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mjahn
November 26th, 2017, 05:00
http://imghst.co/69/B50A.jpg

Hi all, the dirty deed is done. The B-50 Superfortress has been added to the Warbird's Library, check the New entries. (May still need to be cleared by admin.)

The link I was given was thius http://www.sim-outhouse.com/sohforum...tid=1&id=23179 (http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=1&id=23179)

File size is 148 MB.

Note, a basic paintkit has already been included in folder EXTRAS.

Any comments and suggestions most welcome.

Now for a word from Beta tester Marc:

Greetings to all simcaptains!

This is just to let you know that we are well aware that we still have a long way to go. What started for me with a few hints and suggestions turned into a time-consuming adventure and I´d never complain about that - in fact I remember a few events when I answered something on a turnaround between two flights in real life.

Every available video on YouTube about the B-50 and B-29 was analyzed, books ordered and read, hundreds of web pages checked for information. If you´re planning to do a long-range flight, I´d encourage you to check the internet for yourself and listen to all the stories around it. I got the impression that there are more different load outs of this aircraft than planes build.
Some record-breaking planes, such as Lucky Lady II, which is included in the upload, were pure flying fuel tanks, others were stripped of their weapons or used as tankers to provide fuel for the next raid. Check Anaconda Catalogue (https://www.ladysavings.com/publix-weekly-ad/?anaconda/) and Best and less Catalogue (https://www.ladysavings.com/publix-weekly-ad/?best-and-less/). Even the POH leaves a lot of space for interpretation! It was a war machine and during wartime, limits are sometimes ... well, flexible.

Why am I writing this? There will be complaints about the fuel capacity, the load out, fuel consumption, performance and probably 100 other things and I tell you right now: YOU ARE RIGHT! A lot of sources have variation in those numbers and in case of this version, the team chose an average fuel load and an average performance that will be become more accurate as soon as the project develops further in time.

A plane that dropped bombs on a special flight had probably much more ammo than the one that monitored weather in the Caribbean and so on. If you read about an attack with a maximum bomb load of 20,000 pounds, they probably did not travel with full tanks or flew at 40,000ft - at least not right from the beginning of the trip. And no, Lucky Lady II didn´t carry bombs or .50 cal ammo on her trip around the globe! Maybe someday we will have a dedicated A-version, a D-version, a tanker, a spy plane, a wx-observer... we'll see ... hopefully by then we will have a real VC to go with it, too ;-). In the meantime, I do hope you can enjoy the plane as it is right now.

Cheers, Marc

'Team 50' - models, textures and Monitor gauge by Manfred Jahn, sound set by Ted Wolfgang, research, testing and tweaking by Marc Roth. Flight dynamics based on the 'generic' C-97 design originally created by Wayne Tudor (RIP).

jankees
November 26th, 2017, 06:41
very nice, thanks, guys!

http://fs-snaps.com/images/2017/11/26/jk2987.jpg

ColoKent
November 26th, 2017, 07:20
OMG...This is WONDERFUL! Flies like a dream, and really gives that B-50 "heavy iron" feeling.

...I was looking forward to this, and I am STILL astonished at how neat this baby is.

Love it, Manfred & Team!

Kent

harrybasset
November 26th, 2017, 07:21
Thank you very much Team 50 for this early Christmas gift. The B-50 family has long been a favourite of mine and now I can fly it to my hearts content.

mal998
November 26th, 2017, 08:20
A real beauty, for sure...thanks!

DaveQ
November 26th, 2017, 08:24
A great big "thank you" to all those concerned - an epic aeroplane for sure! Will have to put down the SOH A-26 for a while just to take a look around (sorry Jens-Ole!!)

DaveQ

gecko65
November 26th, 2017, 08:33
OUTSTANDING :jump::ernaehrung004:

Thank you!!!

Wings of Gold
November 26th, 2017, 08:33
WONDERFUL !!! Many thanks.

Fireball6
November 26th, 2017, 08:47
Thank you very much :applause:

Dirk

dvj
November 26th, 2017, 08:48
Its' YUGE! Great work. Absolutely brilliant.

http://fsfiles.org/flightsimshotsv2/images/2017/11/27/b50.jpg

-d

UnknownGuest12
November 26th, 2017, 09:31
Just beautifull!!! Thanks, thanks a lot...

One note: engines 2 and 3 not working with my Thrustmaster T.16000M, meaning whatever the power input engine rpm remains the same. This does not happen if I use mouse input.

Once more, thanks for sharing your work

Edit: using P3D v4

Roger
November 26th, 2017, 09:59
Fantastic! Only just seen this so off to download:applause::ernaehrung004:

SSI01
November 26th, 2017, 10:04
Just finished the first hop Wurtsmith AFB to WPAFB. Handles like I imagined it would - like a big, heavy Cadillac. Just as good or even better than your Connies I have in the hangars. An excellent job.

There are no doubt texture artists at work on the paint kits as I write this. Looking forward to at least the KB-50 variant, and an air sampler or some other more arcane version if you are up to it, Manfred.

Many, many thanks for this airplane!

blanston12
November 26th, 2017, 10:53
Downloaded and gave it a test flight, looks and flies great! I do have a couple questions about the fuel tanks. I noticed that the fuel is configured for the B-50A, do you have any notes on how to convert it to be a B-50D capacity?

Also you commented that lucky lady II had bomb bay fuel tanks, do you know how big they were?

The only real issue I found were the two 2D panels for the monitor and GPS which look really small on my hi-res screen that runs 3840x2160 resolution. But was able to fix it by removing the pixel_size property and replacing it with

window_size=0.48, 0.139 // for the monitor and
window_size= 0.238, 0.350 // for the GPS

Based on my math this should keep it the same size for anyone who has a standard 1920x1080 monitor.

fsafranek
November 26th, 2017, 11:48
Just made this merge. Will write up the how-to in a few minutes.

55936

ColoKent
November 26th, 2017, 11:58
Wonderful timing, Frank...I was about ready to do the same-- I'll wait for your instructions...

Kent

lazarus
November 26th, 2017, 12:32
:applause: Da bomb!

fsafranek
November 26th, 2017, 12:44
OK, this should do it.


Merging Virtavia's B-29 Interior into Manfred Jahn's B-50
---------------------------------------------------------

1) Copy the "Virtavia_B-29_interior.MDL" file from "\Virtavia B-29 Superfortress\model.B-29A_late" folder to the "\Boeing_B-50\model.B50" folder

2) Edit the "Model.cfg" file in the the "\Boeing_B-50\model.B50" folder to read:

[models]
normal=B50_01
//interior=B50_interior
interior=Virtavia_B-29_interior

3) Make a copy of the "\Virtavia B-29 Superfortress\panel" folder and name/rename the copy it to "panel.B29"
Copy the new folder to the "\Boeing_B-50" folder. (Don't forget where it came from -- don't pass it along)

4) Make a copy of the "\Virtavia B-29 Superfortress\texture.shared" folder and name/rename the copy it to "texture.virtavia"
(I put the name Virtavia in there in case someone forgets where it came from and accidently passes it around).

Copy the new folder to the "\Boeing_B-50" folder.

5) Edit the "texture.cfg" file in the "\Boeing_B-50\texture.46010" folder to read:

[fltsim]
fallback.1=..\texture
fallback.2=..\texture.Virtavia
fallback.3=..\..\..\..\Scenery\Global\texture

6) Copy the new "texture.cfg" file to all numbered exterior texture folders that will use the B-29 cockpit. DO NOT copy it to the "texture" folder.

7) Edit the "panel=" line of each [fltsim.xx] section of the Boeing_B-50 "aircraft.cfg" file to read "panel=B29".

8) Copy the [CameraDefinition.xx] sections from the Virtavia B-29 "aircraft.cfg" file to the Boeing_B-50 "aircraft.cfg" file replacing the one section that is there.

9) Edit the [Views] section of the Boeing_B-50 "aircraft.cfg" file to read:
(this works for me and my monitor so some tweaking might be required)

[Views]
//eyepoint=28.9, -1.75, 2.08
eyepoint= 27.65, -2.04, 2.40

I think that's all I did. If I forgot to record a step just ask here and I'll amend these instructions.

Roger
November 26th, 2017, 12:49
Thanks for that Frank...takes the pain out of the swap.:ernaehrung004:

Josh Patterson
November 26th, 2017, 13:23
OMG...This is WONDERFUL! Flies like a dream, and really gives that B-50 "heavy iron" feeling.

...I was looking forward to this, and I am STILL astonished at how neat this baby is.

Love it, Manfred & Team!

Kent

I totally agree with Kent! GREAT JOB!! The only (very minor) thing I changed was to speed up the bomb bay doors. Took it from 0.1 to 1.0. The pneumatic doors were extremely fast acting (gubment specifying that they open in under three seconds IIRC.) Now they appear to open like FIFI's or Doc's. First flight, 10% fuel, no load, three crew members and 3/4 flaps got it off the ground around 75-80 knots! Got it in on 09 at KOSH very nicely.

Bomber_12th
November 26th, 2017, 14:09
What a magnificent piece of work - thank you Manfred for this fantastic gift!

https://c1.staticflickr.com/5/4551/37777710635_f20f3c785a_o.jpg

https://c1.staticflickr.com/5/4538/37947191964_aba9bf1e1a_o.jpg

https://c1.staticflickr.com/5/4581/37777711425_a44cbbed9b_o.jpg

https://c1.staticflickr.com/5/4564/37947193134_cb81c71f87_o.jpg

Bomber_12th
November 26th, 2017, 14:10
https://c1.staticflickr.com/5/4566/37777712105_46504e214c_o.jpg

https://c1.staticflickr.com/5/4566/37947193914_70a0e6a75d_o.jpg

https://c1.staticflickr.com/5/4552/37777712805_e13b979d17_o.jpg

https://c1.staticflickr.com/5/4585/37947195224_1013156a04_o.jpg

Bomber_12th
November 26th, 2017, 14:11
https://c1.staticflickr.com/5/4559/37947197864_2c4e7a7494_o.jpg

https://c1.staticflickr.com/5/4570/37777713365_57a7ea4386_o.jpg

https://c1.staticflickr.com/5/4537/37947197084_0a9df021b3_o.jpg

https://c1.staticflickr.com/5/4518/37777713895_a26127b8fc_o.jpg

fsafranek
November 26th, 2017, 14:50
John, what are you using for clouds and weather generation?


What a magnificent piece of work - thank you Manfred for this fantastic gift!

https://c1.staticflickr.com/5/4551/37777710635_f20f3c785a_o.jpg

Bomber_12th
November 26th, 2017, 15:05
Just the old REX Essential Plus addon for sky and cloud textures (Cumulus Set 1), and the weather formation I just handle myself - just a couple different cloud layers with different thicknesses and different coverage percentages. Of course the goal is to always try and create a John Dibbs sort of sky for the background.

Marc Roth, I love the way the aircraft feels/flies - it handles very realistically. The Ted Wolfgang soundset is of course fantastic as well - I love the sound at takeoff when advancing the throttles all the way up to takeoff power.

oldmsgt
November 26th, 2017, 15:34
Frank
Thanks for providing the Virtavia B-29 VC merge info - works great. Much appreciated.
Cheers!
:ernaehrung004:
The Old Master Sergeant

ColoKent
November 26th, 2017, 16:42
OK, this should do it...I think that's all I did. If I forgot to record a step just ask here and I'll amend these instructions.

Worked like a CHARM, Frank!

Thanks,

Kent

UnknownGuest12
November 26th, 2017, 17:05
Just beautifull!!! Thanks, thanks a lot...

One note: engines 2 and 3 not working with my Thrustmaster T.16000M, meaning whatever the power input engine rpm remains the same. This does not happen if I use mouse input.

Once more, thanks for sharing your work

Edit: using P3D v4

Ok, working now, after a pc restart...great plane
BTW what to do to get those exterior wing tanks?
Thanks

edakridge
November 26th, 2017, 17:18
I Love It!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55938&stc=1

Frank, thanks for making the VC switch simple! I even repainted the yoke.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55938&stc=1

edakridge
November 26th, 2017, 17:19
Oops wrong Picture!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55939&stc=1

AussieMan
November 26th, 2017, 17:47
The RAF had several B-50s which they named "Washingtons". A couple were sent to Australia for evaluation in the late 40s and early 50s. Think one was based at Maralinga in South Australia. Only ones missing from a great package.

ColoKent
November 26th, 2017, 18:03
Actually, Pat...the Washington B.1s were B-29s.

Cheers,

Kent

WarHorse47
November 26th, 2017, 18:24
My initial install into FSXA conflicted with the Orbix PNW scenery. Not sure what the conflict was but I uninstalled it and was thinking my next move. I reinstalled it with the Virtavia B-29 cockpit merge and all is well. Beautifully done. :encouragement:

ColoKent
November 26th, 2017, 18:40
Just an observation...since making the mods to install the B-29 cockpit (marvelous!), I am unable to get the drop tanks to show that were there earlier...

Anyone have a clue what might be going on?

Thanks,

Kent

PS - Don't want to get off topic (but I briefly will), but NOW I am downloading Manfred & Co's C-97 package. I love the C-47...so I have NO idea why I didn't do it earlier.

oldmsgt
November 26th, 2017, 19:17
I don't have the wing tanks visible either. Don't know if I ever did, I modded the VC from the start. My guess is that they are somehow tied to either the original panel and/or the monitor panel? Also it may be a separate model file, which I believe is missing?

dvj
November 26th, 2017, 19:48
I don't have the wing tanks visible either. Don't know if I ever did, I modded the VC from the start. My guess is that they are somehow tied to either the original panel and/or the monitor panel? Also it may be a separate model file, which I believe is missing?

Take a look at the "read me" file. You can edit the .config file to show the tanks in the texture of your choice. That may work even with the VC mod. I actually think the default VC looks very good for the B-50.

-d

WarHorse47
November 26th, 2017, 20:04
Take a look at the "read me" file. You can edit the .config file to show the tanks in the texture of your choice. That may work even with the VC mod. I actually think the default VC looks very good for the B-50.

-dI think there is more to it than that. Fltsim entries 1 and 2 have DLR as part of the title which means they should have the D nose and Long Range tanks. Unfortunately the tanks don't show. My guess is that because some of us have the Virtavia VC, we're no longer using some of the gauges of the original - hence, no tanks.

