View Full Version : Help needed with overshine
alcanallen
June 6th, 2018, 00:48
Morning,my ERA 1 Aircraft are looking like ghosts,see attached,could someone advise?
Not using Ankors Shaders in this Install,
alcanallen.http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=60856&stc=1
MajorMagee
June 6th, 2018, 04:34
This may not be your problem, but when I went from XP to Win 7 the Specular setting in Shaders.xml could make it look like this unless I edited the aircraft model's m3d file.
The lines look like:
<ModelSpecularGloss Desc="Vertex lighting w/ Specular modulated by Gloss map"
Lighting="True" SpecularEnable="True"
versus
<ModelSpecularGloss Desc="Vertex lighting w/ Specular modulated by Gloss map"
Lighting="True" SpecularEnable="False"
The part of the m3d that controls this when the SpecularEnable is set to True is the specular factor described in these posts (#51, and #58)
http://www.sim-outhouse.com/sohforums/showthread.php/40606-Projected-knowledge-base/page3
alcanallen
June 7th, 2018, 01:19
I will look at that md3 file and alter accordingly thanks again Andy,
John.
alcanallen
June 8th, 2018, 17:58
Morning,i have HxD but when i open the Md3 file it is still unreadable all encrypted so i can`t find the lines that need editing,also that in the thread link seems dead,i may have the wrong Hex editor if so where is the one that works.or is there something i`m missing'
alcanallen.
MajorMagee
June 8th, 2018, 19:22
I use http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm
alcanallen
June 8th, 2018, 19:56
Thanks Andy,downloading now.
John.
MajorMagee
June 9th, 2018, 04:01
Remember to set the Hex editor to 36 columns wide so the patterns repeat making it easier to see where to edit.
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