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Hanimichal
December 4th, 2016, 05:44
After trying the default FSX multiplayer I have this,
I know it is not SmallPartRejectRadius because FSX SE dont have this tweak
Any suggestion?

https://s16.postimg.org/6t37a0nc5/AI_trafic_not_shouing.png (https://postimg.org/image/ch9i0wroh/)image hosting 30 mb (https://postimage.org/)

Bradburger
December 4th, 2016, 06:30
I have FSX SE, and have to use the SmallPartRejectRadius=1.0 line in my FSX.cfg file, otherwise I have the same issue as you do - i.e. disappearing AI at distance.

Funny thing was I had to have it set to 4.0 I think when I had FSXA!

Cheers

Paul

Hanimichal
December 4th, 2016, 07:17
I have FSX SE, and have to use the SmallPartRejectRadius=1.0 line in my FSX.cfg file, otherwise I have the same issue as you do - i.e. disappearing AI at distance.

Funny thing was I had to have it set to 4.0 I think when I had FSXA!

Cheers

Paul

I tried, but it did not help me at all, also I had read before that the SmallPartRejectRadius is for scenery objects not for AI traffic

Hanimichal
December 4th, 2016, 07:38
With SmallPartRejectRadius=0 working fine but hopefully this does not give me low frames in dense places

Thanks Paul

https://s12.postimg.org/3st92pavx/2016_12_4_14_29_5_44.png (https://postimg.org/image/fhx8qo1uh/)picture uploading (https://postimage.org/)

Bradburger
December 4th, 2016, 08:02
Glad you got it fixed!

Actually, I seem to remember having to set SmallPartRejectRadius=(can't remember the value) in SP2, but I now recall that I didn't need it with FSXA.

I might have my old FSX.cfg backups somewhere so I can check, but I do recall from what I read, the setting was different on the various versions of FSX.

All a bit confusing!

Cheers

Paul

Bjoern
December 4th, 2016, 08:11
With SmallPartRejectRadius=0 working fine but hopefully this does not give me low frames in dense places

Since the tweak tells FSX to draw everything that's visible, regardless of pixel size on screen, it will.

Hanimichal
December 4th, 2016, 16:44
Should be there another way only for AI traffic not for all pixels/textures

Navy Chief
December 4th, 2016, 17:22
I am not able to find SmallPartRejectRadius in my FSX.cfg file....


UPDATE: figured it out! NC

ryapad
December 4th, 2016, 19:40
For me in Steam, it worked fine. It is hard on the frames, so I always disable it by putting "//" in front of it.