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sparouty
March 10th, 2020, 11:08
Hi guys!
The RFN Team is really proud to announce you that our Crusader is out!!
After so many years, the project finally succeeds in releasing its 1st release with 2 Crusader's versions: F-8E(FN) and F-8J
I hope you'll enjoy to fly this beatiful beast as much as we loved to work on this project.

Enjoy!!

http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Avi

Regards,
S.

MrZippy
March 10th, 2020, 11:31
Downloading and getting ready to crash-test! :applause:

Josh Patterson
March 10th, 2020, 11:59
I see Sylvain's name is attached to it. If it's as good as the Etendard (which as been around a while and has aged very well) it will be quite a treat! Downloading now! :jump:

delta_lima
March 10th, 2020, 12:13
I see Sylvain's name is attached to it. If it's as good as the Etendard (which as been around a while and has aged very well) it will be quite a treat! Downloading now! :jump:

It is. It's a whole new level of freeware awesomeness.

Read the manual, esp WRT trim settings, BLC, and autopilot.

You're going to love it!

dl

gray eagle
March 10th, 2020, 13:02
Thanks to the RFN Team for this fantastic F8-E - The F8-E had wing hard points and as a result, could carry bombs under the wings.
Sierra Hotel!!!!

Not sure if I copy the whole RFN Gauges to my Gauges folder or where to place them all.

https://i.postimg.cc/zfqks627/Capture.jpg

https://i.postimg.cc/GtTPPC9L/Capture1.jpg

https://i.postimg.cc/xdj4vXQ9/Capture2.jpg

sparouty
March 10th, 2020, 13:13
Thanks to the RFN Team for this fantastic F8-E - The F8-E had wing hard points and as a result, could carry bombs under the wings.
Sierra Hotel!!!!
...
Not sure if I copy the whole RFN Gauges to my Gauges folder or where to place them all.


Hi,
Regarding wing hard point, in this 1st release we focused on the fighter Crusader, the bombs truck version is something different that need more work/discussions... and so more time.
For the RFN Gauge, if you have other planes which use the RFN Gauge too so you should place the files into your Gauges folder.
Regards,
Sylvain

mercure
March 10th, 2020, 13:25
Punaise, deux heures et j'avais pas encore vu!

Many thanks Sylvain and RFN team, it will be a long night...

:jump:

gray eagle
March 10th, 2020, 14:16
Hi,
Regarding wing hard point, in this 1st release we focused on the fighter Crusader, the bombs truck version is something different that need more work/discussions... and so more time.
For the RFN Gauge, if you have other planes which use the RFN Gauge too so you should place the files into your Gauges folder.
Regards,
Sylvain


Hi Sylvain,

VF-211 was sister squadron to VF-24; which I was with back in the day. I like what you did with the burner effect.

I know your RFN F-8 was just released but would you please add a texture paint of VF-24 :encouragement:

Merci

https://i.postimg.cc/Jhm8HNP0/Capture.jpg

Mike71
March 10th, 2020, 14:28
The suspension racks were optional - they could be removed. The Marines used the bomb capability quite a lot for close air support.

gray eagle
March 10th, 2020, 14:45
Shift + I doesn't attach the plane to the carrier catapult. Don't see any bridles.

On carrier approach, the tail hook doesn't seem to snag any arresting wires.

sparouty
March 10th, 2020, 15:22
Shift + I doesn't attach the plane to the carrier catapult. Don't see any bridles.

On carrier approach, the tail hook doesn't seem to snag any arresting wires.

Hi,
As there is no launch bar or equivalent to be animated, it is hard to know if you had really done Shift+T (which is mandatory for FS launch), so we add a small red dot which appears after ****+T, where the shuttle should be positionned and so, when you're ready for Shift+I.
Regards,
S.

xpelekis
March 10th, 2020, 22:34
"Shift + T" or "Shift + U" ? First impressions, great plane ! Thank you RFN.
Great Fighter for some Mig-17 dogfights over Vietnam...

ZsoltB
March 11th, 2020, 04:10
https://i.postimg.cc/ZnYfFLsz/2020-3-11-13-6-15-163.jpg

Great work!

Thank you!
Zsolt

MrZippy
March 11th, 2020, 04:52
Anyone forgot to turn on the anit-fog switch and seen the ghost appear on the windscreen?

RS
March 11th, 2020, 06:03
Thank you for this impressive freeware pearl...


...what a fine cockpit...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74461&stc=1

...and what a little witch :a1310:... three carrier approaches - but no trap.... Seems I need lot of training with her :a1089:


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74465&stc=1


Greetings RS

InDeepSchit
March 11th, 2020, 06:04
The F-8 has been one of my favorite aircraft since I was a child, so when I caught wind of this addon's development I had high expectations. So what are my thoughts after one short flight? As far as I'm concerned, this is the single greatest piece of freeware the flight sim community has ever conjured! The exterior is beautiful! The VC is beautiful! The flight dynamics are beautiful! And it's free! This is how you give payware a run for it's money. Tres bon! Tres bon!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74462&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74463&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74464&stc=1
The mirrors work! The friggin' mirrors work!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74466&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74467&stc=1
Also happy to report that Carrier Ops are an absolute joy! Haven't missed a trap yet!

sparouty
March 11th, 2020, 10:23
Hi guys,
Thank you for your nice comments! It seesm that Crusader have lovers around here! (lol)
We've just upload the paintkit, to let you play with the numerous and colorfull USN liveries!

Regards,
S.

PhantomTweak
March 11th, 2020, 10:33
The F-8 has been one of my favorite aircraft since I was a child, so when I caught wind of this addon's development I had high expectations. So what are my thoughts after one short flight? As far as I'm concerned, this is the single greatest piece of freeware the flight sim community has ever conjured! The exterior is beautiful! The VC is beautiful! The flight dynamics are beautiful! And it's free! This is how you give payware a run for it's money. Tres bon! Tres bon!


No, really. What are trying to say?
I mean, seriously, why are you being so vague about what you think of it?
:biggrin-new::biggrin-new:

Sorry, I couldn't resist... :victorious:
Pat☺

fsafranek
March 11th, 2020, 11:05
"Shift + T" or "Shift + U" ? First impressions, great plane ! Thank you RFN.
Great Fighter for some Mig-17 dogfights over Vietnam...
He meant Shift+U as it says in the manual.
:ernaehrung004:

InDeepSchit
March 11th, 2020, 11:09
No, really. What are trying to say?
I mean, seriously, why are you being so vague about what you think of it?
:biggrin-new::biggrin-new:

Sorry, I couldn't resist... :victorious:
Pat☺

Oh stahp it, you! :biggrin-new:

gray eagle
March 11th, 2020, 12:36
On the Nimitz I can get the cat bridle to show with SHIFT + I then SHIFT + ENTER to launch

For the other carriers, I get different results with the SHIFT + I sometimes nothing at all. SHIFT + T (Nimitz) = nothing,



https://i.postimg.cc/QdvQWVsy/Capture.jpg

Josh Patterson
March 11th, 2020, 12:45
Looks great and flies great but I had to alias the sound to the Milviz F-100. (As I also did with my Virtavia Skyray and Razbam F-102. Their Hun sounds just like Dean Cutshall's real one so it's my go to J57 source!) I just have to work in the gauge for the afterburner BANG. As an aside, has anyone had issues with the USN skin? The three RFN skins display crystal clear on my monitor but the USN one looks a bit blurry.:icon_question:

ZsoltB
March 11th, 2020, 13:26
https://i.postimg.cc/d0r80CWG/2020-3-11-22-20-48-423.jpg

https://i.postimg.cc/05WJPZ8L/2020-3-11-22-23-10-968.jpg

Josh Patterson
March 11th, 2020, 13:37
Shift + I doesn't attach the plane to the carrier catapult. Don't see any bridles.

On carrier approach, the tail hook doesn't seem to snag any arresting wires. Go into the bottom of the aircraft.cfg and remove the "//" from in front of the subjects under [launch assist] and [tailhook]. Mine were turned off with the slashes.

sparouty
March 11th, 2020, 14:26
Go into the bottom of the aircraft.cfg and remove the "//" from in front of the subjects under [launch assist] and [tailhook]. Mine were turned off with the slashes.

Hi,
Don't remove the //because the launch bar is hard coded into the model and the one in comment nithe aircraft.cfg is not well positionned.
You have to strike Shift+U to lower the virtual Launch Bar. Even if there is no Launch bar in the Crusader, FS need it to be activated. Then you will see a little red dot at the exact place where the catapult shuttle have to be positionned.
In the screen shot below you can almost guess the red dot and see how the F-8 is positionned on the catapult : the shuttle behind the front wheel.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74490&stc=1

Regards,
S.

PhantomP
March 11th, 2020, 16:16
Thanks RFN team this bird flys like a dream,haven’t tried catting from a carrier yet,but tonight,I will.

simtech
March 11th, 2020, 18:15
I concur whole heartily about the devine flight characteristics and this wonderful model. Unfortunately I'm unable to appreciate the alleged fine cockpit. I'm running 1440 X 900 X 32 and the panel is very blurry. The pointers are sharp..I noticed in RS's post,I can read his compass from his photo, but in my display the entire panel is so blurry, it is unuseable. I can't even read the numbers on my compass. Are these bmps such a high resolution that I can't use them? I'd really like to use this cockpit. I can view the bmp of the RFN gauges and they are very clear. It's just the basic cockpit I'm having issue with. Any ideas??... Thanks to all in advance... Terry

Josh Patterson
March 11th, 2020, 18:24
Hi,
Don't remove the //because the launch bar is hard coded into the model and the one in comment nithe aircraft.cfg is not well positionned.
You have to strike Shift+U to lower the virtual Launch Bar. Even if there is no Launch bar in the Crusader, FS need it to be activated. Then you will see a little red dot at the exact place where the catapult shuttle have to be positionned.
In the screen shot below you can almost guess the red dot and see how the F-8 is positionned on the catapult : the shuttle behind the front wheel.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74490&stc=1

Regards,
S. That might explain why mine bounces when I hook up to the catapult. I'll try turning them off again. What of the tailhook?

Josh Patterson
March 11th, 2020, 18:29
I concur whole heartily about the devine flight characteristics and this wonderful model. Unfortunately I'm unable to appreciate the alleged fine cockpit. I'm running 1440 X 900 X 32 and the panel is very blurry. The pointers are sharp..I noticed in RS's post,I can read his compass from his photo, but in my display the entire panel is so blurry, it is unuseable. I can't even read the numbers on my compass. Are these bmps such a high resolution that I can't use them? I'd really like to use this cockpit. I can view the bmp of the RFN gauges and they are very clear. It's just the basic cockpit I'm having issue with. Any ideas??... Thanks to all in advance... Terry I've noticed the first third of the airspeed indicator goes blurry at certain throttle settings. I concur with the labels in the cockpit. A bit fuzzy, but it looks like they're working on a couple more. RFN is probably reading and taking notes and may have a correction but I just keep reminding myself how much I paid for it! How is your USN texture from a spot view? Mine's fuzzy but the French Navy ones are sharp.

simtech
March 11th, 2020, 18:35
Josh, the external views are NOT crystal clear, but very acceptable. I concur, the French textures are very sharp. No issues with the external textures at all with any livery. That probably has to do with the format of the textures. I can, at least, read all of the notices on the exterior of the airplanes. It's only the VC I'm having issues with. I examined the panel.cfg and noticed there isn't a 2-D panel, so it's important to have a clear VC. Another tip, the images in the mirror are very clear, but inverted...like upside down... What did I do wrong???

sparouty
March 12th, 2020, 10:08
I concur whole heartily about the devine flight characteristics and this wonderful model. Unfortunately I'm unable to appreciate the alleged fine cockpit. I'm running 1440 X 900 X 32 and the panel is very blurry. The pointers are sharp..I noticed in RS's post,I can read his compass from his photo, but in my display the entire panel is so blurry, it is unuseable. I can't even read the numbers on my compass. Are these bmps such a high resolution that I can't use them? I'd really like to use this cockpit. I can view the bmp of the RFN gauges and they are very clear. It's just the basic cockpit I'm having issue with. Any ideas??... Thanks to all in advance... Terry

For issue with some VC textures blurry (main panel one for instance), please check your graphic settings to be sure that your system manage high defintion textures. In the VC there's one 2048px texture which can be badly displayed if your system is limited by your settings.
In the manual, Installation part, I give some more detail on how to check your FSX.cfg (or Prepare3D.cfg) file by searching if "TEXTURE_MAX_LOAD" is defined and set to 2048px or higher.
Regards,
Sylvain

nastybeasts
March 12th, 2020, 13:00
For issue with some VC textures blurry (main panel one for instance), please check your graphic settings to be sure that your system manage high defintion textures. In the VC there's one 2048px texture which can be badly displayed if your system is limited by your settings.
In the manual, Installation part, I give some more detail on how to check your FSX.cfg (or Prepare3D.cfg) file by searching if "TEXTURE_MAX_LOAD" is defined and set to 2048px or higher.
Regards,
Sylvain

Or size the sheet to 4096 and job done ;)

brushes already smokin! Thanks for the bird guys!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74516&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74517&stc=1

could use a paintkit though ;)

jankees
March 12th, 2020, 13:27
very nice!
https://live.staticflickr.com/65535/49649211296_137bd9d80d_3k.jpg (https://flic.kr/p/2iDkbLq)2020-3-11_21-0-27-961 (https://flic.kr/p/2iDkbLq)

https://live.staticflickr.com/65535/49648675873_7a7ed49406_3k.jpg (https://flic.kr/p/2iDhrAZ)2020-3-11_20-59-28-317 (https://flic.kr/p/2iDhrAZ)

https://live.staticflickr.com/65535/49652529293_757b5932b7_3k.jpg (https://flic.kr/p/2iDCc6g)2020-3-12_22-3-46-784 (https://flic.kr/p/2iDCc6g)

https://live.staticflickr.com/65535/49653067221_36b1211e21_3k.jpg (https://flic.kr/p/2iDEWZT)2020-3-12_22-13-56-62 (https://flic.kr/p/2iDEWZT)

delta_lima
March 12th, 2020, 13:43
Or size the sheet to 4096 and job done ;)

brushes already smokin! Thanks for the bird guys!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74516&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74517&stc=1

could use a paintkit though ;)

There's one on the download page: http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Avi

Looking forward to what you come up with!


