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jeansy
February 1st, 2019, 16:35
Im slowly converting Ants and OZx scenery to provide dynamic light where possible for the 64bit platform

Ive covered 99% of Ants and done some airport upgrades, plus making progress on the OZx stuff

WIPs
https://i.ibb.co/dJ7GQQq/2019-1-28-22-45-54-20.png

https://i.ibb.co/2ZtVWmz/2019-1-28-22-59-22-769.png

https://i.ibb.co/TqsCPsW/2019-1-28-23-1-7-86.png

https://i.ibb.co/PrZSLqm/2019-1-22-22-23-28-944.png

jeansy
February 1st, 2019, 16:36
https://i.ibb.co/p0p5vmt/2019-1-28-22-30-30-18.png

https://i.ibb.co/ZcbwLwk/2019-1-28-22-31-18-679.png

https://i.ibb.co/HH4Wt3J/2019-1-28-22-40-14-166.png

jeansy
February 1st, 2019, 16:39
https://i.ibb.co/YX6qYWQ/2019-1-22-21-51-53-305.png

https://i.ibb.co/BsWK0NF/2019-1-22-22-24-54-975.png

jankees
February 1st, 2019, 22:28
Looking very good, Matt!

wombat666
February 1st, 2019, 23:19
I'll second that!:encouragement:

Victory103
February 2nd, 2019, 14:05
3rd, Hornet in the hangar is very cool, nice MAIW USMC V-22s on exercise.

jeansy
February 2nd, 2019, 14:49
3rd, Hornet in the hangar is very cool, nice MAIW USMC V-22s on exercise.

Ta, the 22s are from Japan which are permanently stationed in Darwin with the 3-5 thousand Marines of the newly formed expeditionary detachment

scotth6
February 2nd, 2019, 23:02
Nice work Matt! :encouragement:

jeansy
February 4th, 2019, 20:56
Also adding dynamic lighting to other items (this case is the rig flames for the OZx 3.5 or my standalone Oil rig packages and rigs in general)


https://youtu.be/pY6dCc8ETYQ

greenie
February 5th, 2019, 01:55
Appreciate your work Matt. Thank you

Dimus
February 5th, 2019, 02:47
That oil rig flame lighting effect is fantastic Matt? Is it by time variable intensity? I need to check this out.

jeansy
February 5th, 2019, 03:08
That oil rig flame lighting effect is fantastic Matt? Is it by time variable intensity? I need to check this out.

its in the jitter/time variable settings, I use visual tools in the sdk and have embedded into my in sim menu option via the xml.dll, so i can create and edit effects real time in the sim

Dimus
February 5th, 2019, 08:01
its in the jitter/time variable settings, I use visual tools in the sdk and have embedded into my in sim menu option via the xml.dll, so i can create and edit effects real time in the sim

Right. I have done that too and it’s very useful. I just haven’t used that time variable setting yet. Again, very nice! 👍