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View Full Version : FS9 Grumman Mallard Released and Available



Milton Shupe
May 8th, 2016, 10:30
The FS9 Mallard Radial version is now available; the FSX Port Over will be uploaded next.

See screenshots here:
http://www.sim-outhouse.com/sohforums/showthread.php?t=100372

and download here:

http://www.sim-outhouse.com/sohforums/local_links.php?linkid=21371&catid=201
(http://www.sim-outhouse.com/sohforums/local_links.php?linkid=21371&catid=201)

Tom Clayton
May 8th, 2016, 14:36
Post from "Mesh" thread copied to a new thread for "sticking" purposes!

Navtech
May 9th, 2016, 00:23
Great release :applause::applause:
In FS2004
All work fine ..... until I "land" on water ...
Never able to take off again ... full power and sitting duck :a1310: :adoration:
Not first time I have this problem ... solution possible but no remember it

djs1
May 9th, 2016, 00:38
Taking off from water. What works for me is, 1 notch of flap, full power, control column forward until she sits "on the step" then gentle back pressure and up she comes.

Couple of queries from me: can't get the steps to show on the "modern" version, and how do the cupboards open in the "classic"?

Davis

Navtech
May 9th, 2016, 01:06
Taking off from water. What works for me is, 1 notch of flap, full power,
By "sitting duck" .. I mean ... the aircraft no move 1 millimeter with full power applied !!! :adoration:

Milton Shupe
May 9th, 2016, 04:35
Great release :applause::applause:
In FS2004
All work fine ..... until I "land" on water ...
Never able to take off again ... full power and sitting duck :a1310: :adoration:
Not first time I have this problem ... solution possible but no remember it

This is the FS9 "sticky water" issue at play. The answer is to have a little wind speed set if you are not running real weather, or just run RW.

I will also remind everyone that 2 1/2 to 3 degrees of nose up trim is best for the takeoff run.

Mick
May 9th, 2016, 04:43
I see that this is labeled as version 1.0, and I wonder how it differs from the version 1.0 released last summer???

I presume it must be better in some way or it wouldn't have been made and released, though it's hard to imagine how the excellent earlier version left much room for improvement.

Will the skins for last summer's version work on this one?

Milton Shupe
May 9th, 2016, 05:05
I see that this is labeled as version 1.0, and I wonder how it differs from the version 1.0 released last summer???

I presume it must be better in some way or it wouldn't have been made and released, though it's hard to imagine how the excellent earlier version left much room for improvement.

Will the skins for last summer's version work on this one?

Mick,

The last summer release was an alpha release, a work-in-process.

The current release is FS9 as the model evolved and includes a modern business cabin as well as a Classic interior. This is the finished product.

The VC is standard FS9 stuff, 2D gauges, etc. This version has different flight models for FS9 and the FSX port over, improved exterior and interior texture mapping. The last summer textures are obsolete though could be brought up to date with the new paint kit released.

Terry
May 9th, 2016, 05:35
This release makes me wonder why most people insist on native releases for FSX. I only need to load this port over once, with the native I must load it twice to clear the bilge. The frame rate on the native on my feeble rig is 13 to 14 while the port over is 19 to 20 both sitting at the same spot. The startup sound for the native is better but that can be swapped. So for me the winner is the port over. Thanks to all who had a hand in her build.

expat
May 9th, 2016, 07:18
I only fly FSX and of the 1,00+ aircraft in the hangar I reckon 80% or more are port overs. Never understood why some are so particular about native models. Supposedly better on frames but I don't really notice that. The biggest advantage with natives is you can use a VC from another native model which can be handy.

Milton Shupe
May 9th, 2016, 07:36
Taking off from water. What works for me is, 1 notch of flap, full power, control column forward until she sits "on the step" then gentle back pressure and up she comes.

Couple of queries from me: can't get the steps to show on the "modern" version, and how do the cupboards open in the "classic"?

Davis

1) Flaps are not required or recommended for takeoff; 2.5 to 3 degrees of nose up trim is. Elevator trim gauge on lower panel.

