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goshawk45
April 22nd, 2020, 16:06
Hey,

I have a repaint request for the IRIS Pro training series Texan Driver. Could anyone do a TAW-4 VT-28 or VT-27 texture for the T-6B, it would be greatly appreciated?
I don't have the program to do it myself and am short on funds to get one as a college student.

Thanks,

goshawk45

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75634&stc=1

Motormouse
April 23rd, 2020, 02:58
There is a freeware paint program, does everything that paint shop does, Google's G.I.M.P

From here :

https://www.gimp.org/downloads/


No excuse for not doing it yourself now.

Ttfn

Pete

goshawk45
April 23rd, 2020, 06:26
Thanks, I did not know about that program, I'll give it a try! Are there any good tutorials on how to do it?

Motormouse
April 23rd, 2020, 07:44
Thanks, I did not know about that program, I'll give it a try! Are there any good tutorials on how to do it?

You can download G.I.M.P tutorials at same site, and then in library here, download Nigel Richard's painting tutorial.

Ttfn

Pete

goshawk45
April 23rd, 2020, 07:47
On how to do it for FSX? I'm not seeing any.

huub vink
April 23rd, 2020, 07:58
Here is a start. To get familiar with multi-layered graphic programs is quite a steep learning curve.


https://www.youtube.com/watch?v=Q8C0LJPpr64

THere are also tutorial which will specifically tell you how to make textures in the correct format for FSX, just do a search on:"How to create your own texture in FSX"

You will most likely need a tool called dtxbmp by Martin Wright which can be found here: http://www.mwgfx.co.uk/

The basic principles to create textures are the same for FS9 as FSX. FSX is more complicated as it knows bump and spep maps, both with their own alpha layers. So to keep it simple the tutorial by Nigel Richards will be the perfect start.

(http://www.sim-outhouse.com/sohforums/showthread.php/97801-Nigel-sTexture_Tutorial_part1-zip)http://www.sim-outhouse.com/sohforums/showthread.php/97648-_T_tutorial-zip
http://www.sim-outhouse.com/sohforums/showthread.php/97801-Nigel-sTexture_Tutorial_part1-zip

Cheers,
Huub

Victory103
April 23rd, 2020, 08:43
Going into this now and seeing there are a few good tutorials for repaints. I'm actually trying to just repaint AI including the MAIW T-6s for TAW-4 at Corpus. I'm understanding the layer system, but my issue is trying to figure out how to get the subject pictures on the layer. I'm using scale model decals sheets. I'm using Paint.net (also freeware), but might switch to Gimp.

goshawk45
April 23rd, 2020, 10:42
Here is a start. To get familiar with multi-layered graphic programs is quite a steep learning curve.


https://www.youtube.com/watch?v=Q8C0LJPpr64

THere are also tutorial which will specifically tell you how to make textures in the correct format for FSX, just do a search on:"How to create your own texture in FSX"

You will most likely need a tool called dtxbmp by Martin Wright which can be found here: http://www.mwgfx.co.uk/

The basic principles to create textures are the same for FS9 as FSX. FSX is more complicated as it knows bump and spep maps, both with their own alpha layers. So to keep it simple the tutorial by Nigel Richards will be the perfect start.

(http://www.sim-outhouse.com/sohforums/showthread.php/97801-Nigel-sTexture_Tutorial_part1-zip)http://www.sim-outhouse.com/sohforums/showthread.php/97648-_T_tutorial-zip
http://www.sim-outhouse.com/sohforums/showthread.php/97801-Nigel-sTexture_Tutorial_part1-zip

Cheers,
Huub
Thanks for the links, downloading the tutorial now

goshawk45
April 23rd, 2020, 11:00
I can't figure this out, thanks for the info and tutorials though.

Motormouse
April 23rd, 2020, 11:01
Here's Part 1 of Nigel Richards repaint tutorial

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=8&id=20628

Don't be too confused as it says it's for fs9, but the techniques and methods are common

Ttfn

Pete

jankees
April 23rd, 2020, 11:43
Maybe this helps?
https://www.flightsim.com/vbfs/content.php?17150-Repainting-in-Microsoft-Flight-Simulator

goshawk45
April 23rd, 2020, 12:34
Maybe this helps?
https://www.flightsim.com/vbfs/content.php?17150-Repainting-in-Microsoft-Flight-Simulator
That might help, thanks

Dangerousdave26
April 23rd, 2020, 12:37
No Please do not listen to them.

If you do you will find yourself just getting dragged into this hobby deeper and deeper.

One day you will wake up and you will find you are a developer not just a Flight Simmer.

I feel bad now, it always starts this way...

First your splashing paint...

Then before you know it scenery modeling and code writing.

Just another lost soul feeding the habits of other lost souls.

:biggrin-new:

Tako_Kichi
April 23rd, 2020, 13:51
........

First your splashing paint...

Then before you know it scenery modeling and code writing.

Just another lost soul feeding the habits of other lost souls. ........


I AM THAT PERSON and cannot help myself.....I started out doing a couple of repaints and now, several years later, I have at least 6 ongoing modeling projects that I need to finish! There are not enough hours in the day!

Greenhouse357
April 23rd, 2020, 15:13
Just a suggestion, try downloading paint.net(its free), it would probably be easier to learn on than gimp. But, keep gimp to progress into.

tgycgijoes
April 23rd, 2020, 18:19
My name is Richard and I am a repaint/scenery/gauge addict. LOL :playful:

I just downloaded a basic repaint to use to create the repaint you posted above. You should have it next week and I will share it here. I did the repaint for the VT-10 Wildcats of Pensacola NAS a few years ago.

goshawk45
April 23rd, 2020, 18:42
My name is Richard and I am a repaint/scenery/gauge addict. LOL :playful:

I just downloaded a basic repaint to use to create the repaint you posted above. You should have it next week and I will share it here. I did the repaint for the VT-10 Wildcats of Pensacola NAS a few years ago.

Thank you very much, I am way to novice and unskilled at the moment. Here's another pic if you need it :D
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75658&stc=1

goshawk45
April 23rd, 2020, 18:43
Just a suggestion, try downloading paint.net(its free), it would probably be easier to learn on than gimp. But, keep gimp to progress into.

I downloaded that one, definitely easier than gimp(way to confusing for a novice). I will keep trying.

TuFun
April 23rd, 2020, 20:36
I downloaded that one, definitely easier than gimp(way to confusing for a novice). I will keep trying.

I started with Paint.NET and never know where it will lead to. I wanted to repaint a few planes I like that's all.

I just got an email today by the author commissioned artwork for his book. I do not solicit for this which is surprising and it's the fourth book from different authors.

You'll never know once you get good at it work will come your way and it's fun work to boot. I sure didn't. :adoration:

tgycgijoes
April 26th, 2020, 20:25
My partner for 10 years had a saying about two hobbies we enjoyed: one was shipmodeling and the second was 12 inch military action figures. When someone sees your work like TuFun said above...the hobby ends up a profession. I traded my passion for shipmodeling and custom uniforms for repainting on my computer and creating buildings and scenery. I have to be careful because I am beginning to enjoy creating more than flying them. LOL! I enjoy sharing my talent here and with others.

hairyspin
April 27th, 2020, 00:57
No Please do not listen to them.

If you do you will find yourself just getting dragged into this hobby deeper and deeper.

One day you will wake up and you will find you are a developer not just a Flight Simmer.

I feel bad now, it always starts this way...

First your splashing paint...

Then before you know it scenery modeling and code writing.

Just another lost soul feeding the habits of other lost souls.

:biggrin-new:


It gets worse than even that. Some day you find yourself idly wondering if flying one of these aircraft into that are of scenery the missus bought you three years ago might be fun. Then you’re surprised to find this flight simulator program thingy isn’t at all bad...

tgycgijoes
April 27th, 2020, 09:51
And now.......here..............s

[IMG]https://live.staticflickr.com/65535/49826834267_4f5aaf3e1d_b.jpg (https://flic.kr/p/2iV2xTr)TAW-4 VT-28 (https://flic.kr/p/2iV2xTr) I liked this one I found, hope you do.

On the ground - Military Parking 1 - KNGP NAS Corpus Christi TX

https://live.staticflickr.com/65535/49826518031_b39abf6f36_b.jpg (https://flic.kr/p/2iUZVT6)T6B Ellis 1 (https://flic.kr/p/2iUZVT6) custom designed ejection seat labels

https://live.staticflickr.com/65535/49826834342_43869eb856_b.jpg (https://flic.kr/p/2iV2xUJ)Ellis 4 (https://flic.kr/p/2iV2xUJ) turning downwind and climbing

https://live.staticflickr.com/65535/49825985318_4dbb45fe06_b.jpg (https://flic.kr/p/2iUXcwo)Ellis 3 (https://flic.kr/p/2iUXcwo) a shot from my wingman LT Fojt

https://live.staticflickr.com/65535/49825985328_248aa50fc5_b.jpg (https://flic.kr/p/2iUXcwy)Ellis 2 (https://flic.kr/p/2iUXcwy) and the other side

BTW the pilot and instructor HGU-55/P Gentex helmets were customized too to match some other photos I had of pilots in the cockpit. My ol' buddy Adrian was really fond of saying "We do it right...or we don't do it!" God bless him-RIP! :loyal:

After I share this in a PM with Goshawk45 since he requested it he has it first, I will upload it here to the Warbirds Library.

delta_lima
April 27th, 2020, 10:11
Nice repaint!

dl

RS
April 27th, 2020, 10:22
A nice repaint :applause:. It will find a place in my hangar when published...


Thanks for this work in advance.

RS

goshawk45
April 27th, 2020, 14:31
Great job, I am enjoying it already! http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75724&stc=1

tgycgijoes
April 27th, 2020, 16:09
That really looks cool! I have the ai traffic from NAS Corpus Christi I am going to open up and I also downloaded the MAIW AI T6B Texan II and will be repainting them to replace all the T34s. It will take some time because they have both VT-27 and VT-28 authentically every aircraft. It still looks nice with them anyway. This was done back in 2015 before they were all replaced. I'll share it for all those with KNGP scenery if you want. It will be in the Library here. thank you for sharing it and I'm glad you are having fun with it.

goshawk45
April 27th, 2020, 17:08
That really looks cool! I have the ai traffic from NAS Corpus Christi I am going to open up and I also downloaded the MAIW AI T6B Texan II and will be repainting them to replace all the T34s. It will take some time because they have both VT-27 and VT-28 authentically every aircraft. It still looks nice with them anyway. This was done back in 2015 before they were all replaced. I'll share it for all those with KNGP scenery if you want. It will be in the Library here. thank you for sharing it and I'm glad you are having fun with it.

That would be awesome.

tgycgijoes
April 27th, 2020, 18:11
That would be awesome. I should have opened up the AI.bgl before I said anything, (just kidding) BUT... like my complete squadron with all the noseart for the B24J and the 461st, I love a challenge. There are 97 aircraft in TAW-4, VT-27 and VT-28 in the flight plan each one with a unique serial number but what else do I have to do for the next week or two LOL!!! :banghead: :dizzy:

Keep an eye on the post for the completed AI Flight Plan for KNGP Corpus Christi NAS.

FlyingsCool
April 27th, 2020, 19:15
I should have opened up the AI.bgl before I said anything, (just kidding) BUT... like my complete squadron with all the noseart for the B24J and the 461st, I love a challenge. There are 97 aircraft in TAW-4, VT-27 and VT-28 in the flight plan each one with a unique serial number but what else do I have to do for the next week or two LOL!!! :banghead: :dizzy:

Keep an eye on the post for the completed AI Flight Plan for KNGP Corpus Christi NAS.

While you're at it, do you mind sharing your T-34 AI.bgl, too?
(:uncomfortableness: Feeling a bit guilty asking, but I have a soft spot for T-34's)

Thanks :)

goshawk45
April 27th, 2020, 19:29
As I am trying to learn this repainting magic, how do I do chrome on any aircraft?

goshawk45
April 27th, 2020, 19:35
While you're at it, do you mind sharing your T-34 AI.bgl, too?
(:uncomfortableness: Feeling a bit guilty asking, but I have a soft spot for T-34's)

Thanks :)

Heres the link to MIAW, they have the whole package. You just have to convert the traffic .BGL to fsx format using Ai flight planner tool http://stuff4fs.com/open.asp?Folder=AIFP&JS=TRUE
Heres the link to MAIW Corpus https://militaryaiworks.com/download-hangar/file-library/download/68-united-states-of-america/226-nas-corpus-christi
and the link to convert the textures of the T-34 and T-44 to dds format for better frames https://militaryaiworks.com/download-hangar/file-library/download/96-official-maiw-conversion-packages/1706-maiw-nbai-beechcraft-t-34-mentor-conversion https://militaryaiworks.com/download-hangar/file-library/download/96-official-maiw-conversion-packages/1395-maiw-htai-beech-king-air-family-conversion-fsx-version. That should get you up and running with AI T-34's. A good nas corpus scenery is in the flightsim.com library and works with the packages.

tgycgijoes
April 27th, 2020, 20:17
As I am trying to learn this repainting magic, how do I do chrome on any aircraft?

https://itstillworks.com/12568376/metallic-effect-in-gimp

Here is a link for you if you're using GIMP. FSX and P3D rely on the alpha channel to create any shine on an aircraft. Pure white R255 G255 B255 is dead flat and pure black R0 G0 B0 is totally transparent in FSX. The amount of shine is determined by how dark a gray you put in the alpha channel. Are you familiar with DXTBMPx it shows you the alpha channel in any DDS or 32bit bmp texture file. It is a free download and is really fantastic. I believe there are tutorials for it as well. I have been using it for a number of years now. All repainting is trial and error and experience. The beauty of computer art is its forgiveness. Unlike a painting or physical model, a mistake takes a lot to correct but with repainting you just say "UNDO" in your EDIT and start again.

goshawk45
April 28th, 2020, 05:50
https://itstillworks.com/12568376/metallic-effect-in-gimp

Here is a link for you if you're using GIMP. FSX and P3D rely on the alpha channel to create any shine on an aircraft. Pure white R255 G255 B255 is dead flat and pure black R0 G0 B0 is totally transparent in FSX. The amount of shine is determined by how dark a gray you put in the alpha channel. Are you familiar with DXTBMPx it shows you the alpha channel in any DDS or 32bit bmp texture file. It is a free download and is really fantastic. I believe there are tutorials for it as well. I have been using it for a number of years now. All repainting is trial and error and experience. The beauty of computer art is its forgiveness. Unlike a painting or physical model, a mistake takes a lot to correct but with repainting you just say "UNDO" in your EDIT and start again.

Thanks, I will give it a shot. I have DXTBMPx but I have no clue how to use it.

tgycgijoes
April 28th, 2020, 06:30
I had to Google how to do metallic finish for you in GIMP I thought that it is much different than either Adobe Photoshop or Corel Paintshop Pro both of which I have and use. In DXTBMP you can open up DDS or BMP files that don't open by themselves in the other programs. You then specify what program you are using to edit the file like GIMP or Paintworks, Photoshop etc. see the shots below:

[IMG]https://live.staticflickr.com/65535/49829302318_7a3332d0fd_b.jpg (https://flic.kr/p/2iVfcy3)DXTBMP Opening Screen (https://flic.kr/p/2iVfcy3)

When you double-click the shortcut on your desktop this is the screen that you will see with nothing on it. Go up to the menu and click file and open up a texture folder. Find the file you want to work on like this one which is WSAI_T-6II_T You can see in the screenshot below that it is the entire aircraft. In most cases you will have a number of folders depending on the designer. This is a 32 bit bmp file. Most FSX aircraft textures are DDS files which are smaller. I can't possibly teach you how to repaint in the one thread but I would be happy to work with you in another way. Repainting is a lot of fun BUT in the beginning it can be very frustrating. Every aircraft it seems is in a different format and every time you want to do a repaint you learn how to use their layout. Here is MAIW's AI Texan II

[IMG]https://live.staticflickr.com/65535/49829302303_acfdc681c5_b.jpg (https://flic.kr/p/2iVfcxM)MAIW T6B Texan II (https://flic.kr/p/2iVfcxM) This is a pleasure to work with because everything is on one page. The alpha channel is in the upper right corner and is edited on its own. You can see it is light gray giving some sheen to the aircraft's finish. Lesson for today.

Richard

PS: If I am trying to sound like an authority, I'm far from it and still have much to learn from the masters here that I have learned from and respect. If any or you have something to add for him please "pipe in".

goshawk45
April 28th, 2020, 07:34
I had to Google how to do metallic finish for you in GIMP I thought that it is much different than either Adobe Photoshop or Corel Paintshop Pro both of which I have and use. In DXTBMP you can open up DDS or BMP files that don't open by themselves in the other programs. You then specify what program you are using to edit the file like GIMP or Paintworks, Photoshop etc. see the shots below:

[IMG]https://live.staticflickr.com/65535/49829302318_7a3332d0fd_b.jpg (https://flic.kr/p/2iVfcy3)DXTBMP Opening Screen (https://flic.kr/p/2iVfcy3)

When you double-click the shortcut on your desktop this is the screen that you will see with nothing on it. Go up to the menu and click file and open up a texture folder. Find the file you want to work on like this one which is WSAI_T-6II_T You can see in the screenshot below that it is the entire aircraft. In most cases you will have a number of folders depending on the designer. This is a 32 bit bmp file. Most FSX aircraft textures are DDS files which are smaller. I can't possibly teach you how to repaint in the one thread but I would be happy to work with you in another way. Repainting is a lot of fun BUT in the beginning it can be very frustrating. Every aircraft it seems is in a different format and every time you want to do a repaint you learn how to use their layout. Here is MAIW's AI Texan II

[IMG]https://live.staticflickr.com/65535/49829302303_acfdc681c5_b.jpg (https://flic.kr/p/2iVfcxM)MAIW T6B Texan II (https://flic.kr/p/2iVfcxM) This is a pleasure to work with because everything is on one page. The alpha channel is in the upper right corner and is edited on its own. You can see it is light gray giving some sheen to the aircraft's finish. Lesson for today.

Richard

PS: If I am trying to sound like an authority, I'm far from it and still have much to learn from the masters here that I have learned from and respect. If any or you have something to add for him please "pipe in".
Thanks, that gives me a bit more understanding now, I will try it out later today.

tgycgijoes
April 28th, 2020, 10:48
Here is a link to a PDF I just downloaded for you from Premier Aircraft Design a premier freeware developer for many years.

https://www.mediafire.com/file/7s1xt6z4epqkow6/Repainting_for_beginners.pdf/file

goshawk45
April 28th, 2020, 13:42
Here is a link to a PDF I just downloaded for you from Premier Aircraft Design a premier freeware developer for many years.

https://www.mediafire.com/file/7s1xt6z4epqkow6/Repainting_for_beginners.pdf/file



Thanks, I'll give it a look.

Victory103
April 28th, 2020, 15:11
+1 tgycgijoes on Corpus, I was just looking at doing them for P3D and figured it can't be that hard to replace the "E" to "G" tail code and change bunos from the MAIW NAS Whiting T-6B package. I'm trying to work on USN paints for AI models and just need to figure out how to get the squadron markings moved over to the texture, say if I have a source pic or scale model decal sheet. Thanks for more gouge on repainting.

tgycgijoes
April 28th, 2020, 17:57
Open up the WSAI_T-6II-T in Adobe Photoshop. Beautifully there is no weathering of the orange or white so its easy to sample and on new layers overlay the E and the serial nos. Then in another group of new layer(s) just recreate new ones in Amarillo USAF type font in black in the proper size type. It's just going to take patience to do 97 new textures. Again its a really nice file all on one sheet.