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dasuto247
May 25th, 2016, 19:18
How do I restore this to planes? Such as the OH models. Belly landing, flying too low etc, props just keep on spinning.

Allen
May 25th, 2016, 21:43
From my testing the fuselage contact point set the prop stike. The thing is you can lower the fuselage contact point or when you bell land you will be nose up sitting on the fuselage contact point that is 1.5 or 2 feet from the belly.

Blood_Hawk23
May 26th, 2016, 11:44
Do you have ACM (Aircraft Container Manager)? You can use it to adjust all of the contact points.

The B24 Guy
May 26th, 2016, 16:13
Hi dasuto247,

Just move the vertical position of the scrape points to 0.

Rembember that when you get a prop strike the plane will blow up.

Regards,
B24Guy

dasuto247
May 27th, 2016, 03:49
Do you have ACM (Aircraft Container Manager)? You can use it to adjust all of the contact points.

I don't. Where can I get it ?

dasuto247
May 27th, 2016, 11:32
Hi dasuto247,

Just move the vertical position of the scrape points to 0.

Rembember that when you get a prop strike the plane will blow up.

Regards,
B24Guy

I see scrape points in airfile.Set the nose vertical to 0? currently at -25.

The B24 Guy
May 27th, 2016, 12:49
Hi dasuto247,

In the aircraft cfg file.

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type


Regards,
B24Guy

dasuto247
May 27th, 2016, 17:24
Hi dasuto247,

In the aircraft cfg file.

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type


Regards,
B24Guy

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
point.0= 1, -18.00, 0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200 //tail wheel
point.1= 1, 1.80, -5.93, -7.65, 2200.0, 1, 1.35, 0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 2, 0, 200 //left wheel
point.2= 1, 1.80, 5.93, -7.65, 2200.0, 2, 1.35, 0.0, 0.54, 2.5, 0.76, 5.5, 4.50, 3, 0, 200 //right wheel
point.3= 2, 0.00, -20.00, -1.25, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5 //left wing
point.4= 2, 0.00, 20.00, -1.25, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6 //Right wing
point.5= 2, -20.25, 0.00, -0.60, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 9 //tail
point.6= 2, 6.41, 0.00, -1.50, 800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 4 //belly
point.7= 2, 3.45, -5.43, -4.20, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5 //left gull
point.8= 2, 3.45, 5.43, -4.20, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6 //right gull
point.9= 2, -5.00, -0.10, -2.50, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5
point.10= 2, -5.00, 0.10, -2.50, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6
point.11= 2, 7.00, -0.10, -2.00, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 5
point.12= 2, 7.00, 0.10, -2.00, 1800.0, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.00, 6

Which numbers under vertical position do I change to 0?

Allen
May 27th, 2016, 17:31
38399

https://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId836373

dasuto247
May 27th, 2016, 18:03
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=38399&stc=1

https://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId836373

lol don't forget, still new to a lot of this.Learning as I go..

Yes, I see number 3(vertical position) .However there are multiple numbers, not sure which one to change.

Allen
May 27th, 2016, 18:19
Take point.0= 1, -18.00, 0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200 //tail wheel

After the = is 1. The 1 is the Class. -18.00 Longitudinal Position. 0.00 is Lateral Position. -3.35 is the Vertical Position.