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Milton Shupe
February 6th, 2017, 11:38
Been wanting to do this for a few years now. Just started yesterday.

This project will be managed differently.

I will model it and map it for textures, put together a basic VC panel/gauges, and flight model.

Then I will release the package for you to finish as you wish.

Paint, sounds, panel textures, and effects will be on you. :-)

Might be a fun way to get folks involved.

EDIT: By the way, if anyone has access to a POH or Maintenance manual, that would be helpful.
EDIT2: Now have teh POH and Training manuals; thanks. :applause:

Also, the main gear works totally different on the Marauder. If anyone knows of a video that shows gear retraction/extension, that would be helpful.
I have a few basic cockpit pics but if you have access to a "plethora" of such, that too would be helpful. :-)

Willy
February 6th, 2017, 11:44
Early short wing or later long wing? Either way it sounds like a fun project.

huub vink
February 6th, 2017, 12:04
Another nice project Milton. When I have my real life sorted out by the time you are ready to do the mapping I volunteer for the external textures.

Cheers,
Huub

Milton Shupe
February 6th, 2017, 12:07
Early short wing or later long wing? Either way it sounds like a fun project.

Working on the "D" model, 71' wing span now and the large air intakes for the double dust filters.

I may do the short wing span, but then you get into a lot of changes with the wings, nacelles and rear fuselage, and the flight model is much different.

Just have to see how it goes.

EDIT: The "B-50" is also part of these plans.

Milton Shupe
February 6th, 2017, 12:09
Another nice project Milton. When I have my real life sorted out by the time you are ready to do the mapping I volunteer for the external textures.

Cheers,
Huub

Thank you Huub. This is going to be a higher fidelity exterior model than one we have now so that should yield a better visual experience overall.

Switchblade408
February 6th, 2017, 12:31
Sadly, I don't have an operating manual for the Marauder, my operating manuals are DC-3, B-29, and A-26 Invader.

Milton Shupe
February 6th, 2017, 12:43
Sadly, I don't have an operating manual for the Marauder, my operating manuals are DC-3, B-29, and A-26 Invader.

Thanks; no problem, we will find what we need; always do. :-)

EDIT: I now have the POH and Training Manuals. Thank you :applause:

PRB
February 6th, 2017, 13:05
Ooh, a B-26 Marauder. Nice!

You know, the stories of valor and heroism on all sides in that war are without end. But I've always been moved by the torpedo attack, by four lonely B-26s of the 22nd and 38th BG, on the Japanese Carrier Striking Force during the Battle of Midway. A remarkable story...

HERE (http://www.pacificwar.org.au/Midway/USArmy_at_Midway.html)

rgatkinson
February 6th, 2017, 13:18
Thank you Milton, been waiting for a modern version of the B-26 for FS2004 for what seems like ages. As for repaints - I have a couple in mind courtesy of the box-top art of the Airfix ('Mild and Bitter') and Matchbox ('The big hairy bird' 6B-T) kits that I built as a kid.

Regarding "Mild and Bitter" you might find the following video of interest...

https://www.youtube.com/watch?v=VVo6G05UgNU

Taff

Sundog
February 6th, 2017, 15:44
Another great WW2 twin, long neglected types in FSX. Thanks Milton. :)

SPman
February 6th, 2017, 16:22
How to fly the B26 lots of internal shots...
https://www.youtube.com/watch?v=JSIsoj1QPAc

and 50 hr inspection - might be useful

https://www.youtube.com/watch?v=xM77kDw_HMA

(https://www.youtube.com/watch?v=xM77kDw_HMA)a bit of colour...

https://www.youtube.com/watch?v=adpgM1PjFak

and some Marauder boneyard scenes, North Africa

https://www.youtube.com/watch?v=b9ouI8MOPac

Milton Shupe
February 6th, 2017, 16:33
Ooh, a B-26 Marauder. Nice!

You know, the stories of valor and heroism on all sides in that war are without end. But I've always been moved by the torpedo attack, by four lonely B-26s of the 22nd and 38th BG, on the Japanese Carrier Striking Force during the Battle of Midway. A remarkable story...

HERE (http://www.pacificwar.org.au/Midway/USArmy_at_Midway.html)

Thank you Paul; off to read it. :wavey:

Milton Shupe
February 6th, 2017, 16:38
Thank you Milton, been waiting for a modern version of the B-26 for FS2004 for what seems like ages. As for repaints - I have a couple in mind courtesy of the box-top art of the Airfix ('Mild and Bitter') and Matchbox ('The big hairy bird' 6B-T) kits that I built as a kid.

Regarding "Mild and Bitter" you might find the following video of interest...

https://www.youtube.com/watch?v=VVo6G05UgNU

Taff

Taff, that's a great paint scheme; have a few shots of that myself. :-) Thank you.


Another great WW2 twin, long neglected types in FSX. Thanks Milton. :)

For certain and that's why I wanted to do it for a while now. We'll try to have some fun with this one.


How to fly the B26 lots of internal shots...
https://www.youtube.com/watch?v=JSIsoj1QPAc

and 50 hr inspection - might be useful

https://www.youtube.com/watch?v=xM77kDw_HMA

(https://www.youtube.com/watch?v=xM77kDw_HMA)a bit of colour...

https://www.youtube.com/watch?v=adpgM1PjFak

and some Marauder boneyard scenes, North Africa

https://www.youtube.com/watch?v=b9ouI8MOPac

Ahh, great stuff SPman. Am off to check them over. :jump:

MustangL2W
February 6th, 2017, 17:23
My first Flight Instructor had been a Martin Marauder pilot during the Big One. When asked, he would quietly and very specifically make certain you understood that he flew the "Martin" B-26 and not that Douglas one....
He wouldn't talk about the War but would talk about Flying the B-26. Those conversations spawned a further interest in the airplane. Was the only guy I ever met that had that connection. He said the airplane had a bad reputation for no reason. He said if you respected the machine and its capabilities, flew it by the book, she'd do the job and bring you home. Nothing but respect for him.... He was a fantastic pilot and taught me a finesse for airplanes and lessons that would later save my a** a time or two. He didn't think he was getting through to me but he did...and I will NEVER forget him, and never was able to properly thank him for all that.

srgalahad
February 6th, 2017, 20:05
Thank you Milton :applause:

I've been hoping for this for many years. I can remember the first time my father-in-law saw MSFS. He was sitting behind me as I loaded up the Dave Eckert model with one of Damien's repaints. As I taxied into position, he leaned forward and said "Remember to watch your airspeed on take-off.." then proceeded to critique my flying for the next 20 minutes.

He was a Marauder Man... a pilot with the 397th BG in France and Holland 1944-45

I have some of his archives (he was fairly involved with the B-26 historical group while he was alive) and several boxes that may include more photos but there never seems to be time to sift through them. I'll try, but it won't be until the end of the month (there's a race to be run first)

I'll also put together a list of all the links I've collected on the aircraft (about 30).
There's a B-26 being restored at the MAPS Museum http://mapsairmuseum.org/aircraft-on-display/ -one of the three recovered from "Million Dollar Valley" in northern BC with a few photos (none of the landing gear) and they may be willing to help.
There is also the Marauder Archives at the University of Akron (OH) http://www.b26.com/page/my_trip_to_the_marauder_archives.htm

More later...

srgalahad
February 6th, 2017, 20:22
Ooh, a B-26 Marauder. Nice!

You know, the stories of valor and heroism on all sides in that war are without end. But I've always been moved by the torpedo attack, by four lonely B-26s of the 22nd and 38th BG, on the Japanese Carrier Striking Force during the Battle of Midway. A remarkable story...

HERE (http://www.pacificwar.org.au/Midway/USArmy_at_Midway.html)

Paul,
There is a second painting of the same event here: http://www.aviationarthangar.com/avarthaombyj.html

SSI01
February 6th, 2017, 21:28
While doing lead work around Chicago one day I discovered the man I was interviewing had been a Martin B-26 crew chief at a WWII training school INCONUS. He got as much time in the air in the aircraft as he could. On one trip he was at the airplane when the IP arrived (in his tailored uniform) with a student pilot in tow. He said the student was a "Gee, Mr. Wizard!" kind of guy and the IP took advantage of this once they were up by going to a fairly isolated area and attempting a spin in the aircraft - something my host said was STRICTLY forbidden. The IP put the aircraft into a spin and after about a turn and a half started to apply corrective action, which didn't take right away. This gentleman told me he could actually see the sweat flowing out of the pilot's uniform, soaking it around the chute and seat straps while he worked to regain control. The aircraft had gotten away from the IP but he eventually recovered it. As they wearily climbed back up to a safe altitude he recalled the student saying something like, "Gee, sir, that was interesting but I didn't see everything you did to get us out of that. Do you think you could do that again?"

My host and the pilot shared a knowing look once they were back on the ground, but said nothing to the kid. He told me he never before or since ever saw such a display of utter, stark fear displayed like that by anyone.

He didn't tell me, but I'll bet the IP kept that kid's attention on other things than asking questions in public about what they had done.

nigel richards
February 6th, 2017, 21:59
Been wanting to do this for a few years now. Just started yesterday.

This project will be managed differently.

I will model it and map it for textures, put together a basic VC panel/gauges, and flight model.

Then I will release the package for you to finish as you wish.

Paint, sounds, panel textures, and effects will be on you. :-)

Might be a fun way to get folks involved.

EDIT: By the way, if anyone has access to a POH or Maintenance manual, that would be helpful.
EDIT2: Now have teh POH and Training manuals; thanks. :applause:

Also, the main gear works totally different on the Marauder. If anyone knows of a video that shows gear retraction/extension, that would be helpful.
I have a few basic cockpit pics but if you have access to a "plethora" of such, that too would be helpful. :-)




Another nice project Milton. When I have my real life sorted out by the time you are ready to do the mapping I volunteer or the external textures.

Cheers,
Huub

You two Gentlemen just made my day!

Loving it!

Blackbird686
February 7th, 2017, 04:36
This is certainly great news, I don't think there has been a detailed Marauder for FS9 since Dave Eckert's superb model, which I'm still flying. I got a CD player installed in that ol' bird.... probably will put one in this model too.

Any news of projects from "Shupe Industries" is always great news.:medals:

BB686:US-flag:

Maty12
February 7th, 2017, 07:06
Yes! Milton doing a Marauder, this is amazing. I can't help too much with the D, but as for the short wing, which is my favorite variant, I can give you:

A documentary showing the stages of building a B-26, including a landing gear retraction/extension test (external and internal shots):
https://www.youtube.com/watch?v=vnb0Ib5F9GU

And the Pilot's Manual for the B-26-MA, B-26A and B-26B:
http://www.wwiiaircraftperformance.org/B-26/B-26_Operation_and_Flight_Instructions.pdf

I hope they're of use to you

Milton Shupe
February 7th, 2017, 07:35
Thank you Milton :applause:

I've been hoping for this for many years. I can remember the first time my father-in-law saw MSFS. He was sitting behind me as I loaded up the Dave Eckert model with one of Damien's repaints. As I taxied into position, he leaned forward and said "Remember to watch your airspeed on take-off.." then proceeded to critique my flying for the next 20 minutes.

He was a Marauder Man... a pilot with the 397th BG in France and Holland 1944-45

I have some of his archives (he was fairly involved with the B-26 historical group while he was alive) and several boxes that may include more photos but there never seems to be time to sift through them. I'll try, but it won't be until the end of the month (there's a race to be run first)

I'll also put together a list of all the links I've collected on the aircraft (about 30).
There's a B-26 being restored at the MAPS Museum http://mapsairmuseum.org/aircraft-on-display/ -one of the three recovered from "Million Dollar Valley" in northern BC with a few photos (none of the landing gear) and they may be willing to help.
There is also the Marauder Archives at the University of Akron (OH) http://www.b26.com/page/my_trip_to_the_marauder_archives.htm

More later...

LOL Robl very interesting. Thanks for the inputs; always helpful and welcomed. :wavey:

Milton Shupe
February 7th, 2017, 07:36
While doing lead work around Chicago one day I discovered the man I was interviewing had been a Martin B-26 crew chief at a WWII training school INCONUS. He got as much time in the air in the aircraft as he could. On one trip he was at the airplane when the IP arrived (in his tailored uniform) with a student pilot in tow. He said the student was a "Gee, Mr. Wizard!" kind of guy and the IP took advantage of this once they were up by going to a fairly isolated area and attempting a spin in the aircraft - something my host said was STRICTLY forbidden. The IP put the aircraft into a spin and after about a turn and a half started to apply corrective action, which didn't take right away. This gentleman told me he could actually see the sweat flowing out of the pilot's uniform, soaking it around the chute and seat straps while he worked to regain control. The aircraft had gotten away from the IP but he eventually recovered it. As they wearily climbed back up to a safe altitude he recalled the student saying something like, "Gee, sir, that was interesting but I didn't see everything you did to get us out of that. Do you think you could do that again?"

My host and the pilot shared a knowing look once they were back on the ground, but said nothing to the kid. He told me he never before or since ever saw such a display of utter, stark fear displayed like that by anyone.

He didn't tell me, but I'll bet the IP kept that kid's attention on other things than asking questions in public about what they had done.

Very interesting tale Sir! Always a pleasure to hear from those who've been there. :wavey:

Milton Shupe
February 7th, 2017, 07:38
This is certainly great news, I don't think there has been a detailed Marauder for FS9 since Dave Eckert's superb model, which I'm still flying. I got a CD player installed in that ol' bird.... probably will put one in this model too.

Any news of projects from "Shupe Industries" is always great news.:medals:

BB686:US-flag:

That was my observation as well, and yet even with age it gets a lot of play and attention. Yes, time for a newer version and I hope that together, SOH contributors can evolve a nice one for FS9 standards.

Milton Shupe
February 7th, 2017, 07:51
Yes! Milton doing a Marauder, this is amazing. I can't help too much with the D, but as for the short wing, which is my favorite variant, I can give you:

A documentary showing the stages of building a B-26, including a landing gear retraction/extension test (external and internal shots):
https://www.youtube.com/watch?v=vnb0Ib5F9GU

And the Pilot's Manual for the B-26-MA, B-26A and B-26B:
http://www.wwiiaircraftperformance.org/B-26/B-26_Operation_and_Flight_Instructions.pdf

I hope they're of use to you

Great! Thanks for any contributions. The gear movement is a key differentiation.
Familiarity with the model variants helps decision making.

I am modeling to the D50 but for the most part it is the same as the C model which added longer wings, main gear changes and other improvements.\
EDIT: From the variant info, the B-26B-55 thru B-26-C45 or 55 and Marauder II models that fit the current focus.

See variant info here (http://b26mhs.bizland.com/index.php/archive/marauder-basics/aircraft-variants).

Still working on the fuselage to get all the features in place before moving on.

Willy
February 7th, 2017, 09:43
I like A-20s, but I'm more excited about the Marauder. When someone says medium bomber it's the one that comes to my mind. A new Milton version?? I'm in love already.

Maty12
February 7th, 2017, 11:22
Also not sure if you have these, but could be useful:

B-26 Close-ups including gear and flaps
http://www.master194.com/photo_avion/b-26/index.html

Legends in their own time page:
http://zenoswarbirdvideos.com/More_B-26_Stuff.html

List of B-26s by serial number and production block:
http://www.b26.com/img/misc/martin_b26_marauder_specifications.pdf

Milton Shupe
February 7th, 2017, 11:40
Also not sure if you have these, but could be useful:

B-26 Close-ups including gear and flaps
http://www.master194.com/photo_avion/b-26/index.html

Legends in their own time page:
http://zenoswarbirdvideos.com/More_B-26_Stuff.html

List of B-26s by serial number and production block:
http://www.b26.com/img/misc/martin_b26_marauder_specifications.pdf

Excellent photos! Just in time :applause: Thank you Sir :-)

Some progress here on the home front with all windows finalized, bombay doors cut in and animated.
Now to add the aft bombay doors. :running:

srgalahad
February 7th, 2017, 13:19
No wonder there are so many pictures of B-26s after belly landings. I wonder what the emergency gear extension was like, but that is some complex retraction system...
http://www.primeportal.net/hangar/bill_spidle/b-26_walk_4.htm

The other pages have lots of handy pictures as well

Milton Shupe
February 7th, 2017, 14:47
No wonder there are so many pictures of B-26s after belly landings. I wonder what the emergency gear extension was like, but that is some complex retraction system...
http://www.primeportal.net/hangar/bill_spidle/b-26_walk_4.htm

The other pages have lots of handy pictures as well

Rob, Yes, great find; very good ref pics. Thank you

Milton Shupe
February 8th, 2017, 06:11
Now that I have the basic empennage in place, I can try to sort how that rear gunner area is shaped, then finish the h-tail fairing to fuselage.

Ivan
February 8th, 2017, 12:11
Hello Milton,

I got started in Flight Simulators with the help of a Marauder pilot.
I could not figure out why my computer could not run Combat Flight Simulator and he showed me his setup.
There is much more to the story in the thread describing my attempt at building a B-26.
http://www.sim-outhouse.com/sohforums/showthread.php/56695-Martin-B-26-Marauder-Project
I also settled on a late B model as the subject even though my friend mostly flew a G model.
He does have a pretty well known photograph showing him in what I believe to be an early B model though.
The idea was to build pretty much a generic B-26 with the visual (with some license) of a late B model but with the straight line performance closer to that of the early B model. Performance of the later models was much less impressive.

Whose drawings are you using? I could never find ones that had all the details I was looking for.
Specifically, I was and am still looking for a Station diagram and the Erection and Maintenance Manual for any of the long wing versions.

Be careful about the Canopy Framing on the Pilots side. It varies a bit between models.
Another area to watch is the Fin and Rudder. I don't know if the documentation shows it, but I believe there were at least two different possibilities.
Another feature worth mentioning is that this bird had a symmetrical airfoil as one might find in an aerobatic aircraft.
This design feature in my opinion was a major mistake.

- Ivan.

Milton Shupe
February 8th, 2017, 15:24
Hello Milton,

I got started in Flight Simulators with the help of a Marauder pilot.
I could not figure out why my computer could not run Combat Flight Simulator and he showed me his setup.
There is much more to the story in the thread describing my attempt at building a B-26.
http://www.sim-outhouse.com/sohforums/showthread.php/56695-Martin-B-26-Marauder-Project
I also settled on a late B model as the subject even though my friend mostly flew a G model.
He does have a pretty well known photograph showing him in what I believe to be an early B model though.
The idea was to build pretty much a generic B-26 with the visual (with some license) of a late B model but with the straight line performance closer to that of the early B model. Performance of the later models was much less impressive.

Whose drawings are you using? I could never find ones that had all the details I was looking for.
Specifically, I was and am still looking for a Station diagram and the Erection and Maintenance Manual for any of the long wing versions.

Be careful about the Canopy Framing on the Pilots side. It varies a bit between models.
Another area to watch is the Fin and Rudder. I don't know if the documentation shows it, but I believe there were at least two different possibilities.
Another feature worth mentioning is that this bird had a symmetrical airfoil as one might find in an aerobatic aircraft.
This design feature in my opinion was a major mistake.

- Ivan.

Hello Ivan :-)

I am modeling to the drawings and specs for the B-26B-10 thru the B-26C45 / Marauder 2.
Drawings are by W.A. Wylam, but I have two other decent drawing sources for cross-reference, plus a pretty good dimensional drawing with key aerodynamic specs and a few station specs. None are original but have suffered copying, reductions, etc. They are generally accurate but contain many of the typical errors and side by side differences. One just learns to deal with that. Strangely his drawings says B-26D; can't find a single reference to that model variant. :-)

I am not aware of any available station drawings with distances stated (at least at freeware sources), and I have not yet seen an erection and maintenance manual. I do have very nice training and POH manuals with important interior details.

I have a list of all the mods made by model variant so I can distinguish where these changes impact my work. I will not have a model with the diagonal brace on the left wing window, at least in the current design. Gun and tail arrangements will be as with the B-55 / C-45 variants (I am aware of the fin and tail differences, and length changes as a result). Initial model will of course then be long wing/tall Vtail/longer nose gear and revised mains with larger 50" tires. With the C-45 onward, the aft bombay doors were welded shut and the area was used for ammo storage for the rear gunner(s). Since I am representing earlier aircraft as well with this model, they will be functional.

Also familiar with the wing NACA 0017.64 airfoil used and its properties (tip was 0010.64). This will be used in the flight model.

With all that said, a precise model is not what I am after. My goal is a good likeness to the variants being modeled with dimensions as close as possible per the drawings and cross-ref'd with the specs. Many drawings have lines that, when zoomed in, are 2-6" wide. Hardly something that can be used for precision when crafting window frames or window sizes. So, I want models that represent the aircraft well in looks and general overall shape/size fidelity. The flight model will hit the numbers; that's a must.

I am considering a short-winged model just because there were so many of them, but changing the fin, nacelles, wings, fuselage tail, gear, tire size along with a new flight model makes me moan. :-) The re-mapping I could handle; that's the easy part, relatively speaking.

BTW, did you ever finish your model?

Maty12
February 8th, 2017, 15:31
Before you get into the interior, I should mention what will probably be the best approach for that:

Milton, send Stan Piet at the Glenn L. Martin museum an e-mail. I did two months ago about the XB-33A and got an entire photo library of the wooden mock-up and blueprints that even showed the positioning of all interior equipment, as well as cross sections, and got to see the evolution from the first design to the last. I also asked about the PBM-5a and got a 19k pixel wide detailed drawing of the interior of the fuselage showing everything down to the actuators of the main landing gear to suspension travel to position of fuselage fire extinguishers, complete with a description of each item.

https://www.mdairmuseum.org/

All you have to do is fill out an online form and wait a few days (Or a few weeks, at most). Trust me, you won't regret it.

Milton Shupe
February 8th, 2017, 15:57
Before you get into the interior, I should mention what will probably be the best approach for that:

Milton, send Stan Piet at the Glenn L. Martin museum an e-mail. I did two months ago about the XB-33A and got an entire photo library of the wooden mock-up and blueprints that even showed the positioning of all interior equipment, as well as cross sections, and got to see the evolution from the first design to the last. I also asked about the PBM-5a and got a 19k pixel wide detailed drawing of the interior of the fuselage showing everything down to the actuators of the main landing gear to suspension travel to position of fuselage fire extinguishers, complete with a description of each item.

https://www.mdairmuseum.org/

All you have to do is fill out an online form and wait a few days (Or a few weeks, at most). Trust me, you won't regret it.

Thank you for the recommendation. Done. :-)

aeromed202
February 8th, 2017, 16:02
Yay! Dad was a Marauder pilot in the 344th BS, K9-X. He didn't talk much about the war but did tell a few stories and I learned a lot from reading Wings of Courage by Jack Stovall. I would tip the scale towards the earlier short wing model if only for the difficulty of flying it well but any model would be a most welcome and handsome addition. My avatar shows him flying somewhere along the Southern Route on their way to combat in England.

Milton Shupe
February 8th, 2017, 17:32
Yay! Dad was a Marauder pilot in the 344th BS, K9-X. He didn't talk much about the war but did tell a few stories and I learned a lot from reading Wings of Courage by Jack Stovall. I would tip the scale towards the earlier short wing model if only for the difficulty of flying it well but any model would be a most welcome and handsome addition. My avatar shows him flying somewhere along the Southern Route on their way to combat in England.

Wow! That's great to hear. I agree about the flying difficulty part; a lighter, faster aircraft would be fun to do with that flying challenge. I haven't said "no" to that. Just have to see how things shake out here.

Slow progress today with so many things going on with the fuselage. Trying to wrap all fuselage attached items before moving on. Still have a few more items on the list yet.

Attached is progress today results including the interior model started for checks. Always gets redone many times. :-)

Still unsure about my tall tail. Agrees with one drawing, not the other lesser two. Will resolve soon.

Bombardier's lower flat nose glass to be added, camera aperture windows in rear/aft BB doors, antennas, gun port in rear, and Htail fairing to fuselage. A few more hours and then on to the wings.

Ivan
February 8th, 2017, 19:26
Hello Milton,

Sounds to me like you have plenty of material for the project.
Just a minor word of warning though: Wylam wasn't very consistent with his drawings.
I found out the hard way when I used his drawings to build my first P-40E. It just didn't look right.
When I found better references, I found that almost every labeled dimension on his drawing was wrong and the dimensions I scaled from the drawing proved that the drawing was inaccurate as well.
The need for the station diagram is because the drawings I have for the Marauder do not agree in a few details.

As with the vast majority of my projects, it hasn't reached the releasable stage.... yet.
I haven't worked on it in a couple years.

A small anecdote:
After the war in Europe ended, there were a lot of aircraft around and a lot of crew as well but not necessarily a lot for them to do.
My neighbor convinced his squadron commander to come along for an odd test flight:
They took one of the Marauders up and shut off BOTH engines to see how well it would fly as a glider!

- Ivan.

Milton Shupe
February 8th, 2017, 20:33
Hello Milton,

Sounds to me like you have plenty of material for the project.
Just a minor word of warning though: Wylam wasn't very consistent with his drawings.
I found out the hard way when I used his drawings to build my first P-40E. It just didn't look right.
When I found better references, I found that almost every labeled dimension on his drawing was wrong and the dimensions I scaled from the drawing proved that the drawing was inaccurate as well.
The need for the station diagram is because the drawings I have for the Marauder do not agree in a few details.

As with the vast majority of my projects, it hasn't reached the releasable stage.... yet.
I haven't worked on it in a couple years.

A small anecdote:
After the war in Europe ended, there were a lot of aircraft around and a lot of crew as well but not necessarily a lot for them to do.
My neighbor convinced his squadron commander to come along for an odd test flight:
They took one of the Marauders up and shut off BOTH engines to see how well it would fly as a glider!

- Ivan.

LOL Ivan; I have not seen an accurate or consistent drawing in the 14 years I have been modeling. If I waited for that, I would never get anything done.

Since 2011, I have released 35 aircraft, a Racing car, and HMS Bounty. IMO, we have to learn to deal with and use what we have. We are not design engineering here; we are modeling to available drawings and doing the best we can with what we have. We create likenesses; that's the best we can do.

If we stand around awaiting perfection; there will not be aircraft to fly in the sim. :-)

Bushi
February 9th, 2017, 01:43
Sooo many cool schemes for this airplane... and some so weathered they are magnificent!

and there is that 'Midway' low level mission mentioned! LOLhttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47111&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47112&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47113&stc=1

Mick
February 9th, 2017, 05:52
It's shame that Army PR flacks sullied the memory of their genuine gallantry by falsely claiming that the Army sank the Japanese fleet without any real help from the Navy, a slander that will never die as long as copies exist of John Ford's abominable, shameful Army-backed pseudo-documentary, even though it's been well established that through the entire battle no Army plane put so much as a single bomb, torpedo or bullet on the Japanese fleet.

:a1451:

Ivan
February 9th, 2017, 06:53
LOL Ivan; I have not seen an accurate or consistent drawing in the 14 years I have been modeling. If I waited for that, I would never get anything done.

Since 2011, I have released 35 aircraft, a Racing car, and HMS Bounty. IMO, we have to learn to deal with and use what we have. We are not design engineering here; we are modeling to available drawings and doing the best we can with what we have. We create likenesses; that's the best we can do.

If we stand around awaiting perfection; there will not be aircraft to fly in the sim. :-)

Hello Milton,

I actually have found LOTS of accurate and consistent drawings. Sometimes they don't look so good at first glance but the information is still there.
Most of the time, they don't line up with projects that I would like to work on but sometimes they do as in the case of the P-40E (not Wylam's drawing).
I guess our objectives are different. I am out to learn as much as I can about certain aeroplanes and how things work. Sometimes that translates into a releasable project. About half the time it does not.
There is no point in standing around waiting when one can actively look for the data; I figure I have easily 10 times as many references for the Marauder now as I did when I first started the project a few years ago. Sooner or later assuming I live that long, the drive to work on this project again will hit again.

- Ivan.

Milton Shupe
February 9th, 2017, 07:19
Hello Milton,

I actually have found LOTS of accurate and consistent drawings. Sometimes they don't look so good at first glance but the information is still there.
Most of the time, they don't line up with projects that I would like to work on but sometimes they do as in the case of the P-40E (not Wylam's drawing).
I guess our objectives are different. I am out to learn as much as I can about certain aeroplanes and how things work. Sometimes that translates into a releasable project. About half the time it does not.
There is no point in standing around waiting when one can actively look for the data; I figure I have easily 10 times as many references for the Marauder now as I did when I first started the project a few years ago. Sooner or later assuming I live that long, the drive to work on this project again will hit again.

- Ivan.

Ivan,

Yes, we all work differently and have different hangups. Poor drawings with accurate data doesn't help much because they do not tell me if that window frame post is 2" or 2.5" wide. The lines are 1-3" wide when scaled up to aircraft size.

I look for ways to get the project moving and get it done, not reasons to put it on hold. That is, action, not words completes the project. Get the wing span, length, and overall shapes correct, get the "face" right, and no one really cares if the cockpit is 2" too far forward or rearward if they want to fly it in the sim. With that said, I am not sloppy in my work; I am damned particular but not to the point of being frozen in my tracks. Keep it moving; find solutions, and enjoy your work.

Bjoern
February 9th, 2017, 08:13
The Marauder is hands down the best looking bomber of WW2 (the B-32 being a close second). There's just something about the round fuselage, clean lines and tricycle gear...

It even had a "what if" derivative!
https://en.wikipedia.org/wiki/Martin_XB-33_Super_Marauder



May I suggest a civilian version?
https://upload.wikimedia.org/wikipedia/commons/0/0c/Martin_B-26C_Marauder_N5546N_CAF_HRL_18.10.75_edited-2.jpg

Ivan
February 9th, 2017, 08:39
Hello Milton,

I would never call your work sloppy. I think your work is really excellent and even though I don't fly the same simulators, I look at your models to see how things SHOULD look. (Been looking a bit at your A-20 Havoc recently.)
My comment about objectives was that there are many people who read and research and do not build for simulators at all. Some people build in plastic, some are interested in history and such. My own objective is not really to build for the simulators even though I do it at times; My objective is to fill gaps in my knowledge and sometimes that takes me here and sometimes it takes me to IPMS meetings.
You are right about people not ever noticing errors. It looks like an aeroplane is about as far as most people get. I see many errors in posted screenshots but seldom comment unless I believe it is an easy error to correct.

You did not understand what I meant by quality of drawings. I would never use a drawing in which a line width scales up to 2 inches or so. If I can't get a large enough scale drawing, I keep looking until I find one or go to photographs. The drawings I use have lines typically no more than about 5 pixels wide when scaled up or down to my working scale of 0.01 foot to the pixel.

What I meant by accurate information is that even if a drawing is fuzzy or has artifacts from the reproduction process, sometimes the objects are still precisely located so that dimensions can be scaled from them reliably.
The idea is that if the major objects are located properly, the smaller features won't be too far off. In some drawings, I have found that the artist could not even put each engine the same distance from the aircraft centerline. In those cases, regardless of the line quality, I don't use the drawing.

Sincere Apologies for Hijacking your thread.
- Ivan.

Milton Shupe
February 9th, 2017, 08:47
The Marauder is hands down the best looking bomber of WW2 (the B-32 being a close second). There's just something about the round fuselage, clean lines and tricycle gear...

It even had a "what if" derivative!
https://en.wikipedia.org/wiki/Martin_XB-33_Super_Marauder



May I suggest a civilian version?
https://upload.wikimedia.org/wikipedia/commons/0/0c/Martin_B-26C_Marauder_N5546N_CAF_HRL_18.10.75_edited-2.jpg

Hi Bjoern :-)

Great to see you chime in.
I cannot disagree; she is a "looker". Some of my favorite shots and painting attached.

LOL Yes, I saw that Super Marauder ... kind of a "bridge too far" for me though. :-)

Civilian version I guess is possible without too much effort by me but we'll see how it plays out.

Thanks

Willy
February 9th, 2017, 09:19
Just starting out with my first Gmax project, I can relate about the 3 views. I found one that looked great at first and as I delved into it, the best I could do with it is just use it as a general guide while I redraw it in a layered format. But I am making progress with it. It won't be 100% accurate, but will work for my purposes. And I've learned a lot more about the aircraft in the process which is kind of the whole point of it to me. Learning new things. And if my little project comes out half as good as Milton's work, I'll be one happy camper.

Bjoern
February 9th, 2017, 13:44
Here's the "Wings" episode for the B-26 (others are in the related videos):

https://www.youtube.com/watch?v=1XjVpb3L8UE




LOL Yes, I saw that Super Marauder ... kind of a "bridge too far" for me though. :-)

If the regular version already was a flying coffin, the four-turner would have been a deathwish with wings.



Civilian version I guess is possible without too much effort by me but we'll see how it plays out.

Don't worry, it was just a sugestion anyway. No hard feelings if there's no time or motivation for it.


I'm curious how this one plays out and how much community love it'll get.

Willy
February 9th, 2017, 17:20
I'm curious how this one plays out and how much community love it'll get.

Two P&W R-2800 radials and can be tricky to fly? It doesn't get much better than that for me.

Milton Shupe
February 9th, 2017, 17:44
Sooo many cool schemes for this airplane... and some so weathered they are magnificent!

and there is that 'Midway' low level mission mentioned! LOLhttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47111&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47112&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47113&stc=1

Bushi,

I prefer the weathered "in the field" look as well. Thanks for sharing the pics.

Milton Shupe
February 9th, 2017, 20:41
Ahhh, finally completed the fuselage and all attached parts. Now on to the wings. :running:

Milton Shupe
February 10th, 2017, 07:55
As intended, and after a lot of jostling of 3-views, the wing is under construction. :wavey:

tankerguy72
February 10th, 2017, 09:16
Great work as always Milton! Love your taste in aircraft (old radials) I know this will be another top notch much needed aircraft.

Bjoern
February 10th, 2017, 12:50
Two P&W R-2800 radials and can be tricky to fly? It doesn't get much better than that for me.

With, well...interesting engine out behavior, it could really benefit from RealEngine.

I want to remake that gauge anyway (for more efficiency), so the B-26 could provide a good testbed - provided one of the FDE wizards gets its vices and virtues right.

rgatkinson
February 10th, 2017, 13:31
Milton, I was just wondering. Would there be any chance of including a version with the larger prop boss (as in the painting of a B-26 buzzing the Jap carrier)? Not sure if the painting is accurate, in terms of the boss, or even if that type of boss was ever used on production aircraft but it sure looks more streamlined and menacing to me. Of course, it could just be me. I never liked P-47s with skinny prop bosses. I always thought the bigger boss looked more aesthetic.

Here's hoping,

Taff

EDIT: Having just watched "WINGS: The B-26 Marauder" on YouTube it appears the larger prop boss/cover was certainly used on early variants.

Milton Shupe
February 10th, 2017, 15:06
Milton, I was just wondering. Would there be any chance of including a version with the larger prop boss (as in the painting of a B-26 buzzing the Jap carrier)? Not sure if the painting is accurate, in terms of the boss, or even if that type of boss was ever used on production aircraft but it sure looks more streamlined and menacing to me. Of course, it could just be me. I never liked P-47s with skinny prop bosses. I always thought the bigger boss looked more aesthetic.

Here's hoping,

Taff

EDIT: Having just watched "WINGS: The B-26 Marauder" on YouTube it appears the larger prop boss/cover was certainly used on early variants.

Hi Taff, thanks for your interest in the B-26. The early B-26A's and initial B-26B-MA had the spinners. Beginning with the B-26B-1, a lot of improvements were made, and the large propeller spinners were permanently removed to improve engine cooling and reduce maintenance. See HERE (http://b26mhs.bizland.com/index.php/archive/marauder-basics/aircraft-variants).

If I do a short wing/tail version, it will include those spinners. Doing the early version, unfortunately, calls for significant changes in the fuselage, wings, tails, gear, some glass, gun arrangement and so really would be a different model along with a faster flight model. We'll have to see how things go before I commit to reworking it all, but I know there is significant interest in that model, me included.

Maty12
February 10th, 2017, 18:56
Hi Taff, thanks for your interest in the B-26. The early B-26A's and initial B-26B-MA had the spinners. Beginning with the B-26B-1, a lot of improvements were made, and the large propeller spinners were permanently removed to improve engine cooling and reduce maintenance. See HERE (http://file:///C:/Documents%20and%20Settings/Milton/My%20Documents/NextProject/Martin%20Marauder/Marauder%20Historical%20Society.html).

If I do a short wing/tail version, it will include those spinners. Doing the early version, unfortunately, calls for significant changes in the fuselage, wings, tails, gear, some glass, gun arrangement and so really would be a different model along with a faster flight model. We'll have to see how things go before I commit to reworking it all, but I know there is significant interest in that model, me included.

I think part of the appeal of the early versions is pretty clear: Top speed of 315 MPH, while the late variants couldn't pass 287 MPH. That and it just looked so much sleeker. Still, any Marauder would be a wonderful addition to the sim.

Milton Shupe
February 10th, 2017, 19:39
I think part of the appeal of the early versions is pretty clear: Top speed of 315 MPH, while the late variants couldn't pass 287 MPH. That and it just looked so much sleeker. Still, any Marauder would be a wonderful addition to the sim.

I apologize for the bad link in the previous post; now corrected.

Maty, agreed, fast and careful attention to takeoff and landing speeds. Those early birds suffered from bad prop governors, distributors, and one other issue that eludes me at the moment, plus inexperienced pilots and maintenance crews. The experienced guys in the Pacific loved these early Marauders and thought they got a bad rap ... which they did. The AAF also ruined the model's performance with its changing role and added weight over its original design philosophy. Much the same happened to the Vultee XP-54 in its changed role topped by engine requirements that were not met by two different manufacturers.

Milton Shupe
February 10th, 2017, 19:55
Well, lost all wing progress today due to my inattention to details. :-)

Started out on the wings, got one about half done with ailerons and trim tab finished when I realized some errors on the 3-views, all of them regarding flaps.

The Marauder has split, slotted flaps inboard and outboard of the nacelles on the long wing variants.
All my 3-views show slotted flaps but not split flaps.

This was on top of some 3-views showing a conventional airfoil versus the symmetrical NACA 0017. Invested a lot of time trying to find the NACA 0017-64 and it was no where to be found. So I improvised creating the bottom curve to match the top curve. Went to measure my vertical distances at the root and tip and they were off across the whole wing.

Was not happy with all of that so I scrapped the wing to start over. Still trying to find the airfoil drawing before I restart. Anybody have access to the NACA 0017 and 0010, I would appreciate the help. LOL Such is life; I knew this morning that today wasn't a good modeling day; nothing seemed to go right. :-)

Duckie
February 10th, 2017, 20:35
Milton, don't know if this helps but I turned this up.
47151


Also found this one

47152

Milton Shupe
February 10th, 2017, 20:51
Milton, don't know if this helps but I turned this up.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47151&stc=1


Also found this one

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47152&stc=1

BINGO!!! You did it! Thank you very much. :-)

Now I can proceed with the proper airfoil shape and can sort out the flaps issues no problem.

You are the man. :applause:

Duckie
February 10th, 2017, 21:00
One more a little more detailed.

47153

Duckie
February 10th, 2017, 21:07
One more a little more detailed.

47153

Really glad to help.

2 really great projects I'm watching from the grandstands - the A-20 and B-26.

Steve

Maty12
February 11th, 2017, 05:33
Well, lost all wing progress today due to my inattention to details. :-)

Started out on the wings, got one about half done with ailerons and trim tab finished when I realized some errors on the 3-views, all of them regarding flaps.

The Marauder has split, slotted flaps inboard and outboard of the nacelles on the long wing variants.
All my 3-views show slotted flaps but not split flaps.

This was on top of some 3-views showing a conventional airfoil versus the symmetrical NACA 0017. Invested a lot of time trying to find the NACA 0017-64 and it was no where to be found. So I improvised creating the bottom curve to match the top curve. Went to measure my vertical distances at the root and tip and they were off across the whole wing.

Was not happy with all of that so I scrapped the wing to start over. Still trying to find the airfoil drawing before I restart. Anybody have access to the NACA 0017 and 0010, I would appreciate the help. LOL Such is life; I knew this morning that today wasn't a good modeling day; nothing seemed to go right. :-)

Milton, are you sure about the split flaps? From everything I've seen, the short wing Marauders had the split slotted flaps while the long winged seemed to have Martin's own take on Fowler Flaps, rather similar in design to the Mariner, with double hinges on each arm to push it aft and rotate it:
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47166&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47167&stc=1

P.S. Forgot I had this flight manual as well, for the long wing version:
http://1.airwar.z8.ru/transfer/manual/[aviation]%20-%20[manuals]%20-%20B-26%20Pilot%20Training%20Manual.pdf
Lists incidence of the airfoils, control surface limits and has some nice illustrations

Milton Shupe
February 11th, 2017, 06:24
Milton, are you sure about the split flaps? From everything I've seen, the short wing Marauders had the split slotted flaps while the long winged seemed to have Martin's own take on Fowler Flaps, rather similar in design to the Mariner, with double hinges on each arm to push it aft and rotate it:

...snipped...


No I am not; am still researching, but your post is heartening. :-) Gives me more confidence that the 3-views have validity.

Okay, just now found 4 different reference pics and one cutaway that validate your statement. Thanks for that refreshing morning slap in the face. :-) I am awake again.

Also had a copy of that training pdf from another source. Thank you so much. With that resolved and the air foil (thank you Duckie), I can proceed. :jump:

Milton Shupe
February 11th, 2017, 07:47
One more a little more detailed.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47153&stc=1

That looks nice as well Steve.

I am trying to reconcile the height differences from the previously posted pics.

The 0017 is 17% thickness compared to the chord length. This one looks "fat". :-) Although, when you count the grid squares, and divide by the height squares, it seems to work out.

lemonadedrinker
February 11th, 2017, 09:36
Hi,
B26 Marauder | The Most Advanced Mid-Range Bomber

https://yt3.ggpht.com/-WukkbFpKyaQ/AAAAAAAAAAI/AAAAAAAAAAA/EkSjmUUkWo8/s88-c-k-no-mo-rj-c0xffffff/photo.jpg (https://www.youtube.com/user/yeresikaro) Weapon Documentaries

Not sure quite how to let you know about this interesting 50 minute documentary. This is on Yuo Tube. The first part is about it's development, and if you haven't seen it (which I doubt!) there might be bits that interest some here !

This aircraft will be stupendous, and all power to your elbow, Milton; no more early morning slaps, though !
Andy
(https://www.youtube.com/channel/UC_PNXZTTnsEUDjIC0F2GiQQ)

Milton Shupe
February 11th, 2017, 09:56
LOL Andy, I have seen that video but your link points to the B-52.

Here is the correct link posted by Bjoern above.

https://www.youtube.com/watch?v=AKn2wY3SNT0

Milton Shupe
February 11th, 2017, 10:30
Anyone have wing info on root and tip chord length for the B-C models? I cannot find that anywhere.

From the drawings, the root appears to be 158" and 27" high at apex which comes in at 17% but not sure how close that is. I have nothing on the tip length.

Duckie
February 11th, 2017, 10:42
That looks nice as well Steve.

I am trying to reconcile the height differences from the previously posted pics.

The 0017 is 17% thickness compared to the chord length. This one looks "fat". :-) Although, when you count the grid squares, and divide by the height squares, it seems to work out.

