PDA

View Full Version : PatchPack 1.2 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip



Penz
March 31st, 2020, 23:36
http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/882715857235034932.jpg
A new entry has been added to Add-Ons Library, category FS Add-Ons Library

Description: Updated standalone version 1.2 of the Phantom PatchPack.

No previous versions needed.

This PatchPack will make the Virtavia Phantom II compatible with FSX and all versions of P3D, including the 64 bit version 4.

I have strived to preserve all functionality and appearance as close to the original as possible, not add or change anything, except where required, or upon request.

For a list of the various models in the 3 packs, please visit the readme file!

The original FS9 package (freeware) is required, download instructions are also included in the readme file.

Version 1.1 notes:

Corrected landing lights angle.

Added navigation and strobe lights to Pack 3.

Fixed airspeed gauge.

Made an additional "J" model in air-to-air configuration, with 2 Sidewinders, 2 Sparrows and center tank, included as "model.6" in Pack 1.

Version 1.2 notes:

Embedded navigation and strobe lights in the models, so the lights move with the wings when folding.

Toned down specularity by 75%.

Corrected smoke emission points.

Added the conspicuously missing brake parachute to the new model ("model.6" in Pack 1).

Fixed non rotating fan blades.

An editor's thoughts:

The FG.1 model in pack 3 should really reside in its own folder structure, and have all visible lights embedded, because of the extensible nose gear.

That would however be an unrelated side project, if ever. It annoys me a bit, but I guess it's not that big of a deal to most users.

The virtual cockpits in pack 3 are, in my opinion, superior to the ones in pack 1 and 2.

They have models with more detail, many more clickable animated parts and more bespoke gauges.

I suggest merging the pack 3 non-recce virtual cockpit model, related textures, and panel, with packs 1 and 2 for the best VC experience.

The cockpit merge is beyond the scope of this package, as noted above I have strived to preserve all functionality and appearance as close to the original as possible, for conservation's sake.

I want to thank "Delta Lima", "Postbaer61", "SSI01", "Priller", and "mcanx" from the sim-outhouse forums for good feedback and encouragement!

For further credits, see the readme file.

-JP

To check it out, rate it or add comments, visit PatchPack 1.2 for Virtavia FS9 Phantom II (FSX/P3D all versions).zip (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=26521&catid=24)
The comments you make there will appear in the posts below.

Penz
March 31st, 2020, 23:41
https://i.imgur.com/huZR8Zl.jpg
:ernaehrung004:

Penz
April 1st, 2020, 00:05
https://i.imgur.com/Hs4TyEx.jpg

Penz
April 1st, 2020, 02:15
https://i.imgur.com/GMw4PO8.jpg

I made an Airfix model like this one somewhere in the late 60's. :) The F-4 Phantom II was truly one of the most iconic fighter aircraft of that era.

Priller
April 1st, 2020, 02:19
BRILLIANT! Thanks so much!

Priller

Postbaer61
April 1st, 2020, 02:51
I made an Airfix model like this one somewhere in the late 60's. :) The F-4 Phantom II was truly one of the most iconic fighter aircraft of that era.


Thank you very much JP,
The Airfix model was for me also the trigger for the enthusiasm of the F-4 Phantom II.


https://i.imgur.com/G0EtnMx.jpg

https://i.imgur.com/23zGnjN.jpg

:ernaehrung004:

Priller
April 1st, 2020, 03:47
WOW Postbaer61! Those PBR models look sumptuous! Am I mistaking or did you also change the afterburner effects?

As for that Airfix Phantom (VF-74 Bedevilers), I think a lot of us made that one. Putting on the decals was a nightmare!

Priller

Penz
April 1st, 2020, 04:48
As for that Airfix Phantom (VF-74 Bedevilers), I think a lot of us made that one. Putting on the decals was a nightmare!

Priller
Haha, yes indeed, Priller! :banghead:

Penz
April 1st, 2020, 05:01
Thank you very much JP,
The Airfix model was for me also the trigger for the enthusiasm of the F-4 Phantom II. :ernaehrung004:
Ulrich, man, those models look drop dead gorgeous! The improved AB effect too. I really look forward to flying them once you're done. But please take your time, no stress, that only leads to milly sistakes. :ernaehrung004:

I take it by the selection of images that you're about finished with Pack 2 then?

Say if I can help in any way. Right now I'm making a "cockpit merge pack" addin, so users can easily use a slightly improved pack 3 model 0 cockpit with all models in packs 1 and 2 and the non-recce pack 3 models.

I have even resurrected the non-working brake chute lever in the pack 3 VC from the dead, so now we have at least one spare switch (there are a couple more duplicates, actually), for future expansion. :)

More to come.

Cheers,
JP

gray eagle
April 1st, 2020, 07:29
Would like to see this one painted for the resurrected AS F-4 - one outfit I served with. :encouragement:

https://i.pinimg.com/originals/10/60/cc/1060cccb9799da34e5aea87a73703e31.jpg

gray eagle
April 1st, 2020, 07:42
https://i.postimg.cc/xdzZShvf/Capture.jpg

Postbaer61
April 1st, 2020, 08:00
WOW Postbaer61! Those PBR models look sumptuous! Am I mistaking or did you also change the afterburner effects?

As for that Airfix Phantom (VF-74 Bedevilers), I think a lot of us made that one. Putting on the decals was a nightmare!

Priller


Thanks Priller,

Yes, you are right, i have made some experiments with the afterburner settings,
but unfortunatly the "fx_reheat_Alpha Phantom" effects inflate in the distance.
If anybody know how to fix that, please let me know.

Here my Settings:

light.x = 6, -12.50, -2.20, -0.74, fx_engine_Virtavia Phantom ,
light.x = 6, -12.50, 2.20, -0.74, fx_engine_Virtavia Phantom ,
light.x = 9, -12.50, 2.20, -0.80, fx_reheat_Alpha Phantom ,
light.x = 9, -12.50, -2.20, -0.80, fx_reheat_Alpha Phantom ,

default sttings

https://i.imgur.com/IkQSv21.jpg

my Settings

https://i.imgur.com/P9lyBdg.jpg

https://i.imgur.com/R5lz9RR.jpg

https://i.imgur.com/NX1xNen.jpg

And yes, putting on the decals was a really nightmare! LOL

Cheers
Ulrich

Postbaer61
April 1st, 2020, 08:01
Ulrich, man, those models look drop dead gorgeous! The improved AB effect too. I really look forward to flying them once you're done. But please take your time, no stress, that only leads to milly sistakes. :ernaehrung004:

I take it by the selection of images that you're about finished with Pack 2 then?

Say if I can help in any way. Right now I'm making a "cockpit merge pack" addin, so users can easily use a slightly improved pack 3 model 0 cockpit with all models in packs 1 and 2 and the non-recce pack 3 models.

I have even resurrected the non-working brake chute lever in the pack 3 VC from the dead, so now we have at least one spare switch (there are a couple more duplicates, actually), for future expansion. :)

More to come.

Cheers,
JP


Thanks JP,

I can only do it as my time allows, but i'm pretty sure, that i will
make milly sistakes as usually. LOL

Yes, i have finished pack II and will now start with pack I and then pack III.
Then i will made an final check and will see if anything has to improved.

Cheers
Ulrich

Priller
April 1st, 2020, 09:28
Do you guys remember the Cloud9 Phantom being ported over to FSX (port, not native sadly) by a group of people here? Henk was part of that group, TuFun and a couple of others.

Maybe you could use their sounds and effects for this project if they agree.

My dream has always been to have the Cloud 9 Phantom converted to FSX/P3Dv4.x native, but that is a whole lot to ask for... (and belongs in a thread of its own)

Just thinking out loud!

Priller

gray eagle
April 1st, 2020, 10:29
It was for FS2004 but hey, it sounds good in P3D V3.






http://www.sim-outhouse.com/sohforums/showthread.php/56692-Definitive-F-4-soundset-by-Nigel-Richards (http://www.sim-outhouse.com/sohforums/showthread.php/56692-Definitive-F-4-soundset-by-Nigel-Richards)

gray eagle
April 1st, 2020, 11:40
I don't see the intake rotors spinning when the J79's are spooled up - A wisp of smoke emanates from the turkey feathers. (P3D V3)

https://i.postimg.cc/PrXf3fTb/Capture.jpg

gray eagle
April 1st, 2020, 12:05
Thanks JP,

I can only do it as my time allows, but i'm pretty sure, that i will
make milly sistakes as usually. LOL

Yes, i have finished pack II and will now start with pack I and then pack III.
Then i will made an final check and will see if anything has to improved.

Cheers
Ulrich

I know that Tufun was a burner flame exhaust expert. He had to edit the exhaust fx files in such a way that lost me. He did a bang up job with the Alpha Sim F-8.

Motormouse
April 1st, 2020, 12:21
I don't see the intake rotors spinning when the J79's are spooled up -

Erm, that's because the first stage that you see in there doesn't actually rotate on the real one either

https://theaviationist.com/2019/09/14/this-awesome-video-of-a-general-electric-j79-engine-shows-the-theory-behind-afterburners-and-variable-exhaust-nozzles/amp/

Ttfn

Pete

(Fixer of real aeroplanes)

gray eagle
April 1st, 2020, 12:31
Erm, that's because the first stage that you see in there doesn't actually rotate on the real one either

https://theaviationist.com/2019/09/14/this-awesome-video-of-a-general-electric-j79-engine-shows-the-theory-behind-afterburners-and-variable-exhaust-nozzles/amp/

Ttfn

Pete

(Fixer of real aeroplanes)

Ah the compressor front frame. I am used to seeing such as this spinning fan at the front of the jet engine.


https://www.youtube.com/watch?v=Mmx_vzgjFfQ

Priller
April 1st, 2020, 12:45
It was for FS2004 but hey, it sounds good in P3D V3.






http://www.sim-outhouse.com/sohforums/showthread.php/56692-Definitive-F-4-soundset-by-Nigel-Richards (http://www.sim-outhouse.com/sohforums/showthread.php/56692-Definitive-F-4-soundset-by-Nigel-Richards)

Thanks for the clarification GE!

For what it's worth, Nigel's sounds also sound great in P3Dv4.5!

Stay safe and sound all!

Priller

gray eagle
April 1st, 2020, 12:54
Found a good video of the J79 - I guess what I was looking at was a fixed non rotating section of the J79- directly behind are the rotating compressor fan blades which are not animated in
the AS F-4


https://www.youtube.com/watch?v=Or6mIaSWZ8g

Penz
April 1st, 2020, 16:03
I don't see the intake rotors spinning when the J79's are spooled up - A wisp of smoke emanates from the turkey feathers. (P3D V3)
Those rotor blades should certainly spin up and down gray eagle.

Could you please help me troubleshoot by providing the following info:

1: Do you use version 1.2 of the PatchPack?
If not, that's why the fan blades don't spin.

2: Which specific model is it, where you observe the issue?
This information is really crucial in order for me to investigate.

We'll get them blades of yours a'spinnin' in no time, Sir! :)

Cheers,
JP

Penz
April 1st, 2020, 17:50
https://i.postimg.cc/xdzZShvf/Capture.jpg

Great shot! :ernaehrung004:

delta_lima
April 1st, 2020, 19:40
Fabulous.

As in "fabulous; I'm on conference calls all day and I can't download this until tonight!" :biggrin-new:

Re the AB effects, yes, some updated ones would be ideal, and shouldn't be too hard to sort. I recall vaguely back in the FSX / portover days that I had added effects like those that Postbaer has. I think the solution was to move them further forward - I'm pretty sure it was fixable. I think another issue was that they "bled" or "leaked" light outside the fuselage. I'll have to look into this tonight or tomorrow.

Another thing I'd like to start tinkering with is both acceleration, top speed, and roll rate, all of which I always believed was excessive. Obviously, that's no reflection on PJ's great work, but it might be worth having a chat about that.

Finally, and I admit my ignorance here, since I tend to focus on the naval and reconnaissance variants, but is that F-4G Wild Weasel a stock paint in the pack or a repaint? It looks great.

JP et al - thanks for your great work.

dl

gray eagle
April 2nd, 2020, 12:21
Those rotor blades should certainly spin up and down gray eagle.

Could you please help me troubleshoot by providing the following info:

1: Do you use version 1.2 of the PatchPack?
If not, that's why the fan blades don't spin.

I was using PP1 but now have upped to V1.2 and the
fan blades do spin. :encouragement:


2: Which specific model is it, where you observe the issue?
This information is really crucial in order for me to investigate.

It was in Pack 1 where the VX-4 bird is.

We'll get them blades of yours a'spinnin' in no time, Sir! :)

Cheers,
JP

Thanks, I wonder how/if the engines can be shut off other then CTRL + Shift + F1?
It takes a while for those fan blades to stop spinning.

Thanks :wavey:

gray eagle
April 2nd, 2020, 12:25
Fabulous.

As in "fabulous; I'm on conference calls all day and I can't download this until tonight!" :biggrin-new:

Re the AB effects, yes, some updated ones would be ideal, and shouldn't be too hard to sort. I recall vaguely back in the FSX / portover days that I had added effects like those that Postbaer has. I think the solution was to move them further forward - I'm pretty sure it was fixable. I think another issue was that they "bled" or "leaked" light outside the fuselage. I'll have to look into this tonight or tomorrow.

