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View Full Version : FSCAI Third Edition is released!



ceo1944
August 30th, 2019, 07:37
Greetings fellow pilots,

FSCAI* Third Edition is now released for FSX and Prepar3D. Download links are in this post:

http://fscaptain.proboards.com/thread/3950/announcement-release-fscai-third-edition

This edition brings single-player air-to-air combat to FSX and Prepar3D. Now you can use your favorite combat aircraft in the role they were designed for: combat against enemy aircraft as well as ground targets - aircraft and ground targets that will shoot back. Many, many other new features are also included.

One feature of interest is that you can use the same weapons the AI uses to fight against them. This is possible without having to do any configuration of your airplane. If it's not already "weaponized" you might need to add it to the FSCAI vehicle database but this can now be done with a few clicks in the user interface and instructions for doing that are included with the manual. Now just about any airplane that can fly in the sim is or can be made combat-capable. A wide variety of historical and modern air-to-air and air-to-ground weapons are included and you can even define your own new ones.

The details are in the post above and in the documentation included in the package.

This is Alpha development software and is a Work In Progress. Please help us develop FSCAI into a complete combat environment by testing and offering your feedback!

Thanks
Dutch

* FSCAI is an acronym for Flight Simulator Combat Artificial Intelligence.

downwind
August 30th, 2019, 09:44
Have any of you tried this?

Victory103
August 30th, 2019, 10:14
Search ceo1944's other posts and "xpelikis" on his vid work with FSX@War and FSCAI. I've used it to have FSX@War placed AAA simobjects shooting at me and run a few of Xpel's missions with AI over Southeast Asia. These were set up by other authors, so I'm not sure how the new GUI works, but downloading now.

ceo1944
August 30th, 2019, 10:35
I'm here to answer questions. I'll be checking back several times a day. Please make any bug reports in the FSCAI forum if you can, if not, here will be okay.

I left out a couple of things from the installer that I and many people already have (Makerwys.exe) but I just updated it to include those. If your installer says 190829 it's obsolete, go back and download the 190830 version and install that over the previous if you're having any problems with a missing "Makerwys.exe" or "R5.csv" files.

Dutch



Search ceo1944's other posts and "xpelikis" on his vid work with FSX@War and FSCAI. I've used it to have FSX@War placed AAA simobjects shooting at me and run a few of Xpel's missions with AI over Southeast Asia. These were set up by other authors, so I'm not sure how the new GUI works, but downloading now.

edakridge
August 31st, 2019, 01:42
Dutch, I downloaded the file "FSCAI_Alpha_SC64_190830". Inside was the installer "FSCAI_Alpha_SC32_190830". Is it just mislabeled or is this a major Boo-Boo?

ceo1944
August 31st, 2019, 05:58
Dutch, I downloaded the file "FSCAI_Alpha_SC64_190830". Inside was the installer "FSCAI_Alpha_SC32_190830". Is it just mislabeled or is this a major Boo-Boo?

I'd say that was a major boo-boo but it's been fixed now. Re-download the 64 bit installer and it'll work. Sorry!

Dutch

Victory103
August 31st, 2019, 10:02
Initial test flight was good, kept getting an error about the .dll, but otherwise the program seemed to work in the AI wingman function. I kept it basic, had my stock aircraft in P3D (Iris F-22) on autopilot. Wingman did fine for the most part, but I did command Right echelon and he went to left. Also, as mentioned in the manual, complex aircraft models do not work as well.

tgycgijoes
August 31st, 2019, 11:10
I am anxious to see how it will work with 1930s U.S. Navy Aircraft/carriers since weaponry to date has all been tailored to the modern era.

ceo1944
August 31st, 2019, 12:17
I am anxious to see how it will work with 1930s U.S. Navy Aircraft/carriers since weaponry to date has all been tailored to the modern era.

It should be fine, all the initial development was with BF109 vs. Spitfire and P-38. I didn't add missiles until later, and at least once a day I enjoy a long dogfight with nothing but guns.

We're committed to support all eras not just modern combat.

Dutch

ceo1944
August 31st, 2019, 12:17
Initial test flight was good, kept getting an error about the .dll, but otherwise the program seemed to work in the AI wingman function. I kept it basic, had my stock aircraft in P3D (Iris F-22) on autopilot. Wingman did fine for the most part, but I did command Right echelon and he went to left. Also, as mentioned in the manual, complex aircraft models do not work as well.

