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Milton Shupe
July 21st, 2016, 16:21
The two Mallard Turboprop packages have been uploaded.

FS9: http://www.sim-outhouse.com/sohforums/showthread.php?101536-FS2004-Only-Grumman-Mallard-G-73AT-v1-0

FSX: http://www.sim-outhouse.com/sohforums/showthread.php?101537-FSX-Only-Grumman-Mallard-G-73AT-v1-0

expat
July 21st, 2016, 22:55
This marks a very special achievement. My big thank you to all of the team who worked hard to make this possible!

falcon409
July 22nd, 2016, 03:57
Outstanding job by all. Texturing inside is phenominal, masterful even. Modeling inside and out is just awesome, as were the engine sounds. . .I would have expected nothing less from the talented team that produced this beauty. Well Done!

Actually placed it P3D_V3.3 and while some things were non-clickable as I expected, Engine controls and most everything on the overhead was clickable. No other problems I saw in that sim.
Thanks to all involved. . .Great Job!:applause:

michaelvader
July 22nd, 2016, 22:07
Good morning Milton,

at first thank you a lot to you and your crew for this really superb bird.
It is so fine that instead of other developers you do not forget and exclude all those who still fly with the good old FS2004 !
Thank you again.
Now a question: I presume that I do something wrong, when I have started the engines soon later there is a beep beep beep warning sound, also when txiing.
I regulate the needed power with the throttles (in the cockpit the two long levers.
This sound endures till I reach about 85% power. Later on descend and aproach the same phenomene when I have to reduce power. I read the checklist several times but did not found indices to my mistake.
Or is the warning sound normal?

Yours
Papi

michaelvader
July 22nd, 2016, 23:53
Hallo Milton, Nigel,

concerning the warning beep beep sound.
I have experianced that this beep beep happens when I stard the starbord engine.
On engine 1 no problems. But engine 2 has this warning beep beep all over the range from 10 to ca 85% power range.
I hope we can find what is going wrong. Oups, also I have no sound hearing for the fuel pumps even the sound file is in the sound folder

yours
papi

spokes2112
July 23rd, 2016, 09:16
Papi,


Fuel Pump sound - Even though it's included in the sound folder and included in the sound.cfg it seems that FS9 does not support the [FUEL_PUMP] entry according to the FS9 SDK. The sounds are shared between the fs9 & fsx release.


Do you happen to have an external program, module or other that would monitor autofeather status? The reason asking is that between 10 & 85% and 2 engines running is outside the autofeather armed range if autofeather is on. With only 1 engine running autofeather arming/complete system is not available. Does it also happen when you start engine #2 first, then #1? Or only with #2 running? We did not include any sound or programming of such a warning. I do not have any sounds that you're experiencing under the same conditions.


While testing your problems it was found that there is a bug in the FS9 ONLY release regarding the autofeather system (nothing related to your dilemma). Milton is away for a few days but the fix will be sent to him for final testing before a formal release fix.

Roman

nigel richards
July 23rd, 2016, 09:27
Hallo Milton, Nigel, concerning the warning beep beep sound. I have experianced that this beep beep happens when I stard the starbord engine. On engine 1 no problems. But engine 2 has this warning beep beep all over the range from 10 to ca 85% power range. I hope we can find what is going wrong. Oups, also I have no sound hearing for the fuel pumps even the sound file is in the sound folder yours papi Papi: Regarding the Fuel Pump sounds - Roman kindly answered correctly that this is unfortunately not facilitated in fs9. It is included for the benefit of FSX users only. I have no idea as to the "Beep" sounds you mention - the sounds have been extensively tested in both sims without Reports of such an issue. I can only suggest, like Roman, that this is due to some exterior source or parallel program.

nigel richards
July 23rd, 2016, 09:32
Outstanding job by all. Texturing inside is phenominal, masterful even. Modeling inside and out is just awesome, as were the engine sounds. . .I would have expected nothing less from the talented team that produced this beauty. Well Done!

Actually placed it P3D_V3.3 and while some things were non-clickable as I expected, Engine controls and most everything on the overhead was clickable. No other problems I saw in that sim.
Thanks to all involved. . .Great Job!:applause:

Thanks for the very positive feedback, Ed - happy flying. :-)

michaelvader
July 23rd, 2016, 09:49
Good evening Roman and Nigel,

knowing how accurate your work are I presumed a fault from my side.
In any way if I start engine 1 first or even engine 2, as soon as engine 2 starts I have this sound.
I never had this before.
At last I tried out some other sounds, and with the SOH Turbo Tracke sounds > no more problems.
I tried also the autofeather switch, that changed nothing.
I wonder which third programm would bug your fine bird?
Attached is a fast repaint in my house colors

Yours
Papi

michaelvader
July 23rd, 2016, 10:50
Hallo friends,

Roman gave me an idea.
I compared several turboprops I have in my collection.
At last Itried the following catch22:
I changed the entry
defeathering_accumulators_available=1
in the aircraft.cfg
into
defeathering_accumulators_available=0
>> in normal flight all is allright now with the original sound file.
Tomorrow I will test what happens with one engine fails in flight and I will feather the corresponding prop.
Yours
Papi

michaelvader
July 23rd, 2016, 15:06
grrrrr,
the ennoying sound beeeep beeep is back!
I really do no longer understand what happens. the only sound file that do not cause problems seems to be the one of the SOH Turbo Tracker.
Yours
Papi
PS, now I will try out what sound my bed will have
Good night

Milton Shupe
July 24th, 2016, 05:38
Papi,

Sorry that you are experiencing issues with this.

It sounds like a construction vehicle in reverse? ... and just as annoying?

The only beeps that come to mind is when the autopilot is turned off, or Marker beacons are passed.

