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alcanallen
November 3rd, 2017, 22:41
Hi all,iv`e just got Ankors Shaders installed but there`s something not right ''see pics''http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55424&stc=1.
Can anyone assist?
alcanallenhttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55422&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55423&stc=1

alcanallen
November 3rd, 2017, 23:49
Sorry folks i just remembered to turn off "Dual Pass Render" in the app`s /config overrides and it`s all good,but how do i stop the cockpit moving around when i climb or turn, it`s a little off putting.can that be turned off too?
alcanallen.

MajorMagee
November 4th, 2017, 05:37
*** 2. d3d8.ini Parameters ***


The defaults and typical value ranges to be used are included in the comment lines (delineated by a ";" at the start of the line).




HeadShake - Turns on or off the head movement effects.


OffsetSpring - Adjusts the inertia response to movement. Very low values produces an interesting effect -- the view lags its response and tries to stay focused on the same point for some time regardless of aircraft movement.


OffsetResponse - Controls the damping of head shake. Note that higher values means LESS damping, i.e. this parameter defines how quick the view responds to acceleration. It has no effect on rotation.


RotationSpring - Adjusts the inertia response to rotation. Very low values produces an interesting effect -- the view lags its response and tries to stay focused on the same point for some time regardless of aircraft rotation.

MouseLookSpeed - Enables and adjusts the speed of the view movement in response to moving the mouse. Mouse look can be switched on/off in-game by clicking RIGHT mouse button and it starts OFF by default. So to use mouse look you will need to right-click the mouse once. This can also be temporarily disabled in game by going to an external view or holding down the "Alt" key in the cockpit.


MouseLookReset - Controls the time in seconds before the Mouse Look function returns the view back to the default.


ZoomInStep - Adjusts the amount that the view magnification changes as the scroll wheel is turned.


ZoomOutStep - Adjusts the amount that the view magnification changes as the scroll wheel is turned.

ZoomSpeed - Adjusts the smoothing effect of going between different view magnification levels.


InvertMouseZoom - Sets direction of mouse wheel to zoom in versus out.

sixstrings5859
November 4th, 2017, 14:29
Thanks for sharing Major. Learn something new all the time. Regards,Scott

alcanallen
November 4th, 2017, 19:54
Thank you o wise one!
John.

alcanallen
November 5th, 2017, 21:53
Back again,iv`e kinda sorted the Ankors Shaders in one installation but the aircraft seem to have to much shine can this be altered/disabled?
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55492&stc=1

Thanks,
John.

MajorMagee
November 6th, 2017, 03:16
You can adjust the parameters globally or you can address particular aircraft if they don't all have the problem.

AnKor Shader Developer ReadMe Feb 2017.txt says:

*** 2. d3d8.ini Parameters ***


The defaults and typical value ranges to be used are included in the comment lines (delineated by a ";" at the start of the line).

EnvReflection - Adjusts the amount of the envriomental image that is reflected off the aircraft texture. This appears as anything from subtle tinting of the surfaces, to a full mirror image depending on the glossiness

Glossiness - Adjusts how broadly or narrowly the specular effects are spread across the surface of the aircraft texture.


*** 8. Aircraft Texture and Model Mods ***


While AnKor's shaders make an increadible improvement to the rendering of the aircraft in the game there can be some issues with the models developed prior to these shaders being available. Understanding the source of the conflicts and how to address them will let you make the most of the the power contained within these shaders.


For example, if the aircraft appears black or grey in the game it is often associated with a *_r.dds or *_s.dds file that was saved with an alpha layer that will need to be resaved without the alpha. Default aircraft that are far too reflective will need their *_r.dds or *_s.dds files darkened to reduce the intensity of the effect.


The default settings for this package are EnvReflection=5 and Glossiness=1 to provide a moderate amount of enviromental color to be displayed on a surface with diffused specular effects. This is done for compatibility with most of the stock painted or weathered aluminum aircraft finishes.


If adjusting these two parameters does not achieve the desired look it may be that the model files themselves will need to be modified.


The first thing to check is the *_r.dds or *_s.dds file brightness levels. For problematic aircraft these are often found to be too light, and will need to be edited to reduce their brightness. Additionally these may not have incorporated the appropriate local shading to correspond to the expected reflectivity on those surfaces. For matt painted surfaces brightness values in the 0-5% range should be used. For polished aluminum surfaces 10-16% brightness can be used. Values in between these ranges can be applied to provide localized variety to the aircraft finish to represent uneven weathering.

alcanallen
November 6th, 2017, 15:56
Thanks Major,will look at the individual aircraft as not all appear that way.
John.

alcanallen
November 6th, 2017, 16:27
Major,this aircraft has two dds files in the texture folder,namely Spit_1a_RNN_s.dds the other t.dds and they are encrypted so i cannot find my way there.
Any clues?
John.

MajorMagee
November 8th, 2017, 17:19
It turns out that this was an issue with the specular factor set in the m3d file. Many of the older models have these set at a default E5 E5 E5, and I've found that lowering this parameter to 30 30 30 by hex editing the file seems to resolve the issue in most cases.

MajorMagee
November 15th, 2017, 03:12
AnKor has recently addressed the first couple of the issues raised in this thread. I just picked up a new version to run through testing, but with next week off I should be able to finish the evaluation and publishing something soon.

Daiwilletti
November 17th, 2017, 10:45
Thanks for keeping up with this stuff! The shaders have been transformational for CFS 3.5 :medals:

sixstrings5859
November 17th, 2017, 19:06
Looking forward to it's release. Had problems before and did away with it.Can't wait for WOTR. New life for CFS3 !! Maybe all will be correct in this later chapter of CFS3. Will gladly shell out some money for this one!

MajorMagee
November 18th, 2017, 18:19
No problems with the testing so far. I'm trying to decide if this should be released as just the few files that need updating, or to refresh the whole package again.

alcanallen
November 18th, 2017, 18:31
Great news Major,looking forward to the new release,
John.

NachtPiloten
November 19th, 2017, 05:41
No problems with the testing so far. I'm trying to decide if this should be released as just the few files that need updating, or to refresh the whole package again.


Just a suggestion to keep it organized and user friendly, please consider updating the entire package and presenting it this way.

Ted

hairyspin
November 19th, 2017, 06:31
I second that!

mongoose
November 19th, 2017, 06:49
I third that! :)

MajorMagee
November 19th, 2017, 10:20
Okay, will do.

MajorMagee
November 19th, 2017, 20:56
I had just uploaded it and then discovered an issue so I deleted it from the library.

Has anyone ever experienced a series of error messages related to being unable to read dialog xml parameters that eventually crash cfs3? It started happening this evening after I had made a significant number of menu clicks going in and out of the user interface / simulation and changing planes / nationalities / weather settings. Things would work normally for a while, and then the error messages would crop up. Rebooting the computer did not clear it up. Eventually I was able to get it to happen even without the new shaders installed, so they may have nothing to do with it at all, but until I know the source of this bug, I won't risk these on anyone else.

I'm thinking it may have something to do with this past week's Win 10 Fall Creator's Update monthly patch more than anything in CFS3 itself. Anyone else having trouble with xml parsing crashes?

alcanallen
November 19th, 2017, 21:45
You are correct,sometimes an update gets into the system and causes many problems.
alcanallen.

MajorMagee
November 20th, 2017, 05:46
It seems to have something to do with ImguiX.dll not being allowed to work correctly. I tried white listing it in Windows Defender, but that didn't resolve the problem. Still digging.

alcanallen
November 20th, 2017, 18:47
Would this not occur if you ran a copy of ETO with ankors mod in a Partition in your Hard Drive?
alcanallen.

MajorMagee
November 22nd, 2017, 13:09
I never did uncover what had gone wrong with the test install. After three days of diagnostics, I ended up reinstalling everything this morning to get it running properly again. Additional testing has not uncovered any issues and the problem has not recurred, so I went ahead with the upload again. Once the moderators have their look it will be here.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=13&linkid=23167

Happy Thanksgiving!

alcanallen
November 22nd, 2017, 17:07
Nice one Major iv`e downloaded the new file and will install later.
Update,installed the file in ETO Rev 1.5 and all seems good,turned off headshake,much better,aircraft shine now normal.
Any advice on tweeks would be most helpful.
happy chappy now.
alcanallen.:applause:

mongoose
November 22nd, 2017, 18:44
Looks promising as far as detailed readme's go. Will install tomorrow after extracting previous if I can remember what I did! otherwise I will use backup installs as a basis.

alcanallen
December 3rd, 2017, 19:51
Major i`m trying to brighten up the cockpit and added these two lines in the aircraft XDP IN ''effects"

<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>

But the lights are still the same.
Please assist.
John.

MajorMagee
December 4th, 2017, 03:15
Those cockpit light locations are specific to each particular cockpit model. Once you have them within the right space to shine on the dash panel they will take over from the default cockpit light from the game ("l" key) which is actually much brighter than the UV one this references. The UV light will produce a soft directional spotlight on everything it is aimed at. It also activates the part of the code that makes the +clight files be used to make the individual lights and gauges glow at night.

mongoose
December 4th, 2017, 07:02
Rather than re inventing the wheel, It would perhaps be an idea if those who have successfully added the lifghts to any aircraft could put them up here; maybe a zip to a specific thread??

MajorMagee
December 4th, 2017, 09:48
As requested.



http://www.sim-outhouse.com/sohforums/local_links.php?catid=13&linkid=22572

mongoose
December 4th, 2017, 14:39
As requested.



http://www.sim-outhouse.com/sohforums/local_links.php?catid=13&linkid=22572

AFAIK these are not for specific aircraft but just specific gauges. They still have to be placed correctly??

MajorMagee
December 4th, 2017, 14:56
It includes examples as a starting point, but yes, the details need to be worked out for anything not already in the list.

There are many other aircraft that use different cockpit models than these, so just use these as a starting point for your own implementation of this effect.


P61
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="3.3" PosY="0.375" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="3.3" PosY="0.375" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Yak-15
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0" PosY="0.80" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0" PosY="0.80" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Freeware B-29
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.575" PosZ="8.5" PosY="1.0" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.575" PosZ="8.5" PosY="1.0" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Firepower B-29
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.975" PosZ="7.75" PosY="0.5" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.975" PosZ="7.75" PosY="0.5" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


LA-5
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-1.0" PosY="0.8" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-1.0" PosY="0.8" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Meteor
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="1.5" PosY="1.2" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="1.5" PosY="1.2" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Gloster Meteor, Sea Harrier
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="1.95" PosY="0.9" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="1.95" PosY="0.9" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


B-26
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.575" PosZ="3.0" PosY="1.0" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.575" PosZ="3.0" PosY="1.0" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


A-26
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.575" PosZ="2.0" PosY="0.9" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.100" PosZ="2.0" PosY="0.9" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


L-5B
Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.45" PosZ="0.0" PosY="0.5" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


F9
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="1.5" PosY="0.8" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="1.5" PosY="0.8" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


DPC Mig-15
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0" PosY="0.80" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0" PosY="0.80" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Lav-9
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-1.5" PosY="0.60" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-1.5" PosY="0.60" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


F8F2
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-1.5" PosY="1.20" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-1.5" PosY="1.20" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Vampire
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.5" PosY="0.80" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0.5" PosY="0.80" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


F6 Mustang
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-0.5" PosY="0.60" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-0.5" PosY="0.60" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


P-51B/D
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-1.0" PosY="0.70" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-1.0" PosY="0.70" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


DPC F-51
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="-0.8" PosY="0.70" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="-0.8" PosY="0.70" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


DPC F-86
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.75" PosY="1.00" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0.75" PosY="1.00" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


DPC AD4
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.75" PosY="1.00" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0.75" PosY="1.00" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


P-80
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.85" PosY="0.90" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0.85" PosY="0.90" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Yak-9
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.25" PosY="0.80" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0.25" PosY="0.80" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


F-84
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="1.35" PosY="1.25" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="1.35" PosY="1.250" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


P-55
<Effects>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="0.45" PosY="0.40" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="0.45" PosY="0.40" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


P-47d
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.75" PosY="0.75" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.75" PosY="0.75" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


P-47D-25
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


P-38
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.25" PosY="0.75" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0.25" PosY="0.75" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Mig-15bis
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="0.75" PosY="0.60" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="0.75" PosY="0.60" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


I-15
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.5" PosY="0.60" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.5" PosY="0.60" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


F4U
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-2.0" PosY="1.0" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-2.0" PosY="1.0" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


B-25
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.575" PosZ="3.0" PosY="1.0" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.575" PosZ="3.0" PosY="1.0" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Mosquito
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.75" PosY="0.5" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.175" PosZ="0.75" PosY="0.5" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Spitfire
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Typhoon
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.325" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.325" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Tempest
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.325" PosZ="-1.05" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.325" PosZ="-1.05" PosY="0.35" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Sea Fury
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.375" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.375" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Me-262
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.5" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.25" PosY="0.5" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


FW-190
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.200" PosZ="-1.25" PosY="0.68" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.200" PosZ="-1.25" PosY="0.68" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


bf-109
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="-0.8" PosY="0.60" Pitch="100" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="-0.8" PosY="0.60" Pitch="100" MinVel="-999999" MaxVel="999999"/>


Go-229, Ho-229
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="0.5" PosY="0.75" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="0.5" PosY="0.75" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Do-335
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.25" PosZ="1.0" PosY="0.8" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.25" PosZ="1.0" PosY="0.8" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Ju-88
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>


Typhoon (Jet)
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.30" PosZ="3.85" PosY="0.8" Pitch="110" Heading="30" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.30" PosZ="3.85" PosY="0.8" Pitch="110" Heading="-30" MinVel="-999999" MaxVel="999999"/>


Tornado (Jet)
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.35" PosZ="4.25" PosY="0.8" Pitch="105" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.35" PosZ="4.25" PosY="0.8" Pitch="105" Heading="-20" MinVel="-999999" MaxVel="999999"/>


F-16C
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.25" PosZ="3.2" PosY="0.95" Pitch="110" Heading="0" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.25" PosZ="3.2" PosY="0.95" Pitch="110" Heading="0" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.0" PosZ="3.5" PosY="0.95" Pitch="105" Heading="0" MinVel="-999999" MaxVel="999999"/>


FW P1
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="2.5" PosY="0.20" Pitch="100" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="2.5" PosY="0.20" Pitch="100" MinVel="-999999" MaxVel="999999"/>


Junkers GA / GR
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="2.5" PosY="0.30" Pitch="100" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="2.5" PosY="0.30" Pitch="100" MinVel="-999999" MaxVel="999999"/>


AvH He 162A
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="2.4" PosY="0.25" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="2.4" PosY="0.25" Pitch="110" MinVel="-999999" MaxVel="999999"/>


He 162a
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="1.35" PosY="0.35" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="1.35" PosY="0.35" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Me-334
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="-0.750" PosY="0.75" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="-0.750" PosY="0.75" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Me P1101
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.20" PosZ="1.250" PosY="0.65" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.0" PosZ="1.250" PosY="0.65" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Ta 183
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="2.0" PosY="0.95" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="2.0" PosY="0.95" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Li P13
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.10" PosZ="-1.5" PosY="0.85" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.10" PosZ="-1.5" PosY="0.85" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Komet
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="-0.6" PosY="0.775" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="-0.6" PosY="0.775" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Me-163b
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="-0.6" PosY="0.775" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="-0.6" PosY="0.775" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Me-13b_1a
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="1.25" PosY="0.45" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="1.25" PosY="0.45" Pitch="110" MinVel="-999999" MaxVel="999999"/>


Ar 234
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.175" PosZ="5.10" PosY="0.85" Pitch="110" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.175" PosZ="5.10" PosY="0.85" Pitch="110" MinVel="-999999" MaxVel="999999"/>

mongoose
December 4th, 2017, 19:07
Thanks for those and as you said, it gives a good starting point. I am interested to know if others have done similar work. ( I must confess I have other non CFS3 stuff going on, so this is not necessarily for me, but for the community as a whole) BTW interesting aircraft you have done!

mongoose
January 30th, 2018, 08:05
:bump:
Any more added to Major's extensive list?

MajorMagee
January 30th, 2018, 08:25
Well, there's an open request for me to go through the BoB Mod and create the needed files for those. Perhaps the coming week will provide the time required to get this done.