RichNagel
September 26th, 2016, 15:27
Now here's a weird one:
Has anyone noticed that playing a single mission seems to be CONSIDERABLY harder than playing the exact same mission contained in a campaign?
I was attempting to play the "Hard" missions included in my "Mess At Midway Island" mission pack ( http://www.sim-outhouse.com/sohforums/showthread.php?102336-quot-Mess-At-Midway-Island-quot-Mission-Pack-by-RichNagel! ) as regular single missions, and they are basically impossible to win (as I have designed the "Hard" versions like that). I've been flying the P-39D Airacobra (converted to be player-flyable), as that one has some good weapon punch.
NOW... I copied over all of the "Hard" mission files:
Mess_At_Midway_Island_-_A6M2_Zeros_-_Hard_USN.dyn
Mess_At_Midway_Island_-_A6M2_Zeros_-_Hard_USN.mis
Mess_At_Midway_Island_-_A6M5_Zeros_-_Hard_USN.dyn
Mess_At_Midway_Island_-_A6M5_Zeros_-_Hard_USN.mis
Mess_At_Midway_Island_-_B5N2_Kates_-_Hard_USN.dyn
Mess_At_Midway_Island_-_B5N2_Kates_-_Hard_USN.mis
Mess_At_Midway_Island_-_D3A1_Vals_-_Hard_USN.dyn
Mess_At_Midway_Island_-_D3A1_Vals_-_Hard_USN.mis
Mess_At_Midway_Island_-_G4M2_Bettys_-_Hard_USN.dyn
Mess_At_Midway_Island_-_G4M2_Bettys_-_Hard_USN.mis
Mess_At_Midway_Island_-_Ki-43-IIb_Oscars_-_Hard_USN.dyn
Mess_At_Midway_Island_-_Ki-43-IIb_Oscars_-_Hard_USN.mis
Mess_At_Midway_Island_-_N1K2-J_Georges_-_Hard_USN.dyn
Mess_At_Midway_Island_-_N1K2-J_Georges_-_Hard_USN.mis
from the "Missions" subdirectory to the "Campaigns" subdirectory, and created a "Mess_At_Midway_Island_-_Hard_-_USN.cmg" campaign file with the following contents:
[Campaign Global Info]
version=2.0
campaign_name=%campaign_name_string%
overview=%campaign_overview%
allegiance=3
[failure]
moviefile=
soundfile=
[success]
soundfile=
moviefile=
[node.0]
true_branch=1
filler=0
[node.1]
mission_name=Mess_At_Midway_Island_-_A6M2_Zeros_-_Hard_USN
true_branch=2
soundfile=
moviefile=..\..\opening.mpg
filler=1
[node.2]
mission_name=Mess_At_Midway_Island_-_A6M5_Zeros_-_Hard_USN
true_branch=3
soundfile=
moviefile=ptk.mpg
filler=1
[node.3]
mission_name=Mess_At_Midway_Island_-_B5N2_Kates_-_Hard_USN
true_branch=4
soundfile=
moviefile=ptk.mpg
filler=1
[node.4]
mission_name=Mess_At_Midway_Island_-_D3A1_Vals_-_Hard_USN
true_branch=5
soundfile=
moviefile=ptk.mpg
filler=1
[node.5]
mission_name=Mess_At_Midway_Island_-_G4M2_Bettys_-_Hard_USN
true_branch=6
soundfile=
moviefile=ptk.mpg
filler=1
[node.6]
mission_name=Mess_At_Midway_Island_-_Ki-43-IIb_Oscars_-_Hard_USN
true_branch=7
soundfile=
moviefile=ptk.mpg
filler=1
[node.7]
mission_name=Mess_At_Midway_Island_-_N1K2-J_Georges_-_Hard_USN
true_branch=1
soundfile=
moviefile=ptk.mpg
filler=1
[Strings]
"campaign_name_string"=Mess At Midway Island - Hard - USN
"campaign_overview"=Just another nice sunny day at Midway Island... OR MAYBE NOT, in this completely fictional and NEVER-ENDING mission campaign!
When playing these missions in "campaign mode", they seem to be A LOT easier than when playing them as "Single" missions. In "Single" mission mode, I can't win the missions (again, flying the P-39D Airacobra, and with the "Hard" setting in the mission selection screen). BUT, when playing them as as campaign (also starting the campaign with the "Hard" setting for the campaign), I can win them fairly easy.
So far I've won 3 of the missions (with a total of 19 kills), and had to bail-out for one of the missions... and it seems A LOT easier than when playing them as single missions.
Anyhow, has anyone ever noticed similar behavior, when playing a campaign mission, verses playing the same exact mission as a single mission?
P.S.
[node.7]
true_branch=1
...yeah, it's a "never-ending" campaign <grin> :)
Has anyone noticed that playing a single mission seems to be CONSIDERABLY harder than playing the exact same mission contained in a campaign?
I was attempting to play the "Hard" missions included in my "Mess At Midway Island" mission pack ( http://www.sim-outhouse.com/sohforums/showthread.php?102336-quot-Mess-At-Midway-Island-quot-Mission-Pack-by-RichNagel! ) as regular single missions, and they are basically impossible to win (as I have designed the "Hard" versions like that). I've been flying the P-39D Airacobra (converted to be player-flyable), as that one has some good weapon punch.
NOW... I copied over all of the "Hard" mission files:
Mess_At_Midway_Island_-_A6M2_Zeros_-_Hard_USN.dyn
Mess_At_Midway_Island_-_A6M2_Zeros_-_Hard_USN.mis
Mess_At_Midway_Island_-_A6M5_Zeros_-_Hard_USN.dyn
Mess_At_Midway_Island_-_A6M5_Zeros_-_Hard_USN.mis
Mess_At_Midway_Island_-_B5N2_Kates_-_Hard_USN.dyn
Mess_At_Midway_Island_-_B5N2_Kates_-_Hard_USN.mis
Mess_At_Midway_Island_-_D3A1_Vals_-_Hard_USN.dyn
Mess_At_Midway_Island_-_D3A1_Vals_-_Hard_USN.mis
Mess_At_Midway_Island_-_G4M2_Bettys_-_Hard_USN.dyn
Mess_At_Midway_Island_-_G4M2_Bettys_-_Hard_USN.mis
Mess_At_Midway_Island_-_Ki-43-IIb_Oscars_-_Hard_USN.dyn
Mess_At_Midway_Island_-_Ki-43-IIb_Oscars_-_Hard_USN.mis
Mess_At_Midway_Island_-_N1K2-J_Georges_-_Hard_USN.dyn
Mess_At_Midway_Island_-_N1K2-J_Georges_-_Hard_USN.mis
from the "Missions" subdirectory to the "Campaigns" subdirectory, and created a "Mess_At_Midway_Island_-_Hard_-_USN.cmg" campaign file with the following contents:
[Campaign Global Info]
version=2.0
campaign_name=%campaign_name_string%
overview=%campaign_overview%
allegiance=3
[failure]
moviefile=
soundfile=
[success]
soundfile=
moviefile=
[node.0]
true_branch=1
filler=0
[node.1]
mission_name=Mess_At_Midway_Island_-_A6M2_Zeros_-_Hard_USN
true_branch=2
soundfile=
moviefile=..\..\opening.mpg
filler=1
[node.2]
mission_name=Mess_At_Midway_Island_-_A6M5_Zeros_-_Hard_USN
true_branch=3
soundfile=
moviefile=ptk.mpg
filler=1
[node.3]
mission_name=Mess_At_Midway_Island_-_B5N2_Kates_-_Hard_USN
true_branch=4
soundfile=
moviefile=ptk.mpg
filler=1
[node.4]
mission_name=Mess_At_Midway_Island_-_D3A1_Vals_-_Hard_USN
true_branch=5
soundfile=
moviefile=ptk.mpg
filler=1
[node.5]
mission_name=Mess_At_Midway_Island_-_G4M2_Bettys_-_Hard_USN
true_branch=6
soundfile=
moviefile=ptk.mpg
filler=1
[node.6]
mission_name=Mess_At_Midway_Island_-_Ki-43-IIb_Oscars_-_Hard_USN
true_branch=7
soundfile=
moviefile=ptk.mpg
filler=1
[node.7]
mission_name=Mess_At_Midway_Island_-_N1K2-J_Georges_-_Hard_USN
true_branch=1
soundfile=
moviefile=ptk.mpg
filler=1
[Strings]
"campaign_name_string"=Mess At Midway Island - Hard - USN
"campaign_overview"=Just another nice sunny day at Midway Island... OR MAYBE NOT, in this completely fictional and NEVER-ENDING mission campaign!
When playing these missions in "campaign mode", they seem to be A LOT easier than when playing them as "Single" missions. In "Single" mission mode, I can't win the missions (again, flying the P-39D Airacobra, and with the "Hard" setting in the mission selection screen). BUT, when playing them as as campaign (also starting the campaign with the "Hard" setting for the campaign), I can win them fairly easy.
So far I've won 3 of the missions (with a total of 19 kills), and had to bail-out for one of the missions... and it seems A LOT easier than when playing them as single missions.
Anyhow, has anyone ever noticed similar behavior, when playing a campaign mission, verses playing the same exact mission as a single mission?
P.S.
[node.7]
true_branch=1
...yeah, it's a "never-ending" campaign <grin> :)