Although the first time I loaded and flew the Beverley there were no problems, on the second occasion I loaded it I kept hearing "on glidepath" being repeated every few seconds. I should point out that at this stage I was on the ground and I had never switched on or used the AILA/GCA system. Even when I started the GCA by clicking the relevant SET button, I could not find a way to stop the "on glidepath" sound and it continued being repeated throughout the flight even while other instructions were being given by the GCA! I uninstalled and reinstalled the Beverley hoping this might resolve the issue but it has persisted. I can stop this by deactivating the 'calls' folder in the Beverley panel/GCA folder, but I would prefer to be able to use the GCA facility if possible although it won't spoil my enjoyment of this lovely aircraft if I cannot!

Any advice would however be appreciated.
Many thanks,
Bill

mjahn
May 30th, 2020, 09:40
That is strange, I've never heard of that before. I take it you are using the default installation, not a tweaked one. Multiplayer? "On glidepath" belongs to the PAR controller's calls but apparently PAR hasn't even been turned on, nor should it give any calls when the Beverley is sitting on the runway. Could another instance of the GCA be running in the background? I would investigate along these lines.

Anyway, there are ways to test this. First, when this happens the next time make a screenshot of the Autopilot with the AILA gauge and the Monitor panel and post it here. We can then try readouts of suspect variables in the Monitor 'Test' window.

To temporarily disable the GCA stuff, comment out the following lines in the panel.cfg's [Window03], like so:

//gauge02=GCA_dsd_P3Dv4_xml_x64_sound!Sound, 1,1,1,1,/GCA/gcacalls.ini
//gauge03=GCA!PAR, 0,0,1,1
//gauge04=GCA!APC, 0,0,1,1

stretch1365
May 30th, 2020, 10:22
As Nick says, it's in the readme.txt, there should be one copy of it in the root a/c folder, and one in DOC. Personally, I associate my center joystick button with the water rudder command, which makes reversing really easy to engage by a double click and a bit of throttle. Monitor also has a clickspot for it. Reverse is very powerful as on the real aircraft and really gets you that short field performance.

As for a possible BOOST gauge, here is the best clipped picture I have of it. I seem to see numbers 4, 8, 16 and 24, which conforms with the data listed by nagpaw. My guesswork draft of it is pasted on top. Not sure what the red arc is supposed to indicate...

https://imgur.com/TSYfvSc.jpg

A very basic paintkit is here: https://www.dropbox.com/s/d8x6v6xro31omeq/Beverley_paintkit.zip?dl=0

--Manfred

Hi all,

I really don't understand the fine points of these vintage aircraft, but looking at the picture of the boost gauge and Manfred saying he wasn't sure about the red arc and what it stood for, I had a thought. It's very like the boost gauge on my A2A Spitfire, and I recall something in the notes about not flying straight and level with the boost gauge in the red arc. I might be wrong but it was something like that, fine at zero boost or 8" boost but not between.

Someone here will know if I'm going off in totally the wrong direction here.

Best regards.

stretch1365
May 30th, 2020, 10:26
Stretch1365, Off topic but if folk are interested the reason the Court Line could not get a civilian registration is the same reason the ex RAF Belfasts really never went civil either (Except two and then one of those ended up in Cairns QLD with RP rego,the other was left in the UK for spares) bureaucratic intransigence and bloodymindedness. In short aircraft certified for the military had to be re-certified for civilian use that meant a brand new type certificate in short all the dramas and paperwork and testing etc etc as if it was a brand new aeroplane, a ruinous prospect for anybody. The second part of that Catch 22 was that the registering country then owned the responsibility for the type certificate and all that entails in terms of Airworthiness Directives and safety monitoring etc etc. How do I know I had the misfortune to be involved here in OZ with the dramas and fights over the Shorts Belfast which was originally rebuilt at considerable expense in the UK and they were fully airworthy when the CoA expired the UK CAA cancelled the type certificate. The people who owned them managed to get the poor buggers in Sierra Leone and then the Phillipines to accept the type (not they were going to comply with airworthiness issues) the aircraft were very well maintained and plied the world trade routes for years. But the Australian CAA/CASA absolutely refused to take up the type certificate. It was a long and protracted battle with the air safety and regulatory authorities that had nothing to do with air safety. In the end they won. An yep it was literally financially ruinous for the folk who owned them.

Thats another reason to love flight sim, you get to fly these weird and wonderful aircraft and you never never have to deal with the FAA, CAA and CASA. That in itself is well, priceless.


Hi Bendyflyer,

That's a really great story, and sure is a good reason to stick with sim flying and not get involved in the intricacies of the real thing. I love how all these priceless stories and anecdotes come to the surface when someone releases such an unusual aircraft to the community.

nagpaw
May 30th, 2020, 15:21
It took some digging, but I have a theory about the red arc on the boost gauge. Mind it's just a theory, since the Pilot's Notes are not all-inclusive.

The diagrams in the Notes show the red arc running from approximately +2 to +6 boost. The Bev's throttles were interconnected with the flaps for what appears to be "go around" protection. If the flaps were selected full down and the power was advanced beyond +6 boost, the flaps would progressively retract until reaching the 20 degree position at +12 boost. For this reason, it was impossible to extend the flaps fully down when the boost was above +6, the top of the red arc. So that's a possibility, although it doesn't explain the bottom of the arc :indecisiveness:

Thanks for the paintkit, MJ!

BTW, JanKees...that paint looks fantastic. Thanks so much!

BendyFlyer
May 30th, 2020, 16:02
NCooper and MJahn thank you - as they say when all else fails read the manual. I obviously glossed over that part of the ReadMe.

Re the red section on the boost gauge - this was because these type of superchargers were not geared but had a fixed gearing related to RPM which worked off the manifold pressure and throttle settings, there was probably a point where low throttle settings could have the supercharger delivering too much boost at particular throttle settings giving you a No No, that is low rpm and excessive or high MP, the red line area on the boost gauge. These British superchargers were different to the American ones and even the later Merlins (such as the Lancasters which had a HI-LO switch) which were controlled by a separate mechanism to change or control the supercharger HI-LO, that is the gearing or boost could be controlled separately if somewhat crudely. Even with this type as go up to HI you have to reduce the MP and RPM first so when the HI setting and supercharger is engaged and the addtional air pressure kicks in it does not overboost the engine and hence blow off the cylinders or damage the engine from excessive manifold and hence internal cylinder pressures. The difference is like a having only one gearing and then putting on a new gear box to give you two gears or gearing ratios. Selecting the HI gear was for when you passed the critical altitude or lower atmospheric pressure (generally about 10-13000 ft) so you changed the gear to then get the supercharger to keep delivering higher pressure into the manifolds. Supercharging and turbocharging (came later) was the only way you could overcome the problem of rapidly decreasing air pressure at higher altitudes and hence keep the engine developing good power. The fixed geared supercharger was a simple fix for engine power and in the types they were first fitted , single pilot fighters etc the complexity of gearing and boost settings was considered too difficult and inappropriate in a combat environment where you just needed to go go go. I well remember my first introduction to a geared turbocharged engine and you were taught to gently bring up the power to a certain MP let it stabilise and then slowly and carefully increase the throttle settings as the supercharge kicked in because if you slammed them open the supercharger would very rapidly overboost the engine because all that rotating metal takes a little time to spin up and increase its RPM (Crankshaft weight etc etc), overboost on take off guaranteed a catastrophic engine failure with cylinder literally being blown of the crankcase. Anyway best as I remember this stuff FWIW.

In the sim with these type of aircraft I still employ the same technique and even the Spit or similar i do not give them full or high boost until well away and climbing steadily they are already producing the power you need to get going anway besides the torque reaction is too hard to control otherwise.

The area of piston engine dynamics is one area where the folk who did the sim engine design did a very good job and I think were amazingly clever to capture these issues and factors - turbines not so much because turbines actually work very differently in terms of pressures temperatures, volumetric flow etc etc.

BendyFlyer
May 30th, 2020, 19:58
Ok got the hang of the reverse and amazing for an aeroplane this size to land and take off in these distances. A great deal of fun as well. Again well done Manfreed. This is a gem!

https://i.imgur.com/wYD7g4R.jpg

The Bev at RAF GAN in the Indian Ocean.

jankees
May 30th, 2020, 23:32
is there room in your hangar for another Beverley, XH123 of 47 Sqn ?

https://live.staticflickr.com/65535/49954283513_eace13370c_4k.jpg (https://flic.kr/p/2j7hL7e)2020-5-31_9-25-1-777 (https://flic.kr/p/2j7hL7e)

https://live.staticflickr.com/65535/49954283503_5c5936b0d9_4k.jpg (https://flic.kr/p/2j7hL74)2020-5-31_9-26-6-84 (https://flic.kr/p/2j7hL74)

https://live.staticflickr.com/65535/49955068557_0009c5eaeb_4k.jpg (https://flic.kr/p/2j7mMtt)2020-5-31_9-26-41-151 (https://flic.kr/p/2j7mMtt)

I ask, because it is such a huge bird..

BendyFlyer
May 31st, 2020, 02:26
JK certainly is room in mine for another Bev. I have parked all the tubeliners in the desert hangar and gone back to pistons. Have not even started to have fun with this one into weird and wacky places, short and rough strips etc.

mjahn
May 31st, 2020, 03:26
Okay, after sexing up the boost gauge a bit I have tentatively put it in the engine 1 slot. The grey 9-16 arc I have seen on another picture of a Beverley cockpit. The actual boost value here is 9.2 and the rest you can read off from the Monitor. Anybody want to try it for the full 4 engine set? It only requires very few mods. Whether one can actually make it tally up with the necessary RPM etc. I don't know.

https://imgur.com/BABhHmt.jpg

BendyFlyer
May 31st, 2020, 03:33
MJ - I would be happy to check out the Boost gauge set up, a little bit of panel config changes to replace the relevant panel config lines with the new gauge and the gauge (xml and bmps) would all that would be required. I have the time on my hands to also cross reference against the Beverley Manual since Covid arrived my real aviation days are now permanent retirement so I have the time and the interest.