Nice paints Jankees!

simtech
March 12th, 2020, 14:55
:jump: Sylvain, I wish to convey many thanks and kudos to you and the FRN team. The F-8 is an extremely versatile, detailed accomplishment. I'm looking forward to spending many hours in the cockpit..Yes, your suggestion to check the fsx.cfg proved to be the culprit. For some reason the texture max load was down to 256. Not sure how that happened as all of my other aircraft were displaying fine. Anyways, I increased the value to 2048 and all is well... "I can see clearly now....." Thank you, thank you and looking forward to those traps... Terry

simulloyd
March 12th, 2020, 16:14
Looks great and flies great but I had to alias the sound to the Milviz F-100. (As I also did with my Virtavia Skyray and Razbam F-102. Their Hun sounds just like Dean Cutshall's real one so it's my go to J57 source!) I just have to work in the gauge for the afterburner BANG. As an aside, has anyone had issues with the USN skin? The three RFN skins display crystal clear on my monitor but the USN one looks a bit blurry.:icon_question:

I agree this is a very beautiful Crusader. The cockpit textures and switches are superb!

I too intend to alias to the Milviz F-100. I also noticed that I had no exhaust effect so will be adding some smoke.

Flyboy208
March 12th, 2020, 16:23
Fantastic work on a much anticipated FSX aircraft ! Mike :wavey:

joe bob
March 12th, 2020, 20:07
Remarkable

sparouty
March 12th, 2020, 22:40
I agree this is a very beautiful Crusader. The cockpit textures and switches are superb!

I too intend to alias to the Milviz F-100. I also noticed that I had no exhaust effect so will be adding some smoke.

You should have both afterburner and smoke effects. Look at your installation folders, there is an effect folder in, you just have to copy-past its content into your flight sim Effects folder.
Regards,
S.

DaveQ
March 13th, 2020, 01:49
I see some beautiful repaints and screenshots but it would be good to turn on the windscreen demister....:adoration:!!

DaveQ

nastybeasts
March 13th, 2020, 01:56
, a little make up on those cheeks...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74523&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74524&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74522&stc=1

still need to find the exact shape of this part its quite tricky! but this is the way.

nastybeasts
March 13th, 2020, 02:33
that should do it ;)

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74525&stc=1
in mcx
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74526&stc=1
with
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74527&stc=1
without

seems to works, tuning the shape is a go. Its funny how shadows rendering evolved in mcx, you always needed to check the proper result in fsx before, and now with p3d and all it has become far better than my beloved sim...I'll be out of a job soon at this pace.

nastybeasts
March 13th, 2020, 03:29
if someone told me iwas ganna draw camel backs and toes today...

nose bulbish shapes

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74528&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74529&stc=1

with intake and tamed a bit

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74530&stc=1

probe fairing....

and both sides under the light

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74531&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74532&stc=1

thats all for now huge work ahead!

expat
March 13th, 2020, 07:26
As one of the most die hard fans of Carl "Ninjamouse" Edward's F-8 with all the great upgrades contributed by others, it has spent the most time of any plane in my "active" aircraft/airplanes folder over the past 15 years (!) and is still there in P3D 4.5. I therefore was sceptical a bit about this WIP. But wow - Sylvain and team this is an outstanding achivement!!

She looks amazing outside and inside. The systems modelled and functionality are really remarkable. Didn't realise this aircraft had so many functions and backup functions. Last and not least the flight handling is super. Trims out really fine in cruise.

One or two issues:


Start up: Does this bird have a batterY? Can't see any switch or external power switch in the aircraft or manual. I have done some cold and dark startups. However, if I shut down the engine without resetting the a/c with F10, it will not crank if I try to start her again.
Autopilot: Cannot get the AP Engaged light to light, or the AP Alt Hold light to light. The Alt Hold switch won't turn on - it just clicks back to the off position. In other words, no working AP.


Kudos and congratulations to all on this. Very much a case of great things being worth waiting for!

expat
March 13th, 2020, 08:16
Cold/Dark startup sorted: external power is the same as gen-test.

Just can't get the AP to work.

delta_lima
March 13th, 2020, 08:39
Cold/Dark startup sorted: external power is the same as gen-test.

Just can't get the AP to work.

It's in the manual. Use your trigger/brake button to engage/disengage. It works.

dl

expat
March 13th, 2020, 10:23
Hi DL,

Thanks for the reply. I spotted that unusal step in the manual. If I press the key normally assigned for brakes "." on then off - I then hear the sound the default AP function makes i.e. for most when you press "z" - but the engaged lights stay off and the ALT hold button doesn't stay on. I wonder if it may be my key assignments? I tried changing the repeat slider settings but it made not difference. Not sure I can retro fit another AP guage in a pop up in this bird that will work. Sure flies well trimmed up with no AP! Love this aircraft.

ZsoltB
March 13th, 2020, 10:29
https://www.flickr.com/photos/chris-gurney/6823937485/

gray eagle
March 13th, 2020, 10:33
You should have both afterburner and smoke effects. Look at your installation folders, there is an effect folder in, you just have to copy-past its content into your flight sim Effects folder.
Regards,
S.

I can modulate the AB flame effect from low flame to full Max flame however, the smoke effect is not that prevalent.

I can use the smoke effect from "another F-8) and voila there is smoke.

https://i.postimg.cc/0N6sqHqB/Capture.jpg

[SMOKESYSTEM]

smoke.1 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for canopy jettison
smoke.2 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for catapult vapor effect
smoke.3 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Dim Nav light command
smoke.4 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Dim Strip light command
smoke.5 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Dim Tail light command
smoke.6 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Switch light & Primary Power control
smoke.7 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Switch light & Emergency Power control
smoke.8 = 19.50, 0.00, 0.80, fx_F-8_vclight ; eclairage habitacle complémentaire
smoke.9 = 19.50, 0.00, 0.80, fx_F-8_vclight ; eclairage habitacle complémentaire
smoke.10 = 18.80, 0.00, 1.10, fx_F-8_vclight_low ; eclairage habitacle complémentaire
smoke.11 = 18.80, 0.00, 1.10, fx_F-8_vclight_Med ; eclairage habitacle complémentaire
smoke.12 = 18.80, 0.00, 1.10, fx_F-8_vclight_Hi ; eclairage habitacle complémentaire

smoke.13= -22.0, 0.0, 0.0, fx_cruz_afterburner_1_FSX.fx , // Afterburner AB min
smoke.14= -21.0, 0.0, 0.0, fx_cruz_afterburner_2_FSX.fx , // Afterburner AB min
smoke.15= -25.5, 0.0, 0.0, fx_cruz_afterburner_3_FSX.fx , // Afterburner AB max
smoke.16 = -22.00, 0.00, 0.00, fx_F8_engsmoke <<<< This is effect I added.

gray eagle
March 13th, 2020, 10:36
I don't know how long the stock smoke effect was suppose to last i.e engine start up smoke or during flight or what? ^^^

MrZippy
March 13th, 2020, 10:41
Hi DL,

Thanks for the reply. I spotted that unusal step in the manual. If I press the key normally assigned for brakes "." on then off - I then hear the sound the default AP function makes i.e. for most when you press "z" - but the engaged lights stay off and the ALT hold button doesn't stay on. I wonder if it may be my key assignments? I tried changing the repeat slider settings but it made not difference. Not sure I can retro fit another AP guage in a pop up in this bird that will work. Sure flies well trimmed up with no AP! Love this aircraft.

I was actually trying another A/P gauge and couldn't get it to function correctly. I gave up! I'll have to keep a watch on this thread to see if there is a correction made! Thanks for the heads up!

sparouty
March 13th, 2020, 11:15
Hi DL,

Thanks for the reply. I spotted that unusal step in the manual. If I press the key normally assigned for brakes "." on then off - I then hear the sound the default AP function makes i.e. for most when you press "z" - but the engaged lights stay off and the ALT hold button doesn't stay on. I wonder if it may be my key assignments? I tried changing the repeat slider settings but it made not difference. Not sure I can retro fit another AP guage in a pop up in this bird that will work. Sure flies well trimmed up with no AP! Love this aircraft.

Hi,
I'm not sure to catch exactly what you're trying to do.
The way the AP system was design in the F-8 needs a 2 step action to have any AP function activated:
1- Arm AP using the Autopilot master switch
2- Engage the Auotpilot. You can use the jostick trigger (if it mapped with the brakes) or press Z

Note that the AP FS sound is played when FS switch off the autopilot. Typically, it happens if you try to activated AP by pressing Z without having previously armed the AP Master switch!
Note also that "Alt AP" needs the Autopilot to be engaged first. If not, the switch will not stay in "On" position.


BR
S.

sparouty
March 13th, 2020, 11:28
[SMOKESYSTEM]

smoke.1 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for canopy jettison
smoke.2 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for catapult vapor effect
smoke.3 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Dim Nav light command
smoke.4 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Dim Strip light command
smoke.5 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Dim Tail light command
smoke.6 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Switch light & Primary Power control
smoke.7 = 0.00, 0.00, 0.00, fx_dummy ; dummy effect for Switch light & Emergency Power control
smoke.8 = 19.50, 0.00, 0.80, fx_F-8_vclight ; eclairage habitacle complémentaire
smoke.9 = 19.50, 0.00, 0.80, fx_F-8_vclight ; eclairage habitacle complémentaire
smoke.10 = 18.80, 0.00, 1.10, fx_F-8_vclight_low ; eclairage habitacle complémentaire
smoke.11 = 18.80, 0.00, 1.10, fx_F-8_vclight_Med ; eclairage habitacle complémentaire
smoke.12 = 18.80, 0.00, 1.10, fx_F-8_vclight_Hi ; eclairage habitacle complémentaire

smoke.13= -22.0, 0.0, 0.0, fx_cruz_afterburner_1_FSX.fx , // Afterburner AB min
smoke.14= -21.0, 0.0, 0.0, fx_cruz_afterburner_2_FSX.fx , // Afterburner AB min
smoke.15= -25.5, 0.0, 0.0, fx_cruz_afterburner_3_FSX.fx , // Afterburner AB max
smoke.16 = -22.00, 0.00, 0.00, fx_F8_engsmoke <<<< This is effect I added.

The engine already has different kind of smokes according Engine N1 percent. This is hard coded into the mdl and call different dedicated effect files. If you prefer to use different effect files, I recommand you to change my F-8 smoke files content than adding an extra effect into the aircraft.cfg.
Regards,
S.

MrZippy
March 13th, 2020, 12:11
OK, I'm good as far as a quick popup A/P gauge working. Also have Casper the friendly ghost outside my windscreen. Probably forgot the windscreen defog!@sparouty this is a great flying aircraft! The popup A/P is just a handy convenience.

74534

expat
March 13th, 2020, 12:12
Hi,
I'm not sure to catch exactly what you're trying to do.
The way the AP system was design in the F-8 needs a 2 step action to have any AP function activated:
1- Arm AP using the Autopilot master switch
2- Engage the Auotpilot. You can use the jostick trigger (if it mapped with the brakes) or press Z

Note that the AP FS sound is played when FS switch off the autopilot. Typically, it happens if you try to activated AP by pressing Z without having previously armed the AP Master switch!
Note also that "Alt AP" needs the Autopilot to be engaged first. If not, the switch will not stay in "On" position.


BR
S.

Thanks Sylvain - wonderful work on this. Have had no problems with launches and traps or much else.

Autopilot Master = "Z"
Brakes = "." and also set to a button

After I switch on the master switch, I then press the brake "." or assigned brake button on - then off - and I hear the AP Master sound twice, but the AP engage light does not light. If I press "Z" on - then off - I hear the same sound twice but no engage light comes on.

expat
March 13th, 2020, 12:13
OK, I'm good as far as a quick popup A/P gauge working.

Ah the Lavigne & co Falcon F50 AP - know it well!

Josh Patterson
March 13th, 2020, 12:27
I agree this is a very beautiful Crusader. The cockpit textures and switches are superb!
I too intend to alias to the Milviz F-100. I also noticed that I had no exhaust effect so will be adding some smoke. There is an exhaust effect but it's smoky only at low throttle settings. 50% (approximately) and below and mine isn't visible immediately. I couldn't find an effects gauge for it so I could reverse it. Didn't see an engine smoke effect in the lights or smoke section either.

Josh Patterson
March 13th, 2020, 12:30
OK, I'm good as far as a quick popup A/P gauge working. Also have Casper the friendly ghost outside my windscreen. Probably forgot the windscreen defog!@sparouty this is a great flying aircraft! The popup A/P is just a handy convenience.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74534&stc=1 Defog switch is on the outboard side of three toggle switched on the front of the RH panel. (Iffin you didn't spot it already.)

MrZippy
March 13th, 2020, 12:31
Ah the Lavigne & co Falcon F50 AP - know it well!

Now the "real" trick. I found that if I take off and get the wheels up and then set up the A/P and engage, all works as expected. All the proper lights are lit. It was trying it on the ground before takeoff that screwed it up. (of course, I pause the Sim while doing the setup)! :applause:

MrZippy
March 13th, 2020, 12:32
Defog switch is on the outboard side of three toggle switched on the front of the RH panel. (Iffin you didn't spot it already.)

Yep, know where it is, just forgot to flip it on! :wavey:

expat
March 13th, 2020, 12:33
OK, this is interesting. I tried the F50 AP. What is strange is that when pressing the AP "on" button, the AP sound is heard both when it is turned on, but also again and unusually when it is switched off. The F50 AP did not light up the AP button when I tried it in the RFN F8 or function. I switched to another aircraft and was able to use the AP normally.

MrZippy
March 13th, 2020, 12:36
OK, this is interesting. I tried the F50 AP. What is strange is that when pressing the AP "on" button, the AP sound is heard both when it is turned on, but also again and unusually when it is switched off. The F50 AP did not light up the AP button when I tried it in the RFN F8 or function. I switched to another aircraft and was able to use the AP normally.

I also changed the [Autopilot] section in the aircraft.cfg. Set up after takeoff!

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.0
autothrottle_available=0
autothrottle_arming_required= 0
autothrottle_max_rpm = 99.9
autothrottle_takeoff_ga= 0
pitch_takeoff_ga=8 ;
max_pitch=20.0
max_pitch_acceleration=3.0
max_pitch_velocity_lo_alt=4.0 //2.0
max_pitch_velocity_hi_alt=3.0 //1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=30
max_bank_acceleration=2.7 //1.8
max_bank_velocity=4.0 //3.00
max_throttle_rate=0.20 //0.10
nav_proportional_control=11.00
nav_integrator_control=0.20
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.52
gs_integrator_control=0.26
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0
direction_indicator=1
attitude_indicator=1

expat
March 13th, 2020, 12:50
I also changed the [Autopilot] section in the aircraft.cfg. Set up after takeoff!

Thanks. To be clear, to fix the same problem? If so, which entries fixed it?

MrZippy
March 13th, 2020, 13:06
Thanks. To be clear, to fix the same problem? If so, which entries fixed it?

I was tinkering with different entries just to see how it affected the A/P. I added the bottom 2 entries from the original [Autopilot] file.

expat
March 13th, 2020, 13:55
I also changed the [Autopilot] section in the aircraft.cfg. Set up after takeoff!

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.0
autothrottle_available=0
autothrottle_arming_required= 0
autothrottle_max_rpm = 99.9
autothrottle_takeoff_ga= 0
pitch_takeoff_ga=8 ;
max_pitch=20.0
max_pitch_acceleration=3.0
max_pitch_velocity_lo_alt=4.0 //2.0
max_pitch_velocity_hi_alt=3.0 //1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=30
max_bank_acceleration=2.7 //1.8
max_bank_velocity=4.0 //3.00
max_throttle_rate=0.20 //0.10
nav_proportional_control=11.00
nav_integrator_control=0.20
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.52
gs_integrator_control=0.26
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0
direction_indicator=1
attitude_indicator=1

Tried this entire AP entry and still no results. Sylvain, I know well that these problems are local 90% of the time but I have done an entire fresh download and have not changed any of my settings recently so there may be some other gauge or setting that is inhibiting the AP from switching on.

Be interested to heaar from others if I am the only one experiencing AP issues.

Can't stop looking at and flying her in the meantime . .

sparouty
March 13th, 2020, 14:17
... so there may be some other gauge or setting that is inhibiting the AP from switching on.

Be interested to heaar from others if I am the only one experiencing AP issues. . .

Yes, the Crusader dll is controlling AP to prevent pilot to activated AP with gears down. You can try to use any AP gauge of your choice, the dll will overwrite, by intercept AP activation event, and switch off AP if you're not in the right configuration.
Regards,
Sylvain

expat
March 13th, 2020, 14:53
Thanks Sylvain.

I am still not having any luck finding the right configuration. What other settings could cause the dll to think the gears are down or otherwise overwrite the AP function?

expat
March 13th, 2020, 14:56
By the way. I am using P3D 4.5.

gribouil
March 14th, 2020, 03:56
very nice!
https://live.staticflickr.com/65535/49649211296_137bd9d80d_3k.jpg (https://flic.kr/p/2iDkbLq)2020-3-11_21-0-27-961 (https://flic.kr/p/2iDkbLq)

https://live.staticflickr.com/65535/49648675873_7a7ed49406_3k.jpg (https://flic.kr/p/2iDhrAZ)2020-3-11_20-59-28-317 (https://flic.kr/p/2iDhrAZ)

https://live.staticflickr.com/65535/49652529293_757b5932b7_3k.jpg (https://flic.kr/p/2iDCc6g)2020-3-12_22-3-46-784 (https://flic.kr/p/2iDCc6g)

https://live.staticflickr.com/65535/49653067221_36b1211e21_3k.jpg (https://flic.kr/p/2iDEWZT)2020-3-12_22-13-56-62 (https://flic.kr/p/2iDEWZT)

Hi Jankees,
your Crusader repaints are really beautiful... looking forward to the next one(s)!!!
Cheers,

Stéph.

nastybeasts
March 14th, 2020, 07:06
fuselage, almost there. need detailing now.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74545&stc=1

jamminjames
March 14th, 2020, 07:30
What an outstanding airplane! Thanks to all involved..I finally got the AP to work but not the radar. I know where the fire control and radar panels are located but the power and other knobs will not function. Am I missing something? A gauge perhaps........Need a Marine paint!

jankees
March 14th, 2020, 07:56
the next ones, just uploaded:
https://live.staticflickr.com/65535/49658907767_e2d44efaf4_h.jpg (https://flic.kr/p/2iEbTbX)jk5433 (https://flic.kr/p/2iEbTbX)

https://live.staticflickr.com/65535/49658633296_901d4c62d8_h.jpg (https://flic.kr/p/2iEatAG)jk5437 (https://flic.kr/p/2iEatAG)

https://live.staticflickr.com/65535/49658091238_0c46e5a732_h.jpg (https://flic.kr/p/2iE7GsS)jk5443 (https://flic.kr/p/2iE7GsS)

https://live.staticflickr.com/65535/49658091148_75ea35e9ef_h.jpg (https://flic.kr/p/2iE7Grj)jk5450 (https://flic.kr/p/2iE7Grj)

nastybeasts
March 14th, 2020, 10:43
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74553&stc=1

whoaw, le cruz il pousse!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74554&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74555&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74556&stc=1

ok job done for tdy! upper wing next .

ColoKent
March 14th, 2020, 11:02
Jan...have I mentioned lately that you are a GOD?

Just saying...

Kent

jankees
March 14th, 2020, 12:06
Jan...have I mentioned lately that you are a GOD?

Just saying...

Kent

sorry, complete atheist here

ColoKent
March 14th, 2020, 12:22
sorry, complete atheist here

Okay...fair enough....you're a Maestro!

K

MZee1960
March 14th, 2020, 12:43
I also changed the [Autopilot] section in the aircraft.cfg. Set up after takeoff!

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800.0
autothrottle_available=0
autothrottle_arming_required= 0
autothrottle_max_rpm = 99.9
autothrottle_takeoff_ga= 0
pitch_takeoff_ga=8 ;
max_pitch=20.0
max_pitch_acceleration=3.0
max_pitch_velocity_lo_alt=4.0 //2.0
max_pitch_velocity_hi_alt=3.0 //1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=30
max_bank_acceleration=2.7 //1.8
max_bank_velocity=4.0 //3.00
max_throttle_rate=0.20 //0.10
nav_proportional_control=11.00
nav_integrator_control=0.20
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.52
gs_integrator_control=0.26
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0
direction_indicator=1
attitude_indicator=1

Hi Charlie,

Just downloaded this beauty a few seconds ago.

Checked the AP section of config file and looks different to yours on my original download. Did you swap it out entirely ?

Also, are you getting the default afterburner effect ? or is there a need for a modification ?

expat
March 14th, 2020, 13:01
I finally got the AP to work but not the radar. I know where the fire control and radar panels are located but the power and other knobs will not function. Am I missing something? A gauge perhaps........Need a Marine paint!

I also had issues getting the FC radar to appear. What I think worked is clicking on the round black knob to "standby" and leave it for a bit while it warms up and then it can be turned on.

What did you do to get the AP to work? I am going crazy to figure out why it just won't engage, which is disappointing. If I could just get it to hold an altitude that would do a lot, but even using the manual keys, e.g. "z" for AP master and then Ctrl + Z for Alt Hold it refuses to engage. I wonder if there is a setting in the gauge.cab I could alter to find some solution?

Jankees has more great paints coming - like his choices!

MrZippy
March 14th, 2020, 13:41
Hi Charlie,

Just downloaded this beauty a few seconds ago.

Checked the AP section of config file and looks different to yours on my original download. Did you swap it out entirely ?

Also, are you getting the default afterburner effect ? or is there a need for a modification ?

I swapped out the entire [Autopilot] for the hell of it and the AB works fine without any fooling around! I'm kinda lazy, that's why I like a popup
A/P to use during the flight. The original one works fine except that you have to do some extra stuff when changing heading or altitudes.

MrZippy
March 14th, 2020, 14:11
@expat...my procedure for popup A/P gauge use:

Before takeoff, I position the popup gauge where I want it, then remove it. I do not enter any numbers into it yet. Just after takeoff, I pause the Sim. On the left console I turn on Master A/P switch and click on the cover over the heading Hold switch and make sure it's on. I then go over to the right console and flip on the Altitude Hold switch. Switches won't flip in Pause Mode, so you have to Un-pause quickly and then re-pause. I now popup the gauge and enter all appropriate data into the gauge. Now un-pause the Sim and click A/P on, Heading Hold on, and Altitude Hold on clicking on the gauge buttons.

Now you should be good to go for the rest of the flight. Kind of a PITA, but doing it a few times is well worth having the popup A/P Gauge.

expat
March 14th, 2020, 14:47
Ok those are some unusual procedures but will give them a try and report back

jamminjames
March 14th, 2020, 16:40
I also had issues getting the FC radar to appear. What I think worked is clicking on the round black knob to "standby" and leave it for a bit while it warms up and then it can be turned on.

What did you do to get the AP to work? I am going crazy to figure out why it just won't engage, which is disappointing. If I could just get it to hold an altitude that would do a lot, but even using the manual keys, e.g. "z" for AP master and then Ctrl + Z for Alt Hold it refuses to engage. I wonder if there is a setting in the gauge.cab I could alter to find some solution?

Jankees has more great paints coming - like his choices! I finally replaced the AP after it was so much trouble messing with it. I put a product called wefly combo GPS and AP. I can't get any of the knobs on the fire control radar or the other radar to function. Tried left and right clicking and scrolling with no effect.

nastybeasts
March 14th, 2020, 23:21
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74563&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74564&stc=1

shark teeth n°35

sparouty
March 15th, 2020, 01:20
Hi,
I'm really worry to see some of you struggling with the AP features trying to use extra gauges or overwrite config parameters as I really don't see how it can work as long as you still try to use FS AP functions.
I explain my point: the Crusader's gauges includes code that hook FS's AP Event in order to reproduce the way AP was designed into the real life Crusader. When the extra AP gauge calls FS AP function, the F-8's gauge is called too and applies the same controls as it does when you use VC's switch. To my own point of view it is quite hopeless as long as we don't understand what is not ok in your situation.
Assuming the installation is OK (everything works fine I guess no weired flag around?) here are the main steps to use AP in the RFN Crusader:
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74566&stc=1
1- Set the AP Master switch On (labelled as "Normal", #1) : now AP is armed
2- Check that the "Engaged" light is still out (#2), it will lite only when AP is activated (armed is not activated)
3- CHeck that Altitude AP switch don't keep in "On" position: it can't as long as AP is not activated
4- Pull your brake trigger or strike "Z" key is you prefer and if it maps with FS event :"Toggle AP master"
5- Then Check "Engaged" light lite (#2) : now tha AP is on with by default "Hold Heading" activated, switch under the cover (#3 & #4)!
6- You can use "Bank control" (#5) or activate "Altitude Hold" ( #6)

To disengage AP, you can strike again "Z" key or trigger brakes. AP master switch will stay in "On" position (still armed) but "Altitude Hold" will switch back to Off.
Note that everything above works only if the plane is not on the ground and if Parking Brakes are not set...

Regards,
Sylvain

PS : well done nastybeast! I really love the nice liveries painted by guys around here since the release

nastybeasts
March 15th, 2020, 01:42
my pleasure!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74567&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74568&stc=1

expat
March 15th, 2020, 02:33
I'm really worry to see some of you struggling with the AP features trying to use extra gauges or overwrite config parameters as I really don't see how it can work as long as you still try to use FS AP functions.

Sylvain, very grateful you are working with some of us on a solution. I have followed your very clear instructions 100% correctly but the problem unfortunatley remains. I also remapped the Z key to AP master toggle.

I have just switched to another aircraft and the AP works normally. However, here is something I also found. When I press "Z" on other planes, this toggles the AP on and then when you press a second time you hear the "AP Off" warning tone. So if you press Z repeatedly, you should hear the "Off" warning tone every other time, not every time you press Z. In the RFN F-8 when I press the Z key, I hear the AP Off tone each time I press the Z key. I tried using MrZippy's method - which also did not work - and found when FS is paused, when I clicked the AP Master switch on the left console, you don't see the switch move because you are in pause, but if you hover the pointer over it the ToolTip says "on" however the AP engaged light does not come on. When I click the Alt Hold switch on the right side the tooltip pointer always says "off."

What this tells me is something in the dll coding is causing the Z command to always switch the AP to off, never to on, so it won't toggle each way both on and off. Hope that is clear!

MrZippy
March 15th, 2020, 05:02
Sorry if I wasn't clear on my explanation! To flick the switches, I quickly UNPAUSE the Sim, flick the switch, then PAUSE the Sim again until I do the next task.

In all, it takes about 15-20 seconds to get it set up and continue on my way! Screenshots after everything is set!

Left console
74574

Right console
74575

Autopilot gauge
74576

expat
March 15th, 2020, 06:36
Right. I am in P3D 4.5 to remind people. I have never had either of the two yellow lights lit despite doing two installs. The AP matster switch on the left console flips to "on" but no light comes on. The alt hold switch on the right console does moves but quickly flicks back to off - it never stays on and the engaged light is always unlit.

MrZippy
March 15th, 2020, 07:14
Right. I am in P3D 4.5 to remind people. I have never had either of the two yellow lights lit despite doing two installs. The AP matster switch on the left console flips to "on" but no light comes on. The alt hold switch on the right console does moves but quickly flicks back to off - it never stays on and the engaged light is always unlit.

OK, I was thinking you were using the lower version of P3D and the same aircraft as I do in FSX. Maybe some anomaly in the P3D only version with the Crusader.dll?

It does get a little confusing when P3D users post in the FSX forum.

expat
March 15th, 2020, 08:36
Yes - agreed - but with so many a/c coming out in multiple formats the critical mass of troubleshooting discussions are often here in the FSX forum. But will post in P3Dv4 to see if others in that format see this issue.

Priller
March 15th, 2020, 09:15
nastybeats: where can these brilliant repaints of yours be found please?

Cheers,

Priller

modelr
March 15th, 2020, 12:24
Right. I am in P3D 4.5 to remind people. I have never had either of the two yellow lights lit despite doing two installs. The AP matster switch on the left console flips to "on" but no light comes on. The alt hold switch on the right console does moves but quickly flicks back to off - it never stays on and the engaged light is always unlit.

I am using P3Dv4.5, and I just finished installing, and trying out this fantastic aircraft from RFN. On my setup, it works fantastic. The AP operates exactly like Sylvain explains.

This is a new install, following the instructions. I have the gauges and effects folders in the P3Dv4 folder, but my simobjects folder is on a separate drive, using junction link.

I am going to ask, because I don't see where you've answered--- Are you trying to get the AP to turn on/operate when on the ground, or in the air, with gear up? As Sylvain says, it does NOT turn on, nor operate/show any action when the gear is lowered. The switches do operate as you mention, when on the ground or even when flying, if the gear is lowered. Once the gear is raised, mine operated as explained.

DonH

expat
March 15th, 2020, 13:23
Thanks Don

Been in trying it with gear up in cruise and can't get it to work.

expat
March 15th, 2020, 13:24
. . . and it is as if my aircraft doesn't think the gear are in the up position . .

dvj
March 15th, 2020, 13:36
https://i.imgur.com/vRl3ROp.jpg

xpelekis
March 15th, 2020, 14:22
"Shift + T" or "Shift + U" ? First impressions, great plane ! Thank you RFN.
Great Fighter for some Mig-17 dogfights over Vietnam...
I have flown and worked my ass over the weekend, with this bird and I'm still learning to fight with her...
She just refuses to turn hard. No way I can outurn the AI Migs, even at high speeds (450+, is the only chance
for an opportunity gunshot). With difficulty I can make her exceed 5 Gs.

Anyway, she's really challenging to fight with and also land on carrier. Ie, I like her.


https://www.youtube.com/watch?v=_ZBzvNerK9g

expat
March 15th, 2020, 14:32
​Sort of. Have engaged it and disengaged it about four times in a test flight. Once the engaged light was lit, the whole AP unit functioned correctly. The reason I am still only getting it activated intermittently seems to be with pressing the brake "." key. It's almost like having a loose wire or connection. I need to play around either holding or quick double tapping the "." key until it decides to activate. This is a very positive development!

nastybeasts
March 15th, 2020, 22:01
nastybeats: where can these brilliant repaints of yours be found please?

Cheers,

Priller

they'll need to be finished first, I'll probably give them to sylvain first. Otherwise on Mirage4fs is where to find most of my french textures.

Josh Patterson
March 15th, 2020, 22:10
the next ones, just uploaded:
https://live.staticflickr.com/65535/49658907767_e2d44efaf4_h.jpg (https://flic.kr/p/2iEbTbX)jk5433 (https://flic.kr/p/2iEbTbX)

https://live.staticflickr.com/65535/49658633296_901d4c62d8_h.jpg (https://flic.kr/p/2iEatAG)jk5437 (https://flic.kr/p/2iEatAG)

https://live.staticflickr.com/65535/49658091238_0c46e5a732_h.jpg (https://flic.kr/p/2iE7GsS)jk5443 (https://flic.kr/p/2iE7GsS)

https://live.staticflickr.com/65535/49658091148_75ea35e9ef_h.jpg (https://flic.kr/p/2iE7Grj)jk5450 (https://flic.kr/p/2iE7Grj) Hey Jan, did you do anything different to these two VS the VF-51 and 53 repaints? Those two are fuzzy like the included USN livery, but these two here look great on my machine.. (The RFN skins they included are crisp as well.)

nastybeasts
March 16th, 2020, 02:40
shadowing work coming to and end...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74606&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74607&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74608&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74609&stc=1

expat
March 16th, 2020, 02:49
Got it working !!!

But today, it does not work at all. Very odd. No settings or anything changed overnight.

InDeepSchit
March 16th, 2020, 02:50
shadowing work coming to and end...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74606&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74607&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74608&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74609&stc=1

This was my go-to paint for the Alphasim Crusader. Can't wait grab hold of this one!

MrZippy
March 16th, 2020, 05:05
Gunfighter, you say?? OK, if you insist! :encouragement:

74611

74612

74613

Mike71
March 16th, 2020, 06:39
I have flown and worked my ass over the weekend, with this bird and I'm still learning to fight with her...
She just refuses to turn hard. No way I can outurn the AI Migs, even at high speeds (450+, is the only chance
for an opportunity gunshot). --
Don't chase him around level like that; read up on "high and low yo-yo" maneuvers. Use burner initially in a hi yo-yo until you nose is back down inside the bogey. Be judicious in using burner because fuel is precious.

xpelekis
March 16th, 2020, 08:42
Thank's Mike for the advice, stands true. I know I have no chance in "turn & burn" against the Mig17. At least below 450
knots. Historically, this is the case. Over 450 knots, Crusader could turn better / tighter than the Mig though. But this was
dew to factors that are not simulated (Mig pilots, dew to lack of hudraulic help compared to F-8, they just couldn't pul back the stick
to follow the Gs that F-8 pilots could achieve, dew to that technology difference).
The plane you see engaging at level plane, is the AI F-8 (my wingman). I tried for low yo-yos, but doesn't work. But I certainly realized
how critical the fuel managment is with jets during Air combat. So much that I added a "Bingo fuel" voice over trigger from RIO in my
Top Gun Libya mission I published, when fuel lower than 17%.
Chance given, for people interested, here is a video explaining much of what I wrote above, featuring two Vietnam air combats in 1967 that
Crusaders took part, escorting A-4s., from History channel :


https://www.youtube.com/watch?v=runS2ytx18w

nastybeasts
March 16th, 2020, 09:25
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74615&stc=1

panel effect testing, under sufaces tomorow, and through we'll be.

Victory103
March 16th, 2020, 13:01
xpelekis, did you do a basic Tacpack mod for the guns? Just completed my 1st fam flight last night in P3D, impressive.

modelr
March 16th, 2020, 17:08
But today, it does not work at all. Very odd. No settings or anything changed overnight.


expat, I reread your last couple posts, and noticed you are using the "." (brakes) key to turn on your AP. When I was flying mine, I used the "z" key. I have rudder pedals, so don't have the "." key mapped. I wonder if maybe you are turning it off & on each time you use your brakes, or, if your "." key is intermittent on your keyboard. Try using the "z" key instead. Just a suggestion...

xpelekis
March 16th, 2020, 20:24
xpelekis, did you do a basic Tacpack mod for the guns? Just completed my 1st fam flight last night in P3D, impressive.

I just used Corrado's tmap mod, copy/pasting from there, panel folder, tacpack inis and Aircraft.cfg entries to a new "F-8 Crusader Tacpacked" folder.
Easiest & fastest way to add Tacpack functionality in any plane.

Impresssive indeed. Cockpit reminds somewhat the one of SWS F-4B Phantom. I would only expect somewhat better turning abilities
for America's best dogfighter of her time. My feeling is that she could pull more G load in RL compared with this simulation, but don't really
know...

fsafranek
March 16th, 2020, 21:00
expat, I reread your last couple posts, and noticed you are using the "." (brakes) key to turn on your AP. When I was flying mine, I used the "z" key. I have rudder pedals, so don't have the "." key mapped. I wonder if maybe you are turning it off & on each time you use your brakes, or, if your "." key is intermittent on your keyboard. Try using the "z" key instead. Just a suggestion...
You might also just try the trigger on your joystick. it is usually mapped to the brakes. That's working perfect for me.
:ernaehrung004:

expat
March 17th, 2020, 03:25
Thanks guys.

Z = AP master toggle (repeat slider in middle; not trigger on release)
"."" = main brakes
Button 1 = main brakes
Ctrl + "." = parking brake

all working normally
AP working normally in other aircraft

Am getting AP activation (yellow light and then everything hunky dory) still only intermittently. Last test I 1) switched AP toggle to on (AP armed) then tried various pressing of "Z" or "." and sometime putting the parking brake on and off then reycle these steps. No yellow light. What is weird is I then went and e.g., played with the radar and then when I panned in the VC back saw the yellow light had come on somehow. Will now test to see any correlation with the radar operation. I think my "Z" or "." command is in conflict with something.

Also: in the F-8, each time I press "Z" I hear the AP disconnect warning sound. This is not right. You should hear every other time as this should toggle the AP both off and on. In other a/c it works normally. Also: when I load the Gunfighter in the P3D window a) I see the aieleroons up and down (suggests AP already on - not normal loading other a/c) and b) I hear a loud distinct "click" sound the same as when trying to switch the right console AP Alt hold switch - which usually immediately flicks back to "off" making that sound.

Grateful for eveyone's help and patience on this!

nastybeasts
March 17th, 2020, 03:31
the lascars are back in town, and ready to fly !

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74620&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74621&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74622&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74623&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74624&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74625&stc=1

so 8 and 32 line, 10 and 35 special.
Sent to test . job done!

jankees
March 17th, 2020, 08:03
anybody interested in another Marines paint, of the CO of VMF-323?
https://live.staticflickr.com/65535/49669147043_1fa7539c6b_h.jpg (https://flic.kr/p/2iF6mYc)jk5562 (https://flic.kr/p/2iF6mYc)

https://live.staticflickr.com/65535/49669690396_aa22ad5ce1_h.jpg (https://flic.kr/p/2iF99um)jk5565 (https://flic.kr/p/2iF99um)

https://live.staticflickr.com/65535/49669146958_e7655e426c_h.jpg (https://flic.kr/p/2iF6mWJ)jk5568 (https://flic.kr/p/2iF6mWJ)

fsafranek
March 17th, 2020, 09:46
the lascars are back in town, and ready to fly !
...
so 8 and 32 line, 10 and 35 special.
Sent to test . job done!
Wonderful. Looking forward to these.
:ernaehrung004:

fsafranek
March 17th, 2020, 09:49
anybody interested in another Marines paint, of the CO of VMF-323?
Absolutely! Please keep them coming.
:ernaehrung004:

WarHorse47
March 17th, 2020, 10:54
anybody interested in another Marines paint, of the CO of VMF-323?I know it's tough, but I can handle it. :biggrin-new:
Of course I'm interested. :encouragement:

expat
March 17th, 2020, 10:57
Oh yeah!! Jankees you do exactly the ones I would do if I could paint - thanks!

gribouil
March 18th, 2020, 03:13
anybody interested in another Marines paint, of the CO of VMF-323?
https://live.staticflickr.com/65535/49669147043_1fa7539c6b_h.jpg (https://flic.kr/p/2iF6mYc)jk5562 (https://flic.kr/p/2iF6mYc)

https://live.staticflickr.com/65535/49669690396_aa22ad5ce1_h.jpg (https://flic.kr/p/2iF99um)jk5565 (https://flic.kr/p/2iF99um)

https://live.staticflickr.com/65535/49669146958_e7655e426c_h.jpg (https://flic.kr/p/2iF6mWJ)jk5568 (https://flic.kr/p/2iF6mWJ)

One more wonderful repaint Jankees!!!
Can I ask for a VF-191 "Satan's kittens" F-8J repaint?
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74687&stc=1
Cheers,

Stéph.

Duckie
March 18th, 2020, 10:16
https://live.staticflickr.com/65535/49672971613_c47a7189b1_o.jpg (https://flic.kr/p/2iFqXT4)

delta_lima
March 18th, 2020, 10:49
https://live.staticflickr.com/65535/49672971613_c47a7189b1_o.jpg (https://flic.kr/p/2iFqXT4)


I figured VMF-312 would come up as a popular one.

This one would make my day: https://en.wikipedia.org/wiki/Vought_F-8_Crusader#/media/File:F-8E_VMF-212_CVA-34_1965_(cropped).jpg

VMF-212 150912. I understand their helmets were a matching French blue too - very snappy.

joe bob
March 18th, 2020, 19:33
Can anyone explain the wing leading edge droop? the checklist mentions cruise settings among others.
I don't know why but it is very difficult to get more than mach 1.2 or 1.4 out of it and I was wondering if it was a LE droop issue.
I see no control for them.

fsafranek
March 18th, 2020, 19:41
Can anyone explain the wing leading edge droop? the checklist mentions cruise settings among others.
I don't know why but it is very difficult to get more than mach 1.2 or 1.4 out of it and I was wondering if it was a LE droop issue.
I see no control for them.
The leading edge droop is a function of the wing incidence. On the Crusader there was only two positions for leading edge or flaps -- all or none.
:ernaehrung004:

xpelekis
March 18th, 2020, 20:00
Another small bug with engine smoke : When at 50% throttle, brown smoke puffs
appear at 3 o'clock of aircraft at sea/ground, apart of engine'sd echaust, about 800m away of pilot.
Specially visible when you fly very low like taking off from carrier and make a left turn.
They also cause some FPS drop (FSX).

gribouil
March 19th, 2020, 22:43
the lascars are back in town, and ready to fly !

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74620&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74621&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74622&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74623&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74624&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74625&stc=1

so 8 and 32 line, 10 and 35 special.
Sent to test . job done!

Good morning everyone,
the repaints by Nastybeats are available on the Royale French Navy website: http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Avi
Cheers,

Stéph.

fsafranek
March 20th, 2020, 08:13
Good morning everyone,
the repaints by Nastybeats are available on the Royale French Navy website: http://royalefrenchnavy.restauravia....ations.htm#Avi
Cheers,

Stéph.
Awesome! Thank you Bertrand Barbe and Martial Feron.
:ernaehrung004:

nastybeasts
March 21st, 2020, 02:00
next.


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74798&stc=1

expat
March 21st, 2020, 06:38
One more wonderful repaint Jankees!!!
Can I ask for a VF-191 "Satan's kittens" F-8J repaint?

Second the request + on the USS Oriskany please!

xpelekis
March 21st, 2020, 19:29
It's the first time I obderve such a detail in a plane : When you accelerate or under G load, pilot's figure
is pushed back against his seat, while when decelerate or under negative G's , pilot's body moves forward
dew to G forces. Nice touch RFN !

MrZippy
March 22nd, 2020, 05:34
It's the first time I obderve such a detail in a plane : When you accelerate or under G load, pilot's figure
is pushed back against his seat, while when decelerate or under negative G's , pilot's body moves forward
dew to G forces. Nice touch RFN !

I have noticed that also! Haven't pushed it enough to observe if the pilot's vision will go dark due to G forces. I have a coupe of aircraft that
will do that!:dizzy:

fsafranek
March 22nd, 2020, 15:34
I have noticed that also! Haven't pushed it enough to observe if the pilot's vision will go dark due to G forces. I have a coupe of aircraft that
will do that!:dizzy:
Sure it will. That is a function of the sim. Check under Options -> Realism -> G-Effects or something like that.
:ernaehrung004:

MrZippy
March 22nd, 2020, 15:51
Sure it will. That is a function of the sim. Check under Options -> Realism -> G-Effects or something like that.
:ernaehrung004:

I have all of my G effects sliders maxed out! I guess I just haven't pushed the Crusader hard enough. Will give it a run for it's money tomorrow:encouragement:

joe bob
March 22nd, 2020, 19:32
what is the max mach number you can get in level flight?

fsafranek
March 22nd, 2020, 22:42
I have all of my G effects sliders maxed out! I guess I just haven't pushed the Crusader hard enough. Will give it a run for it's money tomorrow:encouragement:
It's usually a checkbox, not a slider setting.

In P3Dv4: "Options -> Realism - Special Effects - Visualize G-effects" checked will make things go black in high maneuvers.

In FSX: "Aircraft -> Realism Settings - Special Effects - G-effects" checked will make things go black in high maneuvers.

Hope this helps.
:ernaehrung004:

MrZippy
March 23rd, 2020, 04:32
It's usually a checkbox, not a slider setting.

In P3Dv4: "Options -> Realism - Special Effects - Visualize G-effects" checked will make things go black in high maneuvers.

In FSX: "Aircraft -> Realism Settings - Special Effects - G-effects" checked will make things go black in high maneuvers.

Hope this helps.
:ernaehrung004:

OK, it's checked! Has been all along:wavey:

Yep, it did it! It started the blackout as I pulled out of a steep power dive and added a banking turn.

joe bob
March 23rd, 2020, 11:06
¿Cuál es el número máximo de máquinas que puede obtener en un vuelo nivelado?

joe bob
March 23rd, 2020, 11:10
¿Cuál es el número máximo de mach que puede obtener en un vuelo nivelado?

MrZippy
March 23rd, 2020, 11:11
Maximum number of machines? Que es esso?

max_mach = 2.00 ; 1.80 + marge

joe bob
March 23rd, 2020, 11:20
Thank you for the quick response
I am trying to figure out why I can get no faster than Mach 1.2 in level filight

MrZippy
March 23rd, 2020, 11:25
OK, you might have gotten an answer even quicker if you would have said that first.

What altitude and fuel load are you using?

Duckie
March 23rd, 2020, 11:33
This one's almost ready for upload

https://live.staticflickr.com/65535/49691500001_f108107022_o.jpg (https://flic.kr/p/2iH4VJ2)

https://live.staticflickr.com/65535/49691500006_e237c01a4f_o.jpg (https://flic.kr/p/2iH4VJ7)

joe bob
March 23rd, 2020, 11:47
OK, you might have gotten an answer even quicker if you would have said that first.

What altitude and fuel load are you using?

I have been testing between 25 and 50 thousand feet.
altitude does not seem to matter. In a dive from 50K I might get up to Mach 1.5 but even that is very slow to achieve.
I am just curious if others have a similar experience.

My 2 English posts were ignored.
my google translate was answered inside of 5 mi.
just a little social experiment :smile-new:

MrZippy
March 23rd, 2020, 13:33
I was also pretty much at MACH 1.2 at around 28,000 with a tail wind. Looking at F-8J specs, it said a max of MACH1.6 at 34,000. It's fast enough for me!

joe bob
March 23rd, 2020, 15:03
Thanks, that's about what I get.
Good to know I am not doing anything wrong

bob407
March 23rd, 2020, 15:35
This one's almost ready for upload

[IMG]https://live.staticflickr.com/65535/49691500001_f108107022_o.jpg (https://flic.kr/p/2iH4VJ2)

A really great looking paint Duckie. Looking forward to this. Thank you sir. :encouragement:

Navy Chief
March 23rd, 2020, 16:37
This one's almost ready for upload

[IMG]https://live.staticflickr.com/65535/49691500001_f108107022_o.jpg (https://flic.kr/p/2iH4VJ2)

A really great looking paint Duckie. Looking forward to this. Thank you sir. :encouragement:


:encouragement: :applause: NC

Duckie
March 24th, 2020, 12:42
Thanks bob407 and Pete. :teapot: It's just been uploaded and awaiting approval.

https://live.staticflickr.com/65535/49694672228_586a411deb_o.jpg (https://flic.kr/p/2iHmbHA)

johndetrick
March 24th, 2020, 15:44
Just uploaded textures for this wonderful model. This represents an F-8E assigned to VMFA 235 Death Angels circa 1967 in Vietnam. I used the 1st variant model as it closer fits the F-8E model.

expat
March 25th, 2020, 04:23
Two new really great repaints - thanks guys!

Duckie
March 25th, 2020, 10:07
... I used the 1st variant model as it closer fits the F-8E model.

Great Idea. I didn't know that would work because of the A2A missile but it does and with the F-8J VC as well. Thanks for the tip!


Two new really great repaints - thanks guys!

Thanks expat.

expat
March 25th, 2020, 10:43
A"brace" of Oriskany Gunfighters that possibly could be done to go with Gaz's most enjoyable Oriskany. I painted these for the AS F-8 but were never good enough to post ..

PS - getting the blue color just right on the VMF(AW)-212 may be tricky as the photos all vary to the eye!

https://i.postimg.cc/0yC3DFVS/VMF-212-1967-01.png (https://postimages.org/)

https://i.postimg.cc/HLtLZF3S/VF-191-1975-01.png (https://postimages.org/)

Duckie
March 25th, 2020, 11:25
A"brace" of Oriskany Gunfighters that possibly could be done to go with Gaz's most enjoyable Oriskany. I painted these for the AS F-8 but were never good enough to post ..

PS - getting the blue color just right on the VMF(AW)-212 may be tricky as the photos all vary to the eye!




Both are under construction now! :semi-twins:

Duckie
March 25th, 2020, 11:27
PS - getting the blue color just right on the VMF(AW)-212 may be tricky as the photos all vary to the eye!



Yes expat, that may be the hardest part about that repaint!

fsafranek
March 25th, 2020, 13:24
Yes expat, that may be the hardest part about that repaint!
Just did a quick scan and see every shade of blue out there. Some differences in markings as well depending on the cruise. Don't forget the pineapple. :encouragement:

This link might be of help but it assumes they didn't use too much artistic license themselves.
http://www.internetmodeler.com/scalemodels/nraviation/Victory-Productions-1-32-Marine-F-8E-Crusaders.php
Hope this help.
:ernaehrung004:

Duckie
March 25th, 2020, 14:12
Hey Frank, thanks for the tip! Had that one in my library already among many others just to get a sample of the blue. And you are correct,sir! There are as many shades of blue as there are artists and photos. One artist has 4 lithographs of 4 different aircraft from 212 and all 4 have drastically different shades of blue! Go figure.

Here's what I'm going with.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74874&stc=1

delta_lima
March 25th, 2020, 14:39
Hey Frank, thanks for the tip! Had that one in my library already among many others just to get a sample of the blue. And you are correct,sir! There are as many shades of blue as there are artists and photos. One artist has 4 lithographs of 4 different aircraft from 212 and all 4 have drastically different shades of blue! Go figure.

Here's what I'm going with.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74874&stc=1

That'll look good, Steve!

Sometimes colours in the sim can look almost too "hot" - I think you've nailed it.

Looking forward to this one.

dl

mikew
March 25th, 2020, 17:19
Boy that 212 is gonna be a beauty! Here's VF-191 that I've been working on. I have a couple markings to add and looking again, I don't like the white diamonds on the tail. They're too straight. they need to start following the downward bend of the red stripe. Anyways, having fun with this one. I've been going back and forth between this and the DCD F/A-18.

Mike

https://i.ibb.co/nRjhXnM/VF-191-1.jpg

Duckie
March 25th, 2020, 17:59
Looks good Mike. I can strike that one from my list. :encouragement:

expat
March 26th, 2020, 02:34
Great looking 191 and Steve that's a good choice of blue for the 212!

Duckie
March 26th, 2020, 09:31
Together with 212 is this VMF 333.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=74881&stc=1

expat
March 26th, 2020, 10:17
That was going to be my next request!!

PhantomTweak
March 26th, 2020, 11:24
Trip Trey was the last squadron I was in before I got out, and they transitioned to the F/A-18C's.
We had just returned from one of the last, if not THE last, Phantom det to Iwakuni, Japan, and from there to Clark AFB, the P.I., Osan, Korea, and so on. Snowed the day after we left, and a C-141 pranged, slipping on the ice and snow off the end of the runway. If our work vans had still been in place, the wing would have torn through the setup. We were SO glad it wasn't a transport meant for us!

At least at Clark, they put the Marines up in a condemned barracks. Best food I ever ate in the military, and the prettiest girls the AF had, I think. Moved into their barracks with a pair of AF girls. Readily available, as 90% of the men on base spent all their time, and money, out in Angeles City, outside the base. Maid service, uniforms cleaned and pressed every day, a chow hall across the street... It was Marine Corps heaven, let me tell you. I had to do a lot of extra PT, since the food was so good. Beautiful base to run on, at least, until Mt. Pinatubo blew it's top all over the base, shortly after we left. :banghead:

In Osan, they put us in a tent city on the far side of the golf course. A far, far corner of the base, right next to their ROK Marine encampment. . Most fun we had was in Osan, I think.
They held a drill, setting off "bombs" near our tents, and then seeing what the AP did about it. At about 0200. We were yelling at them to shut up and go away. They responded with "Go F#$% yourselves, Jarheads. Make us!" The tents emptied out fast. We turned their jeep over, disassembled their Ma Deuce, as well as their personal weapons, and left them in a pile, with the APs tied up, naked, beside the pile. We went back to bed, and let them explain to their highers what happened. We were all asleep. Must have been the simulated North Koreans that were "invading"...:biggrin-new:

Sorry, I babble. Thanks for the trigger of the memories! I appreciate it.
Pat☺

TARPSBird
March 27th, 2020, 05:27
Unless I missed it on previous posts here, a VF-194 "Red Lightnings" paint job would be a good companion to Mike's VF-191 paint.

