PDA

View Full Version : Just Curious



falcon409
June 1st, 2017, 06:17
Recently I posted Paint Kits for the AC 500/560 and Blue Shrike. Never any responses to those two threads, but close to 80 downloads combined. So I'm curious. . .did anyone actually plan on using those to do liveries? lol. I haven't seen any posted anywhere so like I said. . .just curious!

Willy
June 1st, 2017, 09:13
I downloaded the 500/560 more or less for "educational purposes". You do great work and I might learn something new.

falcon409
June 2nd, 2017, 03:52
I downloaded the 500/560 more or less for "educational purposes". You do great work and I might learn something new.
lol, I doubt that Willy, lol You have really advanced to a point where your liveries are quite outstanding and the paint kit work you did with the F-80 series a while back was excellent. I lack the skills necessary to go much farther than simply doing paint kits. It's easy to draw straight lines and add lines of rivets to match, even doing graphics is pretty simple once you decide what you want. Where I fall short is in being able to produce the necessary bumps and specs and then being able to manipulate those to produce a more realistic appearing final product.

johndetrick
June 2nd, 2017, 06:47
I plan on doing one or two repaints. But I'm a little busy at the moment.

Craig Taylor
June 2nd, 2017, 07:00
I'm currently flying the AC500 with my Air Hauler company. I plan on using your paintkit to teach myself how to paint, once I settle on a livery scheme. Thanks for all your hard work! :ernaehrung004:

expat
June 3rd, 2017, 22:57
Thanks to Ed's contribution, I am looking forward to some new Shrike paints . .

Willy
June 4th, 2017, 04:17
lol, I doubt that Willy, lol You have really advanced to a point where your liveries are quite outstanding and the paint kit work you did with the F-80 series a while back was excellent. I lack the skills necessary to go much farther than simply doing paint kits. It's easy to draw straight lines and add lines of rivets to match, even doing graphics is pretty simple once you decide what you want. Where I fall short is in being able to produce the necessary bumps and specs and then being able to manipulate those to produce a more realistic appearing final product.

Ed, I appreciate the kind words. But don't put your work down either. Your T-33 paint kit provided a lot of inspiration for what I did with the F-80 and even with what I'm doing now. If I can get near your level of detail, I'm a happy camper. My thoughts are if the detail is there, then the rest will come together.

Bump maps are pretty easy with the plug ins for PhotoShop and Paint.net. I use Paint.net and did my first one a couple of weeks ago. Still need to just sit down and tweak it a bit, but it works great. As for specs, I looked at what I felt really worked, took a few apart with DXT/bmp to see how the spec alpha was done (there's apparently a few different schools of thought on that) and then mucked about with it (all those Gee Bee paints).

falcon409
June 4th, 2017, 05:08
. . . . .Bump maps are pretty easy with the plug ins for PhotoShop and Paint.net. I use Paint.net and did my first one a couple of weeks ago. Still need to just sit down and tweak it a bit, but it works great. As for specs, I looked at what I felt really worked, took a few apart with DXT/bmp to see how the spec alpha was done (there's apparently a few different schools of thought on that) and then mucked about with it (all those Gee Bee paints).
I use Paint Shop Pro and the Photoshop plugins don't work. . .so I tried GIMP, but with that I couldn't get the plugins to install, kept kicking out error messages. I haven't tried Paint.net because I assumed since it was strictly a single layer program (no layering option) that it was no good either.

Guess I should give it one more try to see if I can get something to work. Would like to be able to do bumps and specs but thus far, even with some good advice, they have eluded me, lol :dizzy:

patful
June 4th, 2017, 06:14
I use Paint Shop Pro and the Photoshop plugins don't work. . .so I tried GIMP, but with that I couldn't get the plugins to install, kept kicking out error messages. I haven't tried Paint.net because I assumed since it was strictly a single layer program (no layering option) that it was no good either.

Guess I should give it one more try to see if I can get something to work. Would like to be able to do bumps and specs but thus far, even with some good advice, they have eluded me, lol :dizzy:

Here's the paint.net PSD plugin, works great: https://psdplugin.codeplex.com/

Willy
June 4th, 2017, 06:23
I use Paint Shop Pro and the Photoshop plugins don't work. . .so I tried GIMP, but with that I couldn't get the plugins to install, kept kicking out error messages. I haven't tried Paint.net because I assumed since it was strictly a single layer program (no layering option) that it was no good either.

Guess I should give it one more try to see if I can get something to work. Would like to be able to do bumps and specs but thus far, even with some good advice, they have eluded me, lol :dizzy:

LOL, Paint.net is what I learned how to do layers with and while I have Paint Shop Pro X and 2 different versions of Photoshop, I never really learned to use those as I can do what I want to (so far) with Paint.net. There's so many plug ins for it, it's very flexible. But yes, it does do layers very well. I think the confusion is in that they state that the original idea was just to "improve" MS Paint and ran with it from there.

glh
June 4th, 2017, 06:33
LOL, Paint.net is what I learned how to do layers with and while I have Paint Shop Pro X and 2 different versions of Photoshop, I never really learned to use those as I can do what I want to (so far) with Paint.net. There's so many plug ins for it, it's very flexible. But yes, it does do layers very well. I think the confusion is in that they state that the original idea was just to "improve" MS Paint and ran with it from there.

Willy: How about working up a Paint.net tutorial if you agree??? Or if one exists for Flight Sim painting, point us to it.

Layers ?? http://www.sim-outhouse.com/sohforums/images/icons/icon9.gif Bump maps ??:dizzy: Educate us.

falcon409
June 4th, 2017, 06:44
LOL, Paint.net is what I learned how to do layers with and while I have Paint Shop Pro X and 2 different versions of Photoshop, I never really learned to use those as I can do what I want to (so far) with Paint.net. There's so many plug ins for it, it's very flexible. But yes, it does do layers very well. I think the confusion is in that they state that the original idea was just to "improve" MS Paint and ran with it from there.
I'll give that a try next. Right now I've been trying to get my head around the bump/normalmap process in GIMP. I think I produced a normalmap using the plugin (no idea for sure as it all looks the same to me) but after that I have no idea where to go next. I have a tutorial that someone sent me a long time ago that utilizes a batch file using ImageMagick and dxtex, but when I drop the bitmap on the batch file it gives me errors saying it can't find a file or directory and I'm clueless as to what the heck it's looking for.

I still contend that while I know you and others say producing a bump map is simple. . . .it isn't for someone who hasn't done it before or for someone who runs into problems like this with no background in how to correct something they don't understand in the first place. Repetition is the key of course, but you have to start with a single successful product first and getting that is proving impossible.

Willy
June 4th, 2017, 07:14
Willy: How about working up a Paint.net tutorial if you agree??? Or if one exists for Flight Sim painting, point us to it.

Layers ?? http://www.sim-outhouse.com/sohforums/images/icons/icon9.gif Bump maps ??:dizzy: Educate us.

Keep in mind that I'm pretty much self-taught over going on 20 years of doing repaints without a clue how to actually do them. But I did pickup a lot of handy tricks along the way.

Here's a basic PhotoShop tutorial courtesy of Tom Gibson at California Classics. This was one of my early reads on the subject

http://www.calclassic.com/repaint.htm

I couldn't get my head around layers until a little over a year ago when Nigel explained to me it was like laying transparencies on a projector. By turning the separate layers on and off you remove them from the picture. But with a paint program that does layers, you can modify the layers however you want. Before Nigel told me this, I'd been "faking" the layered paints by using varying levels of opacity and brush effects. Once layers clicked in my pea brain, I was like "How could I be so dense?". Off and running since. And I can't thank Nigel enough for his pointing me in the right direction. Although he does use PhotoShop, but we all can't be perfect. j/k Nigel is a great guy and I can't say enough good things about him.

Using the Paint.net plug in for bump maps, I take my texture sheet and turn off all the layers except the panel lines and rivets layers. I've found it best for me to do lines and rivets in separate layers so I can alter one without effecting the other. Lines tend to show up better than rivets and I'll adjust them around to where they're about equal. Back to the bump maps. Once the only layers that are on are the lines and rivets, I'll do a new background at a RGB of 128/128/128 which is about as neutral as it it gets for the next steps. I'll adjust the brightness on the rivets to where they are pretty much pure white. Light colored goes high in a bump map. Panel lines will go dark as dark = low in the bump map. At this point I'll run it through the bumpmap tool. The output will have a blue background. I'll convert to dds and then try it in the sim. This first pass will be high highs and deep lows, but it give me an idea on where to take it next. From this point it's just adjusting the brightness on source layers. Darken the rivets until they are how you want them and lighten the lines. It's going to take some tries to get it where you want it.

Almost forgot, Paint.net calls the plug in "normal maps" or something like that. To find the tool, on the top horizontal menus it's , Effects/Stylize/Normal Maps Plus. Click on that and you'll get something like this. I just used the normal bmp for the F8F fuselage to get this. But it gives an idea on what it'll looks like

The Spartan source file I did for the fuselage (raw and un-adjusted): On this one it's not just the rivets that I made high spots. The window frames, rudder ribs and some access panels as well.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50579&stc=1

Finished bump map (well, not so finished, as the lines are too deep and the high spots need shaved down a bit.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50580&stc=1

The lines and rivets still need toned down on it. I ran into other issues with it that pretty much have me stopped on that repaint.

Now Specs, I know what's going on there somewhat, but how to explain it as I did a lot of googling on those to find out what's little I do know although I suspect quite a bit more.

Postbaer61
June 4th, 2017, 07:42
Very good explanation, Willy.
I'm also interested in bump and spec mapping and found some
tutorials on the FSDeveloper.com for bump mapping and specular mapping.

http://www.fsdeveloper.com/forum/resources/creating-bump-normal-maps.184/

http://www.fsdeveloper.com/forum/resources/creating-specular-maps.186/
(http://www.fsdeveloper.com/forum/resources/creating-specular-maps.186/)
but I hav'nt tried it yet.

falcon409
June 4th, 2017, 11:20
Well, I did produce one with Paint.net. Far simpler with this program than GIMP (never got close) or Paint Shop Pro (no plugins usable). Having said that however, this bump has no visible effect on the final livery.

Willy
June 4th, 2017, 14:31
I've noticed when playing around with it on the Spartan, that it doesn't show well on dark painted areas.

falcon409
June 4th, 2017, 14:44
I've noticed when playing around with it on the Spartan, that it doesn't show well on dark painted areas.
I loaded a bump from my Carenado 337 to see what it looked like in DXTbmp and noticed that it also used what appeared to be a grayscale version of the bump map as an alpha. I converted my bump to a grayscale, saved as a bitmap and loaded it for the alpha. I loaded the airplane into P3D and while the rivets and lines are way too heavy on the bump. . .it does show. I'll just have to play with the settings now and find a happy medium.

I also have a question which may seem dumb but. . .when I save the actual texture to dds format from the paint program, do I turn off the rivets and lines layers and just merge everything else. . .allowing the bump map to be the only thing providing the rivets and lines?

Willy
June 4th, 2017, 14:48
I'm still sorting it out a bit myself. I've been converting the end product to dds via DXT/bmp. Like you said, the happy medium has to be found.

falcon409
June 4th, 2017, 14:59
Turned off rivets and panel lines (seemed kinda obvious after I asked) and this is the effect. The nacelles haven't been done yet by the way. Not anything fancy and needs considerable tweaking til I get comfortable with the whole process, but "Thank You Willy".

http://i54.photobucket.com/albums/g84/ejwells409/bumps.jpg

bpfowler
June 4th, 2017, 16:00
Thanks to both of you! What an illuminating conversation. :encouragement:

Willy
June 4th, 2017, 18:39
I was helped out and if I can help someone else out all I ask is that it be passed on along if you get the chance. That's what keeps this community alive.

Ed, it never dawned on me to turn off the rivets and panel lines. I'm gonna have to try that one out.

falcon409
June 5th, 2017, 05:28
Willy, it's amazing to me that after so many failed tries with other techniques that Paint.net would turn out to be the key, lol. I was using (or trying to use) three different programs in concert with each other, plus a batch file to get a simple bump map. With Paint.net and some nosing around a few DXTbmp views of how others were done, it has become a relatively simple process. Next will be looking at how speculars are done.

Willy
June 5th, 2017, 05:36
I'll see what I can drag up on speculars. Like I said earlier, there's different schools of thought on them, and I couldn't say any of them are wrong.

I've got PhotoShop, Paint Shop Pro, Pixia and a couple of others, but these days Paint.net is all I use.

Dutcheeseblend
June 5th, 2017, 06:38
One can also export a grayscale bump map (as you draw it) from GIMP and convert it to a true FSX bump map using the Texture Converter built-in the ModelconverterX. That's my usual approach.

By the way, bump needs spec in order to be seen. So from that standpoint, probably not the best option to turn off the rivets/panellines in the diffuse texture.

bob407
June 5th, 2017, 09:54
Thank you very much Ed for your paintkits. Will apply them (panel lines and rivets) eventually to this 520 paint I had started soon after Milton's recent FSX conversion. I believe I will get it to work out nicely. Thank you again sir.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50607&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50608&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=50609&stc=1

Bob

falcon409
June 5th, 2017, 10:08
.......By the way, bump needs spec in order to be seen. So from that standpoint, probably not the best option to turn off the rivets/panel lines in the diffuse texture.
Thanks, currently the only airplanes I'm working on are the 500 Shrike and the Twin Navion from LDR. Both have specs already so I'm covered for now. I've compared the final product with panel lines and rivets included in the basic livery texture (I guess what you refer to as the "diffused" texture) and without and I prefer the version without those included. Personal preference.