Does the beep happen with AP on or off?

What Comm buttons are selected on the radio?

When the beeping occurs, turn off the AC Buss switch overhead. Does that stop it?

What is your reading for Oil Pressure during beeping?
Are all Annunciator lights off?

vonernsk
July 24th, 2016, 06:35
Milton and everyone who contributed to this a/c - thank you. You have captured the flowing lines of this amphibian to a 'T'. The conversion to turbo-prop enhances looks and performance. Flying a circuit in this work of love provides such satisfaction.

Great shame that Manfred never produced his DC-3 Turbo-prop conversion for FS2004 . . . .

Thanks to all again.

Mal

Milton Shupe
July 24th, 2016, 06:50
Milton and everyone who contributed to this a/c - thank you. You have captured the flowing lines of this amphibian to a 'T'. The conversion to turbo-prop enhances looks and performance. Flying a circuit in this work of love provides such satisfaction.

Great shame that Manfred never produced his DC-3 Turbo-prop conversion for FS2004 . . . .

Thanks to all again.

Mal

Thank you Mal on behalf of the team. Their work was extraordinary throughout this project. We are honored to bring a little more joy to the community in this effort. :wavey:

semo
July 24th, 2016, 07:02
Thanks to Milton et al for such a superb aircraft. you can't beat a good turboprop.

Milton Shupe
July 24th, 2016, 09:40
grrrrr,
the ennoying sound beeeep beeep is back!
I really do no longer understand what happens. the only sound file that do not cause problems seems to be the one of the SOH Turbo Tracker.
Yours
Papi
PS, now I will try out what sound my bed will have
Good night

Papi,

It sure sounds the way you describe the beep that you are hearing a comm radio (ADF, DME, NAV2, NAV1).

Turn off all the buttons except Comm1 and test again.

Or go to a small airport that does not have Nav aids and test again.

Thanks

michaelvader
July 24th, 2016, 10:30
Milton,

they are off and I tested again over sea where no nav aids are

Papi

Milton Shupe
July 24th, 2016, 10:54
Milton,

they are off and I tested again over sea where no nav aids are

Papi

And what were your results?

michaelvader
July 24th, 2016, 18:12
good morning Milton,
of course the sound is still there.
perhaps it might be an indication more > when the engine 2 fires up. the beeps are quiet loud nd in a frequence as the warning sound for
a continious nav aid. with more power the sound gets a bit louder and the frequence gets highwer, than about from 40% percent on the sound frequence is going to be slower and les loud til reaching about 85% power and 74 psi oil pressure the sound is getting slower and nearly unaudible so it disaper when passing 85 % power and the oil pressure reaches 75 psi.
what is interesting too is that the the oil pressure is growing with increasing the power, even on hot engine.
Perhaps on american engines the system works a bit other. But on german engines the pressure is higher at the beginning and when the oil is hot the pressure is falling down a bit (as sme on my old motorbike,LOL) Cold oil is giving a bit more pressure than hot oil stream.
The warning sound seems to be coupled with the oil pressure on our bird.
yours
Papi

Milton Shupe
July 24th, 2016, 18:34
good morning Milton,
of course the sound is still there.
perhaps it might be an indication more > when the engine 2 fires up. the beeps are quiet loud nd in a frequence as the warning sound for
a continious nav aid. with more power the sound gets a bit louder and the frequence gets highwer, than about from 40% percent on the sound frequence is going to be slower and les loud til reaching about 85% power and 74 psi oil pressure the sound is getting slower and nearly unaudible so it disaper when passing 85 % power and the oil pressure reaches 75 psi.
what is interesting too is that the the oil pressure is growing with increasing the power, even on hot engine.
Perhaps on american engines the system works a bit other. But on german engines the pressure is higher at the beginning and when the oil is hot the pressure is falling down a bit (as sme on my old motorbike,LOL) Cold oil is giving a bit more pressure than hot oil stream.
The warning sound seems to be coupled with the oil pressure on our bird.
yours
Papi

Papi,

The oil pressure is linked simply to RPMs, not engine heat.

Since you are the only person reporting this kind of issue, I am suspecting an issue with the sound folder or a sound that is not liked by your system.

I have uploaded a replacement sound folder for you. Download, unzip and replace your sound folder with this one.

https://www.dropbox.com/s/3063rykek3gpufv/sound.zip?dl=0

michaelvader
July 24th, 2016, 19:15
Good morning Milton,

I downloaded the sound from dropbox, installed it, tested it.
Plof, as same as before.
the engine 2 starts and aas soon it runs the sound apears with the same caracteristics as before.
I do not have knowledge about making sounds. But there must be a significant differance between the Turbo Tracker sound and the Turbo Mallard sounds. Because with the tracker there is no problem.
yours
Papi

Ps I have uploaded the Air Brittany repaint for the Turbo Mallard

Milton Shupe
July 24th, 2016, 19:43
Good morning Milton,

I downloaded the sound from dropbox, installed it, tested it.
Plof, as same as before.
the engine 2 starts and aas soon it runs the sound apears with the same caracteristics as before.
I do not have knowledge about making sounds. But there must be a significant differance between the Turbo Tracker sound and the Turbo Mallard sounds. Because with the tracker there is no problem.
yours
Papi

Ps I have uploaded the Air Brittany repaint for the Turbo Mallard

Papi,

I went through each of the sounds in the sound folder listening carefully and could hear nothing that I thought would sound like the beep you are hearing.

Since this problem seem peculiar to your system, would you go through the folder listening to each sound to see if you can identify which file is causing it. That is the only way we can resolve this issue for you.

Thank you

michaelvader
July 25th, 2016, 00:51
Hallo Milton,

I almost did what you suggested me.
There is a sound file in the Mallards sound folder that might be the basic sound for the beep "DashDe.wav".
But curiously I do not see in the sound.cfg this sound used.
I delated it from the sound folder but when starting the engine 2 the sound still remains.
I specially downloaded some other turboprops. There is no one who causes this problem.
Really mysterious.
Yours
Papi

Milton Shupe
July 25th, 2016, 05:55
Hallo Milton,

I almost did what you suggested me.
There is a sound file in the Mallards sound folder that might be the basic sound for the beep "DashDe.wav".
But curiously I do not see in the sound.cfg this sound used.
I delated it from the sound folder but when starting the engine 2 the sound still remains.
I specially downloaded some other turboprops. There is no one who causes this problem.
Really mysterious.
Yours
Papi

Papi,

Another test. Would you put the Mallard sound file with the S2Tracker to see if the beep remains. This may resolve whether it is aircraft caused or sound caused.

michaelvader
July 25th, 2016, 10:24
Good evening Milton,

I did so you saked me to put the mallards sound file on the Turbo Tracker.
The engine one starts and run up without any problem, engine two runs up and beeep.
I cutted off the engines and began the start sequence with engine two - Beeep.
So on my humble opinion the copperworm must be in the sound file.hummmm!
Nigel seems not to believe it. When I looked on the sounds folder the only sound which may correspond is "DashDe.wav",
but this sound doesn't apear in the sound.cfg. I tried to delay it, verified that this sound is not in the fs\sound folder and Beep.
I made a test flight in which at good altitude I cutted off the engine two and no more beep after the oil pressure of engine two has fallen total down.
As I have created a special test Turboprop Mallard we can make all the tests you want.
On the one hand we can say as it works with the TP Tracker sound, let us stay there.
On the other hand it will be sad not to be able the specific sounds Nigel did for the bird, and it interests me to find out what is bugging.

Yours
Papi

Milton Shupe
July 25th, 2016, 10:46
Good evening Milton,

I did so you saked me to put the mallards sound file on the Turbo Tracker.
The engine one starts and run up without any problem, engine two runs up and beeep.
I cutted off the engines and began the start sequence with engine two - Beeep.
So on my humble opinion the copperworm must be in the sound file.hummmm!
Nigel seems not to believe it. When I looked on the sounds folder the only sound which may correspond is "DashDe.wav",
but this sound doesn't apear in the sound.cfg. I tried to delay it, verified that this sound is not in the fs\sound folder and Beep.
I made a test flight in which at good altitude I cutted off the engine two and no more beep after the oil pressure of engine two has fallen total down.
As I have created a special test Turboprop Mallard we can make all the tests you want.
On the one hand we can say as it works with the TP Tracker sound, let us stay there.
On the other hand it will be sad not to be able the specific sounds Nigel did for the bird, and it interests me to find out what is bugging.

Yours
Papi

Papi,

Okay, it seems there may be a sound issue. Now we need to isolate which sound file.
So, can you go through a binary search to isolate which file causes the issue by:
1) Remove half the sounds to a Hold folder. Test
2) If problem disappears, the issue is in the removed sounds, so put those sounds back in and remove the others.
3) Now, remove half of those sounds and test.

Continue to isolate until you are down to 1 file. Of course there is a possibility that a combination of sounds are required to cause the issue.
But, when you are down to one file left, remove it and put all the others back in the folder and test again to be sure the problem is gone.
If so, we have our problem file.

Blackbird686
July 26th, 2016, 11:14
She's a real beauty. The textures on the exterior model are superb and the cockpit is very inviting, almost has that "new airplane smell". Cockpits are very well laid out, pop-up placement is very thoughtful of both 2D and VC views so as not to obscure view out the windshield or obstruct important instruments. Instrument navigation from the VC is a breeze. The sounds are very nicely executed, exquisite craftsmanship from "bow" to "stern" as it were. More importantly, the model flies as close to the real plane as per specs, of any I have ever seen for FS. Some of the best FDE work to date. She's definitely a keeper. Thanks to Milton and his team of engineers for all the time and effort taken to research, model, map, paint, add the sounds and those amazingly clear instrument panels, test and bring the Turbo Mallard as well as the original radial version to completion. I followed this project with Milton from the very beginning, it took a tremendous amount of work. My hat is off to you all.

BB686:US-flag:

stoney
July 26th, 2016, 14:04
Truly a beautiful aircraft, just superb!

Only problem I've had is getting add-on textures to show in the aircraft selection menu for some reason. I've added thousands of texture/repaints to other aircraft but have never had this problem.

Milton Shupe
July 26th, 2016, 14:16
She's a real beauty. The textures on the exterior model are superb and the cockpit is very inviting, almost has that "new airplane smell". Cockpits are very well laid out, pop-up placement is very thoughtful of both 2D and VC views so as not to obscure view out the windshield or obstruct important instruments. Instrument navigation from the VC is a breeze. The sounds are very nicely executed, exquisite craftsmanship from "bow" to "stern" as it were. More importantly, the model flies as close to the real plane as per specs, of any I have ever seen for FS. Some of the best FDE work to date. She's definitely a keeper. Thanks to Milton and his team of engineers for all the time and effort taken to research, model, map, paint, add the sounds and those amazingly clear instrument panels, test and bring the Turbo Mallard as well as the original radial version to completion. I followed this project with Milton from the very beginning, it took a tremendous amount of work. My hat is off to you all.

BB686:US-flag:

Thank you Tom. There was a lot of talent involved in both models. The project took wings when Firekitten did a very nice paint kit for the radial version. It again was enriched by Manecas and his eye for details and talent for doing those awesome interior textures for the Classic and modern versions. That included some very nice window treatment, radial VC work, wheels, and details spread around with subtlety. Manecas also inspired many improvements that would not have been done otherwise.

For the turboprop, Nigel was able to return and contribute heavily to the cockpit textures including some gauge textures, sounds, and exterior paint kit and liveries.

Spokes2112 solved a lot of issues for me and made massive improvements in custom animations, new and modified gauges, and logic.

Through it all, Wellis painted his heart out for both versions, with FS9 and FSX getting their own texture sets. Once Nigel's PK was available for the turboprop, Wellis revisited all his work to enhance the exterior features for both sims.

The beta test team did an great job shaking out the majority of issues and a few enhancements were recommended.

In the end, this team successfully offered up a quality product for FS9 and FSX users. For that, I am most appreciative.

I will put out a maintenance release next week to resolve a few minor issues.

Milton Shupe
July 26th, 2016, 14:17
Truly a beautiful aircraft, just superb!

Only problem I've had is getting add-on textures to show in the aircraft selection menu for some reason. I've added thousands of texture/repaints to other aircraft but have never had this problem.

Can you post the Fltsim.x section for me?

Are these textures for FS9/FSX?

Milton Shupe
July 26th, 2016, 14:20
Just FYI on the sound issue, we have isolated (michaelvader) Papi's thanks to his problem determination help, and found a few other minor issues with sounds. That will be corrected in a maintenance release next week.

stoney
July 27th, 2016, 11:47
Thanks Milton, they are for FS9. The paints supplied in the D/L are fine. Just the ones I add.

stoney
July 27th, 2016, 12:24
I hope this view is better than those above.

Milton Shupe
July 27th, 2016, 15:08
Stoney,

I see no issues with the cfg sections.

Ensure that your texture folders are named properly/spelled properly.

EDIT: Just downloaded and installed the texture in question and they appear fine.

Attached are the fltsim sections I used.

stoney
July 28th, 2016, 11:32
Hmmm... thanks for checking for me. I'll keep trying.

Tom Clayton
July 29th, 2016, 14:10
One last bump before I unstick this one due to age (seven days unless I miss one...)

Milton Shupe
July 29th, 2016, 14:36
Hmmm... thanks for checking for me. I'll keep trying.

Stoney, did you get your issue resolved?


@Tom Clayton: thank you Sir :-)

Milton Shupe
July 30th, 2016, 06:47
There will be an FS9 maintenance release next week to correct a few minor issues with sounds, gauges, model, and aircraft.cfg. Nothing serious for FS9 but I want to put the issues to bed.
If you do not consider the Mallard as a main "go to" ride, you could consider the updates optional.

For FSX, its update has more impact, uses DDS/DXT5 common folder setup textures, corrects sounds, gauges, model, and aircraft.cfg and loading issue for P3D v2.x.

stoney
July 30th, 2016, 12:27
No by gosh! I have never had this problem before in any of my aircraft! All the add on skins in the radial version show up just fine. Re-D/Led the MallardTP and the same thing happens. Even stranger: I made a copy of the aircraft cfg and removed all of the original, (0-3) skins and renumbered the remaining add-on skins as 0 - 4. I placed this new cfg into the aircraft folder after moving the original aircraft cfg to a temp/hold folder. When I restarted FS9 and selected the MallardTP, only the ORIGINAL skins would show in the selection window and not the re-numbered ones in the new cfg!? Well and truly stumped. So I put the original cfg back in the aircraft folder and will now live with the fact that I cannot add new skins for some really bazar reason. This does not, in no way, detract from my enjoyment of a superb aircraft!

Milton Shupe
July 30th, 2016, 19:10
No by gosh! I have never had this problem before in any of my aircraft! All the add on skins in the radial version show up just fine. Re-D/Led the MallardTP and the same thing happens. Even stranger: I made a copy of the aircraft cfg and removed all of the original, (0-3) skins and renumbered the remaining add-on skins as 0 - 4. I placed this new cfg into the aircraft folder after moving the original aircraft cfg to a temp/hold folder. When I restarted FS9 and selected the MallardTP, only the ORIGINAL skins would show in the selection window and not the re-numbered ones in the new cfg!? Well and truly stumped. So I put the original cfg back in the aircraft folder and will now live with the fact that I cannot add new skins for some really bazar reason. This does not, in no way, detract from my enjoyment of a superb aircraft!

Stoney, sounds like you have two copies of this aircraft folder in the sim and it is ignoring one of them.

stoney
July 31st, 2016, 11:22
My thoughts as well, so I removed the whole TP folder and re-started. To see if would still show up in the AC selection. Nope! No TP showing now. I then did an exhausting folder be folder check of every aircraft in the sim and found no other TP, so... I mean it's weird!

Mick
August 1st, 2016, 05:30
Could it be a simple but hard to see typo in the texture folder name or the UI section of the Aircraft.cfg file?

Something like a comma instead of a period in the folder name, texture,whatever instead of texture.whatever

or [fltsim,X] instead of [fltsim.x]

or in either the cfg file or the folder name, a 1 instead of an l, or vise versa?

There's gotta be some reason why your sim isn't reading that UI section properly.

stoney
August 1st, 2016, 11:48
Thanks Mick, I did check every thing and could find no errors.

Mick
August 2nd, 2016, 05:28
One final thought.

Make a copy of a UI section of a paint that shows up correctly. Paste it in at the end of the list in your aircraft.cfg file. Change the [fltsim.#] to the next number in sequence, make sure the model= line calls up the appropriate classic or modern model, edit the title= line, the texture= line, the variation= line and the atc_id= line. Make the edits to all those lines and no others, leaving everything else the same.

This will give you a section that looks like what you have now, but maybe it will have just have a tiny difference that's escaped your inspection.

Might work...

stoney
August 3rd, 2016, 13:57
Thanks Mick, but no, no joy. It is the darndest thing I've ever seen!

Milton Shupe
August 3rd, 2016, 14:44
Thanks Mick, but no, no joy. It is the darndest thing I've ever seen!

Strange indeed Stoney.

I just released the upgraded versions to the library so you might go ahead and replace what you have with the new stuff. Maybe it will work better.

Milton Shupe
August 3rd, 2016, 14:45
V1.2 of the FS9 Only Mallard has just been uploaded. See the comments in the post.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=201&linkid=21700

Wing_Z
August 3rd, 2016, 15:11
I mentioned in a previous post that there's always something in a Shupe Company release that grabs you, and won't let go.
Anyone other than a flightsimmer would arch an eyebrow if you started yammering on about high-poly knobs, I'm sure.
It's bringing me back and back to this model

http://imagizer.imageshack.us/v2/xq90/923/ly6Qcj.jpg (https://imageshack.com/i/pnly6Qcjj)

I'm sure that the latest systems update will come just in time for me to tear myself away from gawping at the thing, and start noticing how it flies!
Well done, and thanks, team.

Milton Shupe
August 3rd, 2016, 18:35
I mentioned in a previous post that there's always something in a Shupe Company release that grabs you, and won't let go.
Anyone other than a flightsimmer would arch an eyebrow if you started yammering on about high-poly knobs, I'm sure.
It's bringing me back and back to this model


I'm sure that the latest systems update will come just in time for me to tear myself away from gawping at the thing, and start noticing how it flies!
Well done, and thanks, team.

Well, thank you Sir. Being restricted by the FS9 limits, thankfully Nigel did his magic to make things look acceptably smart.

And there's a lot of work in those rocker switches, more than meets the eye, along with gobs of custom xml programming to light the animated ones.

Wing_Z
August 3rd, 2016, 19:26
See, if you didn't tell us, we'd never know what to be most impressed with!
"High-poly knobs" just sounded so... professional :)

Question: two of the effects files are older than those I already have.

SP2112_Mallard_Start.fx
SP2112_MALLARD_TRANSOM_DROP.fx

Intentional?
And, I assume the readme in the "Effects" folder is more of a note to the team?

Sascha66
August 4th, 2016, 02:04
I mentioned in a previous post that there's always something in a Shupe Company release that grabs you, and won't let go.
Anyone other than a flightsimmer would arch an eyebrow if you started yammering on about high-poly knobs, I'm sure.
It's bringing me back and back to this model

http://imagizer.imageshack.us/v2/xq90/923/ly6Qcj.jpg (https://imageshack.com/i/pnly6Qcjj)

I'm sure that the latest systems update will come just in time for me to tear myself away from gawping at the thing, and start noticing how it flies!
Well done, and thanks, team.

Is that FS9? Amazing progress!

spokes2112
August 4th, 2016, 04:31
See, if you didn't tell us, we'd never know what to be most impressed with!
"High-poly knobs" just sounded so... professional :)

Question: two of the effects files are older than those I already have.

SP2112_Mallard_Start.fx
SP2112_MALLARD_TRANSOM_DROP.fx

Intentional?
And, I assume the readme in the "Effects" folder is more of a note to the team?

Intentional? - Yes. Those same effects were also packaged with the radial Shupe & Team Mallard & LDR Mallard. If one doesn't have these versions this will fill the job.


And, I assume the readme in the "Effects" folder is more of a note to the team?
Yes indeed.

Wing_Z
August 4th, 2016, 13:26
Those same effects...
Thanks - SP2112_MALLARD_TRANSOM_DROP.fx was the Oh My! feature when getting to know the radial.

Is that FS9? Amazing progress!
Very much so... Sascha you of all people know what FS9 is capable of! :)
Seriously, this model made me don a TrackIR hat and shoot a video clip from inside... it's a step-change model on every front.

Milton Shupe
August 4th, 2016, 16:42
I have uploaded the official Model Folder FIX for the Mallard Turboprop. It applies to the latest v1.2 releases, FSX and FS9.

If you downloaded V.1.2 before now, this FIX applies to you.

http://www.sim-outhouse.com/sohforum...8&linkid=21707 (http://www.sim-outhouse.com/sohforums/local_links.php?catid=8&linkid=21707)


I have also updated the original v1.2 release archives to incorporate the fix so if you have downloaded after this post, the FIX is already applied in your download.

The FIX corrects a Model see-thru leak you may notice if you zoom in closely from the front.

See attached.

Sascha66
August 5th, 2016, 03:23
Thanks - SP2112_MALLARD_TRANSOM_DROP.fx was the Oh My! feature when getting to know the radial.

Very much so... Sascha you of all people know what FS9 is capable of! :)
Seriously, this model made me don a TrackIR hat and shoot a video clip from inside... it's a step-change model on every front.

I love the depth of field effect in your screnshot. I wonder if that can be done in-sim with sweetFX?

Wing_Z
August 5th, 2016, 14:09
This of course was post-production, to highlight the VC.

I had an install once which faded out beyond 1 km.
It was something of an irritant at the time!
I don't recall which combination of fs.cfg and shader injection it was, perhaps a good subject for another topic?

Sascha66
August 6th, 2016, 02:16
Yes, I will start a new thread on this.

wellis
August 10th, 2016, 10:19
Uploaded this a.m. Airfast Indonesia turbo Mallard.

Blackbird686
August 11th, 2016, 12:15
Uploaded this a.m. Airfast Indonesia turbo Mallard.

Gorgeous paint, Wellis... :applause::applause:

BB686:US-flag:

wellis
August 11th, 2016, 12:42
Gorgeous paint, Wellis... :applause::applause:

BB686:US-flag:


Thank you sir, Glad you like it.

wellis
September 10th, 2016, 12:16
Now to get this on the correct thread...FS9/FSX Mallard J-34 as Nordair CF-UOT turbo, uploaded this afternoon..

Milton Shupe
September 10th, 2016, 13:49
Now to get this on the correct thread...FS9/FSX Mallard J-34 as Nordair CF-UOT turbo, uploaded this afternoon..

Wooooo-whoooooo! Another beauty out of the "Wellis Paint Shoppe". Thank you Sir! :applause:

wellis
September 28th, 2016, 10:12
Wooooo-whoooooo! Another beauty out of the "Wellis Paint Shoppe". Thank you Sir! :applause:


Thank you sir,

and here is a "shameless gimmie" :smile-new: just uploaded this morning...this is J-50 before it went to Airfast Indonesia and became PK-OCM.

expat
September 28th, 2016, 11:22
Now that's real class! Very nice.

wellis
September 28th, 2016, 12:00
Now that's real class! Very nice.

thanks expat---the simpler designs are very elegant to be sure!

Blackbird686
September 28th, 2016, 15:13
Now THAT is a nice paint!! And something about that N-number..... Downloading now!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43358&d=1475086299

Excellent brushwork, Will,

BB686:US-flag:

Milton Shupe
September 28th, 2016, 19:24
Now THAT is a nice paint!! And something about that N-number..... Downloading now!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43358&d=1475086299

Excellent brushwork, Will,

BB686:US-flag:

Indeed, another classic beauty. Thank you Wellis :applause:

Bushi
September 30th, 2016, 04:02
Thank you again for such a wonderful airplane.. and omg.. that flight deck...... outstanding!!!

As usual..a few little 'tweaks' to personalize the airplane as I just cannot leave well enough alone, and feeling a bit nostalgic after stumbling across a 1989 Bayliner Capri in horrific condition rotting away in a boatyard here.... and thinking back to the joy mine gave me back in 1989 through 1996..... well... I had to tart up the Turbo Mallard in it's decidedly 1980's scheme! LOL. The 'virtual' BVI's will never be the same.

ps.. my 'first aid' kit now includes crackers, Laughing cow cheese, and a Caramilk bar... because.. well.. I don't smoke! :-)http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43391&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43390&stc=1

My poor big Avia 57 floatplane has a new girl to deal with when it comes to my float flying time! :-(

Thanks again guys and gals!!!!
David

Milton Shupe
September 30th, 2016, 05:19
Thank you again for such a wonderful airplane.. and omg.. that flight deck...... outstanding!!!

As usual..a few little 'tweaks' to personalize the airplane as I just cannot leave well enough alone, and feeling a bit nostalgic after stumbling across a 1989 Bayliner Capri in horrific condition rotting away in a boatyard here.... and thinking back to the joy mine gave me back in 1989 through 1996..... well... I had to tart up the Turbo Mallard in it's decidedly 1980's scheme! LOL. The 'virtual' BVI's will never be the same.

ps.. my 'first aid' kit now includes crackers, Laughing cow cheese, and a Caramilk bar... because.. well.. I don't smoke! :-)http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43391&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43390&stc=1

My poor big Avia 57 floatplane has a new girl to deal with when it comes to my float flying time! :-(

Thanks again guys and gals!!!!
David

Hi David, thanks for sharing your requisite additions and paint scheme; love the tropical scheme. :applause:

With the Avia 57, you have quite the fleet going there for interesting cockpits.

It's great to see that these products are still being enjoyed and appreciated.

Bushi
September 30th, 2016, 05:22
Now to get this on the correct thread...FS9/FSX Mallard J-34 as Nordair CF-UOT turbo, uploaded this afternoon..


Having flown up in Canada's north in the mid 70's, I crossed paths with this bird on a few occasions. Nice work!
Dave

Bushi
September 30th, 2016, 05:41
Hi David, thanks for sharing your requisite additions and paint scheme; love the tropical scheme. :applause:

With the Avia 57, you have quite the fleet going there for interesting cockpits.

It's great to see that these products are still being enjoyed and appreciated.

When I look through my logbook... there is a HUGE percentage of "Milton and Co" aircraft present! Over the past couple of years, it's been all you guys, A-26, the XP-47's, Avia 57, Tigercats... and now TWO Mallards! All of these 'repainted' to my personal taste!

The only others are my 'modified and repainted Lohner Type S from Classic Wings, the Section 8 Sabre I've redone as my friends old 434 sqn airplane, and the old alphasim F-111... the latter two when I feel the need for speed!

My wife loved the interior I did for the 'Capri' Turbo Mallard. ( she actually laughed when she saw it!) The seats and carpet are almost lifted right out of that old Bayliner speedboat of old!

so... my lightly modified panel (you have to REALLY look close to see the tiny changes) and Capri Air's passenger cabin. :-)http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43401&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=43402&stc=1
thanks again Milton!
David

raphael
October 8th, 2016, 06:26
Thank you Milton and Team for such a beautiful aicraft ! The virtual cockpit is really amazing.

As I still have an old 4:3 screen, I modified the 2D cockpit bitmap and panel.cfg for 1024x768 resolution. The files are attached just in case somebody else would find them useful. Just backup your files and replace with these ones.

Thanks again and best regards from Geneva,
Raphaël

Mick
October 9th, 2016, 05:25
Apparently it's no longer possible to include a quite when one tries to "Reply with Quote," at least not with my rig, so this is meant for Raphael regarding his 4x8 2D panel.

Thank you very much!

Like many of us, I also have a 4x8 monitor, and now the Turbo Mallard is completely ready to fly for all of us!

:ernaehrung004:

Milton Shupe
October 9th, 2016, 06:20
Raphael, thanks for your contributions on the 1024 X 768 (4:3) monitor setups. That is greatly appreciated. :applause:

Milton Shupe
October 9th, 2016, 06:24
Apparently it's no longer possible to include a quite when one tries to "Reply with Quote," at least not with my rig, so this is meant for Raphael regarding his 4x8 2D panel.

Thank you very much!

Like many of us, I also have a 4x8 monitor, and now the Turbo Mallard is completely ready to fly for all of us!

:ernaehrung004:

I just tried the multi-quote response for Raphael and you and that did not work. However the "Reply with Quote" did. :dizzy:

Mick, it' s nice that some contribute to these other needs. I guess I should try to setup multiple panel configurations to accommodate the most popular ratios but I tend to forget that when there are so many things to focus on just to get a working version released.

Tom Clayton
October 9th, 2016, 16:02
About the quote - it also affects a moderator's ability to edit when a non-standard (not US English) character is used in the post. In this case, it Raphaël's name with the Umlaut over the "e" that causes it. It's normally no big deal, but if you do it in the thread's title, you'll never be able to access the thread - you'll get a 404 "Page not found" error instead.

ejoiner
October 9th, 2016, 16:15
Im probably the last guy to discover Miltons new turbo Mallard. Lots of biz travel etc. :(

its fabulous. a true beauty. I am flying her in P3D 3.4 with latest updates and Miltons version 1.2. I do have one small comment, which might be a bug, but as I am flying this one in P3D, may not be, as it was designed for FSX. I find that when I close the right wing tank fuel off using the upper panel right side switch, I cannot turn it back to the left to open it back up. Left side no problem. Right side, problem. I discovered this when I flew to a water landing in lake tahoe then shut down the bird and saved the scenario so I could come back to it for a cold and dark water take off from Tahoe. I couldnt start the right engine because I couldnt get the fuel turned back on.

Also the simicons in the VC dont work in P3D. Work fine in the 2D.

Probably all works great in FSX. Ive just pretty much retired FSX for P3D these days!

Milton Shupe
October 9th, 2016, 19:34
Im probably the last guy to discover Miltons new turbo Mallard. Lots of biz travel etc. :(

its fabulous. a true beauty. I am flying her in P3D 3.4 with latest updates and Miltons version 1.2. I do have one small comment, which might be a bug, but as I am flying this one in P3D, may not be, as it was designed for FSX. I find that when I close the right wing tank fuel off using the upper panel right side switch, I cannot turn it back to the left to open it back up. Left side no problem. Right side, problem. I discovered this when I flew to a water landing in lake tahoe then shut down the bird and saved the scenario so I could come back to it for a cold and dark water take off from Tahoe. I couldnt start the right engine because I couldnt get the fuel turned back on.

Also the simicons in the VC dont work in P3D. Work fine in the 2D.

Probably all works great in FSX. Ive just pretty much retired FSX for P3D these days!

Hi Eric :-) Great to see you can get some enjoyment from the turbo Mallard.

Our products are built for FS9, and tweaked the best we can for FSX (and hopefully P3D users through 1.4). We release a separate FSX Only version because of custom changes we must make to get some FSX functions to work (differently than FS9) and to take advantage of some FSX only features. In the end, the modeled animations are still FS9 based and that is why some things do not do well in P3D versions. We do try to use custom xml programming that is compatible with both FS9/FSX sides but that is not always possible, or recognized due to limited available testing interest on the P3D side and the differences within P3D 1.4 and 2.0+.

With the decreasing interest in FS9 and now FSX, the audience for my work is growing ever smaller. As much as I would like to continue development, it is getting very difficult to get projects through the development cycle. The reason is that many of our talented contributors have moved on to FSX and P3D (rightly so) and no longer have time or interest in investing in the older sims and older, more restrictive technologies.

As a result, it is becoming almost impossible to create quality products that FS9 and FSX users require today, understandably. I am hoping that we can get the A-20 Havoc out the door with the quality that users expect. After that, I have no development plans moving forward.

Sascha66
October 10th, 2016, 05:02
With the decreasing interest in FS9 and now FSX, the audience for my work is growing ever smaller. As much as I would like to continue development, it is getting very difficult to get projects through the development cycle. The reason is that many of our talented contributors have moved on to FSX and P3D (rightly so) and no longer have time or interest in investing in the older sims and older, more restrictive technologies.

As a result, it is becoming almost impossible to create quality products that FS9 and FSX users require today, understandably. I am hoping that we can get the A-20 Havoc out the door with the quality that users expect. After that, I have no development plans moving forward.

Wow, I didn't see THAT one coming! That amounts to the end of an era in FS. I can't even remeber which was the first of my many Milton Shupe addons, there were so many, most of which I have kept in my hangar through all installations. Thank you so much Milton for the hours and hours of pleasure you have gifted me with your talents and dedication!

vonernsk
October 10th, 2016, 12:46
Milton!

Just look at the interest and downloads you achieve with 'Dead FS2004'. The range and quality of your labours is beyond question and certainly dominates the last bastion niche of FS2004 users.

I choose to stay with this sim because it gives me what I want out of simulated flying. It took me almost five years before I built a PC that could run FS2004 at a steady 60 fps with everything maxxed out. I suspect a lot of FX and P3D users have kept their FS2004 installs and still enjoy it.

Yes, of course, nothing remains the same and all is changing. But I stick with this sim because it is a classic like my old Land Rover 4x4. And like all classics, FS2004 has proved itself to be amazingly flexible and friendly to skilled developers and modellers like yourself. Its attraction in some ways is its tweak ability for the average user like myself.

You have gone out of your way to assist the upgrade of your aircraft to FSX compatability. You cannot say the same of many well known ex FS2004 developers when they started producing a/c for FSX.

We know that the numbers are against us and you remain one of the very few developers for this sim. The lack of a broad support base for your models must be a great frustration to you, with all those great projects you gestate and then bring forth with unstinting application.

No apolgies for this rant - this is what I feel and as all things end so will their achievments remain and be remembered.

Of course you are not going to leave us suddenly - but you did give us a fright! That last time I felt like this was when my first date ditched me.

Mal

Milton Shupe
October 10th, 2016, 18:52
Hey Guys, thanks for the comments.

Just to be clear, FS9 itself is not the primary reason for my difficulties. The primary issue is that I need talent on the team to deliver a quality product. We have been fortunate over the years to have great talent and contributors take my modest models to higher levels of perceived quality in textures, sounds, panel/gauges, and flight models. The availability of this talent for FS9 projects has been substantially diminished. We are fortunate there were a few here to help us across the finish line in the past year.

My part in leading these projects is limited to modeling and (sometimes) flight models, and for the past 4 years, basic panel and gauge work (I am not a gauge programmer although I muddle through it).

So, looking forward, I see a difficult path to continue without a full complement of talent for our projects. We just have to assess the situation as time passes.

Mick
October 11th, 2016, 05:14
This is very sad news, but under the circumstances it seems unavoidable. I wish I could help fill some of the gaps in your team but I don't have any of the skills that have gone on.

All I can say is Thank You for all you've done over the years!

:ernaehrung004:

michaelvader
October 11th, 2016, 06:05
Good evening Milton,

you helped me a lot and a lot of times.
now if I can help you I will do.
Even my knowledge is restricted concerning programming, I try to "fiddle trough".
Allso it would estonish me if Gaucho also will not give a helping hand.
Just as a little picture I join you a screenie of how my own panel for the Havoc night fighter has been going forward with the time..
so please if ever you believe that I could give you a hand - ask me.

Yours
Papi

Sascha66
October 11th, 2016, 13:13
Of course I'd be more than happy to do some texturing work for your projects!

Milton Shupe
October 15th, 2016, 05:16
This is very sad news, but under the circumstances it seems unavoidable. I wish I could help fill some of the gaps in your team but I don't have any of the skills that have gone on.

All I can say is Thank You for all you've done over the years!

:ernaehrung004:

Thank you Mick. As I have done little pleasure flying these last 14 years due to time invested in creations, maybe now I can enjoy some of our work too. :wavey:


Good evening Milton,

you helped me a lot and a lot of times.
now if I can help you I will do.
Even my knowledge is restricted concerning programming, I try to "fiddle trough".
Allso it would estonish me if Gaucho also will not give a helping hand.
Just as a little picture I join you a screenie of how my own panel for the Havoc night fighter has been going forward with the time..
so please if ever you believe that I could give you a hand - ask me.

Yours
Papi

Thank you Papi. Nice work there on the graphics. Fortunately, Spokes2112 is doing the gauges for the A-20 Havoc series so hopefully we can get this last project out with some great custom built gauges and custom xml for the functionality.


Of course I'd be more than happy to do some texturing work for your projects!

Sascha, you have always done great work. Firekitten is working to lay down the basic panel and rivet lines for the Havoc but we will be needing some textures as we flesh out the various models if you are interested.

Milton Shupe
October 15th, 2016, 05:17
Sorry that this thread has gotten off topic. :banghead:

Sascha66
October 15th, 2016, 06:01
Sascha, you have always done great work. Firekitten is working to lay down the basic panel and rivet lines for the Havoc but we will be needing some textures as we flesh out the various models if you are interested.

Count me in anytime! Winter is coming and the evenings are long!

Blackbird686
October 15th, 2016, 10:18
Sorry that this thread has gotten off topic. :banghead:

Nah... you're allowed, Milton. I have to hand it to you, you're a true blue FS9 guy and your sincere persistence through the years is matched only by your unswerving desire to produce the best. I wish I could do more to help... :dejection: Always willing to "wring 'em out" though... when the time comes.

BB686:US-flag:

zswobbie1
October 16th, 2016, 22:37
To add to the 'off topic', ( I do apologise!)..

Milton, the launch?
(REALLY dry mouldy sandwiches now!)

Milton Shupe
October 17th, 2016, 05:42
To add to the 'off topic', ( I do apologise!)..

Milton, the launch?
(REALLY dry mouldy sandwiches now!)

Please post your question in this thread: http://www.sim-outhouse.com/sohforums/showthread.php?101790-HMS-Bounty-Work-Boat-The-Launch

Tom Clayton
October 17th, 2016, 14:21
Sorry that this thread has gotten off topic. :banghead:

It's your thread - far as I'm concerned, you can take it wherever you want! :encouragement:

wellis
November 1st, 2016, 09:02
After a brief hiatus visiting family up from New Mexico and finishing winterizing of the house, here is a new Mallard turbo livery to be uploaded later today or tomorrow. The textures represent J-49 in 1999.

Milton Shupe
November 1st, 2016, 09:15
After a brief hiatus visiting family up from New Mexico and finishing winterizing of the house, here is a new Mallard turbo livery to be uploaded later today or tomorrow. The textures represent J-49 in 1999.

Ahhh, welcome back and than you for this beautiful livery.

wellis
November 1st, 2016, 09:33
Ahhh, welcome back and than you for this beautiful livery.


My pleasure, as always sir….:smile:

wellis
November 2nd, 2016, 17:42
Took a little longer than I thought...up this eve