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kdriver
June 7th, 2016, 11:09
Hi Everyone,

I'm attempting to build the rail yards and main station of Rome. I'm using two GSL library files - railways.bgl, which is twin track by Gius, and Railyard.bgl, which is the CFS2 library object Mark_5 without the train, platform and crates.

Neither object shows up well. I get constant flickering and each object looks like it's stuck on to the landscape rather than blending in.

Ideally railyard.bgl would be better as two separate files - one with multiple straight tracks and the other with the tracks converging. This would allow different size yards to be built by placing the objects side by side or end to end.

Can anyone help me with this?

Thanks,

Kevin

Allen
June 7th, 2016, 11:15
The flickering is from a lack of Zbias and the object needing to be an 2 or 3 inches above the ground or the ground isn't flat. You need to check the ground to make sure it is flat and if not you will need to make a flater.

kdriver
June 7th, 2016, 11:17
Thanks Allen, I have flattened the area but this makes no difference.

Allen
June 7th, 2016, 14:44
Try these.

38772

Robert John
June 8th, 2016, 02:17
GMAX, in the material name use ZBIAS_9_name of texture. I always use the number 9 although you can any number lower its just a case of experimenting.

kdriver
June 8th, 2016, 10:31
Thanks very much Allen - you fixed the flickering problem.

The original texture for the Mark_5/rail yard isn't great, but it's enough to get me started with construction so that Rami can send his 500 bombers over to destroy it.

Thanks also Robert for the information. I'll email you the latest amendments to the landmark building sizes.

Kevin

Blood_Hawk23
June 10th, 2016, 12:13
Thanks very much Allen - you fixed the flickering problem.

The original texture for the Mark_5/rail yard isn't great, but it's enough to get me started with construction so that Rami can send his 500 bombers over to destroy it.

Thanks also Robert for the information. I'll email you the latest amendments to the landmark building sizes.

Kevin

Ahh... thats what I've been looking for. I'm working on some new tracks. Can you guys package all of the source files and send them out. I think that I can get it all re-done.

Allen
June 10th, 2016, 13:30
Sauce for the 2 tracks I edited.

38850

kdriver
June 11th, 2016, 03:45
Hi John & Allen,

Thanks for your help. Robert John has also offered his services. With gurus like the three of you, I'm looking forward to see what you come up with. I think the rendition of railways has always been a bit lacking in CFS2.

Canion made some pretty good single tracks, but they are very short, making construction quite laborious. It would be good if a marshalling yard could be made simply by joining only a handful of GSL objects.

Kevin

Blood_Hawk23
June 18th, 2016, 17:32
I made a few extended tracks for NoDice. Give them a try. I have a tunnel it the works. You can try the bata version if you'd like.

kdriver
June 18th, 2016, 19:19
Yes please John, I would like to try that one. I have your extended tracks which certainly lighten the workload when building layouts.

Robert John is presently busy working on new track layouts, including junctions and multiple track layouts. They look very good.

Allen, apart from the forum, did you ever upload the railway viaduct which you built for Rami's dam buster project?

Thanks,

Kevin

CrisGer
June 19th, 2016, 06:04
Very glad to see work underway to improve the RR assets it was the most important transport method of the former era .and is still very important today. adding good assets for it would be a huge help for many things.

Rami
June 20th, 2016, 13:15
Rami's dam buster project

Kevin,

Thanks for reminding me!

Allen
June 20th, 2016, 13:29
Allen, apart from the forum, did you ever upload the railway viaduct which you built for Rami's dam buster project?

Thanks,

Kevin


Dosen't look like it... Do you need it?

kdriver
June 21st, 2016, 04:28
Dosen't look like it... Do you need it?

If you feel like uploading it to the library, it will be appreciated.

Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.

Rami
June 21st, 2016, 04:33
If you feel like uploading it to the library, it will be appreciated.

Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.

Kevin,

Me and my damned ideas...lol

Blood_Hawk23
June 29th, 2016, 17:06
DV,

I have the tunnels finished. I have to do something different then what I had planned. I've made the tunnel as normal scenery. I'm going to make a damage model that will be alpha channeled and appeare once damaDV,

I have the tunnels finished. I have to do something different then what I had planned. I've made the tunnel as normal scenery. I'm going to make a damage model that will be alpha channeled and appearer once damaged. I can make it as a normal bgl but I'm worried it might cause issues.

I'll send you a copy if you would like to see it.


Rami,

Can you get me the location of the tunnel at Rilly la Montagne and the other end at Germaine. I need the info for CFS2. i currently have it as...

Rilly la montagne
N49* 9.49'
E4* 2.21'
Hdg 19

Germaine
N49* 8.4"
E4* 1.26'
Hdg 199

I think its off but I'm not sure by how much as I'm using the stock mesh to test it.ged. I can make it as a normal bgl but I'm worried it might cause issues.

Allen
June 29th, 2016, 18:24
If you feel like uploading it to the library, it will be appreciated.

Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.

I can but I don't remember who made it first. It was a rebuild. Rami do you know?

kdriver
June 30th, 2016, 07:05
I can but I don't remember who made it first. It was a rebuild. Rami do you know?

I posted one by James Elwood for CFS1 in the original thread. I think you rebuilt that one, although yours looks completely new. Canion also made a road viaduct for CFS2.

Allen
June 30th, 2016, 07:53
Found the old gMax sources. Looks like I used James Elwood model for a reference to get the size right.

Edit:

Files uploaded.

kdriver
July 1st, 2016, 10:23
Thanks very much Allen.

Are these your work as well? If so, any chance of uploading them as well?

Allen
July 1st, 2016, 12:24
They are apart of the Rebuild of CFS1 Objects For CFS2.

http://www.sim-outhouse.com/sohforums/local_links.php?catid=45&linkid=18571

They only came in the Rebuild of CFS1 Objects For CFS2 with all of the other rebuild CFS1 objects I did.

Blood_Hawk23
July 1st, 2016, 12:51
DV,

Here is a pic of the tunnel. Its the same one just its now going to be a scenery object, not a placeable one.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39501&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=39500&stc=1

kdriver
July 2nd, 2016, 09:55
Thanks very much Allen.

Are these your work as well? If so, any chance of uploading them as well?

Thanks Allen - the INFO shots are named bridge0_third and bridge1_third, so I was looking for BGLs and DPs with those names.

Blood_Hawk23
July 2nd, 2016, 10:22
Hey Kevin,

Sorry I've been calling you DV this whole time. Sorry about that. I suppose it could have been worse.

At any rate I have both versions in a bata form. I think I need a different texture for the top of the tunnel. PM me your email and I get some things out for you to look at.

Allen
July 2nd, 2016, 13:05
Thanks Allen - the INFO shots are named bridge0_third and bridge1_third, so I was looking for BGLs and DPs with those names.

Not sure how you only have the INFO .jpgs for them. The only place those should be is Rebuild of CFS1 Objects For CFS2 unless some one took the out of the pack for there missions.

kdriver
July 3rd, 2016, 07:32
Hey Kevin,

Sorry I've been calling you DV this whole time. Sorry about that. I suppose it could have been worse.

At any rate I have both versions in a bata form. I think I need a different texture for the top of the tunnel. PM me your email and I get some things out for you to look at.

Hi John,

No problem - the tunnel looks great. I'll send you an email.

Kevin

kdriver
July 3rd, 2016, 07:42
Not sure how you only have the INFO .jpgs for them. The only place those should be is Rebuild of CFS1 Objects For CFS2 unless some one took the out of the pack for there missions.

I think the two INFO pictures featured in a forum thread about European masonry bridges, or lack of them, in CFS2. In any case, I'll try them out in the Rome scenery which I'm working on.

Allen
July 3rd, 2016, 08:26
Must of missed it.

kdriver
July 4th, 2016, 09:06
Must of missed it.

Actually the pictures are not in that thread, so I don't know where they came from.