Scianoir
May 31st, 2020, 03:41
That is strange, I've never heard of that before. I take it you are using the default installation, not a tweaked one. Multiplayer? "On glidepath" belongs to the PAR controller's calls but apparently PAR hasn't even been turned on, nor should it give any calls when the Beverley is sitting on the runway. Could another instance of the GCA be running in the background? I would investigate along these lines.

Anyway, there are ways to test this. First, when this happens the next time make a screenshot of the Autopilot with the AILA gauge and the Monitor panel and post it here. We can then try readouts of suspect variables in the Monitor 'Test' window.

To temporarily disable the GCA stuff, comment out the following lines in the panel.cfg's [Window03], like so:

//gauge02=GCA_dsd_P3Dv4_xml_x64_sound!Sound, 1,1,1,1,/GCA/gcacalls.ini
//gauge03=GCA!PAR, 0,0,1,1
//gauge04=GCA!APC, 0,0,1,1

Thank you for the very rapid reply, Manfred. Yes, I am using the default FSX-Acceleration with no tweaks apart from the usual highmemfix and not using multiplayer. As far as I am aware the only other GCA system that I have installed was in your C-47 and I have one entry in my airplanes folder related to this - Douglas C-47 GCA-MVC. I flew this GCA equipped model quite a few times to master this technique after first installing it a couple of years ago and there were no problems but haven't used it since then although I have flown the other (non-GCA) C-47s quite a lot in the interim with no unexpected voice callouts. I cannot see any obvious evidence of another instance of the GCA running in the background but perhaps I may be missing something.

I am attaching a screenshot as you requested - this is just after loading the aircraft on the active runway and I have selected the airport (EINN) on the AILA gauge but done nothing else. The intermittent "on glidepath" callout starts as soon as I load the Beverley and before I even open the AILA gauge and I can confirm that the callout voice is that from the GCA_onglidep.wav file in the panel/GCA/calls folder.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=76573&stc=1

This isn't a huge issue for me and I am very happy to use the aircraft with the GCA stuff disabled if necessary, so, unless the solution is obvious, please don't feel you need to spend too much of your valuable time trying to solve this!
Thanks again,

Bill

BendyFlyer
May 31st, 2020, 04:05
If you're interested, the formula I have to convert from Boost to Hg" is (Boost x 2.036021)+29.92126. The question I have for someone else is whether that is only true with standard atmospheric pressure (29.92" Hg). Do with it what you will!

A

Nagpaw the boost values or MP are based on ISA standard pressure. All aircraft are calibrated to ISA standards which is why the various other performance charts have to be devised to show changes in either power settings or speeds etc for ISA deviations (+ and -). In effect the difference will only show with needing less boost or MP or more boost or MP dependant on the deviation from ISA generally in terms of temperature not pressure per se but the standard measurements are then applied either way (temp decreases by 2 degrees per thousand feet and pressure is the equivalent of 30 ft for every 1 Hpa but density changes is calculated at 120 ft difference for every 1 degreee) that is why they give you the charts so you do not have to plot the values for such variations mathematically all the time. It is tricky to get your head around and all newbie real pilots struggle with it at first especially the problem that IAS is not TAS (which is why jets get a Mach meter and only use the IAS at low altitudes, IAS is useless above about F150 to work out speed) after awhile they get the relationship, pressure decreases with height, temperature decreases with height because both temp and pressure mean a change in the relative density of air which has a significant impact on speed and power both. Where everyone comes to grief is when its hot (ISA +) so the air density is less or when its a pressure difference not a temperature difference which could take you the other way (Highs and Low Pressure systems). HUH? Yeah thats enough for today. :untroubled: Basically if the manual says use that power setting - use it! and FSX has already worked it out for you anyway, clever chaps - they really did their homework which is why it gets so real for us and when really clever folk like MJ do very good models they do what the real aeroplane did!

Motormouse
May 31st, 2020, 04:47
Thats another reason to love flight sim, you get to fly these weird and wonderful aircraft and you never never have to deal with the FAA, CAA and CASA. That in itself is well, priceless.

Or the overbloated paperwork factory that is EASA..

The 'Whistling tit' (AW Argosy) was lucky, the civilian one came first...

Ttfn

Pete

Motormouse
May 31st, 2020, 05:07
All aircraft are calibrated to ISA standards .....
It is tricky to get your head around and all newbie real pilots struggle with it at first

That made me giggle, the number of times I have to ask professional "drivers, airframe" of the current turboprop type I work on nowadays, if they have allowed for ISA variation when they moan about climb performance!

Ttfn

Pete

mjahn
May 31st, 2020, 06:04
Bendyflyer,

I am attaching the four boost gauges and the background.bmp (to replace the current MAP gauges). The MAP readout is still available in the tooltip. Thanks for giving it a try. Anyone else also invited, of course.

--Manfred

mjahn
May 31st, 2020, 06:21
Thank you for the very rapid reply, Manfred. Yes, I am using the default FSX-Acceleration with no tweaks apart from the usual highmemfix and not using multiplayer. As far as I am aware the only other GCA system that I have installed was in your C-47 and I have one entry in my airplanes folder related to this - Douglas C-47 GCA-MVC. I flew this GCA equipped model quite a few times to master this technique after first installing it a couple of years ago and there were no problems but haven't used it since then although I have flown the other (non-GCA) C-47s quite a lot in the interim with no unexpected voice callouts. I cannot see any obvious evidence of another instance of the GCA running in the background but perhaps I may be missing something.
I am attaching a screenshot as you requested - this is just after loading the aircraft on the active runway and I have selected the airport (EINN) on the AILA gauge but done nothing else. The intermittent "on glidepath" callout starts as soon as I load the Beverley and before I even open the AILA gauge and I can confirm that the callout voice is that from the GCA_onglidep.wav file in the panel/GCA/calls folder.
This isn't a huge issue for me and I am very happy to use the aircraft with the GCA stuff disabled if necessary, so, unless the solution is obvious, please don't feel you need to spend too much of your valuable time trying to solve this!
Thanks again,
Bill

Bill, normally, on loading a plane all its variables are set to zero. That doesn't seem to be the case on your setup. Perhaps you have an app that saves and resets variables on loading the sim or a plane, possibly the C47 GCA-MVC you mention (and could check on this issue).

A simple solution, hopefully, is to explicitly zero the two major GCA variables in the Beverley's intialization run. Initialization happens in Sim_Bev.xml. I am attaching a revised version - simply copy it to panel\Bev, overwriting the original. Then let's see what you get. To make sure the initialization takes control, reload the Beverley a second time. If that doesn't help we can read out the current state of those variables. I'd really like to get this sorted. It is interesting to see that something like this is even possible.

--Manfred

Scianoir
May 31st, 2020, 08:43
Bill, normally, on loading a plane all its variables are set to zero. That doesn't seem to be the case on your setup. Perhaps you have an app that saves and resets variables on loading the sim or a plane, possibly the C47 GCA-MVC you mention (and could check on this issue).

A simple solution, hopefully, is to explicitly zero the two major GCA variables in the Beverley's intialization run. Initialization happens in Sim_Bev.xml. I am attaching a revised version - simply copy it to panel\Bev, overwriting the original. Then let's see what you get. To make sure the initialization takes control, reload the Beverley a second time. If that doesn't help we can read out the current state of those variables. I'd really like to get this sorted. It is interesting to see that something like this is even possible.

--Manfred

Hi Manfred,

When you mentioned an app that saves variables, you reminded me that I generally start FSX using the utility SimStarter NG which I have been using for years. I am not sure whether you are familiar with this utility but it enables me to start FSX using my choice of simulator configuration (essentially FSX.cfg) and scenery configuration (scenery.cfg) and I have created and saved a number of these configurations depending on my planned flight scenario and potential VAS footprint. To be honest however, I do not know whether this utility saves or resets any other variables on loading the sim or a plane as the only elements I ever set it up to configure were the scenery and simulator.cfgs, the latter mainly involving varying the various graphics, display and realism parameters that are usually controlled by the sliders. Still I thought I should make you aware I am using this in case it has any bearing on the issue.

With regard to the revised sim_bev.xml file which you kindly provided, I installed this following your instructions and I then started FSX without using SimStarterNG (just in case it might be contributing to the issue) but the same repetitive call out was still occurring when I loaded the Beverley the first time. Out of interest, I shut down and restarted FSX again (without using Simstarter) and reloaded the Beverley and again encountered the same issue but this time the callout had changed to "turn right"!

Bill

mjahn
May 31st, 2020, 10:07
Bill,

Not sure about the configured loading of FSX, shouldn't do any harm, I suppose, and you did try without it. So the search continues... I am now attaching a replacement file for the Monitor gauge that lists the two most suspect variables - APC and PAR - in the Test area as in the pic below. Both values are at zero, as they should be, I have even selected Shannon as my AILA destination, and naturally I can hear no calls. Please copy the attached Mon.xml to panel\Mon, temporarily replacing the original Mon.xml. Your PAR value may say 1, i.e. ON, that would be the culprit. I have added a clickspot to the first line of the Monitor Test window (the FS serial number), if you click that both APC and PAR should be reset to zero. Any insights one way or another with that?

https://imgur.com/Msq2Olc.jpg

Scianoir
May 31st, 2020, 13:35
Thanks Manfred,

Just an update. I replaced the original mon.xml file as you suggested but I am afraid the issue unfortunately persists although the repetitive call out this time was different - "on centreline, on glidepath". Incidentally both APC and PAR had a reading of zero as soon as I opened the monitor and, as might be expected with these readings, clicking the clickspot on the FS serial number didn't make any difference.

Bill

BendyFlyer
May 31st, 2020, 18:41
Manfed. The Boost Guage works without any issues that I could discover. The MP on the tool tip is actually a nice touch. The guage indicated pressure accurately before start (atmospheric) then engine running. All 4 operated correctly in correct sense. I checked the MP and boost and RPM at all relevant power settings - idle, take off, intial climb, cruise climb and cruise (8000 ft) Checked at sea level location with ISA pressure set. For the values I can find for the Centaurus engine the boost/mp readings are accurate at various power settings and for a supercharged piston engine. There were no issues with the VC gauge display or graphics. Checked on FSXA running on Win7 64 bit OS. I wrote down all the relevant MP/RPM?Boost settings but no point in reproducing that data here, it is correct and obvious when the sim is running.

I think it is preferable to the MP guage with the release and finalises the authenticity of the cockpit.

Excellent work.

For interest is a screenshot of the guages and VC on climb:

https://i.imgur.com/sduQwf1.jpg

HighBypass
June 1st, 2020, 01:19
Hello All,

Just joined SOH and getting to grips with the Beverley. Thank you Mr. Jahn for a fine freeware product! A couple of questions if i may: Where's the flap lever in the cockpit please? I've found the parking brake! :untroubled: Also, I've downloaded the boost gauges. How do I install them into FSX:SE please?

My wife's older sister is called Beverley (good job they are not twins!!). I'm sure I mentioned to Beverley years ago that there is a plane with the same name. I shall take some delight in reminding her - unless my missus has already told her about me already flying the fat biffa around.. :beaten::dizzy:

mjahn
June 1st, 2020, 01:40
Thanks Bendyflyer, that situation does look spot on.

I think if there is going to be an update I'll include the boost gauges as a panel.cfg option so that the user can decide which one to use. The boost numbers can easily be added to the checklist.

When I started out on this project I was briefly in touch with Kevin Kelleher, who made significant modifications to the original FS 2002 Beverley model by R. Pegram, R. Hazeldine, and B. Horsey. His father was a Beverley pilot, and Kelleher's Notes on Flying the Beverley describe some of the Bev's "pleasant and endearing" handling characteristics:



A few notes taken directly from an original set of Beverley Flight Reference Cards ('checklist' in non-RAF parlance):

Cruise Power Setting (typical) + 4 lb boost @ 2400 rpm

Max Takeoff Power + 14 lb boost @ 2850 rpm

Max Continuous Power + 12 lb boost @ 2850 rpm

Dad describes one aspect of it as being "just like a great big Tiger Moth", in that it needed rudder input to turn the aeroplane - if you put on aileron it would bank but barely turn, but adding rudder, just as on the Tiger, would bring it round nicely. Those of you who've flown a Tiger will know what I mean!

One final note on performance: the Beverley's Achilles heel was the peculiar (and never cured) engine/propellor dynamic interaction which disallowed the use of continuous revs in the range 1900-2350 rpm. This is not the place to go into 'why', but there it was. The practical result was that the pilot had to maintain 2400 rpm in the cruise until sufficient fuel was burned off to allow the revs to be dropped all the way to 1900. Often, this meant 2400 rpm being maintained throughout the cruise, with a consequent reduction in engine life. It was a not-uncommon sight to see a Beverley on three engines.

In spite of this, the Bev was actually a very advanced aircraft for its day. Its appearance (fixed undercarriage, piston engines) cloaked an engineering sophistication. It was the first British aircraft fully to meet the 'Class A' civil safety standards for engine failure on take-off - a Beverley could lose an engine at any time during takeoff and either stop or continue the takeoff; other aircraft of the period (eg HP Hastings) had a time between V1 & V2 when they could neither stop nor continue in the event of critical engine failure. Another safety item new with the Beverley was the set of microswitches on the undercarriage which prevented the selection of reverse prop pitch unless the undercarriage was compressed.

mjahn
June 1st, 2020, 02:00
Hello All,

Just joined SOH and getting to grips with the Beverley. Thank you Mr. Jahn for a fine freeware product! A couple of questions if i may: Where's the flap lever in the cockpit please? I've found the parking brake! :untroubled: Also, I've downloaded the boost gauges. How do I install them into FSX:SE please?

My wife's older sister is called Beverley (good job they are not twins!!). I'm sure I mentioned to Beverley years ago that there is a plane with the same name. I shall take some delight in reminding her - unless my missus has already told her about me already flying the fat biffa around.. :beaten::dizzy:

Pleasure, and I really LOL'ed on this!

No flap lever I am afraid, didn't know where to put it. However, the flaps gauge has clickspots for moving them up and down.

The boost stuff, just copy the 5 files to folder panel\Bev, then in the panel.cfg, replace all instances of "Bev!ManPress1649AFE" by "Bev!BoostPress".

BendyFlyer
June 1st, 2020, 02:46
Manfred Glad to help.

For those who want to make the change here is the VC01 from the panel.cfg. Just copy all this and replace the current section (backing up the older one first of course!) as MJ says just drops the contents of the zip into the Bev folder in the panel folder>


[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$VC_01


gauge00=Bev!Sim_Bev, 0,0,1,1
gauge01=Bev!OBSVC, 188,480,150,150
gauge02=Bev!AttitudeVC, 355,346,150,150
gauge03=Bev!TurnIndicatorVC, 143,181,150,150
//gauge04=Bev!ILS_cagedVC, 172,324,150,150
gauge05=Bev!TrimVC, 291,188,150,150
gauge06=Bev!LightFire, 214,649,26,26
gauge07=Bev!AirTempVC, 518,350,137,137
gauge08=Bev!Call_SignVC, 33,350,89,25
gauge09=Bev!BoostPress_1, 197,20,150,150
gauge10=Bev!BoostPress_2, 360,20,150,150
gauge11=Bev!Tachometer1649AFE_1, 524,20,150,150
gauge12=Bev!Tachometer1649AFE_2, 687,20,150,150
gauge13=Bev!BoostPress_3, 197,696,150,150
gauge14=Bev!BoostPress_4, 360, 696 ,150,150
gauge15=Bev!Tachometer1649AFE_3, 524,696,150,150
gauge16=Bev!Tachometer1649AFE_4, 687,696,150,150
gauge17=Bev!Gyro049VC, 5,180,150,150
gauge18=Bev!VerticalSpeed121GFE, 460,185,150,150
gauge19=Bev!ClockFE, 850,20,150,150
gauge20=Bev!AltimeterFE, 818,183,164,167
gauge21=Bev!flaps, 662,196,126,126
gauge22=Bev!RadioAltimeterVC, 338,485,183,183
gauge23=Bev!CarbAirTemp121G_12, 540,505,166,166
gauge24=Bev!CarbAirTemp121G_34, 715,505,166,166
gauge25=Bev!vor_1, 392,889,107,107
gauge26=Bev!asi, 18,7,166,166
gauge28=dsd_battery_charger!charger, 0,0,1,1
gauge29=Bev!LightsOMI, 30,654,55,167
gauge30=Bev!FuelQuantityLeft, 15,849,170,170
gauge31=Bev!FuelQuantityRight, 190,849,170,170
gauge32=Bev!VOR2, 669,332,171,171
gauge33=Bev!hsi, 816,817,204,204
gauge34=Bev!RMI, 17,480,150,150
gauge35=Bev!ILS_notset, 578,839,184,184
gauge36=Bev!APC_PAR, 33,391,32,18
gauge37=dsd_fsx_fuel_dump!fuel_dump, 2,2,2,2

mjahn
June 1st, 2020, 03:03
Thanks Manfred,
Just an update. I replaced the original mon.xml file as you suggested but I am afraid the issue unfortunately persists although the repetitive call out this time was different - "on centreline, on glidepath". Incidentally both APC and PAR had a reading of zero as soon as I opened the monitor and, as might be expected with these readings, clicking the clickspot on the FS serial number didn't make any difference.
Bill
Bill,

Reviewing your reports I now think it's likely the errant sounds may be due to some sort of duplicate setup. The suspect item in particular would be the file "GCA_dsd_fsx_xml_sound.gau". You do have that in the Beverley's panel folder and a separate panel\GCA folder, don't you? (Just asking because some simmers habitually copy all such stuff to the main gauges folder.) Two additional tests along these lines come to mind:

(1) Rename "GCA_dsd_fsx_xml_sound.gau" in the Beverley's panel folder to "BEV_dsd_fsx_xml_sound.gau" and edit the corresponding gauge02 of [Window03] in panel.cfg.

(2) (Errant calls still present) Run a file search in FSX to find duplicate instances of "GCA_dsd_fsx_xml_sound.gau". Temporarily disable (rename) them and test.

HighBypass
June 1st, 2020, 05:04
Thank you, gents! :cool:

HighBypass
June 1st, 2020, 05:50
OOPS, another thing. Is there a way of tying all 4 condition levers together to adjust the propeller pitch a la Flight1 Islander for example (toggle separate and tied) so that it's less of a struggle using the mouse to adjust them? Less realistic I know, but I cannot use a virtual hand or pair of hands to move all 4 levers at once. I realise that there are presets on the monitor for takeoff and cruise... :cool:

mjahn
June 1st, 2020, 07:56
OOPS, another thing. Is there a way of tying all 4 condition levers together to adjust the propeller pitch a la Flight1 Islander for example (toggle separate and tied) so that it's less of a struggle using the mouse to adjust them? Less realistic I know, but I cannot use a virtual hand or pair of hands to move all 4 levers at once. I realise that there are presets on the monitor for takeoff and cruise... :cool:

Use the middle mouse button to click once on the controls and they will all adopt the identical movement (same for throttle and mixture); click again to revert to individual movement.

nagpaw
June 1st, 2020, 09:55
Manfred, et. al.,

I installed the new boost gauges. I wish I could report success like BendyFlyer, but alas, something is amiss. I probably did something wrong. I dropped the new gauges and bmps into my Blackburn Beverley/panel/Bev folder, then edited the panel.cfg by commenting out the MP gauges and substituting the new gauge like this...

gauge09=Bev!BoostPress_1, 197,20,150,150

I did the same thing for the other three engines. The gauges show up correctly and all appears well. But I think the gauge is reading wrong. I performed the following tests...

1) On the ground with all engines shut down, I cleared all weather and made certain the local altimeter was set to 29.92. As expected, the boost gauge reads 0 and the monitor display MP reading says 29.9. Cool.

2) Started the engines and advanced the throttles to takeoff power, +14 boost on the boost gauge. The throttle required was 69% and the resulting MP was 44". That seems really low.

3) I began advancing the power from idle and noting the resulting boost/MP relationship and found the following...

41% throttle gives +0 Boost and 30.0" Hg
49% throttle gives +4 Boost and 34.0" Hg
57% throttle gives +8 Boost and 38.0" Hg

So for some reason on my system the boost pressure gauges are acting like the MP gauges, where 0 equals approximately 30" and 1 Boost unit is equal to 1" Hg, which jives with +14 boost being 44" (30 + 14 = 44). But the boost gauge (I believe) should be reading psi above standard, where 0 equals 14.69 psi and 1 boost unit is equal to 1 psi. So the numbers should have looked something like this...

41% throttle gives +0 Boost (14.69 psi) and 30.0" Hg
49% throttle gives +4 Boost (18.69 psi) and 38.1" Hg
57% throttle gives +8 Boost (22.69 psi) and 46.2" Hg
69% throttle gives +14 Boost (28.69 psi) and 58.4" Hg

So something is wrong, and may go back to my installation. Could something be hanging around from the original MP gauges? I'm going to try reinstalling the whole package fresh and see if that solves it. I'll report back later!

Thanks again for working on this! I never thought much of the Beverley until your model showed up. What a fascinating airplane and story! This is why I love flight simming :loyal:

Scianoir
June 1st, 2020, 13:19
Bill,

Reviewing your reports I now think it's likely the errant sounds may be due to some sort of duplicate setup. The suspect item in particular would be the file "GCA_dsd_fsx_xml_sound.gau". You do have that in the Beverley's panel folder and a separate panel\GCA folder, don't you? (Just asking because some simmers habitually copy all such stuff to the main gauges folder.) Two additional tests along these lines come to mind:

(1) Rename "GCA_dsd_fsx_xml_sound.gau" in the Beverley's panel folder to "BEV_dsd_fsx_xml_sound.gau" and edit the corresponding gauge02 of [Window03] in panel.cfg.

(2) (Errant calls still present) Run a file search in FSX to find duplicate instances of "GCA_dsd_fsx_xml_sound.gau". Temporarily disable (rename) them and test.

Hello again Manfred,

Yes the files are where they should be (I don't copy them into the main gauges folder).

(1) I did as you suggested and the Beverley worked fine the first time I loaded it but then I shut down and restarted FSX and on loading the Beverley the second time unfortunately the issue recurred.

(2) Checked both FSX and the rest of my computer (as sometimes I find things can lurk in odd places that you don't even know about) and no duplicates of that file present.

I also thought I would try your GCA equipped C-47 release which also includes an AILA setup to see if that was showing any similar issues but that loaded perfectly on two separate occasions.

Clearly this has to be something to do with my set up as I seem to be alone in experiencing these persistent callouts, which makes me wonder if SimStarterNG is playing some role although the fact that the Beverley issue persisted when I started FSX without using that utility suggests that it is not involved. Searching through my setup the only other thing I wondered about was a program called vLSO (Virtual Landing Signal Officer) which comes with the SimWork Studios Midway Battle Group and contains audible instructions for approaching a carrier. However the voice in vLSO is completely different and there is no doubt that the voice I am hearing is the male voice from the GCA_... wav files in the panel\GCA\calls folder. However just in case it might be connected in some way I also deactivated vLSO and started FSX and that made no difference.

So, although it remains a mystery, I am very happy to be able to say that it is not affecting my enjoyment of this excellent aircraft!

Bill

BendyFlyer
June 1st, 2020, 14:06
MJ (and Nagpaw).

Here are the various readings I got from the Boost Guages:



BOOST
RPM
MP
PHASE


0
0
29
BEFORE START - SHUTDOWN


-6
1050
13
AFTER START - IDLE


0
1800
30
PWR-PRESS CHECK 1


6
2000
36.8
PWR PRESS CHECK 2


8
2200
38.2
PWR PRESS CHECK 3


12
2300
42.1
PWR PRESS CHECK 3


16
2500
45.7
PWR PRESS CHECK 4


25
2700
59.7
TAKE OFF POWER


20
2600
50.0
CLIMB 1ST SEGMENT -1ST PWR REDUCTION


16
2600
45.5
CLIMB 2ND SEGMENT - 2ND PWR REDUCTION



The values are consistent and as expected. Performance - Speeds were also consistent and correlated. All at MTOW at Sea Level with ISA values set for the sim. Note sure why you would be getting lower values as you have reported. I guess the question I would ask is what was the elevation of the airport you were using and what was the outside air temperature? ISA at sea level would be +15C. The values I obtained also confirmed the red band on the boost gauge being the area of engine operation where you get low RPM with higher than atmospheric pressure which is a NO NO for supercharged or turbocharged engines but varies with the engine type or design, I noted the comments from Manfred earlier that there was a vibration-propellor harmonic issue for the Centaurus egnine which had sleeve valves so that would be a factor as well. The Boost gauge is only going to take the values from the aircraft config and air data files and would not read the values from another gauge such as the MP gauge in the folder.

Note I did not consider throttle position as I regard that irrelevant - because PWR=Torque (MP) X RPM. In real engines and it seems it is modelled correctly in FSX the throttle merely regulates fuel flow via the main jets in a carburettor or injectors to the inlet manifold the throttle or power levers merely control that part of the engine nothing else, more fuel more power, if they get out of whack it can be a pain but it is merely a mechanical linkage (simulated in the sim)

Sometimes with FSX for some reason it takes values from the previous setup or flight especially if you have used a different aircraft type, this is particularly acute when you say swap types using the aircraft select menu or make changes to say a panel config file or textures (such a checking a repaint) and it will simply not read these changes but keep giving you the old, it is an FSX bug and the only solution is to shut it down and restart it afresh. It is the reason on my setup my default flight is a Cold N Dark with all systems OFF that is intially loaded. I can then relocate the aircraft using the menu to where I want it, set the weather (REX) and then go about doing starting from that criteria.

Cannot comment on the GCA-ILS gauge issues have not tried it.

nagpaw
June 1st, 2020, 19:03
BendyFlyer and Manfred,

Thanks for the detailed information! Yes, I do start FSX fresh as well with a similar flight setup as you. I mentioned throttle position merely because of the discrepancy between throttle position between the original MP gauges and the new boost gauges. Anyway, I rechecked everything thinking it was a local problem, but the data you posted shows that the gauge is not reading correctly.

The boost gauge should show pounds per square inch (psi) above or below standard. With the engine shutdown on a standard pressure day (about 14.7 psi or 30 inches of mercury), the boost gauge should read zero, which it does. A boost indication of +4 indicates 4 psi above standard, or 18.7 psi (14.7 + 4), which equates to about 38.3 inches of mercury as read on the manifold pressure gauge. Takeoff power on the Centaurus 173 as fitted to the Beverley is listed as +14 boost. That would be 28.7 psi (14.7 + 14), which equates to about 58.4 inches of mercury.

The problem is that as currently programmed the boost gauges are showing inches of mercury above or below standard. Looking at both of our charted numbers, the MP readings are just standard pressure (about 30 inches) plus the boost. (I never noticed the option of making a table. Bravo! :encouragement:) So using the published takeoff power of +14 boost would give you only 44 inches. My cruise airspeed was low because I was setting the published cruise power setting of +4 boost, which resulted in only 34 inches manifold pressure.

I'm not sure why Blackburn installed boost gauges that read up to +25. That setting would be 39.7 psi...or a bone-crushing 80.8 inches of mercury. Must be something I don't know about operating big piston engines! (Well, I'm sure there's lots of things. I haven't flown any piston engine since the late 90s!)

It looks like just a units issue, and hopefully a simple adjustment. I know absolutely nothing about gauge programming, so I can't provide any other information. BTW, thanks to everyone for talking about this and working on it!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=76613&stc=1

BendyFlyer
June 1st, 2020, 20:08
Nagpaw - I had the Beverley Manual and guess what the only section missing turns out to be the Part2 with the engine limitations performance etc. You are correct in terms of what the guage should be reading if it was calibrated to PSI, I think MJ has the air files data set for MP using inches of mercury not PSI (The British Measurement), the boost gauge is conveiniant fix to give a boost guage in the cockpit. To redo it would require him to re do the air file tables and parameters and then gauge to work off that. Basically a complete rebuild on some levels. Due to the way FSX works this stuff out there are whole set of other problems that would arise and the issue of superchargers in FSX has been a significant problem for a long time because of the way the ESP engine calculates values etc etc.

I guess I read off the values being shown and they equate to what one would expect, but as you correctly indicate they do not equate to the Beverley or Centaurus 173 engine because of the PSI v Hg issue I alluded to above.

As for why would Blackburn use a guage showing such high values? Well that was common in the British aircraft at the time they would simply borrow a guage from another type that would do the job and was available and then give you the correct values to stick with in the manual, the fact that it shows 25 Boost never meant it would get there. The fact that they put in a Torque gauge strongly suggests this was the case.I can live with what Manfred has put together even if it is slightly out of whack with the manual.

nagpaw
June 1st, 2020, 22:14
BendyFlyer,

That makes total sense about the gauge and +25 boost! I guess that would really help standardization, wouldn't it? The same gauge in every airplane. A mechanic's (and accountant's) dream!

I agree with you. The gauges works fine the way they are, and I don't want to give Manfred any more work...unless he wants to make a version without the Rebecca aerials and supply aimer's position...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=76614&stc=1

...I kid...I kid! :playful:

jjdc
June 1st, 2020, 22:47
JK yes please. Home, Middle East or Far East they will all be on the ramp.

is there room in your hangar for another Beverley, XH123 of 47 Sqn ?

https://live.staticflickr.com/65535/49954283513_eace13370c_4k.jpg (https://flic.kr/p/2j7hL7e)2020-5-31_9-25-1-777 (https://flic.kr/p/2j7hL7e)

https://live.staticflickr.com/65535/49954283503_5c5936b0d9_4k.jpg (https://flic.kr/p/2j7hL74)2020-5-31_9-26-6-84 (https://flic.kr/p/2j7hL74)

https://live.staticflickr.com/65535/49955068557_0009c5eaeb_4k.jpg (https://flic.kr/p/2j7mMtt)2020-5-31_9-26-41-151 (https://flic.kr/p/2j7mMtt)

I ask, because it is such a huge bird..

mjahn
June 2nd, 2020, 00:50
Hello again Manfred,

Yes the files are where they should be (I don't copy them into the main gauges folder).

(1) I did as you suggested and the Beverley worked fine the first time I loaded it but then I shut down and restarted FSX and on loading the Beverley the second time unfortunately the issue recurred.

(2) Checked both FSX and the rest of my computer (as sometimes I find things can lurk in odd places that you don't even know about) and no duplicates of that file present.

I also thought I would try your GCA equipped C-47 release which also includes an AILA setup to see if that was showing any similar issues but that loaded perfectly on two separate occasions.

Clearly this has to be something to do with my set up as I seem to be alone in experiencing these persistent callouts, which makes me wonder if SimStarterNG is playing some role although the fact that the Beverley issue persisted when I started FSX without using that utility suggests that it is not involved. Searching through my setup the only other thing I wondered about was a program called vLSO (Virtual Landing Signal Officer) which comes with the SimWork Studios Midway Battle Group and contains audible instructions for approaching a carrier. However the voice in vLSO is completely different and there is no doubt that the voice I am hearing is the male voice from the GCA_... wav files in the panel\GCA\calls folder. However just in case it might be connected in some way I also deactivated vLSO and started FSX and that made no difference.

So, although it remains a mystery, I am very happy to be able to say that it is not affecting my enjoyment of this excellent aircraft!

Bill

Bill,

D**n it I am very sorry we can't seem to get this sorted! What if you comment out that reference to the DSD sound module (gauge02 of window03) -- do the the rogue callouts stop then? So that we can at least establish that relationship?

--Manfred

mjahn
June 2nd, 2020, 01:09
Bendyflyer, Nagpaw -- I do have the option of letting the boost gauges show boost as inches Hg or as psi. Currently they are set at inches HG, and I am restricting the values to -6 min and +26 max to make them conform to the numbers on the gauge (in reality they go lower and higher, depending on throttle). But as I say, I can just as well display boost as psi and with that I get a min of -8 and a max of +15 or thereabouts. I am attaching a revised BoostPress_1.xml for you to try out - simply install it and see how it compares with the gauges of nos 2,3 and 4 when run at the same settings. Very interested to see what you make of it!!

BendyFlyer
June 2nd, 2020, 02:34
Bendyflyer, Nagpaw -- I do have the option of letting the boost gauges show boost as inches Hg or as psi. Currently they are set at inches HG, and I am restricting the values to -6 min and +26 max to make them conform to the numbers on the gauge (in reality they go lower and higher, depending on throttle). But as I say, I can just as well display boost as psi and with that I get a min of -8 and a max of +15 or thereabouts. I am attaching a revised BoostPress_1.xml for you to try out - simply install it and see how it compares with the gauges of nos 2,3 and 4 when run at the same settings. Very interested to see what you make of it!!

OK will do Manfred.

BendyFlyer
June 2nd, 2020, 03:37
MJ - checked. No1 gauge keeps the Bev Manual limits well but the MP for all four is of course identical. Heres what I recorded:



NO1 GAUGE
`N0 2/3/4 GAUGES
MP



0
0
29
NOT OPERATING


-6
-6
13
IDLE


0
0/0/0
30.4



6
12/12/12
42.3



8
17/17/17
46.7



10
20/20/20
50.4



12
24.5/24.5/24.5
53.8



15.2
25/25/25
59.7
METO



I guess the NO 1 guage is the realistic one, it is also more responsive due to the value range changes compared to 2/3/4. The values of No1 accord with the normal or white operating range marked on the gauge as per the original. A bit weird looking at the gauge to see it reach a value limit at 17 but realising it has max value on the face of 25. I can live with the new version quite easily knowing the values that Nagpaw provided above.

I also discovered as I suspected that boost gauges in all types of British aircraft were a generic gauge. The were made with max values of 6/8/12/16/20/24 and 32 lbs of boost pressure. So essentially the gauge were off the shelf and the maximum value would be for the anticipated boost value required. In the case of the Beverley it was originally intended to have a version of the Centaurus that produced some 3200 hp but it was never fitted to any aircraft and it got the 173 instead that produced some 2400 hp. So I guess that is why it got the high value boost gauge. You can still buy them by the way from a spares place in the UK for a 24 lb boost gauge they are about 175 British Pounds each. So it was not unusual to have a gauge like this with values well above what it could do but never did do. Put it down to one of those quirky English engineering things. The German manufacturers did the same thing R Fuess in Berlin used to make them and therefore the same gauge went into the BF 109 BF 110 and FW 190.

Scianoir
June 2nd, 2020, 04:40
Bill,

D**n it I am very sorry we can't seem to get this sorted! What if you comment out that reference to the DSD sound module (gauge02 of window03) -- do the the rogue callouts stop then? So that we can at least establish that relationship?

--Manfred

No worries Manfred! Occasionally it seems these mysteries arise in FSX and I am certain it must be something uniquely related to my system and no reflection on the Beverley. I am just very happy to have another high quality classic large piston-engine aircraft that I can fly in FSX.

Yes, I can confirm after two test flights that commenting out that line in the panel.cfg stopped the rogue callouts and I can live with that!

Thank you once again for a great aircraft and also for your help and patience in dealing with this issue. I don't want you to waste your time on this but if, by chance, you think of any other things I could try, I would appreciate if you would let me know and if I manage to somehow identify the culprit I will update you on the cause here.

Have a good day and stay healthy!
Bill

HighBypass
June 2nd, 2020, 08:44
Slightly confused in trying to get to grips with the power settings. Doesn't take much I know!! :indecisiveness:

Should i use the amended boost gauge number 1 or just carry on with the 4 boost gauges set in HG?

Cheers, guys!

nagpaw
June 2nd, 2020, 12:16
Manfred and Bendy,

I haven't had a chance for a thorough test of the new gauge, but at first blush I'd say it works great! Well done, and thanks again for working on it!


Slightly confused in trying to get to grips with the power settings. Doesn't take much I know!! :indecisiveness:

Should i use the amended boost gauge number 1 or just carry on with the 4 boost gauges set in HG?

Cheers, guys!

Right now, I'd say use whichever you like until a final update is available. Here's some quick and dirty power settings for all three gauge sets (the original manifold pressure, the first set of boost gauges, and the new #1 boost gauge). These work with the published numbers and will give you appropriate performance. (Sorry, still figuring out how to make a table...and I'm on the run today!)


Takeoff Power Wet = 58" MP or +14 on the new #1 boost gauge / 2800 RPM (If using the first set of boost gauges, you'll have to use the monitor to set 58" as you would need to set a boost of +28, which is off the top of the gauge.)

Takeoff Power Dry = 56" MP or +13 on the new #1 boost gauge / 2800 RPM (If using the first set of boost gauges, you'll have to use the monitor to set 56" as you would need to set a boost of +26.)

Max Continuous (i.e. Climb Power) = 50" MP, +20 on the first set of boost gauges, +10 on the new #1 boost gauge / 2500 RPM

Max Cruise = 38" MP, +8 on the first set of boost gauges, +4 on the new #1 boost gauge / 2100 or 1800 RPM

Max Reverse = 48" MP, +18 on the first set of boost gauges, +9 on the new #1 boost gauge / 2800 RPM

johndetrick
June 2nd, 2020, 12:51
I couldn't resist a bit of fun. Textures for a fictional ARABCO aircraft, just like the C-82 in the film Flight of the Phoenix. Uploaded here.

IFlySWA
June 2nd, 2020, 13:47
I couldn't resist a bit of fun. Textures for a fictional ARABCO aircraft, just like the C-82 in the film Flight of the Phoenix. Uploaded here.
Love it! :encouragement: So would this model be the pre-crash original aircraft, or the zany contraption the German model builder comes up with after the crash? :biggrin-new: Just kidding. Ha ha.

Brian

tommieboy
June 2nd, 2020, 14:07
I couldn't resist a bit of fun.

:encouragement:

nagpaw
June 2nd, 2020, 18:35
Just uploaded! This was my first paint which required making my own alphas and specs, so please do provide some constructive feedback. I'm always willing to learn!

mjahn
June 2nd, 2020, 23:53
Great fictional repaints, thanks all! BTW, if you get a black square on the tailplane it's not the painter's fault but an artefact with some FSX versions. I have a revised exterior model now that gets rid of it.

Re the boost gauges: I think the consensus is that the psi boost gauge corresponds rather well to what the Manual says, and is fairly easy to handle, too. So for a second upload I'll make psi boost gauges the first choice and revise the checklist using the power settings of the Manual as quoted by Nagpaw. Thanks all for your input on this, it's much appreciated!

--Manfred

511Flyer
June 3rd, 2020, 00:18
I can't find the 47 Sqdn paint anywhere. Has it been uploaded?

Den.

jjdc
June 3rd, 2020, 00:53
It’s up at Avsim

511Flyer
June 3rd, 2020, 01:11
Thank you, I now have it.

I've had the Beverley from day one, and the FEAF texture, which are both in the Warbirds Library. I just assumed that 47 Sqdn would be there as well.

Den.

HighBypass
June 3rd, 2020, 04:24
Thanks again, gents! :cool:

BendyFlyer
June 3rd, 2020, 04:26
Manfred. Did a long run in the Bev today Seletar to Labuan @5 hours. Half Day, Half Night. The VC lighting is good and it is nice to swap from a bright cockpit back to just the instrument lights. Too much reflection with the bright lights on for my liking but that is all. Fuel consumption seems about right but I was messing about to see if I could get hPa or millibars on the altimeter and FSX changed all the fuel parameters to litres and kilograms so not sure what I ended up with.

There is one small issue for your information. The panel config did not have the GPS window in it so you cannot bring it up with the monitor. I added it back in myself and it works fine. (GPS is always my onboard Navigator).

I had some fun trying to intercept the localiser and then fly the ILS at Labuan seems I have a scenery-aid issue there which has it all back to front so ended up doing it visually. The landing lights are good as well. I wanted to check out the AP app function, try again another day. The only other issue I have is mouse related, I do not have a three button mouse to I cannot use the centre button to switch between NAV1 and NAV2 but that is my problem and mixing and matching with the navaids is always a workaround.

Look forward to the patches or updates in due course. A great effort well done and a very enjoyable aircraft to fly.

harrybasset
June 3rd, 2020, 04:38
I can't find the 47 Sqdn paint anywhere. Has it been uploaded?

Den.
There seems to have been a little mix up with some files as when I downloaded these files the descriptions were not correct and the thumbnails both were for XB261.

jankees
June 3rd, 2020, 06:39
There seems to have been a little mix up with some files as when I downloaded these files the descriptions were not correct and the thumbnails both were for XB261.

Indeed, I seem to have mixed up a few things, too many paints at the same time, I do apologize!
I never use thumbnails, and I forgot to delete them here. But I hope the final textures were OK?

HighBypass
June 3rd, 2020, 07:13
I initially thought that the M= on the tool tip for the condition levers meant that I had to (left) click somewhere in the middle of the levers themselves:banghead: hehe.

Regarding the red beacon on top of the fuselage: Is there anyway to prevent the cockpit flashing red also (apart from switch the thing off! :playful: ) thanks. EDIT - perhaps altering its position in the config file, but then that would move it away from the beacon on the model I presume?

harrybasset
June 3rd, 2020, 09:32
Indeed, I seem to have mixed up a few things, too many paints at the same time, I do apologize!
I never use thumbnails, and I forgot to delete them here. But I hope the final textures were OK?

Yes, well up to your usual standard. Thank you for creating them.

mjahn
June 3rd, 2020, 09:42
I initially thought that the M= on the tool tip for the condition levers meant that I had to (left) click somewhere in the middle of the levers themselves:banghead: hehe.
Regarding the red beacon on top of the fuselage: Is there anyway to prevent the cockpit flashing red also (apart from switch the thing off! :playful: ) thanks. EDIT - perhaps altering its position in the config file, but then that would move it away from the beacon on the model I presume?

Yes, you can do that because the beacon is both hardcoded in the model and a light effect in aircraft.cfg. So if you disable the effect in airaft.cfg you lose the reflection in the VC, but the hardcoded light will still be there.

511Flyer
June 3rd, 2020, 11:41
The texture for 47 Sqdn is just fine thank you Jan. The ground crew have worked very hard to get a shine like that on it.

Den.

Moses03
June 3rd, 2020, 18:09
John, thank you for the Arabco livery. It's my favorite movie.



Captain Towns thinks we will be in Benghazi by late afternoon. After all, it's just a routine flight across the desert...

https://i.imgur.com/FLJR6rc.jpg

Catboat
June 3rd, 2020, 22:17
a. Thanks Nagpaw and John for the great Arabco, and Silver City textures. I am stuck with FSX Acceleration for the next 12 months. Is there any chance of these textures for FSX,

Best Regards.

nagpaw
June 3rd, 2020, 22:49
Catboat,

All my works, including the Silver City textures, are for FSX :encouragement: I never made the jump to P3D, and now I’m waiting on FS2020. Let me know if the textures don't work (although I’m not seeing them in the library yet).

johndetrick
June 4th, 2020, 02:50
Same thing, all my textures are for FSX.

jankees
June 4th, 2020, 11:37
I don't have FSX any more, but I see no reason why mine shouldn't work

Scianoir
June 5th, 2020, 00:56
I don't have FSX any more, but I see no reason why mine shouldn't work

I can confirm that they work very perfectly in FSX - I have installed your Beverley textures as well as many of your P3D repaints for other aircraft in FSX and I don’t think I’ve had a problem with any of them. Many thanks for all your great work which I really appreciate.

Bill

mjahn
June 5th, 2020, 05:08
Just uploading to the Library (also to Flightsim.com): Version V1A (full package to replace V1).

New or revised features:

- black square on tailplane of FSX model removed
- BOOST gauges replacing MAPs as discussed in this thread
- Power Placard with recommended Boost/RPM settings added to main VC panel, also copied to checklist
- increased fuel tank capacity
- max RPM raised to 2800
- revised Readme Notes

Hopefully available soon!

--Manfred

511Flyer
June 5th, 2020, 05:08
https://i.postimg.cc/j5ZTTyty/rafk.jpg


I'm using FSX-SE, and have no problems with the textures.

johndetrick
June 5th, 2020, 09:19
Just uploaded, another fun what if scheme. This time what if British Air Ferries had used this as well as the Carvair to haul cars and cargo across the channel.

harrybasset
June 5th, 2020, 10:07
https://i.postimg.cc/j5ZTTyty/rafk.jpg


I'm using FSX-SE, and have no problems with the textures.

Where did you get the Whistling Wheelbarrow from please?

HighBypass
June 5th, 2020, 11:34
Just uploading to the Library (also to Flightsim.com): Version V1A (full package to replace V1).
--Manfred

Doesn't seem to be there just yet, but thank you for the heads-up! :cool:

Motormouse
June 5th, 2020, 12:15
Where did you get the Whistling Wheelbarrow from please?

It's an AI one, Flightsim.com, by John Young

Ttfn

Pete

nagpaw
June 5th, 2020, 19:28
Manfred,

I just reinstalled the update and can report that everything works fine. Brilliant! What a wonderful piece of work. I don't remember what you said, and I can't find the discussion up-thread anywhere: is there any plan to remove the cargo doors and install air deflectors for heavy equipment dropping? No big deal...just curious!

And here's my latest paint. XM107 of No. 84 Squadron, circa 1964. This is the first time I've tried to reproduce an actual non-fictional aircraft color scheme. What fun! I just uploaded it here, and I hope everyone likes it. Again, please let me know if you see anything wrong or something upon which I can improve!

Edit: I uploaded the wrong photo! The colors in this screenshot are distorted and not accurate of the actual textures!

:wavey:

harrybasset
June 5th, 2020, 22:43
It's an AI one, Flightsim.com, by John Young

Ttfn

Pete
Thank you, I'll look that up and get my hammers out.

ian elliot
June 5th, 2020, 22:43
If you want a good flight, try Beihan ( a default FSX airfield ) Yeman (Aden) 200 miles north of Khormaksar, close to the Saudi border, the British had an outpost there with a long runway, regularly resupplied by Beverly's. long enough for the occasional 8sqn Hunter also, If you have a good mesh of the area, there's some rather large mountains around the area.

bit more info here--
https://southeastbranchadenveterans.wordpress.com/rod-macarthur-1964-65/

PS, Im looking at the screenshot of the Argosy next to the Beverly, either there's a problem with the scale of the Wheelbarrow, or the Beverly was even more massive than i realized :biggrin-new:

HighBypass
June 6th, 2020, 03:26
Just grabbing the latest Beverley now.

Ian - I'd taken off from the stock Aden in FSX:SE whilst testing the Beverley. Thank you for providing info for a more purposeful flight and the link to some wonderful colour photos! Incidentally, what would have been a standard route for getting a Beverley from the UK to Aden in the first place please, if anyone could point me in the right direction (yes, I know.. south south east! :a1310:)

511Flyer
June 6th, 2020, 04:23
Perhaps modesty prevented Ian from mentioning that the RAF Khormaksar scenery is his? The readme contains the information on where to get the Argosy and Hunters.

I've seen the Hunters fly, but not the Argosy.

Den.

ian elliot
June 6th, 2020, 05:54
what would have been a standard route for getting a Beverley from the UK to Aden in the first place please

Probably RAF Lynham or Abingdon to Malta(Luqa) or Cyprus (Akrotiri), Down the Suez canal, into the Red sea , folowing the coast of Saudi Arabia to your east, i'll see if i can find some maps, There were other base's used , but those 2 ive mention'd are already in FSX. Someone else may chip in and provide more info.


I've seen the Hunters fly, but not the Argosy
I never did a proper traffic for the Argosy's, only static im afraid :wavey:

511Flyer
June 6th, 2020, 06:21
While in the RAF, we flew to Aden via Malta, El Adem, Khartoum, and then Khormaksar.

That was carrying ground crews for some RAF Hunters, which had to stop more often than our Hastings.

ian elliot
June 6th, 2020, 08:00
While in the RAF, we flew to Aden via Malta, El Adem, Khartoum, and then Khormaksar.

A quick look online and this is the prefer'd route, In those days you could fly through Libya

ian elliot
June 6th, 2020, 10:29
Just knock'd up somewhere to fly to, OYBN, Beihan, Yeman. Just a few obs to give it life, you'll need my Khormaksar installed for the obs. just unzip into your Addon scenery/scenery folder

mjahn
June 7th, 2020, 06:16
Manfred,
I just reinstalled the update and can report that everything works fine. Brilliant! What a wonderful piece of work. I don't remember what you said, and I can't find the discussion up-thread anywhere: is there any plan to remove the cargo doors and install air deflectors for heavy equipment dropping? No big deal...just curious!


That's an area I don't know much about. If I can learn how to handle 'droppable objects' I guess I could do it. I know that 'Lazarus' managed to include droppable pallets in his 'elephant ears' version of the Beverley, which is available in the library here.

nagpaw
June 7th, 2020, 14:22
That's an area I don't know much about. If I can learn how to handle 'droppable objects' I guess I could do it. I know that 'Lazarus' managed to include droppable pallets in his 'elephant ears' version of the Beverley, which is available in the library here.

Manfred,

No need for actually having something to drop, I suppose. I just thought it would kind of cool to have a version without the doors. I still can't believe that's how it was done in the Beverley: removing the doors and flying around with a bloody great hole in the back of the plane! Seems sort of like running around with no pants on. Breezy!

It raises a lot of questions, too, like what if the doors were removed and then, for some reason, the aircraft didn't return to the field where the doors were? Inconvenient! And I'm assuming the doors were interchangeable between airframes.

Thanks again for putting this beast together. I'm having a blast with 'er!

srgalahad
June 7th, 2020, 17:42
Manfred,

No need for actually having something to drop, I suppose. I just thought it would kind of cool to have a version without the doors. I still can't believe that's how it was done in the Beverley: removing the doors and flying around with a bloody great hole in the back of the plane! Seems sort of like running around with no pants on. Breezy!

It raises a lot of questions, too, like what if the doors were removed and then, for some reason, the aircraft didn't return to the field where the doors were? Inconvenient! And I'm assuming the doors were interchangeable between airframes.

The C-119 was no different (and it operated in places with less natural heating) https://i.pinimg.com/originals/55/44/1e/55441e70d2212bd9193318475bd9bca8.jpg

The doors were interchangeable when they left the factory - with a single-use warranty?

nagpaw
June 7th, 2020, 21:00
The C-119 was no different (and it operated in places with less natural heating) https://i.pinimg.com/originals/55/44/1e/55441e70d2212bd9193318475bd9bca8.jpg

The doors were interchangeable when they left the factory - with a single-use warranty?

You know, I have to admit that I never really noticed that about the C-119. You learn something every day! :loyal:

BendyFlyer
June 8th, 2020, 03:28
Nagpaw - The Clamshell doors on the Beverley were not opened in flight. There was an inward opening double hatch on the top floor at the very aft end of the fuselage just before the end bulkhead and where the tail section commences. Parachutists jumped out using this hatch opening nd those in the lower compartment exited the aircraft from the rear left hand doors or both were used simultaneously. For heavy dropping operations the clamshell doors were removed on the ground and then stored and two specially constructed air flow deflectors were then fitted on either side of the opening. There is an accident/incident report on the top compartment doors which apparently early on were left open and unmarked or flagged and a ground crew member fell out the opening (they were looking for the toilet or something similar) and was fatally injured hitting the ground some 20 ft below the aircraft having failed to notice the doors were open.

Motormouse
June 8th, 2020, 04:44
Couple of videos on the You Tube

https://youtu.be/57vVZv8-vKQ


https://youtu.be/BSLorDng9o0


Ttfn

Pete

mjahn
June 8th, 2020, 05:41
Timber!! Beginning to come to grips with this stuff but some tweaking obviously still needed. The pallet is default P3D but should be portable to FSX.

https://imgur.com/7Lx10qA.jpg

nagpaw
June 8th, 2020, 21:08
Look at you go, Manfred! Well done. I would have been content with just having the doors removed, but having something to drop just adds to the aura!

As an aside, I've been working on a few documents to accompany the Bev. The first is a list of how much things weigh. I like to carry realistic loads when I fly, but find myself often asking "how much does a (insert strange object that gets shoved into a Beverley) weigh?" I've included everything of troops with web gear and weapons to paratroops to an average steam roller to small armored vehicle and farm animals. I'll try and finish it tomorrow and upload here, if anyone is interested.

Also, I just uploaded two more textures. The first is a two-pack representing 1958 and 1960 paint variations on the same No. 242 OCU aircraft, perfect for circuits and bounces around the UK. The other is an updated version of my No. 84 Squadron paint that corrects the misaligned stripe on the starboard side, just aft of the wing. Sorry about that! Not sure how that escaped my checks. Rest assured that my OCD kept we awake all last night thinking about it!

BendyFlyer
June 9th, 2020, 02:39
Great touch Nagpaw like the fact you did the 242 SQDN training unit colours. By the looks of it Manfred has got the doors off done perfectly for drops. It will be a bit of fun too. Chasing up some scenere for where 242 operated, might have to have a go at one myself.

mjahn
June 9th, 2020, 03:41
Green light for the paratroopers ...

https://imgur.com/5uKeEOG.jpg

Brytskiva
June 9th, 2020, 14:03
Nice Aircraft ! :applause::encouragement::very_drunk::medals:

DennyA
June 9th, 2020, 14:42
LOVING this plane, and appreciate the even cooler updates, Manfred! Just got a book on the Beverley, it's such an interesting beast.

Are the paratroopers coming out the back, or the door in bottom of the boom? All of the accounts I've read have them dropping from the boom. (As well as a couple of unfortunate people who went into the bathroom and walked out without looking.)

mjahn
June 9th, 2020, 22:51
LOVING this plane, and appreciate the even cooler updates, Manfred! Just got a book on the Beverley, it's such an interesting beast.
Are the paratroopers coming out the back, or the door in bottom of the boom? All of the accounts I've read have them dropping from the boom. (As well as a couple of unfortunate people who went into the bathroom and walked out without looking.)
Which book is that? I thought they were all out of print...

Currently I get the pallet drops by hitting Shift-D (that's default for 'release droppable load', which needs to be loaded via a saved flight). For the paras it is Shift-P (the pushback command) and they can jump either from the trapdoor in the boom or from either of the rear doors - the exact location to be set via co-ordinates in aircraft.cfg. Still have to make the trapdoor cutout in the boom and think about how to organize the update...

nagpaw
June 10th, 2020, 08:46
Which book is that? I thought they were all out of print...

Currently I get the pallet drops by hitting Shift-D (that's default for 'release droppable load', which needs to be loaded via a saved flight). For the paras it is Shift-P (the pushback command) and they can jump either from the trapdoor in the boom or from either of the rear doors - the exact location to be set via co-ordinates in aircraft.cfg. Still have to make the trapdoor cutout in the boom and think about how to organize the update...


Wonderful news! Thanks for the update.

mjahn
June 13th, 2020, 05:16
https://imgur.com/zBGc736.jpg

HighBypass
June 13th, 2020, 05:24
Looking forward to dropping Land Rovers (flatpack or otherwise depending upon chute reliability..) wherever they may be required :applause: Thank you in anticipation, Manfred.

mjahn
June 13th, 2020, 05:28
To avoid another full package update, here are some quick and dirty manual instructions for making the Beverley capable of dropping paratroopers and cargo pallets. Download the zip and add, edit or replace as indicated below.

https://www.dropbox.com/s/4twkcb9qyasw8l0/Beverley_Airdrop_Tweaks.zip?dl=0


FILE/FOLDER IN ZIP ACTION

[Beverley_pallet] add whole folder to SimObjects\Misc
[Effects] update sim's main Effects folder (paratrooper and other effects)
[model.Bev_noclams] add folder to root Beverley folder (model without clamshell doors)
Beverley.mdl replace the file in folder model.bev (for animated boom door)
Mis_Pallet_Load.dds add to folder Blackburn Beverley\texture

Mon.xml copy/overwrite to panel\Monitor (adds door 04 and pallets count)
Keys.xml copy/overwrite to panel\Bev (defines Shift-P command)
Sim_Bev.xml copy/overwrite to panel\Bev (parajumping control)

aircraft.cfg.mods use this to manually edit your current aircraft.cfg
(add fltsim section for 'noclams' model, replace sections
[smokesystem] and [exits]

Bev pallets Eglin.FLT FSX sample flight - copy to your FSX saved flights folder
(usually c:\Users\yourname\Documents\Flight Simulator X Files\)

Bev pallets Eglin.fxml P3D 3+ sample flight - copy to p3D saved scenarios folder
(usually c:\Users\yourname\Documents\Prepar3D vNN Files\)

Paratrooper Operation:
Climb to at least 500 ft AGL, open the boom exit (Shift-E 4), then hit Shift-P. If the two small rear exits (Shift-E 3) are open, too, paras will jump simultaneously from all three locations. Normally, a maximum of 70 parachutists were carried by the Beverley, but here you can hit Shift-P as often as you want.

Pallet-Dropping:
Load a saved flight which has been edited to have a 'droppable object' section - e.g. use (and study) the sample flight provided. In sim, the presence of pallets will be indicated in a small window, also in Monitor>Test. Take off and fly level (there is no altitude restriction), then hit Shift-D. Watch a pallet drop away. As long as you can still see another pallet in the Beverley's freight hold further pallets can be dropped. Note, no actual weight is added to or subtracted from the aircraft on loading and dropping pallets.

morpheusfz
June 13th, 2020, 10:44
Hi Manfred, where are the texture for the Airdeflectors?


To avoid another full package update, here are some quick and dirty manual instructions for making the Beverley capable of dropping paratroopers and cargo pallets. Download the zip and add, edit or replace as indicated below.

https://www.dropbox.com/s/4twkcb9qyasw8l0/Beverley_Airdrop_Tweaks.zip?dl=0


FILE/FOLDER IN ZIP ACTION

[Beverley_pallet] add whole folder to SimObjects\Misc
[Effects] update sim's main Effects folder (paratrooper and other effects)
[model.Bev_noclams] add folder to root Beverley folder (model without clamshell doors)
Beverley.mdl replace the file in folder model.bev (for animated boom door)
Mis_Pallet_Load.dds add to folder Blackburn Beverley\texture

Mon.xml copy/overwrite to panel\Monitor (adds door 04 and pallets count)
Keys.xml copy/overwrite to panel\Bev (defines Shift-P command)
Sim_Bev.xml copy/overwrite to panel\Bev (parajumping control)

aircraft.cfg.mods use this to manually edit your current aircraft.cfg
(add fltsim section for 'noclams' model, replace sections
[smokesystem] and [exits]

Bev pallets Eglin.FLT FSX sample flight - copy to your FSX saved flights folder
(usually c:\Users\yourname\Documents\Flight Simulator X Files\)

Bev pallets Eglin.fxml P3D 3+ sample flight - copy to p3D saved scenarios folder
(usually c:\Users\yourname\Documents\Prepar3D vNN Files\)

Paratrooper Operation:
Climb to at least 500 ft AGL, open the boom exit (Shift-E 4), then hit Shift-P. If the two small rear exits (Shift-E 3) are open, too, paras will jump simultaneously from all three locations. Normally, a maximum of 70 parachutists were carried by the Beverley, but here you can hit Shift-P as often as you want.

Pallet-Dropping:
Load a saved flight which has been edited to have a 'droppable object' section - e.g. use (and study) the sample flight provided. In sim, the presence of pallets will be indicated in a small window, also in Monitor>Test. Take off and fly level (there is no altitude restriction), then hit Shift-D. Watch a pallet drop away. As long as you can still see another pallet in the Beverley's freight hold further pallets can be dropped. Note, no actual weight is added to or subtracted from the aircraft on loading and dropping pallets.

mjahn
June 13th, 2020, 13:01
Attached, sorry. To be copied to folder 'texture'.

(Zip file updated.)

BendyFlyer
June 13th, 2020, 14:41
MJ I am getting a 404 error on the dropbox link.

simtech
June 13th, 2020, 16:33
:banghead: BendyFlyer +1..Will check back later......tp

nagpaw
June 13th, 2020, 17:23
Hmm. The download worked for me. I haven't made the modifications yet. I'm finishing two more paints, made with you in mind, Bendy! I think you'll like them...

BendyFlyer
June 13th, 2020, 17:29
Ah well one of those things I guess. Look forward to your work Nagpaw, the OCU and Farnborough paints are very nice.

nagpaw
June 13th, 2020, 20:10
Ah well one of those things I guess. Look forward to your work Nagpaw, the OCU and Farnborough paints are very nice.

Thanks, Bendy!

I stand corrected, BTW. I was thinking about the bev_ears texture file. I am getting the 404 error for the paradrop update.

Here's the paint I'm working on right now. What if the RAAF had chosen the Beverley instead of the C-130? A87-102 of No. 36 Squadron colors, circa 1957 (I reused numbers intended for the RAAF's Vickers Valettas that were never taken up). It's all done...just waiting to see what I need to do with the bev_ears texture! I'm also working on a circa 1961 paint with white fuselage top and updated roundels, but trying to decide how to apply the Dayglo is giving me fits. I can't find a design that looks right!


Nag

BendyFlyer
June 13th, 2020, 22:55
Ha like that, yes an interesting what if? The C130 it was and ever has been, it also marked the departure from things British here not that there was anything wrong the Bev just it was well, fitted with piston engines and I think it was easier to get USD out of treasury than pound sterling for overseas purchases when forex was very tightly controlled indeed. Not sure if the Bev every came down here, the main transport hack the RAF used was the Hastings it did a lot of work in the pacific.

mjahn
June 14th, 2020, 01:09
Sorry guys, seems to be a case of Murphy's law. Apparently Dropbox changed the link when I added something to the zip. Anyway, let's see if this revision does the trick:

https://www.dropbox.com/s/gpil4d6sxg0bzd3/Beverley_Airdrop_Tweaks.zip?dl=0

Here are the instructions again:



FILE/FOLDER IN ZIP ACTION

[Beverley_pallet] add whole folder to SimObjects\Misc
[Effects] update sim's main Effects folder (paratrooper and other effects)

[model.Bev_noclams] add no-clamshells model to root Beverley folder
Beverley.mdl replace same file in folder model.bev (for animated boom door)

Mis_Pallet_Load.dds add to folder Blackburn Beverley\texture
Bev_ears.dds ditto

Mon.xml copy/overwrite to panel\Monitor (adds door 04 and pallets count)
Keys.xml copy/overwrite to panel\Bev (defines Shift-P command)
Sim_Bev.xml copy/overwrite to panel\Bev (parajumping control)

aircraftcfg.txt use this to manually edit your current aircraft.cfg
(add fltsim section for 'noclams' model, replace sections
[smokesystem] and [exits]

Bev pallets Eglin.FLT FSX sample flight - copy to your FSX saved flights folder
(usually c:\Users\yourname\Documents\Flight Simulator X Files\)

Bev pallets Eglin.fxml P3D 3+ sample flight - copy to p3D saved scenarios folder
(usually c:\Users\yourname\Documents\Prepar3D vNN Files\)

Paratrooper Operation:
Climb to at least 500 ft AGL, open the boom exit (Shift-E 4), then hit Shift-P. If the two small rear exits (Shift-E 3) are open, too, paras will jump simultaneously from all three locations. Normally, a maximum of 70 parachutists were carried by the Beverley, but here you can hit Shift-P as often as you want.

Pallet-Dropping:
Load a saved flight which has been edited to have a 'droppable object' section - e.g. use (and study) the sample flight provided. In sim, the presence of pallets will be indicated in a small window, also in Monitor>Test. Take off and fly level (there is no altitude restriction), then hit Shift-D. Watch a pallet drop away. As long as you can still see another pallet in the Beverley's freight hold further pallets can be dropped. Note, no actual weight is added to or subtracted from the aircraft on loading and dropping pallets, or, for that matter, parachutists.

simtech
June 14th, 2020, 16:16
:jump: MJ.. Thank you... link works fine now. I'll give the instructions an attempt....Hope I fumble my way through.... Thanks again...........tp

Modifications work grand... Thank you for such a delightful bird..........tp

nagpaw
June 14th, 2020, 16:33
MJ,

That update works great! Thanks again for such a wonderful project. I'm taking a break from painting tonight to actually go fly (I'm pretty sure someone warned me when I started working on textures that I'd never actually fly the sim again...he was right :very_drunk:). I think I'll jump in a Bev and head down into Africa somewhere...

BendyFlyer
June 15th, 2020, 01:51
I second that! A great model.

Nagpaw there is one thing worse than painting - scenery design and construction. That is indeed a rabbit hole!

srgalahad
June 15th, 2020, 13:23
Relocated out of the Florida humidity to Tako_Kichi's Hobbs AAF (NM83) for further training.

First pass at 800ft. agl to test how well the paras' chutes were packed. None wrapped on the tailplane and all opened in time...

srgalahad
June 15th, 2020, 13:28
Second pass to a touch-and-go, keeping the nose high to give slope to the cargo floor. Shoved the six pallets out along the edge of the runway to keep the field clear. Still lots of room to power up and fly the pattern again to a full stop.

Operations Warrant Officer came out in the borrowed Jeep and confirmed nothing (including the CO's whiskey) had broken.

DennyA
June 15th, 2020, 23:33
Which book is that? I thought they were all out of print...

The one I got was Blackburn Beverley by Bill Overton. Fantastically detailed book with tons of great photos. Really dense with info.

It's out of print, but with websites like Alibris, Bookfinder, Powell's, and Amazon, most out of print books are pretty easy to find. (Now, sometimes the more specialized ones are stupid expensive, but I got this for about $30 and it's worth every penny.)

mjahn
June 16th, 2020, 02:07
Love the shot of the Beverley trundling off in the distance with the paras dropping close by. Looks like a pretty successful training mission ...

And people say old books aren't worth anything anymore. Guess I better not throw away my stash of aviation books ...

DennyA
June 16th, 2020, 09:54
And people say old books aren't worth anything anymore. Guess I better not throw away my stash of aviation books ...
Definitely not. The one issue of Wings of Power I'm missing is going for $95 used on Amazon, because it's so hard to find. (Needless to say, I'm holding out for a cheaper copy to appear online...)

nagpaw
June 16th, 2020, 14:30
Old books are hard to beat! I find that many newer books were clearly researched through Google and are either incomplete or just plain wrong. One book I picked up a while back has less information about the subject aircraft than your average comic book, and nearly all of the photos were taken from the Navy's freely available online photo gallery. It's sad what some people and publishers pass off as "technical" or "historical" texts. Irritating.

BendyFlyer
June 16th, 2020, 15:41
A little off topic but relevant nonetheless and it is too true Nagpaw. There is a lot of cut n paste rubbish on the net. My example is the Shorts Sunderland - every so called technical reference obviously used the same reference material and just reproduced it but it was all wrong to begin with, finally came across the Air Ministry official handbook and repair manual which gave the precise measurements, control angles etc., none matched the internet available reference material. A couple of inches on the span and incorrect airfoil designator and then chord makes all the world of difference on the lift characteristics of a wing as does the primary flight control surfaces, size and angle of movement. (I fixed this all up and redid the air file for the JBK Hythe which I then converted into a Sunderland - available here at SOH as a download). Another key issues is take off weights etc, basically all WW2 heavies went out routinely grossly overweight with either fuel or ordinance loads. Or the DH Mosquito, stalled at @ 90 knots but had a VMC of 180 knots if you lost an engine on take off big difference.

CougarFool
June 17th, 2020, 06:41
Hi everyone, Firstly, thanks for a wonderful model! I'm having great fun with it at RAF Khormaksar! I have a question: I am getting a constant Nav1 audio when it's tuned in. The audio ident switch is off but I still hear it. Interestingly it appears to be the higher pitched DME side of it. I've tried the normal control keyboard shortcuts Ctrl+1 through to Ctrl+5 and it doesn't stop. Any ideas? Nigel.

mjahn
June 17th, 2020, 23:18
Nigel, check the NAV1 clickspot on the Monitor panel and the MKR button on the DME. If NAV1 is highlighted in Monitor (sound ON) try clicking it off. It may then switch to the standby freq, but if you hit the exchange toggle arrows you should be back to the original un-highlighted and sound OFF. Think of it as a temp hiccup. I'll add it to the list of possible future repairs.

CougarFool
June 18th, 2020, 04:26
Thanks for the reply.
Found it!
It is the DME ident and may be toggled by Ctrl+4
You can hear it even if the DME is switched off.

Nigel.

BendyFlyer
June 18th, 2020, 20:26
All working as it should and thought I would share a few quick images. Two repaints. Jan Kees RAF XB 264 and Napaws RAAF 36 SQDN (fictional) but very nice. The Beverley pictures here at RAF Seletar (MS2004 scenery works fine in FSX like a lot of 2004 and Cal Classic Scenery for those who like their sim world not so modern).

https://i.imgur.com/Gbn8keQ.jpg

https://i.imgur.com/iEF0KgY.jpg

https://i.imgur.com/Rpw2sCE.jpg

Ready to do a beer resupply run to Butterworth then Da Nang. AT about 44,000 lbs load that is 22 pallets of beer or 63,360 cans or about 3 weeks supply for Aussies in Nam at the time.:ernaehrung004: One Bev would have done the job of 5 Caribou runs but would have been the same as a C130.

Now Big Bev v Fat Albert there is an interesting contest.