Yeah wingmen need work, but they are still useful, it's just their formation skills are low. We'll keep working on that.

Dutch

Victory103
September 1st, 2019, 11:46
Dutch,
I'll post more on your forums, but I did manage to get shot down yesterday by a pair AI F-16s in my unarmed T-38. I know they are complex, but just for fun I tried a helo wingman and it remained on the ground. Do the missions work without FSCaptain? I tried the "delivery" from KAST and it labeled the mission as ineligible".

ceo1944
September 1st, 2019, 13:01
Dutch,
I'll post more on your forums, but I did manage to get shot down yesterday by a pair AI F-16s in my unarmed T-38. I know they are complex, but just for fun I tried a helo wingman and it remained on the ground. Do the missions work without FSCaptain? I tried the "delivery" from KAST and it labeled the mission as ineligible".

All the missions "should" work but I haven't really tried the FSCaptain content in FSCAI. You can use the "Show Ineligible" option to see why it was ineligible. There are many possible reasons. I do need to go back and test those to see if they work in standalone FSCAI. The military missions in SE Asia and Libya work, I did try most of them.

If they don't work it's just another bug, we'll fix it.

Dutch

xpelekis
September 1st, 2019, 13:11
I love it ! And I've been waiting for something like this from day 1 in FSX...


It delivers so much potential to the FS simmer for simulating military aviation scenarios...
Military airfields sceneries, can now become "fully operational"...
You get wingmen AI escort (a Flight) who can dogfight other AIs or engage ground and ship targets,
while ground/surface AA defences can be combined also. Imagination (and time...) becomes the limit.
It's challenging and immersive.


For demonstrating the Air to Air capability of FSCAI that's something totally new and for the first time
seen in FS, I converted my "July 22, 1974" FSX mission, so that participating AI aircrafts are controlled
by FSCAI for the dogfight.
At the same time I succeded in an "upgrade" of FSCAI abilities, currently available in Free Flight :
The 2 vs 2 air combat (user and 3 x AIs, seperated in two teams : HAF vs THK)


In the video, I combine FS scenes with Tacview scenes of this dogfight, to demonstrate the
capabilities of the AI pilots...


2 x F-5As (user & AI) engage 2 x F-102A AIs, over Agios Efstratios island, above 20.000ft.
Before the merge, AI F-5 shoots a missile against an F-102 and hits. Good start. I engage the
second AI, hopefully not much skilled AI pilot, while the other F-5 is circling around us watching.
Finally, F-102 gets gunshots and goes down.


http://www.youtube.com/watch?v=E3in1PmFZsw

Hey Dutch, I'm your best advertiser... :untroubled:

xpelekis
September 3rd, 2019, 22:13
WWII FSCAI Teasers...


https://www.youtube.com/watch?v=lwEAEPdcCl4

https://i.postimg.cc/Hn6FST33/pic2.jpg

https://i.postimg.cc/gjzfqxyn/pic1.jpg

stearmandriver
September 4th, 2019, 17:49
This looks really interesting! Just curious, before I spend too much time setting it up: how dependent is this on @War? I went through a naval aviation phase last year, learning the superbug and some basic tactics, but could never make @War work on my system so I eventually gave it all up, excepting some occasional carrier qual sessions.

If this opens up the possibility of AI combat missions independent of @War, I am ALL IN.

Either way, looks like a great enhancement, thanks for creating it!

ceo1944
September 4th, 2019, 18:05
This looks really interesting! Just curious, before I spend too much time setting it up: how dependent is this on @War? I went through a naval aviation phase last year, learning the superbug and some basic tactics, but could never make @War work on my system so I eventually gave it all up, excepting some occasional carrier qual sessions.

If this opens up the possibility of AI combat missions independent of @War, I am ALL IN.

Either way, looks like a great enhancement, thanks for creating it!

FSCAI supports FSX@War but doesn't depend on it in any way. Right now in its development FSCAI is more of an engine that lacks a lot of content and so the few FSX@War campaigns that are out there provide some content in targets to shoot at (that FSCAI enables to shoot back.)

But most of the missions that come with FSCAI don't require anything but FSCAI to execute them. Those linked to FSX@War won't appear unless you have it installed so you'll never see them.