Duckie
March 27th, 2020, 12:09
First look at VMF 212. Still have some stenciling to do (Oriskany, Sq. code on wing, etc.)

https://live.staticflickr.com/65535/49705539276_bca7162e5a_o.jpg (https://flic.kr/p/2iJiT7u)

delta_lima
March 27th, 2020, 12:41
Looks awesome Steve! Any chance you could paint the helmet the matching blue? The few photos I've seen (admittedly low quality and very small) seem to show them as the matching blue, with the crest on the visor cover.

Looking forward to this one.

Thanks a million in advance.

dl

Duckie
March 27th, 2020, 13:26
I should be able to do the helmet. Is the whole thing blue or just the visor? Where is the crest located? If it’s on the visor that’s ok. If it’s on the sides it might be a problem. Let me know.

delta_lima
March 27th, 2020, 13:47
Hi Steve,

It looks like both the dome and the visor cover are both blue. Crest location is a bit of a guess - larger crest either on the "crown" of the skull/dome (centered L/R, just aft of the top of the helmet), or a slightly smaller crest centered L/R within either the L half or the R half of the visor (to one side of the slider knob or the other)

I'd say, whatever's easier - likely on the visor. I'm sure whatever you choose will be good.

dl

Duckie
March 27th, 2020, 16:57
Hi Steve,

It looks like both the dome and the visor cover are both blue. Crest location is a bit of a guess - larger crest either on the "crown" of the skull/dome (centered L/R, just aft of the top of the helmet), or a slightly smaller crest centered L/R within either the L half or the R half of the visor (to one side of the slider knob or the other)

I'd say, whatever's easier - likely on the visor. I'm sure whatever you choose will be good.

dl

:encouragement:

Duckie
March 28th, 2020, 12:40
I should be able to do the helmet... dl

Well shut my mouth and call me corn pone!:dizzy::pop4:

OK, regarding the helmet, for me, here's the complication. Those who are following this thread saw where "johndetrick" posted his nice looking VMF-235 Death Angels repaint. At that time he also passed on a tip that he was using the "Model.F-8E-FN_Var1" instead of the "Model.F-8J" to obtain a more accurate visual model of the F-8E, the major visual difference being that the VAR 1 model omits the RHAW housing atop the vertical tail which is included with the F-8J variant.

I agree with his tip and began using the VAR 1 model with the VMF-212 paint I'm currently working on. When I looked into decorating the pilot's helmet I discovered that each of the 4 models included with the RFN F-8 has a different pilot and helmet and uniform color, and O2 mask! The 4 different helmet variations are hard coded into their respective models! Only the J model uses the period USN type helmet with the visor shield. It can only be used with the F-8J model which has the less correct exterior visual model for a US F-8E without the RHAW housing.

Going forward with my F-8E repaints I've chosen to use the VAR 1 model which uses the pilot texture for that model. I have modified that texture to have the US type uniform and another couple bits, but there's nothing I can do about the helmet which is coded into the VAR 1 model.

Of course, you'll have the option to use my variation, the stock VAR 1 pilot, or to use the J model, your choice. With my variation you'll need to create a new model folder with the VAR 1 model and the "J" VC model. I will include instructions on how to do this but I'm sure most of you know how to do this anyway.

Sorry for the long post but thought it might answer some questions down the line.

DaveQ
March 28th, 2020, 12:57
I've used MCX to take the Var1 model tail fin and swap it onto the -J, to create my own -E. Just another suggestion....

DaveQ

Duckie
March 28th, 2020, 13:03
I've used MCX to take the Var1 model tail fin and swap it onto the -J, to create my own -E. Just another suggestion....

DaveQ

...and a good one it is. Unfortunately I'm afraid I'm not that accomplished with MCX and then there're the folks like me who are in the same boat!

johndetrick
March 28th, 2020, 15:00
I saw that bit with the helmet on my repaint, but just accepted it. I would love to be able swap pieces around from one model to another. I have MCX but use it to render the models while painting.

Duckie
March 28th, 2020, 15:22
I saw that bit with the helmet on my repaint, but just accepted it. I would love to be able swap pieces around from one model to another. I have MCX but use it to render the models while painting.

That’s pretty much the extent of my MCX skills too.

delta_lima
March 28th, 2020, 21:37
Hi Duckie et al,

My apologies for not noticing earlier that you were intending to paint for the "Var 1", or I would have spoken sooner. My assumption was that all USN/USMC paints would focus on the J, since those other versions as decidedly E(FN)s feature the Gueneau 313 and 316 helmets versus the APH-5/6 style.

For my part, I do hope your paint will work with the J, as I find the presence of the RHAW gear a bit of less obtrusive visual compromise than the larger, more bulbous French helmet style. But that's just my view - I'm sure I'll be happy with whatever you come up with.

Again, looks good, and I appreciate the work you and the other artists are putting into this model.

Kind regards,

dl

sparouty
March 29th, 2020, 00:50
I've used MCX to take the Var1 model tail fin and swap it onto the -J, to create my own -E. Just another suggestion....

DaveQ

Hi Guys,
mmm, I really do prefer you ask me to compile an extra exterior mdl than open it and do some changes in it... For a modeler, seing his mdl recompiled by other gives always a strange feeling even if it's done for good purpose...
To be honest I always thought that MCX requires some source files (like animation code) to be able to recompiled a full funtionnal mdl... It appears that it is not the case and I really deeply regret it...
Regarding the main concern, yes visually the F-8E is very close the the first French Crusader configuration except leading edge, which are simple in the E and double in FN and J version. This and the BLC management are the reason why the E was not in the 1st realese: it riquires more times to be set up...
Note also that the Var1 mdl has painted exhaust and not bared alu one. It is another extra configuration item that should have to be taken into your consideration. Let me know what kind of configuration you would like me to compiled now a "E"-like mdl to wait for a full E version which should come later.

Regards,
Sylvain

rohan
March 29th, 2020, 04:00
Sylvain,
you are an exceedingly generous contributor to our skies - thank you very much for all that you do for us,
Ro
:applause:
:wavey:

DaveQ
March 29th, 2020, 04:50
Hi Guys,
mmm, I really do prefer you ask me to compile an extra exterior mdl than open it and do some changes in it... For a modeler, seing his mdl recompiled by other gives always a strange feeling even if it's done for good purpose...

I had no intention of presuming to interfer with such a beautiful model other than for my own use. I would never put out into the public domain any alterations I make without prior consent. However, what I do on my own computer is my affair. I merely suggested this as a possible alternative to swapping interior models. I won't make the mistake of giving such suggestions in public again.

DaveQ

Duckie
March 29th, 2020, 05:56
Hello Sylvain.

Like Dave Q I had no intention of making changes to your models, especially to be parsed out to the public. I don't have the skills to do that even if I wanted, which I don't. In my post was merely explaining my texture manipulation in order to head off some questions later on.

I did, however, suggest a new model.cfg in order to use what I thought was perhaps a workable combination with the existing models.

Speaking for myself only, I honestly didn't consider asking for another model. I understand the work that might be involved in making just a few changes in the model. I thought from the beginning your inclusion of a J model was very generous, and it is a beautiful model. Many of us understand most of both the visual and operational differences between the E and J and the work it might require to produce a more accurate E model.

Sorry for any confusion or offense my repainting may have caused. There was certainly none intended. If you intend on issuing an "E" then I will just wait for it.

Thanks,

Steve

Duckie
March 29th, 2020, 07:25
Hi Duckie et al,

My apologies for not noticing earlier that you were intending to paint for the "Var 1", or I would have spoken sooner. My assumption was that all USN/USMC paints would focus on the J, since those other versions as decidedly E(FN)s feature the Gueneau 313 and 316 helmets versus the APH-5/6 style.

For my part, I do hope your paint will work with the J, as I find the presence of the RHAW gear a bit of less obtrusive visual compromise than the larger, more bulbous French helmet style. But that's just my view - I'm sure I'll be happy with whatever you come up with.

Again, looks good, and I appreciate the work you and the other artists are putting into this model.

Kind regards,

dl

Hey dl, my paints will work with either the J or the Var 1 models. I’ll have to check to see how the white cross in the blue tail band lines up with RHAW bulge. It may need adjusting for the J model. If so I’ll make a separate texture for the J and one for the Var 1 model.

delta_lima
March 29th, 2020, 07:45
Thanks kind sir.

These will really be enjoyed.

DL

johndetrick
March 29th, 2020, 08:22
Hello Sylvain.

Like Dave Q I had no intention of making changes to your models, especially to be parsed out to the public. I don't have the skills to do that even if I wanted, which I don't. In my post was merely explaining my texture manipulation in order to head off some questions later on.

I did, however, suggest a new model.cfg in order to use what I thought was perhaps a workable combination with the existing models.

Speaking for myself only, I honestly didn't consider asking for another model. I understand the work that might be involved in making just a few changes in the model. I thought from the beginning your inclusion of a J model was very generous, and it is a beautiful model. Many of us understand most of both the visual and operational differences between the E and J and the work it might require to produce a more accurate E model.

Sorry for any confusion or offense my repainting may have caused. There was certainly none intended. If you intend on issuing an "E" then I will just wait for it.

Thanks,

Steve

My sentiments exactly.

Duckie
March 29th, 2020, 08:57
F-8J masquerading as an "E".

https://live.staticflickr.com/65535/49712430568_f5dbf8e6bb_o.jpg (https://flic.kr/p/2iJVcDS)

https://live.staticflickr.com/65535/49712430593_bd4f1afb31_o.jpg (https://flic.kr/p/2iJVcEi)

Josh Patterson
March 29th, 2020, 09:30
F-8J masquerading as an "E".

https://live.staticflickr.com/65535/49712430568_f5dbf8e6bb_o.jpg (https://flic.kr/p/2iJVcDS)

https://live.staticflickr.com/65535/49712430593_bd4f1afb31_o.jpg (https://flic.kr/p/2iJVcEi) With me it's hard to go wrong with blue trim! (Probably why 92sq was my favorite Lightning outfit!)

sparouty
March 29th, 2020, 10:57
I had no intention of presuming to interfer with such a beautiful model other than for my own use. I would never put out into the public domain any alterations I make without prior consent. However, what I do on my own computer is my affair. I merely suggested this as a possible alternative to swapping interior models. I won't make the mistake of giving such suggestions in public again.

DaveQ
Hi Dave,
I'm sory if my last post may sound like I was upset, it was not my intention, and I cleary understood you were not trying to hijack the mdl. My point is that this 1st release still need to be improved/complete and I'm waiting for feedbacks and/or suggestions from community like SOH users. If some changes/additions can be done easily I'll do them quickly, if not, it will feed my to-do-list for the next releases.
Regards,
Sylvain

mikew
March 29th, 2020, 12:36
Boy! That 212 looks outstanding! I've made a couple of corrections to VF-191 and also got to work of this one, VF-194. I have to do the speculars yet for both.

Mike

https://i.ibb.co/C6pCLT1/VF-194.jpg

expat
March 29th, 2020, 13:22
Excellent!!

johndetrick
March 29th, 2020, 15:32
I had done this for the Alphasim F-8 but never released it. It's a fictional F-8J with the VF-805 squadron Royal Australian Navy. A what if the Australians had chosen the Crusader instead of the A-4 Skyhawk.

Duckie
March 30th, 2020, 06:12
Great looking repaints Mike and jd. :encouragement: :encouragement:

DaveQ
March 31st, 2020, 01:13
Here's my two cents worth. Two F8-E's; VMF(AW)-122 at MCAS El Toro late '60's and VF-162 off USS Oriskany 1967.

https://live.staticflickr.com/65535/49719350757_7d39bc4c2f_k.jpg

https://live.staticflickr.com/65535/49718499858_5ed2e029c4_h.jpg

https://live.staticflickr.com/65535/49719350812_f04cb42f5f_h.jpg

https://live.staticflickr.com/65535/49719350787_8efc9a9bff_k.jpg

These are P3Dv4.5 shots set up in PBR, so the textures need converting for FSX. When done I'll post.

Sparouty - if there's anything I've done you would like to look through I'd be happy to share. Just send me a pm.

DaveQ

gribouil
March 31st, 2020, 01:53
Good morning eveyone,
as requested by Jankees, here is a link to a VF-53 pilot helmet:

https://www.worthpoint.com/worthopedia/original-navy-vf-53-pilots-flight-1851816205

Cheers,

Stéph.

JensOle
March 31st, 2020, 02:55
I had done this for the Alphasim F-8 but never released it. It's a fictional F-8J with the VF-805 squadron Royal Australian Navy. A what if the Australians had chosen the Crusader instead of the A-4 Skyhawk.

Nice! But I would not have wanted to be the pilot who needed to land the F-8 on the rather small HMAS Melbourne...lol

JensOle
March 31st, 2020, 02:57
Here's my two cents worth. Two F8-E's; VMF(AW)-122 at MCAS El Toro late '60's and VF-162 off USS Oriskany 1967.

These are P3Dv4.5 shots set up in PBR, so the textures need converting for FSX. When done I'll post.

Sprouty - if there's anything I've done you would like to look through I'd be happy to share. Just send me a pm.

DaveQ

Looking very good Dave! That bird is going a lot faster than the heli project you helped me with...!

Duckie
March 31st, 2020, 06:40
Smart looking paints DaveQ! :encouragement: :encouragement:

mikew
March 31st, 2020, 06:57
Great job Dave! They look awesome. I have a VF-162 in the works but not the one you did. I'm working on Commander Dick Bellinger's 149159 from the Oriskany as well. I believe Bellinger was the first to shoot down a MiG-21 in Vietnam.

Mike

gray eagle
March 31st, 2020, 07:11
Here's my two cents worth. Two F8-E's; VMF(AW)-122 at MCAS El Toro late '60's and VF-162 off USS Oriskany 1967.





https://live.staticflickr.com/65535/49719350812_f04cb42f5f_h.jpg



These are P3Dv4.5 shots set up in PBR, so the textures need converting for FSX. When done I'll post.

Sparouty - if there's anything I've done you would like to look through I'd be happy to share. Just send me a pm.

DaveQ


Dave,
These look great. Anxiously awaiting the VF-24 paint for the RFN version like you did for the Virtavia version
(with the mig kills on the ventrals) and maybe one with USS HANCOCK without the mig kills? Thanks

https://i.postimg.cc/rsJP3Q2n/Capture.jpg

expat
March 31st, 2020, 09:04
Here's my two cents worth. Two F8-E's; VMF(AW)-122 at MCAS El Toro late '60's and VF-162 off USS Oriskany 1967.

Wonderful Dave! Was going to suggest VF-162 which was paired with VMF(AW)-212 both on the Oriskany and at El Toro. Very cool.

Duckie
March 31st, 2020, 10:57
Packaging up this one now. Will be uploaded a bit later today.

https://live.staticflickr.com/65535/49721262376_567b46b104_o.jpg (https://flic.kr/p/2iKGt3q)
https://live.staticflickr.com/65535/49721576697_859b41ed96_o.jpg (https://flic.kr/p/2iKJ5tK)

J model with 212 Shield on helmet visor.
https://live.staticflickr.com/65535/49720724873_7990ae78a1_o.jpg (https://flic.kr/p/2iKDHg8)

Duckie
March 31st, 2020, 19:03
Just uploaded this one...

https://live.staticflickr.com/65535/49722802317_b6d1b1860c_o.jpg (https://flic.kr/p/2iKQmP8)

Duckie
April 1st, 2020, 09:00
Well, seems I mucked it up again! I forgot to "turn on" the layer with USS Oriskany. Iturned it off while I was doing some last minute work in that area and just plain forgot to turn that layer back on.

Anyway, the library file has been corrected. For those who have already downloaded it here's a corrected single texture. Just drop it into the texture.VMF-212 folder and allow to overwrite. So sorry for the inconvenience.

75090

gribouil
April 1st, 2020, 09:25
Good evening everyone,
I'd like to express my gratitude to all the talented repainters here at SOH for providing us with lots of wonderful repaints, many thanks for what you have done so far and for what is yet to be released!!!
Cheers,

Stéph.

expat
April 1st, 2020, 11:57
Yeah, was about to also suggest this. I suggest much and contribute little. It’s about the fourth time in this thread I was about to suggest or request something and then before I could there it was. So we all do think alike!

Wonderful work and also endless enjoyment. I can’t express how much this is appreciated.

expat

Duckie
April 1st, 2020, 12:29
Next up (WIP)...

https://live.staticflickr.com/65535/49725141101_f37ce1d1e0_o.jpg (https://flic.kr/p/2iL3m3Z)
https://live.staticflickr.com/65535/49725459162_21c88547b2_o.jpg (https://flic.kr/p/2iL4YAN)

DaveQ
April 2nd, 2020, 03:08
VF-162 and VMF-122 now separately posted. I have included a temporary F-8E model as per John Detrick's earlier post (the FN var1 external model with the F-8J cockpit/vc). Hope that's OK. Next up will be that VF-24 Mig slayer from Alphasim days...:encouragement:

DaveQ

gray eagle
April 2nd, 2020, 03:32
VF-162 and VMF-122 now separately posted. I have included a temporary F-8E model as per John Detrick's earlier post (the FN var1 external model with the F-8J cockpit/vc). Hope that's OK. Next up will be that VF-24 Mig slayer from Alphasim days...:encouragement:

DaveQ



Hi Dave

Thanks in advance :encouragement:

expat
April 2nd, 2020, 04:15
Very interesting read and detail on systems and performance in SEA: https://www.aerosociety.com/media/8037/an-examination-of-the-f-8-crusader-through-archival-sources.pdf

mercure
April 2nd, 2020, 04:51
I have read messages from Sylvain trying to gently explain he's not in favour of spreading kind of diy stuff based on the models he and his team have taken months to build and tune to perfection. To our great pleasure, from the messages I have seen.

Additionally Sylvain mentioned he is working to build other versions that will satisfy all the screw counters on earth, and we know it will be done with extreme care and quality.

Having said that, is this really necessary to go against his will by upolading a kind of bastard model (he does not sound rude in english hopefully) that has extremely low interest and will be soon just totally unuseful?
Seriously?

Some may be tired to get for free tremendous models from the RFN, planes, gauges and aircraft carriers, I am not!
And so to respect the wishes of the artists that give us their work seems to me just minimum of courtesy.

My 2 cents

rohan
April 2nd, 2020, 08:18
VF-162 and VMF-122 now separately posted. I have included a temporary F-8E model as per John Detrick's earlier post (the FN var1 external model with the F-8J cockpit/vc). Hope that's OK. Next up will be that VF-24 Mig slayer from Alphasim days...:encouragement:

DaveQ

I am not impressed - you obviously did not take Sylvain's earlier post on board ... people used to wait patiently !

:banghead:

sparouty
April 2nd, 2020, 09:02
Hi Guys,
For what I understand no pb with Dave's release : the Var1 external mdl using the J's mdl VC.
I didn't want to create here polemic here... We're really pleased at the RFN team to see how many repaints have been done in so few weeks.
I hope I'll able to release quickly some extra mdls (external and/or VC) to answer to your expectations, guys!
Clearly the "E" external mdl is on the top of my list!
Regards,
Sylvain

gribouil
April 2nd, 2020, 09:28
Hi DaveQ,
I've just downloaded your wonderful repaints for the Crusader by RFN and here is my question:
Is that normal not to have any srtencil around the mouth of the VMF-122 aircraft?
Cheers,

Stéph.

DaveQ
April 2nd, 2020, 10:00
WTF???!! What the devil was I playing at?:banghead: It's even missing on the screenshot and I didn't notice! Anyway a corrected copy is now available in the library. SO sorry for the inconvenience.

But please note, the temporary -E model folder contains only models available as part of the original download, NOT my 'bastardised' creation that seems to have upset people (see Sylvain's post above #207). In due course these paints can be married to a more authentic and properly made -E.

DaveQ

Duckie
April 2nd, 2020, 10:04
WTF???!! What the devil was I playing at?:banghead: It's even missing on the screenshot and I didn't notice! Anyway a corrected copy is now available in the library. SO sorry for the inconvenience.

But please note, the temporary -E model folder contains only models available as part of the original download, NOT my 'bastardised' creation that seems to have upset people (see Sylvain's post above #207). In due course these paints can be married to a more authentic and properly made -E.

DaveQ

:encouragement: :encouragement:

mercure
April 2nd, 2020, 10:32
It will be time to load addtional models and textures when they will be released.
Cheers

Duckie
April 2nd, 2020, 12:18
VMF(AW) 333 has now been uploaded also with F8E and F8J options.

F8J with USN/USMC pilot/helmet
https://live.staticflickr.com/65535/49728873467_ae550ab044_o.jpg (https://flic.kr/p/2iLnty8)

F8J with USN/USMC pilot/helmet
https://live.staticflickr.com/65535/49728557276_09f88f6187_o.jpg (https://flic.kr/p/2iLkRyy)

F8E with USN/USMC pilot with Painted French helmet
https://live.staticflickr.com/65535/49728557306_bf6283614b_o.jpg (https://flic.kr/p/2iLkRz5)

expat
April 2nd, 2020, 23:11
https://i.postimg.cc/j2Zjgy1g/vf162.png (https://postimg.cc/2LLm3Lrh)

PhantomTweak
April 3rd, 2020, 10:36
@Duckie, I was with Trip Trey (VMFA-333) in Beaufort, SC, in 86. Granted, they were Phantoms, but the paint is very similar.
It was my final squadron in the Corps. When we came back from Iwakuni, they transitioned out to the Hornets. I had a family and property in Yuma to care for, so I decided it was time for me to go. I really didn't want to spend 8 months a year, minimum, asea, either. Too hard on the family...

So, I got out, and went to work for VMFAT-401, working on their Israeli Kfirs. Perfect timing. They were just standing up, and I am a plank holder.

Anywho, thanks for the trip down memory lane :D
Pat☺

Duckie
April 3rd, 2020, 10:43
@Duckie, I was with Trip Trey (VMFA-333) in Beaufort, SC, in 86. Granted, they were Phantoms, but the paint is very similar.
It was my final squadron in the Corps. When we came back from Iwakuni, they transitioned out to the Hornets. I had a family and property in Yuma to care for, so I decided it was time for me to go. I really didn't want to spend 8 months a year, minimum, asea, either. Too hard on the family...

So, I got out, and went to work for VMFAT-401, working on their Israeli Kfirs. Perfect timing. They were just standing up, and I am a plank holder.

Anywho, thanks for the trip down memory lane :D
Pat☺

Hey Pat, thanks for sharing that memory. Very glad it perhaps brought a smile. And, Thanks for your service.

Steve

Duckie
April 8th, 2020, 11:15
VF-11 Red Rippers...

https://live.staticflickr.com/65535/49750941827_6a31475478_o.jpg (https://flic.kr/p/2iNjzH6)

Josh Patterson
April 8th, 2020, 13:14
VF-11 Red Rippers...

https://live.staticflickr.com/65535/49750941827_6a31475478_o.jpg (https://flic.kr/p/2iNjzH6) I would be neat to do 5357 to go with this one. It's pretty famous!http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75275&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75274&stc=1

Duckie
April 8th, 2020, 14:22
I would be neat to do 5357 to go with this one. It's pretty famous!

I remember that one well. It was part of our annual recurrent ejection seat training qualification. Martin Baker used it in their training film for our seat which was the same as the early F-8s, an MB Mk 5 ballistic seat. If I recall that was an A model that smacked the deck hard as the deck pitched up in rough seas. The right tire blew and the magnesium alloy wheel ignited.

Maybe if RFND MODS an A these textures will fit but for one these will be for an E.

delta_lima
April 8th, 2020, 14:29
Nice Duckie!

Navy Chief
April 8th, 2020, 17:02
I remember that one well. It was part of our annual recurrent ejection seat training qualification. Martin Baker used it in their training film for our seat which was the same as the early F-8s, an MB Mk 5 ballistic seat. If I recall that was an A model that smacked the deck hard as the deck pitched up in rough seas. The right tire blew and the magnesium alloy wheel ignited.

Maybe if RFND MODS an A these textures will fit but for one these will be for an E.


The F-8's MB seat was a lot more difficult to remove than the F-4s. I don't ever remember removing one without losing some skin on my knuckles! NC

Duckie
April 8th, 2020, 19:48
The F-8's MB seat was a lot more difficult to remove than the F-4s. I don't ever remember removing one without losing some skin on my knuckles! NC

Have a buddy who was a seat tech on F-4s and F-15s. He, like I'm sure you do Pete, had a world of stories about his work in the USAF.

Steve

DaveQ
April 8th, 2020, 22:20
Here are three VF-24 paints, two from the old AS F-8. 146998 was an F-8C so will have to wait for a model... The other two will fit though. 148705 was an F-8C converted to -E standards, and 149204 was a -J photographed at Miramar in 1974, long after the Crusader had been replaced by the Phantom in Vietnam.

https://live.staticflickr.com/65535/49752150171_ac9b40acbc_h.jpg

https://live.staticflickr.com/65535/49752150126_03d9c5330e_h.jpg

https://live.staticflickr.com/65535/49752482272_f2a9bab949_h.jpg

Will post the two that fit the models as soon as I can. Currently working on a 1972 paint of 149204 in VF-301 colours.

DaveQ

DaveQ
April 9th, 2020, 07:23
Bu. No. 149204 when it was with VF-301. Again, when converted for FSX will post.

https://live.staticflickr.com/65535/49753822742_cc49e71246_h.jpg

https://live.staticflickr.com/65535/49752952588_4c50fde775_h.jpg

Stay safe and well

DaveQ

delta_lima
April 9th, 2020, 08:04
VF-301 looks delightful, Dave. Well, they all do, of course! :)

dl

DaveQ
April 10th, 2020, 06:40
Two VF-24's and the VF-301 uploaded now.

Stay well and stay safe

DaveQ

Duckie
April 10th, 2020, 07:11
Two VF-24's and the VF-301 uploaded now.

Stay well and stay safe

DaveQ

Thanks Dave, and you too. :encouragement:

expat
April 11th, 2020, 09:52
Three fabulaous paints Dave - thank very much!

Josh Patterson
April 11th, 2020, 11:37
I remember that one well. It was part of our annual recurrent ejection seat training qualification. Martin Baker used it in their training film for our seat which was the same as the early F-8s, an MB Mk 5 ballistic seat. If I recall that was an A model that smacked the deck hard as the deck pitched up in rough seas. The right tire blew and the magnesium alloy wheel ignited.

Maybe if RFND MODS an A these textures will fit but for one these will be for an E. The A would not have the strakes under the rear fuselage, correct. (Or did the retrofit them to older airframes?)

Duckie
April 11th, 2020, 13:30
The A would not have the strakes under the rear fuselage, correct. (Or did the retrofit them to older airframes?)

Aircraft involved in accident was 145357.

According to Joe Baugher's site:

145318/145415 - Vought F8U-1 Crusader Redesignated F-8A in 1962.

I can't see if it had strakes or not! But if it does my guess would be that they were retro-fitted if the production block didn't have them.

Steve

Duckie
April 14th, 2020, 13:20
VF-11 Red Rippers F-8E just uploaded,

https://live.staticflickr.com/65535/49774222748_970a15ec18_o.jpg (https://flic.kr/p/2iQnUjh)

https://live.staticflickr.com/65535/49775083137_70661a8ec9_o.jpg (https://flic.kr/p/2iQsj5z)

https://live.staticflickr.com/65535/49774222783_acdbdbd98d_o.jpg (https://flic.kr/p/2iQnUjT)

https://live.staticflickr.com/65535/49774752361_95df1b1659_o.jpg (https://flic.kr/p/2iQqBKx)

expat
April 14th, 2020, 13:40
Another nice one!

sparouty
April 15th, 2020, 08:37
Hi,
We've just released a new V1.1 version on our website!
In this version we added 2 new versions (new external mdl only): F-8E (it still has BLC and double leading edge but it looks like a E...) and F-8P (the very last French version)
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75455&stc=1
We added a configuration gauge too, which allows to start cold & dark, manage fuel and manage store configuration. Only fuselage pylons and missiles sor far but you can now have clean Crusader or dual pylons with 4 Sidewinders!
Payload corresponding weight is also managed by the gauge but not yet drag. Note that should be compatible with Tacpack (look at the documentation for implementation detail)

We fixed few bugs and mapping issues, including the nose and IR sensor mapping issue.
This is a full package which replaces the previous V1.0.

Here is the link tour our website : http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Avi

I hope it will meet your expectations?
Regards,
Sylvain

fsafranek
April 15th, 2020, 09:06
Hi,
We've just released a new V1.1 version on our website!
In this version we added 2 new versions (new external mdl only): F-8E (it still has BLC and double leading edge but it looks like a E...) and F-8P (the very last French version)

We added a configuration gauge too, which allows to start cold & dark, manage fuel and manage store configuration. Only fuselage pylons and missiles sor far but you can now have clean Crusader or dual pylons with 4 Sidewinders!
Payload corresponding weight is also managed by the gauge but not yet drag. Note that should be compatible with Tacpack (look at the documentation for implementation detail)

We fixed few bugs and mapping issues, including the nose and IR sensor mapping issue.
This is a full package which replaces the previous V1.0.

Here is the link tour our website : http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Avi

I hope it will meet your expectations?
Regards,
Sylvain
Awesome! Can now fly her is a clean configuration as most US Navy were post Vietnam.
:ernaehrung004:

Sundog
April 15th, 2020, 09:08
Thank you Sylvain. I know what I'm downloading as soon as I get home from work.

Ken

gray eagle
April 15th, 2020, 09:33
Wonder what the best strategy would be incorporating this change 1.1, as I have a few addons in the aircraft.cfg and want to keep the continuity of textures in the v1.0 I have and
gain the changes that 1.1 has to offer.

Duckie
April 15th, 2020, 09:45
Most appreciated! Thank you.

sparouty
April 15th, 2020, 10:01
Wonder what the best strategy would be incorporating this change 1.1, as I have a few addons in the aircraft.cfg and want to keep the continuity of textures in the v1.0 I have and
gain the changes that 1.1 has to offer.
It depends on what kind of changes you did in the aircraft.cfg. If it is extra repaints (the [fltsim] items) then just copypast your previous changes into the new aircraft.cfg file and after thatlook if you want to use the 2news mdl of the V1.1.
If you did changes deeper into the aircraft.cfg file, then look at the new Payload stations part, I guess I did changes only here ...

Regards,
Sylvain

gray eagle
April 15th, 2020, 10:17
It depends on what kind of changes you did in the aircraft.cfg. If it is extra repaints (the [fltsim] items) then just copypast your previous changes into the new aircraft.cfg file and after thatlook if you want to use the 2news mdl of the V1.1.
If you did changes deeper into the aircraft.cfg file, then look at the new Payload stations part, I guess I did changes only here ...

Regards,
Sylvain

I've copied the V1.1 over my 1.0 and I kept my original 1.0 Aircraft.cfg. What needs to be installed to use the payload stations?
I haven't installed any RFN Gauges. Not sure what you mean by using the 2news mdl of V1.1.....


Edit: I use P3D V3.4

fsafranek
April 15th, 2020, 11:18
I've copied the V1.1 over my 1.0 and I kept my original 1.0 Aircraft.cfg. What needs to be installed to use the payload stations?
I haven't installed any RFN Gauges. Not sure what you mean by using the 2news mdl of V1.1.....


Edit: I use P3D V3.4
There are two new MDL files in the package. One is the F-8P or final French version and the other is a sort of F-8E for US Navy use.
It still have the wing of the F-8J but an "E" tail. Payload stations are discussed at the end of the new v1.1 manual.
:ernaehrung004:

gray eagle
April 15th, 2020, 11:40
There are two new MDL files in the package. One is the F-8P or final French version and the other is a sort of F-8E for US Navy use.
It still have the wing of the F-8J but an "E" tail. Payload stations are discussed at the end of the new v1.1 manual.
:ernaehrung004:

I went to the end of the manual and saw this:

https://i.postimg.cc/QdgsT32z/Capture.jpg

The only thing I get from SHIFT + 1 is Tacan Indicataor.

I read about the payload configurations but didn't find anything about installing this load configuration. I've installed all the effects/textures and the planes. I don't know what gauge(s) if any are
installed to make the load configuration work. I see two gauges folders.

Cees Donker
April 15th, 2020, 12:21
Sylvain,

What a great add on! Superbe!

:applause:

Cees

delta_lima
April 15th, 2020, 12:34
I went to the end of the manual and saw this:

https://i.postimg.cc/QdgsT32z/Capture.jpg

The only thing I get from SHIFT + 1 is Tacan Indicataor.

I read about the payload configurations but didn't find anything about installing this load configuration. I've installed all the effects/textures and the planes. I don't know what gauge(s) if any are
installed to make the load configuration work. I see two gauges folders.

Are you mixing the old and new versions? For now, I'd say forget the old version. Validate you can get the new one working. On P3D v4 it worked flawlessly. Just drag the gauges and effects into their respective folders and go.

Worry about your repaints and edits later once you get the new base version working fine.

dl

sparouty
April 15th, 2020, 12:35
I went to the end of the manual and saw this:



The only thing I get from SHIFT + 1 is Tacan Indicataor.

I read about the payload configurations but didn't find anything about installing this load configuration. I've installed all the effects/textures and the planes. I don't know what gauge(s) if any are
installed to make the load configuration work. I see two gauges folders.
Hi,
The configuration gauge is included into the new panel folders "Panel" and "Panel.US".
If Shft+1 shows Tacan Indicator that means that you didn't update panel's files.
If the customization you did is extra (and beautifull) liveries done by repainters , I suggest that you proceeed like this:
- copy your old Crusader folder into an archived folder and remove it from your FS Aircraft's directory
- copy all the new v1.1 folders and files into your FS Aircraft's directory: then you have the v1.1 installed
- copy your extra liveries texture folders into this v1.1 folder
- edit the new aircraft.cfg and replace all the [fltsim.x] blocks by the one of your old aircraift.cfg file
- last, for all defined Crusaders which are US version and not French one, replace the line "Panel =" by "Panel=US"

Then you should have the v1.1 ok and all your extra textures available. You just miss the F-8P and F-8E which will need to be added into your aircraft.cfg

Let me know if it works ?
regards,
Sylvain

Duckie
April 15th, 2020, 12:46
For those who have downloaded my repaints I will upload to the Library later tonight an update package to use my repaints with the new 1.1 version. It will include updated pilot textures and 1 fuselage texture for the corrected IR sensor along with updated config entries. I realize some of you "old hands" probably won't need them but for those who want them there will be nothing to figure out. Just drop my repaint texture folders (which you already have) as is into the new V1.1 main folder and then follow the update instructions included with my update pack.

delta_lima
April 15th, 2020, 12:52
For those who have downloaded my repaints I will upload to the Library later tonight an update package to use my repaints with the new 1.1 version. It will include updated pilot textures and 1 fuselage texture for the corrected IR sensor along with updated config entries. I realize some of you "old hands" probably won't need them but for those who want them there will be nothing to figure out. Just drop my repaint texture folders (which you already have) as is into the new V1.1 main folder and then follow the update instructions included with my update pack.

Thanks Duckie - look forward to that.

dl

gray eagle
April 15th, 2020, 13:02
Hi,
The configuration gauge is included into the new panel folders "Panel" and "Panel.US".
If Shft+1 shows Tacan Indicator that means that you didn't update panel's files.
If the customization you did is extra (and beautifull) liveries done by repainters , I suggest that you proceeed like this:
- copy your old Crusader folder into an archived folder and remove it from your FS Aircraft's directory
- copy all the new v1.1 folders and files into your FS Aircraft's directory: then you have the v1.1 installed
- copy your extra liveries texture folders into this v1.1 folder
- edit the new aircraft.cfg and replace all the [fltsim.x] blocks by the one of your old aircraift.cfg file
- last, for all defined Crusaders which are US version and not French one, replace the line "Panel =" by "Panel=US"

Then you should have the v1.1 ok and all your extra textures available. You just miss the F-8P and F-8E which will need to be added into your aircraft.cfg

Let me know if it works ?
regards,
Sylvain


Hi,

I noticed in the new (1.1) aircraft.cfg that a call is made to the US panel and from there the option of SHIFT +1 is there for the configuration screen. I loaded one of the new US F8's and

when I press the SHIFT + 1 keys, there is no response. Same for the other SHIFT + keys - I know you have them mapped to open the three items on the menu but none open.

Now I did not install any gauges and when I looked at your panel cfg file there are calls made for lots of gauges.


https://i.postimg.cc/prQgJ9bn/Untitled.jpg

mercure
April 15th, 2020, 13:54
Thanks to Sylvain and team, also to Duckie, Gribouil, Nastybeats, Jankees, DaveQ (;o)) and to all those who bring us (and will) such a wonderful fighter in fs!!!

sparouty
April 15th, 2020, 14:33
Hi,

I noticed in the new (1.1) aircraft.cfg that a call is made to the US panel and from there the option of SHIFT +1 is there for the configuration screen. I loaded one of the new US F8's and

when I press the SHIFT + 1 keys, there is no response. Same for the other SHIFT + keys - I know you have them mapped to open the three items on the menu but none open.

Now I did not install any gauges and when I looked at your panel cfg file there are calls made for lots of gauges.



Mmm always hard to find out remotely what is not working ... The missing gauges should be in the "Panel" folder into your Crusader's folder. In this folder you should find : Crusader_RFN.cab, 2 dlls (F-8_Crusader and F-8_Radar), the panel.cfg file and RFN_Sounds folder (which contains 2 sound files). If it's not the case, you shoud install again the v1.1 from the original package because it seems that you lost some files during your installation process...
Regards,
Sylvain

gray eagle
April 15th, 2020, 15:38
Mmm always hard to find out remotely what is not working ... The missing gauges should be in the "Panel" folder into your Crusader's folder. In this folder you should find : Crusader_RFN.cab, 2 dlls (F-8_Crusader and F-8_Radar), the panel.cfg file and RFN_Sounds folder (which contains 2 sound files). If it's not the case, you shoud install again the v1.1 from the original package because it seems that you lost some files during your installation process...
Regards,
Sylvain

Hi,

I manually copied the panel files to P3D including the ones you mentioned. When I used the SHIFT + 1/2/3 keys I have no response, and just for fun, I pressed the SHIFT + 4 key and

could see what the valid keys you had mapped on my screen

I opened up that RFG cab and looked at the images and noted that those are the images I should be seeing when I press the SHIFT + 1/2/3 keys. So far nothing.

Josh Patterson
April 15th, 2020, 17:40
Hi,
We've just released a new V1.1 version on our website!
In this version we added 2 new versions (new external mdl only): F-8E (it still has BLC and double leading edge but it looks like a E...) and F-8P (the very last French version)
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=75455&stc=1
We added a configuration gauge too, which allows to start cold & dark, manage fuel and manage store configuration. Only fuselage pylons and missiles sor far but you can now have clean Crusader or dual pylons with 4 Sidewinders!
Payload corresponding weight is also managed by the gauge but not yet drag. Note that should be compatible with Tacpack (look at the documentation for implementation detail)

We fixed few bugs and mapping issues, including the nose and IR sensor mapping issue.
This is a full package which replaces the previous V1.0.

Here is the link tour our website : http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Avi

I hope it will meet your expectations?
Regards,
Sylvain Thank you for the configuration editor! I like flying clean! Just wondering, is there a way to change the smoke effect so it turns on at about 25% and goes away after AB ignition. It just seems weird to have a ton of smoke at the lowest power settings. (I couldn't find the effects controller in the first release.)