As I mentioned in my prior post, I cannot use the default VC in FSXA for some reason. The VC glass is opaque, the external model is all screwed up and missing parts, and my Orbx scenery is all wacky. Perhaps because some of the gauges were not intended for FSXA, but for P3D?? Just a guess.

Milton Shupe
November 26th, 2017, 20:08
Wow! Amazing work there mjahn and team. Manfred, I do not envy you having to animate and tag all those props. :-) But really happy that you did! :applause:

falcon409
November 26th, 2017, 20:35
Not much for big iron flying, but This is one beautiful airplane. Took it for a short hop up the east coast from Jersey to Nantucket on a "shake-down" flight. . .by the book (of course it was my book with my own rules. . .but still, lol). Outstanding work as always Manfred (and Team). . .thank you for this amazing effort.

oldmsgt
November 26th, 2017, 20:49
Oops wrong Picture!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55939&stc=1

Any chance you'd like to share this new yoke texture?

simtech
November 26th, 2017, 22:13
Team 50, a big thank you and a great early Christmas present for us classic simmers out here. It looks great, handles well and a job superbly done. thank you... Terry

mjahn
November 26th, 2017, 23:51
Good morning all, and thanks for the kind reception and splendid screenshots of this bird. I hope we will get some repaints of it, too.

I am glad Frank has shown us Virtavia customers a way to fly from their excellent B-29 VC. One thing that perhaps needs to be added to his recipe in post #18 is a proper merging of the original panel config plus its associated folders etc. Without that you won't get the benefit of the Monitor panel or any of the callouts sounds, the long-range tanks won't show (as reported), and some P3D animation stuff may get lost, etc.

Actually I don't really want to pursue this in too much detail because I still believe the far more obvious idea would be to renew an appeal to Virtavia for a proper marriage of models. There is no point in looking out the window of a B-50 and seeing a row of B-29 engines, is there? I for one would be happy to donate any source files needed. Managing the business and distribution side of this could be difficult, however, I certainly appreciate that.

Meanwhile whatever may develop I'll get busy on a turretless weather or recce version. Stay tuned!

--Manfred

langereis
November 27th, 2017, 01:49
Hi,

If you do not have a Virtavia B-29 (for a panel) maybe this might interesting:

See the pictures below.

When wou take the panel from the FS2004 plane you have a nice working no-vc panel (the vc has then no gauges and there is small band on the lower side of the screen (not in no-vcpanel)

Kind regards,
langereis

edakridge
November 27th, 2017, 03:40
Yoke Texture: http://www.mediafire.com/file/axp47mqq45hrtq9/B-29_cockpit_01.dds

Enjoy!

dvj
November 27th, 2017, 05:00
I think there is more to it than that. Fltsim entries 1 and 2 have DLR as part of the title which means they should have the D nose and Long Range tanks. Unfortunately the tanks don't show. My guess is that because some of us have the Virtavia VC, we're no longer using some of the gauges of the original - hence, no tanks.

As I mentioned in my prior post, I cannot use the default VC in FSXA for some reason. The VC glass is opaque, the external model is all screwed up and missing parts, and my Orbx scenery is all wacky. Perhaps because some of the gauges were not intended for FSXA, but for P3D?? Just a guess.

Oh my. DX10 fixer if you are running it may need an update. Or, delete and try a re-download. My FSXA and default VC are just fine. I don't see how Orbx scenery would be impacted by the install of a new aircraft. good luck. -d

ColoKent
November 27th, 2017, 05:17
What I am slowly beginning to discover is that retaining the original Monitor panel code/gauges along with the Virtavia B-29 gauges and files in both the panel.cfg and the panel folder is required to continue to have the DLR tanks option...while still using the Virtavia B-29 VC.

Kent

gray eagle
November 27th, 2017, 05:21
Any chance you'd like to share this new yoke texture?

I put this file in the main textures folder, hope that was the right place for it, didn't see this new yoke.

I didn't merge any panels either.

Seahawk72s
November 27th, 2017, 05:45
I put this file in the main textures folder, hope that was the right place for it, didn't see this new yoke.

I didn't merge any panels either.

Try putting the new yoke in the "texture.virtavia" folder.

WarHorse47
November 27th, 2017, 05:50
What I am slowly beginning to discover is that retaining the original Monitor panel code/gauges along with the Virtavia B-29 gauges and files in both the panel.cfg and the panel folder is required to continue to have the DLR tanks option...while still using the Virtavia B-29 VC.

KentI'd be interested to see your solution. I tried something similar but wasn't able to get the full Monitor panel to display.

ezunino
November 27th, 2017, 06:06
Idem WarHorse47, only appears minimized. (http://www.sim-outhouse.com/sohforums/member.php/391-WarHorse47)

gray eagle
November 27th, 2017, 06:19
Try putting the new yoke in the "texture.virtavia" folder.

I have the virtavia installed in FSX/A and the B-50 in P3D V3.4, I see no texture.virtavia folder. Maybe someone can just paint
the yoke cap to look like the replacement one. Don't know if the real deal had B 50 on it or not.



EDIT: I think I'll just use the stock cockpit that way it was made (issued). Everything seems to function fine in P3D V3.4
The gun turrets move and the landing call outs work. Besides, I'm a bit technically challenged to fiddle with another VC
cockpit.
:engel016:

mjahn
November 27th, 2017, 06:42
As ColoKent has said, a word of caution re the merging of cockpits seems to be in order. Tried to allude to this before but will be more explicit here.

Monitor to "appear minimized" and other seemingly missing features are sure signs of lacking functionality most likely due to the fact that your plane no longer accesses a couple of crucial system gauges from the original panel folder.

To test for yourself, don't let all of your variants point to a substitute folder (e.g., panel.B29) . Then fly a plane in the original config (accessing the original panel folder) and verify whether you get the following functions:

- the long-range wing tanks if set in the title= line,
- correct nose-cone display
- full Monitor display
- callouts on operating gear and flaps
- altitude callouts on landing
- reversing when activating the water-rudder key (Ctrl+W, or assigned button (a massive boon))
- mouse operation of turrets in P3D
- dynamic reconfiguration on reloads

Whatever tweaking you do, these features should ALL be present and in working order.

WarHorse47
November 27th, 2017, 08:05
As ColoKent has said, a word of caution re the merging of cockpits seems to be in order. Tried to allude to this before but will be more explicit here.

Monitor to "appear minimized" and other seemingly missing features are sure signs of lacking functionality most likely due to the fact that your plane no longer accesses a couple of crucial system gauges from the original panel folder.

To test for yourself, don't let all of your variants point to a substitute folder (e.g., panel.B29) . Then fly a plane in the original config (accessing the original panel folder) and verify whether you get the following functions:

- the long-range wing tanks if set in the title= line,
- correct nose-cone display
- full Monitor display
- callouts on operating gear and flaps
- altitude callouts on landing
- reversing when activating the water-rudder key (Ctrl+W, or assigned button (a massive boon))
- mouse operation of turrets in P3D
- dynamic reconfiguration on reloads

Whatever tweaking you do, these features should ALL be present and in working order.Thank you, but my issue is more extensive. And I think I've narrowed down the cause.

Specifically, whenever the B50!Sim_B50 gauge is run in the panel.cfg for either the standard or the merged panel, I get distortion of the VC, exterior model and surrounding scenery. Whenever I remove this gauge, all is fine except I've disabled the features mentioned above.

I have no idea what the conflict is so I will leave that to the experts. In the meantime the aircraft looks great and flies great. Thanks for your teams effort. :encouragement:

UnknownGuest12
November 27th, 2017, 08:41
IMHO...and meaning no offense to anyone.
Don´t know how and not going to follow sugestions to modify anything on this great project. Not aware if authors previously agreed with modifs. If not ,any modification should be made either with full and previous acceptance by the authors or only by themselves. They just said when making their work available for all "Any comments and suggestions most welcome"...
Regards

mjahn
November 27th, 2017, 08:43
Here we evidently have a compatibility issue, and there may be others not yet encountered. Until I am given proper permission to do anything about it I better let sleeping dogs lie.

oldmsgt
November 27th, 2017, 09:53
Yoke Texture: http://www.mediafire.com/file/axp47mqq45hrtq9/B-29_cockpit_01.dds

Enjoy!

Thank you Sir!!
:ernaehrung004:
The Old Master Sergeant

gray eagle
November 27th, 2017, 11:19
Was looking thru the aircraft.cfg/Effects section and I find this:

touchdown=fx_tchdwn_x //fx_dummy <<<< is this file even functional with the B50?

What is this file for? Is this a stock P3D V3.4 file? I don't think that file has any other dependencies with other aircraft in my P3D inventory.
I do have this file in FSX/A.

Thanks

alain0568
November 27th, 2017, 11:20
-Again a great machine! :applause::applause::applause:
Thank you Sir!


Alain
-

rgatkinson
November 27th, 2017, 11:37
Simply amazing - thank you, Manfred, for your generosity.

Taff

edakridge
November 27th, 2017, 13:27
Ladies and Gentlemen, I think that I have found the cure for both the Monitor window minimized and the external tanks not showing. It is one of the original gauges from the B-50. Below are step by step instructions on how to correct these issues.

1. Copy these files/folders from the original B-50 panel folder: (Folders) B50, DSDSounds, Monitor (Files) B50_dsd_P3Dv4_xml_x64_sound.dll or B50_dsd_fsx_xml_sound.gau, dsd_p3d_fuel_dump_x64.dll or dsd_fsx_fuel_dump.dll.
2. Use the gauges ending in X64 ONLY if you are using P3Dv4 !
3. Copy the following lines into the[Vcockpit01] section of your Panel.cfg:

gaugeXX=B50_dsd_P3Dv4_xml_x64_sound!Sound, 1,1,1,1,/DSDSounds/B50sounds.ini gaugeXX=B50!Sim_B50, 0,1,1,1

4. Replace XX with the next sequential number.

This worked for me. All of my testing is taking place with P3Dv4.

edakridge
November 27th, 2017, 13:55
My Mistake! I left a very important line of Panel.cfg code out. The line below also needs to be added to [Vcockpit01].

gaugeXX=B50!Sim_B50, 0,1,1,1

Penz
November 27th, 2017, 14:21
Thank you Team 50 for the great aircraft! :applause:

fsafranek
November 27th, 2017, 14:40
Was looking thru the aircraft.cfg/Effects section and I find this:

touchdown=fx_tchdwn_x //fx_dummy <<<< is this file even functional with the B50?

What is this file for? Is this a stock P3D V3.4 file? I don't think that file has any other dependencies with other aircraft in my P3D inventory.
I do have this file in FSX/A.

Thanks

Usually you see it as touchdown=fx_dummy. When you land the sim tries to use an effect file named fx_dummy.fx for the tire smoke.
But since there is no such effect file the result is no tire smoke. This is because the default tire smoke in FSX/P3D can be a bit much at times.
This technique works well for AI aircraft doing touch and go.

Hope this helps

gray eagle
November 27th, 2017, 15:09
Usually you see it as touchdown=fx_dummy. When you land the sim tries to use an effect file named fx_dummy.fx for the tire smoke.
But since there is no such effect file the result is no tire smoke. This is because the default tire smoke in FSX/P3D can be a bit much at times.
This technique works well for AI aircraft doing touch and go.

Hope this helps

It does sorta, I guess the files fx_tchdwn_x is a real effect file and the part after the slash > //fx_dummy is some kind of notation of a dummy file.
Anyway, I tried a touchdown=fx_tchdwn, 1, and the tires look like they were really roasting (smokey) :biggrin-new: I reverted back to the original effect file
and could see that the tire smoke effect was toned down a lot.

MrZippy
November 27th, 2017, 16:01
It does sorta, I guess the files fx_tchdwn_x is a real effect file and the part after the slash > //fx_dummy is some kind of notation of a dummy file.
Anyway, I tried a touchdown=fx_tchdwn, 1, and the tires look like they were really roasting (smokey) :biggrin-new: I reverted back to the original effect file
and could see that the tire smoke effect was toned down a lot.

I use an effect called Voodoo_touchdown. It has toned down the default smoke quite a bit.

mcanx
November 27th, 2017, 16:51
My Mistake! I left a very important line of Panel.cfg code out. The line below also needs to be added to [Vcockpit01].

gaugeXX=B50!Sim_B50, 0,1,1,1

Thanks edakridge your find works for me in FSX-SE.

LE151
November 27th, 2017, 16:54
Howdy Folks,
Has anyone reported not seeing the actual exterior of the plane show up when first loading the aircraft in FSX??......will probably get "rapped in the mouth" for this but I didn't read the install directions, and just put the B50 file in my sim-objects/airplanes folder.....sorry......was limited on my time. I noticed that if I switched to windowed mode the model shows up then I can go back to full-screen mode and the exterior of the model stays. However when I switch into the VC mode I can't see the wing or engine (they are invisible)....I can see the prop spin, but nothing else....when looking out of the window from the pilots position. It is like this when I first start the sim. The outside of the B-50 is invisible, but I can switch to VC mode and from the VC I can see the port side wing and engines....only when I switch to windowed mode does it seem to somewhat correct the issue. It's really weird from the outside view the shadow of the plane is on the ground but the actual plane is invisible. I am running FSX/Acceleraton....(I guess one of the minimum requirements)....however this model looks absolutely astounding.....was testing it a bit today.....love to have this for my hangar!! :wavey::wavey:

Odie
November 27th, 2017, 17:09
Thank you, but my issue is more extensive. And I think I've narrowed down the cause.

Specifically, whenever the B50!Sim_B50 gauge is run in the panel.cfg for either the standard or the merged panel, I get distortion of the VC, exterior model and surrounding scenery. Whenever I remove this gauge, all is fine except I've disabled the features mentioned above.

I have no idea what the conflict is so I will leave that to the experts. In the meantime the aircraft looks great and flies great. Thanks for your teams effort. :encouragement:

Hey Warhorse, did your Orbx PNW scenery return to normal as well? Nevermind. Didn't catch the surrounding scenery part of your post. Question answered. Thanks.

oldmsgt
November 27th, 2017, 17:39
Ladies and Gentlemen, I think that I have found the cure for both the Monitor window minimized and the external tanks not showing. It is one of the original gauges from the B-50. Below are step by step instructions on how to correct these issues.