The WWII Battle of Britain content that's being worked on is an example of a set of missions and scenery that aren't linked to FSX@War in any way. More will be done eventually - we hope by users that get into creating interesting content.

Dutch

Switchblade408
September 4th, 2019, 18:21
Does this require Tac-Pack? I'm a newbie to this part of simming with FSX/P3D

ceo1944
September 4th, 2019, 18:33
Does this require Tac-Pack? I'm a newbie to this part of simming with FSX/P3D

No it doesn't require Tacpack either, although FSCAI supports it too. If you don't have Tacpack your choices are to fly missions in which you don't shoot, or use the FSCAI weapons - the same ones the AI use against you. The FSCAI weapons work but they are not as elaborate or as thoroughly realistic as Tacpack. For instance you can't see the weapons visually on your airplane and there is no interface from the airplane's panel to the weapons, instead you use function keys to control them - but they are effective in attacking other aircraft and ground objects realistically.

Dutch

Switchblade408
September 4th, 2019, 18:39
Ah. I see. I'll give it a try in the near future, and see how it works out on my end.

dggoofy
September 4th, 2019, 21:02
Hi Dutch,

Well, very funny. Just made some amazing flights with a lot of AI plane that went to a nice dogfight...

But... How do you proceed to make AI bomber to bomber a place ? Only with mission or there is a more simple way ?

Cheers

Daniel

ceo1944
September 4th, 2019, 21:49
Hi Dutch,

Well, very funny. Just made some amazing flights with a lot of AI plane that went to a nice dogfight...

But... How do you proceed to make AI bomber to bomber a place ? Only with mission or there is a more simple way ?

Cheers

Daniel

So glad you're having some fun!

Bombers are ground attack aircraft and they are always on the lookout for enemies on the ground. If they see one in range they'll attack them. That's how the Heinkels bomb Hawkinge in the WWII video I recently posted; I don't tell them to bomb I just make them fly towards Hawkinge and then they see it, divvy up different targets among each other automatically, and bomb away.

In that case I used a mission script to get them to fly there but it works equally well if they are on a normal flight plan too. Preferably once that takes them over the airfield you want to target. They won't attack, however, if there are no enemy simobjects on the field to attack. Also, if they pass over any enemy objects on the way they are likely to attack them instead of the target you want. This can be overcome with mission scripts, but without a mission script just using flight planning you'd have to be careful how you planned it.

Dutch

dggoofy
September 6th, 2019, 05:33
Hi Dutch!

Works pretty well. Just have a long flight. With a FS flight plan and another with CCP path. Works nice. Bombers drop their bombs on the target (well a not really accurate, but they did)... and fighters went into a nice dogflight.

Very very funny!

Thanks!

Daniel

tgycgijoes
September 8th, 2019, 10:14
I can unzip the download fine. I used the installer as administrator on Windows 7 64bit OS into FSX(A). It looks like its going to work but when I start it before the FSX it says that Windows cannot start it I don't have sufficient permission????? Then if I open its location and the bin folder and double click the FSCAID it says the FACAI dll is corrupt. Can you give me a link to a download that works please instead of the above? I really feel that this has potential to be a lot of fun from what others are doing.

UPDATE
I apologize for the blip...seems my Anti-virus software was preventing it from properly installing until it OK'd it which it did a bit ago. All seems working fine now so I just have to read the manual now to properly use it. Thank you for all your time developing this and sharing it.

xpelekis
September 8th, 2019, 14:12
A video of the action (recorded with FS Recorder) with latest FSCAI version 0.9.Two P-47s, one P-51 & myself with a Hawker Typhoon (AIs by John Young, FSX native, MAIW), will take off from Advanced Airfield 1 (by Ian P.), 12 miles from Bayeux. Closest town to the landing with a rail station.Two BF109s will engage as just after the first attack. I smoked one... My team AIs attacked the station and two of them crashed on ground during the attack. We suffered "bug" losses...
https://www.youtube.com/watch?v=eUj-h4uW75Q

xpelekis
September 15th, 2019, 12:38
Flying "Warbirds" in Flight Simulator, entered a new dimension thanks to FSCAI addon. FS "Just Flight" only ability,
now has become just an option...It's all about Simulation & Immersion. Simulation of Aviation scenarios that will probably
never exist in some other simulator (vid is not of such example).Video demonstrates the Idea of
"How cool would it be if Warbirds in FS could...".
Well, with FSCAI - though in early development stage - they can ! This WWII Flying scenario demonstrates the Air to Ground
attack capability of FSCAI controlled AIs, in an attack at a Railstation (Normandy '44). Enjoy !


https://www.youtube.com/watch?v=GuiUVluLZRQ

xpelekis
September 27th, 2019, 06:46
Realized FSCAI's potential & I would like to share.

I want to highlight FSCAI's ability to simulate apart of single Military/Combat scenarios,
Wide / Full Scale Military Operations also, in FS Free Flight (up to a level of whole War scale actually...
the only thing is lacking right now, is the ability of AI ground/ship units fighting each other...)

I'll use VS F9F & Korea War ERA for this highlights demonstration, since what I need already exists,
thank's to "Klnowak's" work that apart of the two beautiful Era carriers he recently released, he has also
released an AI Traffic pack (Chodo AI Traffic) in the
past, suitable for making my point...


https://www.youtube.com/watch?v=cKBwNqgofWE

Full Scale Mil. Ops. are possible due to the fact that with FSCAI running, AI planes flying in AI Traffic,
will leave their Traffic planned routes, and engage opposing Teams AI planes or Ground targets / Ships,
when they detect them during their flight...

Meaning that, AI Traffic plans can be designed in such a way that AI flights of both opposing teams,
initiate in various hours of time & days, to :

1. Attack enemy Airbases or other Ground target areas or Ships (that may have AAA defences)
2. Perform combat Air patrols or bomber escorts
3. AI Transport / cargo flights for resuppling bases
4. Boat traffic, capable of fighting the assets (planes & user) of the opposing AI Team.

With such an AI Traffic design, a Miltary Operations Environment is created in Free Flight, where user/s
can fly alone or in an up to 4 ships Flight (up to 3 x AI wingmen can be spawned - the type of which can
be farther configured - selected). And user has the ability to issue orders at his Flight AIs, like "engage
ground targets, engage bandits, rejoin formation, RTB", etc.

FSCAI already includes a campaign mechanism, that if a simobject target is destroyed, it doesn't spawn
again in next flights.But this needs scripting with the "Assignment Language" (ASL) that FSCAI uses for
specific Free Flight assignments (Free Flight FSCAI "missions").
Though ASL is simple to study & learn to use, for users used to FSX@War theaters building, preservation
of damage level of a theater in subsequent sorties, is already there...

Post continues below :

xpelekis
September 27th, 2019, 06:48
This is a video of this raid at Kaechon AB, that vividly demonstrates how effective - under FSCAI's control- AI flying & action is,
in Tacview, that allows for a complete comprehension of what happened during the sortie :


https://www.youtube.com/watch?v=_3EIATBsZxg

mercure
September 27th, 2019, 09:04
Definitely a system I am going to test soon.
Just a question about combat flight.
Is it actually possible to shoot down an addon like AF Scrub's Spitfire? I mean have it stop flying and fall?
And the inverse possible, me to be shot down in my same Scrub Bf109b, say?
Sorry if it is just a repeat but I have read a long time ago that because many simmers might have been offended by such concept of combat (that actually existed anyway), MS did so it is not possible to make flight combat in FSX.
Thanks

tgycgijoes
September 27th, 2019, 10:14
We all know that VRS TacPack does all of the above (I've done it and sunk a DD with rockets from an S2F equipped). I am anxious to hear the response to the above without TacPack.

I believe I read that it is compatible with CCP and FSX At War (???)

xpelekis
September 27th, 2019, 11:04
@ mercure & tgycgijoes : answer to all of your questions is : YES.

About "because many simmers might have been offended by such concept of combat (that actually existed anyway), MS did so it is not possible to make flight combat in FSX.", never heard of that.
But opposite stands quite true : LM with P3D embraces military combat scenarios & simulation of weapons & relative systems (AAAs , missiles).
What happened I guess is, that some "panks" used weapon addons like "Weapon for FSX" or Tacpack, to shoot down Airliners that was flying in VATSIM or IVAO networks some years ago & people
reacted as it was expected and measures were taken to prevent use of such addons in these networks.

To further clarify some things, FSCAI is totally standalone and don't need anything else to perform it's functions. Meaning neither Tacpack, nor FSX@War, nor anything else is needed for FSCAI's functionalities.
Instead, as I 've sai in video also, FSCAI provides user the ability of using a functional "weapons pack" (ie, guns/rockets/bombs that can destroy simobject targets), the same one that AIs use !...

