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rcafmad
April 13th, 2017, 22:16
In my ETO Expansion Theatre updated to 1.50 the ocean water is Milky coloured?

I upgraded Adkor's Shaders to current revision this evening.

I have opened and closed the ETO Theatre several times this evening with the water ( I call normal).

This last session has the water a Milky Colour.

I picked two airbases close to water mainly Docking and Great Massingham and flew over the water near them.

The water in both cases were Milky Colour.

I am wondering if I delete the "uisel.xml" this would correct the problem?

Any suggestions Welcomed.

MajorMagee
April 14th, 2017, 03:41
The water color is partly controlled by cfs3h2o.dds in your effects\fxtextures folder. Do a top level search to see if you have more than one in your install.

Also, a picture might help diagnose what's happening.

rcafmad
April 14th, 2017, 19:26
MajorMagee

Attached are a couple of pictures of Milky Water.

I thought by changing the uisel it would clear up problem. Still the same.

I hope this helps.http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49191&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49192&stc=1

rcafmad
April 14th, 2017, 21:38
MajorMagee

Here is a picture from my BoB Theatre flying out of the Docking Airfield.http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=49195&stc=1

MajorMagee
April 15th, 2017, 18:51
I was able to replicate the smooth white sea by editing the SeaWater.fx file parameters.

In the section at the top of the file the default is:

#else // default (i.e. stock CFS3)
#define BaseOpacity 0.99
#define WaveBump 5.0
#define WaveScale 5.0
#define FoamAmount 0.32
#define AddFoam

When I changed it to this the surface looked flat white:

#else // default (i.e. stock CFS3)
#define BaseOpacity 0.99
#define WaveBump 100.0
#define WaveScale 100.0
#define FoamAmount 0.0
#define AddFoam

This may not be your specific issue, but it tells me that it is something being rendered by the shaders, and not caused by some other source of conflict.

Have you changed any of the h2od animation files? If they are too bright (all shades >32% brightness) then the default SeaWater.fx parameters would render the entire sea surface covered in foam (or sea ice).