2) See the Operations Controls Document:

Some of the Controls to know about are:

1) The slash key (spoiler key in FS9) hides/unhides the pilot yoke
2) The forward hatch is opened using shift+e, then 2
3) In the Classic version, the cabin table is animated with the flaps (retracted-table is up; deployed-table is stowed)
4) Shutting down the battery power on the ground hides the pilots.
5) The Emergency brake (cntrl period) activates the anti-squat strut (Classic version) and the tail support and stairs (modern version)
6) The passenger door key sequence opens the door (and moves the stairs in position for the modern version).
All other FS commands function normally.

I see I left out mention of the cabinet doors (my apologies).
Cabinet doors are opened using shift+e, then 2

Mick
May 9th, 2016, 08:03
... The last summer release was an alpha release, a work-in-process ...
That was an alpha? Not even a beta! Oh my goodness! I am amazed! I look forward to checking out the final version in detail! :dizzy:

djs1
May 9th, 2016, 08:29
Hi Milton

Many thanks for the response.
Firstly, I have found that on the classic version, lowering and raising the gear, not the flaps, retracts and stows the table.
Secondly on points 5 and 6 is there a duplication for opening the main door and positioning the stairs? Shift-e certainly opens the door but no stairs (point 6), but on point 5 control-period does no more than apply the brakes.

If I'm missing something obvious I apologise, but have struggled with this since yesterday evening with no progress.

Regards
David

Navtech
May 9th, 2016, 13:04
This is the FS9 "sticky water" issue at play. The answer is to have a little wind speed set if you are not running real weather, or just run RW.
Thank you :encouragement:
Tested and worked
Another solution not involving weather option (I use it for now) is to reduce the fuel quantity on board :adoration:

Milton Shupe
May 9th, 2016, 16:13
Hi Milton

Many thanks for the response.
Firstly, I have found that on the classic version, lowering and raising the gear, not the flaps, retracts and stows the table.
Secondly on points 5 and 6 is there a duplication for opening the main door and positioning the stairs? Shift-e certainly opens the door but no stairs (point 6), but on point 5 control-period does no more than apply the brakes.

If I'm missing something obvious I apologise, but have struggled with this since yesterday evening with no progress.

Regards
David

David,

The emergency brake should always be set before the stairs are deployed or the door opens.
Set the brake, open the door. That's how it should work.

Yes, the table doc is incorrect; should be with the gear. Thanks

Milton Shupe
May 9th, 2016, 16:20
Thank you :encouragement:
Tested and worked
Another solution not involving weather option (I use it for now) is to reduce the fuel quantity on board :adoration:

The sticky water issue is with FS9 (and is well documented) also evident in how fast the aircraft slows in the water after landing.
The issue is not with any of the floats or amphibs in the sim.
FSX corrects this issue.

Running RWx normally always has winds but if you never run RW, then set winds to 5-15 knots and run with full fuel. Or, do as you are doing.

michaelvader
May 9th, 2016, 17:47
Hallo Milton,

I was astonished to read about the problems some have with waterstarts with this fine bird.
I ditched her on different waters in my normal flying areas (Brittany, Lorient and Belle-Ile).
And take off was with out any problems. The sole thing is that at first I must give full power till she begans
to move. I believe that this is quiet normal as the resistance of water is higher than with wheels on a normal hard
ground. Changing direction , for example to pick up a mooring buoy must be done with differential engine power left or right.
I just changed the lateral view value for the eyepoint to -1.07 from -1.20 as I like to have the center of the steering wheel
in the center of my monitor.
Milton, you and your friends did again a wonderfull work and permits us to fly a fine bird on our sim.
And last not least thank you not to forget all those who still fly with the good old FS2004.
Sadly most designers have forgotten us and so their certainly good work is no longer avaible for us.

Yours
Papi

nigel richards
May 9th, 2016, 21:46
Just makes you wan't to get comfy in the cockpit and FLY.

AWESOME model (as to be expected), really nice textures - some really great choices of exteriors.

LOVED the exterior glass textures and transparency setup - that got my 'nosiness' going full swing. :kilroy:
Speculars very nice on exterior, too...might just try an Alpha channel boost to take advantage of what's there.

Someone's already picked-up on the cool water effects - that's a big thumbs up, too :encouragement:

Looking forward to picking up more of Wellis' awesome exteriors to build up a fleet - VERY nicely balanced textures.

The 'nude' version of this model has been my relaxation 'safety-valve' for a fair few months, so I'm overjoyed that Milton's beautiful work can now be fully enjoyed in all its splendour by all.

Loving it! :wiggle:

EDIT: Dang well charms the pants off you in FSX!

djs1
May 10th, 2016, 00:07
Hello Milton

Finally sorted out the issue with the stairs. After a little trial and error, it would seem that once the battery switches are in the "off" position the stairs and other bits and pieces, in both models, work as they should, once the parking brake is set of course.

Thanks for your responses to my query, I am now out of your hair !!!

David

Navtech
May 10th, 2016, 16:28
Just for info @ Milton



FS2004 (ACOF) - FS2004 Scenery FS2004 Scenery--Muxtamel Airfield
[ Download (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=190575) | View (http://www.flightsim.com/vbfs/fsview.php?do=list&fid=190575) ]
Name: fs9mallardradial.zip (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=190575)
Size: 106,621,328 Date: 05-10-2016 Downloads: 46

http://www.flightsim.com/images/fscfiles/v/fs9mallardradial2.gif
http://www.flightsim.com/images/fscfiles/v/fs9mallardradial.gif
FS2004 Scenery--Muxtamel Airfield (LEMU). Situated about 6km north of Alicante, Muxtamel airfield is not listed in the Spanish AIP, being a small one, but still plays an important role in aviation as a training center for full PPL/CPL on fixed wing and rotary aircraft. The airfield does not have navaids, being only for VFR, but you can use the VOR's and NDB at LEAL as a navigational aid. This scenery was created by Barry Martin Edwards using ADE9x.

:dizzy:

Milton Shupe
May 10th, 2016, 19:09
Just for info @ Milton



FS2004 (ACOF) - FS2004 Scenery FS2004 Scenery--Muxtamel Airfield
[ Download (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=190575) | View (http://www.flightsim.com/vbfs/fsview.php?do=list&fid=190575) ]
Name: fs9mallardradial.zip (http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=190575)
Size: 106,621,328 Date: 05-10-2016 Downloads: 46

http://www.flightsim.com/images/fscfiles/v/fs9mallardradial2.gif
http://www.flightsim.com/images/fscfiles/v/fs9mallardradial.gif
FS2004 Scenery--Muxtamel Airfield (LEMU). Situated about 6km north of Alicante, Muxtamel airfield is not listed in the Spanish AIP, being a small one, but still plays an important role in aviation as a training center for full PPL/CPL on fixed wing and rotary aircraft. The airfield does not have navaids, being only for VFR, but you can use the VOR's and NDB at LEAL as a navigational aid. This scenery was created by Barry Martin Edwards using ADE9x.

:dizzy:



Thanks; notified Flightsim

raphael
May 14th, 2016, 12:31
Thank you Milton & team for one more beautiful aircraft ! It's very nice to fly the Mallard and I managed to take-off on water, with 100% throttle just to start moving.

I've modified the 2D panel for my old 4:3 screen (attached screenshot) and added vc & cabin lights so that it is a bit less dark inside during night flights.

Thanks again for all the good work and best regards,
Raphael

Milton Shupe
May 14th, 2016, 14:54
Thank you Milton & team for one more beautiful aircraft ! It's very nice to fly the Mallard and I managed to take-off on water, with 100% throttle just to start moving.

I've modified the 2D panel for my old 4:3 screen (attached screenshot) and added vc & cabin lights so that it is a bit less dark inside during night flights.

Thanks again for all the good work and best regards,
Raphael

Hi Raphael, happy to see you getting some pleasure from the Mallard.
Yes, sorry about the 2D panel as I have a wider screen, but happy you could adjust it. Others may benefit from your work if you are receptive to sharing it.

Setting up some Wind or running real world weather is important for water take offs; makes it very easy.

Frankly I get much more enjoyment flying in RWx especially with some good winds; feels more realistic.

Have fun :-)

Sascha66
May 15th, 2016, 01:16
She's a beauty! I did my first flight with her yesterday and it is a brilliant model which flies perfect too! And such loving attention to detail - eg the cockpit windows from outside.
Thank you Milton and all the team for this superb addition to our sim!

Milton Shupe
May 15th, 2016, 05:13
She's a beauty! I did my first flight with her yesterday and it is a brilliant model which flies perfect too! And such loving attention to detail - eg the cockpit windows from outside.
Thank you Milton and all the team for this superb addition to our sim!

Sascha66, thank you on behalf of Manecas (Rui), Firekitten (Rachael), Nigel, and Stokes2112 (Roman). They do awesome work and I am fortunate to have them make the Mallard what it became.

raphael
May 15th, 2016, 11:55
Hi Raphael, happy to see you getting some pleasure from the Mallard.
Yes, sorry about the 2D panel as I have a wider screen, but happy you could adjust it. Others may benefit from your work if you are receptive to sharing it.

Setting up some Wind or running real world weather is important for water take offs; makes it very easy.

Frankly I get much more enjoyment flying in RWx especially with some good winds; feels more realistic.

Have fun :-)

Thank you Milton for the tip regarding Real Weather. I also usually fly using RW, but had clear weather and no wind while testing the Mallard on water.

You shouldn't be sorry after offering to us so many nice aircrafts. I decided I wouldn't change my screen before it dies, so I can manage the necessary panel modifications.

Of course, I'm willing to share this panel mod if it can be useful to anyone with an older screen. You'll find everything in the attached zip : please, do as you want with this.

Thank you and best regards,
Raphael

Mick
May 16th, 2016, 05:07
... Of course, I'm willing to share this panel mod if it can be useful to anyone with an older screen. You'll find everything in the attached zip : please, do as you want with this...l

Thanks Raphael!
:ernaehrung004:

raphael
May 16th, 2016, 10:45
Thanks Raphael!
:ernaehrung004:

Glad you enjoy it !
Cheers,
Raphael

nigel richards
May 16th, 2016, 13:27
Milton's been a great sport in spoiling my insatiable greediness for pixels :-)

So with a fistfull of awesome res texture maps and a host of Dash_'t' s, we're off to a flyin' start...

:running:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37978&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=37979&stc=1

Wing_Z
May 21st, 2016, 17:09
Lovely textures Nigel! Never thought a throttle lever would excite me... :)

There's lots to this model: isn't the hull the most beautifully sculpted thing?

http://imagizer.imageshack.us/v2/xq90/923/O2YJJL.jpg (https://imageshack.com/i/pnO2YJJLj)

and I love flying it. I wonder if this is in the 'Not permitted under any circumstances" section?
If you're careful you can do it all day...

http://imagizer.imageshack.us/v2/xq90/924/elnhIj.jpg (https://imageshack.com/i/poelnhIjj)

Milton Shupe
May 21st, 2016, 18:19
Lovely textures Nigel! Never thought a throttle lever would excite me... :)

There's lots to this model: isn't the hull the most beautifully sculpted thing?

http://imagizer.imageshack.us/v2/xq90/923/O2YJJL.jpg (https://imageshack.com/i/pnO2YJJLj)

and I love flying it. I wonder if this is in the 'Not permitted under any circumstances" section?
If you're careful you can do it all day...

http://imagizer.imageshack.us/v2/xq90/924/elnhIj.jpg (https://imageshack.com/i/poelnhIjj)

Thank you Wing_Z. I think most would agree with you on the design shape. It was very important to capture this as closely as possible when modeling.

LOL Yes, I seriously doubt one would risk loosing a wing over such a thing, but I too do that in the sim for fun. :-)

nigel richards
May 21st, 2016, 22:17
Lovely textures Nigel! Never thought a throttle lever would excite me... :)

There's lots to this model: isn't the hull the most beautifully sculpted thing?

http://imagizer.imageshack.us/v2/xq90/923/O2YJJL.jpg (https://imageshack.com/i/pnO2YJJLj)

and I love flying it. I wonder if this is in the 'Not permitted under any circumstances" section?
If you're careful you can do it all day...

http://imagizer.imageshack.us/v2/xq90/924/elnhIj.jpg (https://imageshack.com/i/poelnhIjj)

Aaaaah! You're looking awesome there, as always Wing_Z :wiggle:

Glad to hear I'm not the only one around here doing wierd things with aircraft. :-)

nigel richards
May 21st, 2016, 22:21
If it's flashy throttles and fun stuff in VC's that excites you good people, get yer butts over to the 'There's Nothing Like Fresh Mesh ...' thread.

:running:

We have some eye candy updates for ya'ol!