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Navy Chief
February 18th, 2009, 04:36
I bought their Phantom years ago, but never tried it in FSX? I am sure there are the usual problems, but will it work?

NC

stovall
February 18th, 2009, 05:40
NavyChief, yes it works just fine. The model is really great and she flies very well in FSX. All that is need is to change the texture C9F4vc7 and C9F4vc8 to conform to the FSX alpha channel. This will allow your cockpit glass to be clear. You will also need to build a FSX vc panel for the gauges to work. I did this will a collection of gauges from other FSX aircraft I have purchased. The best thing of all is there is little or no effect on FPS.

Hope this helps, Tom

Boomer
February 18th, 2009, 05:49
Hey Tom,

Dont suppose you wanna save me a bunch of time & email me your panel cfg??

When it comes to payware I pretty much have them all. :icon_eek:

stovall
February 18th, 2009, 06:08
Boomer, that would be no problem and glad to help.

Navy Chief
February 18th, 2009, 06:30
NavyChief, yes it works just fine. The model is really great and she flies very well in FSX. All that is need is to change the texture C9F4vc7 and C9F4vc8 to conform to the FSX alpha channel. This will allow your cockpit glass to be clear. You will also need to build a FSX vc panel for the gauges to work. I did this will a collection of gauges from other FSX aircraft I have purchased. The best thing of all is there is little or no effect on FPS.

Hope this helps, Tom


Ditto on Boomers request for VC panel, etc.... But first I need to redownload the Phantom from C9.. Once I get things ready, I'll contact you, if that's ok?

NC

stovall
February 18th, 2009, 06:56
No problem NavyChief, I am off to the dentist this morning but will be home later today to help.

Regards, Tom

flewpastu
February 18th, 2009, 10:43
I too sent you a Pm tom. That would be great.

Bill

Bone
February 18th, 2009, 19:21
All that is need is to change the texture C9F4vc7 and C9F4vc8 to conform to the FSX alpha channel.



How do you change the texture? I've redone the panel, but I can only fly the C9 Phantom in FSX SP1 because of the glass issue.

I used the Alphasim guages from the F-104 and F-5.

http://i275.photobucket.com/albums/jj299/theBone11/2008-10-8_12-54-56-283.jpg

http://i275.photobucket.com/albums/jj299/theBone11/2008-11-13_15-26-34-791.jpg

http://i275.photobucket.com/albums/jj299/theBone11/2008-11-21_19-43-48-922.jpg

http://i275.photobucket.com/albums/jj299/theBone11/2008-11-21_19-49-14-252.jpg

jeansy
February 18th, 2009, 22:00
hate to be a pain but can some post a zip in the files section of the updated texture and panel.cfg please :help:

Fireball6
February 19th, 2009, 00:27
That would be great !!!!!!! :wiggle:

Dirk

guzler
February 19th, 2009, 00:46
I've nevr bought this,but will do if the fsx teaks are available :ernae:

stovall
February 19th, 2009, 06:03
jeansy, the files to make the Cloud9 F-4 panel work in FSX are done with gauges from different aircraft purchased over time. The updated was done for personal use only and because of copyright issues will not be posted. If you are interested in the textures, there are two that need to be replaced and I can definitely help you with that.

Send me an email if you want the textures.

Regards, Tom

VCN-1
February 19th, 2009, 07:00
I would be interested in just the panel.cfg file.


VCN-1

kilo delta
February 19th, 2009, 07:10
Bear in mind that the panel.cfg will be useless if you do not have the appropriate gauges installed from other 3rd party addons. Other issues with the C9 Phantom in FSX are that some animations don't work and the fde is off too.
I wound up deleting it and will wait patiently for A2A to release their Phantom package. :amen:

VCN-1
February 19th, 2009, 07:22
I recognize I may not have all of the gauges but at least it would give me a place to start.

VCN-1

Bone
February 19th, 2009, 09:31
Here's my panel.cfg mod. Just scroll down to the bottom of the original panel.cfg and replace it with this. You'll need some of the original C9 guages, so don't get rid of that guage file. Unless you have the Alphasim F-104 or F-5, you'll need to insert your own guages. Your guages may not work out as well, because I had to change all of the coordinates to suit the Alphasim guage sizes. Alot of the Alphasim guages are used in other aircraft they have built, so if you have one, it may work.

//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024, 1024
texture=$vcmain
gauge00=ALPHA_F5!ATT, 385,470,248,247,LOW VC
gauge01=ALPHA_F104!ALT_US2, 640,480,136,135,VC
gauge02=ALPHA_F5!RALT, 110,495,117,117,VC
gauge03=ALPHA_F5!ASI, 249,483,132,133,VC
gauge04=ALPHA_F5!VSI, 680,649,98,98,VC
gauge05=ALPHA_F5!HSI, 380,728,248,210,LOW VC
gauge06=ALPHA_F5!ATT2, 644,758,138,138,VC
gauge07=ALPHA_F5!AoA, 276,637,101,101,1 VC
gauge08=ALPHA_F5!G_meter, 104,383,93,93,VC
gauge09=ALPHA_F5!fuel_gauge, 914,460,110,110,VC
gauge10=ALPHA_F5!EGT1, 805,676,89,89,1 VC
gauge11=ALPHA_F5!Nozzle_1, 810,774,89,89,1 VC
gauge12=ALPHA_F5!FF_1, 803,866,90,90,1 VC
gauge13=ALPHA_F5!N2RPMTURB1, 805,577,89,89,VC
gauge14=ALPHA_F5!EGT2, 904, 676 ,89,89,2 VC
gauge15=ALPHA_F5!Nozzle_2, 908,774,89,89,2 VC
gauge16=ALPHA_F5!FF_2, 903,866,90,90,2 VC
gauge17=ALPHA_F5!N2RPMTURB2, 903,577,89,89,VC
gauge18=ALPHA_F5!OilPress, 644,907,58,58,1 VC
gauge19=ALPHA_F5!OilPress, 715,907,58,58,2 VC
gauge20=ALPHA_F5!ILS Radar, 402,230,204,203,VC
gauge21=f4!CLICKABLE AREA, 885,476,22,22,VC
gauge22=cloud9 Phantom\f4!RADAR SWITCH, 646,367,55,,VC
gauge23=cloud9 Phantom\f4!ALT. HOLD LAMP, 643,279,34,72,VC
gauge24=cloud9 Phantom\f4!TARGET LAMP, 338,278,33,72,VC
gauge25=cloud9 Phantom\f4!RANGE LAMP, 638,233,125,18,VC
gauge26=cloud9 Phantom\f4!RADAR RETICLE SWITCH, 730,316,29,,VC
gauge27=cloud9 Phantom\f4!RANGE DIGIT, 688,289,34,16,VC
gauge28=ALPHA_F5!Compass, 812,13,201,135,VC
gauge29=cloud9 Phantom\f4!CLOCK, 11,879,131,,VC

[Color]
Day=255,255,255
Night=140,60,60
Luminous=245,84,85
[Default View]
X=0
Y=0
SIZE_X=8191

VCN-1
February 19th, 2009, 11:46
Thanks

I do have the Alphasim F-5

VCN-1

ColoKent
February 19th, 2009, 19:39
....able to make the canopies both open and close? Because I can't get it to do that. IF you can, how do you do it?

Kent

flewpastu
February 20th, 2009, 03:04
This is going to take some tweaking to get it right for fsx BUT it can be done. Its just going to take alot of trial and error.

Bill

Snuffy
February 20th, 2009, 03:36
I don't suppose any of you guys would be interested in this then ...

jeansy
February 20th, 2009, 03:45
cheers tom, i have the aircraft mentioned that people have used to mod the panel.cfg, im away from home for the next few months and im 99999999999.9% sure by the time i get back this will all be forgotten say that my away laptop has very limit resources on to mod and update these files, i just want to see the aussie paints for the c9 f4 in fsx

thanks bone for post that

Bone
February 20th, 2009, 03:49
....able to make the canopies both open and close? Because I can't get it to do that. IF you can, how do you do it?

Kent

My canopies won't open either, but the canopy open/close handle moves when I try to open them. Some young fighter jock must have left a wad of bubble gum on the canopy rails.

chinookmark
February 20th, 2009, 08:09
I don't suppose any of you guys would be interested in this then ...

Wow! That looks so real! :)

ColoKent
February 22nd, 2009, 07:23
....I gotta be able to open those canopies for the taxi out and taxi in....it's just too much of a Phantom signature to not have them work.

I love my C9 F-4 but it frankly sucks that C9 just threw their hands up when FSX came out (and I know a bunch of C9 jokers will probably come over to this thread and try to make excuses and wave their hands around wildly, but in the end. all we'll hear are excuses).

So I would LOVE to get this baby up and running properly in FSX.

Kent