1. Copy these files/folders from the original B-50 panel folder: (Folders) B50, DSDSounds, Monitor (Files) B50_dsd_P3Dv4_xml_x64_sound.dll or B50_dsd_fsx_xml_sound.gau, dsd_p3d_fuel_dump_x64.dll or dsd_fsx_fuel_dump.dll.
2. Use the gauges ending in X64 ONLY if you are using P3Dv4 !
3. Copy the following lines into the[Vcockpit01] section of your Panel.cfg:

gaugeXX=B50_dsd_P3Dv4_xml_x64_sound!Sound, 1,1,1,1,/DSDSounds/B50sounds.ini gaugeXX=B50!Sim_B50, 0,1,1,1

4. Replace XX with the next sequential number.

This worked for me. All of my testing is taking place with P3Dv4.

Works for me in FSX Steam. Had to add the Monitor panel to the B-29 panel config though. Many "tanks" for your work on this!
:ernaehrung004:
OMS

WarHorse47
November 27th, 2017, 17:58
Hey Warhorse, did your Orbx PNW scenery return to normal as well? Nevermind. Didn't catch the surrounding scenery part of your post. Question answered. Thanks.Hi, Odie. Yes, as you figured out. Basically the entire model is corrupted when I load the B-50, from the VC to the external view to the surrounding scenery.

I've been monitoring all the suggestions here and did some more testing, but it all comes down to the one gauge I mentioned. When the gauge is removed from the panel.cfg, I can still fly and enjoy it but just without all whistles and bells. And the scenery is back to normal.

Guess this is why a new release starts with Version 1. :biggrin-new:

TuFun
November 27th, 2017, 18:09
Just the old REX Essential Plus addon for sky and cloud textures (Cumulus Set 1), and the weather formation I just handle myself - just a couple different cloud layers with different thicknesses and different coverage percentages. Of course the goal is to always try and create a John Dibbs sort of sky for the background.

Marc Roth, I love the way the aircraft feels/flies - it handles very realistically. The Ted Wolfgang soundset is of course fantastic as well - I love the sound at takeoff when advancing the throttles all the way up to takeoff power.

You have some of the best screenshots around... how to you get such crisp aircraft self shadows?

Anyways, I think I better stick with sounds than painting... not much hope for me in that department. :biggrin-new:

The new way of doing sounds is using the [PROP] command rather than [COMBUSTION] command which I'm converting the C-47 to.
I seen Adam Murphy use the props in his sound sets few years ago and now I see that in MilViz sound sets.

SiR_RiPPER
November 27th, 2017, 18:48
Thank you!!!

gray eagle
November 28th, 2017, 05:47
Just made this merge. Will write up the how-to in a few minutes.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55936&stc=1

Thanks Frank for the merge directions. :encouragement:
Thanks edakridge I was able to add that B50 yoke cover and it looks nice. :encouragement:

jamminjames
November 28th, 2017, 06:31
I cannot use the default VC in FSXA for some reason. The VC glass is opaque, the external model is all screwed up and missing parts. Looks like a prop in the middle of the fuselage . Anyone know what's going on? Tried reinstall and same problems. HELP!!!!!

WarHorse47
November 28th, 2017, 08:12
Hi, Odie. Yes, as you figured out. Basically the entire model is corrupted when I load the B-50, from the VC to the external view to the surrounding scenery.

I've been monitoring all the suggestions here and did some more testing, but it all comes down to the one gauge I mentioned. When the gauge is removed from the panel.cfg, I can still fly and enjoy it but just without all whistles and bells. And the scenery is back to normal.

Guess this is why a new release starts with Version 1. :biggrin-new:Brief update. I took an hour this morning and did some more testing. Latest results are that there is no correlation between the corruption and the Orbx scenery. I did a fresh reinstall (without the Virtavia VC merge) and loaded the a/c outside the Orbx PNW area and the problems are the same.

jamminjames
November 28th, 2017, 08:14
I down loaded from another site and all works. Must have been a bad d/l. What a wonderful bird. Thanks all.....

gray eagle
November 28th, 2017, 09:25
I did the virtavia merge and I don't see any textures with the tanks.

Edit: I reverted to the stock liveries (without the b29 virtavia merge) and the tanks appear.

So, I guess if you want the B29 merge, the liveries with wing tanks will not display with wing tanks.

ALR and DLR series will not display with wing tanks. Sounds like a either/or (wing tanks) with the B29 merge.

gray eagle
November 28th, 2017, 11:21
What I am slowly beginning to discover is that retaining the original Monitor panel code/gauges along with the Virtavia B-29 gauges and files in both the panel.cfg and the panel folder is required to continue to have the DLR tanks option...while still using the Virtavia B-29 VC.

Kent

Can you please elaborate on that? Sounds like the B29 panel will work and the wing tanks will show. If that is true then I would like to know how that is done.

JensOle
November 28th, 2017, 11:26
Is it not as simple as adding the gauges sections which control the extra features from the stock panel to the entries in the B-29 panel.cfg (+copying over the involved gauges)?

jeansy
November 28th, 2017, 11:57
I did the virtavia merge and I don't see any textures with the tanks. Edit: I reverted to the stock liveries (without the b29 virtavia merge) and the tanks appear. So, I guess if you want the B29 merge, the liveries with wing tanks will not display with wing tanks. ALR and DLR series will not display with wing tanks. Sounds like a either/or (wing tanks) with the B29 merge. Your right as the vc.mdl is for a b29, cockpitwise youre fine but anything external will be a modeled as a b29 not its all about the mdl not panel cfg

gray eagle
November 28th, 2017, 12:27
Perhaps further development will render additional interior cockpit views, i.e. engineers station, radio station, such as was visible in the B29.
I appreciate and wish to thank Team 50's efforts for the B-50. :encouragement:

gray eagle
November 28th, 2017, 12:38
Never heard of this variant.
Their speed enhanced by the addition of two 5,200-pound-thrust (235-kilogram-thrust) jet engines, so at 400 mph (644 km/h) they could refuel jet aircraft.

https://upload.wikimedia.org/wikipedia/commons/d/d9/49-0372_Boeing_B-50_Superfortress_%28_KB-50J_%29_U.S._Air_Force_%288739053348%29.jpg

Josh Patterson
November 28th, 2017, 13:06
Actually, Pat...the Washington B.1s were B-29s.

Cheers,

Kent
And they looked quite nice with the roundels on them! I did have to get the Washington texture here For my B-29 simply because the polish was so nice on it! Hoping someone does Doc someday!

oldmsgt
November 28th, 2017, 14:33
Is it not as simple as adding the gauges sections which control the extra features from the stock panel to the entries in the B-29 panel.cfg (+copying over the involved gauges)?

If one CAREFULLY follows Frank's instructions for the VC merge and edakridge's instructions TO THE LETTER and adds the monitor panel to the B-29 panel config (Windows) all is well. I have the B-29 panel with B-50 yoke button, tanks where appropriate, and a functional monitor panel (shift 5). It's a beautiful thing! And I'm just an old fart who's definitely not what you'd call "tech savvy". YMMV...

The OMS

MZee1960
November 28th, 2017, 14:39
Howdy Folks,
Has anyone reported not seeing the actual exterior of the plane show up when first loading the aircraft in FSX??......will probably get "rapped in the mouth" for this but I didn't read the install directions, and just put the B50 file in my sim-objects/airplanes folder.....sorry......was limited on my time. I noticed that if I switched to windowed mode the model shows up then I can go back to full-screen mode and the exterior of the model stays. However when I switch into the VC mode I can't see the wing or engine (they are invisible)....I can see the prop spin, but nothing else....when looking out of the window from the pilots position. It is like this when I first start the sim. The outside of the B-50 is invisible, but I can switch to VC mode and from the VC I can see the port side wing and engines....only when I switch to windowed mode does it seem to somewhat correct the issue. It's really weird from the outside view the shadow of the plane is on the ground but the actual plane is invisible. I am running FSX/Acceleraton....(I guess one of the minimum requirements)....however this model looks absolutely astounding.....was testing it a bit today.....love to have this for my hangar!! :wavey::wavey:


Hi, Odie. Yes, as you figured out. Basically the entire model is corrupted when I load the B-50, from the VC to the external view to the surrounding scenery.

I've been monitoring all the suggestions here and did some more testing, but it all comes down to the one gauge I mentioned. When the gauge is removed from the panel.cfg, I can still fly and enjoy it but just without all whistles and bells. And the scenery is back to normal.

Guess this is why a new release starts with Version 1. :biggrin-new:


Hi guys,

I've been closely following this thread. I have not yet downloaded this beautiful aircraft, as I'm currently first trying to sort out these same issues with the ' C-97 V3 Model ' which I downloaded just last week. I have not done any modifications to this C-97 V3 Model.

Yesterday I flew around Orbx's KPSP, and noticed, when viewed from the VC, one of the roads leading out of town was lined with 'black' star-like outlines where the trees would normally be - as if these textures were not loading properly. Switched to another aircraft, flew same route and all is well again. I never thought this would be related to the C-97 aircraft or any of it's gauges until I read this account here by '@WarHorse47' and '@Odie'. I guess I'm not the only one, and the B-50 is not the only model which is doing this. Hopefully it's a simple 'fix'.

Furthermore, regarding the missing aircraft textures (ie. wings) when viewed from the captain's seat in the VC, as reported by '@LE151' - I have the exact same issues with the C-97 V3 Model and have set up a post here re this :
http://www.sim-outhouse.com/sohforums/showthread.php/108351-Boeing-C-97-V3-Update-Query

I am running FSX Deluxe Ed. with SP 1 and 2.
(http://www.sim-outhouse.com/sohforums/showthread.php/108351-Boeing-C-97-V3-Update-Query)

LE151
November 28th, 2017, 18:24
Hi guys,

I've been closely following this thread. I have not yet downloaded this beautiful aircraft, as I'm currently first trying to sort out these same issues with the ' C-97 V3 Model ' which I downloaded just last week. I have not done any modifications to this C-97 V3 Model.

Yesterday I flew around Orbx's KPSP, and noticed, when viewed from the VC, one of the roads leading out of town was lined with 'black' star-like outlines where the trees would normally be - as if these textures were not loading properly. Switched to another aircraft, flew same route and all is well again. I never thought this would be related to the C-97 aircraft or any of it's gauges until I read this account here by '@WarHorse47' and '@Odie'. I guess I'm not the only one, and the B-50 is not the only model which is doing this. Hopefully it's a simple 'fix'.

Furthermore, regarding the missing aircraft textures (ie. wings) when viewed from the captain's seat in the VC, as reported by '@LE151' - I have the exact same issues with the C-97 V3 Model and have set up a post here re this :
http://www.sim-outhouse.com/sohforums/showthread.php/108351-Boeing-C-97-V3-Update-Query

I am running FSX Deluxe Ed. with SP 1 and 2.
(http://www.sim-outhouse.com/sohforums/showthread.php/108351-Boeing-C-97-V3-Update-Query)

Hi MZee......I remembered that when I first jumped into FSX after installing the B-50 I remembered that I had "aircraft casts shadow on ground" checked under aircraft settings. I could see the B-50's shadow on the ground but the aircraft was invisible(except for a few certain parts). When I flew her today I unchecked "aircraft casts shadow on ground" and POOF.....everything was there.....I'm guessing there in lies the issue. I just wanted to thank "MJ" for the spectacular aircraft.........she really is a lovely lady, and she fly's superbly!! :ernaehrung004::applause:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55965&stc=1

MZee1960
November 28th, 2017, 21:47
Hi MZee......I remembered that when I first jumped into FSX after installing the B-50 I remembered that I had "aircraft casts shadow on ground" checked under aircraft settings. I could see the B-50's shadow on the ground but the aircraft was invisible(except for a few certain parts). When I flew her today I unchecked "aircraft casts shadow on ground" and POOF.....everything was there.....I'm guessing there in lies the issue. I just wanted to thank "MJ" for the spectacular aircraft.........she really is a lovely lady, and she fly's superbly!! :ernaehrung004::applause:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55965&stc=1

Hi @LE151,

I don't have the B-50 downloaded yet, as I'm still trying to work out the same issues with the C-97 V3.
I unchecked the 'aircraft casts shadows on ground' option already - this did not help and wing still invisible from VC view.
Perhaps it's different in the B-50 model version ??

Seahawk72s
November 28th, 2017, 23:07
Would it be possible to see any pics or drawings of the B-50 cockpit..?

Thanks...

mjahn
November 28th, 2017, 23:50
First, I gotta say that I can't do anything related to problems encountered when hitching up the Virtavia cockpit. Other than saying revert to the original that came in the zip or possibly wait until Virtavia gets in on the act.

As for reports on issues with the default config I'd naturally like to get to the bottom of it and offer a cure if possible. For this it is always helpful if we can replicate the issue. To help us along, you could show the Monitor window and specify frame rate, scenery and location, dxt9 or dxt10, and possibly other suspicious detail. Monitor has a 'Test' subpanel where we can monitor (ha!) individual variables. Even if it should turn out that nothing can be done about a particular problem, we can at least warn prospective users about "known issues".

P.S. As for the C-97 VC not displaying any wing views I was able to replicate that - it doesn't have any. The B-50 has them, though.

P.P.S. Aircraft that only work if "cast shadow on ground" is disabled are unacceptable to me. I would tell users to get rid of it if that were the case.

expat
November 29th, 2017, 01:48
Absolutely STUNNING in P3Dv4!!

Thank you Manfred once again for your generosity. You continue to rank at the top of freeware developers. Just wish your L-749 could be converted to work in P3Dv4!

jeansy
November 29th, 2017, 02:43
Thank you MJ for this

I look forward to flying and if time permitting painting it

gray eagle
November 29th, 2017, 08:34
https://s2.postimg.org/4wdgqjptl/Capture.jpg

harrybasset
November 29th, 2017, 09:50
Never heard of this variant.
Their speed enhanced by the addition of two 5,200-pound-thrust (235-kilogram-thrust) jet engines, so at 400 mph (644 km/h) they could refuel jet aircraft.

https://upload.wikimedia.org/wikipedia/commons/d/d9/49-0372_Boeing_B-50_Superfortress_%28_KB-50J_%29_U.S._Air_Force_%288739053348%29.jpg

They were common performers at air displays in the UK. They would tow a B-66 at the centre line drogue, with an F-100 and an F-101 on the wing station drogues. They were notorious for flying over the wrong airfield.

MZee1960
November 29th, 2017, 15:36
First, I gotta say that I can't do anything related to problems encountered when hitching up the Virtavia cockpit. Other than saying revert to the original that came in the zip or possibly wait until Virtavia gets in on the act.

As for reports on issues with the default config I'd naturally like to get to the bottom of it and offer a cure if possible. For this it is always helpful if we can replicate the issue. To help us along, you could show the Monitor window and specify frame rate, scenery and location, dxt9 or dxt10, and possibly other suspicious detail. Monitor has a 'Test' subpanel where we can monitor (ha!) individual variables. Even if it should turn out that nothing can be done about a particular problem, we can at least warn prospective users about "known issues".

P.S. As for the C-97 VC not displaying any wing views I was able to replicate that - it doesn't have any. The B-50 has them, though.

P.P.S. Aircraft that only work if "cast shadow on ground" is disabled are unacceptable to me. I would tell users to get rid of it if that were the case.


Hi Manfred,

I have moved the C-97 queries to this thread :

http://www.sim-outhouse.com/sohforums/showthread.php/108351-Boeing-C-97-V3-Update-Query

Thank-you.
MZ

LE151
November 29th, 2017, 15:54
Hi @LE151,

I don't have the B-50 downloaded yet, as I'm still trying to work out the same issues with the C-97 V3.
I unchecked the 'aircraft casts shadows on ground' option already - this did not help and wing still invisible from VC view.
Perhaps it's different in the B-50 model version ??

Well that is strange........I'm not sure if mine was a fluke or not........I will have to test it when I get a chance to fly again and hopefully try to reproduce the problem and take some "screenies" of them. I believe that I'm flying DX9 due to my DX10 preview being unchecked. Perhaps we'll get to the bottom of it. Chat with you all soon........:wavey:

LE151
November 29th, 2017, 16:06
P.P.S. Aircraft that only work if "cast shadow on ground" is disabled are unacceptable to me. I would tell users to get rid of it if that were the case.

Yes Sir,
I understand your dedication. I will test it again when I get a chance. Check and uncheck the box to see what affect it has on the model if any. I'm flying one of the oldest versions of FSX/Accel (Boxed, no....not "Gold" either). Even if my version causes issues with "aircraft shadows" I'm OK with it (different strokes). I had a great flight the other day with all views working and all exteriors/interiors showing. Thanks for the model...I had been waiting/hoping that someone would do a B-50 for FSX. I asked Virtavia about doing one shortly after they put out the B-29.......they basically told me to "piss-off"....so thanks again "MJ"...she is a beauty for the virtual skies. :ernaehrung004::ernaehrung004:

MZee1960
November 29th, 2017, 16:12
Well that is strange........I'm not sure if mine was a fluke or not........I will have to test it when I get a chance to fly again and hopefully try to reproduce the problem and take some "screenies" of them. I believe that I'm flying DX9 due to my DX10 preview being unchecked. Perhaps we'll get to the bottom of it. Chat with you all soon........:wavey:

Hi,

In post #89 above, Manfred has already confirmed that the 'missing wing' texture issue when viewed from the VC is only related to the C-97 model. The B-50 model has them visible.

mjahn
November 30th, 2017, 01:03
Would it be possible to see any pics or drawings of the B-50 cockpit..?

I don't think there are any on the net. Geoff Hays's book on the B-50 ist still available, and has several pictures of the cockpit. It is basically identical to the B-29 pit of which you can find many pics. Why, are you offering to model one?

@Gray Eagle, don't touch the Shift-5 "Keys" panel, it's a systems gauge. I'll move it out of the way the next time around.

@All, here is a preview of a turret-less WB-50D. The RB, EB, and TB versions were basically similar. I am putting some finishing touches on it and then it will be out as well.

http://imghst.co/66/zbpskUKb.jpg

jankees
November 30th, 2017, 01:11
very nice!

Paul K
November 30th, 2017, 01:25
Very very nice !

mal998
November 30th, 2017, 07:21
KB-50 pilot's panel

55978

Seahawk72s
November 30th, 2017, 07:25
KB-50 pilot's panel

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55978&stc=1

Thank you...

Seahawk72s
November 30th, 2017, 07:27
I don't think there are any on the net. Geoff Hays's book on the B-50 ist still available, and has several pictures of the cockpit. It is basically identical to the B-29 pit of which you can find many pics. Why, are you offering to model one?


More just curious....

Found this one.....

SSI01
November 30th, 2017, 09:36
I don't think there are any on the net. Geoff Hays's book on the B-50 ist still available, and has several pictures of the cockpit. It is basically identical to the B-29 pit of which you can find many pics. Why, are you offering to model one?

@Gray Eagle, don't touch the Shift-5 "Keys" panel, it's a systems gauge. I'll move it out of the way the next time around.

@All, here is a preview of a turret-less WB-50D. The RB, EB, and TB versions were basically similar. I am putting some finishing touches on it and then it will be out as well.

http://imghst.co/66/zbpskUKb.jpg


I don't doubt some SAC bigwig had his own VIP bird, no turrets, white top w/black cheat line, etc.

SSI01
November 30th, 2017, 09:42
Somewhere on the web is a photo of one of those KB-50s on the tarmac at Tan Son Nhut, hoses trailed out behind it, serving as an emergency fueling point for TAC fighters when they were first sent into VietNam in the early 60s. USAF didn't have a dedicated presence at TSN at the time and so used that expedient to refuel its aircraft until they could build physical facilities. Guess the KB-50s flew in from Clark with their gas.

harrybasset
November 30th, 2017, 10:04
Somewhere on the web is a photo of one of those KB-50s on the tarmac at Tan Son Nhut, hoses trained out behind it, serving as an emergency fueling point for TAC fighters when they were first sent into VietNam in the early 60s. USAF didn't have a dedicated presence at TSN at the time and so used that expedient to refuel its aircraft until they could build physical facilities. Guess the KB-50s flew in from Clark with their gas.

I believe KB-50Js flew in harms way as emergency tankers for jets in trouble over North Vietnam when KC-135s were regarded as too valuable to risk in enemy airspace.

blkbart
November 30th, 2017, 11:49
More just curious....

Found this one.....

That is the best photo of the cockpit I have seen on the net. The caption indicates it is a B-50D; photo date March 13, 1951.

saharatj98
November 30th, 2017, 12:38
I installed the B-50 into V4 no problem. Funny how the external modelling is better than vitavia's version but the interior is worse. I see the need to do this swap myself. Is the Virtavia stuff compatible with V4? I have had problems getting things to work on V4, some do and some don't. I was able to get Manfred Jahn's C-57 with some helpful tweaking from other members. Seems there are differences on some models between FSX-P3D and again into V4. I am dying for A2A to get their B-17 and warbirds ready. Seems all they are interested in now are the GA stuff. Great, but boring and not my kind of flying. Cessna and long paced airstrips are not my cup of tea past introductory.
Thanks...

Need a Enola Gay and some other repaints thumbs up

ColoKent
November 30th, 2017, 15:14
Need a Enola Gay and some other repaints thumbs up

Enola Gay was a B-29-- and Virtavia's already includes that scheme...The B-50 is a different airplane than the B-29.

Kent

Jafo
November 30th, 2017, 15:59
Enola Gay was a B-29-- and Virtavia's already includes that scheme...The B-50 is a different airplane than the B-29.

Kent

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=180&id=22479

Or there's the high res version I did earlier this year...;)

ColoKent
November 30th, 2017, 16:43
Jafo...I downloaded a number of your B-29 textures - to include your Enola Gay....Just incredible! Thanks for sharing them with us.

Kent

falcon409
November 30th, 2017, 18:35
I installed the B-50 into V4 no problem. Funny how the external modelling is better than Virtavia's version but the interior is worse. . . . . . .
Just to put things in perspective here. If you have not read the OP's opening detail on this release, it is a WIP and by his own admission, has a long way to go. Manfred is an excellent modeler and his past work is testament to that fact. The idea that you would label his work on the VC as "worse" than Virtavia's is an insult. This B-50 was not done to go head to head with anything Virtavia has done, it was released with the good wishes of a master modeler and yet almost all of this "Release Thread" has been about the problems caused by linking a VC to the B-50 that doesn't belong. It's been like watching a kid try to hammer a round peg into a square hole and expecting it to fit perfectly and when it doesn't, goes on and on about why it doesn't.

I apologize if this draws the ire of any of you, but get a grip, fly the airplane as it was released and enjoy the amazing gift you've been given. Manfred himself has suggested as much on several occasions, fly the airplane with the VC it came with and give him time, thru future updates, to make it even better. I further suggest that on future releases where this sort of wholesale tweaking is felt to be in order, that a new thread is started so that the release thread can focus on the actual aircraft and not on "after market" upgrades.

Thank you!

Switchblade408
November 30th, 2017, 19:22
I'm with you Falcon409. I tried to do the VC merge. It didn't work and I'm okay with that. Doesn't matter now. I love how the plane is coming along, and I look forward to many good flights with it.

Willy
November 30th, 2017, 19:32
Ed, I concur. It's a work in progress and from my mucking about with it, it's very well done for what it is. Any errors while flying it have been entirely my fault and I'm having a blast with it during our nightly flights.

BTW, that black paint hides the scorch marks from my "landings" quite well. Panther would be proud.

MZee1960
November 30th, 2017, 20:44
Just downloaded this beauty. She flies like an arrow. Had a bit of time to play a bit with the shine and smoke.

http://www.fsfiles.org/flightsimshotsv2/images/2017/12/01/Dwm2017-11-3023-18-22-00.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/12/01/Dwm2017-11-3023-18-25-48.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/12/01/Dwm2017-11-3023-18-29-19.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/12/01/Dwm2017-11-3023-18-36-27.jpg

MZee1960
November 30th, 2017, 20:57
Hi guys,
I noticed at cruise speeds the engine smoke effect is s bit off.
Smoke does not correspond to location of exhaust pipes of engines.
Anyone have any idea of how to adjust these numbers from the aircraft config to 'align the smoke with the exhaust' ?
When facing the aircraft, all 4 smoke effects should be moved a bit to the right as that's where the exhaust tips are located on the engines (see pic below).

[smokesystem]
smoke.1 = 03.0, -28.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -11.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 16.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 33.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -28.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -11.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 16.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 33.80, -1.60, b50_Smoke-crz


http://www.fsfiles.org/flightsimshotsv2/images/2017/12/01/Dwm2017-11-3023-18-32-67.jpg

Mach3DS
November 30th, 2017, 22:21
https://c1.staticflickr.com/5/4520/38042492854_22471b059f_o.jpg

https://c1.staticflickr.com/5/4550/26983179009_10866bf7c8_o.jpg

mcanx
November 30th, 2017, 22:53
Hi guys,
I noticed at cruise speeds the engine smoke effect is s bit off.
Smoke does not correspond to location of exhaust pipes of engines.
Anyone have any idea of how to adjust these numbers from the aircraft config to 'align the smoke with the exhaust' ?
When facing the aircraft, all 4 smoke effects should be moved a bit to the right as that's where the exhaust tips are located on the engines (see pic below).

[smokesystem]
smoke.1 = 03.0, -28.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -11.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 16.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 33.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -28.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -11.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 16.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 33.80, -1.60, b50_Smoke-crz


http://www.fsfiles.org/flightsimshotsv2/images/2017/12/01/Dwm2017-11-3023-18-32-67.jpg
Here you go!
[smokesystem]
smoke.1 = 03.0, -33.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -16.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 11.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 28.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -33.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -16.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 11.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 28.80, -1.60, b50_Smoke-crz

Delete old smoke txt and copy and paste this.

saharatj98
November 30th, 2017, 23:18
Here you go!
[smokesystem]
smoke.1 = 03.0, -33.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -16.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 11.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 28.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -33.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -16.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 11.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 28.80, -1.60, b50_Smoke-crz

Delete old smoke txt and copy and paste this.

Thanks for the fix... I like the external modelling, I just noticed the Vertavia swap that was posted and agree with why this was done. We all know this is freeware and a work in progress and as such some things will need work, Yes we are grateful for what we get but lets be honest about what it is. I have his C-47 which is outstanding and I know the years of work and updates that went into it. This will be a progression too. I did not mean to offend.

TuFun
December 1st, 2017, 00:23
When developing the smoke for the C-97, I believe HvyEng stated that if it smokes it's wasting fuel. If I'm not mistaken, he was on the KC-97's and stated no smoke when in cruise mode. Hence I developed this gauge that allows heavy smoke on initial full throttle and lighter smoke when in climb mode and no smoke in cruise.

HvyEng if your around... hope I got that correct its been awhile since I remember that info.


https://www.youtube.com/watch?v=8VEBI_XRD6c&amp;feature=youtu.be

magoo
December 1st, 2017, 07:17
Regarding the smoke, I would (speculatively) bet that engines like these were purposefully set up to over-fuel under heavy power settings in order to help keep combustion chamber temperatures under control. ( Combined with other systems like water/methanol injection.)

lazarus
December 1st, 2017, 07:40
Lots of smoke at T.O. and climb settings-mixture rich and throttles up. It's only really apparent looking down the length of the trail from front or rear, though. One will also see periodic 'burps' of oil smoke out of most radials when a blorp of the black goo makes it past a valve, and after start as the excess in the lowers burns off. You have to love being oily around radials.
Looking good!

fltsimguy
December 1st, 2017, 08:13
Thanks for all your input into these mods.

Bryan

TuFun
December 1st, 2017, 08:27
Here's a good example of a C-97 restored on takeoff showing max power smoke.


https://www.youtube.com/watch?v=VAlQgin_mDE

At 6:40 a better video of max power takeoff... little more smoke and dispersing quickly from turbulence.

It's the only one flying...

https://www.youtube.com/watch?v=-DXvVSBVUpg

gray eagle
December 1st, 2017, 12:08
Hi guys,
I noticed at cruise speeds the engine smoke effect is s bit off.
Smoke does not correspond to location of exhaust pipes of engines.
Anyone have any idea of how to adjust these numbers from the aircraft config to 'align the smoke with the exhaust' ?
When facing the aircraft, all 4 smoke effects should be moved a bit to the right as that's where the exhaust tips are located on the engines (see pic below).

[smokesystem]
smoke.1 = 03.0, -28.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -11.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 16.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 33.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -28.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -11.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 16.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 33.80, -1.60, b50_Smoke-crz





I never saw the engine smoke effects. Not on take off or cruise. I'm using P3D V3.4 I did see the above entries in the aircraft.cfg file.

TuFun
December 1st, 2017, 12:57
The smoke gauge I developed for the C-97 is installed in the B-50, just not implemented in the panel.cfg.
Made a few changes for the B-50. The reason the smoke is not lined up with the stacks is the C-97 exhaust stacks are on the opposite sides of the cowl.
Smoke.x numbers are for the C-97.

Maybe not to clear in the video, but in sim looks good.


https://www.youtube.com/watch?v=nJD5RMAsqYE

doublecool
December 1st, 2017, 14:28
Is this something that could be put on the Flight Replicas DC-4 C-54

MZee1960
December 1st, 2017, 15:59
I never saw the engine smoke effects. Not on take off or cruise. I'm using P3D V3.4 I did see the above entries in the aircraft.cfg file.

Hi @greyeagle,

I'm just playing with things to see what these mods can do, for my personal use.

Included were things like :
a) added the 'Beech 18' gauge for smoke effect (available here : https://flyawaysimulation.com/downloads/files/15397/fsx-beechcraft-18ds-auto-smoke-gauge/ )
b) changed the 'b50_Smoke-crz ' effect to 'fx_smoke_f6 (available here : https://flyawaysimulation.com/downloads/files/18033/fsx-emb-120-engine-smoke-effect/ ) This smoke effect is more pronounced, BTW.
c) added another light to VC in [LIGHTS] section : light.11=4, 29.8, 0.0, 1.5, fx_vclight - of not much help as it still seems a bit dark in the VC
d) added the 'GlobalEnv_AC_Chrome.dds' (can use bananabob's) into main 'texture' folder - still experimenting here, with the reflectivity.

The 'Beech 18' gauge is by Richard Wisman, (thank-you, Gordon for the link), and will make a little smoke effect come out of the engines . The auto smoke is generated by an xml gauge and will switch the smoke on above a throttle level off approximately 60 percent. At cruise speeds, usually see no smoke.

WRT the aluminum skin appearance, there are infinite possibilities and everyone's taste is different. I think Rick has the midas touch in this department.
I prefer the clean, highly reflective, polished airshow look as shown below with my before and afters of the P-51.

http://www.fsfiles.org/flightsimshotsv2/images/2017/12/02/Dwm2017-12-0118-25-10-80.md.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GIoL)http://www.fsfiles.org/flightsimshotsv2/images/2017/12/02/Dwm2017-12-0118-25-14-06.md.jpg

(http://www.fsfiles.org/flightsimshotsv2/image/GIoi)In the end, it's ultimately up to personal taste or interpretation. I just prefer these classic birds with some smoke and shine on the side, lol !

MZee1960
December 1st, 2017, 16:16
Here you go!
[smokesystem]
smoke.1 = 03.0, -33.50, -1.70, b50_Smoke-x
smoke.2 = 04.5, -16.50, -2.85, b50_Smoke-x
smoke.3 = 04.5, 11.80, -2.75, b50_Smoke-x
smoke.4 = 03.0, 28.80, -1.60, b50_Smoke-x
smoke.5 = 03.0, -33.50, -1.70, b50_Smoke-crz
smoke.6 = 04.5, -16.50, -2.85, b50_Smoke-crz
smoke.7 = 04.5, 11.80, -2.75, b50_Smoke-crz
smoke.8 = 03.0, 28.80, -1.60, b50_Smoke-crz

Delete old smoke txt and copy and paste this.

Thank-you, @mcanx. I will give these a try.

gray eagle
December 1st, 2017, 16:31
In P3D V3.4 I don't see any smoke and yes all the effects files were put in the effect folder. I do have a startup smoke effect and that's about it.
In this snapshot, the plane is in a climb at max throttle. b50_Smoke-crz.fx and b50_Smoke-x.fx are in the effects folder.

https://s2.postimg.org/oocvhq57t/smoke.jpg

oldmsgt
December 1st, 2017, 16:45
The "I" key is what you seek my friend. Keep hitting it until you see the smoke. It's not all that heavy, which is as it should be, but it's there. Also, Aaron Swindle of Skysong Soundworks has released a new Boeing B-50 soundset for those who might like to kick up the sound of those big brawny radials a notch or two. Available now @ Flightsim.com
My 100th post so here's to all...
:ernaehrung004:
Cheers

The OMS

gray eagle
December 1st, 2017, 17:05
The "I" key is what you seek my friend. Keeping hitting it until you see the smoke. It's not all that heavy, as it should be, but it's there. Also, Aaron Swindle of Skysong Soundworks has released a new Boeing B-50 soundset for those who might like to kick up the sound of those big brawny radials a notch or two. Available now @ Flightsim.com
My 100th post so here's to all...
:ernaehrung004:
Cheers

The OMS

Thanks, that worked. Is it supposed to stop when you let go of the "I" key. It only stays on when I press the "I" key and stops when I let go.

EDIT: never mind, I see it toggles on/off and I managed to toggle it on till I hit the I key to turn it off. Couldn't tell if the smoke was on due to the sky conditions. clouds etc.

MZee1960
December 1st, 2017, 18:58
Thanks, that worked. Is it supposed to stop when you let go of the "I" key. It only stays on when I press the "I" key and stops when I let go.

EDIT: never mind, I see it toggles on/off and I managed to toggle it on till I hit the I key to turn it off. Couldn't tell if the smoke was on due to the sky conditions. clouds etc.

Hi @greyeagle,

In my post #128 above, if u install the 'beech gauge' then smoke is automatic once throttle > 60%, and smoke stops when throttle < 60% of full power - so see the smoke on takeoff, climb, then (usually) off at cruise speeds.
Also, the smoke effect I referred to is a bit more pronounced, so u can try swapping it out if u prefer.

MZee1960
December 1st, 2017, 19:16
Hi Manfred,

Same issue I am having with the C-97, I am now getting with the B-50.

I am running FSX with SP 1 and 2. My scenery is all Orbx. Usually all is well until about 5 -10 min. into a flight, then I see in the distance as the ground textures are 'coming into view', most form OK, but some, like certain trees along a roadway don't show up as aircraft approaches, rather they are replaced with what look like black stars - missing textures ? When I switch aircraft to something else, and fly the same route, there is no problem and all textures load OK.

For example, leaving Orbx KPSP at around 1300h, and flying toward KBNG airport. As airport gets closer into view here's what starts to happen :

http://www.fsfiles.org/flightsimshotsv2/images/2017/12/02/Dwm2017-12-0121-28-14-98.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/12/02/Dwm2017-12-0121-28-18-23.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/12/02/Dwm2017-12-0121-28-21-61.jpg

Switch aircraft (eg. RealAir Duke) and all is back to normal :

http://www.fsfiles.org/flightsimshotsv2/images/2017/12/02/Dwm2017-12-0121-28-24-89.jpg

TuFun
December 1st, 2017, 19:49
In P3D V3.4 I don't see any smoke and yes all the effects files were put in the effect folder. I do have a startup smoke effect and that's about it.
In this snapshot, the plane is in a climb at max throttle. b50_Smoke-crz.fx and b50_Smoke-x.fx are in the effects folder.



Try this, smoke gauge already installed in the b50 folder... two stage smoke effects.

Correct alignment of smoke included...

UPDATE: All-in-one update!

TuFun
December 1st, 2017, 22:22
Here a short video of the two stage smoke effects and thanks mcanx for the numbers... saved me some time.


https://www.youtube.com/watch?v=Gi6YFMwHsSw&amp;feature=youtu.be

mjahn
December 2nd, 2017, 01:47
Mzee/Warhorse,

Thanks for the screenshots. Yes those star-like shapes are trees which are missing their textures. Once this happens the effect can easily spread to other objects, including the plane itself, and show severe display issues such as missing and displaced parts, black windows etc (this has been reported by Warhorse).

Interesting to see that those alley trees do not show up at all in the Duke shot...?

What makes it very difficult to trace is that it doesn't come up on all setups and on some only occasionally.

If the prime suspect is the B-50 you could try Dawson's event logger gauge (I'll PM it to you). This enables you to save a log of events up to the point when the issue starts showing up.

It could be a memory issue, but MZee's frame rate of 30 doesn't really support that. As a matter of fact I now recall that on one occasion tester Marc reported a similar issue, but it went away after he removed the "default shaders".

If you google "FSX missing textures parts shaders" you will find quite a few reports of exactly the same thing, and some apparently successful cures. But I leave that to you to pursue.

I do hope we can do something about it!!

gray eagle
December 2nd, 2017, 06:22
Here a short video of the two stage smoke effects and thanks mcanx for the numbers... saved me some time.


https://www.youtube.com/watch?v=Gi6YFMwHsSw&amp;feature=youtu.be

About what speed are you at when the smoke stops? I've tried to recreate what you did in P3D V3.4 and I do see some decrease in smoke but not to where there is none, unless I toggle the I key.
I assume you have to toggle the "I" key to get the smoke effects to start then, raise/lower the RPM's and observe the increase/decrease of smoke, but at the near stall speed, I can still see the smoke
(not as much as full throttle) when I lower the throttle to around ~155 knots. If I go slower, there is a little smoke emanating from the exhaust pipes. Is that the desired results? Looking at your vid
and at slow airspeed - looks like your smoke effect stops.

Thanks :engel016:

TuFun
December 2nd, 2017, 06:46
About what speed are you at when the smoke stops? I've tried to recreate what you did in P3D V3.4 and I do see some decrease in smoke but not to where there is none, unless I toggle the I key.
I assume you have to toggle the "I" key to get the smoke effects to start then, raise/lower the RPM's and observe the increase/decrease of smoke, but at the near stall speed, I can still see the smoke
(not as much as full throttle) when I lower the throttle to around ~155 knots. If I go slower, there is a little smoke emanating from the exhaust pipes. Is that the desired results? Looking at your vid
and at slow airspeed - looks like your smoke effect stops.

Any time you are below 30" there should be no smoke. The smoke gauge is set up for (MANIFOLD PRESSURE,inhg). Darker smoke kicks in above 56+"

aardvark62
December 2nd, 2017, 07:08
Hi Manfred,

Same issue I am having with the C-97, I am now getting with the B-50.

I am running FSX with SP 1 and 2. My scenery is all Orbx. Usually all is well until about 5 -10 min. into a flight, then I see in the distance as the ground textures are 'coming into view', most form OK, but some, like certain trees along a roadway don't show up as aircraft approaches, rather they are replaced with what look like black stars - missing textures ? When I switch aircraft to something else, and fly the same route, there is no problem and all textures load OK.

For example, leaving Orbx KPSP at around 1300h, and flying toward KBNG airport. As airport gets closer into view here's what starts to happen :

http://www.fsfiles.org/flightsimshotsv2/images/2017/12/02/Dwm2017-12-0121-28-14-98.jpg



Switch aircraft (eg. RealAir Duke) and all is back to normal :




Hi MZee. These actually look like missing street light textures given their position along the road (check this view at night to see what shows) . If you have Orbx installed, perhaps you should check their lighting installation. They do provide a configuration utility - it may be an idea to try playing with this (or reinstalling them). Just an idea, although this doesn't explain why they don't appear when using a different aircraft. ?!

A.

WarHorse47
December 2nd, 2017, 08:26
Manfred and I have been exchanging e-mails and files the last few days to try and identify what is causing the scenery corruption.

My experiences are more severe than shown in the latest screenshots and affect the VC as well with either the stock install or the Virtavia VC merge. This occurs from within my Orbx PNW scenery or at other airports outside that region.

I've narrowed down the cause to the sim_B50.xml file being loaded. When I exclude this file from the panel.cfg, all is well except that there is no monitor panel nor animations. The other observation is that I can sometimes clear the problem by changing the weather from my default "Fair Weather" to clear.

I've examined the xml file but can find nothing unusual, so the testing continues. The B-50 still looks, sounds and flies great - it's just that I don't have the usual whistles and bells that Manfred and team put into their work.

And thanks again to Manfred for looking into this. :encouragement:

falcon409
December 2nd, 2017, 08:49
Hi MZee. These actually look like missing street light textures given their position along the road (check this view at night to see what shows) . If you have Orbx installed, perhaps you should check their lighting installation. They do provide a configuration utility - it may be an idea to try playing with this (or reinstalling them). Just an idea, although this doesn't explain why they don't appear when using a different aircraft. ?!

A.
I don't think street lights would be that close together. Their positioning, to me, suggests some missing autogen textures. . .as these are more likely to to be trees if you look at how the trees along the road in the foreground are placed. JMO of course.

Milton Shupe
December 2nd, 2017, 09:28
Just curious, is this package compatible to run on 32-bit systems?

Roger
December 2nd, 2017, 10:25
I'm probably being stuipid here but where is the carb deicer switch?

LouP
December 2nd, 2017, 10:37
Looks like they're shooting flak at you. What did you do to tick them off? :mixed-smiley-010:

LouP

Terry
December 2nd, 2017, 11:23
Did you find the new sound file for this plane over at Flightsim, it's quite good?

gray eagle
December 2nd, 2017, 13:34
Any time you are below 30" there should be no smoke. The smoke gauge is set up for (MANIFOLD PRESSURE,inhg). Darker smoke kicks in above 56+"

I do see some smoke below 30" - at least on my rig.
Maybe I put some of the files in the wrong places.
Would you please tell me were it all goes. I know about the effects- where those go, the aircraft.cfg is a replacement and the panel is a replacement.
Now if I have the B29 panel merge does that make any difference where some of the files go?
Thanks.

TuFun
December 2nd, 2017, 14:33
I do see some smoke below 30" - at least on my rig.
Maybe I put some of the files in the wrong places.
Would you please tell me were it all goes. I know about the effects- where those go, the aircraft.cfg is a replacement and the panel is a replacement.
Now if I have the B29 panel merge does that make any difference where some of the files go?
Thanks.

Don't have the B-29 vc to test, so it could be an issue. The aircraft.cfg is the same except for the [smoke] update and adding the gauge line in the panel.cfg. Nothing out of the ordinary. Works fine with the default vc. May want to check with others who mod the vc and see if the smoke effects works.

MZee1960
December 2nd, 2017, 15:49
Hi Guys,

So based on the info here in this thread and also what I gathered from a few hours over in the Orbx forums, I have narrowed things down a bit.

1) In both forums, these black 'stars' point most definitely to missing textures for the Orbx streetlights.
Even in daytime there are no 'trees' where these 'stars' show up, but most likely are where the Orbx 'lites' are located, which shine at night. Makes sense as run along roadway, both sides.
Orbx offers a 'fix' via a file named 'shader_release_v3.2.3.zip' available in the Avsim library here : https://library.avsim.net/search.php?SearchTerm=shader_release_v3.2.3.zip&CatID=root&Go=Search
This however does me and everyone else who runs dxt9 no good, as the 'fix' has something to do with incompatabilities with dxt10 and Orbx lights.

2) So then I looked at what @WarHorse47 had posted here regarding that little gauge 'B50!Sim_50' .
I went to the panel folder and removed ' gauge51=B50!Sim_B50, 0,1,1,1 ' altogether from the panel config file.
I re-installed the aircraft, and although I have lost a lot of the aircraft functionality via the main panel popup etc., the aircraft flies without any issues, and all ground textures are normal.

Here are a few pics from my nearly 50 min. flight in the same Orbx region near the same airport where these issues surfaced merely a few minutes into the flight with this gauge installed.

http://www.fsfiles.org/flightsimshotsv2/images/2017/12/03/Dwm2017-12-0218-04-47-38.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/12/03/Dwm2017-12-0218-04-50-74.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/12/03/Dwm2017-12-0218-04-54-24.jpg

I hope, Manfred, this info is of some help in deciphering the cause of these missing textures.
I have your team's C-47 and fell in love with it instantly. This B-50 ( and C-97 ) are quickly proving to be my next big favourites.
The modelling is just amazing. I am now just hoping you and your team will find a patch for this issue.

WarHorse47
December 2nd, 2017, 19:02
MZee, what kind of graphics card do you have?

MZee1960
December 2nd, 2017, 19:15
MZee, what kind of graphics card do you have?

It's AMD Radeon HD 7900 .

familton
December 2nd, 2017, 20:12
Are there any good 2D panel for the B-50? I like 2D panels. Bob.

Flyboy208
December 2nd, 2017, 20:14
What a masterpiece you guys have created here ! So grateful !!! Mike :applause:

ZsoltB
December 3rd, 2017, 00:46
OK, this should do it.


Merging Virtavia's B-29 Interior into Manfred Jahn's B-50
---------------------------------------------------------

1) Copy the "Virtavia_B-29_interior.MDL" file from "\Virtavia B-29 Superfortress\model.B-29A_late" folder to the "\Boeing_B-50\model.B50" folder

2) Edit the "Model.cfg" file in the the "\Boeing_B-50\model.B50" folder to read:

[models]
normal=B50_01
//interior=B50_interior
interior=Virtavia_B-29_interior

3) Make a copy of the "\Virtavia B-29 Superfortress\panel" folder and name/rename the copy it to "panel.B29"
Copy the new folder to the "\Boeing_B-50" folder. (Don't forget where it came from -- don't pass it along)

4) Make a copy of the "\Virtavia B-29 Superfortress\texture.shared" folder and name/rename the copy it to "texture.virtavia"
(I put the name Virtavia in there in case someone forgets where it came from and accidently passes it around).

Copy the new folder to the "\Boeing_B-50" folder.

5) Edit the "texture.cfg" file in the "\Boeing_B-50\texture.46010" folder to read:

[fltsim]
fallback.1=..\texture
fallback.2=..\texture.Virtavia
fallback.3=..\..\..\..\Scenery\Global\texture

6) Copy the new "texture.cfg" file to all numbered exterior texture folders that will use the B-29 cockpit. DO NOT copy it to the "texture" folder.

7) Edit the "panel=" line of each [fltsim.xx] section of the Boeing_B-50 "aircraft.cfg" file to read "panel=B29".

8) Copy the [CameraDefinition.xx] sections from the Virtavia B-29 "aircraft.cfg" file to the Boeing_B-50 "aircraft.cfg" file replacing the one section that is there.

9) Edit the [Views] section of the Boeing_B-50 "aircraft.cfg" file to read:
(this works for me and my monitor so some tweaking might be required)

[Views]
//eyepoint=28.9, -1.75, 2.08
eyepoint= 27.65, -2.04, 2.40

I think that's all I did. If I forgot to record a step just ask here and I'll amend these instructions.

Hi Frank,

It's really good, but unfortunately the Monitor window is not available!

Zsolt

ZsoltB
December 3rd, 2017, 02:12
What is this anomaly?

http://www.kephost.com/images/2017/12/03/2017-12-3_12-10-7-329.jpg

jeansy
December 3rd, 2017, 05:03
many thanks to the whole team behind this,

I finally got around to installing this today, and the level of detail is astonishing, it clearly puts some payware to shame

Can I suggest for a future update, instead of the turrets just rotating 360*, they move around a little more realistic like track up down and back and forth in traverse (minor details)

but a beautiful package

worknow
December 3rd, 2017, 07:03
Matt, it`s about time you start painting it! :encouragement:

Cheers, Marc

gray eagle
December 3rd, 2017, 08:17
Hi @greyeagle,

In my post #128 above, if u install the 'beech gauge' then smoke is automatic once throttle > 60%, and smoke stops when throttle < 60% of full power - so see the smoke on takeoff, climb, then (usually) off at cruise speeds.
Also, the smoke effect I referred to is a bit more pronounced, so u can try swapping it out if u prefer.

Appreciate the help but the smoke will not disappear <60%.

JensOle
December 3rd, 2017, 08:31
The Boeing B-50 yoke decal:
http://www.nationalmuseum.af.mil/Upcoming/Photos/igphoto/2000530059/

It is at least in this picture different from the B-29 decal.

Meridien
December 3rd, 2017, 09:34
Hi Frank,

It's really good, but unfortunately the Monitor window is not available!

Zsolt

You have to add "B50" folder from the original MJ "panel" folder. Look at #60 post.

ZsoltB
December 3rd, 2017, 10:12
You have to add "B50" folder from the original MJ "panel" folder. Look at #60 post.

All ok!

http://www.kephost.com/images/2017/12/03/2017-12-3_20-49-42-839.jpg

Thank you,
Zsolt

DaveQ
December 3rd, 2017, 10:56
Zolt. Copy all the [Windowxx] entries from the original B-50 panel file and over-write those in the B-29 panel file. The monitor should show then.

Dave

ZsoltB
December 3rd, 2017, 11:04
Unfortunately, in addition to problem!

http://www.kephost.com/images/2017/12/03/2017-12-3_21-1-45-680.jpg

oldmsgt
December 3rd, 2017, 13:21
Zsolt
I think you may be the victim of a corrupted download. Happened to me the first time I downloaded the B-50. Even had an MD-3 GPU sticking out of the top of the fuselage. Try deleting your current file, download it again, and start from scratch. Not what you want to hear, I know, but I think it may solve your problems. Good luck my friend...
The OMS

strykerpsg
December 3rd, 2017, 14:36
All ok!

http://www.kephost.com/images/2017/12/03/2017-12-3_20-49-42-839.jpg

Thank you,
Zsolt


Stunning interior shot Zsolt.

ZsoltB
December 3rd, 2017, 21:44
Zsolt
I think you may be the victim of a corrupted download. Happened to me the first time I downloaded the B-50. Even had an MD-3 GPU sticking out of the top of the fuselage. Try deleting your current file, download it again, and start from scratch. Not what you want to hear, I know, but I think it may solve your problems. Good luck my friend...
The OMS

Unfortunately, this did not improve the situation!

http://www.kephost.com/images/2017/12/04/2017-12-4_7-34-30-571.jpg

jeansy
December 3rd, 2017, 22:41
Matt, it`s about time you start painting it! :encouragement:

Cheers, Marc

ive been looking at schemes

mjahn
December 4th, 2017, 00:15
Are the graphic hiccups perhaps related to FSX being run in DX9 mode I am beginning to wonder?

As one of the suspicions is that the Sim_B50. xml gauge is at fault, you could try eliminating <elements> sections in that gauge one by one (or half by half) to see if the finger can be pointed at one element in particular. Nowhere in that code is there any reference to autogen or street lighting, or dx mode.

As I said, I am only concerned with setups that come out of the box.

For instance, out of the box, the turrets should operate just fine, both in increments, and up and down. A panel merge might kill that.

Let me follow up another suspicion, this time related to the fact that the mdl is FSX/P3D. I'll offer a dedicated FSX test model here to see if that avoids the horroshow effects shown by by MZee, Warhorse and ZSolt. Stand by.

ZsoltB
December 4th, 2017, 02:47
I removed the (Sim_B50.xml) file and the abolition of the graphical anomaly
After the "flight reset", even occurs

http://www.kephost.com/images/2017/12/04/2017-12-4_12-14-7-887.jpg

http://www.kephost.com/images/2017/12/04/2017-12-4_12-16-9-458.jpg

http://www.kephost.com/images/2017/12/04/2017-12-4_12-16-18-966.jpg



How to remove your pilots how to add external objects (GPU, fire extinguisher etc)?



Thank you for all efforts!


Zsolt

harrybasset
December 4th, 2017, 09:44
Are there any good 2D panel for the B-50? I like 2D panels. Bob.

I have used the 2D panel from the Wings of Power B-29.

JensOle
December 4th, 2017, 10:04
RB-50F "47-144" with red artic markings.

https://farm5.staticflickr.com/4578/38805066292_56ce0ae2e4_o.jpg (https://flic.kr/p/22857g7)Scrshot679 (https://flic.kr/p/22857g7) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

https://farm5.staticflickr.com/4550/38805066042_2f85716d99_o.jpg (https://flic.kr/p/22857bN)Scrshot680 (https://flic.kr/p/22857bN) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

ZsoltB
December 4th, 2017, 10:54
Great paint,paintkit available?

Zsolt

JensOle
December 4th, 2017, 11:23
Thanks. Yes, the paintkit is included in the release. Check the extra folder

ZsoltB
December 4th, 2017, 11:27
Thanks. Yes, the paintkit is included in the release. Check the extra folder

Thanks I see...

How to remove your pilots how to add external objects (GPU, fire extinguisher etc)?

Zsolt

JensOle
December 4th, 2017, 11:40
No, it is in the folder named "paintkit".. Everything you need for a basic layered texture with the exception of the alphachannel texture.

https://farm5.staticflickr.com/4585/38121894534_414718faea_o.jpg (https://flic.kr/p/215GF6G)Scrshot688 (https://flic.kr/p/215GF6G) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

fsafranek
December 4th, 2017, 12:17
Hi Frank,

It's really good, but unfortunately the Monitor window is not available!

Zsolt
You need to read the next couple of pages of this forum after my post. The answers are in.
:ernaehrung004:

fsafranek
December 4th, 2017, 12:19
Outstanding work as always Jens-Ole!
:ernaehrung004:

Seahawk72s
December 4th, 2017, 14:09
I have used the 2D panel from the Wings of Power B-29.

Same here, I wrapped in some of the WOP engineering panels.

MrZippy
December 5th, 2017, 10:01
Just started doing my test flights in this magnificent aircraft! I did check the wingview from the pilot's seat in the stock VC and will assume this will be fixed
in the final version like you did for the C-97. And I bet Milton figured out that the 2 special sound files labeled for P3DV4 and FSX 64 bit needed to be eliminated to have the aircraft work in 32 bit WinXP.

Excellent aircraft, Manfred!:applause:

http://fsfiles.org/flightsimshotsv2/images/2017/12/05/VCviewprops.jpg (http://fsfiles.org/flightsimshotsv2/image/GqGB)

gray eagle
December 5th, 2017, 11:42
Using tine monitor, when I cycle the landing gears to UP I here Gear UP, When I cycle all the landing gears Down, I don't hear a gear down but rather "Gear up".
I looked at the sound files and didn't see any gear down wave either."

TuFun
December 5th, 2017, 12:22
Using tine monitor, when I cycle the landing gears to UP I here Gear UP, When I cycle all the landing gears Down, I don't hear a gear down but rather "Gear up".
I looked at the sound files and didn't see any gear down wave either."

Does it work when using the "G" key? Down gear =TW_gear_engage.wav

If it's done through the monitor, Manfred will have to look at that.

gray eagle
December 5th, 2017, 12:40
Does it work when using the "G" key? Down gear =TW_gear_engage.wav

If it's done through the monitor, Manfred will have to look at that.

The gear goes down but I don't hear any gear down down sound. Gear up sound is only heard when I use the monitor.

Edit: I found the wav sounds for gear down and main gear down. I don't hear either of those.

MrZippy
December 5th, 2017, 13:10
When using the monitor panel (this has to be used to hear the copilot saying and repeating the commands) I hear both the "gear up" and "gear down" at the appropriate times. I am clicking on the DN or UP for Gear movement.

gray eagle
December 5th, 2017, 13:59
When using the monitor panel (this has to be used to hear the copilot saying and repeating the commands) I hear both the "gear up" and "gear down" at the appropriate times. I am clicking on the DN or UP for Gear movement.

Okay, I guess I wasn't waiting long enough before clicking on the gear up/down to hear the appropriate response. When the gear in fully up and the wheel panels fully close, I then click on the gear UP
and I hear gear down and something else said (don't understand what was said after gear down).
I would like to know what the approach block is used for? Circled in red.

https://s2.postimg.org/yiog0xe3d/monitor.jpg

simondix
December 5th, 2017, 14:08
On the Autos on other aircraft they have an APR button when you hit the glideslope I thought it was the same here.

MrZippy
December 5th, 2017, 14:10
Okay, I guess I wasn't waiting long enough before clicking on the gear up/down to hear the appropriate response. When the gear in fully up and the wheel panels fully close, I then click on the gear UP
and I hear gear down and something else said (don't understand what was said after gear down).
I would like to know what the approach block is used for? Circled in red.

https://s2.postimg.org/yiog0xe3d/monitor.jpg

My bet is that Approach is used when picking up an ILS and Glideslope in an ILS approach. I think it's like the APP or APR button on the Autopilot. I haven't had a chance to try it yet. All approaches so far have been visual.

gray eagle
December 5th, 2017, 14:20
My bet is that Approach is used when picking up an ILS and Glideslope in an ILS approach. I think it's like the APP or APR button on the Autopilot. I haven't had a chance to try it yet. All approaches so far have been visual.

I did notice that the AUTOPILOT ON lights up at the same time as the approach is clicked.

ZsoltB
December 5th, 2017, 15:10
http://www.kephost.com/images/2017/12/06/2017-12-6_1-7-8-607.jpg

How the appear GPU and a fire extinguisher?

WND
December 5th, 2017, 15:43
http://www.kephost.com/images/2017/12/06/2017-12-6_1-7-8-607.jpg

How the appear GPU and a fire extinguisher?


If you want the APU buggy / fire extinguisher to appear, pull up your monitor panel, 'mouse over' the GPU button and then hit your 'middle key' (button) on your mouse..

Once it appears, press your mouse left button and it will turn it on (so-to-speak)..


One thing that Manfred does real well is when you 'mouse over' something, usually there will be a small 'pop up' that will appear and tell you what your mouse buttons will do..

Hope this helps..

WND

strykerpsg
December 5th, 2017, 17:01
http://www.kephost.com/images/2017/12/06/2017-12-6_1-7-8-607.jpg

How the appear GPU and a fire extinguisher?

Absolutely a gorgeous shot! Between this, the Helldiver, C-97 and DC-3's, I am most certainly going to be flying a lot more vintage aircraft. I bought the A2A Stratocruiser, but never really got into her, perhaps a bit too complex...but seeing all of these new releases and using menus to activate functions is motivating me tremendously.

ZsoltB
December 6th, 2017, 01:07
http://www.kephost.com/images/2017/12/06/2017-12-6_10-59-27-20.jpg

And how the appear wings tanks?

Thank you All the info!

Zsolt

jeansy
December 6th, 2017, 02:27
MJ

is there a possibility of a turretless model (not KC version)

gray eagle
December 6th, 2017, 03:41
Is this paint available? If so where?

https://farm5.staticflickr.com/4578/38805066292_56ce0ae2e4_o.jpg

bob407
December 6th, 2017, 10:30
This is all from your original download version here in the library. No texture or model anomalies to report. I'm using FSX-A with DX9.
Thank you Manfred and Team for this awesome work!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=56189&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=56190&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=56191&stc=1

gray eagle
December 6th, 2017, 10:42
Is this paint available? If so where?

https://farm5.staticflickr.com/4578/38805066292_56ce0ae2e4_o.jpg

So I now have a copy and the thumbnail is a no show in P3D V3.4 - Was this just for FSX?

EDIT: Can't seem to get this one to show up in P3D V3.4 so I binned it.

gray eagle
December 6th, 2017, 10:43
This is all from your original download version here in the library. No texture or model anomalies to report. I'm using FSX-A with DX9.
Thank you Manfred and Team for this awesome work!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=56189&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=56190&stc=1



How did you manage to get a view of engines from the pilots perspective. I don't have that advantage with the version I have.

JensOle
December 7th, 2017, 03:19
Grey Eagle, not sure how you can have got a copy of my repaint as it is still wip and it has not been released..

gray eagle
December 7th, 2017, 03:26
Grey Eagle, not sure how you can have got a copy of my repaint as it is still wip and it has not been released..

I didn't get it from you. It was a test version I found here
http://www.sim-outhouse.com/sohforums/showthread.php/108455-B-50-FSX-graphics-issues-test-version

JensOle
December 7th, 2017, 03:27
The RB is getting closer to be finished, bellow are some screenshots with dedicated alpha textures.


https://farm5.staticflickr.com/4533/38858057191_244690912f_o.jpg (https://flic.kr/p/22cKGBi)Scrshot692 (https://flic.kr/p/22cKGBi) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

https://farm5.staticflickr.com/4586/27081904359_819f305679_o.jpg (https://flic.kr/p/Hg8QDv)Scrshot699 (https://flic.kr/p/Hg8QDv) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

https://farm5.staticflickr.com/4543/38142355924_beff16ece8_o.jpg (https://flic.kr/p/217vxyh)Scrshot697 (https://flic.kr/p/217vxyh) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

I'm also thinking about doing a factory delivery scheme of B-50D-110 49-265.

JensOle
December 7th, 2017, 03:29
I didn't get it from you. It was a test version I found here
http://www.sim-outhouse.com/sohforums/showthread.php/108455-B-50-FSX-graphics-issues-test-version

That is a completly different paint than mine RB-50F paint which you refered to. Just for information. Textures made for FSX will work equally well in P3D (if the model itself is working in P3D).

gray eagle
December 7th, 2017, 03:31
That is a completly different paint than mine RB-50F paint which you refered to. Just for information.

Yes, I know, Manfred's paint has the word "WEATHER" on the vertical stabilizer.

ZsoltB
December 9th, 2017, 06:40
Hi Manfred,

I installed FSX again!
Now I reinstalled the basic B-50v1
All right, no anomaly!
Probably there was something disturbing in the background that affected the model
The previous FSX was over 200GB

Zsolt

gray eagle
December 9th, 2017, 08:56
I removed the (Sim_B50.xml) file and the abolition of the graphical anomaly
After the "flight reset", even occurs




http://www.kephost.com/images/2017/12/04/2017-12-4_12-16-18-966.jpg



How to remove your pilots how to add external objects (GPU, fire extinguisher etc)?



Thank you for all efforts!


Zsolt

Interested in how I can get this view in V1 of the B50 (P3D V3.4)

MrZippy
December 9th, 2017, 09:07
Interested in how I can get this view in V1 of the B50 (P3D V3.4)

Me too! (nothing to do with news events of the past couple of weeks!)

jymp
December 9th, 2017, 10:36
How's the turret-less WB-50D coming along ?, arctic paint looking good.

ZsoltB
December 9th, 2017, 10:42
Interested in how I can get this view in V1 of the B50 (P3D V3.4)


I Don't know never use P3D!
I use FSX

gray eagle
December 9th, 2017, 10:55
I Don't know never use P3D!
I use FSX

The camera view will work with both FSX and P3D.
Interested in that wing view. What are the Camera definiations?

ZsoltB
December 9th, 2017, 11:10
The camera view will work with both FSX and P3D.
Interested in that wing view. What are the Camera definiations?

Ahh...Ok...So VC and CTRL+ Enter or CTRL + Backspace

gray eagle
December 9th, 2017, 12:10
Ahh...Ok...So VC and CTRL+ Enter or CTRL + Backspace

Thanks zslotquack -that works. :encouragement:

gray eagle
December 9th, 2017, 12:46
For an over the wing view (B29 panel merge) I have to manipulate the CTRL Shift keys to achieve this view. No camera def will do it - yet.
I had to use the nose view and slide the view to where you see it. Maybe someone will make a camera view for this wing shot (both sides)

https://s2.postimg.org/4vbu9fjyh/Capture.jpg

JensOle
December 10th, 2017, 04:37
2 paints have been uploaded, enjoy!

RB-50F 47-144 "Mac's Effort" of the 338th SRS/55th SRW, USAF, 1953.

https://farm5.staticflickr.com/4541/25086996968_999a27016b_o.jpg (https://flic.kr/p/EdRqbu)Scrshot714 (https://flic.kr/p/EdRqbu) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

B-50D 49-265 as it looked when delivered to the USAF, 1950.

https://farm5.staticflickr.com/4538/38242853724_c795c921d4_o.jpg (https://flic.kr/p/21goC3Y)Scrshot718 (https://flic.kr/p/21goC3Y) by Jens-Ole Kjølberg (https://www.flickr.com/photos/146460074@N07/), on Flickr

docjohnson
December 10th, 2017, 06:02
I looked and didn't see it uploaded here?

sidoti
December 10th, 2017, 06:58
For an over the wing view (B29 panel merge) I have to manipulate the CTRL Shift keys to achieve this view. No camera def will do it - yet.
I had to use the nose view and slide the view to where you see it. Maybe someone will make a camera view for this wing shot (both sides)

https://s2.postimg.org/4vbu9fjyh/Capture.jpg

You may try these:

[CameraDefinition.001]
Title = Wing Left
Guid = {536b7f4a-495d-47a9-bb67-08eebab8fec0}
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = No
AllowZoom = TRUE
InitialZoom = 0.5
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = True
ShowLensFlare=FALSE
Category = Cockpit
MomentumEffect = No
PitchPanRate=20
HeadingPanRate=60
InitialXyz= 2.2, 3.3, 0
InitialPbh= 6.5, 0, -83,8

[CameraDefinition.002]
Title = Wing Right
Guid = {efbee8dd-7d25-4785-9aa3-6807245860b5}
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = No
AllowZoom = TRUE
InitialZoom = 0.5
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = True
ShowLensFlare=FALSE
Category = Cockpit
MomentumEffect = No
PitchPanRate=20
HeadingPanRate=60
InitialXyz= -2.2, 3.3, 0
InitialPbh= 6.5, 0, 83.8

[CameraDefinition.003]
Title = Engines 1 & 2
Guid = {b54de783-b635-457e-ac4c-a4934fe02a54}
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = Falsep
Track = None
ShowAxis = No
AllowZoom = TRUE
InitialZoom = 0.6
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = True
ShowLensFlare=FALSE
Category = Cockpit
MomentumEffect = No
PitchPanRate=20
HeadingPanRate=60
InitialXyz= -0.6, 1, 8.4
InitialPbh= 7, 0, -129

[CameraDefinition.004]
Title = Engines 3 & 4
Guid = {ceb09441-58ff-4691-a98a-ae49a1d263ee}
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = No
AllowZoom = TRUE
InitialZoom = 0.6
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = True
ShowLensFlare=FALSE
Category = Cockpit
MomentumEffect = No
PitchPanRate=20
HeadingPanRate=60
InitialXyz= 0.6, 1, 8.4
InitialPbh= 7, 0, 129

Regards.
Giorgio.

oldmsgt
December 10th, 2017, 07:35
Giorgio
Thanks for providing these wing/engine views. Very nicely done.
:ernaehrung004:
The Old Master Sergeant

gray eagle
December 10th, 2017, 07:46
Giorgio

+1, ^ Thank you for the nice camera wing views. :encouragement:

oldmsgt
December 10th, 2017, 10:17
I looked and didn't see it uploaded here?
I'm still looking for them too Doc...
Must be flying a holding pattern somewhere in admin...
The OMS

SSI01
December 10th, 2017, 10:40
Please keep them coming, Jens-Ole. Those are both beautiful.

JensOle
December 10th, 2017, 10:47
Hi,

They have been uploaded, but needs to be approved by Rami before they can be downloaded. I have also made new black painted propeller blades as seen on the two aircraft I have painted in pictures.

gray eagle
December 10th, 2017, 12:19
I've looked at the DSD Sounds and the following I do not here while flying

Rotate_A.wav
Set Cruise Power-2.wav
SetCowlsTakeoffboth.wav
APPMIN.wav
Decision Height.wav
minimum.wav

When I land, I hear the decent call outs, and the flaps set at the various settings okay.

MZee1960
December 11th, 2017, 09:00
I've looked at the DSD Sounds and the following I do not here while flying

Rotate_A.wav
Set Cruise Power-2.wav
SetCowlsTakeoffboth.wav
APPMIN.wav
Decision Height.wav
minimum.wav

When I land, I hear the decent call outs, and the flaps set at the various settings okay.

http://www.sim-outhouse.com/sohforums/showthread.php/108455-B-50-FSX-graphics-issues-test-version?p=1116094&viewfull=1#post1116094

gray eagle
December 11th, 2017, 09:05
http://www.sim-outhouse.com/sohforums/showthread.php/108455-B-50-FSX-graphics-issues-test-version?p=1116094&viewfull=1#post1116094

Your link takes me to the graphics thread.
Which post#?

MZee1960
December 11th, 2017, 09:27
Your link takes me to the graphics thread.
Which post#?

Hi @grayeagle,

http://www.sim-outhouse.com/sohforums/showthread.php/108455-B-50-FSX-graphics-issues-test-version?p=1116094&viewfull=1#post1116094

#66

gray eagle
December 11th, 2017, 09:35
Hi @grayeagle,

http://www.sim-outhouse.com/sohforums/showthread.php/108455-B-50-FSX-graphics-issues-test-version?p=1116094&viewfull=1#post1116094

#66

I read that but I am confused. I am have issues not hearing all the sounds in the DSD Sound folder and don't understand how that pertains to my issue....

MrZippy
December 11th, 2017, 09:51
I read that but I am confused. I am have issues not hearing all the sounds in the DSD Sound folder and don't understand how that pertains to my issue....

I just did a quick test flight(despite the hurricane wind force in my face:untroubled:) I heard no V1-Rotate at takeoff speed, I did hear the set cowflops-both when pressing the little airplane on the monitor next to the word COWL. No Decision Height announcement or Approaching minimums. I did hear Set Cruise power when clicking on that monitor icon. Boy! does that prop reverse work great!

Just minor nit-picky things:encouragement:

gray eagle
December 11th, 2017, 10:37
I just did a quick test flight(despite the hurricane wind force in my face:untroubled:) I heard no V1-Rotate at takeoff speed, I did hear the set cowflops-both when pressing the little airplane on the monitor next to the word COWL. No Decision Height announcement or Approaching minimums. I did hear Set Cruise power when clicking on that monitor icon. Boy! does that prop reverse work great!

Just minor nit-picky things:encouragement:

Glad to read that I am not the only one with some of the sound issues. Like you said no biggie.

sidoti
December 11th, 2017, 11:43
I've looked at the DSD Sounds and the following I do not here while flying

Rotate_A.wav
Set Cruise Power-2.wav
SetCowlsTakeoffboth.wav
APPMIN.wav
Decision Height.wav
minimum.wav

When I land, I hear the decent call outs, and the flaps set at the various settings okay.