On the other hand, FSCAI is compatible with all above addons. Since FSX@War comes with plenty military simobjects & sceneries, it would be a waste of not using that... Tacpack may be used since it's a detailed
wepons system.
About CCP : As of another user tested in practise few posts above, AI Traffic of CCP, behaves the same way with AI Traffic files, ie, if AIs of the opposing FSCAI Teams encounter, they cease flying in CCP's defined Wpt route
and engage hostile AIs or ground/ship hostile targets !... Actually making AI Traffic CCP "missions", can be much more easy & detailed at the same time, compared to creating AI Traffic plans... Plus, all kinds of CCP controlled simobjects
(Aircrafts, vehicles, boats) will engage opposing Team's assets (AI Aircrafts) when conditions for that are met, as defined in FSCAI's configuration files for each Team's available weaponized assets (simobjects)...

I hope this clarifies some things for you.

And a comment of mine : Up to FS9, FS was about simulation of IFR, ATC & Procedures. After FSX, with main innovation being, the ability of scripted avaiation scenarios (ie, the FSX Missions System), Flight Simulator added the ability
of Aviation Scenarios Simulation, including Military Flight/Scenarios. But it's actually just now that all needed addons for such a complete military simulation exist. And I'm talking about simulation in the context of FS, not Combat simming
as the case is with native combat simulators.

xpelekis
September 30th, 2019, 00:03
I have assembled an "action pack" for Korea War flying with Vertigo Studios F-9F Panther & FSCAI.
Objective is to "make life very simple & easy" for users interested of trying & testing
what FSCAI is about... using Korea War as the conflict era, "Chodo AI Traffic" (at least version 1,
places the NK Bases scenery & you get AI Mig15 Traffic that can engage you or your Flight's AIs when
FSCAI is running !...) & "Essex class 50's Carriers".
It's what you've seen in my videos above, a bit more enhanced...

After install of this "pack", the only thing you have to do is after spawning in the Mission, minimize
FSX & run FSCAI choosing Korea_War Era. Resume your flight in FSX.
If you don't have Tacpack, you may use the weapons that FSCAI provides. But you can also just lead
your Flight's AIs to the target area (NKKC or NKCU) and let'em do the job...
After that, return to carrier for landing.
If you fly the mission without FSCAI running, the only thing you get, is take off & landing to the
carrier (which may be used for practise...).

A. Mission pack Download :
https://drive.google.com/open?id=1QYoaiSF3DyBvZf38pIb04BkknFKDHJy8

B. This is only for users that don't have FSX@War Pack1 & SouthEast Asia pack installed :
https://drive.google.com/open?id=1eAjumwB-yAnEY_JTx6xZO0pWvAANfmq1
Provides the simobjects that mission uses to populate the two NK Bases with ground targets
& AAA defences (needed).

C. FSCAI's latest version -> http://fscaptain.proboards.com/thread/3950/announcement-release-fscai-third-edition

While FSCAI handles the Wingmen flying & combat functions, the Mission script delivers :

- Changes Carrier to a suitable for landing variation, after user flies away more than 2 miles from her.
- Places simobjects - your Flight's targets & AAA defences - at the two NK Airbases.
- Triggers voice overs when AIs enter/leave a 1 mile area at six of user.
- Also, when they drop their bombs or fire their rockets to the targets.
- Triggers Carrier voice overs when user is less than 2 miles from carrier to assist in user's landing.

Safe Landings !...

mercure
September 30th, 2019, 09:42
Many thanks.
Starting to implement, read the book, and learn 'how to'.
I will give you feed-back when having reached minimum results.
Again thank you, it is a really impressive work!

Victory103
September 30th, 2019, 12:58
xpelekis, future update of your Southeast Asia theater? A few more choice era USN aircraft added to my hangar recently.

xpelekis
October 1st, 2019, 00:40
@ mercury : Yes, Dutch (Ceo1944) does a great job with FSCAI. Though far from perfect yet (Alpha version), it really does the job !...

@ Victory : What do you have in mind ?... I'm interested a lot in SEA theater, so be more specific to see what I may come up with. You mean use of FSCAI in BGV mission ?
Cause something like with Korea, sooner or later I'll make for SEA also.

And : Knights of the Sky... (FSCAI WWI Era)


https://www.youtube.com/watch?v=E6XF74O8Saw

UKVoodoo
October 1st, 2019, 09:29
Xpelekis

Would there be a tutorial that can be followed to set up a simple engagement of 1v1 then 2v2 combat as examples to build on.....or better yet a youtube titorial out there that can be followed :very_drunk:

ceo1944
October 1st, 2019, 10:03
Xpelekis

Would there be a tutorial that can be followed to set up a simple engagement of 1v1 then 2v2 combat as examples to build on.....or better yet a youtube titorial out there that can be followed :very_drunk:

Hi there,

The answer is to download FSCAI and install it and on the first first page of the manual there's a five step process for having your first 1v1 dogfight. You can literally be fighting an AI pilot flying a copy of the aircraft you're flying in a matter of minutes. No other stuff is required to be installed.

FSCAI is in development and is largely experimental at this point, although I have to say the experiment is working out better than I had expected so far. There are still problems to overcome, one of which is that some more sophisticated aircraft simulations don't make good AI aircraft and might not be a good opponent for you on your first try. Generally, the simpler and more generic an aircraft is the better AI it will make. Thus for example A2A airplanes with Accusim don't often make good instant opponents - the AI pilots just don't seem to be able to handle them well :)

Dutch

xpelekis
October 2nd, 2019, 05:20
Here's a Video Tutorial about FSCAI. It's a 3 video parts tutorial, but the most important
is Part 1 :


https://www.youtube.com/watch?v=pbzBINfYfCU

For the rest 2 parts, you may watch it at youtube or here : http://fscaptain.proboards.com/thread/3982/fscai-video-tutorial

Topics that are covered include :

FSCAI : Flight Simulator Combat Artificial Intelligence

1. INSTALLATION

///////////////////////////////////////////////////////////////////////////////////

2. Basic Functions in Free Flight :

a.) Instant 1 vs 1 dogfight

b.) Wingmen : Up to 3 AIs following user (4 ship Flight)

////////////////////////////////////////////////////////////////////////////////////

3. Going Deeper : Simulation of Military scenarios / Operations

a.) Teams Assignment (for AIs & User)
a1.) atc_model= ( from Aircraft.cfg - [General] sector )
a2.) Closest Airport assignment
a3.) By Simobject Title name

b.) Some method for placing Simobjects in Free Flight

///////////////////////////////////////////////////////////////////////////////////////

4. Weapons for User

////////////////////////////////////////////////////////////////////////////////////////

5. Configuring FSCAI files for my own simulations

xpelekis
October 6th, 2019, 12:44
Normandy 1944 Campaign with FSCAI :


https://www.youtube.com/watch?v=nond9O_1FNY

UKVoodoo
October 16th, 2019, 03:23
Thank you for the tutorial Xpelekis, been poorly recently but really appreciate the time taken to create it and will be using it soon 👍🏻👍🏻

xpelekis
October 16th, 2019, 09:29
welcome, it's my hobby.

Weapons training at NAS Fallon Range B-16, with TA-4J. A-4 AIs are native FSX (MAIW), FSCAI spawned & controlled.
An overall succesfull training sortie of all participants... During landing at video's end, wheels didn't
come down due to damage of a .50 caliber shell, from a T-62 target (weaponized by FSCAI)...


https://www.youtube.com/watch?v=G4X19IK_FKU

I know this is doubleposting, but I consider it equally relative to both threads. If admins feel this is abuse, I understand
and feel free to delete one of the posts.

edakridge
December 8th, 2019, 07:46
I have just started trying to wrap my head around this new incarnation of FSCAI and I am both impressed and puzzled. Totally impressed by how far you have come, but not sure if I am doing wingmen right. I read the "Flights" section of the manual and created 3 wingmen, but their skill levels are all terribly low. (See picture) Is their a way for me to assign a better "Skill" level to my wingmen?
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=72729&stc=1

xpelekis
January 18th, 2020, 12:35
Three T-28s will attack an NVA convoy, advancing from NE, few miles from Luang Prabang's
Airport, during operation Xieng Dong (defence of Lao's capital, 1971).
FSCAI handles the AI Trojans.


https://www.youtube.com/watch?v=mRJej6oPux4

xpelekis
February 22nd, 2020, 20:27
https://www.youtube.com/watch?v=voJlYxoDJXE

Highlights of a Bombing training mission, "with" 461st BG, testing various staff
and scripts for the most effective result with the FSCAI / FSX@War combo
in use.
I've been using various staff downloaded from 461st BG site (see this post :
https://www.sim-outhouse.com/sohforums/showthread.php/117725-The-461st-Bomb-Group-is-open-for-business! ) and in sim flight action, for those that will join this virtual group,
will be more or less like what you see in this video, in multiplayer with JoinFS.

In this testing scenario, 2 x AI B-24 & 3 x AI P-40 escort plus user in P-40, train
at ground attack with bombs & rockets. Take off from Toretta AB -> as Bombing
Range I use the default FSX Bari airport to place the targets -> RTB for landing.

The bombing range targets :

https://i.postimg.cc/8CrJYqym/01.jpg

Results of the attack :

https://i.postimg.cc/Pxspn29s/02.jpg

https://i.postimg.cc/QtQB8cZB/03.jpg

PSULLYKEYS
February 25th, 2020, 09:51
Wow! How did I miss this! I'm rusty on the sims but hope to try it soon. Thank you for you're expertise.:running:

edakridge
February 25th, 2020, 10:27
FSCAI and FSX@War is a killer combination! (Pun intended) Dutch has even got it to where you can build a complete mission with AI allies and foes. I have been experimenting with AI B-24's that can actually drop bombs over a target.

docjohnson
February 25th, 2020, 19:19
Sounds fun, don't use FSX anymore though. To bad someone can't fly with the team using P3D. A Virtavia B-24 is still fun to fly in Prepar3D v4.

tgycgijoes
February 25th, 2020, 19:56
Using JoinFS at the 461st we are flying in FSX, FSXSE, P3Dx all versions. Edakridge has it all working together. Come on in Doc, "the water's fine". We have been using the Virtavia B24J that Ed has tacpack enabled. Check out our website at

https://tgycgijoes5.wixsite.com/liberaiders

If you check out the other threads here for the 461st and Flight Replicas B24 (which we are anxiously anticipating) you can see how much fun you'll have.

edakridge
February 26th, 2020, 01:26
@docjohnson, I too made the switch to P3Dv4 a while back. With JoinFS we don't have the constraints of the old "Direct Connect" multiplayer which means that we can be open to multiple MS sims. (Sorry FS9 doesn't work) Dutch has created both 32 and 64 bit versions of FSCAI and FSX@War works with both as well.

docjohnson
February 27th, 2020, 17:19
Sounds good. I'll take a look at adding the Tacpack to my liberator install. Interesting an old bomber gunner flying and old bomber mission...in a modern sim...lol.

xpelekis
March 1st, 2020, 06:01
https://www.youtube.com/watch?v=ls6O17pbUx4

I run FSCAI in an FSX Mission. 2 x Su-27s vs 2 x F-14s.

My AI Wingman shoots 2 x AIM-9s and splashes one AI Su-27, before
head on merge. We chase the second AI Su-27 and wingman shoots
another missile & misses (all AIs carry 4 x missiles IR, with Reliability
set to 60% in FSCAI). I splash the last Sukhoi with an AIM-9M (Tacpack)
& RTB for carrier landing.

BTW : MAIW released these Su-27s FSX native, a week ago.

Victory103
March 1st, 2020, 09:25
Great watch, both the MAIW SBAI Su-27 and Mig-29 are converted for the best framerates. Also the JAI F-5 is done for your "Mig-28". I was wondering how aggressive the "airliner AI" wingman would be in this engagement.

ceo1944
March 1st, 2020, 11:41
Great watch, both the MAIW SBAI Su-27 and Mig-29 are converted for the best framerates. Also the JAI F-5 is done for your "Mig-28". I was wondering how aggressive the "airliner AI" wingman would be in this engagement.

The answer is "not aggressive enough" for my tastes and we'll be looking at why and fixing it. We've spent quite a bit of time lately optimizing the close-in guns-only engagements for props and they are now ferociously aggressive, so much so they had to be toned down some. Next up is to do the same for missile equipped jets once we complete some adjustments to the AI's defensive move toolkit.

Dutch

xpelekis
March 2nd, 2020, 11:13
The answer is "not aggressive enough" for my tastes and we'll be looking at why and fixing it.

Well... there was not something wrong with FSCAI. But with the AI I was using. Changed AI in use (FSX@War Mig23 with altered
files) and... Epic ! Just Epic !

Highlights of a 15 minutes Aerial engagement, resulting in 1.) I took gun hits (40 damage - not critical), 2.) I shot down one AI Mig
and before shoot down the second at sea deck, I run out of fuel (due to afterburner use) and went for swimming...


https://www.youtube.com/watch?v=oGZoVHkz5Cg

xpelekis
March 2nd, 2020, 11:14
And the Tacview analysis, in 4x speed of the fight of video above :


https://www.youtube.com/watch?v=WpPRL4s0Qzw

ceo1944
March 2nd, 2020, 13:27
Well... there was not something wrong with FSCAI. But with the AI I was using. Changed AI in use (FSX@War Mig23 with altered
files) and... Epic ! Just Epic !

Highlights of a 15 minutes Aerial engagement, resulting in 1.) I took gun hits (40 damage - not critical), 2.) I shot down one AI Mig
and before shoot down the second at sea deck, I run out of fuel (due to afterburner use) and went for swimming...


Great! Glad to hear it was flaws in the AI airplane and not FSCAI. I'd still like to know what flaws triggered the poor performance but that's not critical.

Yes, there are now some epic dogfights available with FSCAI opponents in single player for anyone at any skill level.

Dutch

xpelekis
March 7th, 2020, 10:30
https://www.youtube.com/watch?v=pMumQkOhkYE

Using FSCAI in FSX Mission system, for achieving the combat simulation.
Mission's script, regarding combat flying functionality, provides warning voice overs :

- RIO reports for enemy AIs at 3, 9 & 12 o'clock
- RIO reports "Break !..." in head on (for avoiding head ons also...) & if enemy AI or missile at "Six"
- "FOX 2" when friendly AI or user fires IR missiles.
- "Good Kill !..." when friendly AI or user, destroy enemy AIs
- "G-breathing" avtivation over 5 G's. For loosing stick thus preventing Tacpack g-locks (they add to the immersion &
tactical flying).
- Carrier landing procedure, with checks for gear down, arresting hook, flaps down, landing speed.

tgycgijoes
March 7th, 2020, 11:35
Is this a mission that you can upload and others can download and use?

xpelekis
March 8th, 2020, 03:39
This works only in FSX (No P3D any version). If you have FSX installed and you can
fly it, I'll certainly send you a link to download.

tgycgijoes
March 8th, 2020, 09:06
This works only in FSX (No P3D any version). If you have FSX installed and you can
fly it, I'll certainly send you a link to download.

I'll drop you a PM sometime this week.

R

Victory103
March 8th, 2020, 10:15
That was fun to watch. I didn't know when I switched to P3D most if not all of my FSX missions didn't work unless they are converted to the P3D format. I can hear the FSX audio, one good thing for the RIO and used IRL was calling the rate of descent in the visual (Case I) carrier landing pattern. I need to test this in P3D more.

xpelekis
March 8th, 2020, 14:02
Ok guys. I'll convert the mission for P3D also and Victory I'll test if I can
add descent rate also. Expect flying it at weekend.

xpelekis
March 13th, 2020, 09:47
Using the "top model" of mil. aviation, F-14D Tomcat (by Dino Cattaneo)
and as mission's background the gulf of Sidra incident of late 80's, this is
a carrier operations "the real thing" mission thank's to FSCAI program,
from carrier's deck until back to carrier for landing and a true Air to Air Combat
against AI Mig23s... Best experience with Tacpack, otherwise FSCAI provides for
use the same weapons that AIs use.
Corresponds to my F-14 above posts video.

I have created this mission, as a demo of FSCAI's potential in military
- combat simulation in FS, but also as an experiment of how well FS
can deliver a similar experience to native combat sims, now that FSCAI's
evolvement has reached it's current state of abilities (still in early stage of development).

Any feedback would be much appreciated. Uploaded at SOH library, but here
is also another link : https://drive.google.com/open?id=1zQiZG82cxOTtuXNlE8a7UiRifx5u4UI6

Conversion to P3D, probably tommorow.

xpelekis
March 14th, 2020, 02:18
P3D version : https://drive.google.com/file/d/1iGnfl-ah1ybd4ZxYyN6sbflUfYGWJ2DL/view

If problems encountered, please send me the generated mission Log in P3D.