PDA

View Full Version : reticle



mongoose
June 29th, 2018, 13:59
I am looking at the 3gr_Bf_109e_1 and 3gr_Bf_109e-1_e-3 for dynamic reticle. I see no reference to any reticle in the m3d's and have tried the effects for GR_OKL_Revi3d and GR_OKL_Revi16D but nothing seen.

On the other hand the BoB_BF109E-02 and BoB_Bf109E-04 show either a black squre or nothing using GR_OKL_Revi3d

MajorMagee
June 29th, 2018, 14:16
The 3gr_bf_109e_1 cockpit m3d I have references 110gunsight.dds, which should already be included in TextureMagic.ini.

I don't have a copy of the other one to check.

mongoose
June 29th, 2018, 14:21
It's the same dds. So what dynamic reticle would one use?

The Bob ones are a mystery as they have different pits from the other BoB Emils. Both use reticle_gr.dds which is also in the TextureMagic.ini.

MajorMagee
June 29th, 2018, 18:46
This is what I have it set up with.

<Effect Type="Track" EffectName="GR_OKL_Revic12d-_gunsight" PosX="0.030" PosZ="-0.33" PosY="0.755" Pitch="90" MinVel="-999999" MaxVel="999999"/>

mongoose
June 30th, 2018, 11:53
Tanks Andy! I had GR_OKL_Revic16d
Nopw for the pesky BoB Emils BoB_BF109E-02 and BoB_Bf109E-04!:banghead: