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Milton Shupe
October 12th, 2017, 16:59
Thanks to all of you who have been so supportive of the team's efforts.

Have a look and download here:

http://www.sim-outhouse.com/sohforums/showthread.php/107807-Douglas-A-20-Havoc-Release-v1-0-for-FSX-P3D-Only?p=1107240#post1107240

Sundog
October 12th, 2017, 17:07
Thanks Milton and team (Tom Falley, William Ellis, Nigel Richards, Roman Stoviak, Huub Vink, SteveB. Original Pilot figures by Jan Visser and Bill Ortis). Installing now :)

jeansy
October 12th, 2017, 17:12
Thank you milton i will be sure to download it

I just have to beat jankees who is gunning for this

wellis
October 12th, 2017, 18:19
Thank you milton i will be sure to download it

I just have to beat jankees who is gunning for this

Just to avoid duplication of effort or stepping on someone else's toes, I am working on two more liveries at the moment: Hell 'N Pelican II and a sharkmouth version (there are several of those out there - my plan was to do Scremen Demon (sic). I have the nose art done for these, but had to set them aside while we finished the project up. Both are G models.

I look forward to paints from you folks. It will be a few days yet before I have revised paint kits out so hopefully you will be able to use the kits that are currently available until then. :-)

alain0568
October 13th, 2017, 01:37
-Thank you Milton and your team!:applause::applause::applause:

A must have!:encouragement:



Alain

jankees
October 13th, 2017, 01:51
just wonderful!
http://fs-snaps.com/images/2017/10/13/jk2359.jpg

http://fs-snaps.com/images/2017/10/13/jk2344.jpg

ZsoltB
October 13th, 2017, 02:01
Thank you!
Zsolt

Fireball6
October 13th, 2017, 02:06
Thanks alot - she is fantastic :applause:

All the Best

Dirk

falcon409
October 13th, 2017, 04:49
Well, I went back to the VC01 work I was doing in order to up the resolution. Makes no difference in the end as a 4096x4096 looks no different than a 1024x1024. I assume what's happening is that since the VC texture is in the panel folder rather than the texture folder it is being forced to fit the current resolution of the placeholder (this is just a guess). If that is the case or if I'm even close then the VC panel is limited to a predetermined resolution.

CavOk
October 13th, 2017, 04:54
Are there any RAF repaints anywhere?

Milton Shupe
October 13th, 2017, 05:08
Are there any RAF repaints anywhere?

I posted a link on the download page to SteveB's works. Lots of paints out there from Steve and Huub.

Milton Shupe
October 13th, 2017, 05:13
Well, I went back to the VC01 work I was doing in order to up the resolution. Makes no difference in the end as a 4096x4096 looks no different than a 1024x1024. I assume what's happening is that since the VC texture is in the panel folder rather than the texture folder it is being forced to fit the current resolution of the placeholder (this is just a guess). If that is the case or if I'm even close then the VC panel is limited to a predetermined resolution.

Hi Ed, not sure what is wrong with the VC panel as released. Actually the texture is 1536x1536 and the space is well utilized. For a one man cockpit, that's certainly adequate.

Did you change the pixel size in the vcockpit section?

falcon409
October 13th, 2017, 05:30
Hi Ed, not sure what is wrong with the VC panel as released. Actually the texture is 1536x1536 and the space is well utilized. For a one man cockpit, that's certainly adequate.
Did you change the pixel size in the vcockpit section?
I only started working on it as an alternative since a few folks mentioned it was a bit fuzzy (text mostly). It was fine for me. Actually, no I didn't change the pixel size....never thought of that. I'll give it try later....flying the P-70 Black Widow over Turkey right now, she's a beauty and the sound is great!

Milton Shupe
October 13th, 2017, 05:44
I only started working on it as an alternative since a few folks mentioned it was a bit fuzzy (text mostly). It was fine for me. Actually, no I didn't change the pixel size....never thought of that. I'll give it try later....flying the P-70 Black Widow over Turkey right now, she's a beauty and the sound is great!

Ed, yes, the text is small and a bit hard to read (there are tooltips). As you know, the aircraft texture mapping is shared across FS9 and FSX so I would suggest that mapping density, not texture size is the culprit.

Milton Shupe
October 13th, 2017, 05:46
Well, I responded to all of your comments individually but for whatever reason, the forum software would not take the response. LOL

So, for all of your comments guys, thank you and we hope you get lots of flying pleasure from the package, and all the repaints that are already available.

Quicksand
October 13th, 2017, 07:19
Thank you, Milton and team for all of your hard work, on this A-20, and all of the other projects you have shared with the community. This is a wonderful aircraft!

Milton Shupe
October 13th, 2017, 07:27
Thank you, Milton and team for all of your hard work, on this A-20, and all of the other projects you have shared with the community. This is a wonderful aircraft!

Thank you Sir; I assure you that it was a labor of love for the team to do this one. It's an awesome aircraft that needed a decent effort and it got it. :-)

Cirrus N210MS
October 13th, 2017, 07:32
Thank you Sir; I assure you that it was a labor of love for the team to do this one. It's an awesome aircraft that needed a decent effort and it got it. :-)

Thank you for the great plane Milton really been enjoying it :jump: cant wait to see the B-26 finished up it will make for a smooth flyer as well Thank you to the SOH team as well

MrZippy
October 13th, 2017, 07:53
I have a minor request of Milton or anyone else who is willing to compare size with me! (Folder size, that is!) I am using only the A-20G folder with the full sound and panel folders from the A-20C. My A-20G folder is 319 MB. with 576 files and 20 folders. I am guessing that the .air file and aircraft.cfg are considered folders when checking the properties of the aircraft folder. I'm checking to see if anything is missing. This is the new version 1 download.

Thanks to anyone who responds back!:encouragement:

Milton Shupe
October 13th, 2017, 08:00
I have a minor request of Milton or anyone else who is willing to compare size with me! (Folder size, that is!) I am using only the A-20G folder with the full sound and panel folders from the A-20C. My A-20G folder is 319 MB. with 576 files and 20 folders. I am guessing that the .air file and aircraft.cfg are considered folders when checking the properties of the aircraft folder. I'm checking to see if anything is missing. This is the new version 1 download.

Thanks to anyone who responds back!:encouragement:

I get 577 and 20 adding G property numbers to the C Panel and Sound property numbers when counted separately. Combined may be correct.

EDIT: Do you now have glass and guns?

EDIT2: When combining the panel and sound folders to the G, then the redundant aliased sound cfg would be extra so your count is correct.

falcon409
October 13th, 2017, 08:02
Ed, yes, the text is small and a bit hard to read (there are tooltips). As you know, the aircraft texture mapping is shared across FS9 and FSX so I would suggest that mapping density, not texture size is the culprit.
I'm chalking my efforts up to good practice and nothing more Milton. I think the VC is just fine. Back to flying. . . .headed off to Cyprus!

MrZippy
October 13th, 2017, 08:06
I get 577 and 20 adding G property numbers to the C Panel and Sound property numbers when counted separately. Combined may be correct.

EDIT: Do you now have glass and guns?

No, unfortunately, still no glass, guns, or rear gunner canopy. 577 files compared to my 576? I wonder if Uncle Norton is preventing a file from coming through in the download?? Maybe disable Norton antivirus and re-download??

Milton Shupe
October 13th, 2017, 08:42
No, unfortunately, still no glass, guns, or rear gunner canopy. 577 files compared to my 576? I wonder if Uncle Norton is preventing a file from coming through in the download?? Maybe disable Norton antivirus and re-download??

Re-read my post above please

MrZippy
October 13th, 2017, 09:37
Re-read my post above please

Re-read. Thanks Milton. Actually I always delete the entire folder containing the aliased sound and panel and replace with the real ones.
I will keep at this until I find a solution. Thanks for all of your help:ernaehrung004:

Greenhouse357
October 13th, 2017, 09:58
Thank you Milton and team!

gman5250
October 13th, 2017, 10:18
Still can't concentrate on my own projects....lol :biggrin-new:

Anyone wondering, all variants are working beautifully in P3Dv4.1.

:encouragement::encouragement:

Milton Shupe
October 13th, 2017, 10:34
Still can't concentrate on my own projects....lol :biggrin-new:

Anyone wondering, all variants are working beautifully in P3Dv4.1.

:encouragement::encouragement:

Thanks Gordon; that's great to hear. We did test in v4 but not 4.1.

jankees
October 13th, 2017, 10:59
Wonderful model, thank you so much, Milton and team!!

It seems Huub did nearly all the paints I wanted to do, but luckily there's still a few left:

http://fs-snaps.com/images/2017/10/13/jk2366.jpg

Milton Shupe
October 13th, 2017, 11:08
Wonderful model, thank you so much, Milton and team!!

It seems Huub did nearly all the paints I wanted to do, but luckily there's still a few left:




That's a beautiful rendition jankees; thanks :applause:

Roger
October 13th, 2017, 11:45
Lovely stuff team Shupe:applause:

https://images.imgbox.com/61/72/UesiiS4o_o.jpg (http://imgbox.com/UesiiS4o)

https://images.imgbox.com/4c/d3/qXz0xayn_o.jpg (http://imgbox.com/qXz0xayn)

https://images.imgbox.com/19/12/RbaKfmv5_o.jpg (http://imgbox.com/RbaKfmv5)

flaviossa
October 13th, 2017, 13:14
Thanks mr. Shupe and team. Great plane! :applause:

AussieMan
October 13th, 2017, 14:30
Thanks for this great aircraft Milton. Been waiting a long time for a Boston.

Milton Shupe
October 13th, 2017, 15:29
Lovely stuff team Shupe:applause:




Roger, great shots; thank you for sharing them :-)


Thanks mr. Shupe and team. Great plane! :applause:

You are welcome Sir; hope you get lots of enjoyment from her.


Thanks for this great aircraft Milton. Been waiting a long time for a Boston.

And from the team, you are welcome Sir; and so have we all been waiting. Happy that we were able to deliver on this one. :-)

vora
October 13th, 2017, 15:53
Still can't concentrate on my own projects....lol :biggrin-new:
...

Holy batman, I'm totally waiting in the wings for your rendition of the eastern Sierras. 64bit, all sliders to the right, landscape nerd as I am, I expect greatness and a fluffy peace of mind - no less. Your video already provided all that in advance (good score music btw). Go ahead and share this masterpiece. :applouse:

@Milton Shupe : actually, when hopped over to P3Dv4, I decided on concentrating on GA flyers only. Congratulations on crushing my determination. Your work is a piece of art.

Milton Shupe
October 13th, 2017, 16:04
Holy batman, I'm totally waiting in the wings for your rendition of the eastern Sierras. 64bit, all sliders to the right, landscape nerd as I am, I expect greatness and a fluffy peace of mind - no less. Your video already provided all that in advance (good score music btw). Go ahead and share this masterpiece. :applouse:

@Milton Shupe : actually, when hopped over to P3Dv4, I decided on concentrating on GA flyers only. Congratulations on crushing my determination. Your work is a piece of art.


LOL Thanks; great teamwork behind the efforts.

jeansy
October 13th, 2017, 19:43
Stirling effort team, and thanks for listening to the feedback from the beta

you have a product that is second to none, I can think of at least one or two active payware developers right now that are a few notches below your team

roger-wilco-66
October 13th, 2017, 23:50
Thanks Milton and team, for that wonderful gift!

Cheers,
Mark

https://www.dropbox.com/s/uo5p5759wwwj1zs/havoc-kunming.jpg?dl=1

huub vink
October 14th, 2017, 02:19
Wonderful model, thank you so much, Milton and team!!

It seems Huub did nearly all the paints I wanted to do, but luckily there's still a few left:



JanKees,

There were nearly 7500 DB7/A20s built. So there is still plenty choice :biggrin-new:

Cheers,
Huub

ZsoltB
October 14th, 2017, 02:56
You can turn off the cannons movement?

ZsoltB
October 14th, 2017, 03:28
Wonderful model, thank you so much, Milton and team!!

It seems Huub did nearly all the paints I wanted to do, but luckily there's still a few left:

http://fs-snaps.com/images/2017/10/13/jk2366.jpg

Link please

Milton Shupe
October 14th, 2017, 04:51
You can turn off the cannons movement?

Yes, reduce airspeed to less than 125 kias. Or, give the gunner a beer to calm his nerves. :-)

MrZippy
October 14th, 2017, 05:30
Link please

Try his site. They should start to be uploaded there. http://aussiex.org/forum/index.php?/profile/750-jankees/content/&type=downloads_file&sortby=file_name&sortby=file_updated&sortdirection=

jankees
October 14th, 2017, 05:35
you can find all of them here (http://aussiex.org/forum/index.php?/profile/750-jankees/content/&type=downloads_file), together with 'Skonk Works' in two versions:
http://fs-snaps.com/images/2017/10/14/skonk04.jpg

http://fs-snaps.com/images/2017/10/14/skonk11.jpg

ZsoltB
October 14th, 2017, 07:23
:encouragement:

CavOk
October 14th, 2017, 07:24
This one is in Prepar3d V4.1, as you can see the glass has a prominent blue hue.
Apart from that Milton and his team and the band of repainters have done a fantastic job.

jeansy
October 14th, 2017, 07:42
had a quick play tonight

awesome work, and damn Jankees beat me to it

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/15/2017-10-15_1-5-20-839.png

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/15/2017-10-15_1-7-34-479.png

Milton Shupe
October 14th, 2017, 08:37
This one is in Prepar3d V4.1, as you can see the glass has a prominent blue hue.
Apart from that Milton and his team and the band of repainters have done a fantastic job.

That's weird; have not seen that in FSX or P3D in testing. :-/ Must be related to the envmap in use.

jeansy
October 14th, 2017, 08:46
That's weird; have not seen that in FSX or P3D in testing. :-/ Must be related to the envmap in use.

its caused by dynamic reflections in p3d, it doesnt happen in fsx

to turn the blue glass off, they just have to turn off dynamic reflections off in the lighting options

CavOk
October 14th, 2017, 08:52
its caused by dynamic reflections in p3d, it doesnt happen in fsx

to turn the blue glass off, they just have to turn off dynamic reflections off in the lighting options

Yes turning off dynamic reflections does the trick, but by doing so I wonder what I'm missing?

jankees
October 14th, 2017, 09:41
http://fs-snaps.com/images/2017/10/14/jk2433.jpg

MZee1960
October 14th, 2017, 12:26
had a quick play tonight

awesome work, and damn Jankees beat me to it

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/15/2017-10-15_1-5-20-839.png

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/15/2017-10-15_1-7-34-479.png

Hi ! Is this beautiful paint available for download somewhere ?

jeansy
October 14th, 2017, 16:54
Hi ! Is this beautiful paint available for download somewhere ?

Ive notice today two small things I need to fix up, I should be uploading that scheme and a few sister ships in the RAAF 3tone in the next day or two

plus im butchering up one of Milton's models to look like a A model, if I get his thumbs up, I will include the A

MZee1960
October 14th, 2017, 16:59
Ive notice today two small things I need to fix up, I should be uploading that scheme and a few sister ships in the RAAF 3tone in the next day or two

plus im butchering up one of Milton's models to look like a A model, if I get his thumbs up, I will include the A

Looking forward to these ! Thank-you, Matt.

manfredc3
October 14th, 2017, 17:57
I know it has been said already several times, but let me add to the drum roll :

Many thanks to EVERYONE involved with this amazing addition to the aircraft hangar, including all it's great repaints.

This airplane is such a joy to fly, that I loose track of time whenever I load her up.

Milton Shupe
October 14th, 2017, 18:33
Ive notice today two small things I need to fix up, I should be uploading that scheme and a few sister ships in the RAAF 3tone in the next day or two

plus im butchering up one of Milton's models to look like a A model, if I get his thumbs up, I will include the A

No problems on my part; do whatcha wanna do :-)

Milton Shupe
October 14th, 2017, 18:50
I know it has been said already several times, but let me add to the drum roll :

Many thanks to EVERYONE involved with this amazing addition to the aircraft hangar, including all it's great repaints.

This airplane is such a joy to fly, that I loose track of time whenever I load her up.

On behalf of the team, thank you Manfredc and everyone for your kind comments. And a special thanks to SteveB and Huub, and others for the awesome paints they have shared.

Wellis and I will take a little break before we re-open the B-26 Marauder project to focus on the interior and cockpit along with two other painters who are working on that, I believe.

jeansy
October 14th, 2017, 21:48
thanks Milton, after all I cant make a A model with what you have released so Im going to leave it

Im loving this milton, thank you :redfire:

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/15/2017-10-15_15-7-45-319.png

jeansy
October 15th, 2017, 03:18
A28-9 has been uploaded

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/15/a28-9.png

http://aussiex.org/forum/index.php?/files/file/6213-milton-shupes-douglas-a-20g-havoc-raaf-a28-9/

mal998
October 15th, 2017, 05:09
Hats off to all who have participated in bringing these fantastic planes to fruition. I am astounded by the level of expertise shown by Milton and crew and to the painters who continue to bring this beauty to life. And the same goes for SOH members who continue to post the most amazing screen shots. Keep up the fantastic work everyone and thank you.

jankees
October 15th, 2017, 07:39
Nice one, Matt, and I like that formation shot!

here's more wip:
http://fs-snaps.com/images/2017/10/15/jk2436.jpg
http://fs-snaps.com/images/2017/10/15/jk2441.jpg
http://fs-snaps.com/images/2017/10/15/jk2443.jpg

Milton Shupe
October 15th, 2017, 08:22
@Jankees and jeansy, thank you for sharing these beautiful renditions; great stuff! :applause:

simtech
October 15th, 2017, 10:09
To Mr. Shupe and team members , Just another heap of praise to a terrific job on a classic warplane. This model allows a lot of immersion that pay ware will seek to emulate. Thank you, one and all, for a great product that allows us FSimmers many flights of enjoyment. Thank you... Terry

MZee1960
October 15th, 2017, 10:38
Absolute stunners, these repaints, @jankees and @jeansy ! Thank-you ! :jump:

Just curious, a question for any of you talented painters, is it me, or are my eyes just playing tricks on me, but for some reason it seems to me that some very small details such as rivets and sheet metal edges are 'sharper/crisper' in some repaints than others ? My FSX max. texture resolution is set to 2048, BTW.

gribouil
October 15th, 2017, 11:22
Nice one, Matt, and I like that formation shot!

here's more wip:
http://fs-snaps.com/images/2017/10/15/jk2436.jpg
http://fs-snaps.com/images/2017/10/15/jk2441.jpg
http://fs-snaps.com/images/2017/10/15/jk2443.jpg

Hi Jankees,
beautiful repaint as usual!!! :ernaehrung004:
How about a French DB-7?
Cheers,

Stéph.

StormILM
October 15th, 2017, 12:47
Had to pop my head back in here and tell all involved in the A-20 project a big congrats for such a great looking model! My late Dad would have loved to push this one around the virtual patch. I can literally imagine him repeatedly hitting the Instant Replay button and asking me: "How was that landing???". Thumbs up guys! :applause:

MrZippy
October 15th, 2017, 13:34
Finally a happy (enough) camper with the A-20G. I now have visible cockpit glass, rear gunner plexiglass canofpee, visible guns. I call this close enough for Govt. work!:applause:
P.S. Those aren't lights by the nose......More likely gunfire.:rocket:

Milton Shupe
October 15th, 2017, 14:59
Had to pop my head back in here and tell all involved in the A-20 project a big congrats for such a great looking model! My late Dad would have loved to push this one around the virtual patch. I can literally imagine him repeatedly hitting the Instant Replay button and asking me: "How was that landing???". Thumbs up guys! :applause: Hi Storm; aw man, wish we could have had it out for him too. Hope you can enjoy it.

Milton Shupe
October 15th, 2017, 14:59
Finally a happy (enough) camper with the A-20G. I now have visible cockpit glass, rear gunner plexiglass canofpee, visible guns. I call this close enough for Govt. work!:applause:
P.S. Those aren't lights by the nose......More likely gunfire.:rocket:

Great to hear MrZippy. Get'em!

BendyFlyer
October 15th, 2017, 15:38
Well Milton and Team I think you have excelled yourselves, she flies beautifully, sound is great and there are some really nice visual touches (like the chrome handle on the left hand canopy frame, glass etc) but this a truly excellent rendition of the Douglas Havoc/Boston. You can see why it performed so well in real life. Anyway from a grateful Aussie (and some Aussie repainters as well).

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54884&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54885&stc=1

wellis
October 15th, 2017, 16:28
Still a ways to go, but it is getting there, if not intermittently. Other irons.... :-)

MZee1960
October 15th, 2017, 17:22
Just downloaded Matt's repaint. Looks fabulous on Milton's beauty. Thank-you, guys ! :applause:

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/16/Dwm2017-10-1519-58-25-06.jpg
http://www.fsfiles.org/flightsimshotsv2/images/2017/10/16/Dwm2017-10-1519-58-28-65.jpg

Milton Shupe
October 15th, 2017, 17:28
Still a ways to go, but it is getting there, if not intermittently. Other irons.... :-)

Ah, looking great Sir. This one needed to be done. Thank you. :wavey:

Milton Shupe
October 15th, 2017, 17:30
Well Milton and Team I think you have excelled yourselves, she flies beautifully, sound is great and there are some really nice visual touches (like the chrome handle on the left hand canopy frame, glass etc) but this a truly excellent rendition of the Douglas Havoc/Boston. You can see why it performed so well in real life. Anyway from a grateful Aussie (and some Aussie repainters as well).

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54884&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54885&stc=1

Thanks; she's looking nice down under, for sure. :wavey:

gman5250
October 15th, 2017, 18:01
I've done a complete set of bumps for all variants. These will be a simple drop in to the texture folders, and will add bumps to all of your paints.
I'm doing them in 2k and 4k formats, and will work in all sim applications.

They should be ready tomorrow. Enjoy.....

https://farm5.staticflickr.com/4445/37675731506_44c848d94b_o.jpg

https://farm5.staticflickr.com/4503/37675729326_0ff285e94e_o.jpg

https://farm5.staticflickr.com/4452/37675728216_e1d15082f6_o.jpg

https://farm5.staticflickr.com/4495/37675732316_9f5431a8ac_o.jpg

Milton Shupe
October 15th, 2017, 19:20
Wow! That looks great in v4.1 too. Thanks Gordon.

MZee1960
October 15th, 2017, 19:39
Thanks, Gordon.
I think you just answered my question from post #63 .

Fireball6
October 15th, 2017, 22:35
your .bump's looking excellent Gordon - for a short moment my fingers went to the screen and want to touch the rivets - they look so real ...... :jump:

Dirk

Mach3DS
October 15th, 2017, 22:44
Gordon your work is superior as usual. Everytime you post WIP shots I notice new techniques and am in awe of your talent. Great stuff. Aspire to have even a tenth of your talent!

jeansy
October 16th, 2017, 02:06
@Jankees and jeansy, thank you for sharing these beautiful renditions; great stuff! :applause:

you're too quick to thank me, my original paint had a over sighted error with the engine texture


revised and correct texture is http://aussiex.org/forum/index.php?/files/file/6213-milton-shupes-douglas-a-20g-havoc-raaf-a28-9/

gman5250
October 16th, 2017, 02:38
Thanks, Gordon.
I think you just answered my question from post #63 .

The screens I posted show the airplane in 4K resolution. The art and bumps are developed @4096 x 4096 DXT5, which brings up a lot of detail. They can be taken one step further to DXT32bit, which I sometimes do for my own airplanes, but the file sizes go through the roof at that level.

Just an FYI, DXT32bit renders extremely well under HDR night time conditions, with very few blocky artefacts in subtle weathering and wear texturing.

gman5250
October 16th, 2017, 02:40
Gordon your work is superior as usual. Every time you post WIP shots I notice new techniques and am in awe of your talent.

I was thinking the same thing about you Rick. :very_drunk:

jankees
October 16th, 2017, 12:15
did somebody mention French?

http://fs-snaps.com/images/2017/10/16/jk1155.jpg

http://fs-snaps.com/images/2017/10/16/jk1157.jpg

SteveB
October 16th, 2017, 13:00
I have just finished updating and converting three of my French skins for the Boston.
They are in 2048, dds dxt5 format.

A-20C, French DB-7 No 129, GB I/31 Aunis, April 1945.
https://www.dropbox.com/s/efdef479vn7ze9a/fsx_ms_a20c_france_1945.zip?dl=0


A-20C Havoc French "Vichy" 2/GB I/19, Algeria 1941.
https://www.dropbox.com/s/pa0ksbi9ffqpmcs/fsx_ms_a20c_france_na41.zip?dl=0

French Airforce, White 6, France, 1940.
https://www.dropbox.com/s/ik685pv24i1qniv/fsx_ms_a20c_france_1940.zip?dl=0

Steve

MZee1960
October 16th, 2017, 14:56
The screens I posted show the airplane in 4K resolution. The art and bumps are developed @4096 x 4096 DXT5, which brings up a lot of detail. They can be taken one step further to DXT32bit, which I sometimes do for my own airplanes, but the file sizes go through the roof at that level.

Just an FYI, DXT32bit renders extremely well under HDR night time conditions, with very few blocky artefacts in subtle weathering and wear texturing.

Thank-you, for the explanation, Gordon.
I am no painter, but I definitely agree with you re 'lot of detail', (some of my Mustang pics below can attest to this), but sometimes the resulting eye candy may lose some of it's luster when in motion within the sim (fps drop).
Now that you have further enhanced this fine aircraft with these 'bumps', I would just love to see someone do a shiny, bare metal A-20 - especially the C model, similar to Rick's Marauder version, which is a beaut.
Fingers crossed. :encouragement:

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/17/Dwm2016-01-2514-21-18-05.th.png (http://www.fsfiles.org/flightsimshotsv2/image/GHTe) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/17/Dwm2016-01-2221-42-56-70.th.png (http://www.fsfiles.org/flightsimshotsv2/image/GHTP) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/17/Dwm2016-04-0222-28-13-28.th.png (http://www.fsfiles.org/flightsimshotsv2/image/GHTY)

gribouil
October 17th, 2017, 00:14
did somebody mention French?

http://fs-snaps.com/images/2017/10/16/jk1155.jpg

http://fs-snaps.com/images/2017/10/16/jk1157.jpg

YES YES YES!!!
Thank you very much Jan Kees!!! :ernaehrung004:
Cheers,

Stéph.

menef
October 17th, 2017, 00:50
Very nice paint JK, indeed:applause:

jeansy
October 17th, 2017, 01:15
Still a ways to go, but it is getting there, if not intermittently. Other irons.... :-)

nice, some more pics here http://aussiex.org/forum/index.php?/topic/26905-pacific-milton-shupes-douglas-a-20g-havoc-raaf-a28-9/&tab=comments#comment-271862

menef
October 17th, 2017, 07:04
Mister Milton, thank you one more time for this gift, I really like it:encouragement:
Only one question : Have you ever considered to add a simple guns
fire effect (visual and sound ) for the nose cannons ? In my opinion
It would add some more aggressiveness to this big war-animal.
Just my opinion , :triumphant:

MrZippy
October 17th, 2017, 07:24
Mister Milton, thank you one more time for this gift, I really like it:encouragement:
Only one question : Have you ever considered to add a simple guns
fire effect (visual and sound ) for the nose cannons ? In my opinion
It would add some more aggressiveness to this big war-animal.
Just my opinion , :triumphant:

I know there are a lot of posts in this thread, but I've done did it and posted a few shot of it! I'll try a few links to my posts.:wavey:

http://www.sim-outhouse.com/sohforums/showthread.php/107808-FSX-Native-Douglas-A-20-Havoc-Released?p=1107763&viewfull=1#post11077



(http://www.sim-outhouse.com/sohforums/showthread.php/107808-FSX-Native-Douglas-A-20-Havoc-Released?p=1107763&viewfull=1#post1107763)

I have also managed to get the effects to show the 4 nose cannons/guns firing even though my Sim won't show the 4 muzzles. I'm using the o key to fire and it might be possible to have all 6 guns firing by using a combination of [lights] and [smoke] sections of the aircraft.cfg.

All of this is courtesy of David Robles! Thanks David:applause:

Milton Shupe
October 17th, 2017, 07:28
Mister Milton, thank you one more time for this gift, I really like it:encouragement:
Only one question : Have you ever considered to add a simple guns
fire effect (visual and sound ) for the nose cannons ? In my opinion
It would add some more aggressiveness to this big war-animal.
Just my opinion , :triumphant:

Menef, thank you Sir. I do not add these effects as I have never created them. However, there are a few that have using other peoples contributions to the sim world.

The aircraft has also been ported to CFS2 where there is not only effects but real damage in their use.

There was some mention of TACPAC but that is not my forte I would be happy to bless any of those additions should someone offer them. I am now on to other projects.

wellis
October 17th, 2017, 08:27
nice, some more pics here http://aussiex.org/forum/index.php?/topic/26905-pacific-milton-shupes-douglas-a-20g-havoc-raaf-a28-9/&tab=comments#comment-271862

Thank you sir, I will check them out. :-)

wellis
October 17th, 2017, 08:31
I've done a complete set of bumps for all variants. These will be a simple drop in to the texture folders, and will add bumps to all of your paints.
I'm doing them in 2k and 4k formats, and will work in all sim applications.

They should be ready tomorrow. Enjoy.....







Nicely done sir, nicely done indeed! :applause:

menef
October 17th, 2017, 08:59
Menef, thank you Sir. I do not add these effects as I have never created them. However, there are a few that have using other peoples contributions to the sim world.

The aircraft has also been ported to CFS2 where there is not only effects but real damage in their use.

There was some mention of TACPAC but that is not my forte I would be happy to bless any of those additions should someone offer them. I am now on to other projects.
Ok! Thank you :very_drunk:
Also to Mr.Zippy

Gooneybird565
October 17th, 2017, 10:24
To Milton and team for this beautiful aircraft, and to the very talented repainters that did release already a fair bunch of liveries, thank you men!
A long long time ago, when I was a far younger buddy, I did build is as plastic model kit, but do not remember whether this was an Airfix, or a Revell...

First picture, the bird is on the runway, no lights swiched on

Second picture, switching the lights on (L key, or cockpit buttons)

Third picture, switching the landing lights off (CTRL + L key)

Last picture, pressing the L key again to switch all lights off


The left landing light does not extend nor retract when using CTRL + L key or the cockpit landing light switch. It just appears when you activate the lights, and disappears when you switch them off.

If this trouble has already been reported, is there some fix available, or is this a misfit on my system?

Thank you for your comprehension and assistance

Blue skies

Philippe

MrZippy
October 17th, 2017, 10:31
Ok! Thank you :very_drunk:
Also to Mr.Zippy

For anyone interested, I will upload a small package with the Effects, Sound, and README. That is with Milton's permission!

Milton Shupe
October 17th, 2017, 10:44
To Milton and team for this beautiful aircraft, and to the very talented repainters that did release already a fair bunch of liveries, thank you men!
A long long time ago, when I was a far younger buddy, I did build is as plastic model kit, but do not remember whether this was an Airfix, or a Revell...

First picture, the bird is on the runway, no lights swiched on

Second picture, switching the lights on (L key, or cockpit buttons)

Third picture, switching the landing lights off (CTRL + L key)

Last picture, pressing the L key again to switch all lights off


The left landing light does not extend nor retract when using CTRL + L key or the cockpit landing light switch. It just appears when you activate the lights, and disappears when you switch them off.

If this trouble has already been reported, is there some fix available, or is this a misfit on my system?

Thank you for your comprehension and assistance

Blue skies

Philippe

Philippe,

When you use the L key, all lights are activated, including the taxi lights.

When you turn on the landing light, you will see only one light. The other side is a taxi light.

You will find the taxi light switch next to the landing light switch.

MrZippy
October 17th, 2017, 10:53
@Milton

You may have missed post# 95. Can I have your permission to upload my package containing effects, sound and instructions for the A-20G gunfire?

Thanks,

Charlie

jankees
October 17th, 2017, 11:18
just finished uploading Denver Darling, the RAF #28, the French aircraft and this one:

http://fs-snaps.com/images/2017/10/17/jk1173.jpg

http://fs-snaps.com/images/2017/10/17/jk1166.jpg

http://fs-snaps.com/images/2017/10/17/jk1165.jpg

the story behind the Dutch one:
In december 1941, the Dutch government ordered 32 Douglas Boostons for the defence of the Dutch Indies after the outbreak of war in the Pacific. These aircraft were destined for the MLD, or Dutch Naval Air Service. The aircraft were painted in RAF camouflage colors and received Dutch orange triangles on the fuselage and the underside of the wings, together with a serial consisting of a D with a number and the text KON.MARINE on the nose. The aircraft were crated and shipped to the Dutch East Indies, with the first six arriving in Java on the 27th of February 1942, just a day before the Japanese landings in Java. The crates were unloaded in Tjilatjap. It was decided to try and assemble a few aircraft on the spot, in the harbor of Tjilatjap, while three crates were sent to Andir by train. Despite Japanese bombing raids on the harbor, the MLD technicians managed to assemble two Bostons in the harbor, and on the morning of the 5th of March, Lt Burgerhout, a Catalina pilot, took of from an improvised runway with serial D52 and flew to Tasikmalaja, where it was planned to fill the aircraft with fuel for the flight to Andir air base. However, no suitable fuel was found. Before the second Boston could be flown out, the 'runway' was destroyed by a second Japanese bomb raid, so the ground crew destroyed the aircraft. The aircraft at Tasikmalaja was destroyed on the 8th of March, just before the capitulation of the Dutch East Indies. Of the aircraft transported by train, one was assembled, and this fell intact into the hands of the Japanese, who later used it for flight evaluations. The other two aircraft were destroyed by their ground crews. The other 26 Bostons still underway were diverted to Australia, and these later flew with no 22 squadron of the RAAF, some still with the KON.MARINE marking on the nose.

huub vink
October 17th, 2017, 11:30
Until the end of the war most P-70s served for night fighter training in mainland USA. Due to the lack of night fighters in the Pacific Area, 6th Night Fighter Squadron was deployed to the latter combat zone. Its particular detachments operated from Solomon Islands, New Guinea and even Australia. Except of night fighter missions these aircraft also flew day and night ground attacks and convoy escorts. Additional night fighter squadrons later deployed to this xone also fulfilled similar tasks.


P-70 No. 29-785, from 6th Night Fighter Squadron Detachment "A". New Guinea 1943. This aircraft was lost on October 30th during a cross country flight from Berry Drome, Port Moresby to Horanda Drome, Dobodure. The pilot 1st Lt Donald Hyland and his crew perished.

https://i.imgur.com/tWw0R84.jpg

Still some minor things to change but this repaint will be available soon.

Cheers,
Huub

Milton Shupe
October 17th, 2017, 12:30
@Milton

You may have missed post# 95. Can I have your permission to upload my package containing effects, sound and instructions for the A-20G gunfire?

Thanks,

Charlie

Charlie, you do not need my permission for that; please upload and share as you wish. :wavey:

MrZippy
October 17th, 2017, 13:11
Charlie, you do not need my permission for that; please upload and share as you wish. :wavey:

Thanks Milton! Will do. I figured it's a good idea to ask the Creator before adding to his creation.:ernaehrung004:

Milton Shupe
October 17th, 2017, 14:17
Until the end of the war most P-70s served for night fighter training in mainland USA. Due to the lack of night fighters in the Pacific Area, 6th Night Fighter Squadron was deployed to the latter combat zone. Its particular detachments operated from Solomon Islands, New Guinea and even Australia. Except of night fighter missions these aircraft also flew day and night ground attacks and convoy escorts. Additional night fighter squadrons later deployed to this xone also fulfilled similar tasks.


P-70 No. 29-785, from 6th Night Fighter Squadron Detachment "A". New Guinea 1943. This aircraft was lost on October 30th during a cross country flight from Berry Drome, Port Moresby to Horanda Drome, Dobodure. The pilot 1st Lt Donald Hyland and his crew perished.

https://i.imgur.com/tWw0R84.jpg

Still some minor things to change but this repaint will be available soon.

Cheers,
Huub

Stunning work Huub! Thanks for this one as well :applause:

Milton Shupe
October 17th, 2017, 14:19
just finished uploading Denver Darling, the RAF #28, the French aircraft and this one:

http://fs-snaps.com/images/2017/10/17/jk1173.jpg

http://fs-snaps.com/images/2017/10/17/jk1166.jpg

http://fs-snaps.com/images/2017/10/17/jk1165.jpg

the story behind the Dutch one:
In december 1941, the Dutch government ordered 32 Douglas Boostons for the defence of the Dutch Indies after the outbreak of war in the Pacific. These aircraft were destined for the MLD, or Dutch Naval Air Service. The aircraft were painted in RAF camouflage colors and received Dutch orange triangles on the fuselage and the underside of the wings, together with a serial consisting of a D with a number and the text KON.MARINE on the nose. The aircraft were crated and shipped to the Dutch East Indies, with the first six arriving in Java on the 27th of February 1942, just a day before the Japanese landings in Java. The crates were unloaded in Tjilatjap. It was decided to try and assemble a few aircraft on the spot, in the harbor of Tjilatjap, while three crates were sent to Andir by train. Despite Japanese bombing raids on the harbor, the MLD technicians managed to assemble two Bostons in the harbor, and on the morning of the 5th of March, Lt Burgerhout, a Catalina pilot, took of from an improvised runway with serial D52 and flew to Tasikmalaja, where it was planned to fill the aircraft with fuel for the flight to Andir air base. However, no suitable fuel was found. Before the second Boston could be flown out, the 'runway' was destroyed by a second Japanese bomb raid, so the ground crew destroyed the aircraft. The aircraft at Tasikmalaja was destroyed on the 8th of March, just before the capitulation of the Dutch East Indies. Of the aircraft transported by train, one was assembled, and this fell intact into the hands of the Japanese, who later used it for flight evaluations. The other two aircraft were destroyed by their ground crews. The other 26 Bostons still underway were diverted to Australia, and these later flew with no 22 squadron of the RAAF, some still with the KON.MARINE marking on the nose.

Wow! Just great paints all around! Thank you Jankees! :applause:

MZee1960
October 17th, 2017, 14:43
To Milton and team for this beautiful aircraft, and to the very talented repainters that did release already a fair bunch of liveries, thank you men!
A long long time ago, when I was a far younger buddy, I did build is as plastic model kit, but do not remember whether this was an Airfix, or a Revell...

First picture, the bird is on the runway, no lights swiched on

Second picture, switching the lights on (L key, or cockpit buttons)

Third picture, switching the landing lights off (CTRL + L key)

Last picture, pressing the L key again to switch all lights off


The left landing light does not extend nor retract when using CTRL + L key or the cockpit landing light switch. It just appears when you activate the lights, and disappears when you switch them off.

If this trouble has already been reported, is there some fix available, or is this a misfit on my system?

Thank you for your comprehension and assistance

Blue skies

Philippe

Hi Philippe,
I also have this issue on my system, now that you mentioned it, - but did not give it much extra attention as both lights seem to turn 'on/off' OK, ... just the 'opening and closing animation' is missing for the left-hand taxi light.
I set up my camera for a closer look anyway, and confirmed your findings.
A nice opening animation, then light turns 'on', on right-hand side landing light (pics 1,2,3 below). This process is done in reverse when this light is shut off.
No opening animation, light just appears in open position, turned 'on', on left-hand side taxi light (pics 4,5 next post below). When turned off, light just disappears into the wing, shut off.


1) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-07-45.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHFz) 2) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-10-48.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHF4) 3) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-13-97.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHFj)

MZee1960
October 17th, 2017, 14:44
4) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-17-22.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHFx) 5) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-20-48.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHF5)

Milton Shupe
October 17th, 2017, 14:58
Hi Philippe,
I also have this issue on my system, now that you mentioned it, - but did not give it much extra attention as both lights seem to turn 'on/off' OK, ... just the 'opening and closing animation' is missing for the left-hand taxi light.
I set up my camera for a closer look anyway, and confirmed your findings.
A nice opening animation, then light turns 'on', on right-hand side landing light (pics 1,2,3 below). This process is done in reverse when this light is shut off.
No opening animation, light just appears in open position, turned 'on', on left-hand side taxi light (pics 4,5 next post below). When turned off, light just disappears into the wing, shut off.

1) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-07-45.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHFz) 2) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-10-48.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHF4) 3) http://www.fsfiles.org/flightsimshotsv2/images/2017/10/18/Dwm2017-10-1717-07-13-97.th.jpg (http://www.fsfiles.org/flightsimshotsv2/image/GHFj)

The taxi light is not animated; it is simply a show and hide thing. It's the best I could do with my limited xml skills. Hope it doesn't totally destroy your day. :-)

MZee1960
October 17th, 2017, 15:39
The taxi light is not animated; it is simply a show and hide thing. It's the best I could do with my limited xml skills. Hope it doesn't totally destroy your day. :-)

Hi Milton,

I just did the 'taxi/landing light post' to indicate and reply to Philippe that that is how the lights work for me and everyone else. Hopefully this answered Phillipe's query.

As my wife has expressed some disappointment in how I have fallen behind in certain outdoor housekeeping chores lately, I now feel it is in my best interests to park this wonderful bird in the nest for a bit, and pick up the rake and let the neighbors know that 'yes' our house is indeed occupied. :wavey:

gman5250
October 17th, 2017, 19:15
Work in progress, now that the bumps are finished.

I took a tiny bit of historical license, Buffalo Dave was a B model, but it was just too tempting. :a1089:


https://farm5.staticflickr.com/4468/23913457438_2675d18a4e_o.jpg

https://farm5.staticflickr.com/4453/37734545602_35a6cb585b_o.jpg

https://farm5.staticflickr.com/4451/23913456098_6be488a79e_o.jpg

tankerguy72
October 17th, 2017, 22:01
Amazing work Gman!!:applause:

roger-wilco-66
October 17th, 2017, 23:06
Indeed. The bump mapping really is the icing on the cake.

I use Chaseplane a lot for camera settings and configured a view for the Bombardier/Navigator in the glass nose. I noticed the bomb sight has an ominous black texture. Is it uv mapped at all, or is there a texture map missing?


Cheers,
Mark

Gooneybird565
October 18th, 2017, 00:21
Milton, Mzee1960,
I just posted as I was considering having probable misfit or trouble with my own system, as the animation works perfectly here with the Beech 18 (FSX native - Thanks Milton).
But this will certainly not prevent me from flying that beauty, further seeing the various additional liveries already available, and I guess much more to come!
Now back to pilot's seat :jump:

Philippe

Milton Shupe
October 18th, 2017, 05:01
Hi Milton,

I just did the 'taxi/landing light post' to indicate and reply to Philippe that that is how the lights work for me and everyone else. Hopefully this answered Phillipe's query.

As my wife has expressed some disappointment in how I have fallen behind in certain outdoor housekeeping chores lately, I now feel it is in my best interests to park this wonderful bird in the nest for a bit, and pick up the rake and let the neighbors know that 'yes' our house is indeed occupied. :wavey:

I know, my comment was in jest.

LOL Yes, I can relate to that.

Milton Shupe
October 18th, 2017, 05:06
Indeed. The bump mapping really is the icing on the cake.

I use Chaseplane a lot for camera settings and configured a view for the Bombardier/Navigator in the glass nose. I noticed the bomb sight has an ominous black texture. Is it uv mapped at all, or is there a texture map missing?


Cheers,
Mark

Mark,

Yes, it is UVW mapped and the texture assigned is a general black texture.

Milton Shupe
October 18th, 2017, 05:07
Work in progress, now that the bumps are finished.

I took a tiny bit of historical license, Buffalo Dave was a B model, but it was just too tempting. :a1089:


https://farm5.staticflickr.com/4468/23913457438_2675d18a4e_o.jpg



Well Done Sir! Love the textures; wx'd and aged, stained, and used. :-)

wellis
October 18th, 2017, 05:32
Work in progress, now that the bumps are finished.

I took a tiny bit of historical license, Buffalo Dave was a B model, but it was just too tempting. :a1089:



Beautiful Gordon! Looking forward to it! :jump:

roger-wilco-66
October 18th, 2017, 05:55
Mark,

Yes, it is UVW mapped and the texture assigned is a general black texture.

Thanks, Milton. I'll check where it resides on the map.


Cheers,
Mark

Milton Shupe
October 18th, 2017, 08:49
Thanks, Milton. I'll check where it resides on the map.


Cheers,
Mark

The bomb sight is made up of a lot of individual parts. They are however just generally mapped and the texture globally applied so you will not be able to paint it.

Many other small parts use that same texture.

huub vink
October 19th, 2017, 12:22
P-70 No. 29-785 "the Hoot Owl" is available in the library. There is a version for FS2004 in 1024x1024 32bits bmp format and there is a FSX version in 2048x2048 dtx5 dds format.

Enjoy,
Huub

https://i.imgur.com/eBAIw5k.jpg

https://i.imgur.com/M39cSe5.jpg

jankees
October 20th, 2017, 23:17
I thought I'd try something in bare-matal:
http://fs-snaps.com/images/2017/10/21/jk2445.jpg

but I'm not very successful in getting a shine. Is the model alpha and/or spec enabled?

jankees
October 20th, 2017, 23:26
no shine (yet), so let's try something darker

http://fs-snaps.com/images/2017/10/21/jk2449.jpg
http://fs-snaps.com/images/2017/10/21/jk2453.jpg

BendyFlyer
October 21st, 2017, 04:54
******** - that bump mapping texture changes is amazing. Very good job indeed, thanks a lot. This creation just gets better and better. Still has the best glass textures I have yet encountered.

gman5250
October 21st, 2017, 05:43
******** - that bump mapping texture changes is amazing. Very good job indeed, thanks a lot. This creation just gets better and better. Still has the best glass textures I have yet encountered.


Thank you sir,

This is such comfortable airplane. Just a tad more sluggish than the A26, which is a long time favorite of mine, but still muscular and fast. The bumps were a small contribution and owed entirely to the superlative paint kit.

Moses03
October 21st, 2017, 08:58
Just wanted to give a big thank you to Milton and all the talented painters. Been having a lot of fun with the A-20.

Moze

Milton Shupe
October 21st, 2017, 09:56
I thought I'd try something in bare-matal:
http://fs-snaps.com/images/2017/10/21/jk2445.jpg

but I'm not very successful in getting a shine. Is the model alpha and/or spec enabled?

Jankees, my apologies Sir. I did not activate the material properties to allow blending the environment maps with the diffuse alphas.
The specular map is available in the common texture folder for the A-20 series as I did with the Marauder.

jankees
October 21st, 2017, 10:32
Jankees, my apologies Sir. I did not activate the material properties to allow blending the environment maps with the diffuse alphas.
The specular map is available in the common texture folder for the A-20 series as I did with the Marauder.

so no alpha, and only the small speculars that we see in the common texture folder? Let's see what we can do with those..or are there plans for an updated version with alpha's?

Milton Shupe
October 21st, 2017, 10:54
so no alpha, and only the small speculars that we see in the common texture folder? Let's see what we can do with those..or are there plans for an updated version with alpha's?

The specular textures in the common folder are just neutralized place holders. When you want to use the specs, use the large templates from the paint kit and the size you wish and put them in livery specific folders as any changes would be specific to a livery.

Sorry, I have no plans to change and re-export the 22 exterior and interior models. :-) That would be a good 8-hour job with lots of room for errors.

huub vink
October 21st, 2017, 11:34
Green Hornet in 2048 dds format is available in the library.................

https://i.imgur.com/RUZ6TiK.jpg

https://i.imgur.com/4Qlq7ma.jpg

Enjoy,
Huub

ZsoltB
October 21st, 2017, 12:00
:applause::encouragement:

Duckie
October 21st, 2017, 12:08
Green Hornet in 2048 dds format is available in the library.................

Enjoy,
Huub

Huub, I've really been enjoying your paints. They are outstanding! Thank you.

Steve

MrZippy
October 21st, 2017, 12:37
Hey, Huub, that Hornet with the bomb in his hands was close to the same squadron symbol for my dad's outfit. He was in the 21st bombardment group stationed in the Aleutians and on Saipan during WWII. He was a groundcrew chief supervising bomb loads for the B-29s. This patch and matching squadron ring of his are on display at the March AFB Museum.

Well, pretty close, anyway!



(http://fsfiles.org/flightsimshotsv2/image/GHAU)http://fsfiles.org/flightsimshotsv2/images/2017/10/21/index.jpg (http://fsfiles.org/flightsimshotsv2/image/GHAU)

huub vink
October 21st, 2017, 12:58
Mr.Zippy. perhaps not as strange as you may think. Many of these "cartoon" nose arts were designed by the Walt Disney studios.
It could well be that the unit and this particular aircrew used (more or less) the same design (apart from the colours and cigar...).

Thanks for the kind words Steve and Zsolt, you know that I like them worn................ :biggrin-new:

Cheers,
Huub

huub vink
October 21st, 2017, 13:08
My personal favourite has just been uploaded in 2048 dds format.

get it while its still hot :biggrin-new:

Cheers,
Huub

https://i.imgur.com/4EysZrN.jpg

ZsoltB
October 21st, 2017, 14:00
Famous Grim Reapers squadron

Great work,thank you all paints!

Zsolt

Flyboy208
October 21st, 2017, 19:05
Gordon your bump maps and repaint are superb Sir ! Mike :ernaehrung004:

jankees
October 22nd, 2017, 00:47
OK, I tried working with the spec files, but I cn't get a proper metal look, so I am shelving this paint.
http://fs-snaps.com/images/2017/10/22/jk2478.jpg
should anyone want it as it is, just send me a pm, ok?

since I was playing with the different files anyway, I thought I might follow in Gordon's footsteps and try my hand at some bump mapping, with better results I think:

http://fs-snaps.com/images/2017/10/22/jk2485.jpg

http://fs-snaps.com/images/2017/10/22/jk2489.jpg

http://fs-snaps.com/images/2017/10/22/jk2481.jpg

so my next paint will include these, and you can use them for the other paints as well.

gman5250
October 22nd, 2017, 02:27
Gordon your bump maps and repaint are superb Sir ! Mike :ernaehrung004:

Thank you sir. :encouragement:

gman5250
October 22nd, 2017, 04:54
Just a HU,

I took about 60 hours out of my schedule to do the bump maps and textures for the A-20. That was Pro Bono, along with a lot of other comps I've placed on this site.

If another artist wishes to do a set of bumps, better than mine, I have no problem with that at all.
I just think there is an appropriate way to go about doing that.

Killbilly
October 22nd, 2017, 05:39
Just a HU,

I took about 60 hours out of my schedule to do the bump maps and textures for the A-20. That was Pro Bono, along with a lot of other comps I've placed on this site.

If another artist wishes to do a set of bumps, better than mine, I have no problem with that at all.
I just think there is an appropriate way to go about doing that.


I think he may have meant that his bumps turned out better than his bare metal attempt -- not that his bumps are better than anyone else's. I'm just guessing, but it seems like a possibility.

roger-wilco-66
October 22nd, 2017, 05:44
I think he may have meant that his bumps turned out better than his bare metal attempt -- not that his bumps are better than anyone else's. I'm just guessing, but it seems like a possibility.

+1
That's how I also understood Jan Kees' remark.

Cheers
Mark

jankees
October 22nd, 2017, 06:11
indeed!
I was frustrated with the metal, so being successful with the bumps cheered me up again. I never compared them to Gordon's, would never dream of doing that.
BTW, I included only bumps for the A-20C, but then for all parts, so the wings and engines as well.

Milton Shupe
October 22nd, 2017, 06:18
indeed!
I was frustrated with the metal, so being successful with the bumps cheered me up again. I never compared them to Gordon's, would never dream of doing that.
BTW, I included only bumps for the A-20C, but then for all parts, so the wings and engines as well.

jankees,

My apologies for getting this done so slowly, but I am deep into another project right now.

I went thru the model you were working on, the a20ru one without gun pods, and assigned alpha qualities as well as added a Fresnel Ramp.

I did a quick test it it all seems to work.

So, I have created a new model for you to test your livery, called "model.a20rur".
If you would test this with your "Steak and Eggs" livery, I would be most appreciative.

Attached is the model folder.

Thanks

gman5250
October 22nd, 2017, 06:18
indeed!
I was frustrated with the metal, so being successful with the bumps cheered me up again. I never compared them to Gordon's, would never dream of doing that.
BTW, I included only bumps for the A-20C, but then for all parts, so the wings and engines as well.

I should get more sleep. Thanks Jan Kees.

Drinks are on me. :very_drunk:

jankees
October 22nd, 2017, 06:48
jankees,

My apologies for getting this done so slowly, but I am deep into another project right now.


Thanks

Milton, you wonderful man! So slowly...so fast you mean! Thank YOU!
and it works brilliantly!

OK, this is what I had:
http://fs-snaps.com/images/2017/10/22/jk2525.jpg
http://fs-snaps.com/images/2017/10/22/jk2528.jpg
http://fs-snaps.com/images/2017/10/22/jk2531.jpg

A bit too shiny maybe? So some tweaking coming up...

gman5250
October 22nd, 2017, 07:08
Metal....!!!!

Nice!!!! Now were talkin'.

wellis
October 22nd, 2017, 07:08
Milton, you wonderful man! So slowly...so fast you mean! Thank YOU!
and it works brilliantly!

OK, this is what I had:



A bit too shiny maybe? So some tweaking coming up...


Beautiful, thanks Milton and Jan Kees!

Milton Shupe
October 22nd, 2017, 07:08
Great! I think you are right jankees but should be easily correctable.

Just FYI, the antennas on top are mapped to where they sit if you want to take the reflectivity off them.

Also, I will hold this mod in limbo until I get word that all is well.

I added only specular to the Fresnel ramp.
I also added the diffuse bmps to the specular color slot so that sun glare should take a hint of color from the livery.

Be cognizant of any non-reflective parts on the fusefront/rear, wings, engines, tails bmps.

Milton Shupe
October 22nd, 2017, 07:10
There are a few more field modification variants coming, just FYI.

Paintable nose and 3 nose gun variations for these models.

By request ... and when I have time.

Milton Shupe
October 22nd, 2017, 07:30
Metal....!!!!

Nice!!!! Now were talkin'.


Are those salivary glands working hard there Gordon? :-)

wellis
October 22nd, 2017, 07:35
There are a few more field modification variants coming, just FYI.

Paintable nose and 3 nose gun variations for these models.

By request ... and when I have time.

Yay! Now I can do a proper "Dusty"! :jump:

gman5250
October 22nd, 2017, 07:37
Are those salivary glands working hard there Gordon? :-)


Apparently you know me all too well Milton. I actually had a metal skin in the queue.
I'm testing it in P3Dv4.1, seeing how the setup works with light effects there.

I'll let the other guys work with the skins, but I'll putter away on my end too. :jump:

wellis
October 22nd, 2017, 07:45
Apparently you know me all too well Milton. I actually had a metal skin in the queue.
I'm testing it in P3Dv4.1, seeing how the setup works with light effects there.

I'll let the other guys work with the skins, but I'll putter away on my end too. :jump:


Excellent! All kinds of good stuff and more jumping up and down in appreciation! :-) :jump:

huub vink
October 22nd, 2017, 07:49
There are a few more field modification variants coming, just FYI.

Paintable nose and 3 nose gun variations for these models.

By request ... and when I have time.

Great!!! Now the Aussies can fly the proper models! :encouragement: (And we too of course :biggrin-new:)

Thanks,
Huub

stovall
October 22nd, 2017, 07:54
What a great team with some great things coming in the future. This is a special aircraft as one of my really go friends flew the Havoc in New Guinea.

Here is a picture from Bob's Havoc showing an A20G being hit by Japanese gunfire and later crashing into the sea.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54997&stc=1

Milton Shupe
October 22nd, 2017, 08:07
Great!!! Now the Aussies can fly the proper models! :encouragement: (And we too of course :biggrin-new:)

Thanks,
Huub

LOL These will represent the A-20A and "C" models. A lot of those mods were done to the "A" models from pics I have seen.

I did not model cooling holes in the cowlings for the "A" to preserve the mesh and paint kit investment. They will have to be painted on.

gman5250
October 22nd, 2017, 08:22
After a quick look at the "metal" model in P3Dv4.1, it looks like your setup is just about perfect Milton. The model works with the Dynamic Lighting and Dynamic Reflections very well.

I'll experiment with texture/alpha depth and also create a dedicated specular file for each texture sheet. Once the alpha balance for texture and spec files are dialed in, the plane should be a stunner.

This one will merit putting aluminum skin texturing into each panel section. That, and creating a service skin and restoration skin seems to be a logical step.

Nicely done on the model sir. :encouragement:

gman5250
October 22nd, 2017, 09:05
Rick...I know you're out there....metal skins................irresistible.........

jankees
October 22nd, 2017, 10:26
http://fs-snaps.com/images/2017/10/22/jk2514.jpg

Sundog
October 22nd, 2017, 10:43
Rick...I know you're out there....metal skins................irresistible.........


LOL, I have to agree. ;)

Portia911
October 22nd, 2017, 13:16
What a great team with some great things coming in the future. This is a special aircraft as one of my really go friends flew the Havoc in New Guinea.

Here is a picture from Bob's Havoc showing an A20G being hit by Japanese gunfire and later crashing into the sea.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54997&stc=1

Wow Tom, that is one drama-packed shot!
Thanks for sharing.

huub vink
October 22nd, 2017, 13:23
Wow Tom, that is one drama-packed shot!
Thanks for sharing.

A very impressive picture indeed. Its actually one from a whole series, which you can find here: http://muskegonarearc.net/22-july-1944/

Cheers,
Huub

gman5250
October 22nd, 2017, 13:33
I had a metal skin waiting...more or less. I needed to adjust the alphas , spec and spec alphas. I made dedicated spec sheets for the skin. Shown here using the Bob Rivera GlobalEnv_AC_Chrome cube map.

This is Prepar3Dv4.1, Dynamic Lighting and Dynamic Reflections disabled. With DR on she is very contrasty in the gamma range, but it's a P3D thing...not the model. Alphas need special work for Dynamic Reflections airplanes.

For the painters, alpha and spec are pretty much right in the middle of the scale, which means you can take the metal just about anywhere you want. This one is roughly 50% gray alpha and produces a high level of shine.

Nice job Milton....

polished metal with slightly grungy wear
https://farm5.staticflickr.com/4484/24012414728_037831b218_o.jpg

https://farm5.staticflickr.com/4443/24012412908_c5b7eb6ce0_o.jpg

https://farm5.staticflickr.com/4509/24012415818_1a85454fb4_o.jpg

https://farm5.staticflickr.com/4486/37607793350_6955cdc250_o.jpg

Bomber_12th
October 22nd, 2017, 13:44
I love all of the texture work/repaints being done, but I was wondering what the basis is for the domed-head rivets, both in the textures and bump maps? All of the A-20's I'm familiar with have/had flush, countersunk rivets, no matter if it is a C or G variant. Scale-wise, the rivets in the textures also appear to be about double the size as they are in reality. When painted, all you should really see from a distance are the panel lines, fasteners, and some dimpling along the paths of rivets. This is not a criticism, just an observation.

gman5250
October 22nd, 2017, 13:50
I love all of the texture work/repaints being done, but I was wondering what the basis is for the domed-head rivets, both in the textures and bump maps? All of the A-20's I'm familiar with have/had flush, countersunk rivets, no matter if it is a C or G variant. Scale-wise, the rivets in the textures also appear to be about double the size as they are in reality. When painted, all you should really see from a distance are the panel lines, fasteners, and some dimpling along the paths of rivets. This is not a criticism, just an observation.

The PK has a lot of flexibility for the rivets John. I can do a flush set pretty easily, adjust size and add some subtle stress dimples. I didn't run an accent in the center of rivets in the bump map master, but the profile in the NVIDIA normal filter can certainly be taken down by a couple of points.

The actual rivet dimensions in the PK are about 4 pixels, so there is a lot to work with there.

I am always grateful to get feedback, never take it as a negative.

stovall
October 22nd, 2017, 14:06
A very impressive picture indeed. Its actually one from a whole series, which you can find here: http://muskegonarearc.net/22-july-1944/

Cheers,
Huub

There is no doubt Bob knew the guys in the Havoc downed behind him. The pictures were taken from a camera mounted to take pictures to the rear of the aircraft about every second or two. I will see Bob on Tuesday to ask him about the names of flyers who perished. Bob has many more of these pictures including all those shown in the article. One other shows a swimming pool the guys were deliberately not shooting up with the 50's or bombing. They hoped that once the area was secured they would have a place to swim. Bob mentioned no such luck. The pool was destroyed by artillery before they could get there. He has many stories especially about the bugs of New Guinea.

MZee1960
October 22nd, 2017, 16:13
The PK has a lot of flexibility for the rivets John. I can do a flush set pretty easily, adjust size and add some subtle stress dimples. I didn't run an accent in the center of rivets in the bump map master, but the profile in the NVIDIA normal filter can certainly be taken down by a couple of points.

The actual rivet dimensions in the PK are about 4 pixels, so there is a lot to work with there.

I am always grateful to get feedback, never take it as a negative.

Beautiful work Gordon, Milton and co. !
I can't wait to add this shiny skin to my collection, which already includes the P-51 (post #84) and many others.

(BTW - I never thought about this until reading John's post, but I too now would be curious how things would look with 'smaller' rivets - now that I look at the P-51 pics in comparison.
Just curious, I guess, now that John has brought this up, .... but hey ... IMHO, this skin is already 100% A+ as is. :encouragement: )

wellis
October 22nd, 2017, 17:07
I had a metal skin waiting...more or less. I needed to adjust the alphas , spec and spec alphas. I made dedicated spec sheets for the skin. Shown here using the Bob Rivera GlobalEnv_AC_Chrome cube map.

This is Prepar3Dv4.1, Dynamic Lighting and Dynamic Reflections disabled. With DR on she is very contrasty in the gamma range, but it's a P3D thing...not the model. Alphas need special work for Dynamic Reflections airplanes.

For the painters, alpha and spec are pretty much right in the middle of the scale, which means you can take the metal just about anywhere you want. This one is roughly 50% gray alpha and produces a high level of shine.

Nice job Milton....

polished metal with slightly grungy wear




WOW!! Heavy metal indeed. :-)

wellis
October 22nd, 2017, 17:31
I love all of the texture work/repaints being done, but I was wondering what the basis is for the domed-head rivets, both in the textures and bump maps? All of the A-20's I'm familiar with have/had flush, countersunk rivets, no matter if it is a C or G variant. Scale-wise, the rivets in the textures also appear to be about double the size as they are in reality. When painted, all you should really see from a distance are the panel lines, fasteners, and some dimpling along the paths of rivets. This is not a criticism, just an observation.


:shame: Blame the rivets on me. I started out with one pixel rivets and hated the way it looked though in retrospect it might have been more accurate. I was trying to show some relief as in the many photos I used I saw a mixture, though you are certainly correct about the majority. I also used A-20 line drawings of the rivet patterns which biased me more toward the result you see. As Gordon mentioned there is a lot of work involved in changing them although it is certainly do-able and I will be happy to rectify though it will take some time. I will see what I can do.

gman5250
October 22nd, 2017, 17:45
:shame: Blame the rivets on me. I started out with one pixel rivets and hated the way it looked though in retrospect it might have been more accurate. I was trying to show some relief as in the many photos I used I saw a mixture, though you are certainly correct about the majority. I also used A-20 line drawings of the rivet patterns which biased me more toward the result you see. As Gordon mentioned there is a lot of work involved in changing them although it is certainly do-able and I will be happy to rectify though it will take some time. I will see what I can do.

Probably only a couple of days on the bumps. I've been working on a test set for the wings and have a pattern that is looking promising. I'm doing them at 4K, so there is a lot of room for detail work.

Milton Shupe
October 22nd, 2017, 19:04
:shame: Blame the rivets on me. I started out with one pixel rivets and hated the way it looked though in retrospect it might have been more accurate. I was trying to show some relief as in the many photos I used I saw a mixture, though you are certainly correct about the majority. I also used A-20 line drawings of the rivet patterns which biased me more toward the result you see. As Gordon mentioned there is a lot of work involved in changing them although it is certainly do-able and I will be happy to rectify though it will take some time. I will see what I can do.


I do not think changing the rivets is necessary at this point. We are talking 4 models and 4 paint kits with almost 400 layers among them. That's serious work and not worth re-visiting IMO.

But I'll leave that to your choice. Certainly not necessary for me. I am happy with what we have as I do not count or measure rivets. :-)

Think of all the paints and bumps that have been done using the current rivets.

And when that gets changed, someone else will find something else to change.

Let them do their own A-20's. :-)

This ain't payware folks.

gman5250
October 22nd, 2017, 19:25
I think re-profiling the bumps will go a long way to achieve the flush rivet finish. The bumps tend to exaggerate baked in colors, so if I flatten those profiles and reduce the actual size of the rivet itself, the existing paints should present a more accurate rendering of the actual airplanes.

The PK is a monster, and changing all of those subtle nuances would be a task.

Let's see how all of the existing skins look when I finish the flush rivet bump set.

huub vink
October 22nd, 2017, 22:38
:shame: Blame the rivets on me. I started out with one pixel rivets and hated the way it looked though in retrospect it might have been more accurate. I was trying to show some relief as in the many photos I used I saw a mixture, though you are certainly correct about the majority. I also used A-20 line drawings of the rivet patterns which biased me more toward the result you see. As Gordon mentioned there is a lot of work involved in changing them although it is certainly do-able and I will be happy to rectify though it will take some time. I will see what I can do.

I'm with Gordon and Milton on this although John's observation is correct, the rivets don't annoy me. I have tried to use the rivet layers set to "negative" but this didn't really help. Roughly a flush rivet in the average 2048x2048 textures has about the size of one pixel and the average room between them is about 1.5 pixels. This doesn't leave much room for details.

For those who did build plastic model kits like me...... the average control stick in a 1/72 model had the about the same thickness an the upper arm of the average plastic pilot! And the average (stretched) antenna wire has was at least one and a half inch thick on this scale. It never bothered me, like the rivets don't bother me now. They just add to the visual effect.

The current bumps maps contribute a lot to the "domed head rivets" effect, so perhaps Gordon is able to change this with his bump map magic. Otherwise you can also choose not to use bump maps.

Cheers,
Huub

BendyFlyer
October 23rd, 2017, 04:00
A very impressive picture indeed. Its actually one from a whole series, which you can find here: http://muskegonarearc.net/22-july-1944/

Cheers,
Huub

All I can say is amazing photographs but they made feel a bit sick. When you see the series the aircraft was hit before rolling, the series makes it clear to me that he lost an engine but still had the prescence of mind to shut it down but could not control the yaw to the right at low level and pranged. So close so far. You really need presence of mind to shut down a failed engine control it after taking shrapnel and explosives at low level with everyone shooting at you still. Not sure what the VMCA for a Boston/Havoc would be but it would be fairly high with those big engines and relatively small fin area.

Anyway a reminder of what these aeroplanes were mixed up in, sobering.

wellis
October 23rd, 2017, 06:46
I do not think changing the rivets is necessary at this point. We are talking 4 models and 4 paint kits with almost 400 layers among them. That's serious work and not worth re-visiting IMO.

But I'll leave that to your choice. Certainly not necessary for me. I am happy with what we have as I do not count or measure rivets. :-)

Think of all the paints and bumps that have been done using the current rivets.

And when that gets changed, someone else will find something else to change.

Let them do their own A-20's. :-)

This ain't payware folks.

Thank you for your comments sir, I will take them to heart. :-)

Mach3DS
October 23rd, 2017, 06:53
Rick...I know you're out there....metal skins................irresistible.........

I have been paying close attention to this thread! I will eventually get here, but my work load is a little too high ATM. Thanks for thinking of me Gordon! Compliment taken!

gman5250
October 23rd, 2017, 09:44
OK...I pulled an all nighter on the bump maps and I think I have a bump profile that works nicely.

The photos don't really show the effect well, but the flush rivets create a very subtle flat reflection at the bottom of the dimples. The skin itself has a slight stretch in the channels created by the rivet rows.

Have a look at the photos and shoot me some feedback.

I have to thank Mr. Terrell for pointing out the issue of the flush rivets. It is always work to go back and make changes, but at the end of the day, the work needs to be correct.
I certainly don't mind the extra effort, and find the changes to be a major improvement to the model. I'm glad we could resolve things without any major rework of the PK.


Note:

I did not re-size the actual painted rivets in the photos here. I only removed the highlights. This skin is wrong for this model which has no cheek blisters, but is sufficient for the color/light study it was intend for. The parameters for alphas and spec remain the same as I noted in the previous post. I'll make a dedicated metal skin when any modeling changes are finalized.

I think the team can stand down on the PK revamp. If a painter is selecting the multiple layers of rivets for any given section, i.e. wing, they can adjust the mask by one or two pixels to achieve the look they desire.

I recommend no highlights, unless the artist wishes to add a very slight highlight and shadow arc on the extreme edge of the flush rivet. I've tried this at 4K, and the results are a tiny bit muddy. The only way to achieve a clean highlight is to use a hard edged round brush, then mask out all but the "thumbnail moon" crescents for light and dark. The downside of this technique is that there is no way to select all of the rivets and do the operation via a mask. It is do-able...but a ton of work.

https://farm5.staticflickr.com/4454/37627209630_c05152df1a_o.jpg

https://farm5.staticflickr.com/4445/24032012678_744bbaf823_o.jpg

https://farm5.staticflickr.com/4506/24032014758_5c23bf40ef_o.jpg

wellis
October 23rd, 2017, 10:09
OK...I pulled an all nighter on the bump maps and I think I have a bump profile that works nicely.

The photos don't really show the effect well, but the flush rivets create a very subtle flat reflection at the bottom of the dimples. The skin itself has a slight stretch in the channels created by the rivet rows.

Have a look at the photos and shoot me some feedback.

I have to thank Mr. Terrell for pointing out the issue of the flush rivets. It is always work to go back and make changes, but at the end of the day, the work needs to be correct.
I certainly don't mind the extra effort, and find the changes to be a major improvement to the model. I'm glad we could resolve things without any major rework of the PK.


Note:

I did not re-size the actual painted rivets in the photos here. I only removed the highlights. This skin is wrong for this model which has no cheek blisters, but is sufficient for the color/light study it was intend for. The parameters for alphas and spec remain the same as I noted in the previous post. I'll make a dedicated metal skin when any modeling changes are finalized.

I think the team can stand down on the PK revamp. If a painter is selecting the multiple layers of rivets for any given section, i.e. wing, they can adjust the mask by one or two pixels to achieve the look they desire.

I recommend no highlights, unless the artist wishes to add a very slight highlight and shadow arc on the extreme edge of the flush rivet. I've tried this at 4K, and the results are a tiny bit muddy. The only way to achieve a clean highlight is to use a hard edged round brush, then mask out all but the "thumbnail moon" crescents for light and dark. The downside of this technique is that there is no way to select all of the rivets and do the operation via a mask. It is do-able...but a ton of work.




Amazing Gordon! And thank you for your effort many times over. It looks great. :encouragement:

huub vink
October 23rd, 2017, 10:53
Looks really great Gordon. I had not thought the effect of a bump map was so significant :encouragement:

Cheers,
Huub

Roger
October 23rd, 2017, 11:50
Thank you for your labours Gordon. The effect is magnificent:applause:

Duckie
October 23rd, 2017, 12:16
Gordon, really nice adjust for the rivets. Looking forward to giving them a try. Thank you very much.

Now just rolled Daisy Mae into the paint hanger. Tons yet to do but she is now officially taking paint!

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/24/-2017-oct-23-004.jpg

jankees
October 23rd, 2017, 14:03
wow Gordon, that looks just brilliant! Outstanding work!
I'd better throw away my bump maps...

gman5250
October 23rd, 2017, 19:08
wow Gordon, that looks just brilliant! Outstanding work!
I'd better throw away my bump maps...

Took two tries, but I got it right...I think.

Just keep in mind that any rivet details you want to develop into the texture will get a bit of a hand with the bumps. The rivets themselves are flat, with the exception of the fasteners.
I'm just finishing a video that pans the airplane on the ground. It will show the profiles in motion.

Thanks for the Atta Boy...nice to see you back.

tankerguy72
October 23rd, 2017, 19:55
Great work Gman! Impressive!

gman5250
October 23rd, 2017, 20:01
The screen shots just don't do the bump maps justice, so I thought a video would show the plane better.

These are the new flush rivet normal maps on the metal skin model. The skin is still a basic color study and adjustments will most likely be needed in spec alpha and other areas, but it is effective for showing the contours.

The entire texture set, including the bumps is done at 4K DXT5 resolution. I initially resized the entire paint kit to 4K before beginning any work. The small detail holds really well using this approach.
I used a trick or two on the alpha channels for the metal skin. I used a slightly different alpha value for the rivets themselves to produce the lighting differences as the point of view moves.

For the painters, the bumps should do most of the heavy lifting in Prepar3D. The light engine will catch the edges of the flush rivets due to the nature of the map itself. I put a perfectly flat spot at the center of each dimple, which will generate a subtle highlight or shadow, depending on movement. On a matte skin the effect will still work in relation to the dull finish, eliminating the need for a bunch of detailing in the baked rivets in the paint work.

The effect won't be as pronounced in FSX. If you have Steve's DX10 fixer the effect should be a bit more lively.

Let me know what you think of the bump profiles.
If we sign off on this set I'll go ahead and publish the new bump sets. :encouragement:


https://www.youtube.com/watch?v=hHqUAP1vcVg

magoo
October 23rd, 2017, 21:54
The scale of fasteners looks pretty darned good to me in the video. Over-all, I'd say you've knocked it right out of the park.

Thoroughly outstanding.

jankees
October 23rd, 2017, 21:58
I love these rivets, bring them on I say.
And your metal work is not too shabby either, makes me wonder why I even try....

roger-wilco-66
October 23rd, 2017, 22:34
Fantastic work, Gordon. I think this looks extremely realistic. I like the way the immediate area around the flush rivets seems to be under stress from the rivet.

Cheers,
Mark

warchild
October 24th, 2017, 04:50
incredible GMan.. simply incredible... I hope i can look forward to flying this..

Milton Shupe
October 24th, 2017, 06:39
Gordon, Jankees, are you happy with the reflective properties I set up for this test model?

Are there any tweaks that need to be done?

Have you done anything with the Fresnel ramp? The one in the release is a "neutralized" one. You might try one from a default aircraft that has proper fall-off.

Any other changes regarding material properties?

Otherwise, we will call it good for this variant of the "C" model and I will add it to the new models (with painted nose and nose gun configurations) as I release them.

----------------------------------------------------------------

And for all you painters out there, is there any need to do the other "C" variants.
I was thinking that this is the appropriate model without the gun pods for this test and did not see a need beyond that.

I do not want to change the material properties for all the variants because it has a slight specular affect on the flat skins that may be undesirable.

MrZippy
October 24th, 2017, 06:52
Gordon, Jankees, are you happy with the reflective properties I set up for this test model?

Are there any tweaks that need to be done?

Have you done anything with the Fresnel ramp? The one in the release is a "neutralized" one. You might try one from a default aircraft that has proper fall-off.

Any other changes regarding material properties?

Otherwise, we will call it good for this variant of the "C" model and I will add it to the new models (with painted nose and nose gun configurations) as I release them.

----------------------------------------------------------------

And for all you painters out there, is there any need to do the other "C" variants.
I was thinking that this is the appropriate model without the gun pods for this test and did not see a need beyond that.

I do not want to change the material properties for all the variants because it has a slight specular affect on the flat skins that may be undesirable.


Looks like all good stuff! Any chance for the G model??

gman5250
October 24th, 2017, 07:28
Gordon, Jankees, are you happy with the reflective properties I set up for this test model?

Are there any tweaks that need to be done?

Have you done anything with the Fresnel ramp? The one in the release is a "neutralized" one. You might try one from a default aircraft that has proper fall-off.

Any other changes regarding material properties?



Without messing with the materials properties, I think the skin is workable. It is a bit high contrast, as seen in the video, with the first run alpha values I used...around 50% gray..., and I haven't worked with any of my Fresnel ramps yet, but I think your setup will allow for a good range of metal effects.

Taking into account that I am working in P3Dv4 64-bit with all of the DX11 bells and whistles, I'd say your setup is going to be stable for all the intended applications.
For the video, and my work in general, I try to get the skins good with Dynamic Lighting features disabled and HDR lighting activated. If the skins look good there, they tend to look good everywhere else too.

I want to set up a service skin, similar to the F7F-1 "Test" variant I did, with a worn look to check your setup at those settings. That skin will use reduced alpha with built in wear.

At this point it looks good from my chair sir. :encouragement:

Milton Shupe
October 24th, 2017, 07:41
Without messing with the materials properties, I think the skin is workable. It is a bit high contrast, as seen in the video, with the first run alpha values I used...around 50% gray..., and I haven't worked with any of my Fresnel ramps yet, but I think your setup will allow for a good range of metal effects.

I want to set up a service skin, similar to the F7F-1 "Test" variant I did, with a worn look to check your setup at those settings. That skin will use reduced alpha with built in wear.

At this point it looks good from my chair sir. :encouragement:


Thank you for the feedback. I am in no hurry to release this; just curious.

Others may download and experiment with the model.a20rur.zip as they wish (post #141 above). I'll await further feedback once its had some time to be experienced, weathered, and abused. :-)

The other part of the package, the paint-able nose and gun configs, Duckie is working with and that will take some time to see if all is well there.

Milton Shupe
October 24th, 2017, 07:43
Looks like all good stuff! Any chance for the G model??


Let's see if we can get the "C" model settled in and what adjustments may be necessary before we move to the "G".

Not sure if there are "G" variants out there calling for bare metal but I'm sure if there are, painters will surface them. :-)

MrZippy
October 24th, 2017, 07:47
Let's see if we can get the "C" model settled in and what adjustments may be necessary before we move to the "G".

Not sure if there are "G" variants out there calling for bare metal but I'm sure if there are, painters will surface them. :-)

Thanks! Sounds good to me:ernaehrung004:


http://fsfiles.org/flightsimshotsv2/images/2017/10/24/1515_barea20g_thumb.jpg (http://fsfiles.org/flightsimshotsv2/image/GHIc)

gman5250
October 24th, 2017, 08:49
The scale of fasteners looks pretty darned good to me in the video. Over-all, I'd say you've knocked it right out of the park.

Thoroughly outstanding.

Thank you sir,

Funny thing, when I was a younger man, I could hit a baseball 400ft...all day long. I still have my Louisville Slugger all these years later.

Painters:
An FYI on the rivets. I reduced the rivet head size by two pixels @ 4K resolution and got the rivet scale seen in the video.
Doing the same thing @ 2K will double the reduction, so our skinners should keep that in mind when setting up their textures.

gman5250
October 24th, 2017, 08:55
I love these rivets, bring them on I say.
And your metal work is not too shabby either, makes me wonder why I even try....

I'm too busy updating projects to do a lot of skinning.

Your art is superlative, and I'm very keen to see what you come up with on your metal skins/alpha/spec !

jankees
October 24th, 2017, 09:02
Let's see if we can get the "C" model settled in and what adjustments may be necessary before we move to the "G".

Not sure if there are "G" variants out there calling for bare metal but I'm sure if there are, painters will surface them. :-)

Sorry Milton, I got distracted by real life and the C-54, but I think the current settings are definitely workable, as Gordon has shown. I still need to revisit my paint, maybe later this evening.
As for bare metal A-20's, the first DB-7 delivered to the French Air Force was bare metal, as were a few early USAAF ones. But I've also found G-models: one nice hack aircraft of the 90th BG with excellent nose art that was on my to-do list, and one post war civil Havoc of which I'm still looking for the registration...both are without guns in the nose though.
Here's a few pics:
http://fs-snaps.com/images/2017/10/24/4555823729_0087072d64_o.jpg
http://fs-snaps.com/images/2017/10/24/4556454428_50977908fc_o.jpg
http://fs-snaps.com/images/2017/10/24/DB-7_French_AF.jpg
http://fs-snaps.com/images/2017/10/24/e23bfe17fb00.jpg

BendyFlyer
October 24th, 2017, 13:10
Great work on the skins going on here really impressed.

On another issue (thanks to the dramatic pics of Havoc in action in PNG during WW2), where it is clear to me the very unlucky pilot of that Boston lost it and crashed, I had a look at the documentation (that came with this one) but no mention of VMCA (single engine control speed) there is a safety speed of 160 knots mentioned and I noted the stall speed at high angle of bank can range from 150 through to 170 or 180 (at 60 degrees which is a steep turn indeed). So with a cruise speed of about 230 that is only a margin of about 70 knots or less. My guess is that the safety speed covers the VMCA speed, although in general usage it means a speed to provide for a safe climb or margin above the stall speed. So if you lose an engine in this one your speed is going to degrade very quickly to the danger zone. Not sure how well FSX replicates VMCA going to take this one out and about and find out. Why is this significant? most even experienced flyers do not appreciate the loss of control aspect for a twin or multi-engine aeroplane and how high these speeds can be vis a vis the normal stall speed, it is all about rudder effectiveness to stop yaw and roll after and engine fails, for example the Mosquito had a VMCA of 180 knots but a stall speed of less than 100. A big 4 engined aircraft can be uncontrollable if you lost two on one side or not, depended, the RAAF found out the hard way some years back that a B707 becomes uncontrollable with two out one one side.

Let you know what I find out for those interested. Always fun to explore the flight regimes of these beasties.

Milton Shupe
October 24th, 2017, 15:33
BF, this may help.

My reading says 160MPH or 139 kias.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55082&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55081&stc=1

wellis
October 24th, 2017, 18:35
Here are a couple shots of "Hell 'N Pelican II", 42-86786 as the machine looked (more or less) in 1944 based on the profile in the book "Rampage of the Roarin' 20's" by Clarignbould (https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&text=Michael+J.+Clarignbould&search-alias=books&field-author=Michael+J.+Clarignbould&sort=relevancerank), Hickey, and Levy. That profile depicts a livery similar to that of the example "Little Joe" located at the National Museum of the United States Air Force in Ohio. Both the nose art and the overall scheme in the 1944 version are quite a bit different than the beautifully restored 42-86786 at Amberley Aviation Heritage Centre near Ipswich, Queensland. Should have this one and the restored version up sometime tomorrow. :-)

Milton Shupe
October 24th, 2017, 19:19
Here are a couple shots of "Hell 'N Pelican II", 42-86786 as the machine looked (more or less) in 1944 based on the profile in the book "Rampage of the Roarin' 20's" by Clarignbould (https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&text=Michael+J.+Clarignbould&search-alias=books&field-author=Michael+J.+Clarignbould&sort=relevancerank), Hickey, and Levy. That profile depicts a livery similar to that of the example "Little Joe" located at the National Museum of the United States Air Force in Ohio. Both the nose art and the overall scheme in the 1944 version are quite a bit different than the beautifully restored 42-86786 at Amberley Aviation Heritage Centre near Ipswich, Queensland. Should have this one and the restored version up sometime tomorrow. :-)


Ah, beautiful work Sir! :applause:

gman5250
October 25th, 2017, 01:16
Update on the metal skins and bumps Milton.

I worked with a number of albedo/alpha, bump/alpha and specular/alpha combinations last night, and this morning. I also worked with about a dozen Fresnel ramps and GlobalEnv_AC_Chrome maps. The various combinations took the skin just about where ever I wanted it to go, darker, brighter, shinier, duller, reflectivity and specular intensities etc.

Bottom line from my chair is, your settings are about spot on in the middle. I wouldn't change anything and stick with that setup for any other metal skins for the other variants.

It looks like the new bumps are acceptable, so I'll finish those up for all of the variants. The PK is good to go, so no changes necessary there. IMO

:encouragement::encouragement:

Milton Shupe
October 25th, 2017, 04:45
Update on the metal skins and bumps Milton.

I worked with a number of albedo/alpha, bump/alpha and specular/alpha combinations last night, and this morning. I also worked with about a dozen Fresnel ramps and GlobalEnv_AC_Chrome maps. The various combinations took the skin just about where ever I wanted it to go, darker, brighter, shinier, duller, reflectivity and specular intensities etc.

Bottom line from my chair is, your settings are about spot on in the middle. I wouldn't change anything and stick with that setup for any other metal skins for the other variants.

It looks like the new bumps are acceptable, so I'll finish those up for all of the variants. The PK is good to go, so no changes necessary there. IMO

:encouragement::encouragement:

Ah, thank you Sir for the extra efforts all around. :applause:

huub vink
October 25th, 2017, 13:01
Yep I have also noticed some small things to adjust, but the main job is finished......

https://i.imgur.com/YBKhAOA.jpg

Cheers,
Huub

MZee1960
October 25th, 2017, 13:02
The screen shots just don't do the bump maps justice, so I thought a video would show the plane better.

These are the new flush rivet normal maps on the metal skin model. The skin is still a basic color study and adjustments will most likely be needed in spec alpha and other areas, but it is effective for showing the contours.

The entire texture set, including the bumps is done at 4K DXT5 resolution. I initially resized the entire paint kit to 4K before beginning any work. The small detail holds really well using this approach.
I used a trick or two on the alpha channels for the metal skin. I used a slightly different alpha value for the rivets themselves to produce the lighting differences as the point of view moves.

For the painters, the bumps should do most of the heavy lifting in Prepar3D. The light engine will catch the edges of the flush rivets due to the nature of the map itself. I put a perfectly flat spot at the center of each dimple, which will generate a subtle highlight or shadow, depending on movement. On a matte skin the effect will still work in relation to the dull finish, eliminating the need for a bunch of detailing in the baked rivets in the paint work.

The effect won't be as pronounced in FSX. If you have Steve's DX10 fixer the effect should be a bit more lively.

