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iflyfsx214
August 21st, 2017, 19:30
How do I convert a drivable ship to AI to be used in AI Carriers or as AI Traffic. I know I have to remove the panel, sound, interior.mdl if included and edit the model.cfg, aircraft.cfg and create a sim.cfg.

my question is how do I use model converter x to lower LOD, reduce texture size to make the model more fps friendly also create night textures and add to the model if it's not available

Also the smoke system in the aircraft.cfg can I copy this section to the sim.cfg or can i use it as an effect section in the sim.cfg

Ganter
August 21st, 2017, 22:55
What you're trying to achieve is fairly straightforward but has to be done in the correct sequence.

Check out this guy 'fsdeveloper' - he's posted some great walkthroughs on YT using ModelConverterX to alter texture sizes, etc.
Should be able to piece together the correct workflow order from watching a couple of his tutorials.

https://www.youtube.com/watch?v=p5W0dQvpwrI

Ganter

iflyfsx214
August 22nd, 2017, 01:21
Thanks for the reply

Ganter
August 22nd, 2017, 03:58
Thanks for the reply


Re: Texture optimising.

This is the vid:

https://www.youtube.com/watch?v=q5H2tJ41PK0

Go to 9:20 in and he covers the whole texture optimising, minimising draw calls, etc.

Hope you find it useful.

With regard to your wanting to retain smoke effects - and indeed, any other effects - that's unfortunately a problem with Boats (Typical ESP code throwing curve balls).
Boats can only read one [Effect] entry in the sim.cfg
The workaround for this is to nest any additional Effects you want to deploy (e.g: Nav Lights, smoke, Bow Wave, etc,) into the [Effects] entry in the sim.cfg.

Here's a discussion of that particular issue.

http://www.fsdeveloper.com/forum/threads/ai-carrier-creation-questions-adding-navigation-lights.430519/

Again, hope this helps.

Ganter