PDA

View Full Version : Scenery order in P3DV4.5?



Navy Chief
May 23rd, 2019, 05:23
I have never understood what the order in the Scenery hierarchy should be. So confusing. I have Orbx Global Global, Vector, and a lot of addon scenery. I was under the impression that the Vector scenery configuration elevation tool would put everything in correct order? But as I am STILL missing terminal buildings at KATL and KORD for example, I do not know how to fix the problem. :banghead: .NC

RobM
May 23rd, 2019, 08:42
Well, since no one else is answering, I can only suggest what I would try (so you may already have done these):

First, delete your Shaders folder (located at AppData\Local\Lockheed Martin\Shaders), and let P3Dv4 build a new one when
you start the sim. It probably won't do anything in this case, but it's easy to try and sometimes amazes me what this fixes.

Second, double check that you don't have a second KORD.bgl and KATL.bgl somewhere in your Scenery->World->Scenery folder,
or in your third party scenery addons.

Third, uninstall/re-install your P3Dv4 Scenery (just Scenery, you don't need to do Client or Content). But after uninstalling and before
re-installing, check in your Scenery\NAMC\Scenery folder to make sure the KORD and KATL .bgl's have been removed. After you uninstall/
reinstall your P3Dv4 scenery, you will need to go into FTX Central and Verify Files for FTX Global and Orbx HD Trees, if you have those.
If you have Vector, it should be unaffected, but you should re-run Vector AEC. All other FTX and third party scenery addons should be ok.
There's nothing particularly hard here, but it will take some time to re-install all these files.

Sorry, I can't think of anything else to try at the moment.

-Rob

Navy Chief
May 23rd, 2019, 11:00
Well, since no one else is answering, I can only suggest what I would try (so you may already have done these):

First, delete your Shaders folder (located at AppData\Local\Lockheed Martin\Shaders), and let P3Dv4 build a new one when
you start the sim. It probably won't do anything in this case, but it's easy to try and sometimes amazes me what this fixes.

Second, double check that you don't have a second KORD.bgl and KATL.bgl somewhere in your Scenery->World->Scenery folder,
or in your third party scenery addons.

Third, uninstall/re-install your P3Dv4 Scenery (just Scenery, you don't need to do Client or Content). But after uninstalling and before
re-installing, check in your Scenery\NAMC\Scenery folder to make sure the KORD and KATL .bgl's have been removed. After you uninstall/
reinstall your P3Dv4 scenery, you will need to go into FTX Central and Verify Files for FTX Global and Orbx HD Trees, if you have those.
If you have Vector, it should be unaffected, but you should re-run Vector AEC. All other FTX and third party scenery addons should be ok.
There's nothing particularly hard here, but it will take some time to re-install all these files.

Sorry, I can't think of anything else to try at the moment.

-Rob

First off, thank you for taking your time to suggest a fix to my problem. I followed your steps carefully. Unfortunately the problem persists. Grrr! I hope I can find a solution soon. This is a challenge! Pete

Penzoil3
May 23rd, 2019, 11:54
https://orbxsystems.com/forum/topic/149416-how-to-operate-the-ftx-central-insertion-point-tool/

This is your problem Pete. The insertion tool ordeers the scenery, not Vector.
Sue

Navy Chief
May 23rd, 2019, 13:40
https://orbxsystems.com/forum/topic/149416-how-to-operate-the-ftx-central-insertion-point-tool/

This is your problem Pete. The insertion tool ordeers the scenery, not Vector.
Sue

Thank you, Sue, for your suggestion. I followed the instructions in that post, but the problem is still there. No terminals:dizzy: NC

dhazelgrove
May 24th, 2019, 01:40
Have you set the ORBX insertion point in FTX Central?

The idea is that all your own add-on scenery must be higher in the scenery list than any ORBX scenery. If it isn't, ORBX will overwrite it when generating scenery displays.

Dave

Navy Chief
May 24th, 2019, 08:00
Have you set the ORBX insertion point in FTX Central?

The idea is that all your own add-on scenery must be higher in the scenery list than any ORBX scenery. If it isn't, ORBX will overwrite it when generating scenery displays.

Dave

Hi Dave,

Yes, I made sure that was done yesterday. Problem persists. I posted on Orbx, Avsim and Flightsim forums. Nothing working yet. I am not about to uninstall/reinstall because of those two airports, but it is a nagging annoyance!! NC

dhazelgrove
May 24th, 2019, 09:20
Hi Dave,

Yes, I made sure that was done yesterday. Problem persists. I posted on Orbx, Avsim and Flightsim forums. Nothing working yet. I am not about to uninstall/reinstall because of those two airports, but it is a nagging annoyance!! NC

I'm wondering if there's an exclusion in place in the ORBX versions of those airports.
Have you tried locating them in the ORBX directories and removing them?

It does look to me like you've got a conflict.

Dave

Craig Taylor
May 24th, 2019, 10:18
Chief,

The Scenery Library works in layers, with the pieces at the top of the list getting the highest priority in terms of display. The sim can display some unusual visuals when things are out of order. This link below has a good explanation for how the scenery library works, and in what order everything should be in, generally. I've used it as a reference in the past when troubleshooting my own system (raised/sunken taxiways comes to mind). It says it's for FSX, but P3D works the same way.
http://c-aviation.net/fsx-scenery-library-order-orbx-global/

Have you tried going into the Scenery library and disabling all of the other addon scenery you have except the affected airports? If the terminals show up, then one of your other addons might be the culprit and you may be able to narrow it down from there. It wasn't clear in your other thread whether your KATL and KORD are addons or not, but that might help with troubleshooting the problem.

I did a quick Google search on "P3D missing buildings" and got a number of hits on some of the other forums (including Avsim and a few scenery devs), but didn't immediately see any common solutions. Looked like a number of folks had similar issues at one time or another, though. You might find something if you look around.

Sorry I'm not able to be more helpful. Hope you can get it sorted quickly.

Navy Chief
May 24th, 2019, 10:31
Thanks for your reply. I went to read the explanation at the link you provided. I got about 1/2 way through it, and got frustrated. I think I will uninstall all Orbx and see what effect that has. I wish there existed a simple program to arrange things without so much problems. NC







Chief,

The Scenery Library works in layers, with the pieces at the top of the list getting the highest priority in terms of display. The sim can display some unusual visuals when things are out of order. This link below has a good explanation for how the scenery library works, and in what order everything should be in, generally. I've used it as a reference in the past when troubleshooting my own system (raised/sunken taxiways comes to mind). It says it's for FSX, but P3D works the same way.
http://c-aviation.net/fsx-scenery-library-order-orbx-global/

Have you tried going into the Scenery library and disabling all of the other addon scenery you have except the affected airports? If the terminals show up, then one of your other addons might be the culprit and you may be able to narrow it down from there. It wasn't clear in your other thread whether your KATL and KORD are addons or not, but that might help with troubleshooting the problem.

I did a quick Google search on "P3D missing buildings" and got a number of hits on some of the other forums (including Avsim and a few scenery devs), but didn't immediately see any common solutions. Looked like a number of folks had similar issues at one time or another, though. You might find something if you look around.

Sorry I'm not able to be more helpful. Hope you can get it sorted quickly.

Butcherbird17
May 24th, 2019, 10:46
Chief,
No need to unistall all of your orbx/ftx stuff. Just go into the scenery library and disable all the orbx stuff. Then go back and check the effected airports and see
if the buildings returned. If they do then you know it was and orbx product, then just add back the orbx stuff one by one (after checking the scenery) to find the
culprit. I would also disable all your add-on scenery and do the same thing. I've a feeling that it is an afcad that has an exclude in it and that it's not an orbx one.

Joe

Navy Chief
May 24th, 2019, 10:53
Found the problem and fixed it!

Before I uninstalled Orbx and other sceneries, I took another look at all the sceneries in the list. I found that the following were unchecked (do not know why). I checked them, and VOILA! Terminals now appear!

Thanks all! NC

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69282&stc=1

Craig Taylor
May 24th, 2019, 17:22
Glad to hear you were able to sort it out, Chief! :ernaehrung004: