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Milton Shupe
August 3rd, 2017, 16:52
... is now a WIP beginning with the "C" model. The "G", P70-A1 and A2 Night fighters will follow.

The FS9 thread has been super active this past month with new liveries being developed.

Wellis has completed the interior textures and is wrapping up the panel now. With that done, we can prepare an FS9 beta for the four models, and I will try to get the FSX native "C" model beta'ed as well, but I still have a few tweaks and custom animations to finish.

That will require a few weeks yet but we are making progress.

Here are a few FSX native shots.

Killbilly
August 3rd, 2017, 17:18
Stunning!! The Havoc was the first model I built as a kid. It's always been a favorite. Thanks.

Bradburger
August 3rd, 2017, 17:33
Lovely work there Milton!

Looking forward to it!

Cheers

Paul

Daveroo
August 3rd, 2017, 17:33
i know ill most likey get blasted for this,but any chance this will get updated to P3Dv4 too?.....i already m,iss the S2ts in v4...

stovall
August 3rd, 2017, 18:24
Milton, I have a very good friend that flew the Havoc in New Guinea and the Philippines. Bob loved the A-20 surviving the war. He has many stories about his flying and his Havoc. Thanks for doing the great aircraft. There was actually an A-20 Havoc at Oshkosh this year. Wish I had been there to see it fly.

alain0568
August 3rd, 2017, 22:24
-Yes!:encouragement:
Thank you Milton!




Alain
-

Milton Shupe
August 4th, 2017, 08:43
i know ill most likey get blasted for this,but any chance this will get updated to P3Dv4 too?.....i already m,iss the S2ts in v4...

Not sure why you should get blasted Dave; this is about FS enjoyment.

Regarding things that do not work, all I need to know is exactly what does not work. Then I can assess if it is fixable or not.
The S2T you are running is an FS9 portover. It will get converted to FSX native. Then we can see what works and what doesn't, then figure out why.

I am not using the P3D SDK; I am using the FSXA SDK. If something doesn't work in 64bit from FSX native, then one must determine if the offending things are compatible or can be changed.

If P3DV4 runs native FSX stuff okay (incompatible custom functions not withstanding), then this should work in P3DV4.

Cirrus N210MS
August 4th, 2017, 09:13
Not sure why you should get blasted Dave; this is about FS enjoyment.

Regarding things that do not work, all I need to know is exactly what does not work. Then I can assess if it is fixable or not.
The S2T you are running is an FS9 portover. It will get converted to FSX native. Then we can see what works and what doesn't, then figure out why.

I am not using the P3D SDK; I am using the FSXA SDK. If something doesn't work in 64bit from FSX native, then one must determine if the offending things are compatible or can be changed.

If P3DV4 runs native FSX stuff okay (incompatible custom functions not withstanding), then this should work in P3DV4.

---------------------------------------
fsx planes work perfectly in p3d v4 :wavey:
----------------------------------------

docjohnson
August 4th, 2017, 12:29
As long as the model is FSX native, for the most part if the aircraft has only XML gauges, your good to go in P3D V4. Its only when there is a .dll or .gau as part of it do you get problems between 32 bit code (FSXA and P3D V3) and 64 bit code (P3D v4).

YoYo
August 4th, 2017, 13:21
Looks good! :applause:

IFlySWA
August 4th, 2017, 14:54
Looking forward to this. :biggrin-new: Thank you very much Milton! :wavey:

Brian

Pips
August 4th, 2017, 15:04
Wow! And WOW again! :dizzy: I luv the A-20, ever since I read 633 Squadron when I was knee high to a grass hopper. :)

blanston12
August 4th, 2017, 17:16
Outstanding! Can't wait for this one. So far all of your recent FSX native conversions work great in P3Dv4.

And let let me know if you need beta testers!!!!:jump::jump:

Milton Shupe
August 5th, 2017, 14:11
Ah, that 's great to know about P3DV4.

Thanks for the comments; I really look forward to getting this one out the door. It's been a long time coming.

With the XP-54 release, the Bearcat new version on hold, the XA-38 in line behind the Bearcat, I can focus again on completing the A-20 C FSX native and getting her ready for beta.
Will likely take about two weeks.

After that, the "G" model ....

And if you have not checked all all the repaints happening over in the FS9 thread, you may be well surprised.

Milton Shupe
August 7th, 2017, 13:06
Wellis is putting the final tweaks on the VC in FS9 and the FSX native version of the "C" model.

Looking great Wellis! If only we could get that Marauder to looking like this one ...

Mach3DS
August 7th, 2017, 13:09
Wellis is putting the final tweaks on the VC in FS9 and the FSX native version of the "C" model.

Looking great Wellis! If only we could get that Marauder to looking like this one ...

Yes please! Will someone take on the B-26 VC?

wellis
August 7th, 2017, 13:13
Yes please! Will someone take on the B-26 VC?


I would be happy to. BUT, it will have to wait until the A-20 is released. :-) :wavey:

huub vink
August 7th, 2017, 13:22
I would be happy to. BUT, it will have to wait until the A-20 is released. :-) :wavey:

Thank you Wellis, that is really great news!

Huub

Mach3DS
August 7th, 2017, 13:24
Yes indeed! Really impressed with your work!:encouragement:

Milton Shupe
August 7th, 2017, 14:23
Wellis and I have just discussed the Marauder interior needs. He has been under a tremendous workload since December with four A-20 models, each with their exterior differences and own paint kit. Fortunately, the interiors are the same except for the "G" model turret and interior nose area that is hidden.

He asked to take on the Marauder interior and I am most appreciative of that offer. I would not have dared ask him to do that with the workload he is now just completing. He has a number of liveries for the A-20 to be finalized and a few minor tweaks to the paint kits for effects.

So, he will be starting on the Marauder interior very soon. :-)

Thank you Wellis. :applause: There are some awesome Marauder exterior paints just waiting for your interior complement.

Duckie
August 7th, 2017, 14:52
Woo! Hoo! Three cheers for Wellis!

HIP HIP ...

HIP HIP ...

HIP HIP ...

Awsome work on the A-20 VC, Wellis. Really looking forward to your B-26 interior. :encouragement::encouragement:

Daveroo
August 7th, 2017, 15:35
great stuff Milton,and thank you to Wellis too.for sure..so awesome.

blanston12
August 7th, 2017, 20:40
Wellis and Milton, thank you very much for all you have done for us.

Can't wait to get my hands on the A-20, it would be great to use this on a leg of my around the world tour.

Milton Shupe
August 14th, 2017, 14:48
It's looking highly likely that we will release the FSX Native A-20 Havoc "C" model in beta next week. Lots yet to do with the other models, but all certainly doable.
The FS9 side should see all four models in beta.

txnetcop
August 14th, 2017, 15:34
That is one fine looking aircraft there Milton!:applause::applause::applause:
Ted

Bomber_12th
August 14th, 2017, 15:44
Sounds great, Milton!

Daube
August 15th, 2017, 00:05
It looks superb indeed ! :applause:

Milton Shupe
August 17th, 2017, 08:34
Just received the final Little Joe livery for the upcoming beta. Not sure I can get the "G" model native FSX conversion done in time (will try) but it will be part of the FS9 beta release.

This is the FS9 / FSX port over in the screen shot.

EDIT: Added a second screen shot

blanston12
August 17th, 2017, 08:45
Great news Milton! Very much looking forward to this!

PhantomTweak
August 17th, 2017, 10:04
I really like the art-work on the nose cone. Especially with the guns showing. Seems like the perfect paint for that :encouragement:

Like all, looking forward to the release!
Pat☺

Milton Shupe
August 18th, 2017, 09:54
Working on the cockpit lighting for the "C". Trying to get the odds and ins finished up before converting other models to FSX native.

This lighting is important especially for the night fighter P-70 series.

Bomber_12th
August 18th, 2017, 10:29
Everything really looks superb, Milton! The night lighting/gauge fluorescents look very natural.

Milton Shupe
August 18th, 2017, 12:09
Everything really looks superb, Milton! The night lighting/gauge fluorescents look very natural.

Thank you John; it looks really nice in the FSX sim. Just finished up all the other parts for a little hint of night lighting to round out the cockpit and bombardier's area.

Except for a few minor nigglies that will have to await some xml programming adjustments, the "C" model is ready for a first beta packaging.
But first, must update the FS9 side models with this lighting.

Milton Shupe
August 21st, 2017, 11:43
I have uploaded an FSX native A-20C Havoc for some pre-beta testing and trouble-shooting. (There will be a separate package for P3D V4.)

If you want an error-free package, do not download this file.

This is the first of the 4 models to be converted to native FSX (C, G, P-70A1, A2).

Wellis and I have done all we can do at this point and we are awaiting Spokes2112 to return to duty to finish out custom xml programming.

But, if you want to be part of helping to flesh this out and move the project forward, we welcome your feedback.

Due to some programming issues, some things do not work just right, especially with regard to load outs and startups. That's why I call this a "pre-beta" checkout.

Auto-start works fine.

When you load the aircraft, fuel tanks will be OFF. You must select the left and right main tanks before starting. If you are flying and change aircraft, the fuel tanks again will shut off.

The 2D panel and sounds are temporary.

Operational hints are in the docs.

Please post any issue you have here; I may be unaware of your issue.

Thanks for any help.

http://www.sim-outhouse.com/sohforums/showthread.php?t=107086

Bradburger
August 21st, 2017, 12:11
Many thanks to you and your team Milton.

Cheers

Paul

blanston12
August 21st, 2017, 15:13
Thanks Milton! Downloading now!

:redfire:

alain0568
August 21st, 2017, 22:35
-Thank you Milton!:jump:
The skins of fs9 work fine in fsx!



Alain
-

blanston12
August 22nd, 2017, 06:55
Do far I have only tried it in p3d so any issues I found are not relevant, it looks great, flys well in v3. One thing you should do is add view points at the bombardier and gunners stations.

Milton Shupe
August 22nd, 2017, 07:07
Do far I have only tried it in p3d so any issues I found are not relevant, it looks great, flys well in v3. One thing you should do is add view points at the bombardier and gunners stations.

I agree; camera views should be added. :-)

I am working to redo the FSXA/P3D versions but it is going to take a while to undo some things and reconfigure others.

Seahawk72s
August 22nd, 2017, 09:58
I agree; camera views should be added. :-)

I am working to redo the FSXA/P3D versions but it is going to take a while to undo some things and reconfigure others.

See if these help.
Can bomb bay doors show closed in VC...?


//////////// Camera Views - Exterior ///////////////////////////

[CameraDefinition.0]
Title=Tail
Guid = {DC281D7C-2CEB-4817-90BC-C1F8A67609B3}
Description = Looking forward from the rear of the aircraft
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
ShowWeather = Yes
InitialXyz = 0, 1.5, -22.5
InitialPbh = 0, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=FALSE
ClipMode=Minimum

[CameraDefinition.1]
Title=Side View (Right Side)
Guid = {334F7F23-8598-4cce-B60A-9F8DF68C029D}
Description = View from the right wing tip looking at the fuselage
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 17.0, 1.5, -3.0
InitialPbh = 0, 0, 270
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE
ClipMode=Minimum

[CameraDefinition.2]
Title=Side view (Left Side)
Guid = {64F689E0-BDD1-4621-8B9D-1E23DB462A5C}
Description = View from the left wing tip looking at the fuselage
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.50
ShowWeather = Yes
InitialXyz = -17.0, 1.5, -3.0
InitialPbh = 0, 0, 90
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = No
ClipMode=Minimum

[CameraDefinition.3]
Title=Oblique (Left Rear)
Guid = {05E7BFD9-4878-43c8-8FDE-0E3284E071CB}
Description =Looking forward over the left wing
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .5
ShowWeather = Yes
InitialXyz = -7, 2.0, -11.0
InitialPbh = 6, 0, 25
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.4]
Title=Oblique (Right Rear)
Guid = {FF5000D9-30BB-472b-B448-483AF2870B7A}
Description =Looking forward over the right wing
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .5
ShowWeather = Yes
InitialXyz = 7, 2.0, -11.0
InitialPbh = 6, 0, -25
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.5]
Title=Oblique - Front Right
Guid = {166A6BC3-4122-4fde-ADC3-A036E5E1969C}
Description =Looking backward over the right wing
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .5
ShowWeather = Yes
InitialXyz = 7, 2.0, +12.0
InitialPbh = 6, 0, -155
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.6]
Title=Oblique - Front Left
Guid = {A1E4662A-50E1-4ee4-AD5C-8DA9A1A91DEA}
Description =Looking backward over the left wing
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .5
ShowWeather = Yes
InitialXyz = -7, 2.0, +12.0
InitialPbh = 6, 0, -205
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.7]
Title=Pilot/Bombardier View
Guid = {1F7E14CD-8B84-40f9-8184-2D61545F3FD6}
Description =Looking at pilot
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .8
ShowWeather = Yes
InitialXyz = 0, 2.0, +9.0
InitialPbh = 22, 0, -180
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.8]
Title=Landing Gear
Guid = {F99DAB49-9935-4a82-8D23-642FA4FB128D}
Description = View of the landing gear and left wing inboard flaps
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .52
ShowWeather = Yes
InitialXyz = 0, -1.8, -11
InitialPbh = 0, 0, 0 //was 0, 0, 17
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

///////// Camera Views - Interior

[CameraDefinition.001]
Title = "VC Pilot Seat - Slanted Left"
Guid = {97001c8a-394f-47fd-83f5-193d6fffd533}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 1.0
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, 0.04, 0.0
InitialPbh= 30, 0, -25

[CameraDefinition.003]
Title = "VC Pilot Seat - Slanted Left Dwn"
Guid = {c33ba446-2c0b-4994-bb7a-dfb9131b6507}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.71
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, 0.04, 0.0
InitialPbh= 53, 0, -28

[CameraDefinition.004]
Title = "VC Pilot Seat"
Guid = {09e8f00d-9c90-44b6-92a5-f432ca2986a0}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.32
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, 0.04, 0.0
InitialPbh= 8, 0, 0



[CameraDefinition.005]
Title = "VC Pilot Seat - Slanted Right"
Guid = {1ad974af-dac8-4f2f-a65c-d0f265be8e1b}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 1.00
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, 0.04, 0.0
InitialPbh= 34, 0, 30

[CameraDefinition.006]
Title = "VC Pilot Seat - Slanted Right Dwn"
Guid = {9dad42da-1dc6-4a07-8f21-e6b4ada65af6}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.69
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, 0.04, 0.0
InitialPbh= 50, 0, 40


[CameraDefinition.007]
Title = "VC Bombardier Seat"
Guid = {af92f213-3144-47a5-8620-fee5e8191725}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.60
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, -0.6, 1.00
InitialPbh= 7, 0, 0


[CameraDefinition.008]
Title = "VC Rear Gunner Seat"
Guid = {bd020a92-1c3f-433c-b9bc-8eab87335317}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, 0.04, -5.0
InitialPbh= 1, 0, 180

[CameraDefinition.010]
Title = "VC Rear Lower Gunner Seat"
Guid = {08d235f8-d287-4ec7-96dd-3859c4daa6f4}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.50
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, -1.10, -5.3
InitialPbh= 1, 0, 180

[CameraDefinition.011]
Title = "Looking Forward - Bomb Bay"
Guid = {d60545a7-7b10-4ac9-8ee3-951421b51021}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare= FALSE
Category = Cockpit
PitchPanRate= 20
HeadingPanRate = 60
InitialXyz= 0.0, -0.25, -3.9
InitialPbh= 29, 0, 0

/////////////////////////////////////////////////////////////////////////

wellis
August 22nd, 2017, 10:55
See if these help.
Can bomb bay doors show closed in VC...?



Nicely done sir! :applause: Except it is clear that I am going to have to go back and add detail. It is okay, I knew it was coming. :-)

Unfortunately I don't know the answer to your question. I think that is one for Milton.

Milton Shupe
August 22nd, 2017, 11:07
Nicely done sir! :applause: Except it is clear that I am going to have to go back and add detail. It is okay, I knew it was comeing. :-)

Unfortunately I don't know the answer to your question. I think that is one for Milton.

Assume you are referring to something you see in the Camera views. I have not yet installed so I cannot answer to what the issue may be.

EDIT: Okay, the Bomb Bay view. You have this set up as a "Cockpit" view instead of an exterior view. In the VC model, I delete a lot of parts to improve VC frame rates so all views (aside from the interior ones) should be using the exterior model instead of the VC/interior model.
OTOH, if this is truly an interior view, then I will have to leave all the bomb bay parts intact like bombs, torpedoes, bomb racks,etc. where I usually delete them from the VC model because there is no way to get there from inside the aircraft (unlike the Marauder). So, if you can use the exterior/aircraft category there, that would help. Otherwise, I would drop that view.

BendyFlyer
August 22nd, 2017, 16:10
Milton or anyone else who might know. It seemed to me that there was going to be RAAF skin for the A-20 in the FS9 release, it was featured in some screenshots of skins re the package. I downloaded the package but no RAAF paint in it. Did this livery get released? I have been unable to find the RAAF livery for the Havoc and was hoping to have it to put on the FSX revised version.

Any advice or assistance appreciated in due course.

Milton Shupe
August 22nd, 2017, 16:33
Milton or anyone else who might know. It seemed to me that there was going to be RAAF skin for the A-20 in the FS9 release, it was featured in some screenshots of skins re the package. I downloaded the package but no RAAF paint in it. Did this livery get released? I have been unable to find the RAAF livery for the Havoc and was hoping to have it to put on the FSX revised version.

Any advice or assistance appreciated in due course.


BF, I have asked Wellis to respond to this one.

wellis
August 22nd, 2017, 17:08
Milton or anyone else who might know. It seemed to me that there was going to be RAAF skin for the A-20 in the FS9 release, it was featured in some screenshots of skins re the package. I downloaded the package but no RAAF paint in it. Did this livery get released? I have been unable to find the RAAF livery for the Havoc and was hoping to have it to put on the FSX revised version.

Any advice or assistance appreciated in due course.

Hi BendyFlyer...the RAAF paint you are referring to is in the G model. The texture is entitled "Hilda Shane". Or at least it is in the package that Milton uploaded. Just checked and it is there in Milton's package at this end. Let me know if you still aren't seeing it and I will set you up with a link.

Milton Shupe
August 22nd, 2017, 17:18
Hi BendyFlyer...the RAAF paint you are referring to is in the G model. The texture is entitled "Hilda Shane". Or at least it is in the package that Milton uploaded. Just checked and it is there in Milton's package at this end. Let me know if you still aren't seeing it and I will set you up with a link.

Wellis, BF, only the "C" was uploaded for FSX as it is the only native FSX product that is ready.

The "G" and the P70's will come later.

Milton Shupe
August 22nd, 2017, 17:31
The previous post got me thinking (a dangerous thing at times), the FSX G, P-70A1/A2 models are portovers. They work of course with the normal glass and prop mesh issues associated with portovers.

If you would like to have them in spite of this, I will upload them for you. They each alias to the C model's panel and sounds.

wellis
August 22nd, 2017, 18:00
The previous post got me thinking (a dangerous thing at times), the FSX G, P-70A1/A2 models are portovers. They work of course with the normal glass and prop mesh issues associated with portovers.

If you would like to have them in spite of this, I will upload them for you. They each alias to the C model's panel and sounds.

I guess I was confused..his question sounded like he was addresing the FS9, as I read it, it still seems that way, even though we are on the "native" thread, although I understand why he was asking here. Guess I still haven't had enough coffee.:pop4:

Milton Shupe
August 22nd, 2017, 18:40
I guess I was confused..his question sounded like he was addresing the FS9, as I read it, it still seems that way, even though we are on the "native" thread, although I understand why he was asking here. Guess I still haven't had enough coffee.:pop4:

LOL Actually, he was talking about FS9 and was hoping to secure the livery for a later release in FSX, as I understand it now.

No need to do that really as it will be included in the FSX release for the "G" model.

Sorry that I confused the question.

wellis
August 22nd, 2017, 19:03
In the meantime, No. 17 of the 47th BG is starting to come together (for both FSX and FS9). :-)

Milton Shupe
August 22nd, 2017, 19:54
Hey Wellis, you know I really like that scheme. Thank you Sir. :applause:


And for the rest of you FSX native lovers, I have started converting the "G" model to FSX native. It will take a few days and with testing hopefully we can get that to you by the weekend coming.

BendyFlyer
August 22nd, 2017, 20:03
LOL Actually, he was talking about FS9 and was hoping to secure the livery for a later release in FSX, as I understand it now.

No need to do that really as it will be included in the FSX release for the "G" model.

Sorry that I confused the question.

I think I confused myself, for the sake of clarity, yes it was the original FS9 that I spied the RAAF livery. I did not pay close attention to the model numbers, C, G etc. In that case I will await the G model, in the meantime off to try out the C model in FSX having spent a lot of time and trouble lately with PNG and Pacific scenery (backdated to a world long gone WWII through to the 1960's).

I have more than a passing interest in this aeroplane and the RAAF, A Flt LT Middelton was awarded Australia's highest military medal the VC for action in PNG in the HAVOC and they sort of slipped out of consciousness with a lot of aviation historians in this country. As for model numbers only to confuse the issue further , well me anyway, the RAAF originally picked up DB-7B's (ex Dutch), this was followed by more DB-7C's MK III (bulit new), these were then replaced by the A-20A's (The livery I think is A28-34-DU-B). the RAAF never wanted them apparently but used them from 1942 to 1944, all the remaining Bostons (Havocs) were then scrapped, reason, they were worn out from several years of non stop combat missions against the Japanese. Although these were replaced by the A-20G these in turn were generally replaced by the Beaufighter and the Vultee Vengeance, in ground strike anti-shipping roles in combat. Gone but not forgotten this is one of two remaining Havoc's, one is in the RAAF Museum at Point Cook in Victoria Australia, the other up at Amberley Air Force Base in Queensland in USAF colours because technically it was a USAF aircraft. Both look great, tremendous restoration job from basically scrap out of PNG.


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53130&stc=1


Oh this is what they had to work with at the beginning (Salvaged from PNG I think):

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53131&stc=1


The other Boston/Havoc in Queensland:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53132&stc=1

roger-wilco-66
August 22nd, 2017, 21:45
Thank you all for making this happen! Excellent work, my hat's off!


Cheers,
Mark

BendyFlyer
August 22nd, 2017, 22:08
First up, thank you to all those involved, Milton and all the other contributors. A really nice job. Tried the Boston (sorry!) out in PNG some feedback but first:

The Havoc (Boston) at about F130 flying down the spine of the PNG highlands.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53137&stc=1

I noted that this is a Beta model with the usual caveats. A little feedback. General handling was as I would expect for an aeroplane of this size and midwing design. Flys nicely and is good fun to operate. Textures etc are excellent good work.

Not sure what is known or not known but I presume some or a lot of switches etc will be added later or perhaps not. Some views would be greatly appreciated to take advantage of the other crew positions.
I could not get the load sheet popup to work at all, it comes up but nothing is clickable or changes on the sheet data if the mouse is pointed at it,

The blowers (superchargers) levers come up as inop but moving if selected is one such bug. Could not operate the cowl flaps using the levers but usual key commands did make them work. Lights appear to work but no night flying done yet. The Hydraulic pressure gauge did not appear to work at all but remained at 0 the whole way, before and after start. No issue with fuel tank selection after model selection to get it started using CTL+E.

Not sure about the power for this one. Firstly my MP did not change from climb power of 42" after take off all the way to 18,000 ft which is not correct unless the superchargers were working automatically (but they are selectable). You will see from the above screenshot the nose up atittude and it seemed that the aircraft needed about 6 degrees of pitch up to remain level which seems high to me but not unusual for some aeroplanes.

Cylinder head temperatures did not do much in the way of reflecting operating conditions (hot PNG) and basically stayed in the normal range despite a lengthy climb to FL's. Climb rate was good but it seemed to hit a service ceiling of about 15,000 ft after which it would not climb at all and would take some coaxing to get up to Fl180 after which no go!. This lack of power was reflected in the IAS which did not get above 150 for me in the cruise at altitude or otherwise and at FL's settled at 120 kts IAS with full power (46"MP) and 2450RPM, leaned. Does appear to have a tendency to wander to the left if not hand flown constantly, it is a gentle yawing condition but found it hard to keep it trimmed and tracking correctly without constant heading changes.

I have to say I really like this one, it is a delight.

jeansy
August 22nd, 2017, 23:55
Hey Wellis, you know I really like that scheme. Thank you Sir. :applause:


And for the rest of you FSX native lovers, I have started converting the "G" model to FSX native. It will take a few days and with testing hopefully we can get that to you by the weekend coming.

dont bust a nut milton making a G, its a common mistake in ref to the G as the RAAF used, 7Bs, As, Ds and Gs

http://www.adf-serials.com.au/2a28.htm

wombat666
August 23rd, 2017, 00:44
Most of the RAAF Bostons were a motley collection gathered from numerous sources as Matt pointed out in his link.
No.22 Squadron operated under difficulty with an aircraft that was regarded by the Brass as interim pending the arrival of the the terrible Vultee Vengeance, an epic aviation failure if ever there was one.
The only G models to come close to RAAF service were a USAAF pair that force landed on Mornington Island en route to Horn Island in January 1944, so far off course they were lucky to have been sighted by a No.43 Squadron Catalina (A24-56) returning form a raid on Laha.
In February 1944 several 43 Squadron personal attempted to salvage the Havocs, but one was badly damaged and the other immovably stuck in the sand!
Both were 'reduced to spares', ending the only opportunity for the RAAF to operate the G model.
No.22 Squadron ceased operating their Bostons after losing the majority of them to a Japanese attack in late 1944 (IIRC).
:encouragement:

Milton Shupe
August 23rd, 2017, 05:16
First up, thank you to all those involved, Milton and all the other contributors. A really nice job. Tried the Boston (sorry!) out in PNG some feedback but first:

The Havoc (Boston) at about F130 flying down the spine of the PNG highlands.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=53137&stc=1

I noted that this is a Beta model with the usual caveats. A little feedback. General handling was as I would expect for an aeroplane of this size and midwing design. Flys nicely and is good fun to operate. Textures etc are excellent good work.

Not sure what is known or not known but I presume some or a lot of switches etc will be added later or perhaps not. Some views would be greatly appreciated to take advantage of the other crew positions.
I could not get the load sheet popup to work at all, it comes up but nothing is clickable or changes on the sheet data if the mouse is pointed at it,

The blowers (superchargers) levers come up as inop but moving if selected is one such bug. Could not operate the cowl flaps using the levers but usual key commands did make them work. Lights appear to work but no night flying done yet. The Hydraulic pressure gauge did not appear to work at all but remained at 0 the whole way, before and after start. No issue with fuel tank selection after model selection to get it started using CTL+E.

Not sure about the power for this one. Firstly my MP did not change from climb power of 42" after take off all the way to 18,000 ft which is not correct unless the superchargers were working automatically (but they are selectable). You will see from the above screenshot the nose up atittude and it seemed that the aircraft needed about 6 degrees of pitch up to remain level which seems high to me but not unusual for some aeroplanes.

Cylinder head temperatures did not do much in the way of reflecting operating conditions (hot PNG) and basically stayed in the normal range despite a lengthy climb to FL's. Climb rate was good but it seemed to hit a service ceiling of about 15,000 ft after which it would not climb at all and would take some coaxing to get up to Fl180 after which no go!. This lack of power was reflected in the IAS which did not get above 150 for me in the cruise at altitude or otherwise and at FL's settled at 120 kts IAS with full power (46"MP) and 2450RPM, leaned. Does appear to have a tendency to wander to the left if not hand flown constantly, it is a gentle yawing condition but found it hard to keep it trimmed and tracking correctly without constant heading changes.

I have to say I really like this one, it is a delight.

Good reporting BF; it will have more meaning to me to know what sim you are flying and the version if P3D.

These are not my experiences in FSXA.

In FSX and P3D, everyone please check their gross weight in the sim before flying. There is a bug in the Load Out sheet that leaves the fuel and weight in place for the external tank even when not selected and showing. This will give an overweight of ~7000lbs.

BF, this may have been part of your problem.

BendyFlyer
August 24th, 2017, 00:45
Milton, I am using FSX-A. I will check the loading issue, thanks for the tip.

Ferry_vO
August 24th, 2017, 11:41
It's a beautiful model, but I can not get it started in FsX:Steam!

I load the plane, configure the tanks, open the fuel valves (With or without cross feed, tried both.), start the engine and wait for it to spool up so I can mesh it. The engine rotates a couple of times and then just stops.
Don't know what I'm missing here?

Milton Shupe
August 24th, 2017, 14:36
It's a beautiful model, but I can not get it started in FsX:Steam!

I load the plane, configure the tanks, open the fuel valves (With or without cross feed, tried both.), start the engine and wait for it to spool up so I can mesh it. The engine rotates a couple of times and then just stops.
Don't know what I'm missing here?

As explained above in Post # 34 announcing the "pre-beta" release and in the docs I think, the manual start procedure does not work in FSX/P3D, only FS9. You will need to use auto-start.

Milton Shupe
August 25th, 2017, 05:58
I should have the "G" model FSX native conversion done today and make it available to you by the tomorrow. This one went pretty smoothly.

A few more texture and animation/tooltip tweaks, bumps and spec maps, and she should be ready.

Roger
August 25th, 2017, 07:11
Good news Milton:applause: I want to try some of Huub's G model repaints:engel016:

Milton Shupe
August 25th, 2017, 08:06
Good news Milton:applause: I want to try some of Huub's G model repaints:engel016:

Me too Roger but I have to finish everything up first. :-/

Here are the liveries we will release with the "G" model. LittleJoe and Hilda_Shane, plus some base livery colors.

Ferry_vO
August 25th, 2017, 11:47
As explained above in Post # 34 announcing the "pre-beta" release and in the docs I think, the manual start procedure does not work in FSX/P3D, only FS9. You will need to use auto-start.

Maybe I should have mentioned control+E doesn't work for me either.. Only the left engine starts, smokes a lot, runs for about 5 seconds then shuts down again.

I've tried selecting just the fuel tank, tried cross feed on/off, throttle open/closed, automixture on/off... Nothing works for me.

Roger
August 25th, 2017, 13:18
I had the same problem Ferry. I had to boot up to a default plane (engine started) and then with A-20 selected, turn both fuel tanks on, left main and right main, then Ctrl and E.

Milton Shupe
August 25th, 2017, 17:54
Maybe I should have mentioned control+E doesn't work for me either.. Only the left engine starts, smokes a lot, runs for about 5 seconds then shuts down again.

I've tried selecting just the fuel tank, tried cross feed on/off, throttle open/closed, automixture on/off... Nothing works for me.


Hmmm, will look into that ; my apologies Sir.

EDIT: The only thing I can determine is the obvious lack of Fuel Boost Pumps. I will add them; maybe that will cure the issue.

Also, for those who asked, there is no avionics switch for this aircraft. Electrical controls were in the nacelle tails and generator switches and breakers were in the rear gunners area electrical panel.

Milton Shupe
August 25th, 2017, 17:57
I got my eyes crossed when writing general operational stuff in teh installation and read me docs.

Here's what it should have read:

Takeoff: 50% flaps are required for heavily loaded takeoff. Set elevator trim to 5 degrees up; otherwise no flaps required for normal loads with appropriate take off distance.
Takeoff power: 52"/2600 RPMs
Climbout: 47" Map, 2400 RPMs
Normal Cruise: 34.5" Map, 2100 RPMs (varies with altitude)
Econo-Cruise: 30" Map, 1700 RPMs

jandjfrench
August 25th, 2017, 20:55
Hi,
I'm having no problems using autostart. In the FSX Fuel and Payload Menu I made sure I had fuel; just about full tanks. I wasn't sure how to handle the overweight situation so I edited "External1" to have zero gallons. After verifying the fuel, I gave a single left click on each of the 4 red controls on the fuel panel on the cockpit left wall and initiated autostart. Neither the lettering nor tooltips on the fuel controls was very helpful. The plane seems to lift off at a reasonable distance with minimum flaps and about +2.0 degrees of pitch. I've been testing at KEDW so maybe not a good test. Full crew, no munitions.
Off track but could someone let me know where I can find the Russian texture?
Jim F.

BendyFlyer
August 25th, 2017, 22:13
I got my eyes crossed when writing general operational stuff in teh installation and read me docs.

Here's what it should have read:

Takeoff: 50% flaps are required for heavily loaded takeoff. Set elevator trim to 5 degrees up; otherwise no flaps required for normal loads with appropriate take off distance.
Takeoff power: 52"/2600 RPMs
Climbout: 47" Map, 2400 RPMs
Normal Cruise: 34.5" Map, 2100 RPMs (varies with altitude)
Econo-Cruise: 30" Map, 1700 RPMs


Thats better I would agree with that having found a performance chart. FWIW the reduced setting needed about 12 degrees of pitch to hold level above 5000 ft and climb was impossible.

Anyhow, Milton, the README stated that the LoadOut panel would come up when the aircraft starts up, it does not do this for me but is easily selectable via SHIFT+5. It seems most of it is working but I am confused about the weight issue. At the load up or start weight the aircraft is 4000lbs below its MGW so it should perform well and it does to a point but runs out of puff at its critical altitude about 8000 ft then will climb but only at 42"MP until about 15000 ft then that is it on my machine, that is the performance I would expect of a normally aspirated engine not a two stage supercharged one which would merely require a blower shift at about 12 to 14000 ft to keep the MP and the climb, the Havoc had a very respectable max ceiling of about F250. No change re the cylinder head temps they remain very cool from my perspective even a long hard climb does not shove them below the green minimums, cowls closed or cowls trailing. Is the hydraulic pressure to be modelled or factored in? I also had some issues with the mag switches, they indicate with the mouse but I cannot get them to go in any direction to do a mag check the prop levers work fine.

50% flap is two stages it seems.

No avionics switch, no problems thats what the radio operator is for, as long as they have battery power or generator power.

Yep and be careful with the cowl flap levers, selecting the left one it is easy to get the bomb bay doors open (made that mistake several times).

Still quite useable and fun and the updates when ever will just make it even better. Really enjoying this one as they said a real pilots aeroplane. Yep and it need a dose or right rudder trim on the climb just like a real aeroplane does with non counter-rotating props.

PhantomTweak
August 25th, 2017, 22:19
Just a thought, since I get so few:
If your default flight is a cold-n-dark, before you start, or try to start, do you hit ctrl+shft+F4? A lot of the time the fuel is cut-off/mixture fully lean (shut down), preventing it from starting. It can be very un-obvious, but can give you fits trying to start a plane, especially a different one than the default FSX Trike thingy.

Pat☺

AussieMan
August 26th, 2017, 01:37
Milton, hate to be a nit picker but the blue in the roundels on DU-P appear to be too blue. I use the following set:

ROUNDEL BLUE: Red: 67 Green: 74 Blue: 114 HTML: #434a72

Milton Shupe
August 26th, 2017, 05:43
Just a thought, since I get so few:
If your default flight is a cold-n-dark, before you start, or try to start, do you hit ctrl+shft+F4? A lot of the time the fuel is cut-off/mixture fully lean (shut down), preventing it from starting. It can be very un-obvious, but can give you fits trying to start a plane, especially a different one than the default FSX Trike thingy.

Pat☺

The proper procedure is:

ctrl+shft+F4 (Mixture Full Rich), then
ctrl+F4 (Propeller (High RPM), then
cntrl+e (Autostart)

Milton Shupe
August 26th, 2017, 05:45
Milton, hate to be a nit picker but the blue in the roundels on DU-P appear to be too blue. I use the following set:

ROUNDEL BLUE: Red: 67 Green: 74 Blue: 114 HTML: #434a72

Thanks, I'll pass this on to Wellis.

Milton Shupe
August 26th, 2017, 06:43
Thats better I would agree with that having found a performance chart. FWIW the reduced setting needed about 12 degrees of pitch to hold level above 5000 ft and climb was impossible.

Anyhow, Milton, the README stated that the LoadOut panel would come up when the aircraft starts up, it does not do this for me but is easily selectable via SHIFT+5. It seems most of it is working but I am confused about the weight issue. At the load up or start weight the aircraft is 4000lbs below its MGW so it should perform well and it does to a point but runs out of puff at its critical altitude about 8000 ft then will climb but only at 42"MP until about 15000 ft then that is it on my machine, that is the performance I would expect of a normally aspirated engine not a two stage supercharged one which would merely require a blower shift at about 12 to 14000 ft to keep the MP and the climb, the Havoc had a very respectable max ceiling of about F250. No change re the cylinder head temps they remain very cool from my perspective even a long hard climb does not shove them below the green minimums, cowls closed or cowls trailing. Is the hydraulic pressure to be modelled or factored in? I also had some issues with the mag switches, they indicate with the mouse but I cannot get them to go in any direction to do a mag check the prop levers work fine.

50% flap is two stages it seems.

No avionics switch, no problems thats what the radio operator is for, as long as they have battery power or generator power.

Yep and be careful with the cowl flap levers, selecting the left one it is easy to get the bomb bay doors open (made that mistake several times).

Still quite useable and fun and the updates when ever will just make it even better. Really enjoying this one as they said a real pilots aeroplane. Yep and it need a dose or right rudder trim on the climb just like a real aeroplane does with non counter-rotating props.

BF,

I do not see your performance issues at all. Just climbed to the service ceiling with no problems.

Once settled after take off, I set 47" MAP and 2400 RPMs. This held all the way to 15400', the stated critical altitude (that handles the blower shift to high).

Map fell off slowly as expected (after 15400') all the way to FL254 and RPMs held at 2400.
I adjusted trim one click up at FL230.

Speeds were maintained most of the way.

Take off weight was 19000lbs with full internal tanks. (will retest with 24000 lbs)

See attached.

I agree and will adjust oil temps to be more realistic. :-)

Climb speed minimum per the book is 160kias / 140mph.

Milton Shupe
August 26th, 2017, 07:15
Okay BF, re-ran the flight test to FL254 service ceiling, this time in FS9 as I no longer have the load out sheet in FSX. Performance is tuned for each sim.

Results nearly identical in FS9 at 24000+ lbs.

Climbout was done at 47" MAP, 2400 RPMs.

Map held steady to 15400 critical altitude simulating the 2-stage blower, then slowly decreased per 1000' to FL254 ending at about 32" (the boundary for blower shift).

Climb speed held well as Map decreased, and attitude decreased to compensate.
Climbout speed held around 185kias.

All in all, no issues climbing to service level where 100fpm is sustained at the settings stated.

So, not sure what we are doing differently here.

Here's a screen shot I took at FL254.

huub vink
August 26th, 2017, 07:20
Good news Milton:applause: I want to try some of Huub's G model repaints:engel016:

Once the pre-beta G model is released, I will upload them in 2048 x 2048 format as well.

Cheers,
Huub

Roger
August 26th, 2017, 07:21
Excellent! Thanks Huub.

wellis
August 26th, 2017, 08:18
Milton, hate to be a nit picker but the blue in the roundels on DU-P appear to be too blue. I use the following set:

ROUNDEL BLUE: Red: 67 Green: 74 Blue: 114 HTML: #434a72

Thanks, I'll pass this on to Wellis. Milton Shupe....

Pat and Milton,

Well, we can't have that.... :-) Pat, will adjust to the color values you provided sir. Thanks

Milton Shupe
August 26th, 2017, 08:50
Status update:

1) Just completed the A-20G model conversion to FSX native (see screen shot)

2) Load Out screen: I know many of you like this and want to keep it, but it has issues in FSX/P3D and the author is not around to support it. I therefore have chosen to eliminate it and all its functions. I have no choice. The programming is embedded in the model and custom XML, the gauges (some are .gau and 32 bit dll's), the flight model (weights and distribution, model recognition, crew handling, tank drops, munitions selections with weights, etc), the sounds, and the sim interfaces, etc. Taking it out is a non-trivial task and will require significant time and effort. I will provide additional models to have several aircraft configuration options. Removing it also means the flight model needs to be revisited. Weights will be general rather than crew, tank, and munitions specific.

3) The FS9 side works well albeit some issues remain.

4) I am proceeding on the "No Load Out Path" with model updates and conversions of the G and P-70A1 and A2.

5) I am looking at a P3D v4 package as a possibility but that may/may not happen.

Sorry to have to do this but the author of the Load Out leaves me with no other option.

DaveWG
August 26th, 2017, 10:01
Great work on this Milton. :encouragement:
Have you considered using XMLTools (http://www.fsdeveloper.com/forum/resources/xmltools-2-01-xml-expansion-module-for-fsx.148/)for the payload & fuel loadouts? It has both FSX & P3d versions, including P3dv4.

Milton Shupe
August 26th, 2017, 19:31
Great work on this Milton. :encouragement:
Have you considered using XMLTools (http://www.fsdeveloper.com/forum/resources/xmltools-2-01-xml-expansion-module-for-fsx.148/)for the payload & fuel loadouts? It has both FSX & P3d versions, including P3dv4.

I have heard about the package but have not researched it to see if a lay person like myself could use it.

I will look at it. Thanks

lagaffe
August 27th, 2017, 00:58
Hi Milton,

Last week, I release my Cessna C150 for FSX 32 bits and P3D 64bits. It's composed of one only archive which contains Doug Dawson gauges for FSX and also thoses for 64 bits.

Tip is very simple:
- providing two panel.cfg (one for each simulator) and ask to the user to rename the correct one,
- gauges and configurations files are stored in one directory: panel\Configs\...
- renaming gauges like this schema: dsd_fsx_fuel_dump.dll as panel\Configs\Fuel_x32.dll and dsd_fsx_fuel_dump_x64.dll as panel\Configs\Fuel_x64.dll
- renaming ini files as gauges files: dsd_fsx_fuel_dump.ini as panel\Configs\Fuel_x32.ini
- in the panel.cfg, don't give the path for the ini file as this:

// Doug S. Dawson files -----------------------
gauge03=Configs/Config_x32!config, 94,268,20,20
gauge04=Sounds/Sound_x32!Sound, 0,0,20,18
gauge05=Configs/Fuel_x32!fuel_dump, 2,2,2,2
...

With theses little modifications, you can deliver in only ONE archive, the two releases FSX and P3Dv4.
The excess code added is very low ( < 1 Mo ).

For more informations, my Cessna 150 Open-Alpha is on http://frenchvfr.free.fr and the topic is here: http://www.sim-outhouse.com/sohforums/showthread.php/88844-A-new-Cessna-150-K-Ti-Bush-is-released-on-French-VFR

BendyFlyer
August 27th, 2017, 01:39
Okay BF, re-ran the flight test to FL254 service ceiling, this time in FS9 as I no longer have the load out sheet in FSX. Performance is tuned for each sim.

Results nearly identical in FS9 at 24000+ lbs.

Climbout was done at 47" MAP, 2400 RPMs.

Map held steady to 15400 critical altitude simulating the 2-stage blower, then slowly decreased per 1000' to FL254 ending at about 32" (the boundary for blower shift).

Climb speed held well as Map decreased, and attitude decreased to compensate.
Climbout speed held around 185kias.

All in all, no issues climbing to service level where 100fpm is sustained at the settings stated.

So, not sure what we are doing differently here.

Here's a screen shot I took at FL254.

OK will give this a run see how we go, I will use the power settings above. I have been starting at ISA +20 (normal PNG and tropical conditions) so that may be the cause as well, see how we go. Thanks for the feedback appreciated.

BendyFlyer
August 27th, 2017, 03:05
Milton, using these settings and more generally the A-20 now performs as per the book. Thank you for the advice. Not sure what was going on before but it is working now. I suspect I was not leaning sufficiently above FL's to keep power up, a trap for young players. Again no criticisms or issues re the flight dynamics at any stage.

A big plus re the textures for those involved, probably the best glass I have seen on a model, very nicely done. Overall they are great, crisp and clear. I also like the engine start sounds as well and I have no issues getting a start using the keyboard commands. I do find the electrical popup is redundant as most switches on the VC work for most things except the obvious of which you have already advised.

Look forward to the completed package in due course. Well done.

ian elliot
August 27th, 2017, 11:03
Just have to say thank you to everyone involved in this, really appreciate it, SteveB FS9 repaints work just dandy in FSX :ernaehrung004:

Aircanuck
August 27th, 2017, 11:48
..... big ole plane like this, is it a stick or yoke setup ?


Cheers

Milton Shupe
August 27th, 2017, 14:15
Milton, using these settings and more generally the A-20 now performs as per the book. Thank you for the advice. Not sure what was going on before but it is working now. I suspect I was not leaning sufficiently above FL's to keep power up, a trap for young players. Again no criticisms or issues re the flight dynamics at any stage.

A big plus re the textures for those involved, probably the best glass I have seen on a model, very nicely done. Overall they are great, crisp and clear. I also like the engine start sounds as well and I have no issues getting a start using the keyboard commands. I do find the electrical popup is redundant as most switches on the VC work for most things except the obvious of which you have already advised.

Look forward to the completed package in due course. Well done.

BF, thanks for the followup and kudos.



BTW, all the 2D stuff is temporary.

Also, the sounds are temporary as they belong to an R-2800. You will not be disappointed with the new R-2600 sounds by Nigel. :-)

falcon409
August 27th, 2017, 14:44
Milton, I realize you're over a barrel with the lack of finished coding and so I'm hoping that maybe the "XMLTools" option might work out cause I sure would love to see the Havoc make it into V4. Regardless though, you've given the community another gem to fly and that's great all by itself!! Well done to you and all those involved in the project.

"By the way. . .I did load it into V4 just for grins. I wanted to at least give it a good walkaround, lol"

Milton Shupe
August 27th, 2017, 15:11
Milton, I realize you're over a barrel with the lack of finished coding and so I'm hoping that maybe the "XMLTools" option might work out cause I sure would love to see the Havoc make it into V4. Regardless though, you've given the community another gem to fly and that's great all by itself!! Well done to you and all those involved in the project.

"By the way. . .I did load it into V4 just for grins. I wanted to at least give it a good walkaround, lol"

Thanks Falcon409 :-)

I have continued working to remove the errant features and code for a new FSXA/P3D versions. So far in our testing, the "C" and "G" are changes are working well in FSXA and P3D v4 but there is still much to do, and the P-70's to convert. Once we get everything working, I will look at the XMLTools.

We will likely require two weeks to finish up changes and testing and another 1-2 weeks to finish the FSX native conversions of the P-70's.

I appreciate everyone who has reported their issues in this pre-beta workout.

alain0568
August 30th, 2017, 02:10
Hello Milton,


Will the G model have a firing sights?
Have a good day.


Alain
-

Milton Shupe
August 30th, 2017, 05:23
Hello Milton,


Will the G model have a firing sights?
Have a good day.


Alain
-

Alain, I have not modeled the firing sights for the guns and cannons that have no ammo. Maybe I should in case someone supplies the ammo? :-)

It is interesting that in all the VC ref pics I have, I do not recall a single one showing the sight and frankly, I never thought about it as my focus was on the panel, gauges, electrical switches and communications.
Most of the pics and illustrations focus on the panel and side wall equipment, not on the wind screen.

alain0568
August 30th, 2017, 06:09
Hello Milton,

-I have only this one:

https://i11.servimg.com/u/f11/19/20/05/09/panel_10.png (https://servimg.com/view/19200509/15)

-Pilot's notes for Boston IV
Two Cyclones GR.2600-23 engines.


But this sight is not important !! ;)


Alain

-

Milton Shupe
August 30th, 2017, 06:34
Hello Milton,

-I have only this one:

https://i11.servimg.com/u/f11/19/20/05/09/panel_10.png (https://servimg.com/view/19200509/15)

-Pilot's notes for Boston IV
Two Cyclones GR.2600-23 engines.


But this sight is not important !! ;)


Alain

-

Alain, ah, yes. I found that as well in the Boston IV manual. Thanks, that is the only one I have in my archives.

kenp51
September 1st, 2017, 20:25
The levers work in the cockpit, but no motion outside .... or am I doing something wrong? Tried both moving the levers and using keyboard command (F7). FSX-SE, DX10.

Ken

jandjfrench
September 1st, 2017, 22:53
Hi Ken,
I'm not using DX10 and both the internal and external animations are proper.
Jim F.

Milton Shupe
September 2nd, 2017, 04:59
The levers work in the cockpit, but no motion outside .... or am I doing something wrong? Tried both moving the levers and using keyboard command (F7). FSX-SE, DX10.

Ken

Ken,

I suspect the issue is related to the custom xml although I have experienced none of those issues in FSXA or heard of no issues in P3D with the flaps.

I am just about done with converting the four models to FSX native and should have a new beta release out soon, like next weekend. Maybe that will help your situation.

Seahawk72s
September 2nd, 2017, 07:54
Any chance the bombpanels could be mounted as a VC so asi and alt gauges could be active..?

Milton Shupe
September 2nd, 2017, 08:20
Any chance the bombpanels could be mounted as a VC so asi and alt gauges could be active..?

Are you taking about the bomb panels in the nose of the "C" model?

Could you provide clarity with your question with a screen shot?

The gauges are active in the nose of the "C".

Seahawk72s
September 2nd, 2017, 08:26
Are you taking about the bomb panels in the nose of the "C" model?

Could you provide clarity with your question with a screen shot?

The gauges are active in the nose of the "C".

My bad, I was looking at the bombpanels.bmp and saw those gauges not realizing
it was not used in the aircraft. :banghead:

Milton Shupe
September 2nd, 2017, 08:40
My bad, I was looking at the bombpanels.bmp and saw those gauges not realizing
it was not used in the aircraft. :banghead:

Ah, I see what you are saying now. No problem.

Milton Shupe
September 2nd, 2017, 08:47
On a status note, I have now completed the conversion of the four A-20/P-70 models to native FSX eliminating the Load out sheet and associated issues in FSX/P3Dv4.
I have provided several models of different configurations for each of the variants.

Wellis and I will need to next weekend to finish out the changes. testing and tweaking and to prepare a beta for these packages.

blanston12
September 2nd, 2017, 10:23
On a status note, I have now completed the conversion of the four A-20/P-70 models to native FSX eliminating the Load out sheet and associated issues in FSX/P3Dv4.
I have provided several models of different configurations for each of the variants.

Wellis and I will need to next weekend to finish out the changes. testing and tweaking and to prepare a beta for these packages.

Excellent news! waiting for this one with great anticipation!

Seahawk72s
September 2nd, 2017, 19:42
The comment about the color
"It is possible we are looking at the bottom of the life raft, and some of those I have seen/recovered have been black to dark grey on the bottom. The "NO STEP" inscription is probably to stop anyone walking on the stowed dinghy.

Seahawk72s
September 3rd, 2017, 15:18
I noticed the suction was a little light so reset the aircraft.cfg entry to 1.

vacuum_type=1 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi

Milton Shupe
September 3rd, 2017, 16:23
I noticed the suction was a little light so reset the aircraft.cfg entry to 1.

vacuum_type=1 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi

Thanks SH72; yes, that was reported some time ago and corrected in all the models. Good catch.

Milton Shupe
September 3rd, 2017, 16:25
Just have to say thank you to everyone involved in this, really appreciate it, SteveB FS9 repaints work just dandy in FSX :ernaehrung004:

Just FYI, SteveB said he would release 2048's for the FSX native versions once they are released.

Seahawk72s
September 3rd, 2017, 19:19
They gave the boys some ammo...I'm looking at getting gun switches that work from the panel, trying anyway...

Seahawk72s
September 4th, 2017, 07:32
Are you thinking about having the master battery in the off position when the aircraft loads..?
Same logic as the fuel switches..:encouragement:

Milton Shupe
September 4th, 2017, 10:33
Are you thinking about having the master battery in the off position when the aircraft loads..?
Same logic as the fuel switches..:encouragement:

If you are asking about the FS9 package, I see no change happening with that logic.

FSX/P3D package will be different.

Seahawk72s
September 6th, 2017, 04:31
Hello Milton,


Will the G model have a firing sights?
Have a good day.


Alain
-


I got curious and fitted up a GS on a 2D AlphaSim freeware panel I was playing with.
Just a secondary widow with a flaps icon switch to control it.

falcon409
September 16th, 2017, 13:46
Any current information on this as far as P3D is concerned. It just seemed to disappear.:wiggle:

Milton Shupe
September 16th, 2017, 14:00
Any current information on this as far as P3D is concerned. It just seemed to disappear.:wiggle:

Yes, I pulled out all the non-conforming stuff, changed up the models, and it tests fine in P3Dv4.

falcon409
September 16th, 2017, 15:58
Yes, I pulled out all the non-conforming stuff, changed up the models, and it tests fine in P3Dv4.
Is that still being worked on Milton or was it released and I was asleep at the wheel. . .again,:biggrin-new:

Milton Shupe
September 16th, 2017, 16:10
Is that still being worked on Milton or was it released and I was asleep at the wheel. . .again,:biggrin-new:


LOL No it has not. Working on a fuel gauge and wrapping things up in general.

falcon409
September 16th, 2017, 17:55
LOL No it has not. Working on a fuel gauge and wrapping things up in general.
Awesome!! Thanks for all your hard work Milton.

warchild
September 19th, 2017, 08:06
I really cant wait for this plane as its as much a part of the Night fighter history as the P-61 is, in that, without the P-70, there would have been no P-61 crews. The P-70s also took on the brunt of the night fighters war in the Pacific as when the war started, the P-61 was not ready, and the P-70 filled its shoes as best it could and met with the most opposition..
From the wiki.
In October 1940, the USAAC felt a need for long-range fighters more than attack bombers. As a result, sixty of the production run of A-20s were converted to P-70 night fighters, all delivered by September 1942. They were equipped with SCR-540 radar (a copy of the British AI Mk IV), the glazed nose often being painted black to reduce glare and hide the details of the radar set, and had four 20 mm (.79 in) forward-firing cannon, each provided with 120 rounds, in a tray in the lower part of the bomb bay, while the upper part held an additional 250 gal (946 ltr) fuel tank. In 1943, between June and October, 13 A-20Cs and 51 A-20Gs were converted to P-70A. Differences were to be found in the armament, with the 20mm cannon package replaced by an A-20G gun nose with six .50 caliber guns installed, the SCR-540 radar installation being carried in the bomb bay with the vertical-plane, twin-dipole "arrowhead" transceiving antenna protruding between the nose guns. Further P-70 variants were produced from A-20G and J variants. The singular airframe P-70B-1 (converted from an A-20G) and subsequent P-70B-2s (converted from A-20Gs and Js) had American centimetric radar (SCR-720 or SCR-729) fitted. The P-70s and P-70As saw combat only in the Pacific during World War II and only with the USAAF. The P-70B-1 and P-70B-2 aircraft never saw combat but served as night fighter aircrew trainers in the US in Florida and later in California. All P-70s were retired from service by 1945.

AussieMan
September 22nd, 2017, 22:41
How close are we to seeing an FSX/P3D A-20? Collecting all these wonderful paints that I cannot use at the moment.

Milton Shupe
September 23rd, 2017, 05:16
How close are we to seeing an FSX/P3D A-20? Collecting all these wonderful paints that I cannot use at the moment.

I feel the same way, but work must be completed before play-time. :-)

I hope to have this released in beta by next weekend.

Sundog
September 23rd, 2017, 12:05
Ah, the double conundrum. I am greatly looking forward to this and can't wait. But wait I will, as it's done when it's done and the fact that we haven't had one of these since AS did theirs for FS2002 (I think), means no matter how long until it is released, it's still much shorter than the time we've gone without one to fly. :) I think my first flight will be over PNG.

Milton Shupe
September 23rd, 2017, 14:25
I just released the FS9 beta, and now have completed an assessment of all the FSX native models. Only a few things left to do before I can package up a beta tomorrow.

My one big holdup is getting a nice functional 8 tank gauge readout (2 mains, 2 aux, 3 centers (one optional), and the optional ferry external tank.

Not having a panel/gauge programmer is downer. :-)

I am thinking of just getting the beta out for testing while I work on that gauge, and decide what to do about fuel selectors and fuel transfers (currently non-functional).

That would get us some exposure to FSX as well as P3D while the models are still open to changes.

AussieMan
September 23rd, 2017, 14:49
Thanks for that Milton.

Milton Shupe
September 23rd, 2017, 20:37
Tried to do the upload Saturday night but keep getting Database errors when completed. Might be because of nightly backups or maintenance so will try Sunday morning, about 8-9 hours from this post time.

Milton Shupe
September 24th, 2017, 06:14
Howdy folks. The A-20 beta v1.0 is now available to exercise. There are a few known issues that are documented in the "readme.txt".

Feel free to "swamp test" it and report any issues here.

Thanks for all your help in advance.

http://www.sim-outhouse.com/sohforums/showthread.php/107548-A-20-Havoc-Beta-Release-v1-0-for-FSX-P3D-Only

Aircanuck
September 24th, 2017, 08:53
Mr. Shupe, another true classic.


Thank you !


Aircanuck

falcon409
September 24th, 2017, 09:07
She's a beauty Milton. I have it installed in P3D_V4 and while I have not gone over with a fine tooth comb, I see nothing amiss at this point.

Cirrus N210MS
September 24th, 2017, 10:14
did two flights in the Havoc it flys perfectly



https://scontent-sjc2-1.xx.fbcdn.net/v/t31.0-8/21994016_10212687766022664_5935229124194947644_o.j pg?oh=d88ed9197f3852643bf15b7e72599f88&oe=5A58FACC

Seahawk72s
September 24th, 2017, 11:35
The aircraft modeling with the superb paint work gives an incredible high degree of reality.
I know I could reach out and feel the rivets..:encouragement:

I really like doing VC camera views and I sometimes pickup a few things.


A20C

From first pass all looks good.
Love the animated bombardier and bombay doors interior.


A20G - with animated exterior bombay doors.

Bombbay doors missing from VC view and are not animated to close.
Can see shadow of exterior doors move.


P70A1

Bombay doors/ welded bottom of aircraft missing from VC view.

VC radar operator space has day light leaks.


P70A2 - with animated exterior bombay doors.

Bombbay doors missing from VC view and are not animated to close.
Can see shadow of exterior doors move.

VC radar operator space has day light leaks.

Nose gear hatch has missing texture.


P70A2 - with cannon pod.

Bombay doors/ welded bottom of aircraft missing from VC view.

VC radar operator space has day light leaks.

Nose gear hatch has missing texture.

dvj
September 24th, 2017, 12:18
Loving it.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54220&stc=1

hawkdriver
September 24th, 2017, 12:51
Milton and crew, excellent renditions of this aircraft. Would like to add to WIP list, all portside landing lights inoperative. starboard side functioning properly. Thank you sir. Hawkdriver

docjohnson
September 24th, 2017, 17:17
What a great aircraft! Took the beta for a spin today and loved the aircraft. I don't know if this is a WIP or not but when I went to exit the runway I could not get the nose gear to move, tried everything I could think of other than reading the manual...

Hats off to Milton and crew, great work guys!

Sundog
September 24th, 2017, 22:44
Man, it's worth it for the sound pack alone! Love it. :)

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54237&stc=1

Ferry_vO
September 25th, 2017, 06:00
https://i.imgur.com/tFmY4pS.jpg

Wonderful aircraft! :applause:

Milton Shupe
September 25th, 2017, 06:04
The aircraft modeling with the superb paint work gives an incredible high degree of reality.
I know I could reach out and feel the rivets..:encouragement:

I really like doing VC camera views and I sometimes pickup a few things.


A20C

From first pass all looks good.
Love the animated bombardier and bombay doors interior.


A20G - with animated exterior bombay doors.

Bombbay doors missing from VC view and are not animated to close.
Can see shadow of exterior doors move.


P70A1

Bombay doors/ welded bottom of aircraft missing from VC view.

VC radar operator space has day light leaks.


P70A2 - with animated exterior bombay doors.

Bombbay doors missing from VC view and are not animated to close.
Can see shadow of exterior doors move.

VC radar operator space has day light leaks.

Nose gear hatch has missing texture.


P70A2 - with cannon pod.

Bombay doors/ welded bottom of aircraft missing from VC view.

VC radar operator space has day light leaks.

Nose gear hatch has missing texture.

SH72,

Do your exterior camera views using the exterior model, not the VC model.

I remove many parts in the VC/interior model to help with cockpit frame rates.
The final release will have very little behind the cockpit.

Milton Shupe
September 25th, 2017, 06:07
What a great aircraft! Took the beta for a spin today and loved the aircraft. I don't know if this is a WIP or not but when I went to exit the runway I could not get the nose gear to move, tried everything I could think of other than reading the manual...

Hats off to Milton and crew, great work guys!

Doc, it will be very hard to turn that nose gear if you are exceeding 10mph. For ground maneuvers less than 10, no problem.

Milton Shupe
September 25th, 2017, 06:09
Milton and crew, excellent renditions of this aircraft. Would like to add to WIP list, all portside landing lights inoperative. starboard side functioning properly. Thank you sir. Hawkdriver

Hawkdriver,

The port side light is actually a taxi light. The switch is just to the right of the landing light switch.

Obie311
September 25th, 2017, 06:27
When I was a kid, an A20 was at the Vicksburg MS airport. As we explored it one night, I remember being surprised that a 2 engine bomber that big had tandem seating and only one pilot pit. (I had been inside a B25 before)

What was odd about this bird was that the fuselage had been reconfigured for executive transport complete with leather seats and a cool little bar to hold liquor bottles. Were these planes ever surplussed and converted for civilian use or was this perhaps a general's hack?

Obie

TerryW
September 25th, 2017, 06:40
As with all Mr. Shupe's (and Colleagues) aircraft.....excellent! Thank you so much,
TerryW

Seahawk72s
September 25th, 2017, 07:52
SH72,

Do your exterior camera views using the exterior model, not the VC model.

I remove many parts in the VC/interior model to help with cockpit frame rates.
The final release will have very little behind the cockpit.

You did such a nice job on the A20C I wondered why you did not carry it over to the A20G and P70A2.
Sorry to hear you will remove more. What will you do with the B26 where you have extensive interior modeling.?

alain0568
September 25th, 2017, 07:57
Hello,


-Thank you Milton!:applause:



Alain

_

Bradburger
September 25th, 2017, 08:16
Thanks again Milton!

Cheers

Paul

Milton Shupe
September 25th, 2017, 08:25
You did such a nice job on the A20C I wondered why you did not carry it over to the A20G and P70A2.
Sorry to hear you will remove more. What will you do with the B26 where you have extensive interior modeling.?

In the A-20 , one cannot move from the cockpit back through the aircraft as you can with the Marauder. The Marauder interior is modeled front to back so you can move about as you can in that aircraft. That is why the difference.

Still, exterior camera views should be done with the exterior model, not the VC model.

The A-20C, G, and P-70's all have parts removed from the interior models. The C model even has parts removed from the exterior model as it is too poly heavy for FS9 though not an issue for FSX. The fact that there are differences might be explained below.

Counting the exterior and interior models separately, there are actually 10 models of the A-20 in FS9, and 22 models in FSX with munitions differences, 11 models exterior and 11 models interior to maintain.

As I assemble for export and remove selected parts, it is likely that there will be some differences that generally will not be consequential or noticed in the VC. You cannot get to the Bomb Bay from the cockpit so why have it there to be rendered? I care about frame rates for the pilot, and if you do bomb bay camera views using the exterior model, all will be fine. I did leave the rear gunner and turret areas in for VC camera views but they are not well modeled nor textured for quality - just a carryover from the exterior model.

If people want to get picky about this stuff, I'll simply remove everything behind the cockpit and they can go purchase some payware aircraft to satisfy their inner needs. This will be an added advantage for frame rates.

warchild
September 25th, 2017, 09:21
Thank you for the Havoc Milton ( bet thts the first time anyone has thanks someone for bringing Havoc to someplace ). Still downloading but really looking forward to flying it and comparing the P-70 to the P-61 and see what the pilots experienced.. :).. gonna be awesome..

semo
September 25th, 2017, 09:54
Thank you Milton and crews for the A-20 and B-26. Two great free aircraft. Milton give yourself a break and go back to updating you older aircraft. When you get to it P3D4 needs a Ventura.

Seahawk72s
September 25th, 2017, 10:02
... I care about frame rates for the pilot....

You do cutting edge aircraft that no one else is touching. The size of the projects and the time resources you apply
are to be highly commended. I see your aircraft the way a model kit builder does. Unique works of art worthy of the time
to crawl around and explore. Frame rates are not as important to me as the sense of completeness of the aircraft.
But that's just me. If I seem overly sensitive it's because I feel you are the only quality show in town doing aircraft
I really like. There is none else to turn to.

(I think this is where I ask for a signed picture with your autograph) :ernaehrung004:

warchild
September 25th, 2017, 10:09
https://i.imgur.com/yenTARA.png

Ya know, This was a shock. The US Army used the P-70 in the south pacific as its first night fighterbecause the P-61 wouldnt be ready for another three years. Once the P-61 was released, the P-70 was re-purposed to being the night fighter trainer, because, "it had similar characteristics to the P-61", but this was a shock. This handles almost identically too the P-61. No lie. I felt totally at home in it and completely comfortable. It's slower than the P-61B but i imagine its right on par with the P-61A. Beautifully done and bravo too your entire team. Amazing Job.. Thank you again..

warchild
September 25th, 2017, 10:15
You do cutting edge aircraft that no one else is touching. The size of the projects and the time resources you apply
are to be highly commended. I see your aircraft the way a model kit builder does. Unique works of art worthy of the time
to crawl around and explore. Frame rates are not as important to me as the sense of completeness of the aircraft.
But that's just me. If I seem overly sensitive it's because I feel you are the only quality show in town doing aircraft
I really like. There is none else to turn to.

(I think this is where I ask for a signed picture with your autograph) :ernaehrung004:



If you like this your going to like the P-61 when its finished too.. On the other hand, if your waiting on the P-61, get this while you wait. Yeahh, its slower than the P-61, but in every other handling aspect, they're almost identical. Stay tuned..
Pam

glh
September 25th, 2017, 10:16
Milton:

You're exactly correct. If one cannot get to the bomb bay or rear of the aircraft in real life, why model it ??
Go ahead and do what you feel is necessary. I think you and your team are doing great so far.

docjohnson
September 25th, 2017, 11:10
Milton,

I let the rollout continue down to 7 KIAS when I tried to get back to centerline from a poor landing, nothing, then I used asymmetric throttles to stay on the runway, then to a full stop at the end of the runway, then I tried again from a dead stop...nothing. I'll go back again and check everything, I tried in P3D V4, I'll try it also in V3 and see what happens.

V/R

Doc


Doc, it will be very hard to turn that nose gear if you are exceeding 10mph. For ground maneuvers less than 10, no problem.

Milton Shupe
September 25th, 2017, 13:16
Milton,

I let the rollout continue down to 7 KIAS when I tried to get back to centerline from a poor landing, nothing, then I used asymmetric throttles to stay on the runway, then to a full stop at the end of the runway, then I tried again from a dead stop...nothing. I'll go back again and check everything, I tried in P3D V4, I'll try it also in V3 and see what happens.

V/R

Doc

Doc, may be that P3Dv4 needs different differential braking settings than FSX. I have them set fairly high but due to weight of the aircraft (maybe a little too heavy on the nose depending on load out), but in FSX, she will not lock up the wheel brakes. You may want to adjust your differential braking a bit higher.

Here are the released settings:




toe_brakes_scale =0.84100
parking_brake =1
differential_braking_scale =1.00000
auto_brakes=0
hydraulic_system_scalar=1

You could try raising the toe brakes scalar to 1.0.

EDIT: Doc, I forgot to ask if you have rudder pedals. If not, then do this:

In the aircraft.cfg, locate teh Contact Points, point.0.

Notice the number in RED below and change the [B]180.0 to 040.0

point.0= 1, 10.833, 0.000, -7.678, 1800, 0, 0.916, 180.000, 0.220, 2.500, 0.900, 3.000, 3.000, 0, 150.0, 236.0

This changes the steering from castoring to steerable by rudder inputs.

Milton Shupe
September 25th, 2017, 15:25
Ya know, This was a shock. The US Army used the P-70 in the south pacific as its first night fighterbecause the P-61 wouldnt be ready for another three years. Once the P-61 was released, the P-70 was re-purposed to being the night fighter trainer, because, "it had similar characteristics to the P-61", but this was a shock. This handles almost identically too the P-61. No lie. I felt totally at home in it and completely comfortable. It's slower than the P-61B but i imagine its right on par with the P-61A. Beautifully done and bravo too your entire team. Amazing Job.. Thank you again..

Thanks Pam. After glh and I did the initial research and FM, I turned it over to Tom "Fliger" Falley to zero in. The results are what we would expect from Tom. Great stuff!

LE151
September 25th, 2017, 15:27
Hey Guys,
Anyone report having the A-20G and P-70 not show up in their hangar?? I removed the original A-20C Beta model, which worked just fine, and then put the new FSX native package in. The "C" model shows up in my hangar, but the "G" and "P-70" do not. I've checked the ui_manufacturer label they're all under Douglas for all the models. But when I go into my hangar all I get is the "C" model...........can't figure out why the hell they're not showing up.....any advice??

(Using FSX+Acceleration)

Milton Shupe
September 25th, 2017, 15:30
Hey Guys,
Anyone report having the A-20G and P-70 not show up in their hangar?? I removed the original A-20C Beta model, which worked just fine, and then put the new FSX native package in. The "C" model shows up in my hangar, but the "G" and "P-70" do not. I've checked the ui_manufacturer label their all under Douglas for all the models. But when I go into my hangar all I get is the "C" model...........can't figure out why the hell they're not showing up.....any advice??

(Using FSX+Acceleration)

Did you change the A-20 folder name?

The other 3 aircraft models alias the panel and sounds to the A-20C folder. If there is no hookup there, then they will not show.

You can change the A-20C folder name back, or change the panel and sound cfgs to agree with the new A-20C folder name.

Milton Shupe
September 25th, 2017, 15:38
BTW, I forgot to mention in the docs that the overhead canopy curtain is animated.


Click and drag way forward to pull the curtain forwards.
Just click to return to home position.

LE151
September 25th, 2017, 15:43
OK,
I think I follow Mr. Shupe.....yes I did change the name of the folders....I changed them to start with "Douglas", but then changed the G and P-70's back to the original (_title), but if I remember correctly, kept the C model as Douglas..........will check when I get home..........thanks a bunch. BTW thanks again for all your hard work sir.....your models are excellent, and the sound file for the Havoc is stupendous!! Your Havoc is one of my favorite aircraft to fly!! :ernaehrung004::ernaehrung004:

AussieMan
September 25th, 2017, 15:44
Thanks for a wonderful aircraft Milton.

I have installed the different models into P3D V4 but sadly I find that when trying to start the engines from the in cockpit procedure all I get is a flicker of the needles in the RPM and MP gauges then nothing. At the moment the only way I can start the engines is by using the CTRL+E keys. Knowing me being an old man I am probably doing something wrong.

docjohnson
September 25th, 2017, 16:09
Testing it now

Milton Shupe
September 25th, 2017, 16:26
OK,
I think I follow Mr. Shupe.....yes I did change the name of the folders....I changed them to start with "Douglas", but then changed the G and P-70's back to the original (_title), but if I remember correctly, kept the C model as Douglas..........will check when I get home..........thanks a bunch. BTW thanks again for all your hard work sir.....your models are excellent, and the sound file for the Havoc is stupendous!! Your Havoc is one of my favorite aircraft to fly!! :ernaehrung004::ernaehrung004:

I understand the need to change them Sir; I'll try to do that for everyone in the final release.

You can change them all if you wish, but you will need to change the panel.cfg and sound.cfg in each of the "G", P70A1 and P-70A2 aircraft Panel/Sound folders to agree with the name of the "C" aircraft folder.

Thank you; and thanks to Nigel Richards for the sounds. :applause:

Milton Shupe
September 25th, 2017, 16:30
Thanks for a wonderful aircraft Milton.

I have installed the different models into P3D V4 but sadly I find that when trying to start the engines from the in cockpit procedure all I get is a flicker of the needles in the RPM and MP gauges then nothing. At the moment the only way I can start the engines is by using the CTRL+E keys. Knowing me being an old man I am probably doing something wrong.


Sadly, we do not have a proper radial slow start available.

In order for these short of breath starter switches to work, you have to pump up the starter torque in the engine section.

The released statement in the aircraft.cfg Piston Engine section is as follows:

normalized_starter_torque =0.30370

Try bumping that up to:

normalized_starter_torque =0.40370

Maybe that will help. Otherwise try .5, .6, etc.

docjohnson
September 25th, 2017, 17:05
Milton,

Just tested the change to the [contact_points] point.0 in the aircraft.cfg, steering works and your guess is correct, I didn't have rudder pedals. Taxi works fine now, but I noticed another thing in V4, the attitude indicator will not cage and I can't set it to level while in level flight. I'll check the other models as I have time, I have only flown the A-20C. Still love this and it is a beta release.

V/R

Jim


Doc, may be that P3Dv4 needs different differential braking settings than FSX. I have them set fairly high but due to weight of the aircraft (maybe a little too heavy on the nose depending on load out), but in FSX, she will not lock up the wheel brakes. You may want to adjust your differential braking a bit higher.

Here are the released settings:




toe_brakes_scale =0.84100
parking_brake =1
differential_braking_scale =1.00000
auto_brakes=0
hydraulic_system_scalar=1

You could try raising the toe brakes scalar to 1.0.

EDIT: Doc, I forgot to ask if you have rudder pedals. If not, then do this:

In the aircraft.cfg, locate teh Contact Points, point.0.

Notice the number in RED below and change the [B]180.0 to 040.0

point.0= 1, 10.833, 0.000, -7.678, 1800, 0, 0.916, 180.000, 0.220, 2.500, 0.900, 3.000, 3.000, 0, 150.0, 236.0

This changes the steering from castoring to steerable by rudder inputs.

Milton Shupe
September 25th, 2017, 17:30
Milton,

Just tested the change to the [contact_points] point.0 in the aircraft.cfg, steering works and your guess is correct, I didn't have rudder pedals. Taxi works fine now, but I noticed another thing in V4, the attitude indicator will not cage and I can't set it to level while in level flight. I'll check the other models as I have time, I have only flown the A-20C. Still love this and it is a beta release.

V/R

Jim

Jim,

Just tested here in FS9 and FSXA; the AI adjusts fine. May be an issue with this gauge and P3Dv4; will look at it.

EDIT: I have verified (and re-verified) that the AI tooltip readout is correct for AoA against AFSD.

With reference to caging ... I never cage so not sure how to test that. Can you help with explanation?

Milton Shupe
September 25th, 2017, 17:46
Making progress on fuel gauges for the 8 tanks.

The gauges show capacity, % Full, available gallons in each tank, and Total Available Fuel in US Gallons.
The bottom gauge shows fuel consumption by engine in GPH.

I am not a gauge programmer but have been able to cobble together a working set.

Waiting for wellis' new gauge backgrounds to finalize them.

Then, I will attempt the more difficult task of getting fuel tank selectors to work properly.

wellis
September 25th, 2017, 19:07
Just put this one up...also on the FS9 side.

blanston12
September 25th, 2017, 20:09
Look great. One problem I have is that I have a high res monitor that has a resolution of 3840x2160, the pop-up 2D panels are very tiny.

Also, there are no CameraDefinition, the ones Seahawk72s posted work well as long as the bombardiers position is moved forward one unit.

docjohnson
September 25th, 2017, 20:29
Milton, here's an explanation of AI Cage and Uncage...

Caging (From Pilotfriend.com)

Many gyros include a manual caging device, used to erect the rotor to its normal operating position prior to flight or after tumbling, and a flag to indicate that the gyro must be uncaged before use. Turning the caging knob prevents rotation of the gimbals and locks the rotor spin axis in its vertical position. Because the rotor is spinning as long as vacuum power is supplied, normal maneuvering with the gyro caged wears the bearings unnecessarily. Therefore, the instrument should be left uncaged in flight unless the limits are to be exceeded.

In the caged position, the gyro is locked with the miniature aircraft showing level flight, regardless of aircraft attitude. When uncaged in flight, in any attitude other than level flight, the gyro will tend to remain in an unlevel plane of rotation with the erecting mechanism attempting to restore the rotor to a horizontal plane. Therefore, should it be necessary to uncage the gyro in flight, the actual aircraft attitude must be identical to the caged attitude (that is, straight and level), otherwise, the instrument will show false indications when first uncaged.

Link to whole article: http://www.pilotfriend.com/training/flight_training/fxd_wing/attitude.htm

The T-37 I'm working has an ADI that works pretty much the same way. Hope that helps.

V/R

Jim


Jim,

Just tested here in FS9 and FSXA; the AI adjusts fine. May be an issue with this gauge and P3Dv4; will look at it.

EDIT: I have verified (and re-verified) that the AI tooltip readout is correct for AoA against AFSD.

With reference to caging ... I never cage so not sure how to test that. Can you help with explanation?

Milton Shupe
September 26th, 2017, 06:23
Look great. One problem I have is that I have a high res monitor that has a resolution of 3840x2160, the pop-up 2D panels are very tiny.

Also, there are no CameraDefinition, the ones Seahawk72s posted work well as long as the bombardiers position is moved forward one unit.


I am no expert in panel things otherwise I would develop these panels so they might auto-adjust to monitor resolutions, if that is possible.

I do know you can add a parameter to allow the user to adjust the size in game.

Adding "sizeable=1" to each of your panel.cfg's Windowxx entries would allow you to re-size those popups.

Meanwhile, maybe someone can suggest a better approach to auto-re-size them for you.

jeansy
September 26th, 2017, 06:28
Thanks milton, you have done a great job, it works fine for me in v4

if there was to be anything that can detract it is the weathering its seems a little over done in the textures, but thats 1st world problems

falcon409
September 26th, 2017, 06:38
Thanks milton, you have done a great job, it works fine for me in v4
if there was to be any gripes the weathering seems a little over done in the textures, but that's 1st world problems
I have to agree with the weathering. . .too much. Otherwise a great job on all aircraft.

Milton Shupe
September 26th, 2017, 06:51
Thanks milton, you have done a great job, it works fine for me in v4

if there was to be anything that can detract it is the weathering its seems a little over done in the textures, but thats 1st world problems

Thanks Jeansy (edit: and Falcon). The paint kit does provide optional layers to pick and chose what weathering is desired. But, I agree, the weathering appearance gets a bit strong with every use. :-)

Maybe for the final release we can back off on that a bit.

gman5250
September 26th, 2017, 06:54
Thank you Milton. Actually thank you is not nearly adequate to express my gratitude and respect for your contributions over the years.

I've been flying this airplane for a few days now, only in P3Dv4, so I can't comment on other applications. Overall the model is just tremendous. When I get a bit more seat time that will allow me to look under the seat cushions and lurking in the various recesses, I'll add any niggles I may find.

IMO

I noted the comments regarding polys aft of the cockpit and will offer this additional observation.

The model, as originally intended is optimized to accommodate the limitations of the original simulators. The need to count every vertex is a background factor that affects the overall model.
The decision to model accurately is undertaken with the understanding that certain aspects of the model are simply not going to "fit" into the box.

The solution for this issue is 64bit, which we have available for those wishing to push the design envelope further. That decision is entirely up to the individual developer.

At this stage of development, this airplane works beautifully in P3Dv4 with possibly one or two small details that are easily resolved by the developer. Until such time that the developer is able to make those adjustments, the airplane can still be fully appreciated and even enhanced by the end user if they so choose.

I cannot recommend highly enough taking the time to do the full "GMAX for Beginners" tutorial. It will give the individual, whom choses to do so, a sobering understanding of the process.
Learning aircraft modeling is a rewarding and, in my opinion, absolutely invaluable tool for every serious "wing nut".

Thanks again Milton...:very_drunk:

dvj
September 26th, 2017, 07:15
Hello Milton, as you have asked for some feedback, one observation is the sound set. I love everything about it except the one piece that sounds a bit like an old diesel locomotive on the exterior views. Maybe a bit more refinement here. The sound file is xrpm24. I think what I'll do is remove that file and see how it sounds.

cheers

- d

Milton Shupe
September 26th, 2017, 07:52
Milton, here's an explanation of AI Cage and Uncage...

Caging (From Pilotfriend.com)

Many gyros include a manual caging device, used to erect the rotor to its normal operating position prior to flight or after tumbling, and a flag to indicate that the gyro must be uncaged before use. Turning the caging knob prevents rotation of the gimbals and locks the rotor spin axis in its vertical position. Because the rotor is spinning as long as vacuum power is supplied, normal maneuvering with the gyro caged wears the bearings unnecessarily. Therefore, the instrument should be left uncaged in flight unless the limits are to be exceeded.

In the caged position, the gyro is locked with the miniature aircraft showing level flight, regardless of aircraft attitude. When uncaged in flight, in any attitude other than level flight, the gyro will tend to remain in an unlevel plane of rotation with the erecting mechanism attempting to restore the rotor to a horizontal plane. Therefore, should it be necessary to uncage the gyro in flight, the actual aircraft attitude must be identical to the caged attitude (that is, straight and level), otherwise, the instrument will show false indications when first uncaged.

Link to whole article: http://www.pilotfriend.com/training/flight_training/fxd_wing/attitude.htm

The T-37 I'm working has an ADI that works pretty much the same way. Hope that helps.

V/R

Jim

Jim, thank you for that refresher.

In researching the issue, I found I had left off the cage knob altogether in both the 2D and VC panels, and out of the panel folder.

Anyhow, easily resolved and will be corrected in the final release.

Milton Shupe
September 26th, 2017, 07:53
Hello Milton, as you have asked for some feedback, one observation is the sound set. I love everything about it except the one piece that sounds a bit like an old diesel locomotive on the exterior views. Maybe a bit more refinement here. The sound file is xrpm24. I think what I'll do is remove that file and see how it sounds.

cheers

- d

Can't speak to that Sir and not sure Nigel is around to look at it. I can say that the engine sounds are usually totally authentic to the type. If Nigel pops in, maybe he can address it.

Milton Shupe
September 26th, 2017, 08:00
Thank you Milton. Actually thank you is not nearly adequate to express my gratitude and respect for your contributions over the years.

I've been flying this airplane for a few days now, only in P3Dv4, so I can't comment on other applications. Overall the model is just tremendous. When I get a bit more seat time that will allow me to look under the seat cushions and lurking in the various recesses, I'll add any niggles I may find.

IMO

I noted the comments regarding polys aft of the cockpit and will offer this additional observation.

The model, as originally intended is optimized to accommodate the limitations of the original simulators. The need to count every vertex is a background factor that affects the overall model.
The decision to model accurately is undertaken with the understanding that certain aspects of the model are simply not going to "fit" into the box.

The solution for this issue is 64bit, which we have available for those wishing to push the design envelope further. That decision is entirely up to the individual developer.

At this stage of development, this airplane works beautifully in P3Dv4 with possibly one or two small details that are easily resolved by the developer. Until such time that the developer is able to make those adjustments, the airplane can still be fully appreciated and even enhanced by the end user if they so choose.

I cannot recommend highly enough taking the time to do the full "GMAX for Beginners" tutorial. It will give the individual, whom choses to do so, a sobering understanding of the process.
Learning aircraft modeling is a rewarding and, in my opinion, absolutely invaluable tool for every serious "wing nut".

Thanks again Milton...:very_drunk:

Thank you Gordon. Yes, this particular aircraft pushed the poly limits for FS9 mainly due to all the extra ordinance and the crew figures at their stations. I had to strike a balance to allow for all these permutations. Although not an issue for the FSX model, I am still in the mode of FS9 and FSX shared development. And although shared, the models are very different between the sims and the load out feature not being available for FSX required a lot of redo, and thus, a lot of extra models to handle ordinance options. That left a lot of models to maintain and therefore more work and room for error.

I'll be happy to get this last project in the books and back to some mind numbing Shupe inventory FSX native conversions. :-)

wellis
September 26th, 2017, 08:43
I have to agree with the weathering. . .too much. Otherwise a great job on all aircraft.


Thanks for the input guys. I will back off on the weathering for the final on the paints I have done for the package. As Milton has noted, the weathering is easily muted/removed in the paint kits so this will be easy.

blanston12
September 26th, 2017, 08:50
I am no expert in panel things otherwise I would develop these panels so they might auto-adjust to monitor resolutions, if that is possible.

I do know you can add a parameter to allow the user to adjust the size in game.

Adding "sizeable=1" to each of your panel.cfg's Windowxx entries would allow you to re-size those popups.

Meanwhile, maybe someone can suggest a better approach to auto-re-size them for you.

Hi Milton,

I worked out a fix for myself using the window_size and window_pos properties instead if the pixel_size property. I worked out a solution for myself that I can post back tonight if you like. One thing I forgot to mention is that the fuel 2D panel does not open for me.

BTW, I tested this on P3Dv4

Milton Shupe
September 26th, 2017, 09:16
Hi Milton,

I worked out a fix for myself using the window_size and window_pos properties instead if the pixel_size property. I worked out a solution for myself that I can post back tonight if you like. One thing I forgot to mention is that the fuel 2D panel does not open for me.

BTW, I tested this on P3Dv4

Thanks.

There is no fuel panel, just a window place holder. I am working to finalize the fuel gauges window popup now. It will be in the final release.

warchild
September 26th, 2017, 09:32
I have to agree with the weathering. . .too much. Otherwise a great job on all aircraft.

Welll, at least in respect to the pacific based P-70s, I would have too disagree.. Now I like clean and purdy as much as anyone, but in the south pacific, you didnt get purdy, except for the girls. There was the sun, which at 120 dgrees in the shade, bleached anything you put into it, including that black the planes were painted in, and the army never did develop a successful formula for black paint that could be used on the night fighters, including the P-70. Cyclones would pop up that would pick up and whip around so much sand, that it literally sand blasted the aircraft, leaving them mostly bare metal.. The planes were almost regularly pulled into the shop for another paint job, just to keep them black, or mostly black because in the sunlight, the paint would fade to a grey within just a few weeks. Milton got the P-70 dead on for an old and beaten paint job during monsoon season. I've seen photographs of P-61s that were just like that because they had the same bad paint and dealt with the same weather. It was just part of the charm of the south pacific..

wellis
September 26th, 2017, 09:48
Welll, at least in respect to the pacific based P-70s, I would have too disagree.. Now I like clean and purdy as much as anyone, but in the south pacific, you didnt get purdy, except for the girls. There was the sun, which at 120 dgrees in the shade, bleached anything you put into it, including that black the planes were painted in, and the army never did develop a successful formula for black paint that could be used on the night fighters, including the P-70. Cyclones would pop up that would pick up and whip around so much sand, that it literally sand blasted the aircraft, leaving them mostly bare metal.. The planes were almost regularly pulled into the shop for another paint job, just to keep them black, or mostly black because in the sunlight, the paint would fade to a grey within just a few weeks. Milton got the P-70 dead on for an old and beaten paint job during monsoon season. I've seen photographs of P-61s that were just like that because they had the same bad paint and dealt with the same weather. It was just part of the charm of the south pacific..


Thanks for chiming in on this. The weathering on the P-70's is in fact based on photographs and paintings of black-painted night fighters in the Pacific. The deserts of North Africa were very hard on paint jobs as well, particularly with those operated by the USAAF as many were originally RAF contracts diverted to the AAF and paint jobs were hastily applied in-theater. Fading was especially severe in some cases. That said, I am sure I can come up with a compromise that will hopefully make most users happy. :-)

docjohnson
September 26th, 2017, 12:59
No problem my friend, excellent work and is already a favorite in my hangar. As another has said,

"I cannot recommend highly enough taking the time to do the full "GMAX for Beginners" tutorial. It will give the individual, whom choses to do so, a sobering understanding of the process."

One of my fellow teammates is the modeler and all I'm doing is writing the C++ code for the systems, as he has shared what he's doing and the challenges to be overcome, well it made me a believer. Even if your not going to learn modeling just understanding how a SimObject gets built makes people appreciate the work it takes.

I started learning Blender, but when my time comes for my first model I'm probably going to use 3DS, but until I've got a few releases of just the gauge/systems programming on a couple of different aircraft - the flight manual, the maintenance manual, images of the aircraft and cockpit, my teammates advice (all of them), creating code to mirror the SimObject models systems behavior, and getting to release - design/development of code is my world...not enough bandwidth to learn to model while I'm building out my first cockpit gauges.

Outstanding work Milton and team!

I'm flying the P-70s and the G model tonight, I'll let you know if I find anything.


Jim, thank you for that refresher.

In researching the issue, I found I had left off the cage knob altogether in both the 2D and VC panels, and out of the panel folder.

Anyhow, easily resolved and will be corrected in the final release.

roger-wilco-66
September 26th, 2017, 13:13
Welll, at least in respect to the pacific based P-70s, I would have too disagree.. Now I like clean and purdy as much as anyone, but in the south pacific, you didnt get purdy, except for the girls. There was the sun, which at 120 dgrees in the shade, bleached anything you put into it, including that black the planes were painted in, and the army never did develop a successful formula for black paint that could be used on the night fighters, including the P-70. Cyclones would pop up that would pick up and whip around so much sand, that it literally sand blasted the aircraft, leaving them mostly bare metal.. The planes were almost regularly pulled into the shop for another paint job, just to keep them black, or mostly black because in the sunlight, the paint would fade to a grey within just a few weeks. Milton got the P-70 dead on for an old and beaten paint job during monsoon season. I've seen photographs of P-61s that were just like that because they had the same bad paint and dealt with the same weather. It was just part of the charm of the south pacific..

Excellent post, Pam. I've read many books that described the weathering problems, as well as technical issues in that climate. In the tropics they even had some exotic algae growing in gas tanks and bacteria eating away the electric insulation.

Hell, even my motor bike has black rubber or plastic parts fading away in sunlight exposure today.


Cheers,
Mark

warchild
September 26th, 2017, 13:17
Thanks for chiming in on this. The weathering on the P-70's is in fact based on photographs and paintings of black-painted night fighters in the Pacific. The deserts of North Africa were very hard on paint jobs as well, particularly with those operated by the USAAF as many were originally RAF contracts diverted to the AAF and paint jobs were hastily applied in-theater. Fading was especially severe in some cases. That said, I am sure I can come up with a compromise that will hopefully make most users happy. :-)

Yup.. This P-61 started out as a nice shiny olive drab, which you cn still se on the rudder. Now its Khaki from the fading, and thats in the US..

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=54285&stc=1

falcon409
September 26th, 2017, 16:05
Ok, since I was a dissenter concerning the weathering, I feel I should explain that this is personal preference. If those aircraft actually had that much weathering over the length of their active use. . .great. I don't care for it and it has nothing to do with whether it looks authentic or not, absolutely nothing against the artists who spend hours and hours on a single effect to get it just right. . . .I would never spend that much time doing an entire livery, let along one effect. . . . .that much weathering is just something I don't care for. Sorry if I hurt anyone's feeling.

Milton Shupe
September 26th, 2017, 16:13
Ok, since I was a dissenter concerning the weathering, I feel I should explain that this is personal preference. If those aircraft actually had that much weathering over the length of their active use. . .great. I don't care for it and it has nothing to do with whether it looks authentic or not, absolutely nothing against the artists who spend hours and hours on a single effect to get it just right. . . .I would never spend that much time doing an entire livery, let along one effect. . . . .that much weathering is just something I don't care for. Sorry if I hurt anyone's feeling.

Falcon, I don't think any feelings are hurt on our side; understand the preferences thing as well. Thanks

warchild
September 26th, 2017, 16:52
Falcon, I don't think any feelings are hurt on our side; understand the preferences thing as well. Thanks

Frankly, I prefer a plane to look showroom spiffy. What can i say?? My father was a navy man. Everything spotless and in its place.. but, clean ad pretty, betrays history, and the lives these men lead. That presents a conundrum for me, as i feel i owe my freedom and life to those men, and should honor what they went through, weather included.. So yeahh, I dont like it either, but its honest..

wellis
September 26th, 2017, 17:14
Ok, since I was a dissenter concerning the weathering, I feel I should explain that this is personal preference. If those aircraft actually had that much weathering over the length of their active use. . .great. I don't care for it and it has nothing to do with whether it looks authentic or not, absolutely nothing against the artists who spend hours and hours on a single effect to get it just right. . . .I would never spend that much time doing an entire livery, let along one effect. . . . .that much weathering is just something I don't care for. Sorry if I hurt anyone's feeling.

No feelings hurt here at all. As you pointed out, it is a personal preference. We all have different preferences and tolerances for time spent painting. Mine is for dirty and beat up on WWII military aircraft. Again, that said, it is a small matter to adjust the paints to (again, hopefully) appeal to a wider audience. It is intended, after all, to provide the community at large with an enjoyable product. As I mentioned previously, I will moderate the weathering for the final and those that want to keep the heavily weathered versions will have them from the beta and those that don't will have the new ones in the final. :-)

Edit: I should qualify that slightly - they still won't look like they just rolled out of the paint shop, however. :-)

oldmsgt
September 26th, 2017, 17:21
After spending almost 9 years in the 89th Military Airlift Wing at Andrews AFB, well, you know.....

The Old Master Sergeant

SSI01
September 26th, 2017, 18:07
I can't look at any photos of the old AF1 without thinking of my first OIC in the Air Force, an excellent officer and a fine man, who made TSgt before the AF sent him to school and made him an officer. His last posting as an EM before he went to school and got his commission was at the 89th where he was one of the ground crew on these -135s. That would have been in the late 60s.

blanston12
September 26th, 2017, 19:48
Here are the panel changes I made to make the 2D panels screen size independent.


//-------------------------------------------------------
[Window01]
Background_color=0,0,0
size_mm=456,447

window_size_ratio=0.600
position=0
visible=0
ident=70
//pixel_size=456,447
window_size= 0.400, 0.419
window_pos= 0.000, 0.000

gauge00=fs9gps!gps_500, 0,0,456,378

//--------------------------------------------------------
[Window02]
Background_color=0,0,0
size_mm=452,552
window_size_ratio=0.600
position=8
visible=0
ident=80
window_size= 0.200, 0.447
window_pos= 0.000, 0.419
// pixel_size=452,552

gauge00=ROSA26!ADFRadio, 1,1,450,351
gauge01=ROSA26!VHF Comm, 1,352,450,200

//--------------------------------------------------------
[Window03]
Background_color=0,0,0
size_mm=400,690
window_size_ratio=1.000
position=6
visible=0
ident=50
window_size= 0.200, 0.447
window_pos= 0.200, 0.419

gauge00=MS_Havoc!fuelstatus,0,1000,400,690

simtech
September 26th, 2017, 22:47
SSI01, Speaking of ole AF-1, I spent seven years @the 89th as Communications Tech on 970, 26000 and 27000. I vaguely remember someone that worked on the VC-140s that went through Operation Bootstrap just as I became part of the crew. I can vaguely recall a blonde headed gentleman who was an engine man on the Jetstars. Do you happen to recall the gentleman's name? Yes, clean and spiffy was not enough, those planes had to be Sam Fox. (S F) You can imagine what that means. On special trips (Nixon going to China) there was an all hands on deck to clean and polish AF-1. We used to polish the aluminum with Met-All, then take raw cotton (bought it by the bales) and rubbed the Met-All off using flour..(Not sure if it was self-rising or not..Useable on aircraft, probably was). It'd take almost a week to wash and polish that 707. Sure glad I don't have to do the 747. Don't know what they do.. I left just as it was ordered.

Anyway, thank you for a trip down memory lane. I loved my time there.. Best assignment of my career. Happy contrails.... Terry

nigel richards
September 27th, 2017, 01:03
Hello Milton, as you have asked for some feedback, one observation is the sound set. I love everything about it except the one piece that sounds a bit like an old diesel locomotive on the exterior views. Maybe a bit more refinement here. The sound file is xrpm24. I think what I'll do is remove that file and see how it sounds.

cheers

- d

LOL.No trains here, dvj.
Just authentic Wright R-2600's (albeit from B-25's). :-)


Sound file xrpm24 is vital to the characteristic 'staccato' sound of the R-2600, particularly when heard after a flyby.
Like most of the exterior sounds, they are always at their best in 'Tower' or 'Flypast' modes, and where the effects of velocity, distance and doppler come into play.


As an illustration of this, and the sound wav. xrpm24 you mention, I hope the attached video link helps.
Please watch at 01:40 into the video:

https://www.youtube.com/watch?v=Yg4T9Z1SDBk&t=166s

Far from perfect, one of the more 'interesting' soundsets I've had the pleasure of working on (I have less hair to prove it! :-).
But I do hope it makes some folks happy, at least.

BendyFlyer
September 27th, 2017, 02:21
Thanks to all, another great project Milton. Works as advertised. Look forward to a final release. A pleasure to spend time in this one.

Milton Shupe
September 27th, 2017, 05:06
Here are the panel changes I made to make the 2D panels screen size independent.


//-------------------------------------------------------
[Window01]
Background_color=0,0,0
size_mm=456,447

window_size_ratio=0.600
position=0
visible=0
ident=70
//pixel_size=456,447
window_size= 0.400, 0.419
window_pos= 0.000, 0.000

gauge00=fs9gps!gps_500, 0,0,456,378

//--------------------------------------------------------
[Window02]
Background_color=0,0,0
size_mm=452,552
window_size_ratio=0.600
position=8
visible=0
ident=80
window_size= 0.200, 0.447
window_pos= 0.000, 0.419
// pixel_size=452,552

gauge00=ROSA26!ADFRadio, 1,1,450,351
gauge01=ROSA26!VHF Comm, 1,352,450,200

//--------------------------------------------------------
[Window03]
Background_color=0,0,0
size_mm=400,690
window_size_ratio=1.000
position=6
visible=0
ident=50
window_size= 0.200, 0.447
window_pos= 0.200, 0.419

gauge00=MS_Havoc!fuelstatus,0,1000,400,690

\

Thank you Sir; I will check it over and incorporate if I can.

wellis
September 27th, 2017, 05:16
LOL.No trains here, dvj.
Just authentic Wright R-2600's (albeit from B-25's). :-)


Sound file xrpm24 is vital to the characteristic 'staccato' sound of the R-2600, particularly when heard after a flyby.
Like most of the exterior sounds, they are always at their best in 'Tower' or 'Flypast' modes, and where the effects of velocity, distance and doppler come into play.


As an illustration of this, and the sound wav. xrpm24 you mention, I hope the attached video link helps.
Please watch at 01:40 into the video:

https://www.youtube.com/watch?v=Yg4T9Z1SDBk&t=166s

Far from perfect, one of the more 'interesting' soundsets I've had the pleasure of working on (I have less hair to prove it! :-).
But I do hope it makes some folks happy, at least.


The sounds on this model are spectacular sir...IMHO :encouragement:

dvj
September 27th, 2017, 07:32
LOL.No trains here, dvj.
Just authentic Wright R-2600's (albeit from B-25's). :-)


Sound file xrpm24 is vital to the characteristic 'staccato' sound of the R-2600, particularly when heard after a flyby.
Like most of the exterior sounds, they are always at their best in 'Tower' or 'Flypast' modes, and where the effects of velocity, distance and doppler come into play.


As an illustration of this, and the sound wav. xrpm24 you mention, I hope the attached video link helps.
Please watch at 01:40 into the video:

https://www.youtube.com/watch?v=Yg4T9Z1SDBk&t=166s

Far from perfect, one of the more 'interesting' soundsets I've had the pleasure of working on (I have less hair to prove it! :-).
But I do hope it makes some folks happy, at least.

Thanks for the info, I'll revisit it. And I do agree, exterior does seem to be best in tower and flypast.

nigel richards
September 27th, 2017, 08:07
Thanks for the info, I'll revisit it. And I do agree, exterior does seem to be best in tower and flypast.

Pleasure, dvj. Happy flying, Sir. :-)


The sounds on this model are spectacular sir...IMHO :encouragement:

Thank YOU, Sir - I was saving 'spectacular' for your amazing paintkits and texture sets. :encouragement:

dvj
September 27th, 2017, 08:37
Pleasure, dvj. Happy flying, Sir. :-)



Thank YOU, Sir - I was saving 'spectacular' for your amazing paintkits and texture sets. :encouragement:

Nigel,

Been meaning to ask, what aircraft is that in your avitar?

- d

nigel richards
September 27th, 2017, 09:36
Nigel,

Been meaning to ask, what aircraft is that in your avitar?

- d

That's the FSX/FS9 AVRO 621 Package I'm busily working on.

So far I've been posting in the FS9 section, but when I'm further down the production Line on the FSX Native's I'll keep you good folks updated. :-)

http://www.sim-outhouse.com/sohforums/showthread.php/100633-As-the-nature-of-things-progress/page4

dvj
September 27th, 2017, 19:14
That's the FSX/FS9 AVRO 621 Package I'm busily working on.

So far I've been posting in the FS9 section, but when I'm further down the production Line on the FSX Native's I'll keep you good folks updated. :-)

http://www.sim-outhouse.com/sohforums/showthread.php/100633-As-the-nature-of-things-progress/page4

Wow, that metalwork is stunning

- d

jeansy
September 27th, 2017, 20:04
Wow, that metalwork is stunning

- d

110% agree its a work of art

Aircanuck
September 27th, 2017, 20:48
Would be terrific to see a repaint of the Boston III's of 88 Squadron RAF, they had special nose markings (painted white) to identify those a/c equipped with smoke laying equipment and invasion markings on the wings.


Cheers

Aircanuck

nigel richards
September 28th, 2017, 01:34
Wow, that metalwork is stunning

- d



110% agree its a work of art

Truly very much appreciated, Gentlemen - but we'd best not clog up this thread by going OT. :-)