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bazzar
May 14th, 2019, 00:37
She's up and running. Choice of spats (or not) and floats, worn (or not) interiors. Please be sure to read the buying info carefully. Like the Heinkel you can buy for just P3DV4+ or V3+(nad FSX) or a bundle of both. Happy flying!:engel016:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69046&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69045&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69044&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69043&stc=1

bazzar
May 14th, 2019, 23:27
Thanks to ORBX releasing the freeware Campbell River scenery today, you now have the perfect place to base the 140 floatplane. Thanks ORBX.:engel016:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69070&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69071&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69069&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=69068&stc=1

modelr
May 15th, 2019, 16:58
This will be one of the first things I purchase when I return from vacation in June.

Beautiful job, Baz & team.

YoYo
May 16th, 2019, 10:32
Agree, must to have also :wavey:. It looks stuning!

Timmy74
May 17th, 2019, 03:06
Just looking at the product page I find that the floats on the 140 look way to short..or is it me!?

To me the floats on a Cessna 140 started before the prop line and ended just past the 5th fuselage former.

wombat666
May 17th, 2019, 04:42
Hard to tell but doubt that AH could make such a basic mistake.
And then how many manufacturers supplied float kits for the 140?
https://i.pinimg.com/originals/e0/a6/a8/e0a6a89067ee6ca8500c9c5194dae3a5.jpg

wombat666
May 17th, 2019, 04:45
Variations seem to be the name of the game.
https://upload.wikimedia.org/wikipedia/commons/1/1e/Cessna140floatsOAK_%281010548704%29.jpg

Timmy74
May 17th, 2019, 13:30
Thank you gentlemen. Clearly my perspective eye needs calibrating....

bazzar
May 17th, 2019, 14:00
I can clear this up. Some of the screens were taken before or during beta testing. We did indeed have them too small and they were adjusted for the release model.:engel016:

62stratfan
May 22nd, 2019, 14:39
Absolutely beautiful. I do not have a white nav light on the rudder, though. Doesn't show in a youtube vid or aircraft.cfg, either. Can we fix this?
Many Thanks,
62stratfan

bazzar
May 23rd, 2019, 04:55
Regrettably, the light effect didn't make it into the installers. We are at work on an update.:engel016:

bazzar
May 25th, 2019, 14:23
A new SP is available (or will be very soon at all vendors) . We have addressed some issues with the models to improve things, particularly with the floats. Also, transposed the positions of the air vents and fuel gauges (from customer feedback suggestions) and reworked a little of the flight files to improve the performance curve of the engine, flaps effect and contacts. Oh and put that tail light in...:engel016:

AussieMan
May 25th, 2019, 16:47
​I purchased it from AH site so I download the SP from there Bazz?


EDIT: All good now. Went to the download link in my email and it showed v1.1. Thanks mate.

bazzar
May 25th, 2019, 20:15
No worries Pat and thankyou very much for buying.:engel016:

YoYo
May 27th, 2019, 03:03
A new SP is available (or will be very soon at all vendors) . We have addressed some issues with the models to improve things, particularly with the floats. Also, transposed the positions of the air vents and fuel gauges (from customer feedback suggestions) and reworked a little of the flight files to improve the performance curve of the engine, flaps effect and contacts. Oh and put that tail light in...:engel016:

Bought also, just Today.
I have AH_C140_P3DV4+_v1.0 so here no SP yet I think (PCAviator).
I'll wait and thank You.

YoYo
May 27th, 2019, 06:00
At some angles canopy looks like without windshield (external only). Just idea to improve this part of texture (and You can do this - example He-111 :wavey:) .

http://i.imgur.com/zWLFZ5ll.jpg (https://imgur.com/zWLFZ5l)

Tested 1.0v.

62stratfan
May 27th, 2019, 08:01
no SP yet I think (PCAviator).

Still waiting for Just Flight, too. I wonder if someone can explain the yellow and green .dds texture files and how they are made. Never seen those before.

Best,
62stratfan

YoYo
May 27th, 2019, 13:24
Hmm, I noticed the same problem like with He-111 with antialiasting - very hard to solve it by the sim.

I wrote about it here: http://www.sim-outhouse.com/sohforums/showthread.php/115167-Aeroplane-Heaven-HE-111-P2-Released?p=1181579&viewfull=1#post1181579

BUT what its a good news I find solution.

You didnt use MipMaps when You created this textures? Why? :(

Please see this difference:

https://i.imgur.com/pJdL6WX.jpg

I created "NewfuselageB.dds" with mipmaps, please to see the line.

Any chance to solve it? External and Internal textures.

I'll send You a mail also.

bazzar
May 27th, 2019, 13:43
Still waiting for Just Flight, too. I wonder if someone can explain the yellow and green .dds texture files and how they are made. Never seen those before.

Best,
62stratfan

With PBR, the texture process different. With FSX style finishes, one uses diffusion, spec, normal(bump) etc. In PBR the major ones are Albedo (like a diffusion in a way), Metalness (the "yellow/green" one to which you refer) and Normal (same as a "Bump"). There are a stack more but P3D does not use them properly or if at all. The Metalness controls a couple of things, the "shine" ( a bit like specular) and ambient occlusion (form of shadowing but more subtle and controllable).

There's a bit more to it than that but this is the simplest way to explain it I think. If P3D does go full PBR with V5, you will see a marked difference in the results.:engel016:

YoYo
May 27th, 2019, 14:05
Here is full res picture with outside texture with MipMaps direct from the sim - a lot of better I suppose (I converted it as example):

http://i.imgur.com/SN8Eo4Hh.jpg (https://imgur.com/SN8Eo4H)

The quality is +100% and only 5Mb more (16Mb to 21Mb). The best way is to do all outside texture and inside. The rest (like PBR, bumps) is ok. Only shell textures. Pretty please. :wavey:

pilto von pilto
May 27th, 2019, 15:13
Here is full res picture with outside texture with MipMaps direct from the sim - a lot of better I suppose (I converted it as example):

http://i.imgur.com/SN8Eo4Hh.jpg (https://imgur.com/SN8Eo4H)

The quality is +100% and only 5Mb more (16Mb to 21Mb). The best way is to do all outside texture and inside. The rest (like PBR, bumps) is ok. Only shell textures. Pretty please. :wavey:

As I said in my email. You are using enhancements to tweak P3D. The Cessna is built to a common stock P3D. To build a cessna to work on your system may/will break it for others. Therefore if you want to add mip maps to all your textures for personal use ... by all means do it. However due to the vastly disparate systems out there ( both from performance as well as capabilities wise ) most developers will choose the most common configurations. Compromising certain aspects for a broader appeal.

An increase of 5mb per texture might not seem like a lot to someone who is running a good system however for someone like me who doesnt have a good system that texture load onto the video card would have a dramatic effect on frame rates. I hope you understand that in your case the fixes that you prescribe may work. For others it wont.

If you tweak your system then the onus is on you to understand what you have done should a circumstance arrive where something doesn't work as advertised.

62stratfan
May 27th, 2019, 16:05
There's a bit more to it than that but this is the simplest way to explain it I think.

OK, all that does make sense. How do you make the yellow/green dds? Is there a plug-in or a process in the paint program? If we can't make the appropriate dds's, then trying repainting is going to be pointless.

Many Thanks,
62stratfan

pilto von pilto
May 27th, 2019, 17:19
OK, all that does make sense. How do you make the yellow/green dds? Is there a plug-in or a process in the paint program? If we can't make the appropriate dds's, then trying repainting is going to be pointless.

Many Thanks,
62stratfan

Heres the pbr material SDK from Lockheed martin.

http://www.prepar3d.com/SDKv4/sdk/modeling/3ds_max/modeling/modeling_pbrmaterials.html

If you want to do a repaint then those are the parameters needed.
The pertinent part for the yellow green is :
Metallic Map : that determines the metallic nature of the material. The metallic map must also contain a smoothness map and potentially an ambient occlusion map. These need to be packed in the following channels: R = Metallic, G = Occlusion, B = Empty, A = Smoothness.

Do a search for "packed RGB" online will show up some plugins for photoshop or standalone programmes that can combine for you. Beware some follow the UE4 method of packing which puts the metal/rough into a different channel. Or you sit in photoshop with 3 images open and the fourth is the empty M map and you copy the metal into the red channel of the blank , the shadowing into the green of the blank( I would use ours as that is the shadowing and I dont think you're going to change that ) and a smoothness into the alpha channel of the blank document. Time consuming but do-able.

Funny really but around 8 months ago we had this discussion where I said that repainters are going to have trouble with repainting pbr due to the packed nature of textures... yeah people laughed at me back then. I actually think that PBR repaints wont be as prevalent as FSX repaints but again that is an unpopular opinion.

If you want to do a re-skin then all you need to do is to repaint the diffuse texture and dont need to worry about the _m texture at all. If you are doing a chrome one then use the chrome _m maps. etc.

62stratfan
May 27th, 2019, 18:30
Many thanks, pilto von pilto. That actually sheds quite a bit of light on this (up to now) obscure topic. I think I'll give it a try, but it may be more trouble than it's worth. No one should have been laughing, however, as your prophesy is likely coming true!

Besides, as near as I can tell, the metal/wine example has no N or NC number anywhere on it. We can't have that!

Best,
62stratfan

YoYo
May 28th, 2019, 00:07
As I said in my email. You are using enhancements to tweak P3D....

Hi pilto von pilto,
thx for reply here because I didnt recive email with reply.

Ok, I'll ask more people about this issue (FSX corner and Avsim) but I cant agree - "its only Your problem".

PTA didnt affect antialiasing (I'll do test with default shaders and back here to You, no problem) and as I wrote before - I havent this antialiasing problem on the other models and with AH models also before He-111.

You changed a saved option and I havent idea why ; ) (A2A uses MipMaps for textures also as many developers :untroubled:, You can check also C140 of AH and C170 of Carenado <- here is ok).

This doesnt look good for me, lines with 4xSSAA looks very askew and model "flickers" for me if You change the angle of view:

https://i.imgur.com/ZlVGUKf.jpg

and MipMaps can solve it.

pilto von pilto
May 28th, 2019, 13:40
Can you ensure that you allow aeroplaneheaven based emails through to your account. I will resend my response.

YoYo
May 30th, 2019, 08:28
At some angles canopy looks like without windshield (external only). Just idea to improve this part of texture (and You can do this - example He-111 :wavey:) .

http://i.imgur.com/zWLFZ5ll.jpg (https://imgur.com/zWLFZ5l)

Tested 1.0v.

I did small tweak for canopy, it's more visible from now for me:

https://i.imgur.com/ukiRkvi.jpg

Link: https://www.sendspace.com/file/km4s9k .

bazzar
May 30th, 2019, 13:50
You appear not to be using the latest version.:engel016:

YoYo
May 30th, 2019, 21:00
You appear not to be using the latest version.:engel016:

Yes, in PCAviator still 1.0 :(.

bazzar
May 30th, 2019, 23:15
we'll chase them up.:engel016:

YoYo
May 31st, 2019, 02:55
Ups, it looks like alien attack from the back ;) :biggrin-new:. Strange, in 1.0v is ok.

pilto von pilto
May 31st, 2019, 22:46
One of 'those' irritations that I haven't been able to sort out.
Checked the light setting in the cfg and I can either have them on or off, but I can't tone them down.
The beacon is annoyingly bright and very red in daylight, at dusk it's really bad.
Thoughts please.
And yes, I would prefer to use their support as I purchased my 140 from Just Flight, updated a day or so ago, but this will most likely get me a faster answer.


https://imagizer.imageshack.com/v2/1488x806q90/r/921/ATwJL9.jpg

https://imagizer.imageshack.com/v2/1488x806q90/r/923/vcDFX5.jpg

https://imagizer.imageshack.com/v2/1488x806q90/r/924/z6fE4i.jpg

https://imagizer.imageshack.com/v2/1488x806q90/r/923/iiFyav.jpg

Wombat : It's a stock effect on an attachpoint. Fx_beacon.fx .

yo-yo : As for it being fine in v1.0 .... it hasnt changed it has always been the stock fx_beacon. If you are seeing changes since v1.0 ... what has changed? Not our attachpoint or it's settings.

Everyone : The issue ( and I have brought this up in the hotfix announcement ) is that 4.5 changed the shaders and rendering methods... or at least it seemed to here. So on my stock 4.4 the beacon is fine. On the 4.5 test rig the stock beacon it's blown out. So do we now need to make effects per point release? Or do we hope that LM gets a hustle on and get 5.0 out and we can all calm down a little. I mean seriously a stock beacon from 4.4 acting correctly and then in 4.5 it doesnt? Oh and what if you are running an enhancement like tomatoshade/PTA or rex enhanced lights ? Are we sure that those tweaks are done correctly and are considered correct for 4.4 or 4.5 or 4.5+hotfix?

It's a minefield. A major problem IMO as it pertains to other possible issues. Make an effect per point release of a simulator and a model ( as it has to have different attachpoints ) per point release of a simulator is going to add time/money and possible bugs to a development. Which is going to increase the fragmentation of the market. We are already seeing people buying PBR 4.4+ releases and trying to run them in 4.1 or 4.2 which didnt have it. Now you will need to know if you have pbr and if you are running 4.4 or 4.5 or 4.5+HF or 5.0 ( in the future ).

I'm probably being over-dramatic. It's cold here and I really want to sit on the sofa with some hot tea and play some doom.

YoYo
May 31st, 2019, 23:16
yo-yo : As for it being fine in v1.0 .... it hasnt changed it has always been the stock fx_beacon. If you are seeing changes since v1.0 ... what has changed? Not our attachpoint or it's settings.

I have only C140 1.0v and P3Dv4.5 + hotfix1 and its ok on my spec with this bacon light.

wombat666
June 1st, 2019, 05:28
Thanks for taking the time pvp.
Good point that.
Incremental tweaks by LM would be annoying for developers if they produce aggro even in minor ways.
Easy enough in this case for me, I'll just turn the beacon off.
:encouragement:

"I'm probably being over-dramatic. It's cold here and I really want to sit on the sofa with some hot tea and play some doom."
I think we'll have plenty of Doom to go around once ScoMo and his lot return to Canberra.
:devilish:

pilto von pilto
June 2nd, 2019, 14:32
Thanks for taking the time pvp.
Good point that.
Incremental tweaks by LM would be annoying for developers if they produce aggro even in minor ways.
Easy enough in this case for me, I'll just turn the beacon off.
:encouragement:

"I'm probably being over-dramatic. It's cold here and I really want to sit on the sofa with some hot tea and play some doom."
I think we'll have plenty of Doom to go around once ScoMo and his lot return to Canberra.
:devilish:

Thanks mate. Yes a move-able flightsim that during point release updates changes large areas and makes significant changes that either break previous fixes/hacks or deletes certain functionalities ( There's no more usercontrolled night lighting in PBR without a lua hack :dizzy: ) is not really a workable thing. But as I have said multiple times. Why does LM care ? Their primary purpose for the sim is training in a specific way. They dont need to keep consumers ( ooops I mean academic students :biggrin-new: ) happy. So we work with what we have. As long as the community - and most do - understand that these limitations are often out of 3rd party developers hands it's all good.

scomo vs albo. It sounds like a bunch of sesame street characters. :playful:

bazzar
June 2nd, 2019, 16:44
The world is Sesame Street isn't it? We've got ScoMo, Albo, Bojo (Mayo goes this weekend) and Trumpy . Furry little friends all of them and they're all worked by somebody else's hand up their bottoms. Just wish they were all as harmless...

wombat666
June 2nd, 2019, 21:53
:biggrin-new:
At least we still have a sense of humor to keep on keeping on.
Looks like 'Boris' is going to complete the set.
Cue Benny Hill theme.
:devilish:

Lee Mumbower
June 2nd, 2019, 22:27
Just, got back from Sullivan Lake Meteline Falls and Ione Washington were I grew up flying my Cessna 140 from Airplane Heaven, I forgot that I'm a old man for awhile thanks to the Cessna 140! Thank you for making this great plane! Lee

bazzar
June 3rd, 2019, 00:41
Thankyou Lee, glad you're enjoying it. That's what it's for.:engel016:

62stratfan
June 3rd, 2019, 09:22
So glad AH made this for us. It's a delight. I have P3d v4.5 with the C140 update and don't find the beacon objectionable. I wonder what's up? Also, support has been great. Please build some more of these post-war era light planes (PA-12, Stinson 108).
Many Thanks,
62stratfan

YoYo
June 20th, 2019, 02:42
Just the question, does the last version for P3Dv4.5+ is 1.1 (Updated May 31st, 2019 - Includes Version 1.1)?

For FSX/P3Dv3 is 1.3.

Is it ok?

bazzar
June 20th, 2019, 04:28
All versions are updated. FSX/P3Dv3 is 1.3:engel016:

YoYo
July 8th, 2019, 08:48
Easter eggs in AH C140.
The last position on the checklist :very_drunk: :encouragement:. Im in!

http://i.imgur.com/LksAaQRh.jpg (https://imgur.com/LksAaQR)

pilto von pilto
July 8th, 2019, 16:31
What I like to do is to switch the order around so that the cooling time 2-3 minutes for the engine is the time to skol( skull , quaff , drain ) a beer. That way you are multi-tasking. PLus if you then do the rest of the checklist there's another beer to be had at the end. So in effect you are doing more than your due diligence and are looking after your cessna with utmost respect for it and the correct flying procedures which is another reason for a beer for a job well done. You can also tell your signifigant other that you earned all 3 beers and that aeroplaneheaven told you so. They then blame us and since we're on the other side of the world no harm no foul ( offer not available to Australian residents :wink: )

Disclaimer :
Here at Aeroplaneheaven we do not condone drinking while simulating or simulating drinking. :playful:

YoYo
August 13th, 2019, 11:24
http://i.imgur.com/LALr4Jal.jpg (https://imgur.com/LALr4Ja)

And what happened to this guy? I dont see him :untroubled: (this was nice and good idea).


FYI.

Today I recived from PCAviator info about update for P3Dv4.4+:


Version 1.2
By popular demand we have re-introduced Harry ( the man holding the prop from our preview screenshots )

So nice to see Harry again :wiggle:.

thefrog
August 16th, 2019, 07:06
I've just installed v1.3 for P3D v4 (this update fixes something in the engine shutdown)

I just noticed that in the manual, on page 8, it says that Carb Heat will need to be used if idling on the ground for a period of time otherwise the carburetor will ice up - but in flight it should not be used. Is that correct for this aircraft? It's not how I've ever used carb heat.

bazzar
August 16th, 2019, 13:54
Yes that is correct. These carburetors ice up quite quickly when the engine is idling. The official POH for the C140 makes note of this.:engel016:

YoYo
June 9th, 2020, 09:31
Hello Bazz, :wavey:
any chance to have update it for P3Dv5? This model uses metal textures also which look a little bad ; ) in P3Dv5.


http://youtu.be/7ZBlO5glJ2s?t=19

bazzar
June 9th, 2020, 14:20
We will update but not until LM has V5 settled and stable. The work involved in these so-called updates is huge. We, along with other developers are far from happy with the situation, frankly.:engel016: