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View Full Version : Douglas A-20 Havoc Release v1.0 for FSX/P3D Only



Milton Shupe
October 12th, 2017, 16:50
http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/291015078558465422.jpg
A new entry has been added to Add-Ons Library, category FSX Military Props

Description: Douglas A-20 Havoc Release v1.0 for FSX/P3D Only
(Will NOT work in FS9)


by Milton Shupe, Tom Falley, William Ellis, Nigel Richards, Roman Stoviak, Huub Vink, SteveB. Original Pilot figures by Jan Visser and Bill Ortis. Thanks to GLH for his early research and work on the aircraft.cfg data.


Thanks to Huub and SteveB for allowing use of two each of their texture sets. Great stuff!
Links to more of their paints included.


Pkg incl 4 models, 20 model variants, authentic sounds by Nigel Richards, custom Flight Model, and great paints for each model.


Contents:
FSX aircraft: A-20C, A-20G, P-70A1, P-70A2
Effects: two


The paint kits for this package are available at Sim-outhouse uploaded by Wellis.
http://www.sim-outhouse.com/sohforums/local_links.php?catid=8



More Paints by Huub Vink:
http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&userid=14&sort=d



More Paints by Steve "Stalin" Baldwin:
Thread showing SteveB's paints progress:
http://www.sim-outhouse.com/sohforums/showthread.php/95258-Douglas-A20-Havoc?p=1088048&viewfull=1#post1088048

Other aircraft paints by Steve: http://www.sim-outhouse.com/sohforums/showthread.php/107002-My-Repaints


Milton Shupe
October 12, 2017

To check it out, rate it or add comments, visit Douglas A-20 Havoc Release v1.0 for FSX/P3D Only (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=23071&catid=37)
The comments you make there will appear in the posts below.

Milton Shupe
October 12th, 2017, 16:53
A few screenshots ...

falcon409
October 13th, 2017, 02:59
Work on the Hi-Res (4096x4096) Cockpit textures is still ongoing. I got sidetracked with the S-55 revisions, but now that those are complete I'm back to finish the Havoc. Honestly it required more detail work than I first anticipated but It will be finished. . .hopefully in the next few days.

Dragontech
October 28th, 2017, 10:11
THANK YOU THANK YOU THANK YOU!!!

I have been looking for a good A-20 for YEARS!! Thank you for finally filling this need! I am a big fan of WW2 twins, and have your Lockheeds, the A-26, and many others, but no decent A-20, now I do!

Milton Shupe
October 28th, 2017, 10:44
THANK YOU THANK YOU THANK YOU!!!

I have been looking for a good A-20 for YEARS!! Thank you for finally filling this need! I am a big fan of WW2 twins, and have your Lockheeds, the A-26, and many others, but no decent A-20, now I do!

Thank you for the comments. We hope there are lots of pleasurable hours of flying for you in this one. :-)

We hope the have the B-26 Marauder out in a few months so maybe that one will fit your needs as well.

Dragontech
October 28th, 2017, 11:29
We hope the have the B-26 Marauder out in a few months so maybe that one will fit your needs as well.[/QUOTE]


I am sure it will! I am well impressed with ALL your teams work.

Of course, now I am working on a bare-metal texture for the A-20-G, "Little Chief" from the 321st BS, 90th BG. Thanks for the paint kit, for that.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55232&stc=1

I am a habitual repainter and think I need to be in a twelve step program!

Dragontech
October 28th, 2017, 21:55
Have a question, sir.

I've made good progress on Little Chief, BUT, it's dull looking. I've edited the alpha so that it SHOULD show shine, but it doesn't. I've never tried to add shine to a matte finish before. is there something I need to do to activate the alpha channel?http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55236&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55237&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=55238&stc=1

Any advice to bring this plane to life would be greatly appreciated!

Milton Shupe
October 29th, 2017, 06:13
Have a question, sir.

I've made good progress on Little Chief, BUT, it's dull looking. I've edited the alpha so that it SHOULD show shine, but it doesn't. I've never tried to add shine to a matte finish before. is there something I need to do to activate the alpha channel?
Any advice to bring this plane to life would be greatly appreciated!

That looks great DT. The series does not support bare metal schemes ... due to an oversight on my part.

I will correct that for you and provide a model folder to put you back in business shortly.

EDIT: Attached is the a20grefl model folder to add to your A-20 G folder.
It has the necessary material changes to the fuselage, wings, htails, and engines to accommodate bare metal textures.

EDIT 2: Corrected wing texture for reflectivity.

gman5250
October 29th, 2017, 07:37
That looks great DT. The series does not support bare metal schemes ... due to an oversight on my part.

I will correct that for you and provide a model folder to put you back in business shortly.

EDIT: Attached is the a20grefl model folder to add to your A-20 G folder.
It has the necessary material changes to the fuselage, wings, htails, and engines to accommodate bare metal textures.

Perfect timing sir. TY !!!

I'm just finishing up the flush bumps for the G, and have a metal skin waiting. :untroubled:

Milton Shupe
October 29th, 2017, 08:15
Perfect timing sir. TY !!!

I'm just finishing up the flush bumps for the G, and have a metal skin waiting. :untroubled:

LOL Ah, great! Look forward to that one. :jump:

wellis
October 29th, 2017, 08:24
LOL Ah, great! Look forward to that one. :jump:


I second that!

gman5250
October 29th, 2017, 09:22
First look Milton.

The basic metal skin is showing reflect on the engines, fuse front and rear, htails. No reflect on the wings in the sim and MCX. Not sure if this is my end, or a small niggle in the setup.
Going on a short walk, but will check back in when I return. If the cats don't get me that is....lol.


Have a look.

https://farm5.staticflickr.com/4448/37307989794_6c1726cfcc_o.jpg

Dragontech
October 29th, 2017, 09:25
That looks great DT. The series does not support bare metal schemes ... due to an oversight on my part.

I will correct that for you and provide a model folder to put you back in business shortly.

EDIT: Attached is the a20grefl model folder to add to your A-20 G folder.
It has the necessary material changes to the fuselage, wings, htails, and engines to accommodate bare metal textures.

You, sir, are the greatest! Thank you!

Milton Shupe
October 29th, 2017, 09:34
You are correct ********. I missed the wings!

Will correct shortly and correct the zip above.

EDIT: Do you want Reflection also affected by the Fresnel ramp? Right now only specular is affected.

EDIT 2: Since you were out, I corrected the model but did NOT add reflectivity to the Fresnel ramp.

Milton Shupe
October 29th, 2017, 09:35
You, sir, are the greatest! Thank you!


Hang on for a fix to that model DT.

Milton Shupe
October 29th, 2017, 09:56
Model corrected for the missing wing reflectivity, attached here and corrected the above attachment.

My apologies. :-)

gman5250
October 29th, 2017, 10:36
That got 'er done Milton. Absolutely gorgeous. :encouragement:

https://farm5.staticflickr.com/4453/37989214662_0a5e1f5a53_o.jpg

https://farm5.staticflickr.com/4479/37989217652_b1a9861486_o.jpg

Milton Shupe
October 29th, 2017, 15:26
Yes! A bare metal "G" in all its glory. :applause: Well done "G'ordon. :wavey:

gman5250
October 29th, 2017, 15:50
Yes! A bare metal "G" in all its glory. :applause: Well done "G'ordon. :wavey:

I've been flying it and tweaking here and there. It sure is pretty, and looks right at home with my other metal monsters.

Bottom line is it works extremely well with the specular files that come with the basic model. No changes for the metal model needed.
I've got the bumps squared away, so they will do the heavy lifting on the paints. I set up the bump alphas to highlight the metal contours, and also augment the flat paints. It's a one size fits all deal. Sweet!

Last thing for me to do is a basic metal service skin for the G and C birds. That should get the painters squared away. :encouragement:

gman5250
October 29th, 2017, 16:08
Family Photo :untroubled:


https://farm5.staticflickr.com/4464/26249707299_4244618464_o.jpg

Milton Shupe
October 29th, 2017, 16:33
I've been flying it and tweaking here and there. It sure is pretty, and looks right at home with my other metal monsters.

Bottom line is it works extremely well with the specular files that come with the basic model. No changes for the metal model needed.
I've got the bumps squared away, so they will do the heavy lifting on the paints. I set up the bump alphas to highlight the metal contours, and also augment the flat paints. It's a one size fits all deal. Sweet!

Last thing for me to do is a basic metal service skin for the G and C birds. That should get the painters squared away. :encouragement:

That sounds great Gordon; thank you very much. :jump: That should be really helpful to those wanting to express their bare metal livery artistry now.

Milton Shupe
October 29th, 2017, 16:35
Family Photo :untroubled:



LOL That's great; I see you have that special one hanging back there in the hangar. :-)

PeteHam
October 29th, 2017, 16:37
Family Photo :untroubled:


https://farm5.staticflickr.com/4464/26249707299_4244618464_o.jpg

Polished metal rules :applause: :applause:

Absolutely magnificent.

Pete.

gman5250
October 29th, 2017, 19:48
I took the plane into my usual test flight for light and color. It checks out just about perfect.

I've arrived at the conclusion that this is one of the finest paint kits I've ever worked with.
This model should see a lot of attention from the "skinners".

The G model, in the application and simply gorgeous. Fantastic airplane Milton, just fantastic!

https://farm5.staticflickr.com/4501/26253528999_43a4f887f1_o.jpg

https://farm5.staticflickr.com/4510/26253531569_384f4c9ce6_o.jpg

https://farm5.staticflickr.com/4484/26253535449_3574b5e591_o.jpg

https://farm5.staticflickr.com/4513/26253533309_aa2ee2bda0_o.jpg

Milton Shupe
October 29th, 2017, 20:21
Thank you Gordon for all your efforts.

Wellis invested a lot of hours on the textures and paint kits. He came a long way during this project as demonstrated in his works.

As I told him long ago, "I'm glad I found you!" LOL We both got a chuckle around that comment. :-)

wellis
October 30th, 2017, 05:14
Thank you from my end as well Gordon. It was a labor of love now being made all the better through your efforts. :-)

gman5250
October 30th, 2017, 08:25
Milton and Bruce, you are both quite welcome, and thank you and the team for such a comprehensive package.

All I did was add a bit of paint here and there. It was indeed my privilege to make these minor contributions. :very_drunk:

Dragontech
October 30th, 2017, 14:50
Family Photo :untroubled:


https://farm5.staticflickr.com/4464/26249707299_4244618464_o.jpg
I must say that I am REALLY jealous. One thing I've never learned how to do with FSX is these group shots. How DO you do that? I have a collection of warbirds I'd love to make a group shot like this of. (The entire Flying Heritage Collection of Paine Field, WA)
What is the trick or tool to do this?

gman5250
October 30th, 2017, 15:23
I must say that I am REALLY jealous. One thing I've never learned how to do with FSX is these group shots. How DO you do that? I have a collection of warbirds I'd love to make a group shot like this of. (The entire Flying Heritage Collection of Paine Field, WA)
What is the trick or tool to do this?


The actual airplane "live" in the sim for this shot was the A-20 Havoc. The rest are static models.

In FSX or Prepar3D up to version 3, I would suggest Static Airplane Model Maker for making libraries of static aircraft that can be placed using Instant Scenery or ModelConverterX.
Instant Scenery is by far the more popular approach. That's how I did it for a long time.

For Prepar3Dv4, Instant Scenery is not on the table, so the only option is MCX. This is a more complex approach, but eliminates a host of display issues and is my preferred method now.
For MCX I create individual models that are stripped down to a basic display model. When the individual models are done, I place them into the scenery...in this case my WIP scenery KBIH Eastern Sierra Regional airport.

3DS Max or GMAX
I use 3D Studio Max 2015 and the current Prepar3Dv4 SDK. I locate the models in their respective locations as a layer in the scenery model file, using a photo real and calibrated ground poly template as the guide.

The process
I use Airport Design Editor 2 to get all of the GPS model placement data including the four corners, altitude and heading. Most importantly, I get the exact runway size, heading and elevation in ADE. I use a technique to match my SBuilderX "template" satellite image to ADE using GPS data obtained from the sat image capture. It's a tiny bit technical, so I won't go into it here, but it produces an absolutely reliable bitmap template for modeling work.

In 3D Studio, I make a rectangle the exact dimensions, in meters, of the ADE main runway. The runway rectangle is centered to exactly zero X,Y and Z grid coordinates, and rotated to it's approximate heading.
The satellite photo image is then imported into Max and roughly placed. I put the image "below" the runway poly. With the runway rectangle absolutely centered to the grid, the satellite image is moved on the X and Y axis until it matches the runway. The satellite image is always oriented absolute north, so adjusting the runway poly "heading" to match the sat photo lines up the runway perfectly.

The runway ground poly and photoreal image are, at this point, exactly calibrated to match the 4 corner GPS coordinates (size) and heading of the actual airport location in the simulator.

When this is accomplished the airplane models, and everything else, can be added to the scenery model.

The airplane model group is imported into MCX, the GPS lat/long data are programed in and MCX places the group as a scenery .bgl, in the folder you select.
I prefer this method because I don't have to open and maneuver around in the sim to place objects. I just zap them out in MCX and forget about it.


It sounds complex, but it's not really, and once you do it a few times it becomes second nature.

Hope that wasn't clear as mud! :dizzy:

jankees
November 8th, 2017, 09:23
an alternative would be to use the FSrecorder module, though I don't know if this works in P3D

tgycgijoes
October 5th, 2018, 09:13
I believe that you can also do this with AIFP3 and create a small flight plan assigning the aircraft you want side by side on a small airstrip with just the parking spots you want aircraft to be on. Did I explain that clearly? In the above photo the aircraft would be on RAMP GA LARGE 2, 3 and 4 while the "Live" aircraft was on RAMP GA LARGE 1 in your photo airport created in ADE.