Milton, I can't vouch for the sources. They were pretty well buried in the WWW but, according to the site and doc titles, they are from aeronautical engineering houses and are abstracts submitted for current (at the time they were submitted) projects. As far as I could tell, one was for a hydro foil design, and the other was for an aft fuselage stub wing mount for some kind of turbo-fan powered business jet.

Like Sgt. Schultz, "I know KNOOOW NUHTHINK!" I was just searching for "NACA 0017 airfoil" and turned these up hoping they might be helpful.

Steve

Milton Shupe
February 11th, 2017, 11:00
Milton, I can't vouch for the sources. They were pretty well buried in the WWW but, according to the site and doc titles, they are from aeronautical engineering houses and are abstracts submitted for current (at the time they were submitted) projects. As far as I could tell, one was for a hydro foil design, and the other was for an aft fuselage stub wing mount for some kind of turbo-fan powered business jet.

Like Sgt. Schultz, "I know KNOOOW NUHTHINK!" I was just searching for "NACA 0017 airfoil" and turned these up hoping they might be helpful.

Steve

No problem Steve. I am using the earlier versions you posted; seems to match up closely with what I had and the numbers prove out. Thank you :-)

Maty12
February 11th, 2017, 11:15
No I am not; am still researching, but your post is heartening. :-) Gives me more confidence that the 3-views have validity.

Okay, just now found 4 different reference pics and one cutaway that validate your statement. Thanks for that refreshing morning slap in the face. :-) I am awake again.

Also had a copy of that training pdf from another source. Thank you so much. With that resolved and the air foil (thank you Duckie), I can proceed. :jump:
You're quite welcome. Let me know if I can be of further assistance. As for the wing root and tip length, I don't really know, but the museum should be able to send you some blueprints that list those, since the ones they gave me for the Super Marauder did.

Milton Shupe
February 11th, 2017, 17:17
Okay, once I got my act together (thanks to all of you), it took only a few hours to knock out the wings.

Now on to the engines. :jump:

Milton Shupe
February 11th, 2017, 18:22
Some cleanup here on the gun pods and wing fit to the fuselage now done.

MustangL2W
February 11th, 2017, 18:57
Looks Fantastic!!!

Milton Shupe
February 11th, 2017, 19:03
Looks Fantastic!!!

Thank you Sir; it is starting to take shape. We just need to get some R-2800's on this bad boy 'cause she is one pitiful glider. :-)

Milton Shupe
February 12th, 2017, 10:27
Building these engines from scratch by necessity. It is painstakingly slow since there is no real 3-view help on these engines aside from general size .... :-) Requires a lot of picture reference and do and redo. This represents 5 hours work but things are starting to look right on the cowling. Just getting started on this and much to do.

Milton Shupe
February 12th, 2017, 16:11
Just an update on cowling and intakes progress. I think I have it pretty close now. Chunked in some props at the appropriate size (13.5') to see if it could stand up to scrutiny.

Now on to the nacelles ...

HorusJ
February 13th, 2017, 05:48
Beautiful work as always Milton.That is going to be one fine beastie of fun.:jump:

txnetcop
February 13th, 2017, 07:27
I must've been asleep against a log cabin the woods. I swear I didn't see this thread. I love the Marauder. It is an aircraft they called a Widow Maker but proved itself over and over again in combat scenarios. It was tough and would bring it's crew home under some terrible situations. I think the early Marauder had some flight and landing issues that were addressed by lengthening the wings and reinforcing the landing gear. Thanks Milton...this is gonna be awesome.
Ted

BUDSCH
February 13th, 2017, 07:38
Milton sorry I'm late to this post, but the b-26 is my favorite bomber and I am flying most of your planes. So I thought I'd try to be helpful. I have B-26 drawings from KOKU-FAN Magazine I could give you. There's 1 three view and 6 profiles. Don't know if I'm too late ,but they are available.
Thanks for the B-26.
BUD

Milton Shupe
February 13th, 2017, 09:31
Beautiful work as always Milton.That is going to be one fine beastie of fun.:jump:

Thank you Sir; let's hope so :-)


I must've been asleep against a log cabin the woods. I swear I didn't see this thread. I love the Marauder. It is an aircraft they called a Widow Maker but proved itself over and over again in combat scenarios. It was tough and would bring it's crew home under some terrible situations. I think the early Marauder had some flight and landing issues that were addressed by lengthening the wings and reinforcing the landing gear. Thanks Milton...this is gonna be awesome.
Ted

Ted, the early and fast B-26 was loved in the Pacific by the experienced pilots; they kicked butt with it. In Florida training school, inexperienced pilots and instructors new to the aircraft, and inexperienced maintenance crews combined for disaster. Yes, changes were made mostly to accommodate that lack of experience due to trainer, pilot and crew shortages in the ramp up for the war. Martin did well addressing this but succumbed to ever-demanding increases in weight for bombs, equipment, and protection slowing the aircraft considerably. This really makes the case for modeling the early version, but I moan to think about redoing everything. :mixed-smiley-010:


Milton sorry I'm late to this post, but the b-26 is my favorite bomber and I am flying most of your planes. So I thought I'd try to be helpful. I have B-26 drawings from KOKU-FAN Magazine I could give you. There's 1 three view and 6 profiles. Don't know if I'm too late ,but they are available.
Thanks for the B-26.
BUD

Happy to have whatever you have to offer Bud. Mostly done with the exterior body part shapes but there may be new insights available in your gift. You can zip them up and post here as others may be interested. Thank you :wavey:

Milton Shupe
February 13th, 2017, 09:35
Wrapping up the wing and parts and finally got the nacelle shaped and flap married to the nacelle sides.

Still a few more things to do yet with lights and intakes. Then on to the gear doors and gear.

Blackbird686
February 13th, 2017, 11:15
Starting to take shape nicely, Milton. For as basic as she still is, she already has the look of a Marauder. I really enjoy and appreciate being able to watch your progress on the ol' gal, and the amount of attention to detail and effort you're putting into this project. But that's basically true for all your missions, Chief.

BB686:US-flag:

Milton Shupe
February 13th, 2017, 12:57
Thank you Sir; I try to do as much as I can get away with in FS9. :-)

Just been viewing the 360 degree walk-a-round in the B-26 Museum. Nice interior views everywhere except the nose. :-)/

http://www.nmusafvirtualtour.com/full/z-028.html

Ian Warren
February 13th, 2017, 14:38
If ever there is a Bomber to be made , it is this one , the modelling is simply superb , great thing is the amount of interest even only for the possible textures, the way these were knocked around , biggest thing is really strapping two whooping great P-47 motors on it , It would have to be one of the most meaning full aircraft with the rakish looks as well ... every man and his FS dog is going to want this one !

Ian Warren
February 13th, 2017, 14:50
Absolutely a brilliant Choice Milton :very_drunk:, strangely I even created a Marauder painting simply ... cos they are so pretty , this is one I will be very much looking forward to .

BUDSCH
February 13th, 2017, 19:02
Milton thought that someone may find these useful. They are from KOKU-FAN September 1994. I'm not to computer literate so I hope this works.

Milton Shupe
February 13th, 2017, 19:49
Milton thought that someone may find these useful. They are from KOKU-FAN September 1994. I'm not to computer literate so I hope this works.

Thank you Bud; may be useful if I do a different variant. :wavey:

Bjoern
February 14th, 2017, 09:23
If you've got even more time and motivation to spare, an otional WASP crew could be a great tribute.

https://upload.wikimedia.org/wikipedia/commons/f/fb/WASPs_on_flight_line_at_Laredo_AAF.jpg






Or just a picture of Betty Gardner posted somewhere in the cockpit.

https://upload.wikimedia.org/wikipedia/commons/a/a9/NARA-542191-WASP-pilot.jpg

Milton Shupe
February 14th, 2017, 12:13
If you've got even more time and motivation to spare, an otional WASP crew could be a great tribute.


Or just a picture of Betty Gardner posted somewhere in the cockpit.



Now that would be awesome :wiggle: but I will be poly constrained, and you can't skimp on polys when doing WWII pilots justice.

Now, a picture ... maybe a picture holder, for those who would like to plug in their favorite beau? Possibility.

Milton Shupe
February 14th, 2017, 18:57
Whew; a long tedious day trying to get the cowl flaps, nacelle, oil cooler flap, exhaust ports, and gear doors and gear bay done. Not because it is difficult but because of lack of good reference pics and inaccurate or inconsistent 3-views, so invested a lot of time having to research each and every item as I progressed. A few hinges and actuating rods to add before I start the gear, but we are moving forward. :wavey:

Sundog
February 14th, 2017, 19:28
Wow, talk about progress. You're going gangbusters on this one. Of course, I realize things slow down once it's time to work on the interior due to all of the details. Still, both the work and the progress are impressive. :)

nigel richards
February 14th, 2017, 20:39
Whew; a long tedious day trying to get the cowl flaps, nacelle, oil cooler flap, exhaust ports, and gear doors and gear bay done. Not because it is difficult but because of lack of good reference pics and inaccurate or inconsistent 3-views, so invested a lot of time having to research each and every item as I progressed. A few hinges and actuating rods to add before I start the gear, but we are moving forward. :wavey:

That's an AWESOME day's work, Sir! :-)

mrogers
February 14th, 2017, 23:43
That is Awesome with a capital A!!

The Marauder had a high landing speed of 125-130 mph, and about the same for takeoff, according to a B-26 training film I watched on Youtube, link here..https://youtu.be/yfppmUhiG34

Milton Shupe
February 15th, 2017, 06:07
Wow, talk about progress. You're going gangbusters on this one. Of course, I realize things slow down once it's time to work on the interior due to all of the details. Still, both the work and the progress are impressive. :)

Thanks Ken; yes, retirement and 7AM to 10PM modeling work days help a lot :-) , with all the appropriate breaks in between. Gotta get this one done before the A-20 Havoc and XP-54 guys break out with their finished products, That'll slow me down, and for good cause. :-)


That's an AWESOME day's work, Sir! :-)

Thank you Sir; gotta keep busy here ...


That is Awesome with a capital A!!

Let's hope it meets expectations and that there will be interest once the WIP package is released for it to get done. Remember, I am looking to the membership to produce the sounds, textures, gauges, effects for this one. I think Fliger will do the FM but that is not in concrete yet. If not, I will produce the best I can as a starting point.

The Marauder had a high landing speed of 125-130 mph, and about the same for takeoff, according to a B-26 training film I watched on Youtube, link here..https://youtu.be/yfppmUhiG34

Yes, thanks. Watched this several times and is a good overview of it all.

wellis
February 15th, 2017, 07:19
Whew; a long tedious day trying to get the cowl flaps, nacelle, oil cooler flap, exhaust ports, and gear doors and gear bay done. Not because it is difficult but because of lack of good reference pics and inaccurate or inconsistent 3-views, so invested a lot of time having to research each and every item as I progressed. A few hinges and actuating rods to add before I start the gear, but we are moving forward. :wavey:


Thought I'd look up from the A-20 long enough to admire the continuing excellence of your work sir...as usual marvelous modelling!

Bjoern
February 15th, 2017, 10:29
Now that would be awesome :wiggle: but I will be poly constrained, and you can't skimp on polys when doing WWII pilots justice.

Now, a picture ... maybe a picture holder, for those who would like to plug in their favorite beau? Possibility.

Low-poly crew is just fine.

Yep, a picture holder is what I had in mind.

Blackbird686
February 15th, 2017, 12:43
Now that would be awesome :wiggle: but I will be poly constrained, and you can't skimp on polys when doing WWII pilots justice.

Now, a picture ... maybe a picture holder, for those who would like to plug in their favorite beau? Possibility.

Still... a young lady like the one pictured above sitting in the left seat of that Marauder, I get white knuckles just thinking about it. :biggrin-new:

BB686:US-flag:

Milton Shupe
February 15th, 2017, 13:47
Thought I'd look up from the A-20 long enough to admire the continuing excellence of your work sir...as usual marvelous modelling!

Ha! Caught ya! LOL Thank you Sir :-)


Low-poly crew is just fine.

Yep, a picture holder is what I had in mind.

Can do :-)


Still... a young lady like the one pictured above sitting in the left seat of that Marauder, I get white knuckles just thinking about it. :biggrin-new:

BB686:US-flag:

Oh Tom; you are so weak-kneed sometimes. That's somebody's great grandmother now. :-)

Milton Shupe
February 15th, 2017, 13:59
Well, finally got the left side wing, cowling and nacelle done so I cloned it all for the right side. After an hour of re-orienting all the pivots, we got the flaps, trim, ailerons, gear doors, and cowl flaps working properly. :jump: Also got all the empennage pivots going the right way; we are cooking now. :wiggle:

Now we are in the sim for export testing and checking things over generally. :redfire:

We got us a hovercraft!!!

Milton Shupe
February 15th, 2017, 15:32
Okay, finally got all the tweaks done and ready to move forward .... :running:

MustangL2W
February 15th, 2017, 18:02
I am seriously excited to see the amazing progress, and to imagine just how far this "Marvelous Marauder" is going to go?!?!?!?!

Milton Shupe
February 15th, 2017, 20:24
I am seriously excited to see the amazing progress, and to imagine just how far this "Marvelous Marauder" is going to go?!?!?!?!

Me too Mustang :-) Thanks

Just finished building the prop blades, hub, and collars from scratch to get the perfect shapes this aircraft requires. Looks sweet in the sim and gmax. :wiggle:

mrogers
February 15th, 2017, 22:30
Looks great with the new props. Looks a bit funny floating in mid air with no gear though!

I found some more Marauder performance information, don't know if you have seen this. http://www.wwiiaircraftperformance.org/B-26/B-26.html

I noticed in the photo of the Marauder in the link above that the engines and nacelles are streamlined a bit more and are angled up a little more than what you've modelled. The side on profile photo gives a good view.

RobH
February 16th, 2017, 04:31
Looks amazing Milton! :very_drunk:

Milton Shupe
February 16th, 2017, 05:25
Looks great with the new props. Looks a bit funny floating in mid air with no gear though!

I found some more Marauder performance information, don't know if you have seen this. http://www.wwiiaircraftperformance.org/B-26/B-26.html

I noticed in the photo of the Marauder in the link above that the engines and nacelles are streamlined a bit more and are angled up a little more than what you've modelled. The side on profile photo gives a good view.

mrogers, that's a great site with performance information; I had not seen that. Ever who does the flight model, no excuses now for not getting it right. :-) Thank you.

RE: engines - dang! I have around 55-60 hours in those engines so far trying to get them right. Your side view is a little mis-leading as is the one I posted above. I attach here my 3-view and picture references and since you have a good eye for these things, tell me specifically how far off I am and what needs to change.

Re: Floating in mid-air? Sir, I assure you that there are gear beneath those nacelles. You can see the evidence of that as you taxi across the ground, land a little hard, or clip a taxiway sign. That's my new stealth gear. :-)

BUDSCH
February 16th, 2017, 07:17
The picture of the b-26 on the ground looks like one of the later ones with the 3.5' increase in wing incidence. So I guess it all depends on which one you're doing. It still looks very good to me, even with stealth gear.
BUD

Milton Shupe
February 16th, 2017, 07:37
The picture of the b-26 on the ground looks like one of the later ones with the 3.5' increase in wing incidence. So I guess it all depends on which one you're doing. It still looks very good to me, even with stealth gear.
BUD

Hi Bud,

Actually the aircraft shown is a B-26B-50-MA serial # 4-295897 built in Baltimore. The wing incidence changed with the F model B-26F-1-MA starting serial # 4-296229.

I think mrogers is correct in that the engine seems maybe 2-3" low on the wing leading edge or the nacelle shape is a little low.

EDIT: Also, the engine is canted up 1.3 degrees per the specs but I have not yet done that as it makes modeling more difficult. I usually do that after everything is done.

lemonadedrinker
February 16th, 2017, 08:06
Hi,
The stealth gear adds that little je-ne-sais-quoi to this wonderful aircraft. It looks to be coming along beautifully......:applause:...what we can see of it , anyway.

Andy.

Desert Rat
February 16th, 2017, 09:33
From what I can see the two upper intakes on the cowls are further back on your model than the photos of r/l you show. In the photos the intakes come as far forward as the front of the cowl ring with a more pronounced inward curve at the front end?

looking amazing btw.

Jamie

huub vink
February 17th, 2017, 01:34
The model looks really great so far Milton! Did I understand you correctly that the external model from the versions B-26B-55 thru B-26C 45/55 and the Marauder II is the same? Is this also applicable for the panels and riveting?

I'm trying to find some good drawings. Panel lines isn't an issue bit most drawing I have do not show much details on rivering.

Cheers,
Huub

Willy
February 17th, 2017, 03:45
Huub, for me at least it's hard to find good references on the rivets on large aircraft. When I was painting those B307 Stratoliners a few months back, I used what I could find and made "educated guesses" on the rest. I had to do something to give the rivet counters something to do!

RobH
February 17th, 2017, 04:46
The model looks really great so far Milton! Did I understand you correctly that the external model from the versions B-26B-55 thru B-26C 45/55 and the Marauder II is the same? Is this also applicable for the panels and riveting?

I'm trying to find some good drawings. Panel lines isn't an issue bit most drawing I have do not show much details on rivering.

Cheers,
Huub

Huub, I have these drawings that show rivets. If you would like them, Pm me your email address and I will send them to you in their original size.


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47319&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47318&stc=1

Motormouse
February 17th, 2017, 05:17
Huub, for me at least it's hard to find good references on the rivets on large aircraft. When I was painting those B307 Stratoliners a few months back, I used what I could find and made "educated guesses" on the rest. I had to do something to give the rivet counters something to do!

FWIW most aeroplanes are riveted with 1/8" or 5/32" diameter (D) rivets pitched at 4xD in the row and 2.5xD from a panel edge. IE 1/2" apart for 1/8 rivets... correctly formed the 4 x D spacing gives a watertight joint... ( I have to know all this stuff for work :dizzy: )

ttfn

Pete

Milton Shupe
February 17th, 2017, 06:32
The model looks really great so far Milton! Did I understand you correctly that the external model from the versions B-26B-55 thru B-26C 45/55 and the Marauder II is the same? Is this also applicable for the panels and riveting?

I'm trying to find some good drawings. Panel lines isn't an issue bit most drawing I have do not show much details on rivering.

Cheers,
Huub

Huub, basically, any model after either the A-26B-10 or C-10 (longer wings, larger tail) and same general rear gunner's position design (after b/c-20). This would include the Marauder II.

See HERE (http://b26mhs.bizland.com/index.php/archive/marauder-basics/aircraft-variants)

The changes really started at this model:

B-26C-5-MO

(175 built)

41-34673 to 41-34847
To decrease wing loading, Martin was directed to increase wing area to 713 sq. ft. by broadening the chord and lengthening span to 71 feet. This reduced wing loading to a safer 51.5 lbs./sq. ft. However, increased weight and drag reduced the "long wing" Marauder's maximum speed to about 282 mph at 15,000, and cruising speed to 214 mph. With a load of 4,000 lbs. of bombs and 962 gallons of fuel (no bomb bay tanks), the "long wing" had an operating range of about 550 miles.

Marauders built at Omaha were now to have the suffix "MO", and the original B-26Cs from the Nebraska plant were subsequently redesignated B -26C-05-MOs. Other significant modifications included:


A larger vertical larger tail;
Overall, the plane was increased to 58 feet,3 inches long, and height to 21 feet, 6 inches;
Due to the larger and heavier wing and tail assembly, and additional armament and armor, weight increased by 1,500 lbs. to 26,300 pounds basic, 31,200 lbs. normal (DGW) and 37,000 lbs. loaded;
The 47 inch main gear tires were reaplaced with 50-inch versions on a larger wheel, requiring the addition of a streamlined bulge to the gear doors for clearance;
An improved hydraulic system;
Exhaust stack flame dampers;
200 amp generators (up from 100);
Shorter co-pilot's seat to provide easier access to the nose compartment;
B-26B-1 gunnery armament and B-26B-4 forward-firing, blister-mounted guns made standard;
The waist gun doors were enlarged and moved one station aft to improve downward and forward angle of fire. They were slid up and locked open before firing;
A large circular window, replacing the two previous smaller ones, was added above each waist door to provide better visibility for the gunners;
The bomb bay racks and hoisting equipment were improved;
The Bombardiers' station was improved and the optically flat glass In the lower nose enlarged and elongated to provide a better view during the target run.
From the 61st aircraft of this model onwards, the nose and main gear doors closed when the gear was fully extended (to reduce drag).

Milton Shupe
February 17th, 2017, 08:33
I will be focused on the annual RTWR until Monday so no updates till then. :-)

I now have all the still, slow, blurred props functioning well in FS with all newly created parts, 54 parts in total.

The main gear is next ... :jump:

huub vink
February 18th, 2017, 02:18
Good luck in the race Milton and I hope that the virtual winds be with your and the whole SOH team!

RobH, you have a PM. The permission to use these drawings will be highly appreciated.

Cheers,
Huub

mazdarodi
February 18th, 2017, 16:30
I found a story about an aviator being reunited with the plane he flew 70 years before.... a B-26 Marauder. I think it is worth a look for everyone. My only regret is that they didn't and perhaps couldn't take him flying in the aircraft, but he at least got to climb into the cockpit and tell his story. It is amazing to think of all that those folks went through in that war... those experiences should be remembered, and told to future generations. Take a look...

https://www.youtube.com/watch?v=Sro3IdjB1Q0

It is also amazing that, thanks to a man named Milton Shupe and his tireless tenacity for 3-D modeling, we can get to relive those fantastic aircraft in a flight simulator.

Thank you Milton. Thank you for your countless hours of time that you put into these virtual aircraft, which give us a chance to relive a part of history that might otherwise only be a drawing, and a footnote in a book on a shelf somewhere.

I had contacted you a few years ago about learning Gmax so I could create a modified A-26 Invader (the OnMark aircraft) and have found that, now you are now posting many wonderful How-To videos on youtube on learning Gmax. With some time and effort, thanks to your videos and your inspiration, I may be able to do just that. To share your hard earned knowledge for free is incredibly selfless and an inspiration to us all. A man's time is finite, and limited. He must decide on how to best use it, and the results usually speak for those efforts. Thank you for all your time and effort, and keep up the great work!

Milton Shupe
February 19th, 2017, 15:52
I found a story about an aviator being reunited with the plane he flew 70 years before.... a B-26 Marauder. I think it is worth a look for everyone. My only regret is that they didn't and perhaps couldn't take him flying in the aircraft, but he at least got to climb into the cockpit and tell his story. It is amazing to think of all that those folks went through in that war... those experiences should be remembered, and told to future generations. Take a look...

https://www.youtube.com/watch?v=Sro3IdjB1Q0

It is also amazing that, thanks to a man named Milton Shupe and his tireless tenacity for 3-D modeling, we can get to relive those fantastic aircraft in a flight simulator.

Thank you Milton. Thank you for your countless hours of time that you put into these virtual aircraft, which give us a chance to relive a part of history that might otherwise only be a drawing, and a footnote in a book on a shelf somewhere.

I had contacted you a few years ago about learning Gmax so I could create a modified A-26 Invader (the OnMark aircraft) and have found that, now you are now posting many wonderful How-To videos on youtube on learning Gmax. With some time and effort, thanks to your videos and your inspiration, I may be able to do just that. To share your hard earned knowledge for free is incredibly selfless and an inspiration to us all. A man's time is finite, and limited. He must decide on how to best use it, and the results usually speak for those efforts. Thank you for all your time and effort, and keep up the great work!

That was a great video Sir; thank you for sharing that.

As always, thank you for you kind comments. If I can help in any way with your quest, let me know. I will be happy to send to you the gmax source code for any of the A-26B/C variants I have. John Turrell did the B26K variant so I do not have that source. And Real_Old_Salt did the On Mark civvie conversion I think, so I do not have that source.

Maty12
February 19th, 2017, 16:15
Is this useful?
https://s-media-cache-ak0.pinimg.com/originals/2d/22/69/2d22691adc29cce3aabc6cbe8e2ad2dd.jpg

Milton Shupe
February 20th, 2017, 07:23
Thank you Maty; yes, I have that cut-a-way and refer to it often.

Now with the annual RTWRace completed, I am easing back into the Marauder. I think before I address the issues/observations above, I will start putting together the components of the flight model and get that ready for the gear build process.

mrogers
February 20th, 2017, 15:35
Here is a PDF of diagram plans for the Marauder, it's for the earlier B-26/B-26A, but some of it might be applicable to the later B-26B. I found it on B26.com
Hopefully that may be helpful.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47525&stc=1&thumb=1

Milton Shupe
February 20th, 2017, 16:53
Here is a PDF of diagram plans for the Marauder, it's for the earlier B-26/B-26A, but some of it might be applicable to the later B-26B. I found it on B26.com
Hopefully that may be helpful.



Ah yes; I have that one and it has a number I need, the wing root measurement. Problem is the clarity is poor and not sure if it is 160" or 168". I am using 160" or 13.33' as that is what my calcs came up with in gmax when modeling the wing.

Thanks; I appreciate your help.

Milton Shupe
February 21st, 2017, 16:56
Well, I am about recovered from the RTWR expedition and have been focused on the Flight Model for the B-26B/C. Got a reasonable starting point in place now after about 35 iterations so I am back to modeling.

Next up: tweak/adjust cowling/nacelle height, tweak the air intakes, then on to constructing the gear. After that, map the exterior aircraft for textures, then work on the VC.

Once I have the exterior mapped, I will release a base package for painters to work with (give me about 7-10 days) while I work on the VC and 2D panel/gauges (basic gauge population). After the basic VC and 2D panel is done, I will release my part of the completed project (about 3-4 weeks).

Remember that my intention is for you to have a hand in completing this project in a community project spirit. That way, you get your hands on it early and evolve it to its completion. Exterior, interior, and panel textures will be yours to evolve, along with sounds, effects, and flight model if you wish.

Milton Shupe
February 22nd, 2017, 15:18
Okay, I am finally back into the mesh here and got the air intakes moved forward and blended into the nacelles. I will cant the nacelle up after mapping for textures to address the comment about it the nacelle being low.

Milton Shupe
February 23rd, 2017, 10:03
Just to let you know I'm not "slacking off", work is now focused on constructing the gear from scratch.

Had a 3 hour mesh issue last night that slowed progress but now all resolved.

Hope to get the WIP main gear completed today.

HorusJ
February 23rd, 2017, 17:22
That is one sexy leg Milton:biggrin-new:.

Milton Shupe
February 23rd, 2017, 17:59
That is one sexy leg Milton:biggrin-new:.

LOL Yup! Got the mains finished now, animated and setup in the sim; they work beautifully.

Working on the nose gear now. :running:

Milton Shupe
February 24th, 2017, 05:24
Should wrap up the gear stuff today; all gear now in place and animated, and tuned. Long legs, awesome handling, landings and take-offs on any strip, unimproved or otherwise. She will handle it. Need some brake lines on the mains, and nose doors for the fuselage for the wrap up today.

Milton Shupe
February 24th, 2017, 08:46
Putting the gear construction to bed for now. Still have some brake lines and gear door hinges to add before the wrap.

Now is time for a complete exterior review before mapping for textures.

I do have bomb bay door control arms to add but that is more interior than exterior.

Note in the attached, the nose gear steering is set up as castoring for realism and I am showing about a 75 degree turn. Per the manual, steering turns should limited to 35 degrees.

Maty12
February 24th, 2017, 12:43
Putting the gear construction to bed for now. Still have some brake lines and gear door hinges to add before the wrap.

Now is time for a complete exterior review before mapping for textures.

I do have bomb bay door control arms to add but that is more interior than exterior.

Note in the attached, the nose gear steering is set up as castoring for realism and I am showing about a 75 degree turn. Per the manual, steering turns should limited to 35 degrees.
She's a real beauty, Milton!

Hurricane91
February 24th, 2017, 15:36
Note in the attached, the nose gear steering is set up as castoring for realism and I am showing about a 75 degree turn.

And a well turned ankle it is, Milton. Beautiful ship sir.

Milton Shupe
February 24th, 2017, 19:09
She's a real beauty, Milton!

Ah, thank you Sir :-) She does seem to be shaping up rather well. :-)


And a well turned ankle it is, Milton. Beautiful ship sir.

Interesting comment there Tom; I'm a "leg man" myself with respect to aircraft. :wiggle:

Milton Shupe
February 24th, 2017, 19:22
I just completed mapping the fuselage at 9 meters to get as much detail as possible.

Now on the winds, and oooops! I need a minimum of 10.5 meters. I know, I usually check that before mapping the fuselage. :-/

Options:

1) Go back and remap the fuselage at 10.5 meters (give up some detail), or
2) Leave the fuselage at 9 meters and continue the wings at 10.5

With regard to lines and rivets (if you use them), I know this can be a pain in sizing.

I would like your input as to this question before proceeding.

Milton Shupe
February 24th, 2017, 20:40
While awaiting your responses, I completed mapping the wings and tails.
If I must remap the fuselage, that will require another couple hours, but that is okay.

Saturday I will complete mapping the engines but can have a painters' package available Saturday early for those of you wanting to get started with the fuselage, wings and tails.

nigel richards
February 24th, 2017, 22:57
I just completed mapping the fuselage at 9 meters to get as much detail as possible.

Now on the winds, and oooops! I need a minimum of 10.5 meters. I know, I usually check that before mapping the fuselage. :-/

Amazing work, My Friend! :-)

Options:

1) Go back and remap the fuselage at 10.5 meters (give up some detail), or
2) Leave the fuselage at 9 meters and continue the wings at 10.5

With regard to lines and rivets (if you use them), I know this can be a pain in sizing.

I would like your input as to this question before proceeding.


As always; legendary work, My Friend! :-)

Input:

Size is everything - no problem working to differences in scale/sizing - it's so easily compensated for.

So my option would always be Number 2).

OR

Do the wings to the same scale as the fuse and place the wingtips cleverly elswhere on the texture sheet - which admittedly makes texturing everso slightly more...'interesting'.

OR

Greedy rivethappy, split the wings in 3 (1. left outboard of nacelle, 2. both inboard sections, 3. right outboard of nacelle)...but then you'll wan't to go and subdivide the fuse into 3 as well...

:dizzy:


tick, tick, tick 5, 4, 3, 2, 1,

:running:

huub vink
February 25th, 2017, 03:40
I guess this won't make you happy Milton, as I prefer option 1 to have everything is the same scale. It can be compensated but in my opinion lines and rivets which are enlarged or reduced in size always loose some sharpness.

Most important however it that they aren't stretched. Although it creates interesting challenges for instance with shading, I always prefer a extra texture instead of leaving out details because of blurry and stretched lines and rivets.

Cheers,
Huub

Willy
February 25th, 2017, 05:48
I guess this won't make you happy Milton, as I prefer option 1 to have everything is the same scale. It can be compensated but in my opinion lines and rivets which are enlarged or reduced in size always loose some sharpness.

Most important however it that they aren't stretched. Although it creates interesting challenges for instance with shading, I always prefer a extra texture instead of leaving out details because of blurry and stretched lines and rivets.

Cheers,
Huub

I'm with Huub on this.

Milton Shupe
February 25th, 2017, 07:36
I guess this won't make you happy Milton, as I prefer option 1 to have everything is the same scale. It can be compensated but in my opinion lines and rivets which are enlarged or reduced in size always loose some sharpness.

Most important however it that they aren't stretched. Although it creates interesting challenges for instance with shading, I always prefer a extra texture instead of leaving out details because of blurry and stretched lines and rivets.

Cheers,
Huub

The fuselage has been remapped so all exterior body parts are of the same scale, 10.5 meters.


I'm with Huub on this.

Pfffft! Ganging up, huh? :-)

Milton Shupe
February 25th, 2017, 07:39
As always; legendary work, My Friend! :-)

Input:

Size is everything - no problem working to differences in scale/sizing - it's so easily compensated for.

So my option would always be Number 2).

OR

Do the wings to the same scale as the fuse and place the wingtips cleverly elswhere on the texture sheet - which admittedly makes texturing everso slightly more...'interesting'.

OR

Greedy rivethappy, split the wings in 3 (1. left outboard of nacelle, 2. both inboard sections, 3. right outboard of nacelle)...but then you'll wan't to go and subdivide the fuse into 3 as well...

:dizzy:


tick, tick, tick 5, 4, 3, 2, 1,

:running:

Hello my friend :-) Great to see you above the waterline for a change. Air is good. Don't be a stranger. :wavey:

Milton Shupe
February 25th, 2017, 07:52
Are you ready to get started?

I am mapping the engines now; not sure how long they will take but I have assembled a package for you to get started as you wish (since it is the weekend).

The package has been uploaded for you. Here is the readme:
--------------------------------------------------------------------------------------
B-26B/C Marauder by Milton Shupe for FS9 or FSX port over

This model represents the B-26B-10 through the B-26C-55 models. See the included profiles.jpg for visuals.

The attached FS Model files are assembled for painters.
They represent work in progress and are shared early for painters to get started.

The 3-views are shared as reference material and may not represent the actual model shape.

The unzipped ones were used for modeling. I received the better resolution, better quality, zipped 3-views after the modeling was done, but they are great for reference.

The texture templates are provided at 2048 in size for ease of painting.
FS9 textures must be 1024.
FSX textures can be larger of course.

NOTE: A word to the wise: This package contains WIP everything so things may change. Assuming no mesh or mapping errors are found, the exterior model has no further planned changes to affect your work. The flight model is a WIP as well. Panel and Sound folders are aliased to the Harpoon.

Since this is a community project, you may share your WIP screenshots as you wish.

Textures assignment names for wheels, tires, guns, and prop mesh may change so you may want to hold off on those items for a couple weeks as I wrap up mapping miscellaneous items.

Hope you enjoy the Marauder.

Milton Shupe
Fenruary 25, 2017

------------------------------------------------------------------------------------------

EDIT: Consider this the base release; updates that follow will require this download. I also did not label the parts on these paint templates as I thought they were obvious and simple. The engines will be a different story.

Download link: http://www.sim-outhouse.net/downloads/SOHTeam/b26painters.zip

Seahawk72s
February 25th, 2017, 09:44
A nice panel bmp is available from Carlos, check his SOH thread.

http://www.sim-outhouse.com/sohforums/showthread.php/74572-Just-finished-a-new-2D-panel-for-the-Storch


Here is pic.
Add some of the A26 gauges from the SOH project and you are set.

Seahawk72s
February 25th, 2017, 09:54
See above for panel info.

Milton Shupe
February 25th, 2017, 10:06
Thanks Seahawk72; beautiful work there :applause: by Gaucho.

Milton Shupe
February 25th, 2017, 11:24
I would advise painters to do a thorough checkout of the maps and mesh before proceeding with serious work and check here often. I would hate to have to make changes if errors are found that cause you to lose time. :-)

The engines prove to be a challenge, as usual, when mapping, Lots of nooks and crannies to map separately with 12 separate map/material channels. The air and oil cooler intakes/outlet, and the gear bay, plus internal cowl lips, etc. keep me on my toes. Making progress on the left engine but still have to add cowl and oil flaps. Hope to get both engines done before bedtime.

EDIT: Engine 0 mapping now completed with flaps and oil cooler flap added. Onto engine 1 ... after an afternoon nap. :-)

adiazcay
February 25th, 2017, 11:49
Nice, Milton, very nice model! :encouragement:

Regards

Milton Shupe
February 25th, 2017, 15:02
Nice, Milton, very nice model! :encouragement:

Regards

Well, thank you Sir; sorry I missed you during the RTWR. Would have loved to chat.

Okay, engines mapping now completed so I need to focus on what to do with the engine height as was mentioned earlier.

Should have you an updated model with engine maps Sunday.

Hope you painters are checking the maps and mesh closely. :-)

EDIT: BTW, if the painters would like a fuselage only, wings only, or tails only model for testing, I can provide that. Or if you need some help with wing on fuselage positioning, I can do that.

Milton Shupe
February 25th, 2017, 17:33
Before moving on to finish mapping the miscellaneous items on the exterior, I am focusing on "stance" of the fully loaded aircraft (37,000 lbs).

Adjusting main gear height and nose gear length for the later models, and static compression for the weighted nose gear. I think I am getting close.

This raised static pitch by 2 degrees which was the purpose of the longer nose gear to help with take off attitude.

I'll send this off to Tom Falley (Fliger747) who is improving on the flight model.

Now, back to work :-)

mrogers
February 25th, 2017, 19:54
Now Milton, there's just one more thing I've noticed. I know you've spent countless hours pushing the polys there, but here it is. I know you'll go"dang...!" Sorry:biggrin-new:
The cowl looks much improved, looking great, but it's the nacelles behind the engine that doesn't look quite right.
To my eye it drops down slightly a bit and still needs to be pushed up a bit. Not the engine cowls, they look perfect right now, but it's the area behind the engines I'm talking about. I've highlighted the area in question with a red box and I've scribed a couple of red lines on the top and bottom to show it should be angled up a little. If you just push the polys up to make level the top and bottom, it would make a big improvement to more closely match the real look of the Marauder. The engines would not need to be touched, just move it up to be level with the adjusted nacelles.
It looks great what you done so far.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47658&stc=1

Milton Shupe
February 25th, 2017, 20:01
Now Milton, there's just one more thing I've noticed. I know you've spent countless hours pushing the polys there, but here it is. I know you'll go"dang...!" Sorry:biggrin-new:
The cowl looks much improved, looking great, but it's the nacelles behind the engine that doesn't look quite right.
To my eye it drops down slightly a bit and still needs to be pushed up a bit. Not the engine cowls, they look perfect right now, but it's the area behind the engines I'm talking about. I've highlighted the area in question with a red box and I've scribed a couple of red lines on the top and bottom to show it should be angled up a little. If you just push the polys up to make level the top and bottom, it would make a big improvement to more closely match the real look of the Marauder.
It looks great what you done so far.



mrogers, actually in that picture I had tried raising the top a bit but the engines were still not right, so I put that back to original positions.

I have now canted the engines up 1 degree as I intended (now that the mapping is done), and refitted to the wing all around the nacelles.
It looks much better and the views are correct and the height is correct with the wing per the 3 views.

mrogers
February 25th, 2017, 20:17
Milton, if it looks right to you after all the work you've done, then that's all good.

Milton Shupe
February 25th, 2017, 20:30
Milton, if it looks right to you after all the work you've done, then that's all good.

I'll post a screenshot Sunday of the canted engine appearance. It made all the difference as I suspected. I just needed to get the mapping done first. Thanks.

EDIT: Here's the screenshot that reflects the canted up engines. You can see a marked difference.

mrogers
February 25th, 2017, 22:20
That does look about right. There is a marked difference. Looks great. Thanks.

nater
February 26th, 2017, 00:38
Milton, just gotta say, BEAUTIFUL bird!


EDIT: My first real repaint, so go easy on me :P

Milton Shupe
February 26th, 2017, 05:52
That does look about right. There is a marked difference. Looks great. Thanks.

It's an improvement; that's the best I can say. :-)


For all of those who like to get these models looking right, I am with you. But I have to start some place, and decide which way to go, then tweak from there.

Let me just show you some of the 3-view excerpts I have comparing cowlings, nacelles, and gear doors (not to mention windows gear, tails, wings, etc.).

This stuff stops me in my tracks when deciding which to use. None are correct but which set has the most things that look correct. :-)
Then I choose one and move forward. I can have but one master in modeling. That is me with the 3-view I choose.

Compare the items in the attached .... then you will understand.

What I have modeled is what we get. I do tweak to fix glaring issues, but now that mapping is done, we move forward with what we have and I hope you can appreciate the "likeness" for what it is.

Willy
February 26th, 2017, 06:02
I didn't realise until recently how much of a problem and how inaccurate a 3-view could be. At least my little project doesn't have more than just a couple to pick from.

Milton Shupe
February 26th, 2017, 06:34
Milton, just gotta say, BEAUTIFUL bird!


EDIT: My first real repaint, so go easy on me :P

nater, wow, you are off on a mission I see :-) Keep it going ...

Have you run into any mesh or mapping issues?

nater
February 26th, 2017, 08:03
Not yet. The only thing that was/is driving me a little crazy, is the fact the the top/bottom part of the fuselage and vertical stabs are not in line with each other. Made for some headaches trying to get things lined up.

nater
February 26th, 2017, 08:44
Starting to look like something....
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47681&stc=1

Andre19
February 26th, 2017, 08:51
Thanks Milton for the great Marauder. I've found some small mesh issues that can only be seen with a dark paint.

The ones between the wings and fuselage can only be seen from below and they are very small.

http://i66.tinypic.com/97pf1v.jpg

http://i65.tinypic.com/2dtahkm.jpg http://i64.tinypic.com/zjywhz.jpg

Milton Shupe
February 26th, 2017, 12:01
LOL Yes, if you get within 3 feet, you will notice a lot of stuff. :-) But, I'll take a look again. I looked earlier and could not see it in gmax.

---------------------------------------------------------------------

Exterior Mapping Completed - First Update

Okay, I think I have finished all the mapping on the exterior.

So, I packaged up the updates, uploaded and here is the link.
Includes engine maps, and inner gear bay doors, gear, antennas, pitots, etc.
Changes made to fusefront_t to add nose gear bay inner doors, antennas, and gear.

EDIT: I took down the link as I found an issue with the engine smoothing that I cannot resolve without going through the mapping process again.

Give me a few hours to restore the link, after a nap :-)

Thanks for all your interest.

Milton Shupe
February 26th, 2017, 12:10
... makes Jack a dull boy.

Time to go flying ... :jump:

gaucho_59
February 26th, 2017, 12:56
Any chance of getting the beta to try out some liveries?
G.

http://www.sim-outhouse.com/sohforums/images/smilies/ernaehrung004.gif

Milton Shupe
February 26th, 2017, 15:31
Any chance of getting the beta to try out some liveries?
G.

:ernaehrung004:


Heyyyyyyyyyyyy Gaucho :-)

Well we are not in beta mode yet but the exterior aircraft is available at the download link above in post# 141.

Feel free to dive in and do your thing :-)

BTW, that was an awesome Marauder 2D panel texture you did over in your thread. :applause:

Milton Shupe
February 26th, 2017, 19:21
First Update to the Base Model Release

The Base model and texture templates were released in post # 141. See the download link there if you do not have the base release.

This is the first update to that base release which is required. (i.e. not cumulative)

This update represents the full exterior model completely mapped.

This update includes a model replacement folder (to the base release), a replacement aircraft.cfg file, updated textures (fusefront_t.bmp, tiretreadnew.bmp), and adds new texture templates for the two engine maps.

http://www.sim-outhouse.net/downloads/SOHTeam/b26updt-1.zip

While you are working on these things, I will flesh out the interior, then the VC. That will require a few weeks. :-)

mrogers
February 26th, 2017, 19:24
Wow Milton, she's looking awesome.

I can see now after looking at the different profiles that you have to work with...it makes things complex. One of those B26s is a later F/G model with a higher wing incidence and more upward canted engines/nacelles. The top one is the early B26. I understand you do have to do the best you can. Thanks :-)

Milton Shupe
February 26th, 2017, 19:32
Wow Milton, she's looking awesome.

I can see now after looking at the different profiles that you have to work with...it makes things complex. One of those B26s is a later F/G model with a higher wing incidence and more upward canted engines/nacelles. The top one is the early B26. I understand you do have to do the best you can. Thanks :-)

Thanks Mark. Yes, aware of the early model differences and when things changed. I have several other 3-views that were off too. Just gotta do whatcha gotta do, I reckon. :-)

ksw1375
February 26th, 2017, 21:41
What about Marauder cockpit??

Milton Shupe
February 27th, 2017, 06:14
What about Marauder cockpit??

Hi ksw. :wavey: Ah yes, the Marauder had a very nice cockpit.

This project is still in development and I will start working on the virtual cockpit tomorrow. I want to flesh out the bomb bay a bit before I get into that endeavor. The releases here are for the painters to get started, although anyone is welcome to download and try it. No Panel, no sounds (they can be aliased to other aircraft), no textures, temporary everything else.

By the way folks, this project covers the B-10 thru the C-55 series aircraft. The rear bomb bay doors were non-functional on this model. The doors are there, but animations have been removed saving that possibility for an earlier model should I do one.

lemonadedrinker
February 27th, 2017, 07:52
Hi,
Just seen a good shot of the cockpit...what did the co-pilot do for rudder pedals in an emergency??:dizzy:
Andy.

This is looking brilliant!

Milton Shupe
February 27th, 2017, 08:20
Hi,
Just seen a good shot of the cockpit...what did the co-pilot do for rudder pedals in an emergency??:dizzy:
Andy.

This is looking brilliant!

Simple, he flipped out these little doohickeys on either side and mashed on them like crazy. :-)

nater
February 27th, 2017, 09:49
Found some better pics of 'The Big Hairy Bird' so I restarted it....



Milton,
I did notice though on the rudder that the rudder itself is not cut out from the vert. stab. So when the rudder is deflected, the rudder has the same mapping as the rest of the vert. stab.

Milton Shupe
February 27th, 2017, 10:03
Found some better pics of 'The Big Hairy Bird' so I restarted it....



Milton,
I did notice though on the rudder that the rudder itself is not cut out from the vert. stab. So when the rudder is deflected, the rudder has the same mapping as the rest of the vert. stab.

That was intentional; I rarely, if ever, pull the rudder back and map separately even though the rudder's leading edge recedes into the vtail about 2". See if you can work with that as a change would impact other painter's progress as well.

EDIT: I should also add that painting across the vtail and rudder would become more difficult if I separated them.

nater
February 27th, 2017, 10:17
It doesn't bother me in the slightest Milton. Just thought you might be interested. :wavey:

lemonadedrinker
February 27th, 2017, 13:21
Hi,
Yeah, I was just testing :biggrin-new:
Andy.

Milton Shupe
February 27th, 2017, 16:42
Hi,
Yeah, I was just testing :biggrin-new:
Andy.

LOL I am tested every single day my friend. :-)

Haven't done a lot today other than research. Just trying to get everything together to get the general interior infrastructure in place.

Got bulkheads, partitions, a few floors in place, and doors cut in. With a framework in place, I can get started constructing details. All of this just so I could get the bomb bay door control arms and racks in place. :-)

Once that is done, I'll get started with the cockpit infrastructure.

Milton Shupe
February 27th, 2017, 18:18
Does anyone have dimensional data for bomb racks?

Milton Shupe
February 27th, 2017, 20:04
Well, I accomplished what I set out to do today. and that is get the basic interior infrastructure in place and build the BB doors control arms and animate them.

So, this is how the interior is shaping up. I am not going to flesh out much of the aft area as polys are going to be tight.

I will now focus on the cockpit and see where that leaves us for the aft area build later on, but I think I will be able to flesh out the nav/radio area easily enough and have a representative bomb load.

nater
February 28th, 2017, 01:53
Update on The Big Hairy Bird.... Have most of the base color down on the wings and fuselage. Starting to work on the engines, then will start to add the detail.

Milton, one thing I did notice was on the wing templates, is that the right is not a perfect mirror of the left. While it looks like it , the area where the upper flaps on the right wing are on the template, are in perfect line with the upper wing, whereas on the left template, I had to shift the invasion stripes on both the flaps and lower wing. Not a big deal, just pointing it out as it could very possibly throw someone off when trying to do the wing textures so that the left matches the right.

ksw1375
February 28th, 2017, 02:57
Martin Marauder in WIP for FSX SP2???

huub vink
February 28th, 2017, 03:17
Martin Marauder in WIP for FSX SP2???

This is the FS2004 forum, so the model is a FS9 model.

(However it is most likely it will be compatible).

Cheers,
Huub

Milton Shupe
February 28th, 2017, 05:15
Update on The Big Hairy Bird.... Have most of the base color down on the wings and fuselage. Starting to work on the engines, then will start to add the detail.

Milton, one thing I did notice was on the wing templates, is that the right is not a perfect mirror of the left. While it looks like it , the area where the upper flaps on the right wing are on the template, are in perfect line with the upper wing, whereas on the left template, I had to shift the invasion stripes on both the flaps and lower wing. Not a big deal, just pointing it out as it could very possibly throw someone off when trying to do the wing textures so that the left matches the right.

Nader, it may surprise you to know that I do not intentionally align (or mis-align) my bottom and top maps on the texture sheet, never have. The reason is that gmax does not give me a coordinate read-out when I am positioning each part on the map. I also dislike having to separate the flaps or rudder from their parents to map separately for that reason. Its impossible for me to eyeball alignment to .001meter.

EDIT: With that said, I do apologize for the inconvenience of issue.

Keep up the great work nader; progress is always good to see. :-)

nater
February 28th, 2017, 06:22
Like I said Milton, no worries...I guess I am just to used to working in 3dsMax. The hurdle has been jumped and I am forging on....:biggrin-new:

Milton Shupe
February 28th, 2017, 11:44
Just taking my time working on the bones of the VC ... it's slow and tedious work.

huub vink
February 28th, 2017, 13:09
You're progress is much faster than mine Milton! Although I'm still working on another project, I have had a quick look at the Marauder already.

I applied some colour to familiarize with the texture lay-out. Looks pretty straight forward, so it will be fun to repaint.

Cheers,
Huub

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20170228_1_zps6gv5wp8n.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20170228_1_zps6gv5wp8n.jpg.html)

gaucho_59
February 28th, 2017, 13:54
Just taking my time working on a template for natural metal ... it's slow and tedious work...
Have done the wings so far... it is in layers .... the stars and bars are part of the livery
Question: the aileron and flap surfaces are they inner or outer surfaces?

To wit:

https://c1.staticflickr.com/1/756/32361855083_0fdc337945_o.jpg

Comments or suggestions welcome...
G.

Milton Shupe
February 28th, 2017, 14:45
You're progress is much faster than mine Milton! Although I'm still working on another project, I have had a quick look at the Marauder already.

I applied some colour to familiarize with the texture lay-out. Looks pretty straight forward, so it will be fun to repaint.

Cheers,
Huub



Thanks Huub; I look forward to seeing your work. :jump:

Milton Shupe
February 28th, 2017, 14:48
Just taking my time working on a template for natural metal ... it's slow and tedious work...
Have done the wings so far... it is in layers .... the stars and bars are part of the livery
Question: the aileron and flap surfaces are they inner or outer surfaces?

Comments or suggestions welcome...
G.

Gaucho; you are off to a great start; very happy to see this coming. :applause:

The flaps at the bottom of the wings map are outer surfaces. Ailerons are simply part of the wing map.

The two items at the top are the insides of the flap well seen after flaps are deployed.

Hope this helps.

Milton Shupe
February 28th, 2017, 21:48
Tuesday's focus was on virtual cockpit infrastructure. Got a good part of that done and worked on the ECU, electrical box, rudder trim wheel, panel background, rudder pedals, yoke and steering. That was good progress for the day given everything is sized and proportioned by judgement looking at photos. Always tweaks once we get more things in place.

nater
March 1st, 2017, 00:40
Just taking my time working on a template for natural metal ... it's slow and tedious work...
Have done the wings so far... it is in layers .... the stars and bars are part of the livery
Question: the aileron and flap surfaces are they inner or outer surfaces?

To wit:

https://c1.staticflickr.com/1/756/32361855083_0fdc337945_o.jpg

Comments or suggestions welcome...
G.

Gaucho, any tips/trick for a newbie like me?

falcon409
March 1st, 2017, 05:02
Milton the release was without the engine textures, however I see everyone with color on them. Where did they get the engine textures?

gaucho_59
March 1st, 2017, 05:06
Gaucho, any tips/trick for a newbie like me?

Tips regarding what? I surely will inasmuch as it is within stuff I understand... lol
(like panel lines, metal finish, rivets, etc.) Just shoot a question and I'll try to help...
If it regards the B-26... I'll answer here... if it is a general question... I can elaborate
in my usual threads.

http://www.sim-outhouse.com/sohforums/images/smilies/wavey.gif

G.

Milton Shupe
March 1st, 2017, 05:27
Milton the release was without the engine textures, however I see everyone with color on them. Where did they get the engine textures?

Ed,

The base release contained an FS model with all the textures used including the engine. See "parts.bmp".

huub vink
March 1st, 2017, 05:55
Ed,

Did you download the package from post 165?

Cheers,
Huub

jamminjames
March 1st, 2017, 06:15
What happened to the A-20 Havoc project?

falcon409
March 1st, 2017, 06:50
Ed,
Did you download the package from post 165?

Cheers,
Huub
Thanks Huub, that's the one I'm missing. Thought I checked all the posts after the initial release but I sure missed that one.:applause:

wellis
March 1st, 2017, 07:12
What happened to the A-20 Havoc project?

Well, this the wrong thread for that question :-) But since you asked: it is moving along and I hope to have some new screens to put up on the A-20 thread later in the week. As mentioned in posts on this thread, it is a slow process but progress is being made daily on all four models.

nater
March 1st, 2017, 07:26
My first attempt at doing panel lines....

Milton Shupe
March 1st, 2017, 11:00
Thanks Huub, that's the one I'm missing. Thought I checked all the posts after the initial release but I sure missed that one.:applause:

Sorry Ed; I misunderstood. When you said engine, I was thinking the engine bmp. But you wanted to know about the cowling and nacelle. :wiggle:

Milton Shupe
March 1st, 2017, 11:01
My first attempt at doing panel lines....

Well, that is looking good nater; proceed with the goodies. :applause:

Milton Shupe
March 1st, 2017, 11:20
Now making some progress with various animated parts but lots to do yet to flesh out the ECU and electrical panel. That will take a while.
Parts are animated once in place.

After that I will add comm radios to the sidewalls, and seats, then add the miscellaneous eye candy.

Milton Shupe
March 1st, 2017, 18:58
A message from HAL ...

https://youtu.be/tIVuDdMOhf0

Milton Shupe
March 1st, 2017, 21:38
Today's focus has been the ECU, aka HAL, and the electrical box.

Everything added is animated and functional.

BTW, HAL has been acting strange lately ... :wiggle:

falcon409
March 2nd, 2017, 04:53
Does anyone know for certain what type of rivets were used on this airplane? Specifically, what I'm asking is "Flat"(surface rivets) or "Domed". Thanks

gaucho_59
March 2nd, 2017, 05:05
Today's focus has been the ECU, aka HAL, and the electrical box.

Everything added is animated and functional.

BTW, HAL has been acting strange lately ... :wiggle:


:wavey:

Perfect eye candy... IMHO!
I'm continuing with work on the fuse... in layers, so things can be changed around as necessary

To wit:

https://c2.staticflickr.com/4/3948/33164957366_bd0d01ac88_o.jpg

:ernaehrung004:
G.

Milton Shupe
March 2nd, 2017, 05:09
Does anyone know for certain what type of rivets were used on this airplane? Specifically, what I'm asking is "Flat"(surface rivets) or "Domed". Thanks

Does this help? A restoration so not sure of accuracy.

Milton Shupe
March 2nd, 2017, 05:10
:wavey:

Perfect eye candy... IMHO!
I'm continuing with work on the fuse... in layers, so things can be changed around as necessary

:ernaehrung004:
G.

You Sir have been busy :jump:

falcon409
March 2nd, 2017, 05:36
Does this help? A restoration so not sure of accuracy.
Thanks Milton
As you say, it's a restoration and I know from experience it can depend on the person supplying the money that sometimes dictates exactly how accurate the finished product will be. That being said, aside from a few areas on the engine cowling the majority are domed rivets so I'll go with that for now, it can always be changed even after every rivet is in place

Milton Shupe
March 2nd, 2017, 07:13
Wrapped up the ECU and electrical panel for now, reshaped the panel, and now moving on to populate the cockpit side walls with comm gear.

Fredem
March 2nd, 2017, 08:29
Does this help? A restoration so not sure of accuracy.


This one is owned and restaured by teams from Musée de l'Air et de l'Espace at Le Bourget Airport. Since then, it was transferred to a exposition close to Utah Beach in Normandy with US marks. As far I remember, It was really good looking in Free French colors and the restauration works very accurate.

http://www.pyperpote.tonsite.biz/listinmaeu/index.php?option=com_content&view=article&id=197%3Aglenn-martin-b-26g-25-ma-nd44-68219&catid=45%3Ahall-3945&Itemid=54&showall=1

nater
March 2nd, 2017, 08:46
Thanks Fredem for that link!

nater
March 2nd, 2017, 09:16
Thanks to Gaucho, I am starting to like the results...
http://img.photobucket.com/albums/v240/flwpheonix/gcfv20109_1.jpg

wellis
March 2nd, 2017, 10:46
Thanks to Gaucho, I am starting to like the results...



with good reason sir. :-)

Milton Shupe
March 2nd, 2017, 10:47
Thanks for sharing that link Fredem. Good pics there. :wavey:

Milton Shupe
March 2nd, 2017, 10:51
I have the basic cockpit comm gear in place minus an impedance converter box, and something I have not identified yet. But, it's progress.

Checking out the work and animations in FS9 to sort out any issues.

I'll be ready to add VC panel gauges after today. Might be a nice break from the modeling for a day or two. :-)

gaucho_59
March 2nd, 2017, 11:48
Thanks to Gaucho, I am starting to like the results...
http://img.photobucket.com/albums/v240/flwpheonix/gcfv20109_1.jpg

It really looks good... lots of volume... and shape...
You are doing great!!!! Very impressive!!!
Think it might be nice to add a little shine to the leading edge of the flying surfaces... and make sure the panel lines and various highlights show through the livery...

:ernaehrung004:
G.

gaucho_59
March 2nd, 2017, 12:01
Got the inner surface of the flaps... just need to add rivet work on the trailing edge of the wing upper surface...

https://c1.staticflickr.com/3/2917/32398516953_45106d4fa9_o.jpg

G.
http://www.sim-outhouse.com/sohforums/images/smilies/ernaehrung004.gif

Milton Shupe
March 2nd, 2017, 17:34
Mapped the VC panel for textures, added nite gauge back lighting, and plugged in the basic gauges from my inventory. There are 6-7 special gauges needed to better match up with the original but overall, the layout is accurate with some basic related substitutions. The fuel gauge, oil and flap shutters are separate gauges, by engine, etc.

Now, I am off to collect all the various comm radio textures, assemble, and get them to display.

After that, I'll move back into the Nav/Radio area to populate it with various desks, radios, chairs, etc., put in a bomb load in the bomb bay, then move up front to do bombardier work.

Once these areas are populated, I will add the pilot's seats, a pilot, bombardier, then map the interior for textures. That's the game plan moving forward.

Once that is done, the package will be put out for interior textures, panel work, sounds, effects, etc.

Milton Shupe
March 2nd, 2017, 17:43
Got the inner surface of the flaps... just need to add rivet work on the trailing edge of the wing upper surface...

G.:ernaehrung004:

That's looking great G. :applause:

falcon409
March 2nd, 2017, 18:07
Mapped the VC panel for textures, added nite gauge back lighting, and plugged in the basic gauges from my inventory. There are 6-7 special gauges needed to better match up with the original but overall, the layout is accurate with some basic related substitutions. The fuel gauge, oil and flap shutters are separate gauges, by engine, etc.

Now, I am off to collect all the various comm radio textures, assemble, and get them to display.

After that, I'll move back into the Nav/Radio area to populate it with various desks, radios, chairs, etc., put in a bomb load in the bomb bay, then move up front to do bombardier work.

Once these areas are populated, I will add the pilot's seats, a pilot, bombardier, then map the interior for textures. That's the game plan moving forward.

Once that is done, the package will be put out for interior textures, panel work, sounds, effects, etc.
Amazing to watch you put this together Milton. Beautiful work!

Milton Shupe
March 2nd, 2017, 19:02
Amazing to watch you put this together Milton. Beautiful work!

Thanks Ed. It's the same when I look at your scenery work Sir. Amazing how realistic you make it. :applause:

EDIT: Just completed the comm radio textures and they are looking good in the sim, so ... next .... Ughhhh, the Nav/Radio area.

Milton Shupe
March 2nd, 2017, 20:10
Couldn't bear to start a new area today so thought I would add 4-1100lb bombs and a pilot to check my poly count status. Yikes! Had a big scare on export with over 100 errors. Turned out to be a bad link on the VC pilot's seat to nowhere. Anyhow, got the export done and after a few adjustments, this should work out nicely.

Bushi
March 3rd, 2017, 00:28
Been away with personal 'life gets in the way' stuff.. just checked in last night and holy cow have you guys been busy!! The model is coming along fabulously Milton.. and the painters.. OMG.. you guys are on overtime!! That natural metal finish... drool......

A nice paint kit with all the panel lines, rivets, exhaust stains, shadows, grime... this is going to be one beautiful model!

Can't wait to put a coat of olive drab and grey over that natural metal.. then start chipping and wearing off the paint!

For a decent VERY weathered paint to look good though, a model with a 'non specular' (as in VERY flat..) finish is in order. And of course.. for a natural metal one.. a different finish with a shine to it will be required! (with some serious alpha channel tweaking).

Shiny aluminium... faded aluminium, new camo... and very worn camo.... The B-26 has been photographed very well in them all!

Still quite busy with real life issues at the moment (my Crusader repaints were my 'coffee breaks' from this), but I'm hoping to add a t least one repaint to this airplane.

ps.. one thing... something has gone terribly wrong with my download from post 141... and the update in 165.. Seems my um... "weight and balance" are a bit off.... WAAAAY off!! LOL:dizzy:

and yes.. I tweaked the nosewheel a bit.... didn't like how dark it looked... :mixed-smiley-010:

Cheers
Davehttp://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47817&stc=1

Bushi
March 3rd, 2017, 00:49
For the painters.. and well.. anyone else here who is interested.

This link goes to a page of links with several Walk Around photos of a couple of museum birds (good for rivet detail etc.) and decal sets with some photos of various markings depicted!

https://www.cybermodeler.com/aircraft/b-26/b-26_all.shtml

Dave

falcon409
March 3rd, 2017, 05:25
Late to the dance, so just getting started:

http://i54.photobucket.com/albums/g84/ejwells409/Mild%20and%20Bitter-2017-mar-3-002.jpg

nater
March 3rd, 2017, 09:57
Added a little bit of weathering to the front part of the fuselage, and also added some panel lines.....
http://img.photobucket.com/albums/v240/flwpheonix/gcfv20114.jpg
http://img.photobucket.com/albums/v240/flwpheonix/gcfv20112.jpg
http://img.photobucket.com/albums/v240/flwpheonix/gcfv20113.jpg

gaucho_59
March 3rd, 2017, 12:32
:wavey:

Here it is...

https://c1.staticflickr.com/3/2940/32417368663_7c329a1846_o.jpg

:ernaehrung004:

Sundog
March 3rd, 2017, 16:41
That's looking really good so far guys. Nice work.

Milton Shupe
March 3rd, 2017, 18:15
Took some time off today to shake it off a bit but got back into it tonight working on the Nav/Radio areas.

Got the infrastructure in place and got about all the radios and equipment in place. Now just need to shuffle it around, delete unnecessary radios, and add a few little things to wrap it up.

This is how the overall interior looks right now.

Milton Shupe
March 3rd, 2017, 18:51
Here are some interior views from the Nav/Radio area, then from the turret/waist gunner area, bomb bay, and moving forward to the cockpit.

txnetcop
March 3rd, 2017, 19:19
Milton you ROCKED this build too...it really is shaping up beautifully! I don't have the patience to do what you do so I really admire your work my friend!
Ted

mrogers
March 3rd, 2017, 22:24
Now that is awesome, Milton! :applause:

Excellent work Nater and Gaucho!

HorusJ
March 4th, 2017, 05:28
Oof!:dizzy:
That is some nice work Milton and its not even painted yet!
Very much looking forward to this beastie.

falcon409
March 4th, 2017, 07:53
http://i54.photobucket.com/albums/g84/ejwells409/Hwy82_Business-2017-mar-4-001.jpg

ksw1375
March 4th, 2017, 08:02
http://i54.photobucket.com/albums/g84/ejwells409/Hwy82_Business-2017-mar-4-001.jpg

wow!!! that working on model FSX native aircraft??

falcon409
March 4th, 2017, 08:08
wow!!! that working on model FSX native aircraft??
This will be an FS9 model that should work very well in FSX (animation-wise) and be flyable in P3D (with a few animations still working). I can't speak for Milton, but I would guess that there will not be a "native" FSX version (unless someone takes that on as a project later on).

Bushi
March 4th, 2017, 09:31
Played with getting the olive drab upper surface and Neutral gray underside the right base shades (as in brand spanking new factory applied paint) and applied to the fuselage and vertical tail for a look see.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47855&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47856&stc=1

Bushi
March 4th, 2017, 09:35
Gaucho... PLEASE tell me you are keeping all those lines of rivets and panel lines as separate layers for the paint kit!! I REALLY don't want to have to re-invent the wheel by doing them all again for the camo airplanes.

Dang.. you've done a superb job on all those details!!!:applause::applause::applause:

Dave

Bushi
March 4th, 2017, 09:52
I have the alphasim F-111 set. Not being a G-max modeler.. and knowing nothing.... I did notice that one of the 'models' has a non specular (VERY nearly 100%) matt finish, while another has a specular, satin to semi gloss finish when I use the same texture bitmaps to paint them

This leads me to believe that the shine is a component of the mdl file.. yes.. no.. am I crazy.. LOL.

If this IS the case, then would it be possible to provide a mdl file of the aircraft with a matt finish for painting those in use.. weathered aircraft?

THIS is what I'm getting with the sun shining on a base olive drab right now... not quite perfect....http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47857&stc=1

Bushi
March 4th, 2017, 09:55
Here are some interior views from the Nav/Radio area, then from the turret/waist gunner area, bomb bay, and moving forward to the cockpit.

superb Milton.. just absolutely superb!

Bushi
March 4th, 2017, 10:39
Wings in base coat (including the wrap under along the leading edge (haven't done this on the stabs. yet. :-)

And, Milton. I'm not sure if you realized it or not, but the nose Perspex dome on the b-26 was moulded in an upper and lower half, weith the flat plexi added to the lower one.

So.. the framework for the blow moulded halves was on the INSIDE of the plexi..... with screws holding the clear plexiglass in place.

Now, I figure I can try and replicate the visual effect of this by 'lightening' the colour of the framework underneath the clear bubble than the surrounding fuselage, and then paint on the screws in a darker shade. Because I'm not sure if the modeling program will allow you to put the transparent bit on the outside of the texture file!

We CAN create the illusion. :-)
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47871&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=47872&stc=1

Bushi
March 4th, 2017, 10:50
Milton,
Just about all of the photos I'm looking at of B-26's are showing this little blister 'fairing' at the front of the nose gear doors. Is this applicable to the version you are modeling? Or is it another variant?



http://acepilots.com/planes/nose_art/WWII%20Red%20Light%20Rose%20plane%202.jpg

Having fun with the paint... but gotta stop for the evening!

cheers
Dave

Milton Shupe
March 4th, 2017, 13:51
wow!!! that working on model FSX native aircraft??

I just finished testing in FSX and everything works fine so far. :-)

Milton Shupe
March 4th, 2017, 14:00
That's looking really good so far guys. Nice work.

I agree; everyone is doing a superb job on this. :applause:


Milton you ROCKED this build too...it really is shaping up beautifully! I don't have the patience to do what you do so I really admire your work my friend!
Ted

Thanks Ted; community project and I'm just building the easel for these guys to do their magic. :-)


Oof!:dizzy:
That is some nice work Milton and its not even painted yet!
Very much looking forward to this beastie.

Coming along and making good progress inside as well. I'll be releasing an update in a day or two.


This will be an FS9 model that should work very well in FSX (animation-wise) and be flyable in P3D (with a few animations still working). I can't speak for Milton, but I would guess that there will not be a "native" FSX version (unless someone takes that on as a project later on).

Sorry, not native by me anyhow, but I will make the gmax source available when I am done. As a port over, it should work fine with a few nitpicking issues as usual.


I have the alphasim F-111 set. Not being a G-max modeler.. and knowing nothing.... I did notice that one of the 'models' has a non specular (VERY nearly 100%) matt finish, while another has a specular, satin to semi gloss finish when I use the same texture bitmaps to paint them

This leads me to believe that the shine is a component of the mdl file.. yes.. no.. am I crazy.. LOL.

If this IS the case, then would it be possible to provide a mdl file of the aircraft with a matt finish for painting those in use.. weathered aircraft?

THIS is what I'm getting with the sun shining on a base olive drab right now... not quite perfect....

Yes, I can provide a model without the specular shine.


superb Milton.. just absolutely superb!

I model it, but you guys make it great. Thank you all. :applause:

Milton Shupe
March 4th, 2017, 14:03
Wings in base coat (including the wrap under along the leading edge (haven't done this on the stabs. yet. :-)

And, Milton. I'm not sure if you realized it or not, but the nose Perspex dome on the b-26 was moulded in an upper and lower half, weith the flat plexi added to the lower one.

So.. the framework for the blow moulded halves was on the INSIDE of the plexi..... with screws holding the clear plexiglass in place.

Now, I figure I can try and replicate the visual effect of this by 'lightening' the colour of the framework underneath the clear bubble than the surrounding fuselage, and then paint on the screws in a darker shade. Because I'm not sure if the modeling program will allow you to put the transparent bit on the outside of the texture file!

We CAN create the illusion. :-)


Great, because I do not intend to change that nose. :-) Took too long to build it.

I have noticed 3-4 different ways that the nose is formed and attached, so I figured if they can do that, so can I. :wiggle:

Milton Shupe
March 4th, 2017, 14:07
Milton,
Just about all of the photos I'm looking at of B-26's are showing this little blister 'fairing' at the front of the nose gear doors. Is this applicable to the version you are modeling? Or is it another variant?



http://acepilots.com/planes/nose_art/WWII%20Red%20Light%20Rose%20plane%202.jpg

Having fun with the paint... but gotta stop for the evening!

cheers
Dave

Dave, this model indeed had the blisters on all the gear doors due to up-sizing the tires and elongating the gear.

I was aware but got involved in canting the engines up and all the work adjustments that went into that, and totally forgot about the blisters until after I mapped the aircraft.

I can probably add them without affecting the texture mapping. Will take a look at it.

Bushi
March 4th, 2017, 14:08
Great, because I do not intend to change that nose. :-) Took too long to build it.

I have noticed 3-4 different ways that the nose is formed and attached, so I figured if they can do that, so can I. :wiggle:

The joys of wartime production being farmed out to many different contractors.. No one did things the same as the other guy... close.. but not the same! :-)

This airplane looks STUNNING!

Milton Shupe
March 4th, 2017, 14:21
A few screen shots in FS9 and exterior FSX ...

Milton Shupe
March 4th, 2017, 14:30
I know you guys noticed the break midway of the fuselage. I will join the two halves back together before the next update and that will smooth out the joint.

I have completed the bulk of the cockpit and Nav/Radio areas so will move to the nose area now.

After that, I will map the interior for textures.

So far, I am okay with poly count but that will soon change as I add a co-pilot, turret gunner, and tail gunner. I was thinking about dropping the co-pilot but when that happened in the real world, it was totally rejected. So, I'll see what I can do and what compromises might be made.

gaucho_59
March 4th, 2017, 14:30
Gaucho... PLEASE tell me you are keeping all those lines of rivets and panel lines as separate layers for the paint kit!! I REALLY don't want to have to re-invent the wheel by doing them all again for the camo airplanes.

Dang.. you've done a superb job on all those details!!!:applause::applause::applause:

Dave

My textures comprise: Basic color and volumetric shading... livery layer... rivets and panel lines layer... over it shine shadings...
for a natural metal model...
For a camo version... (whenever I find a scheme I like) the basic colors will be worked in layers that end up being one base layer with volumetric shading...
(maybe two layers... a base color and a volumetric shadings layer so the base color can be changed.... also probably adding a wear chips, etc. layer also... obviosly
on a natural metal one... there would not be chips... but smudges, oil stains, smoke stains, etc. ... got to think this through yet...)

G.