Let me know what you think of the bump profiles.
If we sign off on this set I'll go ahead and publish the new bump sets. :encouragement:


https://www.youtube.com/watch?v=hHqUAP1vcVg

Yes, I definitely like these ! :applause:

Duckie
October 25th, 2017, 16:13
Yep I have also noticed some small things to adjust, but the main job is finished......

Cheers,
Huub

Looking good Huub!

gman5250
October 27th, 2017, 07:46
One quick question Milton.

Fabric panels:

Were there any fabric panels, or was this an all metal airplane?
It appears that certain parts of the rudder, elevators and possibly ailerons had fabric sections, but I'm striking out finding data on that.

Milton Shupe
October 27th, 2017, 08:11
One quick question Milton.

Fabric panels:

Were there any fabric panels, or was this an all metal airplane?
It appears that certain parts of the rudder, elevators and possibly ailerons had fabric sections, but I'm striking out finding data on that.


Gordon,

All fabric as noted in the attached. Thanks

gman5250
October 27th, 2017, 08:56
Gordon,

All fabric as noted in the attached. Thanks


Thank you sir...got 'em.

Cirrus N210MS
October 27th, 2017, 14:22
would be fun to create a download pack with all the textures so far for the A-20 Wouldnt be that hard to do i may download some skins and do that

gman5250
October 27th, 2017, 18:23
The metal look is at a place where I'm satisfied with the results. I spent quite a bit of time with the albedo/alphas, specular and normal maps. The metal skin looks and acts very natural in the sim at these settings.

Some shots of the final revisions in P3Dv4
https://farm5.staticflickr.com/4446/37948072302_34028b610c_o.jpg

https://farm5.staticflickr.com/4482/37948073622_0bb31fc449_o.jpg

https://farm5.staticflickr.com/4468/37269279964_0b90330cc1_o.jpg

https://farm5.staticflickr.com/4514/37948071092_931946ea5a_o.jpg

Milton Shupe
October 27th, 2017, 18:39
Exquisitely crafted Gordon; looks just right all over! :applause:

Thanks for all your investment in this one.

Flyboy208
October 27th, 2017, 18:46
Gordon , that 2nd screenshot is divine !!! Mike :applause:

MustangL2W
October 27th, 2017, 19:23
Gorgeous Gordon... Looks amazing!

oldmsgt
October 27th, 2017, 19:29
[QUOTE=********;1109648]The metal look is at a place where I'm satisfied with the results. I spent quite a bit of time with the albedo/alphas, specular and normal maps. The metal skin looks and acts very natural in the sim at these settings.

Some shots of the final revisions in P3Dv4
https://farm5.staticflickr.com/4446/37948072302_34028b610c_o.jpg

https://farm5.staticflickr.com/4482/37948073622_0bb31fc449_o.jpg

https://farm5.staticflickr.com/4468/37269279964_0b90330cc1_o.jpg

https://farm5.staticflickr.com/4514/37948071092_931946ea5a_o.jpg

BendyFlyer
October 28th, 2017, 02:13
Exquisitely crafted Gordon; looks just right all over! :applause:

Thanks for all your investment in this one.

I can only second that. Stunning outcome. Best metal job I think I have ever seen in FS.

roger-wilco-66
October 28th, 2017, 02:47
Stunning images. Brilliant work, Gordon!

Cheers,
Mark

huub vink
October 28th, 2017, 05:21
Wow Gordon, that is really beautiful :encouragement:

I have been "Miss Behaven", which can be found in the library, there is a FSX and a FS2004 version.

Cheers,
Huub

https://i.imgur.com/nJgG5Dr.jpg

jankees
October 28th, 2017, 07:19
wow Gordon, so beautiful..
I can only hope you make this available for use.

Miss Behavin looks great too, Huub!

gman5250
October 28th, 2017, 07:39
wow Gordon, so beautiful..
I can only hope you make this available for use.

Miss Behavin looks great too, Huub!

Absolutely...!

I'll make a basis skin with no markings, and the one as shown in the screen caps.

Duckie
October 28th, 2017, 07:45
The metal look is at a place where I'm satisfied with the results. I spent quite a bit of time with the albedo/alphas, specular and normal maps. The metal skin looks and acts very natural in the sim at these settings.

Extremely high WOW! effect on this one Gordon! Exquisite is an appropriate term, Milton!

Duckie
October 28th, 2017, 07:46
Wow Gordon, that is really beautiful :encouragement:

I have been "Miss Behaven", which can be found in the library, there is a FSX and a FS2004 version.

Cheers,
Huub



Another outstanding paint Huub. Thank you.

TuFun
October 28th, 2017, 08:54
Perfection "G"... outstanding metal work!!! :encouragement:

roger-wilco-66
October 28th, 2017, 09:01
I love these repaints. After researching original photo material for the P-61 Black Widow I thought I'd give the Havoc a try, too. Turned out to be pretty fruitful (and time intensive).

I mainly tried to focus on nose art / repaint relevant and technical images. The 74 highres photos are here:

https://drive.google.com/open?id=0BwOfYMzWLc1vaDhxdXE4dThBWGM



Cheers,
Mark

wellis
October 28th, 2017, 10:29
Uploading these as I write. The files contain 2k and 4k textures for each version for FSX and P3D. A separate archive containing both the 1944 version and the restored is also available for FS9.

I neglected to mention - a big thanks to Huub and Gordon for sharing their expertise (and some of their files) on the weathering.

Milton Shupe
October 28th, 2017, 10:40
Uploading these as I write. The files contain 2k and 4k textures for each version for FSX and P3D. A separate archive containing both the 1944 version and the restored is also available for FS9.


Ahhh, beautiful work Sir, both versions. :applause: Be proud to have them in my hangar.

gman5250
October 28th, 2017, 11:14
Gordon , that 2nd screenshot is divine !!! Mike :applause:

Thanks Mike, it was my favorite from that batch.
I was shooting some video and just hit that sweet spot where everything gels. I paused the sim and took the series. The video will come a bit later.

huub vink
October 29th, 2017, 05:57
Finally I found some time to make some screenies and upload the FSX version of "Joker. She is available in the library.

On many A-20s used in the Europe the white parts from, or even the complete invasion stripes were removed form the top surfaces to reduce visibility from above. I have tried to recreate these partly removed invasion stripes in this repaint.

Cheers,
Huub

https://i.imgur.com/nUEs7IF.jpg

https://i.imgur.com/krz6hpI.jpg

Milton Shupe
October 29th, 2017, 06:30
Finally I found some time to make some screenies and upload the FSX version of "Joker. She is available in the library.

On many A-20s used in the Europe the white parts from, or even the complete invasion stripes were removed form the top surfaces to reduce visibility from above. I have tried to recreate these partly removed invasion stripes in this repaint.

Cheers,
Huub



I'll take one of these bad boys Huub; thank you very much! :applause:

Milton Shupe
October 29th, 2017, 07:17
I have modified the standard A-20G model to accommodate reflective material properties for bare metal Paints.
This is an additional model as these properties would affect flat paints even if the alpha channels were not used.

You can get it here:

http://www.sim-outhouse.com/sohforums/showthread.php/107807-Douglas-A-20-Havoc-Release-v1-0-for-FSX-P3D-Only?p=1109846&viewfull=1#post1109846

MrZippy
October 29th, 2017, 08:02
I can only second that. Stunning outcome. Best metal job I think I have ever seen in FS.


I have modified the standard A-20G model to accommodate reflective material properties for bare metal Paints.
This is an additional model as these properties would affect flat paints even if the alpha channels were nor used.

You can get it here:

http://www.sim-outhouse.com/sohforums/showthread.php/107807-Douglas-A-20-Havoc-Release-v1-0-for-FSX-P3D-Only?p=1109846&viewfull=1#post1109846

Thanks, Milton! I'll be sure to download this model before trying the textures.

Butcherbird17
October 29th, 2017, 12:46
Thanks Milton for the new model. Just did some quick alpha's for it, still a lot to do to get to where I want it to look.
I know Zolt already did this paint and there is another being done, but I started this one back when it was still in
beta just haven't had the time to mess with it. These are taken in P3Dv4 and still tinkering with settings in this sim.

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/30/2017-10-29_16-28-49-905.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2017/10/30/2017-10-29_16-30-16-71.jpg

Joe

Cirrus N210MS
October 29th, 2017, 16:42
thank you for all the great paints :-) :wavey:

WarHorse47
October 30th, 2017, 11:16
I have modified the standard A-20G model to accommodate reflective material properties for bare metal Paints.
This is an additional model as these properties would affect flat paints even if the alpha channels were not used.

You can get it here:

http://www.sim-outhouse.com/sohforums/showthread.php/107807-Douglas-A-20-Havoc-Release-v1-0-for-FSX-P3D-Only?p=1109846&viewfull=1#post1109846
Curious. Will you do the same for the C model, or is that already available somewhere?

Milton Shupe
October 30th, 2017, 11:32
Curious. Will you do the same for the C model, or is that already available somewhere?

Yes, see this post:

http://www.sim-outhouse.com/sohforums/showthread.php/107808-FSX-Native-Douglas-A-20-Havoc-Released?p=1108708&viewfull=1#post1108708

WarHorse47
October 30th, 2017, 12:03
Okay. Thanks. Hard keeping track of all these things. :dizzy:

jankees
November 8th, 2017, 12:22
anybody interested in another Boston?

http://fs-snaps.com/images/2017/11/08/jk1337.jpg
http://fs-snaps.com/images/2017/11/08/jk1340.jpg
http://fs-snaps.com/images/2017/11/08/jk1348.jpg
http://fs-snaps.com/images/2017/11/08/jk1349.jpg

Milton Shupe
November 8th, 2017, 13:15
Well, I reckon I'm interested! Thank you very much; great expression and feel to this one. :applause:

IFlySWA
November 8th, 2017, 14:45
'B for Beer'. Works for me. :biggrin-new: She looks great! :encouragement:

Brian

jankees
November 9th, 2017, 01:43
Well, I reckon I'm interested! Thank you very much; great expression and feel to this one. :applause:

here you are (http://aussiex.org/forum/index.php?/files/file/6240-milton-shupes-douglas-a-20c-bostonhavoc-no-88-sqn-rh-b-beer-is-best/) then!

http://fs-snaps.com/images/2017/11/09/jk1338.jpg

JensOle
November 9th, 2017, 04:10
Great to see more RAF Boston paints!

Milton Shupe
November 9th, 2017, 05:18
Thank you Jankees :applause:

WarHorse47
November 10th, 2017, 07:13
Yes, see this post:

http://www.sim-outhouse.com/sohforums/showthread.php/107808-FSX-Native-Douglas-A-20-Havoc-Released?p=1108708&viewfull=1#post1108708Thanks, Milton. I thought someone was going to release a few bare metal textures to go along with these models?? Guess not. :dizzy:

IFlySWA
November 10th, 2017, 07:21
Thank you Jankees! :encouragement:

Brian

Taco
November 10th, 2017, 07:25
:encouragement:Hey Jankees,

Thanks, just download her, and getting ready to give her a go. Again Thanks

Jim

Milton Shupe
November 10th, 2017, 07:34
Thanks, Milton. I thought someone was going to release a few bare metal textures to go along with these models?? Guess not. :dizzy:

It could be they are waiting for an official release of the model that supports their bare metal textures.

That is in my court. I have been busy with two other projects and let the release of the model updates slide a bit.

I have 5-6 additional models; 4 for the "C" that includes paintable plexi-nose glass plus the bare metal version, and 1 "G" model for the bare metal version.

I'll get them out today or tomorrow.

Thanks for reminding me. :-)

MZee1960
November 12th, 2017, 09:38
The Havoc sure looks nice in bare metal.

Milton Shupe
November 12th, 2017, 10:01
The Havoc sure looks nice in bare metal.

I will be releasing the paintable plexi noseglass and bare metal reflective C and G models later today.

Thanks

gman5250
November 12th, 2017, 11:09
The metal skins are in the Queue and ready for Milton's models. I'll upload those as soon as the C and G reflective models hit the library. :encouragement:

https://farm5.staticflickr.com/4446/37948072302_34028b610c_o.jpg

wellis
November 12th, 2017, 11:17
The metal skins are in the Queue and ready for Milton's models. I'll upload those as soon as the C and G reflective models hit the library. :encouragement:

https://farm5.staticflickr.com/4446/37948072302_34028b610c_o.jpg


Yay! :jump:

wellis
November 12th, 2017, 11:17
I will be releasing the paintable plexi noseglass and bare metal reflective C and G models later today.

Thanks

Double Yay!:jump: