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dasuto247
June 21st, 2016, 15:09
Noticed an unreal amount of air to air collisions with OH TBD's en route to target.Noticed setting airspeed below 140 tends to cause more problems for some reason. Problem is even with speed set to 140 knots(pushing it for cruise speed for TBD) they do this strange thing where suddenly begin weaving like crazy when in formation, and eventually run into one another. Sometimes they dont collide, fly normal then do it again.I remember had this issue with G4M's(both AI flights and player AI player wingmen) when making flights in real time, someone corrected it(Rami?), believe it was something in the mdl file or cfg, been a while back and do not recall but would be useful for my midway and coral sea missions.Losing so many TBD's to air to air collisions, screws up the mission in many ways. Lost 6 of 12 TBD's in a formation this way.Any help is appreciated.

The B24 Guy
June 21st, 2016, 15:37
Hi Dasuto,

Try these changes to the cfg. file.

[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.2
rudder_effectiveness = 1.0
pitch_stability = 0.8
roll_stability = 0.6
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0

Regards,
B24Guy

dasuto247
June 21st, 2016, 16:34
Hi Dasuto,

Try these changes to the cfg. file.

[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.2
rudder_effectiveness = 1.0
pitch_stability = 0.8
roll_stability = 0.6
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0

Regards,
B24Guy


Will do, thanks.