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Postbaer61
March 10th, 2017, 08:23
Just an HU :wavey:

a new MV-22B Osprey is released at FSDeveloper

http://www.fsdeveloper.com/forum/threads/mv-22b-osprey-release-1-0.439626/

for FSX-A, FSX-SE, and P3D v3.3

Cheers
Bluebear

jagl04
March 10th, 2017, 08:39
Downloaded but... impossible to install. FSX crashes any time I try to load the Osprey.

fuzz1
March 10th, 2017, 08:56
Installed perfectly for me in my FSX-A and thus far everything appears to work fine. Very cool aircraft and an impressive effort from the creator.

Lighter on frames than I anticipated with all the electronic glass and VC functions. Check Supercheap Auto Catalogue (https://www.ladysavings.com/publix-weekly-ad/?supercheap-auto/) and Spotlight Catalogue (https://www.ladysavings.com/publix-weekly-ad/?spotlight/). Definitely recommended.

For those that may have missed it in the manual, the aileron trim commands control nacelle movement.

Postbaer61
March 10th, 2017, 09:06
Just installed in FSX ACC Win7 64 without Problems
works fine

http://fsfiles.org/flightsimshotsv2/images/2017/03/11/ScreenShot03-10-17at06.55PM001.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/11/ScreenShot03-10-17at06.55PM.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/11/ScreenShot03-10-17at06.56PM.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/11/ScreenShot03-10-17at06.58PM.jpg

strykerpsg
March 10th, 2017, 09:36
Thanks for the great looking screen shots Postbaer61. What scenery is that?

IFlySWA
March 10th, 2017, 10:06
The Oakland area, I think.

airattackimages
March 10th, 2017, 10:23
Got up at 5am and installed it soon as it was released. It is amazing, utterly blows the old ship out of the water. The nacelles transition is seamless and incredible. My hat is off to everyone involved.

I do have the VC hull overbloom issue that someone over there already mentioned, but not worried about that little detail right now. I'm sure it'll get worked out.


https://c1.staticflickr.com/4/3784/33359644045_ebd81ddcbd_o.jpg

airattackimages
March 10th, 2017, 10:24
Postbaer we have the same exact FSX version and OS, did your VC hull have the overbloom issue and if so how did you fix it?

StormILM
March 10th, 2017, 10:34
This is by far the best V-22 ever for Flight Sim. I did encounter a screen freeze and CTD at the end of my first flight but the second attempt went without a hitch. If there are minor gripes I can point out, the biggest is the way the engines are rotated from Vertical/STO to Level Flight Modes which is via the Aileron Trim function. The only issue with this is that when you are trying to transition from Vertical/STO to Level Flight, you have to hold the Aileron Trim to full right which when the transition is complete, you are in a full right trim situation and need to quickly center the trim. Now maybe I haven't dug deep enough into the manual to read how to properly mitigate that issue (maybe there is a procedure) but that stuck out to me. The other parts of the flight envelope and transition from Level to Vertical is very easy and smooth. The other minor issue is the rotor blur texture is a bit jumpy and there's slight over-reflection on the pedestal/center display unit when viewed at certain angles. Pick n Pay (https://www.ladysavings.com/publix-weekly-ad/?pick-n-pay/) Specials can make a huge difference compared to regular prices. Otherwise, this is a stellar piece of freeware which is worthy of being called one of the best freeware models (in a line of many) ever produced IMHO.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48161&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48162&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48163&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48164&stc=1

StormILM
March 10th, 2017, 10:35
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48165&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48166&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48167&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48168&stc=1

StormILM
March 10th, 2017, 10:36
I have to say, the dust effect is spectacular!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48169&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48170&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48171&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48172&stc=1

airattackimages
March 10th, 2017, 10:49
Huh, that's interesting. I transitioned in and out of VTOL about 20 times probably so far and haven't had any uncommanded roll issues. Weird. Great screenshots

Postbaer61
March 10th, 2017, 11:01
Thanks for the great looking screen shots Postbaer61. What scenery is that?

The scenery is



Freeware KNPA Pensacola Naval Air Station/Forrest Sherman FieldPensacola, Florida, USA

Postbaer61
March 10th, 2017, 11:07
Postbaer we have the same exact FSX version and OS, did your VC hull have the overbloom issue and if so how did you fix it?

i use the reshade tool with various settings and have no bloom issues,
i havn't tried it with default Setting

airattackimages
March 10th, 2017, 11:18
Is that the DX10 fixer you're using?

Postbaer61
March 10th, 2017, 11:38
Yup,
Steves DX10 fixer with cloud shadows ;shade and reshade
and REX Essential Plus with soft clouds.

Roger
March 10th, 2017, 11:48
Freeware?? Wow, congratulations to the designer:applause:

StormILM
March 10th, 2017, 11:52
Huh, that's interesting. I transitioned in and out of VTOL about 20 times probably so far and haven't had any uncommanded roll issues. Weird. Great screenshots

Yeah, now I'm wondering if I missed something or if it was simply a glitch. Never had that issue with Dino's F-35B which uses the same logic to control the VTOL portion of the envelope.

Postbaer61
March 10th, 2017, 11:57
Freeware?? Wow, congratulations to the designer:applause:


yup
it's freeware, BUT, Maryadi ,who had developed this gem,
has nothing against a smal donation ( see readme file ) http://www.sim-outhouse.com/sohforums/images/icons/icon23.gif

Flyboy208
March 10th, 2017, 12:05
Did not see it in the readme file ... do we install it in the rotorcraft or aircraft file ? Mike :wavey:

Postbaer61
March 10th, 2017, 12:29
I've just tried it out, it works in both folders airplanes or rotorcraft but must installed in the airplane Folder.

The FSX-P3D MV22B Flight Manual.pdf
explains in detail the installation and all functions and special Features.

ryanbatc
March 10th, 2017, 19:41
Anyone have a black screen after looking at the exterior then changing back to VC? My entire game screen is blacked out (I still have P3D menus etc). I try loading a new plane and that screen is blacked out. I have to restart P3D. And the same thing will happen again.

airattackimages
March 10th, 2017, 21:39
Made this little video tonight after someone asked me to show what an approach looks like and departure with the nacelles transitions. Decided to have the Osprey resupply a FOB under Marine fighter escort. ;) I still haven't read the manual so hopefully it looks good enough. lol

Switch to the best possible HD option it gives you. For some reason You Tube seems to be limiting it to only 720.

https://youtu.be/IhogIUch4uE

falcon409
March 10th, 2017, 21:55
Nicely done! Viewed at 1080HD.

Flyboy208
March 10th, 2017, 22:34
Cool video indeed ! Mike :wavey:

Daube
March 10th, 2017, 23:35
A very nice model !
I'm really glad somebody FINALLY decided to produce a decent Osprey for FS.
Yesterday, I could make a first test flight in my P3Dv3.3.5. The airplane itself behaved nicely, although I probably need to read the manual for a few things.

However, I came across two problems which are a bit frustrating to me:
- On vertical takeoff, the aircraft seems to be glued to ground, then jumps away quickly, no matter how progressive I am with the throttle.
- On approach, I was totally unable to reduce the airspeed. It looked like the transition wasn't working anymore. No matter the position of the nacelles, some forward thrust kept existing, preventing me to get below 80 knots. Even with nacelles set manually to 97 degrees, the airplane would still accelerate forward when applying power. Quite frustrating :/

Anybody knows what I did wrong ?

Chris Sykes
March 11th, 2017, 02:08
A very nice model !
I'm really glad somebody FINALLY decided to produce a decent Osprey for FS.
Yesterday, I could make a first test flight in my P3Dv3.3.5. The airplane itself behaved nicely, although I probably need to read the manual for a few things.

However, I came across two problems which are a bit frustrating to me:
- On vertical takeoff, the aircraft seems to be glued to ground, then jumps away quickly, no matter how progressive I am with the throttle.
- On approach, I was totally unable to reduce the airspeed. It looked like the transition wasn't working anymore. No matter the position of the nacelles, some forward thrust kept existing, preventing me to get below 80 knots. Even with nacelles set manually to 97 degrees, the airplane would still accelerate forward when applying power. Quite frustrating :/

Anybody knows what I did wrong ?

Same here just trying with an updated fsuipc. Will report back.

Nope that didn't work, where did you install the V22 in your P3d? Is it a addon location or the main P3d folder? Doesn't seem to matter if located in main P3d or an add-ons folder, can tell that the gauge is taking control with the usual jerky take over but still unable to slow down.

papab
March 11th, 2017, 03:27
Great Video!
Thank you!
Rick

Daube
March 11th, 2017, 03:40
I installed it in the P3D root folder.

Chris Sykes
March 11th, 2017, 03:54
Thought changing to spoiler axis solved it but it hasn't. I had one successful slowdown restarted P3d and nothing again... Tried with loading another aircraft and shutting down then the 22 no joy. Just cant put a finger on the cause. Even tried with 4% fuel loaded.

Does anyone else seem to have an odd sounding V22 too?

flewpastu
March 11th, 2017, 05:07
Chris, I still have the old alphasim V22, I used those sounds in this new bird and it sounds much better. No disrespect to the author of this awesome Bird

Bill

rcbarend
March 11th, 2017, 05:19
Yeah, now I'm wondering if I missed something or if it was simply a glitch. Never had that issue with Dino's F-35B which uses the same logic to control the VTOL portion of the envelope.
Are you talking about the roll if you do a fast VTOL decend ??
If so: this is not a glitch, but a simulated feature ..LoL
Called VortextRingState , which has caused several crashes for real V22's.

This Youtube video explains it quite good (see 1:13 onwards)https://www.youtube.com/watch?v=wddpsnvu0PM


Rob

Ripcord
March 11th, 2017, 05:21
Downloaded but... impossible to install. FSX crashes any time I try to load the Osprey.

Start first in a default aircraft, and then change over to the Osprey. There is something particular about starting flights in this aircraft, need to check the manual (cannot remember offhand).

Chris Sykes
March 11th, 2017, 05:55
Chris, I still have the old alphasim V22, I used those sounds in this new bird and it sounds much better. No disrespect to the author of this awesome Bird

Bill

That's all well if you have their V22... It just doesn't sound like the sounds in the sound folder...


Regarding the hover/slowness issue, managed to get something replicable, starting with the V22 I have the Spoiler axis at the state that the nacelles are fully up, the flight loads, the nacelles move to 60 degrees and the engines start.
Also stopping the engines and then starting the engines cause the same issue where you are unable to slow down.

Rob did you see any similar behaviour in building or Beta of this aircraft?

davido53
March 11th, 2017, 06:00
Mine started up with the engines running and no bloom in FSX:SE.

For some reason the aileron trim change would not take under controls but I was able to change the rotor angle with the cockpit control, which works just fine. The cockpit windows are opaque (this eventually resolved itself) from outside and the rotor animation is a little rough, but the rest is pretty high quality.

Gonna have to shoot this man some cash!

rcbarend
March 11th, 2017, 06:02
On approach, I was totally unable to reduce the airspeed. It looked like the transition wasn't working anymore. No matter the position of the nacelles, some forward thrust kept existing, preventing me to get below 80 knots.
Even with nacelles set manually to 97 degrees, the airplane would still accelerate forward when applying power.

If the naccelles are at 97 degrees (as visualised in the PFD, right ??) but the aircraft doesn't slowdown below 80 knots, it means that the forward speed control (via FSUIPC/Simconnect) is lost.

Sorry, no idea why, other then:are you using FS-Tramp ??
When we released the BOUNTY sailing ship (which uses the same basic code for speedcontrol as this V22 addon), there was a simular problem on P3D.
It turned out to be some incompatibility between FS-Tramp and this VTOL control stuff. Don't know why ..

Rob

rcbarend
March 11th, 2017, 06:07
For some reason the aileron trim change would not take under controls but I was able to change the rotor angle with the cockpit control, which works just fine.

Can you please explain what you mean ?
Rob

davido53
March 11th, 2017, 06:34
Can you please explain what you mean ?
Rob

I changed the keyboard assignment but when back in the sim, the keyboard would not change the nacelle angle but would change the viewing angle.

Anyway, I got the nacelles to come forward to 90 deg but I cannot figure out how to get them back to any other angle.

CORRECTION:

I had numlock ON, which had an effect not intended...once I figure that out, NOW I can change the nacelle angle with the 'aileron trim' buttons.

that's a relief

rcbarend
March 11th, 2017, 06:35
This is by far the best V-22 ever for Flight Sim. I did encounter a screen freeze and CTD at the end of my first flight but the second attempt went without a hitch.
If there are minor gripes I can point out, the biggest is the way the engines are rotated from Vertical/STO to Level Flight Modes which is via the Aileron Trim function. The only issue with this is that when you are trying to transition from Vertical/STO to Level Flight, you have to hold the Aileron Trim to full right which when the transition is complete, you are in a full right trim situation and need to quickly center the trim. Now maybe I haven't dug deep enough into the manual to read how to properly mitigate that issue (maybe there is a procedure) but that stuck out to me. The other parts of the flight envelope and transition from Level to Vertical is very easy and smooth. The other minor issue is the rotor blur texture is a bit jumpy and there's slight over-reflection on the pedestal/center display unit when viewed at certain angles. Otherwise, this is a stellar piece of freeware which is worthy of being called one of the best freeware models (in a line of many) ever produced IMHO.

No need to center the AileronTrim.
It's forced to zero when value is negative.
Furthermore, AileronTrim doesn't have the usual effect like in other aircraft (the FDE setting for is disabled in the aircraft.cfg) so it can be freely used for nacelles control without affecting normal (APLN) flight.

Note that there are a number of reason I used AileronControl as "proxy" for NacellesControl.
A bit too complex to explain all of it here, but one reason is that the speed of nacelles angle (max. 6 degrees/sec) is made independant of the repetition rate of the generated commands.
Also, AileronTrim (and therewith Nacelles angle) is continuously forced a value within the calculated Conversion speed limits when AutoNac is enabled (default).
By using AT commands for Nacelles angle control, I'm trying to simulate how it works in the real V22 (via an up/center/down thumbswitch on the stick)


Aside from this: Yes, it's a good thing to dig deep into the FlightManual if you want to understand all features in this addon ...;)

Rob

rcbarend
March 11th, 2017, 06:40
I changed the keyboard assignment but when back in the sim, the keyboard would not change the nacelle angle but would change the viewing angle.

Anyway, I got the nacelles to come forward to 90 deg but I cannot figure out how to get them back to any other angle.
Then you are doing something wrong with the assignment of AileronsTrim Left and Right., or for some reason the changes you make in the menu aren't saved.
Have you tried other keys or buttons ??

You can check proper operation of AileronTrim, by opening the 2D Test window and observe the value of AiTrim.

Rob

davido53
March 11th, 2017, 06:55
Then you are doing something wrong with the assignment of AileronsTrim Left and Right., or for some reason the changes you make in the menu aren't saved.
Have you tried other keys or buttons ??

You can check proper operation of AileronTrim, by opening the 2D Test window and observe the value of AiTrim.

Rob

I had numlock key on, which prevented proper operation. Now able to move nacelles with aileron trim keys.

davido53
March 11th, 2017, 06:58
How do we send this dev some money?

edit: instruction in readmefirst file

Just sent some money, hope you guys do the same!

rcbarend
March 11th, 2017, 07:03
Hi All,

A suggestion: if you have comment, questions or "bugs", can you please post them in the "MV22-B Osprey (Release 1)" thread in the Showroom forum on FSDeveloper ??
The main developer (Maryadi) monitors that thread constantly too ...

As a sidenote: we have tested this addon extensively with a few betatesters, on various P3D/FSX platforms.
But no doubt issues will pop when other simmers start using this addon, since the permutations of FSX/P3D versions, OS-versions, used HW and FS settings is endless; and it's impossible to test this all before publishing this first release.
Hope you understand ....

And of course, please read the FlightManual properly before reporting a problem.
The Manual is included for a reason ...LoL
A lot of the features and controls in this complex V22 addon aren't trivial; if only because the V22 is a pretty unique aircraft.


Best regards,
Rob Barendregt

rcbarend
March 11th, 2017, 07:11
I had numlock key on, which prevented proper operation. Now able to move nacelles with aileron trim keys.
Ok, glad you solved the problem ...

Rob

rcbarend
March 11th, 2017, 07:24
Freeware?? Wow, congratulations to the designer:applause:
Yep, not bad for a starting designer (it's Maryadi's first project, and he learned everything from scratch) who hardly spoke any English two years ago.:applause:

Main reason that it's freeware, is that many other developpers on FSDeveloper helped out with modelling and coding stuff.
Like I contributed the VSTOL part, and a few other things.

But if anyone feels like it, Maryadi DOES appreciate a strictly-voluntary donation (via PayPal, see the readme)

Rob

Daube
March 11th, 2017, 08:00
If the naccelles are at 97 degrees (as visualised in the PFD, right ??) but the aircraft doesn't slowdown below 80 knots, it means that the forward speed control (via FSUIPC/Simconnect) is lost.

Sorry, no idea why, other then:are you using FS-Tramp ??
When we released the BOUNTY sailing ship (which uses the same basic code for speedcontrol as this V22 addon), there was a simular problem on P3D.
It turned out to be some incompatibility between FS-Tramp and this VTOL control stuff. Don't know why ..

Rob

Thanks for the investigations Rob, but I'm not using FS-Tramp.
I believe the connection was probably lost because my computer is hammered by this aircraft. From a normal 35 FPS, my performance crawls down to 17-20 FPS maximum when I switch to this Osprey.
My CPU is quite old, and I guess it's not up to the task for the Osprey. Bad luck :/

rcbarend
March 11th, 2017, 08:47
Thanks for the investigations Rob, but I'm not using FS-Tramp.
I believe the connection was probably lost because my computer is hammered by this aircraft. From a normal 35 FPS, my performance crawls down to 17-20 FPS maximum when I switch to this Osprey.
My CPU is quite old, and I guess it's not up to the task for the Osprey. Bad luck :/
Don't give up yet ...LoL
If other people have simular problems on a specific P3D version, maybe we can find the cause or common factors.
Because the performance hit you get with this addon on your PC isn't normal I think, because there are a lot of optimations in code done allready (like the main dll gauge code).
To compare: I have a relatively old PC too (CoreI5-2500, GTX560, with W7 and FSX-Accel), and if I change from a default aircraft (737) to the MV22B in a certain scenery, my avg. FPS only goes from 30 to 25.
Rob

airattackimages
March 11th, 2017, 09:28
Thanks guys, glad you liked the video!

My frames are a smidge less than other aircraft, but only by 5 or so. I get 30 with the VRS Superbug and 25-28 with the Osprey. And my machine is slow with a lot of stuff, go figure.

I love this thing. Still having the VC overbloom issue that over in the other thread they're saying they have given out the fix for. Rob, how do I get it? I registered over there but have to await approval.


Also Rob, suddenly I'm having the VTOL issue Daube and Chris are having... This after having no issues yesterday. Flew it all over the place with no problem. Today I've already rebooted FSX three times, done a shutdown of the aircraft and restart inside the VC using the APU and engine start levers. On the runway, with brakes set and even with the nacelles at the 97 degree position, the bird goes roaring down the runway and finally takes off around 100 knots. With the nacelles at the rearward stops. Then, once airborne, I can't get below 80 knots even if I hold full aft on the stick and basically try to stall the aircraft WHILE continually trying to rake the nacelles upward.

The fact that it's only now doing this is driving me nuts. And that I keep rebooting FSX only to have it unchanged. The heck!


And not to end this on a sour note, I will say again, I LOVE this thing!

airattackimages
March 11th, 2017, 09:47
My computer happened to freeze and had to be restarted (ongoing issue with my PC, nothing to do with the Osprey) and now upon restarting the computer, all is well. Must be the simconnect deal. Is there a way to restart simconnect without having my computer do it for me? lol

My VC glow still needs that fix though :D

dhazelgrove
March 11th, 2017, 10:22
I believe this tool from here (http://www.owlsnest.eu/phpatm/index.php?&direction=0&order=nom&direc) might give you some control: ADE9X-Environment-Checker-Setup.zip

Dave

Chris Sykes
March 11th, 2017, 13:00
I installed it in the P3D root folder.

Are you a Tacpack user by any chance? If so try disabling for a test to see if that works? Ive disabled as a test seems to work, also updated to the latest version and enabled seems OK again. Strange thing is the menu is full screen for Tacpack Misc when using the V22...

rcbarend
March 11th, 2017, 14:36
Are you a Tacpack user by any chance? If so try disabling for a test to see if that works? Ive disabled as a test seems to work, also updated to the latest version and enabled seems OK again. Strange thing is the menu is full screen for Tacpack Misc when using the V22...
Yes, I remember now. So try this.
For the HMS bounty project, besides Fstramp, having Tacpack enabled (P3D only) was the second reason why the FSUIPC speed forcing sometimes failed. With the than current version Tacpack. So maybe a newer version of Tacpack solves this, but at least try to disable Tacpack temporarily and see if this solves the problem.
Rob

rcbarend
March 11th, 2017, 14:43
Are you a Tacpack user by any chance? If so try disabling for a test to see if that works? Ive disabled as a test seems to work, also updated to the latest version and enabled seems OK again. Strange thing is the menu is full screen for Tacpack Misc when using the V22...
Does disabling Tacpack also solve your problem with the "jumpy" vertical takeoff ?
Because takeoff should be very smooth (and slow) if you move the throttle very gently forward...
You should also be able to hover a few feet above the ground, at the proper throttle setting (somewhere between 65 and 95 %, depending on actual total weight)
Rob

airattackimages
March 11th, 2017, 23:37
I'm back with another video tribute to this amazing machine. Hope everyone enjoys!


https://youtu.be/ktQnuzrrW9g

Daube
March 12th, 2017, 00:08
Are you a Tacpack user by any chance? If so try disabling for a test to see if that works? Ive disabled as a test seems to work, also updated to the latest version and enabled seems OK again. Strange thing is the menu is full screen for Tacpack Misc when using the V22...

Thanks for the suggestion. :)
I will try this, because yes I'm using TacPack, and yes I'm also getting that weird full screen mode menu with the Osprey !
The question is: how do I disable TacPack ? Do I have to edit the entries in the DLL.xml, or can it be done via the menu ingame ?

Daube
March 12th, 2017, 00:11
Don't give up yet ...LoL
If other people have simular problems on a specific P3D version, maybe we can find the cause or common factors.
Because the performance hit you get with this addon on your PC isn't normal I think, because there are a lot of optimations in code done allready (like the main dll gauge code).
To compare: I have a relatively old PC too (CoreI5-2500, GTX560, with W7 and FSX-Accel), and if I change from a default aircraft (737) to the MV22B in a certain scenery, my avg. FPS only goes from 30 to 25.
Rob

I have an i7 960 overclocked from 3,2 to 3,7 GHz.
The Aerosoft Tomcat keeps above the 30 FPS once I disabled the mirrors.
Also, Dino's F-35B was working perfectly.

airattackimages
March 12th, 2017, 00:14
If you open your TacPack Manager there is a box to check that will prompt you if you want to run TacPack whenever you start FSX. Once you do this, you get to tell TP if you want it to start every time you load FSX.

jagl04
March 12th, 2017, 06:46
Start first in a default aircraft, and then change over to the Osprey. There is something particular about starting flights in this aircraft, need to check the manual (cannot remember offhand).

I tried this, but crashes again. I will read the manual to find out if there is any particular trick to help install the plane. Thanks

hertzie
March 12th, 2017, 07:16
Must be a great download, but for me as "oldtimer" impossible to download. As I love my privacy, no other download options than the old fashioned ones. It's a pity that this guy doesn't use a good flightsim-site.

Have fun with it,

hertzie.

Chris Sykes
March 12th, 2017, 07:19
Yes, I remember now. So try this.
For the HMS bounty project, besides Fstramp, having Tacpack enabled (P3D only) was the second reason why the FSUIPC speed forcing sometimes failed. With the than current version Tacpack. So maybe a newer version of Tacpack solves this, but at least try to disable Tacpack temporarily and see if this solves the problem.
Rob
Newer tacpack doesn't solve it, had the same issue this first try today.

airattackimages
March 12th, 2017, 08:28
Must be a great download, but for me as "oldtimer" impossible to download. As I love my privacy, no other download options than the old fashioned ones. It's a pity that this guy doesn't use a good flightsim-site.

Have fun with it,

hertzie.
Google Drive isn't any more invasive than getting it from a flight sim website...


Eventually it'll probably be released to the sites. But while it's essentially a limited release open beta like it is, they prefer to keep it low key until all the issues are ironed out.

letourn
March 12th, 2017, 08:41
I have an i7 960 overclocked from 3,2 to 3,7 GHz.
The Aerosoft Tomcat keeps above the 30 FPS once I disabled the mirrors.
Also, Dino's F-35B was working perfectly.

Daube, Try by turning off all the MFD you should gain between 5-10fps. Then turn back ON the first MFD and then try the second one make sure to try different MAP setting. I usually turn it off. I run it with an I7-920 without problem with three monitors high res.

letourn
March 12th, 2017, 08:48
Must be a great download, but for me as "oldtimer" impossible to download. As I love my privacy, no other download options than the old fashioned ones. It's a pity that this guy doesn't use a good flightsim-site.

Have fun with it,

hertzie.

Like Aitattackimages said there is no more danger for your privacy to download from google drive or dropbox than any flight sim sites. The files are virus free and entirely legal.

letourn
March 12th, 2017, 09:00
I tried this, but crashes again. I will read the manual to find out if there is any particular trick to help install the plane. Thanks

Does it crash when loading the V-22 or after its loaded or you are in the cockpit?. If its when loading try to disable add-on you may have to see if there is any conflict. If its after you are in the cockpit wait like a minute or two before touching any controls.

dvj
March 12th, 2017, 10:18
Up and running in a few minutes. Wow, what a great kit this one is.

http://fsfiles.org/flightsimshotsv2/images/2017/03/13/Untitled-1.jpg

dvj
March 12th, 2017, 10:27
http://fsfiles.org/flightsimshotsv2/images/2017/03/13/Untitled-2.jpg

Willy
March 12th, 2017, 12:20
Installed it this morning and while I like it, there is a bit of a learning curve for me as I mostly fly 30s and 40s aircraft. I reset some of my joystick buttons for tilting the rotors. Just seemed like that would be easiest for me.

Got the paint kit as well and lot's of possibilities there.

jagl04
March 12th, 2017, 12:43
Does it crash when loading the V-22 or after its loaded or you are in the cockpit?. If its when loading try to disable add-on you may have to see if there is any conflict. If its after you are in the cockpit wait like a minute or two before touching any controls.

FSX crashes when I try to load the plane. I will have a look at possible conflicts with other addons. Thanks for your interest!

Willy
March 12th, 2017, 13:31
From what I'm reading and experiencing, if your mouse doesn't have a scroll wheel, you can't access a lot of the functions needed to start it up. At least I didn't pay money for it.

Dimus
March 12th, 2017, 14:06
This is a great plane! Congratulations to the designer! Once one gets the hang of its controls, it can land anywhere! Great fun and very nice modelling. I'm sure it will evolve even more.

dvj
March 12th, 2017, 15:06
http://fsfiles.org/flightsimshotsv2/images/2017/03/13/Untitled-3.jpg

letourn
March 12th, 2017, 15:08
From what I'm reading and experiencing, if your mouse doesn't have a scroll wheel, you can't access a lot of the functions needed to start it up. At least I didn't pay money for it.

Most of the scroll wheel functions can be done by left click hold and slide, tapping or right mouse button.

Willy
March 12th, 2017, 17:25
This thing is pretty aggravating even when reading and going by the so called manual. When I first installed it, it worked great. Flew it around a while, landed it and closed out FS. Ever since then, I have battery on, Avionics on, APU in the run position, but the glass cockpit is dead, and I can't get the nacelles to raise up using aerilon controlls. It's making sounds like the engines are running, but who knows with a dead panel? And the rotors aren't turning although I did cheat and take off in a different aircraft, the switch to the Osprey in flight to see if it would do anything. I got a little prop blur to go with the stopped props and glided around a while before getting intimate with a tree top.

I've got to be doing something wrong, but no idea what and to be honest, the manual makes little if any sense to me. This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.

I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin.

kdfw
March 12th, 2017, 18:07
This thing is pretty aggravating even when reading and going by the so called manual. When I first installed it, it worked great. Flew it around a while, landed it and closed out FS. Ever since then, I have battery on, Avionics on, APU in the run position, but the glass cockpit is dead, and I can't get the nacelles to raise up using aerilon controlls. It's making sounds like the engines are running, but who knows with a dead panel? And the rotors aren't turning although I did cheat and take off in a different aircraft, the switch to the Osprey in flight to see if it would do anything. I got a little prop blur to go with the stopped props and glided around a while before getting intimate with a tree top.

I've got to be doing something wrong, but no idea what and to be honest, the manual makes little if any sense to me. This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.

I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin.


"so call manual" "trash bin"

ok...

i think it's best to remember that the developers did this for free, to contribute to the fs community.

airattackimages
March 12th, 2017, 18:12
I just want to chime in and say how grateful I am of the team that is working on this, and I'm so glad they released it. I am enjoying it immensely. My hope is that people will temper their comments realizing this is a free aircraft that is not being made by a company, but a small handful of gentlemen that are doing it solely for the love of putting this machine together. Go easy 😊

The work being put into this thing so far is fantastic. Unfortunately some are using FSX, some are using FSXSE, some are using P3D, and some are using Windows 10, some using Windows 7, even some people using Vista and XP. When you're building an extremely complex flight simulator version of an extremely complex real life aircraft, there are bound to be some issues here and there. I'm grateful that they released it now-- they could have withheld it for a couple more years or even decided to make it payware at some point.

It'll get there. So much of it is already done so well, I have no doubt.

airattackimages
March 12th, 2017, 18:12
"so call manual" "trash bin"

ok...

i think it's best to remember that the developers did this for free, to contribute to the fs community.
Amen, my thoughts exactly.

StormILM
March 12th, 2017, 18:26
I do sympathize with users who don't like a systems heavy model for which I have argued the point to add a "all systems on" button or option to a systems heavy model to get them to the Fly Now position. From my glance at the model it seems that option will be coded in at some future point. Insofar as a systems heavy model, that's all I generally fly now as I like running realistic cockpit flows. Still, I hate this model is a bit much for some users as it is truly an amazing and fun to fly model.

airattackimages
March 12th, 2017, 18:30
Interestingly enough my Osprey starts with all systems running upon starting FSXA, I start the program, select the Osprey and it's all running. I have done nothing out of the ordinary to make that happen, no saved flight or anything.

I sympathize with people struggling with it, but not calling it trash or bashing the manual, which is a pretty decent manual.

rcbarend
March 12th, 2017, 23:19
This thing is pretty aggravating even when reading and going by the so called manual. When I first installed it, it worked great. Flew it around a while, landed it and closed out FS. Ever since then, I have battery on, Avionics on, APU in the run position, but the glass cockpit is dead, and I can't get the nacelles to raise up using aerilon controlls. It's making sounds like the engines are running, but who knows with a dead panel? And the rotors aren't turning although I did cheat and take off in a different aircraft, the switch to the Osprey in flight to see if it would do anything. I got a little prop blur to go with the stopped props and glided around a while before getting intimate with a tree top.

I've got to be doing something wrong, but no idea what and to be honest, the manual makes little if any sense to me. This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.

I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin.
Ohh boy......

Maybe it's me, but I would have expected a more nuanced post from someone who is listed here as "senior administrator" (whatever that means) on this website.
First, This is FREEWARE ... If you don't like it, or if YOU have problems with this addon, you can also choose NOT to post a reply the way you do; and NOT use it. So be glad you didn't spend any money here ...

As I have explained in earlier posts in this thread, it's impossible to release a perfect (testing-wise) and bug-free addon for any possible combination/permutation of HW, Windows-version, FSX/P3D version, FSX/P3D settings, etc etc.
We (Maryadi, me, and a few other people) have spent 1000's of hours making this addon to the best of our ability, and sharing it for free with the flightsim community.

If you have problems with it, and seriously want to help improving this addon, you may have opted for a more positive way to vent your comment ..
By describing exactly what your problems are, and post them (as requested) on fsdeveloper....
"I got a little prop blur to go with the stopped props and glided around... " is already explained in the Manual, including remedy.
Or describing any other problem with specifics.

"This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.""
Noted that this is YOUR opinion; for the record, and for whomever is interested: : I don't agree.
As I explained in earlier posts in this thread, this aircraft IS systems-heavy (that's the whole point of creating a new rendition of the V22 Osprey).. as explained in the Manual.
If you want to understand why certain FS shortcuts (like the AllLightsToggle and Cntr-E) are blocked: there's a very good reason for it (which I'll gladly explain when asked), since the standard FSX/P3D implementation for such shortcuts operation is clearly flawed if you want to simulate anything realistic.

As to your remark about the "so called manual"...
If it makes "little, if any" sense to you:
- if you are referring to the intended contents, please help us improve it (as requested in the FlightManual itself)
- if you are referring to the exact worthing: maybe you never realised, but many flightsimmers do not have English as their native language.
This manual is written by a guy that hardly spoke any English two years ago, and "editted" by a Dutch guy (me) ...


In short:
- Yes, this freeware addon isn't yet perfect and contains bugs. Sorry....
- Yes, controlling the VC instruments without a mousewheel on your FS controls is cumbersome ... Again, sorry for not supporting a (IMO: trivial) FS controller setup.
- And if you don't like that, or don't like the systems complexity we are trying to emulate in this addon: just trash it ....I have no problem with that.

But I DO have a problem with the (IMO) very negative way you reacted in this thread.

"I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin"
Why do you think anyone is interrested in your decision to trash it or not ??
I'm fairly sure it isn't your intention, but IF you want to discourage people to spend many hours in making a complex freeware addon for the flightsim community, this is the way to do it .....
And assuming it's not your intention, maybe think twice next time before you write.


Regards,

Rob Barendregt

Dimus
March 13th, 2017, 00:39
I have to say I'm also deeply disappointed by Willy's post. Not at all in line with what this site represents and encourages its members to do. Pity...

Chris Sykes
March 13th, 2017, 01:43
This thing is pretty aggravating even when reading and going by the so called manual. When I first installed it, it worked great. Flew it around a while, landed it and closed out FS. Ever since then, I have battery on, Avionics on, APU in the run position, but the glass cockpit is dead, and I can't get the nacelles to raise up using aerilon controlls. It's making sounds like the engines are running, but who knows with a dead panel? And the rotors aren't turning although I did cheat and take off in a different aircraft, the switch to the Osprey in flight to see if it would do anything. I got a little prop blur to go with the stopped props and glided around a while before getting intimate with a tree top.

I've got to be doing something wrong, but no idea what and to be honest, the manual makes little if any sense to me. This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.

I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin.

Your not the only one with issues but were trying to get to the bottom of the issues rather than be harsh and throw it away were trying to find the cause as a team. I haven't even made a comment on this yet but so far I'm impressed that this is someone's first attempt and its darn good one at that!
I suspect Tacpack is the cause at my end, do you use Tacpack?

dhazelgrove
March 13th, 2017, 03:48
I use TacPack heavily, and I have no issues with this aircraft at all. Yes, I do fly it.
Mind you, I haven't tried it on a carrier as yet.....

Dave

Dev One
March 13th, 2017, 04:58
I've downloaded , installed & flown twice without difficulty, although have not yet studied in depth the manual. I am very impressed with the modelling & with Rob's programming.
I note that there is an option to change the aileron trim to using the spoiler key for the engine pod rotation, which I think will be a better option. My only disappointment at the moment is the stuttering I get of the props - but that might be my 'puter's capability. It's certainly a keeper for me.
Keith

speedy70
March 13th, 2017, 05:09
Could some kind person tell me the keyboard entries for the nacelles.This is a fantastic model for a first go.All credit to the maker.

Cheers Chris

johnwillimas2
March 13th, 2017, 05:21
Could some kind person tell me the keyboard entries for the nacelles.

Cheers Chris

Rotating the nacelles is done with the airleron trim function (CTRL+Num 4 to tilt forward / CTRL+Num 6 to tilt up as standard).

dhazelgrove
March 13th, 2017, 05:27
Rotating the nascelles is done with the airleron trim function (CTRL+Num 4 to tilt forward / CTRL+Num 6 to tilt up as standard).

Please remember to remove 'Num Lock' if you have it engaged.

Dave

Dimus
March 13th, 2017, 06:09
That's how I do it and it still works great. I wish I had spare axis to assign. The same goes also for the SSW Harrier nozzles.

Also heavy TP user and no issues at all with this addon. Next will be landing on a carrier.

b52bob
March 13th, 2017, 06:26
Got this yesterday and after a quick scan of the manual was up and flying. This is one of the great ones and it's free! What a great job this team did putting this together.

as to the people posting negative comments:
1. Its free
2. If you have issues, present them in a positive way and let the developers know.
3. DONT BITE THE HAND THAT FEEDS YOU!

again, congratulations to the team for a payware model that would have cost me $50 or more.

Just my 2 cents worth.

kalong
March 13th, 2017, 07:05
Hi all,

Finally I have permission to make a comment.

first. Thanks for donation.

second.
is there any "user" (sorry if it not right word) has experience crash / CTD? I need some data, like crash report, OS, and FSX/P3D version. I need to localize to make easier to find (actually hard), but I will try.

another issue I can gather is:
- blooming ( solved, see my main forum)
- stick, throttle texture problem, if can use self solving. describe on my main forum
- weird at initial / after load aircraft i.e. engine prop stop, this written on flight manual
- prop rotation stuttering.


recommendation.
- please read flight manual, I know (honestly) my self is too lazy to read (any add on) aircraft manual. just because this aircraft is too complex then need a manual for it. thrust me it faster than you make try and error.
- make a save flight for this MV-22B and open for next flight. with this, all initial will work as it should be, no matter it running engine, flying/cruising, folding etc all will work as it should be (some specific will saved). but this not perfect either, sometimes there still has an issue
- please saved always when in VC view. dll gauge won't initiated properly when VC view never open. ( manual already explain)
- if you didn't understand explain in flight manual, you can ask me or Rob. I not use English in daily basic. English is my third language. hope you understand my write, sentences, spelling and pronounce still awful.

just a comment
some will have difficulty flying the osprey. I know, this aircraft not user friendly aircraft. but it has a purpose. close to the real as I can. if you want aircraft that just push button and fly, that will not happen. please throw away my aircraft.
if referring to real flight manual (I have obsolete one) it will more complicated than it show in cockpit and manual. too many restriction, load engine, temperature, altitude, wind speed, etc. etc. all done with osprey in Sim is simplified from real aircraft (I never see the aircraft directly). with this simplified, FSX/P3D still can't handle all system that we are simulated for. me and Rob must make another way to break FSX/P3D limitation. actually this aircraft already break FSX/P3D limitation, hope you realize that. if not, it's OK for me

I have 8000 lines script for PFD, MFD, CDU and aircraft system exclude VTOL gauge and map gauge. I trying to make it frame rate friendly (with help from Naruto-Kun), IMO it work in C++, but map (from FSX GPS map) that not quite frame rate friendly. if you realize map display will same displayed if 4 screen open together. but for display other than map (it was C++ dll gauge) there can be customize and no frame rate hit. I ever try use each screen has different map, my frame rate from 20 fps drop to 5 fps.
one thing to know is dll gauge use every frame to display, read and command. setting SIM on frame rate target at UNLIMITED setting is not wise. use frame target to 30-40 is more than enough.

I still need your advice, a positive advice to make it better.

Best Regards, Maryadi

speedy70
March 13th, 2017, 07:06
Thoroughly agree.This model is fantastic and certainly deserves much praise.

Remarks like" in the bin" are rude, uncalled for ,and beg the question "What have you ever given the community"

Cheers Chris

speedy70
March 13th, 2017, 07:20
Hi Maryadi and welcome to the forum.

Thank you for your super model.I am 79 and with one bit of help have managed to take off,hover and fly your model wonderful.

Your gift is greatly appreciated.

Cheers Chris

davido53
March 13th, 2017, 07:29
I have enjoyed this a/c very much.

The one thing I would improve, if possible, is the animation of the rotors, which appear on my system to be a bit choppy.

This is a beautiful addon!

kalong
March 13th, 2017, 07:38
Hi Maryadi and welcome to the forum.

Thank you for your super model.I am 79 and with one bit of help have managed to take off,hover and fly your model wonderful.

Your gift is greatly appreciated.

Cheers Chris

Thanks for welcoming and appreciation.
I almost half of your age, I'm 36. is it mandatory in here to show our age in profile?
is everything work? flying behavior, button, display, animation etc.

are you ever try Vortex Ring State (VRS)?

Postbaer61
March 13th, 2017, 07:50
Got this yesterday and after a quick scan of the manual was up and flying. This is one of the great ones and it's free! What a great job this team did putting this together.

as to the people posting negative comments:
1. Its free
2. If you have issues, present them in a positive way and let the developers know.
3. DONT BITE THE HAND THAT FEEDS YOU!

again, congratulations to the team for a payware model that would have cost me $50 or more.

Just my 2 cents worth.


Thoroughly agree.This model is fantastic and certainly deserves much praise.

Remarks like" in the bin" are rude, uncalled for ,and beg the question "What have you ever given the community"

Cheers Chris

I am absolutely the same opinion.
It is a shame as some users behave.