I believe it is something to do with the DSD config file B50sounds.ini located in ../panel/DSDSounds.
Someone could investigate on [Sounds] and [LVars] sections and their interaction.
°°°°°°°°
[Config]
MaxSounds=35
GlobalCommands=DSDGlobals
VolumeVarIn=dsd_xml_sound_volume_in
PanVarIn=dsd_xml_sound_pan_in
VolumeVarOut=dsd_xml_sound_volume_out
PanVarOut=dsd_xml_sound_pan_out
LoopOut=dsd_xml_sound_loop_out
VolumePlayed=dsd_volume_played
PanPlayed=dsd_pan_played
LoopPlayed=dsd_loop_played

[Sounds]
Sound00=\panel\DSDSounds\Gear Up_2.wav, -2000
Sound01=\panel\DSDSounds\Set Cruise Power-2.wav, -2000
Sound02=\panel\DSDSounds\Takeoff Power.wav, -2200
Sound03=\panel\DSDSounds\Set Flaps 33both.wav, -2000
Sound04=\panel\DSDSounds\Set Flaps 55both.wav, -2000
Sound05=\panel\DSDSounds\Set Flaps 100both.wav, -2000
Sound06=\panel\DSDSounds\Flaps Retract.wav, -2000
Sound07=\panel\DSDSounds\Set Flaps 80.wav, -2000
Sound08=\panel\DSDSounds\Flaps 20.wav, -2000
Sound09=\panel\DSDSounds\Gear Down-2.wav, -2000
Sound10=\panel\DSDSounds\SetCowlsTakeoffboth.wav, -2000
Sound11=\panel\DSDSounds\turret.wav, -300
Sound12=\panel\DSDSounds\Boom Ready for contact.wav, -2000
Sound13=\panel\DSDSounds\Decision Height.wav, -100
Sound14=\panel\DSDSounds\SB01_Brakes.wav, -1500
Sound15=\panel\DSDSounds\J47 Turbojet engine.wav, -1300
Sound16=\panel\DSDSounds\J47 Turbojet engine shutdown.wav, -1500
Sound17=\panel\DSDSounds\TFS_starter_right1.wav, -6000
Sound18=\panel\DSDSounds\100FT.wav, -10
Sound19=\panel\DSDSounds\200FT.wav, -10
Sound20=\panel\DSDSounds\300FT.wav, -10
Sound21=\panel\DSDSounds\400FT.wav, -10
Sound22=\panel\DSDSounds\500FT.wav, -10
Sound23=\panel\DSDSounds\10FT.wav, -10
Sound24=\panel\DSDSounds\20FT.wav, -10
Sound25=\panel\DSDSounds\30FT.wav, -10
Sound26=\panel\DSDSounds\40FT.wav, -10
Sound27=\panel\DSDSounds\50FT.wav, -10
Sound28=\panel\DSDSounds\cabin.wav, -2000

[LVars]
Lvar00=Gearup
Lvar01=Cruisepower
Lvar02=Takeoffpower
Lvar03=Flaps33
Lvar04=Flaps55
Lvar05=Flaps100
Lvar06=Flaps0
Lvar07=Flaps80
Lvar08=Flaps20
Lvar09=Geardown
Lvar10=Cowlflapsset
Lvar11=Turret
Lvar12=Boomready
Lvar13=Decisionheight
Lvar14=Brakes
Lvar15=J47run
Lvar16=J47shutdn
Lvar17=DG_TFS_starter_right1
Lvar18=alt100
Lvar19=alt200
Lvar20=alt300
Lvar21=alt400
Lvar22=alt500
Lvar23=alt10
Lvar24=alt20
Lvar25=alt30
Lvar26=alt40
Lvar27=alt50
Lvar28=cabin

°°°°°°°°°°°°°
Giorgio.

MZee1960
December 11th, 2017, 12:58
I read that but I am confused. I am have issues not hearing all the sounds in the DSD Sound folder and don't understand how that pertains to my issue....

Hi @greyeagle,

Sorry to appear a bit 'down', well, perhaps 'depressed' is a better word, but after reading @mjahn's comment wrt the B-50 '... the waters have been getting muddier and muddier. Time for me to admit defeat and let it rest' - I interpreted this to mean basically that there will be no more attempts to do 'fixes' as no common denominator for the graphics issues has been found to date. I agree, as my graphics issues have taken all of the pleasure out of flying this beautiful aircraft. I think the only way to continue forth on this project (keep in mind this was only V1) is IF someone stumbles across the root cause of the graphical issues several people have been experiencing. I'm just keeping fingers crossed that day will come in the future. This is 'hands down' the best-looking B-50 I have come across and I would hate to not be able to fly it in the virtual world. Maybe when I make the move over to P3D in the spring of next year, it may work for me there. I will definitely give it a try. For the time being, it's 'parked' in my downloads folder.

gray eagle
December 11th, 2017, 13:07
I'm just trying to figure out what triggers these sounds?
Rotate_A.wav
Set Cruise Power-2.wav
APPMIN.wav
Decision Height.wav
minimum.wav

My hunch is that some of these sounds were carryovers from the C97 Project and maybe the continuity of some of them were lost in the B50.
I can hear the decent call outs just dandy, the cowls and flaps setting and the brakes etc. Just the ones I mentioned ^

gray eagle
December 11th, 2017, 13:46
Thanks Jensole - B50 at Memphis Air Guard tarmac. :encouragement:

https://s2.postimg.org/52izg2esp/B50_KMEM.jpg

familton
December 11th, 2017, 20:29
I have been trying to modify the size and position of the Monitor Panel with no success. It's hard to read with my old eyes. It also overlaps the Shift-Z window info. I'd like to move it down and resize it horizontally and vertically. I have edited the sizes and position with no success. Also I cannot visualize the Monitor Help window. It shows up OK in FSPS but not n FSX. I can drag the monitor window bigger and drag it down OK with my mouse. Any help sure would be appreciated. Bob.

blanston12
December 11th, 2017, 21:56
I have been trying to modify the size and position of the Monitor Panel with no success. It's hard to read with my old eyes. It also overlaps the Shift-Z window info. I'd like to move it down and resize it horizontally and vertically. I have edited the sizes and position with no success. Also I cannot visualize the Monitor Help window. It shows up OK in FSPS but not n FSX. I can drag the monitor window bigger and drag it down OK with my mouse. Any help sure would be appreciated. Bob.

I had to resize it so I could read on my hi-res monitor as out of the box it was really small. I found it in the Window03 section of the panel.cfg file, I commented out/removed the pixel_size= line and added

window_size=0.48, 0.139
window_pos= 0.50, 0.05

This kept it the same relative size on the screen, no matter what the screen resolution was. If you want it even bigger just scale up the window_size values, be sure to adjust the window_pos so it does not go off the screen.

familton
December 12th, 2017, 06:25
I had to resize it so I could read on my hi-res monitor as out of the box it was really small. I found it in the Window03 section of the panel.cfg file, I commented out/removed the pixel_size= line and added

window_size=0.48, 0.139
window_pos= 0.50, 0.05

This kept it the same relative size on the screen, no matter what the screen resolution was. If you want it even bigger just scale up the window_size values, be sure to adjust the window_pos so it does not go off the screen.

Thanks Joe. I'll try those numbers. I appreciate it. Bob.

alain0568
December 12th, 2017, 06:44
-In this regard, I would like to place the monitor vertically on the right on the screen, rather than horizontally up!
is there a solution?
Thank you for your help!


Alain
-

Jafo
December 12th, 2017, 14:10
-In this regard, I would like to place the monitor vertically on the right on the screen, rather than horizontally up!
is there a solution?
Thank you for your help!


Alain
-
Probably not...as that sounds like a full rewrite of the xml ...;)

MrZippy
December 12th, 2017, 14:17
Probably not...as that sounds like a full rewrite of the xml ...;)

+1 fully agree with that! I was messing with a copy of the XML for the monitor and you would have to re-position the elements under each other and then realign all of the wording or text inside of each....lots of work!:dizzy::pop4:

alain0568
December 12th, 2017, 23:20
-Oh ok!
Too bad, I'll do with it!


Alain
-

miata54
December 13th, 2017, 16:49
Been tinkering with Camera Views.

strykerpsg
December 13th, 2017, 18:54
I had to resize it so I could read on my hi-res monitor as out of the box it was really small. I found it in the Window03 section of the panel.cfg file, I commented out/removed the pixel_size= line and added

window_size=0.48, 0.139
window_pos= 0.50, 0.05

This kept it the same relative size on the screen, no matter what the screen resolution was. If you want it even bigger just scale up the window_size values, be sure to adjust the window_pos so it does not go off the screen.

LOL! Thank you so much for this. I too was finding myself squinting to read the rather small'ish box in 4k resolution.

Great plane by the way! Absolutely loved flying around Seattle with it.

BendyFlyer
December 14th, 2017, 00:08
Well, I just want to say this - This is a very good simulation model and I want to thank M Jahn and the team who put in the effort to make this. I have found no major bugs and no significant anomalies and it worked out of the box so to speak without any issues at all. (FSX-A, Win7 64bit). The monitor gauge works fine just as it did when it was first introduced on other models (I like it and it takes a lot of the pain out of setting stuff up nicely particularly in a big aeroplane which had several crew members to make it happen).

The design and textures are great (superb) and I have had no texture anomalies whatsoever. As for the sound, maybe I am not very discriminating but it sounds ok to me as well.

I have followed this thread since the aircraft arrived. I noted very carefully that this was version 1 and that yes there would be some bugs etc but it was a WIP. So some need to put a sock in it. I have found a number of responses churlish to say the least and offensive in some aspects - after all this was a labour of passion and interest by some of our community's best, so on behalf of the community I would like to offer an apology to the team on behalf of the SOH users, I think it is warranted.

I am sure it will progress and get better just as all the previous projects have, just look at the C-47 as an example. I am sure it will be a fascinating journey and some great paints etc will ensue.

blkbart
December 15th, 2017, 04:30
Well, I just want to say this - This is a very good simulation model and I want to thank M Jahn and the team who put in the effort to make this. I have found no major bugs and no significant anomalies and it worked out of the box so to speak without any issues at all. (FSX-A, Win7 64bit). The monitor gauge works fine just as it did when it was first introduced on other models (I like it and it takes a lot of the pain out of setting stuff up nicely particularly in a big aeroplane which had several crew members to make it happen).

The design and textures are great (superb) and I have had no texture anomalies whatsoever. As for the sound, maybe I am not very discriminating but it sounds ok to me as well.

I have followed this thread since the aircraft arrived. I noted very carefully that this was version 1 and that yes there would be some bugs etc but it was a WIP. So some need to put a sock in it. I have found a number of responses churlish to say the least and offensive in some aspects - after all this was a labour of passion and interest by some of our community's best, so on behalf of the community I would like to offer an apology to the team on behalf of the SOH users, I think it is warranted.

I am sure it will progress and get better just as all the previous projects have, just look at the C-47 as an example. I am sure it will be a fascinating journey and some great paints etc will ensue.

I would echo the sentiments of BendyFlyer. In my case, the download went well and so did the VC merge that I decided to do. I guess I was lucky. Seems to me that it is logical that anomolies that some have experienced have little or nothing to do with the product put out by the developers and everything to do with their own system. Otherwise, wouldn't we all be experiencing the same problem?


For my part, I would say The B-50, the C-97 series, and the C-47 have the best airfiles and the finest flying characteristics of any aircraft in my hangar. As well, I wish I had a monitor gauge for every aircraft I fly--truly an innovative and useful product.


Great job team!

blkbart
December 17th, 2017, 02:40
Been tinkering with Camera Views.

I like your views--especially from the cockpit area looking back. Would you be willing to post the camera views from acft.cfg?

harrybasset
July 24th, 2020, 05:48
I am having to reinstall my FSX A following a hard drive failure. I have also gone to Win 10. I've managed most things but the B-50 is puzzling me. I have reinstalled B-50 V1 downloaded from SOH but when I select the RB-50G sometimes I get the D nosecone and wing tanks and sometimes the A nose and clean wings. I've not messed with the Virtavia VC merge or any other alterations so I am puzzled how to get a reliable B-50 set up.

Hooky722
July 24th, 2020, 10:14
I've got a feeling that was a known issue with the b-50 I have the same thing not sure if it was ever fixed I think there's something about it in the readme I think? could be wrong though. It's never really bugged me that much so I never looked into it.

harrybasset
July 25th, 2020, 09:16
I've got a feeling that was a known issue with the b-50 I have the same thing not sure if it was ever fixed I think there's something about it in the readme I think? could be wrong though. It's never really bugged me that much so I never looked into it.

In the readme it states the condition is determined by the cfg showing D for the clear(er) nose glazing and LR for the wing tanks. My RB-50G reads DLR but fluctuates. I currently have only the RB-50G installed and it works and loads properly.

Still hoping for a KB-50J :encouragement:

gray eagle
January 26th, 2022, 15:06
Using the B29 panel will result in loosing the sound and monitor folders in the stock panel folder of the B50 - Is there a work around for this where the monitor and dsd sounds could function with the B29 panel?
OK, this should do it.
Merging Virtavia's B-29 Interior into Manfred Jahn's B-50 --------------------------------------------------------- 1) Copy the "Virtavia_B-29_interior.MDL" file from "\Virtavia B-29 Superfortress\model.B-29A_late" folder to the "\Boeing_B-50\model.B50" folder 2) Edit the "Model.cfg" file in the the "\Boeing_B-50\model.B50" folder to read: [models] normal=B50_01 //interior=B50_interior interior=Virtavia_B-29_interior 3) Make a copy of the "\Virtavia B-29 Superfortress\panel" folder and name/rename the copy it to "panel.B29" Copy the new folder to the "\Boeing_B-50" folder. (Don't forget where it came from -- don't pass it along) 4) Make a copy of the "\Virtavia B-29 Superfortress\texture.shared" folder and name/rename the copy it to "texture.virtavia" (I put the name Virtavia in there in case someone forgets where it came from and accidently passes it around). Copy the new folder to the "\Boeing_B-50" folder. 5) Edit the "texture.cfg" file in the "\Boeing_B-50\texture.46010" folder to read: [fltsim] fallback.1=..\texture fallback.2=..\texture.Virtavia fallback.3=..\..\..\..\Scenery\Global\texture 6) Copy the new "texture.cfg" file to all numbered exterior texture folders that will use the B-29 cockpit. DO NOT copy it to the "texture" folder. 7) Edit the "panel=" line of each [fltsim.xx] section of the Boeing_B-50 "aircraft.cfg" file to read "panel=B29". 8) Copy the [CameraDefinition.xx] sections from the Virtavia B-29 "aircraft.cfg" file to the Boeing_B-50 "aircraft.cfg" file replacing the one section that is there. 9) Edit the [Views] section of the Boeing_B-50 "aircraft.cfg" file to read: (this works for me and my monitor so some tweaking might be required) [Views] //eyepoint=28.9, -1.75, 2.08 eyepoint= 27.65, -2.04, 2.40 I think that's all I did. If I forgot to record a step just ask here and I'll amend these instructions.