Another thing I'd like to start tinkering with is both acceleration, top speed, and roll rate, all of which I always believed was excessive. Obviously, that's no reflection on PJ's great work, but it might be worth having a chat about that.

Finally, and I admit my ignorance here, since I tend to focus on the naval and reconnaissance variants, but is that F-4G Wild Weasel a stock paint in the pack or a repaint? It looks great.

JP et al - thanks for your great work.

dl

Hi dl,

The AB effect will be something to look forward to. As an aside, I think you remember how Ted (Tunfun) managed to fix the burner effect for P3D V3 - it was a challange
for him look in his post #287 and his comments.

http://www.sim-outhouse.com/sohforums/showthread.php/109858-Vought-RF-8-Crusader-project-2018/page12


(http://www.sim-outhouse.com/sohforums/showthread.php/109858-Vought-RF-8-Crusader-project-2018/page12)

gray eagle
April 2nd, 2020, 12:28
Delta Lima,

Even though this is a F-8 AB effect maybe the same effect could be done for this F-4. It is a awesome burner flame.



Also check here:

http://www.sim-outhouse.com/sohforums/showthread.php/117046-F-8-Crusader-Afterburner-Effects-zip

Penz
April 2nd, 2020, 21:07
Here is the list of models and loadouts, for those who really can't be bothered with the readme:

Pack 1
0: F-4J with 2 sparrows, 2 sidewinders, 6 bombs and center tank.
1: F-4J with 2 sparrows, 2 sidewinders, 6 bombs and center tank, alternate configuration.
2: F-4B with 4 sparrows and 2 sidewinders.
3: F-4B with 4 sidewinders.
4: Extra model F-4D in a configuration similar to this: https://commons.wikimedia.org/wiki/File:McDonnell_Douglas_F-4D_Phantom_II_%2767-554_-_FY%27_(11523333803).jpg
5: Extra model F-4J, clean configuration.
6: Extra model F-4J with 2 sparrows, 2 sidewinders and center tank (request).


Pack2
0: F-4C with wing tanks.
1: F-4D, same configuration as model 4 in pack 1.
2: F-4E with 4 sparrows, 2 sidewinders and wing tanks.
3: F-4E with slatted wings. 2 sparrows, 2 sidewinders, wing tanks and what appears to be some kind of jamming pod(?).
4: F-4F with wing tanks.
5: F-4EJ with wing tanks.
6: F-4G with AGM-88 HARM, AGM-45 Shrike, ALQ-119 ECM pod and wing tanks.


Pack 3
0: FGR.1 with 2 dummy sparrows(?), 2 sidewinders and wing tanks.
1: RF-4E with center and wing tanks.
2: FG.1 with 4 sparrows, 4 sidewinders, center and wing tanks.
3: FGR.2 with 4 sparrows, 2 sidewinders, gun pod and wing tanks.
4: RF-4C with wing tanks.
5: F.Mk.3 with 2 dummy sparrows(?), 2x2 wing tanks and some kind of device(?) on one of the port wing inner hardpoints.
6: RF-4C with wing tanks.
7: FGR.2 with wing tanks.
8: F-4J(UK) with wing tanks.
9: RF-4E with wing tanks.

If anybody should happen to know exactly what the (?) devices are I would really want to know, for completeness' sake. :)

Penz
April 2nd, 2020, 22:32
Re the AB effects, yes, some updated ones would be ideal, and shouldn't be too hard to sort. I recall vaguely back in the FSX / portover days that I had added effects like those that Postbaer has. I think the solution was to move them further forward - I'm pretty sure it was fixable. I think another issue was that they "bled" or "leaked" light outside the fuselage. I'll have to look into this tonight or tomorrow.

Another thing I'd like to start tinkering with is both acceleration, top speed, and roll rate, all of which I always believed was excessive. Obviously, that's no reflection on PJ's great work, but it might be worth having a chat about that.

Finally, and I admit my ignorance here, since I tend to focus on the naval and reconnaissance variants, but is that F-4G Wild Weasel a stock paint in the pack or a repaint? It looks great.
Synergy is a such a wonderful thing DL. Nothing makes me happier than to see people take this further. Just look at what Ulrich is doing right now.

AB: Hell yeah. Gimme more and better AB.
Flight model: By all means, go ahead. Not my field of expertise, but I would love to see it improved.
Wild Weasel: Stock. See the list in my post above this one.

Cheers,
JP

SSI01
April 3rd, 2020, 02:30
That F-4D config. in Pack 1 looks to be the one with AIM-4 Falcon missile racks on the inboard pylons. AIM-4 was the primary armament for the F-102 Delta Dagger. AIM-4 was utilized for a short period over Vietnam but was found to be an abject failure and was quickly withdrawn from use. The aircraft configuration is something of an oddity from that war and, therefore, something of note.

Penz
April 3rd, 2020, 03:26
That F-4D config. in Pack 1 looks to be the one with AIM-4 Falcon missile racks on the inboard pylons. AIM-4 was the primary armament for the F-102 Delta Dagger. AIM-4 was utilized for a short period over Vietnam but was found to be an abject failure and was quickly withdrawn from use. The aircraft configuration is something of an oddity from that war and, therefore, something of note.
Thank you very much SSI01, that is exactly the kind of info I was looking for! :ernaehrung004:

In other news: Work continues on the "NG" cockpit(s). There will be two, one for the recce models and one for all the others. This will be a small non destructive "drag and drop" addin, with the option of using either original or "NG" cockpit on variant level (set in "aircraft.cfg").

-JP

Priller
April 3rd, 2020, 03:48
Hi JP,

Can you elaborate on the NG cockpits? NG as in Next Generation? :jump:

Cheers,

priller

Penz
April 3rd, 2020, 04:55
Hi JP,

Can you elaborate on the NG cockpits? NG as in Next Generation? :jump:

Cheers,

priller
Yeah, it's basically improved pack 3 VC's for use throughout all 3 packs.

-JP

Penz
April 3rd, 2020, 06:33
Thanks, I wonder how/if the engines can be shut off other then CTRL + Shift + F1?
It takes a while for those fan blades to stop spinning.

Thanks :wavey:
Sorry for the late answer, I somehow missed this one.

It takes a long time for them to spin down gray eagle, that's for sure!
I have sat and watched the process in real time more than once to make sure it worked, lol!

You should be able to shut off the engines by shutting the fuel control switches in the cockpit, over towards the rear on the left side. :ernaehrung004:

Cheers,
JP

Postbaer61
April 3rd, 2020, 10:57
The Virtavia F-4 Phantom II Pack 1 is nearly complete.


https://i.imgur.com/0qY6VC7.jpg

https://i.imgur.com/lpKMdiu.jpg

https://i.imgur.com/lsKCYgd.jpg

https://i.imgur.com/4b6I0ce.jpg

Postbaer61
April 3rd, 2020, 10:58
And have made some progress with the afterburners


https://i.imgur.com/eVJpNXx.png

https://i.imgur.com/8aqdaXB.jpg

https://i.imgur.com/5ixiEbV.jpg

I have built-in the afterburner effects to the model and have to
create now the visibility condition settings for modeldef.xml.

gray eagle
April 3rd, 2020, 11:02
And have made some progress with the afterburners


https://i.imgur.com/eVJpNXx.png

https://i.imgur.com/8aqdaXB.jpg

https://i.imgur.com/5ixiEbV.jpg

I have built-in the afterburner effects to the model and have to
create now the visibility condition settings for modeldef.xml.


Looks like the AB is getting there. Looks good so far. I like the models from Pack 1 ^ :applause:

Priller
April 3rd, 2020, 12:23
WOW Postbaer61! Those are looking very good!

Priller

Navy Chief
April 3rd, 2020, 13:38
looks like the ab is getting there. Looks good so far. I like the models from pack 1 ^ :applause:


nice!! Nc

delta_lima
April 3rd, 2020, 20:55
Nice work PB!

Will your rework of the models include the 6th model JP added for Pack 1?

It’ll be a popular “base” common configuration for many flyers who don’t necessarily want to lug bombs around.

Re the AB effects, if it’s baked into the model, what triggers it? I ask because I’m playing about with some VC combos. Also, could it be shifted forward be a foot or so, to mask that slightly odd initial cylindrical shape at the front end of the effect?

Cheers.

DL

Postbaer61
April 4th, 2020, 04:06
Thank you gents, glad you like it http://www.sim-outhouse.com/sohforums/images/icons/icon7.png

@ DL,

Yes, in Pack 1 are all 6 models which JP have added.

The AB effect is baked into the model and need no other
gauge to work nor an entry in the aircraft.cfg.

No Problem with the AB, I will move the heat effect further forward
until the cylinder is no longer noticeable.

Cheers
Ulrich

Priller
April 4th, 2020, 04:29
It's been quite a while since I've been following a thread like this one! Very exciting things are happening here!

And if the method of JP can be used to have his PBR internal models for all packs, that would be the icing on the cake.

Brilliant that a community like SOH can provide for two user bases at the same time!

Priller

delta_lima
April 4th, 2020, 06:33
Thank you gents, glad you like it http://www.sim-outhouse.com/sohforums/images/icons/icon7.png

@ DL,

Yes, in Pack 1 are all 6 models which JP have added.

The AB effect is baked into the model and need no other
gauge to work nor an entry in the aircraft.cfg.

No Problem with the AB, I will move the heat effect further forward
until the cylinder is no longer noticeable.

Cheers
Ulrich

Thanks PB! You’re a prince. This is such a timely project - just fabulous.

I hope I don’t sound greedy but was it your plan to add these enhancements to Pack 3 models? Because it’s already a dream come true to see the lovely RF-4B/C birds in P3DV4-but with these extra little tweaks, it’d be simply the icing on the cake.

What would the folks think about posting a thread on either the FSX or P3D forums? That way the conversations don’t get buried here. For example, JP’s model by model description will be very helpful for folks who don’t know what model has what configuration. Thanks for that, JP, by the way.

There’s been some nice dev shots and such that will highlight the recognition that you two gents and the other contributors have made.

It’s not much, but if the “team” agrees, I’ll start it and post some of the key highlights and screenshots.

In any event- thanks so much.

DL

gray eagle
April 4th, 2020, 06:53
I'm all for moving this thread to a FSX or P3d forum to better find it and the updates. :encouragement:

Maybe with a Patchpack for AS F-4 title or JP's F-4 revival or......

delta_lima
April 4th, 2020, 07:03
Oh and for JP:

The “dummy Sparrows” you wondered about were actually ballast units. Not as commonly believed to be full of cement, but with metal weights inside that could be added/removed as required.

Hope that helps.

gray eagle
April 4th, 2020, 07:30
FSX Virtavia F-4 Phantom Package 1 Panel Fix
This is a simple VC panel fix to use the now freeware FS9 Virtavia F-4 Phantom II Pack 1 in FSX.
It does not include any fixes beyond the panel itself. It will not work in Pack 2, nor is it necessary for Pack 3.



This was done by Don "fxsttcb" Bodenstedt (I don't know if he is around as I haven't heard from him in a long time.




https://i.postimg.cc/DZHtnXLT/Pack1vc.jpg

MrZippy
April 4th, 2020, 07:36
This was done by Don "fxsttcb" Bodenstedt (I don't know if he is around as I haven't heard from him in a long time.


Talked to Don several years ago by email. He was basically throwing up his hands and saying "Uncle" I'm quitting flight simming. He seemed to be tired of the
constant harassment by PM and emails from people who disagreed with him.

Penz
April 4th, 2020, 11:11
For some reason I cannot quote posts at the moment ...

Please go ahead DL and post, the more the merrier. And thank you for the ballast units, I'm definitely still interested to learn about the "missing pieces"! :ernaehrung004:

Now that's a proper afterburner Ulrich. Einfach toll.

I have been busy with the cockpits, and making the slime lights turn on and off with the virtual cockpit wing lights switch. Had to use the switch for something, hehe. All good fun. :)

I'n the long run I would consider removing all external stores and making clean base models, then add the stores back in with visibility conditions to allow for some kind of weapons configuration panel, and to make it easier to tacpack.

Cheers, JP

Penz
April 4th, 2020, 13:29
Slime lights on
https://i.imgur.com/dowO0b6.jpg

Slime lights off
https://i.imgur.com/mjJSsCt.jpg

delta_lima
April 4th, 2020, 16:12
Slime lights on
https://i.imgur.com/dowO0b6.jpg

Slime lights off
https://i.imgur.com/mjJSsCt.jpg

Dude - working slime lights? Really? Awesome!

New thread up shortly ....

dl

Priller
April 5th, 2020, 04:15
I'n the long run I would consider removing all external stores and making clean base models, then add the stores back in with visibility conditions to allow for some kind of weapons configuration panel, and to make it easier to tacpack.

Cheers, JP

More good news! Awesome even!

All the more welcome in these times of confinement!

Priller

delta_lima
April 5th, 2020, 08:05
Just an FYI - posted a thread on this project up in the more visible FSX main forum.

http://www.sim-outhouse.com/sohforums/showthread.php/119094-JP-(and-co)-s-Alphasim-Virtavia-F-4-Revival-for-FSX-P3D

Cheers,