I am absolutely amazed by this gem and say a big thank you to
Maryadi
and
Jonathan Bleeker, Rob Barendregt, Bob McElrath, Doug Dawson,
Nick Needham, Josh Steward, and other users at the
FS-Developer Website

for the incredible amount of work to build this masterpiece.

It works perfectly for me and I find it unbelievable that it's his
first development.

Cheers
Bluebear

Penz
March 13th, 2017, 07:53
are you ever try Vortex Ring State (VRS)?
I thought I was doing pretty well, almost in the hover - and then entered VRS.

Suddenly I was upside down, and it is very hard to hover upside down! :D

papab
March 13th, 2017, 07:56
Love the Osprey

One issue I am having:
After I install the aircraft and I place the effects in the main effects folder
I cycle the views from inside and outside,then the view turns black, even thought I can see the view switching as I hit the "A" and "S" keys
Have uninstalled and reinstalled several times with the same results
Even re downloaded the file several times....
Any ideas?

Win 7, pro, P3D V3.4-latest updates installed

Rick

Dimus
March 13th, 2017, 08:06
I also have this issue with cycling views, I also CTD a few seconds after the black screen. Mine is Win10 and latest P3D 3.4. After that I avoided going to external and flew only from VC with no issues.

I have to say though that I get this behavior also with other systems heavy models but not on the first cycle. It takes many view cycles to CTD so I try not to do it so that I can enjoy a nice flight. Could be memory related and a P3D specific issue. Would the crash event report help you Maryadi?

dvj
March 13th, 2017, 08:10
Pick an airport, then try loading the default FSX-A Cessna 150 first. I did that, and switched to the Osprey. No issues. Power was on, ready to go. Reminds me of the Wilco Tilt rotor. In many ways, it's easier to fly than a lot of rotorcraft.
Great addition to the collection.
http://fsfiles.org/flightsimshotsv2/images/2017/03/14/Untitled-4.jpg
- dvj

papab
March 13th, 2017, 08:39
I found this in the FS Developer forum:

Look at Post # 36 on the black screen issue
http://www.fsdeveloper.com/forum/threads/mv-22b-osprey-release-1-0.439626/page-2

papab
March 13th, 2017, 08:59
Deleting that camera view .015 worked and stopped the black screen.....
Now if I can just figure out how to rotate the engines........
Rick

rcbarend
March 13th, 2017, 09:08
Hi Maryadi,

Glad to see you found your way to SimOuthouse .....:wavey:

Rob

rcbarend
March 13th, 2017, 09:11
Deleting that camera view .015 worked and stopped the black screen.....
Now if I can just figure out how to rotate the engines........
Rick
Use keys or buttons assigned to AileronTrim Left and Right commands.
See last chapter of the Flight Manual .....
Rob

Limekiller
March 13th, 2017, 09:48
Very nice model.
Thank you for the introduction to Vortex Ring State:untroubled: A concept I was pretty unfamiliar with until now.
One recovery, lots of crashes:semi-twins:

davido53
March 13th, 2017, 10:12
I just watched a 3D animation of an MV-22 crash due to VRS. You'd think with all the helicopter experts in the military that this would have been known and taught completely to the pilots of this rotor-wing a/c.

Dimus
March 13th, 2017, 10:41
I found this in the FS Developer forum:

Look at Post # 36 on the black screen issue
http://www.fsdeveloper.com/forum/threads/mv-22b-osprey-release-1-0.439626/page-2

Thanks! That indeed did the trick. Also no CTD any more.:encouragement:

papab
March 13th, 2017, 11:36
Use keys or buttons assigned to AileronTrim Left and Right commands.
See last chapter of the Flight Manual .....
Rob

Thanks Rob!
And thank you and all that helped put this wonderful aircraft together!
Rick

papab
March 13th, 2017, 12:02
Use keys or buttons assigned to AileronTrim Left and Right commands.
See last chapter of the Flight Manual .....
Rob

Assigned left and right Aileron trim in FSUIPC
Works great!
Thank you
Rick

Daube
March 13th, 2017, 12:37
I didn't have time to test without TacPack (but other users are using it with TacPack so it shouldn't be the problem...).
However, I can confirm the FPS hit also appears in cold&dark, with everything turned OFF (including MFDs of course).
In external view I get the usual 45 FPS at Bowerman, no problems, no FPS hit at all.
But as soon as I reach the VC, the FPS crawls down to 20 average (fluctuates between 17 and 22 more or less...).
I have no idea what is causing this impact. I'm suspecting something with the 3D model, because the FPS go back UP depending on the direction I look at in the VC.

edakridge
March 13th, 2017, 12:57
I downloaded it and am learning it. I for one expect more from the members here as to their decorum. Developers put in a ton of hard work making aircraft, scenery, etc. When you disparage their work or them, you discourage them from doing further development. I know, I quit publishing my work for just those reasons. I think that Kalong, Rob, and all the other people that helped did a great job. It flies great, so what if some things are not working or not fixed yet. The people complaining the loudest probably still fly a bunch of FS9 portovers with 2D cockpits. You didn't pay anything for it so if you don't like it , don't fly it. There is no reason to make snide comments on a forum.

StormILM
March 13th, 2017, 13:04
Maryadi, welcome to SOH and more so, Thank You for this excellent model, you did a great job creating it. The more I fly it, the more I love it!

Stinger
March 13th, 2017, 13:04
I downloaded it and am learning it. I for one expect more from the members here as to their decorum. Developers put in a ton of hard work making aircraft, scenery, etc. When you disparage their work or them, you discourage them from doing further development. I know, I quit publishing my work for just those reasons. I think that Kalong, Rob, and all the other people that helped did a great job. It flies great, so what if some things are not working or not fixed yet. The people complaining the loudest probably still fly a bunch of FS9 portovers with 2D cockpits. You didn't pay anything for it so if you don't like it , don't fly it. There is no reason to make snide comments on a forum.


Well said Ed, Best Osprey to date IMHO... Keep up the good work and looking forward to the next installment
Here i am keeping pace with the Deltasim USS Kersarge@ 15kts
http://i176.photobucket.com/albums/w197/usvaf_451/ospry%203_zpsruriqadm.jpg (http://s176.photobucket.com/user/usvaf_451/media/ospry%203_zpsruriqadm.jpg.html)

menef
March 13th, 2017, 13:23
A very B I G thank you to the developers of this rare bird !!!! This is one of my test-flights at Edwards AFB :-)
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48257&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48258&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48259&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48260&stc=1

Victory103
March 13th, 2017, 13:51
I just watched a 3D animation of an MV-22 crash due to VRS. You'd think with all the helicopter experts in the military that this would have been known and taught completely to the pilots of this rotor-wing a/c.

It is taught, but it generally is going to happen in the most demanding phase of flight on a moonless night under night vision googles too close to lead into a tight LZ. The VRS modeling in DCS will make one really pay attention when landing.

Great test flight, amazing model with no issues on FSX-A, Tacpack running. BZ job kalong +helpers.

Ferry_vO
March 13th, 2017, 14:09
Had some problems with VTOL too, but I found that the problem was an FSUIPC module that went AWOL. A quick reinstall solved my problems.

What a great model! just the wing/rotor fold animation is beautiful to watch. Never thought such a thing would be possible in FsX! :applause:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/fsx%202017-03-13%2022-02-53-57_zpspwihwvrz.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/fsx%202017-03-13%2022-02-53-57_zpspwihwvrz.jpg.html)

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/fsx%202017-03-13%2022-01-09-07_zpsa5kbcvwm.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/fsx%202017-03-13%2022-01-09-07_zpsa5kbcvwm.jpg.html)

jagl04
March 13th, 2017, 14:29
Hi all,

Finally I have permission to make a comment.

first. Thanks for donation.

second.
is there any "user" (sorry if it not right word) has experience crash / CTD? I need some data, like crash report, OS, and FSX/P3D version. I need to localize to make easier to find (actually hard), but I will try.

another issue I can gather is:
- blooming ( solved, see my main forum)
- stick, throttle texture problem, if can use self solving. describe on my main forum
- weird at initial / after load aircraft i.e. engine prop stop, this written on flight manual
- prop rotation stuttering.


recommendation.
- please read flight manual, I know (honestly) my self is too lazy to read (any add on) aircraft manual. just because this aircraft is too complex then need a manual for it. thrust me it faster than you make try and error.
- make a save flight for this MV-22B and open for next flight. with this, all initial will work as it should be, no matter it running engine, flying/cruising, folding etc all will work as it should be (some specific will saved). but this not perfect either, sometimes there still has an issue
- please saved always when in VC view. dll gauge won't initiated properly when VC view never open. ( manual already explain)
- if you didn't understand explain in flight manual, you can ask me or Rob. I not use English in daily basic. English is my third language. hope you understand my write, sentences, spelling and pronounce still awful.

just a comment
some will have difficulty flying the osprey. I know, this aircraft not user friendly aircraft. but it has a purpose. close to the real as I can. if you want aircraft that just push button and fly, that will not happen. please throw away my aircraft.
if referring to real flight manual (I have obsolete one) it will more complicated than it show in cockpit and manual. too many restriction, load engine, temperature, altitude, wind speed, etc. etc. all done with osprey in Sim is simplified from real aircraft (I never see the aircraft directly). with this simplified, FSX/P3D still can't handle all system that we are simulated for. me and Rob must make another way to break FSX/P3D limitation. actually this aircraft already break FSX/P3D limitation, hope you realize that. if not, it's OK for me

I have 8000 lines script for PFD, MFD, CDU and aircraft system exclude VTOL gauge and map gauge. I trying to make it frame rate friendly (with help from Naruto-Kun), IMO it work in C++, but map (from FSX GPS map) that not quite frame rate friendly. if you realize map display will same displayed if 4 screen open together. but for display other than map (it was C++ dll gauge) there can be customize and no frame rate hit. I ever try use each screen has different map, my frame rate from 20 fps drop to 5 fps.
one thing to know is dll gauge use every frame to display, read and command. setting SIM on frame rate target at UNLIMITED setting is not wise. use frame target to 30-40 is more than enough.

I still need your advice, a positive advice to make it better.

Best Regards, Maryadi

Hi and welcome, Maryadi. My crash problem has been solved when loading FSX as administrator. Now FSX loads the plane normally. Thanks a lot for your great work
(The second image was uploaded accidentally and I cannot delete it)

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48263&stc=1

Roger
March 13th, 2017, 16:15
Amazed at the quality of this a first model:applause:...Oh in Dx10 too!

https://i.imgbox.com/QVUDWZQX.jpg (http://imgbox.com/QVUDWZQX)

Willy
March 13th, 2017, 16:58
Having been tinkering around with FS since the late '90s and having uploaded a few things as well, I have the utmost respect for developers. I listed issues I was having in my own way and got my throat jumped down. So be it. I'm an adult and it's not the first time. Probably won't be the last either.

And as for language issues that were mentioned, Ik spreek drie taalen.

I'm done. Yall have fun. I will.

airattackimages
March 13th, 2017, 20:00
It went beyond that, but I'm sure everyone is fine moving on from it now. Thankfully the majority of people seem to have the right idea on what the general thinking should be with free products being developed.

simtech
March 13th, 2017, 22:31
I d/l this tonight expecting a good model that would be tough to fly and very intense. In ten minutes I had it started, lifted off of Miramar, flew the length of the rwy. Afterwards I flew up to Long Beach and did an approach. In a word, Maryadi, Sir: Wow! This is such a joy. The FDE is smooth, no surprises and the animations are great. i didn't have the bloom that others spoke of, but I'm using W7 on a ten year old laptop running FSX-A boxed edition. Averages 25 fps on an updated Miramar package. Don't ever let anyone dissuade you to speak, sir; as your English is much better than my Spanish, and I use it in California all of the time. You've appealed to the universal goal of men of all nations: The wonder of flight. Thank you for a wonderful gift and I'm looking forward to reading your excellent manual. ( I have to find the rotor brake.)

Chris Sykes
March 14th, 2017, 02:47
Havent made my comment yet, but so far im impressed this is a first try for a developer and its free!
Yes Im having an issue, but I am trying to establish the issue which does seem Tacpack related but could be something else.

Regarding the issue Rob, im going to perform further tests with disabling other Add-ins (I have Red Panda for the SSW Tornado, and other add-ins) that are running to see if its a multitude of add-ins causing the disconnections.
Having Tacpack disabled does allow the control to be working, but not ideal as would sometimes like to use Night Vis etc.

A Simple test I can confirm if control is established is by having the engines running, at 97 degrees and on the ground. With enough throttle the aircraft should travel backwards if the control is established, if it shoots forward fast then control is not established.

rcbarend
March 14th, 2017, 04:59
Havent made my comment yet, but so far im impressed this is a first try for a developer and its free!
Yes Im having an issue, but I am trying to establish the issue which does seem Tacpack related but could be something else.

Regarding the issue Rob, im going to perform further tests with disabling other Add-ins (I have Red Panda for the SSW Tornado, and other add-ins) that are running to see if its a multitude of add-ins causing the disconnections.
Having Tacpack disabled does allow the control to be working, but not ideal as would sometimes like to use Night Vis etc.

A Simple test I can confirm if control is established is by having the engines running, at 97 degrees and on the ground. With enough throttle the aircraft should travel backwards if the control is established, if it shoots forward fast then control is not established.
Ok , let us know the result ...
And Yes, thats the best test to see if the longitudinal speed forcing is working Ok. Make sure that the brakes are OFF though.

Rob

airattackimages
March 14th, 2017, 08:51
Out of about 15 flights I've made so far, I've had that issue twice (forward speed instead of hover) wherein I had to scrub the flight.

...Which means; this rendition of the Osprey is exactly like the real thing! :D We are getting the entire realistic experience Marine Osprey crews get to experience, lol. ;)

I'm not 100% sure why, but in my case, I seemed to have to restart my computer completely and the aircraft would work perfectly again. My guess is it has to do with simconnect somehow.

Creepy847
March 14th, 2017, 11:09
Really enjoying this ac. This is payware worthy.

Thanks to the development team.

Creeps

jagl04
March 14th, 2017, 15:16
Postbaer we have the same exact FSX version and OS, did your VC hull have the overbloom issue and if so how did you fix it?

I have fixed the VC overbloom taking away the spec textures of the VC. The visual effect disspeared and the VC remains excellent

kalong
March 14th, 2017, 15:27
I have fixed the VC overbloom taking away the spec textures of the VC. The visual effect disspeared and the VC remains excellent

you can download VC bloom fix on my main forum. just copy and replace inside model folder.

airattackimages
March 14th, 2017, 16:49
Thank you guys, I got the VC fix a couple days ago from the development thread 😊

airtj
March 14th, 2017, 16:53
Any one else experiencing a slow pan rate while in the right seat? The left seat seems to pan at a faster rate.

Flyboy208
March 14th, 2017, 19:08
In my experience the VC pan rate is always fast in the left or default VC view and all other views are slower. Mike :wavey:

Chris Sykes
March 15th, 2017, 00:31
OK still none the wiser here, last night I had every DLL and EXE disabled in my Prepar3d xml files except for Tacpack and FSUIPC to see if anything else was interfering(which I suspect there is).
I started with a successful connection after loading the sim with CV-22 (no engine auto start). Flew around for a while, had a successful slowing down, landing and take off. Flew around a bit more then trying to slow the connection was lost.
Closed off the sim, reopened, loaded the CV-22 and this time auto engine start and successful connection.

I see there is a logging gauge in operation, is there anything I can look at in this to see or find the issue?

rcbarend
March 15th, 2017, 06:37
I see there is a logging gauge in operation, is there anything I can look at in this to see or find the issue?
Hi Chris,

Can you send me a PM with your Email adress ?
(or send me a normal mail, my Email address is in Vstol Xml gauge, just open an xml file with Notepad)
I can give you a short explanation then on
- how to use the event logger ... this might explain something, like if there are spurious (constant stream) of events.
- how to enable the fsuipc log, this might also give a clue on whats happening if the speed control fails.....
and I have a look at the resulting log files.

What you can also try: in the menu, set the max. framerate to 20 and try again to induce the error.
Although I dont expect a difference, you never know .....

And...
Completely disable the damage function in the realism settings, including "aircraft stress causes damage".
note that (if Im correct) you can only uncheck "aircraft stress ..." in P3D when the damage feature is checked (so active).

Rob

Chris Sykes
March 15th, 2017, 09:08
Rob, PM sent, thanks for the further tests, Ill get round to them when I can and confirm back the results.

jagl04
March 15th, 2017, 09:34
you can download VC bloom fix on my main forum. just copy and replace inside model folder.

Done and perfect. The bird is incredibly docile. Great job!!!


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48371&stc=1

Victory103
March 15th, 2017, 18:42
I know it's only V1.0, but adding the 2D GPS pop up and the freeware inflight refueling gauge to almost be able to fly all Osprey missions. Hope you can get your hands on an updated flight manual, not sure the fuel burn at altitude is accurate, otherwise the FDE seems about right as I mix my helo and King Air time together. Each time I fly it I'm impressed with the model!

Hope "kdfw" sees this, need some USMC tan flight gear and helmets in future repaints, please sir.

rcbarend
March 15th, 2017, 18:51
Rob, PM sent, thanks for the further tests, Ill get round to them when I can and confirm back the results.
OK, Email sent to you how to do some more testing and produce logs ...
Rob

Emile
March 15th, 2017, 21:05
Hello,
Can we expect one?
Thanks in advance

StormILM
March 15th, 2017, 21:38
not sure the fuel burn at altitude is accurate

The combat radius is only 390nm (nominal). The last distance flight I did with this model was around 450nm round trip and the fuel burn seems close to that. The T406 engines guzzle fuel in the higher RPM & Torque ranges for STOVL models but are fairly efficient in cruise mode but as most V-22 flights are at low levels, I suspect fuel burn is still high. The V-22's that fly around my area rarely to never fly above 2000ft agl.

kalong
March 15th, 2017, 22:25
Hello,
Can we expect one?
Thanks in advance

I didn't planning yet for 2D panel.

kalong
March 15th, 2017, 22:43
I know it's only V1.0, but adding the 2D GPS pop up and the freeware inflight refueling gauge to almost be able to fly all Osprey missions. Hope you can get your hands on an updated flight manual, not sure the fuel burn at altitude is accurate, otherwise the FDE seems about right as I mix my helo and King Air time together. Each time I fly it I'm impressed with the model!

Hope "kdfw" sees this, need some USMC tan flight gear and helmets in future repaints, please sir.


The combat radius is only 390nm (nominal). The last distance flight I did with this model was around 450nm round trip and the fuel burn seems close to that. The T406 engines guzzle fuel in the higher RPM & Torque ranges for STOVL models but are fairly efficient in cruise mode but as most V-22 flights are at low levels, I suspect fuel burn is still high. The V-22's that fly around my area rarely to never fly above 2000ft agl.

there just rough calculation fuel to be burn. it around 3,5 hour to flying or 1000 Nm with max fuel with STOL.

2D GPS pop up. MFD map are from GPS gauge. if you fly with flightplan, map will display all the path, it just like GPS map.

Chris Sykes
March 16th, 2017, 00:28
OK, Email sent to you how to do some more testing and produce logs ...
Rob
received should be tonight when I can test

edakridge
March 16th, 2017, 05:59
To speed up the movement of your eyepoint in the VC, you can increase the heading and pitch rate in the aircraft.cfg.
First always "Back Up" your cfg before editing!
1. Open aircraft.cfg in notepad.
2. Go to "Camera Definitions".
3. Select the definition that you wish to edit.
4. Look for "PitchPanRate" and "HeadingPanRate".
5. Increase the rate of each to 99. This will greatly speed up the movement.
6. Save as "Aircraft.cfg".

gavinc
March 16th, 2017, 12:12
I finally got around to trying a flight with this bird today. Wow.

Being my usual idiotic self I fired up FSX and just loaded the Osprey into my first flight. No starting a flight with the Default Cessna, no following the manual :-) none of the stuff I knew I should be doing.

I half expected the sim to crash or the Osprey to be a pig.

Nope - worked like a dream. No problem in the sim, no frame rate issues no bad flight manners.

I can't get the nacelles to rotate but I know that is because of my own ignorance. I know there is a key command to do it but I don't have it to hand (Maybe if I had bothered to RTM I would remember it)

I will now go back to the manual and fly her properly but my hat is off to Maryadi. This is truly an amazing piece of work.

Congratulations

Gavin

letourn
March 16th, 2017, 13:17
Gavin

Nacelles look at page 15 Part VIII: 4 Aileron Trim by default and an option to control with Spoiler Axis.

rcbarend
March 16th, 2017, 13:39
For those of you who like an introduction video on how-to-fly this MV22B, I can highly recommend this

https://youtu.be/17gO42bjEjI

Created by one of the betatesters (Heater) ....

Even if you have allready flown it, Im sure the video contains things you have not tried yet .....

Rob

Limekiller
March 16th, 2017, 15:09
[QUOTE=rcbarend;1073130]For those of you who like an introduction video on how-to-fly this MV22B, I can highly recommend this

https://youtu.be/17gO42bjEjI

Thanks! Answers questions I did not even know I had yet:jump:

monk1
March 16th, 2017, 15:48
Finally got the time to load this bird up and fly it. Absolutely brilliant!! What a blast. I can't imagine all the work that went into this. THANKS to all involved for such a well conceived and executed model.

-Bob

kdfw
March 16th, 2017, 20:36
I know it's only V1.0, but adding the 2D GPS pop up and the freeware inflight refueling gauge to almost be able to fly all Osprey missions. Hope you can get your hands on an updated flight manual, not sure the fuel burn at altitude is accurate, otherwise the FDE seems about right as I mix my helo and King Air time together. Each time I fly it I'm impressed with the model!

Hope "kdfw" sees this, need some USMC tan flight gear and helmets in future repaints, please sir.


oh, why not.

http://fsfiles.org/flightsimshotsv2/images/2017/03/17/usmc.jpg

seawing
March 16th, 2017, 22:26
I just wanted to say thank you for this marvelous model! A delight to fly to and from ships and carriers! And it seems to have great potential for future upgrades!! Works nice with the TacPack tankers, as well!

Thank again!

Seawing

https://www2.pic-upload.de/thumb/32860409/2017-3-13_23-12-20-933copy.jpg (https://www.pic-upload.de/view-32860409/2017-3-13_23-12-20-933copy.jpg.html)
https://www2.pic-upload.de/thumb/32860410/2017-3-15_21-32-58-223copy.jpg (https://www.pic-upload.de/view-32860410/2017-3-15_21-32-58-223copy.jpg.html)

kalong
March 16th, 2017, 22:48
I just wanted to say thank you for this marvelous model! A delight to fly to and from ships and carriers! And it seems to have great potential for future upgrades!! Works nice with the TacPack tankers, as well!

Thank again!

Seawing

https://www2.pic-upload.de/thumb/32860409/2017-3-13_23-12-20-933copy.jpg (https://www.pic-upload.de/view-32860409/2017-3-13_23-12-20-933copy.jpg.html)
https://www2.pic-upload.de/thumb/32860410/2017-3-15_21-32-58-223copy.jpg (https://www.pic-upload.de/view-32860410/2017-3-15_21-32-58-223copy.jpg.html)

that nice air refueling.
yes, that aircraft still have more chance to upgrade in many side. my beta tester (letourn) ever try use external load using sling.

Chris Sykes
March 17th, 2017, 03:23
OK, Email sent to you how to do some more testing and produce logs ...
Rob

Hi Rob,

Sent you the logs last night, so just wanted to check that you receive this?

davido53
March 17th, 2017, 04:58
thanks for the tutorial!

rcbarend
March 17th, 2017, 06:11
Hi Rob,

Sent you the logs last night, so just wanted to check that you receive this?
Hi Chris,

Yes, received the mail. Just had no time yet to read/interprete it. Sorry, probably sunday.
Very busy with some reallife stuf these days ...

Cheers, Rob

seawing
March 17th, 2017, 06:24
that nice air refueling.
yes, that aircraft still have more chance to upgrade in many side. my beta tester (letourn) ever try use external load using sling.

Do sling loads work with aircraft in FS? I thought they only work with rotorcraft? It would be wounderful to fly external loads or use the winch to do some CSAR!!

Seawing

Chris Sykes
March 17th, 2017, 07:44
Hi Chris,

Yes, received the mail. Just had no time yet to read/interprete it. Sorry, probably sunday.
Very busy with some reallife stuf these days ...

Cheers, Rob
Rob no need to apologise at all there, just wanted to know the email was received.
Just one thing I forgot to mention in the email that flight was with Tacpack enabled.

kalong
March 17th, 2017, 07:48
Do sling loads work with aircraft in FS? I thought they only work with rotorcraft? It would be wounderful to fly external loads or use the winch to do some CSAR!!

Seawing

ask letourn, I never try it

http://www.fsdeveloper.com/forum/threads/mv-22b-osprey.434517/page-14

see post #271

Postbaer61
March 17th, 2017, 08:24
ask letourn, I never try it

http://www.fsdeveloper.com/forum/threads/mv-22b-osprey.434517/page-14

see post #271


I've also made some sling load tests the last days.

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-15-17at06.31PM.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-14-17at06.20PM001.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-14-17at06.06PM001.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-14-17at05.58PM.jpg

my aircraft.cfg entrys for sling loads :

[yaw_string]
yaw_string_available=1

[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 0.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 5 //Payload station in which the hoist will load in and out of. 1 is first station.
hoist_door=4 //Door associated with hoist. Must be open for use.

[Sling.1]
position = 1.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup


I use AI Carriers tool for placing the liftable objects.
my entrys in AICarriers / aicarriers.cfg :

[formation.xx] <---Replace xx with consecutive number
title=water_tank_sm
unit.0=water_tank_sm, 0, 0

[formation.xx]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 0

[formation.xx]
title=Generator_sm
unit.0=Generator_sm, 0, 0

[formation.xx]
title=Humvee_sm
unit.0=Humvee_sm, 0, 0

only tested with FSX with Acceleration Pack.
look into you "SimObjects / Misc" folder for liftable objects
and make new formation entries like above.

dvj
March 17th, 2017, 09:29
For those of you who like an introduction video on how-to-fly this MV22B, I can highly recommend this

https://youtu.be/17gO42bjEjI

Created by one of the betatesters (Heater) ....

Even if you have allready flown it, Im sure the video contains things you have not tried yet .....

Rob

Excellent video. Like mandatory viewing to get started. :applause:

seawing
March 17th, 2017, 10:06
I've also made some sling load tests the last days.

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-15-17at06.31PM.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-14-17at06.20PM001.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-14-17at06.06PM001.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/ScreenShot03-14-17at05.58PM.jpg

my aircraft.cfg entrys for sling loads :

[yaw_string]
yaw_string_available=1

[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 0.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 5 //Payload station in which the hoist will load in and out of. 1 is first station.
hoist_door=4 //Door associated with hoist. Must be open for use.

[Sling.1]
position = 1.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup


I use AI Carriers tool for placing the liftable objects.
my entrys in AICarriers / aicarriers.cfg :

[formation.xx] <---Replace xx with consecutive number
title=water_tank_sm
unit.0=water_tank_sm, 0, 0

[formation.xx]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 0

[formation.xx]
title=Generator_sm
unit.0=Generator_sm, 0, 0

[formation.xx]
title=Humvee_sm
unit.0=Humvee_sm, 0, 0

only tested with FSX with Acceleration Pack.
look into you "SimObjects / Misc" folder for liftable objects
and make new formation entries like above.


Wow, gotta try that tonight!! Thanks!

Seawing

Victory103
March 17th, 2017, 13:14
Great job Postbaer61, off to resupply some jarheads in the field!

Thanks kdfw for the crew paints, now my Marine aviators don't look like USAF dudes.

kdfw
March 17th, 2017, 16:11
no problem, here's the link:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=187&linkid=22522

for trackir users, eye point should be adjusted:

[Views]
eyepoint = 16.00, 1.90, 1.650 //(feet) longitudinal, lateral, vertical distance from reference datum


shockwave landing lights:

[LIGHTS]
light.5 = 5, 17.776, 2.000, -5.150, fx_shockwave_landing_light_narrow_down
light.6 = 5, 17.776, -2.000, -5.150, fx_shockwave_landing_light_narrow_down

http://fsfiles.org/flightsimshotsv2/images/2017/03/18/v22.jpg

and be sure to disable a2a accufeel or it will affect vstol.

monk1
March 17th, 2017, 19:25
I'm not to computer savvy. I'm trying to add a pop up MFD to the panel. The window will display but not the gauge. What am I doing wrong? Here's my entry (xx of course being my next sequenced pop up window).


[Windowxx]
Background_color=0,0,0
size_mm=937,887
window_size_ratio=1.000
position=2
visible=0
window_size= 0.310, 0.580
type=SPECIAL

gauge00=Mar_MV22B!mar_pfd, 0,0,937,887

kalong
March 17th, 2017, 19:56
I'm not to computer savvy. I'm trying to add a pop up MFD to the panel. The window will display but not the gauge. What am I doing wrong? Here's my entry (xx of course being my next sequenced pop up window).


[Windowxx]
Background_color=0,0,0
size_mm=937,887
window_size_ratio=1.000
position=2
visible=0
window_size= 0.310, 0.580
type=SPECIAL

gauge00=Mar_MV22B!mar_pfd, 0,0,937,887

I never use dll gauge in 2D cockpit and not intended to be use in 2D cockpit. but you can try it.
please see correctly on panel.cfg.

monk1
March 17th, 2017, 20:39
I never use dll gauge in 2D cockpit and not intended to be use in 2D cockpit. but you can try it.
please see correctly on panel.cfg.

No problem Kalong, thanks for the response. Only reason I ask is because when I'm at cruise altitude I like to do some sight seeing from outside. It's nice to be able to pop up the MFD just to take a quick look at nav and systems while in exterior view. Just a personalized tweak I was trying to make.

Again, fantastic model. What a joy to fly!

-Bob

kalong
March 17th, 2017, 22:38
No problem Kalong, thanks for the response. Only reason I ask is because when I'm at cruise altitude I like to do some sight seeing from outside. It's nice to be able to pop up the MFD just to take a quick look at nav and systems while in exterior view. Just a personalized tweak I was trying to make.

Again, fantastic model. What a joy to fly!

-Bob

if you aware there additional number then usual gauge placement


[Vcockpit01]
file=..\texture\$display_1.dds
background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$display_1
gauge00=Mar_MV22B!mar_pfd, 0, 0, 512, 512, 1
gauge01=Mar_MV22B!mar_pfd, 512, 0, 512, 512, 2
gauge02=Mar_MV22B!mar_pfd, 0, 512, 512, 512, 3
gauge03=Mar_MV22B!mar_pfd, 512, 512, 512, 512, 4

see number 1, 2, 3, 4 after each gauge (same file)
and this was C++ gauge, you will aware with the size or gauge getting weird or wrong display. I just show there "possibility", never tried and I not recommended to be use in 2D panel

monk1
March 17th, 2017, 23:28
if you aware there additional number then usual gauge placement


[Vcockpit01]
file=..\texture\$display_1.dds
background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$display_1
gauge00=Mar_MV22B!mar_pfd, 0, 0, 512, 512, 1
gauge01=Mar_MV22B!mar_pfd, 512, 0, 512, 512, 2
gauge02=Mar_MV22B!mar_pfd, 0, 512, 512, 512, 3
gauge03=Mar_MV22B!mar_pfd, 512, 512, 512, 512, 4

see number 1, 2, 3, 4 after each gauge (same file)
and this was C++ gauge, you will aware with the size or gauge getting weird or wrong display. I just show there "possibility", never tried and I not recommended to be use in 2D panel

I understand Kalong and wondered if the sizing would be a problem. That's most likely the problem and I understand you didn't mean the PFD's to be used as a 2D pop-up. It's perfect the way it is, I was just trying to be lazy and not switch to interior view to check the PFD.

On a different topic, it's amazing how you worked the flight dynamics with this model. Things I never knew could be accomplished in FS. And the blade fold and stow is amazing!

seawing
March 18th, 2017, 02:24
yes, that aircraft still have more chance to upgrade in many side. my beta tester (letourn) ever try use external load using sling.


Any chance to look into the air-2-air refueling version currently in testing ... perhaps ... one time ...?
https://news.usni.org/wp-content/uploads/2015/07/hires-Bell-Boeing-Refueling-CV3A2768.jpg

Seawing

kalong
March 18th, 2017, 04:37
I understand Kalong and wondered if the sizing would be a problem. That's most likely the problem and I understand you didn't mean the PFD's to be used as a 2D pop-up. It's perfect the way it is, I was just trying to be lazy and not switch to interior view to check the PFD.<br>
<br>
On a different topic, it's amazing how you worked the flight dynamics with this model. Things I never knew could be accomplished in FS. And the blade fold and stow is amazing!

if scripting code in C++ for 2D cockpit are more thing to do, cause 2D has dynamic screen size. make lot of work to do. still not yet find easier and fast way.

flight dynamic, I just thinking of default FSX aircraft that have same profile. and I take cessna grand caravan, as it has high wing, turboprop, stable, approach speed quite close enough. and IMO, grand caravan better than other default aircraft i.e. King air. I make some modification to suit with Osprey spec. final flight dynamic are corrected by Rob Barendgret to meet with VTOL gauge and that make transition are more smooth. but all of that just assumption (me and Rob) not from real aircraft flight dynamic.

kalong
March 18th, 2017, 04:44
Any chance to look into the air-2-air refueling version currently in testing ... perhaps ... one time ...?
https://news.usni.org/wp-content/uploads/2015/07/hires-Bell-Boeing-Refueling-CV3A2768.jpg

Seawing

our beta tester ever try to use freeware air refueling. but in somewhat, that freeware air refueling gauge are not work in my aircraft. if there any user are success with air refueling with my aircraft, I will glad to know how to do that, and add to my to do list for next upgrade.

seawing
March 18th, 2017, 08:54
our beta tester ever try to use freeware air refueling. but in somewhat, that freeware air refueling gauge are not work in my aircraft. if there any user are success with air refueling with my aircraft, I will glad to know how to do that, and add to my to do list for next upgrade.

Well, I thought more of the VARS tanker module (as currently tested by the USMC) for the provider (ownship), rather than the gauge for the receiver. ;-)
Although I agree, it would make a nice multiplayer setup to be able to fly one MV-22 as the tanker and one as the receiver aircraft.
I guess the VARS module would mean an aircraft model modification with a different rear ramp logic and the tanker VARS module.

If the refueling gauge itself is a problem, have you thought about TacPack as an option? I don't know how hard and complex it would be, though.

Cheers,

Seawing

Victory103
March 18th, 2017, 13:59
Good timing on the release, just happen to have a Osprey at the local air show this weekend. Talked shop with the aircraft commander. He said flys good as an airplane, okay as a helo. They cruise lower due to o2 requirements. Very cool to fly this add on and then touch the real thing!

kalong
March 18th, 2017, 16:12
Well, I thought more of the VARS tanker module (as currently tested by the USMC) for the provider (ownship), rather than the gauge for the receiver. ;-)
Although I agree, it would make a nice multiplayer setup to be able to fly one MV-22 as the tanker and one as the receiver aircraft.
I guess the VARS module would mean an aircraft model modification with a different rear ramp logic and the tanker VARS module.

If the refueling gauge itself is a problem, have you thought about TacPack as an option? I don't know how hard and complex it would be, though.

Cheers,

Seawing

aerial refueling would be challenge for me. as there not many FSX/P3D variable support in multiplayer.

yes I can consider tacpack as another option.
the other thing need to consider is:
- Tacpack is payware, right?
- compatibility VTOL gauge with Tacpack, some pilot sim report they need to disable, some not need to disable.

rcbarend
March 18th, 2017, 18:05
Rob no need to apologise at all there, just wanted to know the email was received.
Just one thing I forgot to mention in the email that flight was with Tacpack enabled.
Just sent you a mail with some additional tests.
I'm sure we can crack this problem ......

Rob

kalong
March 18th, 2017, 20:10
after make discussion with Rob and fast reading Tacpack overview.
My Osprey will not tackpack support, reason:
- My aircraft is freeware, Tacpack payware.
- in some cases, VTOL conflicted with Tacpack. (Rob on making test to make sure what the exact cause that make conflicted)
- Tacpack mostly for weapon control, My Osprey are not armed yet (only cannon use by crew)

PhantomTweak
March 18th, 2017, 21:38
Just in case anyone wants, there are two A-A refueling gauges, one for the tanker, one for the receiver. The tanker side gauge may be downloaded HERE: http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=150313 , and the receiver side gauge may be downloaded HERE: http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=150321 .
They may both be called as pop-up gauges, so they work in both 2D and VC panels.
Hope this helps at least one little situation some...
Pat☺

airattackimages
March 18th, 2017, 22:05
I just wanted to chime in that I am running TacPack with no problems. The couple times that I have had an issue, I actually was not running TacPack, interestingly enough. So it definitely wasn't TacPack. :)

kalong
March 19th, 2017, 02:10
Just in case anyone wants, there are two A-A refueling gauges, one for the tanker, one for the receiver. The tanker side gauge may be downloaded HERE: http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=150313 , and the receiver side gauge may be downloaded HERE: http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=150321 .
They may both be called as pop-up gauges, so they work in both 2D and VC panels.
Hope this helps at least one little situation some...
Pat☺

Thanks.


I just wanted to chime in that I am running TacPack with no problems. The couple times that I have had an issue, I actually was not running TacPack, interestingly enough. So it definitely wasn't TacPack. :)

thanks for info

seawing
March 19th, 2017, 03:50
after make discussion with Rob and fast reading Tacpack overview.
My Osprey will not tackpack support, reason:
- My aircraft is freeware, Tacpack payware.
- in some cases, VTOL conflicted with Tacpack. (Rob on making test to make sure what the exact cause that make conflicted)
- Tacpack mostly for weapon control, My Osprey are not armed yet (only cannon use by crew)

Hi!

No worries, was just an idea to use the TacPack-inherent aerial refueling capability as an alternative. I can live without it.
I also have TacPack running most of the time to use the tanker aircraft and it works without any problems - the only thing lacking is the MV-22 is not taking fuel automatically, as it is no TacPack-aircraft. Again, no problem on my side here.

I just found another VARS module picture with the MV-22 as the tanker and an F-18 as receiver, just in case you want to consider it for the MV-22:
https://i1.wp.com/news.usni.org/wp-content/uploads/2015/05/Screen-Shot-2015-05-04-at-11.25.57-AM.png?resize=350%2C200&ssl=1

Seawing

seawing
March 19th, 2017, 03:57
I've also made some sling load tests the last days.

my aircraft.cfg entrys for sling loads :

[yaw_string]
yaw_string_available=1

[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 0.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 5 //Payload station in which the hoist will load in and out of. 1 is first station.
hoist_door=4 //Door associated with hoist. Must be open for use.

[Sling.1]
position = 1.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup


I use AI Carriers tool for placing the liftable objects.
my entrys in AICarriers / aicarriers.cfg :

[formation.xx] <---Replace xx with consecutive number
title=water_tank_sm
unit.0=water_tank_sm, 0, 0

[formation.xx]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 0

[formation.xx]
title=Generator_sm
unit.0=Generator_sm, 0, 0

[formation.xx]
title=Humvee_sm
unit.0=Humvee_sm, 0, 0

only tested with FSX with Acceleration Pack.
look into you "SimObjects / Misc" folder for liftable objects
and make new formation entries like above.



I have a bit of an issue with the sling load, as I keep losing it with a ripped wire in mid flight. Anyone any ideas?
I have already adapted the damping_ratio to 0.8 instead of 0.6. It became better after that, but is still an issue.

Regards,

Seawing

flewpastu
March 19th, 2017, 05:36
what a great aircraft. My hats off to all involved. Got some repaints in the works. I don't understand the tailfins shine ?. Cant get them to even out on the shading ?

Bill

Postbaer61
March 19th, 2017, 07:31
I have a bit of an issue with the sling load, as I keep losing it with a ripped wire in mid flight. Anyone any ideas?
I have already adapted the damping_ratio to 0.8 instead of 0.6. It became better after that, but is still an issue.

Regards,

Seawing


I think the biggest problem are the reload jerks in sim.

I've change the settings for unrealistic
max_stretch = 2.0 to 3.0
rated_load = 10000 to 15000
ultimate_load = 25000 to 35000

but the rope tears every time the simulator
jerks when reloading the scenery.
The rope breaks very quickly,
so it's important, to set the adjustments for scenery not to high.

Cheers
Bluebear

kalong
March 19th, 2017, 07:34
what a great aircraft. My hats off to all involved. Got some repaints in the works. I don't understand the tailfins shine ?. Cant get them to even out on the shading ?

Bill

play with CV-22B_Swiwi_spec.dds.
use CV-22B_Swiwi.psd as base. specular is easier, because it just black, grey and white.
specular: white = more shiny, black = mate

flewpastu
March 19th, 2017, 09:24
Ah I see, thanks Kalong, will do

Bill

dvj
March 19th, 2017, 10:24
The fold and stow feature is brilliant.
http://fsfiles.org/flightsimshotsv2/images/2017/03/20/Untitled-1.jpg
http://fsfiles.org/flightsimshotsv2/images/2017/03/20/Untitled-2.jpg

seawing
March 19th, 2017, 12:32
I think the biggest problem are the reload jerks in sim.

I've change the settings for unrealistic
max_stretch = 2.0 to 3.0
rated_load = 10000 to 15000
ultimate_load = 25000 to 35000

but the rope tears every time the simulator
jerks when reloading the scenery.
The rope breaks very quickly,
so it's important, to set the adjustments for scenery not to high.

Cheers
Bluebear


Thanks a lot! I'll keep on trying, but I see the problem at exactly the same events. Is the same with helos.
Any experience on max speed with sling loads?

Seawing

seawing
March 19th, 2017, 12:34
The fold and stow feature is brilliant.
http://fsfiles.org/flightsimshotsv2/images/2017/03/20/Untitled-1.jpg
http://fsfiles.org/flightsimshotsv2/images/2017/03/20/Untitled-2.jpg
You're right! It's the icing on the (huge) cake!

Postbaer61
March 19th, 2017, 16:01
Thanks a lot! I'll keep on trying, but I see the problem at exactly the same events. Is the same with helos.
Any experience on max speed with sling loads?

Seawing

max speed with sling loads, seems not a problem
i reached over 200 kts with a humvee on the hook :biggrin-new:


http://fsfiles.org/flightsimshotsv2/images/2017/03/20/ScreenShot03-20-17at12.54AM.jpg

Cheers
Bluebear

airattackimages
March 19th, 2017, 22:37
A key element of any MAGTF mission... the MV-22!

This would be the ideal CSAR package to rescue a downed aircrew. Fast and self contained. :)

https://youtu.be/Ha6OSWh0eXo

JensOle
March 20th, 2017, 01:36
And that is the reason why the USAF is also using it.. :-)

Dave Torkington
March 20th, 2017, 04:03
Thank you Kalong, Rob and all those supporting you and also for your very generous gift to the FlightSimm community! Worked just fine for me in Steam first time and even better when I read the manual properly.

Tried out refuelling with a couple of buddies last night and enjoyed excellent frame rates and the Osprey's very easy to handle.

All we need now is an AI KC-130J AAR... Anybody know of one?

airattackimages
March 20th, 2017, 04:37
And that is the reason why the USAF is also using it.. :-)
Yep, I was referring to the particular makeup of the formation though :p

kdfw
March 20th, 2017, 05:12
very impressed with this model. the vstol gauge is impressive.

spent few hrs modifying the vc textures (mainly the night lighting for now). i'll upload here soon.

i'm not able to find the needles for the altimeter and a a/s indicator yet, any ideas?

some preview shots, click to see in full size.

http://fsfiles.org/flightsimshotsv2/images/2017/03/21/vc_n2.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/21/vc_n1.jpg

kalong
March 20th, 2017, 05:48
Thank you Kalong, Rob and all those supporting you and also for your very generous gift to the FlightSimm community! Worked just fine for me in Steam first time and even better when I read the manual properly.

Tried out refuelling with a couple of buddies last night and enjoyed excellent frame rates and the Osprey's very easy to handle.

All we need now is an AI KC-130J AAR... Anybody know of one?

welcome dave, and Thanks too for your support

kalong
March 20th, 2017, 05:49
very impressed with this model. the vstol gauge is impressive.

spent few hrs modifying the vc textures (mainly the night lighting for now). i'll upload here soon.

i'm not able to find the needles for the altimeter and a a/s indicator yet, any ideas?

some preview shots, click to see in full size.



nice. loved.

needle are not textured, sorry about that.

rcbarend
March 20th, 2017, 09:10
very impressed with this model. the vstol gauge is impressive.

spent few hrs modifying the vc textures (mainly the night lighting for now). i'll upload here soon.

i'm not able to find the needles for the altimeter and a a/s indicator yet, any ideas?

some preview shots, click to see in full size.
Looks great ....
Rob

letourn
March 20th, 2017, 09:26
Thank you Kalong, Rob and all those supporting you and also for your very generous gift to the FlightSimm community! Worked just fine for me in Steam first time and even better when I read the manual properly.

Tried out refuelling with a couple of buddies last night and enjoyed excellent frame rates and the Osprey's very easy to handle.

All we need now is an AI KC-130J AAR... Anybody know of one?


If you have the Razbam AV-8B harrier there is KC-130 in the package.

Victory103
March 20th, 2017, 10:15
All we need now is an AI KC-130J AAR... Anybody know of one?


I also have the payware Raz Harrier, but there was a FS2k2 KC130 Heli-Tanker. Search on Hovercontrol.com for it. You will need to swap out the airfile as it's configured for rotary refueling (ie slow). The 22 just got certified for the KC-10.

WarHorse47
March 20th, 2017, 10:48
I've got to say that this is one of the nicest aircraft around. I was skeptical at first, but after downloading, installing and numerous flights I just can't get enough.

Kudos to Kalong, Rob and everyone else listed in the readme credits. Truly worthy of a healthy donation if you haven't done so.

In reading the various forums it seems that there are several repaints in the works along with the VC night lighting improvements mentioned by kdfw. It just keeps getting better and better.

Cheers, and thanks again. :encouragement:

davido53
March 20th, 2017, 13:03
good place to fly from

http://www.militaryaiworks.com/briefing-room/news/item/91-ten-for-ten-part-3-usmc-ospreys

napamule
March 20th, 2017, 16:17
If you have 45 minutes to spare here is the complete history of the Osprey. Very well done Documentary video. Link: https://youtu.be/jrK4feE4t3w
Chuck B
Napamule

davido53
March 20th, 2017, 19:02
According to the video the a/c will do 360 kts

fastest I've gotten it up to is 260

that was pretty low level though

kalong
March 20th, 2017, 21:00
According to the video the a/c will do 360 kts

fastest I've gotten it up to is 260

that was pretty low level though

nope, max true airspeed are 300 kts according real manual I have. if I not remember airspeed 360 kts are max aerodynamic and structural aircraft, beyond 360 kts aircraft will brake apart.
airspeed display on PFD are indicated airspeed, not yet a true airspeed or even calibrated airspeed (KCAS) that manual refer to. use indicated airspeed seem not good, but I have no other option to use indicated airspeed, because indicated airspeed was the only one connected/available for Autopilot.

maryadi

StormILM
March 20th, 2017, 22:05
The video noted 360 MPH, not Knots Indicated Airspeed. At Sea Level, the Max Speed on a V-22 is 275KIAS which comes out to 316MPH and around 300KIAS at 15000ft which is 345MPH. Depending on conditions, your indicated airspeed on low level runs will vary but bear in mind that the 275KIAS Max speed at Sea Level is a limitation on the prop rotors(torque & RPM) and Maximum Continuous Power settings (keep the temps in the green). Add the weight of full and troops & gear, the max speed limit drops even more (depending on the conditions). In High/Hot conditions, a regular helicopter is seriously challenged in being able to takeoff and land vertically. The V-22 has an advantage in STOL mode but in Vertical Mode in those conditions, it has much greater limitations than say a CH-46, CH-47 or CH-53. The other thing is that the V-22 will not Auto-Rotate like a helicopter. If somehow power was lost on both engines, it has a limited glide/auto-rotate capability but those blades windmilling are going to be very draggy so it's going to come down fast and hard. As already mentioned, if you lose and engine and the interconnecting power transfer is successful, you can't land vertically on one engine even in the best of conditions. The V-22 is an awesome machine but the risk (and cost) on it is still very high.

seawing
March 20th, 2017, 22:10
According to the video the a/c will do 360 kts

fastest I've gotten it up to is 260

that was pretty low level though

Well, that's a trick used by most aircraft sellers! Mind you that the true airspeed (TAS) of the MV-22 flying 260 knots indicated airspeed (IAS) at flight level 260 or 26000 feet is 368 knots at ISA standard temperature (-37°C). That's where the number comes from.

The IAS, however, is the only thing you can MEASURE on an aircraft (from total pressure minus static pressure), the TAS is something that the aircraft's computer can calculate from IAS, temperature and altitude. You airspeed indicator will allways show IAS, as that is the aerodynamically relevant information, for instance in regards to stall or overspeed.

Best regards,

Seawing

davido53
March 21st, 2017, 11:59
http://images.akamai.steamusercontent.com/ugc/84846644321693848/43C61F73E0C865FEA760AED3C64B8E211876A36B/

these boys are flying

available at MAIW
(http://images.akamai.steamusercontent.com/ugc/84846644321693848/43C61F73E0C865FEA760AED3C64B8E211876A36B/)

davido53
March 21st, 2017, 12:07
AI model next to the 'real thing'....MAIW did a good job!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=48505&stc=1

kdfw
March 21st, 2017, 21:29
Uploaded the vc texture mod to sim-outhouse.

should be available soon at http://www.sim-outhouse.com/sohforums/local_links.php?catid=117&linkid=22530

Thanks again to Kalong, Rob, Letourn, and team for this great model!



http://fsfiles.org/flightsimshotsv2/images/2017/03/22/vc_nfloodd8b33.jpg

http://fsfiles.org/flightsimshotsv2/images/2017/03/22/vc_nflood1924f5.jpg

Dave Torkington
March 22nd, 2017, 02:11
Uploaded the vc texture mod to sim-outhouse.

should be available soon at http://www.sim-outhouse.com/sohforums/local_links.php?catid=117&linkid=22530

Thanks again to Kalong, Rob, Letourn, and team for this great model!



Very nice work kdfw! Thanks for sharing :applause:

PhantomP
March 22nd, 2017, 02:52
Hey Postbaer61,I am having 2 problems with the sling loads 1st problem is, I can't get the sling load wire to appear, and 2nd problem is when, I choose the water tank sim object using aicairrers,I get an error something about it couldn't create the object,anyway,I would greatly appreciate some help,BTW do you have to save the game to have the sling load wire appear when you start up again?thanks


in aircraft.cfg
[yaw_string]
yaw_string_available=1
[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 0.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 5 //Payload station in which the hoist will load in and out of. 1 is first station.
hoist_door=4 //Door associated with hoist. Must be open for use.
[Sling.1]
position = 1.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup

in aicarriers
[formation.0]
title=water_tank_sm
unit.0=water_tank_sm, 0, 0
[formation.1]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 0
[formation.2]
title=Generator_sm
unit.0=Generator_sm, 0, 0
[formation.3]
title=Humvee_sm
unit.0=Humvee_sm, 0, 0

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Postbaer61
March 22nd, 2017, 05:16
Hey PhantomP ,

Problem1:
hit Ctrl+U to activate (you will need to wait about 10 seconds)then use the j and k keys to extend or retract the cable
( j key need a moment to get visible the sling)
If the cable breaks, you have to reload the aircraft.

Problem2:
try this liftable objets from Hovercontrol.com

http://www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi?action=view&link=Flightsim_Downloads_for_Scenery_Development/Objects_-_Other_Formats&image=liftableloads_1.zip&img=0&search=liftable%20objects&cat=all&tt=zip&bool=and

i think water tank sim object was from this pack and not from acceleration pack

Cheers
Bluebear

PhantomP
March 22nd, 2017, 07:11
Yep that did the trick,Thanks:ernaehrung004: it's too bad you can't use 2 versions of AIcarriers at the same time that way you could spawn a carrier,and take a sling load out to it.

letourn
March 22nd, 2017, 07:55
Yep that did the trick,Thanks:ernaehrung004: it's too bad you can't use 2 versions of AIcarriers at the same time that way you could spawn a carrier,and take a sling load out to it.

Of course you can. When in cockpit, Find the executable file of the aicarrier version you are using double click on it. Now you have two Aicarrier working. you can start more than two if you want.

PhantomP
March 22nd, 2017, 08:48
Of course you can. When in cockpit, Find the executable file of the aicarrier version you are using double click on it. Now you have two Aicarrier working. you can start more than two if you want.Thanks for the advice,I will give it a try.

flewpastu
March 22nd, 2017, 15:33
KDFW , thank you for the mods you uploaded here. They are fantastic. Here is a WIP from a fictional painting I found on the net.

Bill

PhantomP
March 22nd, 2017, 16:26
I have to say that this is one of my favorite aircraft for FSX,it's simply beautiful thanks to Kalong,KDFW,Rob B,and everybody who had a hand in on making this awesome edition to FSX.:ernaehrung004:

rcbarend
March 22nd, 2017, 17:21
Hey PhantomP ,

Problem1:
hit Ctrl+U to activate (you will need to wait about 10 seconds)then use the j and k keys to extend or retract the cable
( j key need a moment to get visible the sling)
If the cable breaks, you have to reload the aircraft.

Problem2:
try this liftable objets from Hovercontrol.com

http://www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi?action=view&link=Flightsim_Downloads_for_Scenery_Development/Objects_-_Other_Formats&image=liftableloads_1.zip&img=0&search=liftable%20objects&cat=all&tt=zip&bool=and

i think water tank sim object was from this pack and not from acceleration pack

Cheers
Bluebear
Works great, never used that before ....

Just a pity that FSX-Accel (P3D ?) doesn't add the weight of the object to the specified payload station UNTILL the object is taken into the aircraft.
So when the object is hanging on the cable outside the aircraft in the air, there's no effect on the FDE.
I could mimick that during VTOL flight, IF ONLY I could read the weight of the object in my XML gauge; which I can't, unfortunately.

So it's really only a visual "gimmick", but still fun to use .....

Cheers, Rob

WarHorse47
March 22nd, 2017, 17:34
KDFW , thank you for the mods you uploaded here. They are fantastic. Here is a WIP from a fictional painting I found on the net.

BillNice. Got a link? I haven't found a single addon texture as yet, but I know lots of folks are working on them.

Thanks in advance. :semi-twins:

flewpastu
March 22nd, 2017, 17:53
No problem WH , I'll finish it up this weekend sometime and upload it here at outhouse . Keep in my mind that this is a fictional repaint , found an artist rendition of this repaint . I just like the colors

Bill

kalong
March 22nd, 2017, 18:07
Nice. Got a link? I haven't found a single addon texture as yet, but I know lots of folks are working on them.

Thanks in advance. :semi-twins:

letourn work
http://www.fsdeveloper.com/forum/threads/mv-22b-osprey-release-1-0.439626/page-3

post #48

WarHorse47
March 22nd, 2017, 18:18
letourn work
http://www.fsdeveloper.com/forum/threads/mv-22b-osprey-release-1-0.439626/page-3

post #48Yes. Thanks. Not the same as flupastu posted. Perhaps it is one of the textures he's working on??

Apparently, letourn and DaveWG are also working on some others but have not released them yet.

letourn
March 23rd, 2017, 13:07
WH yes sorry too much work right now. Maybe in a week, I will be able to post them all. Here is a work in progress for the 163-00-13 if you want try.

https://drive.google.com/file/d/0ByDa9IjWMC5WR0FDRGhkSzV5aUk/view?usp=sharing

kdfw (http://www.sim-outhouse.com/sohforums/member.php/109418-kdfw): Great Job on the night textures!

Those are WIP;


VMM-163
VMM-262
VMM-264
VMM-265
VMM-266
VMM-268
VMM-363
VMM-365

High and Low Vis per squadron

flewpastu
March 23rd, 2017, 16:23
Letourn, great job on the repaints for this bird. I also noticed the attention to detail on the lines etc that you added. Excellent job :encouragement:. Great repaints, Thank you

Bill

kdfw
March 23rd, 2017, 16:54
WH yes sorry too much work right now. Maybe in a week, I will be able to post them all. Here is a work in progress for the 163-00-13 if you want try.


kdfw (http://www.sim-outhouse.com/sohforums/member.php/109418-kdfw): Great Job on the night textures!

Those are WIP;


VMM-163
VMM-262
VMM-264
VMM-265
VMM-266
VMM-268
VMM-363
VMM-365

High and Low Vis per squadron







thanks, looking forward to your new paint jobs.

WarHorse47
March 23rd, 2017, 18:52
WH yes sorry too much work right now. Maybe in a week, I will be able to post them all. Here is a work in progress for the 163-00-13 if you want try.

https://drive.google.com/file/d/0ByDa9IjWMC5WR0FDRGhkSzV5aUk/view?usp=sharing

kdfw (http://www.sim-outhouse.com/sohforums/member.php/109418-kdfw): Great Job on the night textures!

Those are WIP;


VMM-163
VMM-262
VMM-264
VMM-265
VMM-266
VMM-268
VMM-363
VMM-365

High and Low Vis per squadron






No problem. Thank you.

Victory103
March 23rd, 2017, 19:09
+1 as well on the paints and the "kdfw" VC mods, the kalong's model is only getting better with the help of some true specialists.

Josh/Heater
March 24th, 2017, 18:08
Hey Guys I made a Navigation strobe effect for the V-22 if anyone wanted to try it out.
I've noticed on a few videos of the "real-world" Osprey that its Navigation lights flash when the engine is about to start up or after engine shutdown.
Few videos if you dont know what I'm talking about:
www.youtube.com/watch?v=j3hHeXaNlDU (http://www.youtube.com/watch?v=j3hHeXaNlDU) @0:00
www.youtube.com/watch?v=Zm6omnJkHHY (http://www.youtube.com/watch?v=Zm6omnJkHHY) @0:00
www.youtube.com/watch?v=xGQh7dGXBX0 (http://www.youtube.com/watch?v=xGQh7dGXBX0) @1:54
www.youtube.com/watch?v=UPV0mwbn3ck (http://www.youtube.com/watch?v=UPV0mwbn3ck) @0:13

I dont know how to attach a light effect to a model, so I put it in the center of the nacelles instead, so it looks like it is still attached (somewhat at least). Strobe effect is controlled with the "strobe" switch in the VC.
You can download the mod here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=118&linkid=22533
Open the README for installation.

PhantomP
March 26th, 2017, 08:05
Hey Guys I made a Navigation strobe effect for the V-22 if anyone wanted to try it out.
I've noticed on a few videos of the "real-world" Osprey that its Navigation lights flash when the engine is about to start up or after engine shutdown.
Few videos if you dont know what I'm talking about:
www.youtube.com/watch?v=j3hHeXaNlDU (http://www.youtube.com/watch?v=j3hHeXaNlDU) @0:00
www.youtube.com/watch?v=Zm6omnJkHHY (http://www.youtube.com/watch?v=Zm6omnJkHHY) @0:00
www.youtube.com/watch?v=xGQh7dGXBX0 (http://www.youtube.com/watch?v=xGQh7dGXBX0) @1:54
www.youtube.com/watch?v=UPV0mwbn3ck (http://www.youtube.com/watch?v=UPV0mwbn3ck) @0:13

I dont know how to attach a light effect to a model, so I put it in the center of the nacelles instead, so it looks like it is still attached (somewhat at least). Strobe effect is controlled with the "strobe" switch in the VC.
You can download the mod here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=118&linkid=22533
Open the README for installation.

Hey Heater,I am a little confused about your strobe light mod,do,I add the
light.x =3, -34.00, -9.00, 4.00, fx_navwhi
light.x =2, -34.20, -9.00, 4.00, fx_v22_strobe
light.x =2, 2.00, -25.30, 6.00, fx_v22_strobered
light.x =2, 2.00, 25.30, 6.00, fx_v22_strobegreen
to the lights that are already there? or do,I need to erase the whole lights section,and just add your lights?Thanks

kdfw
March 26th, 2017, 09:00
nav lights on the nacelle are part of the mdl, not lights in aircraft.cfg.

blinking nav lights will need to be done as a part of the mdl change by the original developer.

Josh/Heater
March 26th, 2017, 10:19
or do,I need to erase the whole lights section,and just add your lights?Thanks
No, just add to the existing lines in the [LIGHTS] section, and then of course replace the X's with the number in sequence.


blinking nav lights will need to be done as a part of the mdl change by the original developer.

Yes the existing lights are attached to the model, but its definitely not needed for the mod to work. I put the moded lights in the center of the nacelles of the aircraft so the lights look like it stays in place. Yes, its not great and will bother some, but for me its better than nothing haha.

kalong
March 27th, 2017, 01:26
nav lights on the nacelle are part of the mdl, not lights in aircraft.cfg.

blinking nav lights will need to be done as a part of the mdl change by the original developer.

true
nav light was embeded with model, cause the need of nacelles movement.

PhantomP
March 27th, 2017, 04:15
Thanks for the answers.:very_drunk:

flewpastu
March 27th, 2017, 15:23
working on a repaint with a bit more grim, saw this in a pic from the web. Too much ? Not enough ? any comments would be welcomed

Bill

flewpastu
March 27th, 2017, 15:32
and a few more, added a little more detail in some spots that ive found on the net, kudos to letourn for his attention to detail in his last repaints and Kalong and all involved in this project. You guys single handedly breathed new life in FSX for me anyway.

Bill

papab
March 27th, 2017, 15:47
working on a repaint with a bit more grim, saw this in a pic from the web. Too much ? Not enough ? any comments would be welcomed

Bill
The Grim is perfect!
Reminds me of our aircraft in the NAVY-RA5C Vigilante, really full of grim...And the wash rack and that lovely strong soap....
Looking forward to your repaint!

Rick

letourn
March 27th, 2017, 18:35
Looking Great Bill, Glad you are having fun. I see you still have the double beacon lights. Think I forgot to post the fix in here.

FIXED for the multiple beacons lights

Edit you aircraft.cfg with a text editor find these lines;

[LIGHTS]
//Types: 1=beacon 2=strobe 3=navigation 4=cockpit 5=landing 6=taxi 7=recognition 8=wing 9=logo 10=cabin
light.0 =1, -30.80000, -9.100000, 11.300000, fx_beacon,
light.1 =1, 4.0000, 3.000000, -5.100000, fx_beacon,

replace them with the following (// disable the lines)

[LIGHTS]
//Types: 1=beacon 2=strobe 3=navigation 4=cockpit 5=landing 6=taxi 7=recognition 8=wing 9=logo 10=cabin
//light.0 =1, -30.80000, -9.100000, 11.300000, fx_beacon,
//light.1 =1, 4.0000, 3.000000, -5.100000, fx_beacon,

Victory103
March 27th, 2017, 18:56
Great job Bill and I would even add more soot/grime to the mix. The one I saw up close was pretty messy on the nacelles, of course they had just flown x-c from the "left" coast. Also, look at other USMC birds, pretty dirty.

kdfw
March 27th, 2017, 20:51
and a few more, added a little more detail in some spots that ive found on the net, kudos to letourn for his attention to detail in his last repaints and Kalong and all involved in this project. You guys single handedly breathed new life in FSX for me anyway.

Bill

looks good.

i've been adding some layers to bake in ambient occlusion, i can make them available on google drive if you want to add the layer to your paint job.

for example, areas in yellow are where ambient occlusion was added:

http://fsfiles.org/flightsimshotsv2/images/2017/03/28/sh1.jpg

and details to the ramp as well,

http://fsfiles.org/flightsimshotsv2/images/2017/03/28/sh2.jpg

PhantomTweak
March 27th, 2017, 23:11
Our birds tend to be dirty, I admit. But, in our defense, we usually don't haven enough birds to meet the flight schedule, on a good day. What with inspections, hangar queens, lack of spare parts, lack of fuel budget, you name it, we have a bit of trouble getting time to make runs to the wash-rack. Add in the number of people trying to use it at once...
Remember, the Marines, as a rule, are at the tail end of any supply line. AF first, Marines last. Way it's always been.
When I was in Yuma, the IMA Avionics building was right next to the wash-rack. Heck, you could pull forward out of the "good" parking spaces and onto it, if you had the intestinal fortitude, and the MPs weren't paying attention. Like at 0200, or so. Just for example. Not that *I* would ever do something like that... [whistles a little tune, looking about innocently...]
ANYway, on any given day, they went through lakes worth of water, and gallons of the "wonderful" soap, out there. Kinda nice, since it raised the humidity quite a bit, with no wind. LOT of birds went through there, and there was always a line, except late at night. THAT was Maintenance's time. Other wise, the techs would, literally, burn their hands on the planes, or collapse from heat exhaustion/stroke. Welcome to Yuma...
Pat☺

flewpastu
March 28th, 2017, 02:01
Kdfw, yes please upload those or pm me please, would love to have that file.

Letourn, thanks for the heads up on the lights and your repaints

Phantom tweak, when I was in the corps in the late eighties all we had were 53's and 46's, and they were dirty most of the time lol. When I was at quantico the helos at hmx1 were pretty clean by Marine Corps standards , the Presidents helos were spotless though . Semper Fi to all those working on this project

Bill

PhantomTweak
March 28th, 2017, 11:42
When I was at quantico the helos at hmx1 were pretty clean by Marine Corps standards , the Presidents helos were spotless though . Semper Fi to all those working on this project
I have a real good friend who worked at HMX-1. Name of Mark Ross. Real fitness freak. Ran (runs?) Iron Man triathalons, used to ride a his super-duper racing bike to work (55 miles, each way!), stuff like that. Crypto gear maintenance kinda guy, iirc. You may have known him...?
Semper Fi, brother :D
Pat☺

rcbarend
March 28th, 2017, 17:26
Just a as teaser :cool::

The next package update will implement a HoverHold feature; activation via the (now disfunctional) AutoPilot "HVR CPLD" button.

Meaning:
If you are near a stable hover in the air, activation of "HVR CPLD" means the aircraft will hold its current altitude and position relative to the ground, with pitch/bank attitude 0.
Which makes hoisting scenery objects (pickup / delivery) a real breeze .....

Cheers, Rob

kdfw
March 28th, 2017, 19:01
Kdfw, yes please upload those or pm me please, would love to have that file.

Bill

Hi Bill,

i'll send you the link to my google drive tomorrow for the shadow/a.o. layer .psd files.



some other fun in the vc, adding some wear to the panels.

http://fsfiles.org/flightsimshotsv2/images/2017/03/29/vc_w1.jpg

davido53
March 28th, 2017, 19:16
Keep polishing that gem.

I hope the next iteration includes all the new fixes/improvements.

:ernaehrung004:

kalong
March 28th, 2017, 19:44
I make re-working on internal model ( VC, cargo), re-mapping and texturing, add more detail in it. hope that not bothering you.

airattackimages
March 28th, 2017, 21:02
The Grim is perfect!
Reminds me of our aircraft in the NAVY-RA5C Vigilante, really full of grim...And the wash rack and that lovely strong soap....
Looking forward to your repaint!

Rick
Why is everyone so grim? :p

I like grime, generally. Although, being the second newest aircraft in the Marine Corps inventory, I've actually seen some pretty clean and pristine looking Ospreys. Even the ones that are broken and waiting for AAA ;)

Love all the amazing work and contributions going on with this machine. This is one of my most favorite addons. Thanks Maryadi for building and releasing her.

flewpastu
March 29th, 2017, 01:49
Thanks KDFW, this model is great, love the interior wear, new options coming. What a blast

Bill

Daube
March 29th, 2017, 03:28
I just wanted to say that the latest visual adjustments to the textures, with ambiant occlusion and dirt (grim), are really great ! :ernaehrung004:

kdfw
March 31st, 2017, 19:44
updated with some vc texture wear and a.o. to external skins.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=117&linkid=22530

V1.1
1) bake in ambient occlusion to external textures
2) add some VC surface wear around panel and pedestal

airattackimages
March 31st, 2017, 20:22
https://c1.staticflickr.com/3/2947/33381864730_67113b64d1_o.jpg (https://flic.kr/p/SRQMnU)

WarHorse47
April 1st, 2017, 06:15
updated with some vc texture wear and a.o. to external skins.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=117&linkid=22530

V1.1
1) bake in ambient occlusion to external textures
2) add some VC surface wear around panel and pedestal Thanks.

This may be a stupid question, but here goes. How do you apply the a.o. to all of the external skins? Or is it only for the updated texture in the download?

kdfw
April 1st, 2017, 09:48
a.o. is applied to the one in the download.

i made a.o. layer available to flypastu and letourn for their upcoming textures sets so you may see them soon.



Thanks.

This may be a stupid question, but here goes. How do you apply the a.o. to all of the external skins? Or is it only for the updated texture in the download?

ejoiner
April 1st, 2017, 11:28
Im a bit late to this party, but this bird is fantastic!!! Thanks to the developer for this great present!