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  • gray eagle's Avatar
    Today, 11:32
    Anyway to tame the brightness of these lights. A lot of the light effect is bouncing off the fuselage and looking at back at the aircraft gives me the illusion of lights on the sides of the fuselage.
    36 replies | 724 view(s)
  • Roxane-21's Avatar
    Today, 11:07
    Found at Simviation: https://simviation.com/1/download?file=8th_of_june_1940.zip&fileId=33303 There is also an Hawk-75 campaign here at SOH: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=44&id=19435 And don't forget the Battle of France campaign made by the 'CFS2 BoB Team': http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=44&id=26256
    1 replies | 27 view(s)
  • blaunarwal's Avatar
    Today, 10:42
    Hi George Thanks for sharing the unblocked model. I replaced the attached lights in the model, which were moved to strange positions during conversion from FS9. Landing lights are no at exact positions on the main gear strut. Also the beacon is on the lower tail
    36 replies | 724 view(s)
  • Phantom88's Avatar
    Today, 10:27
    177 replies | 120300 view(s)
  • downwind's Avatar
    Today, 10:20
    Got my lights and effects all working. Thank you.
    46 replies | 2913 view(s)
  • gray eagle's Avatar
    Today, 09:56
    Most other aircraft cfg files have that data listed but not this one And...There is nothing after point #3 listed. In P3d I have the antiskid brake turned off and in spot view and stopping the aircraft, the wheels don't lock up but the nose still dives down and then when it stops the nose will raise back up.
    36 replies | 724 view(s)
  • Marty's Avatar
    Today, 09:53
    I am looking for the campaign, and any with French aircraft and German and Belgian and Dutch used during 1940 in the battles. I cannot seem to find a Battle of France with just French and German. Thanks for any help. Thanks for your help. I want to work on the French invasion from Germany and France. :encouragement::encouragement::banghead::encouragement:
    1 replies | 27 view(s)
  • TeiscoDelRay's Avatar
    Today, 09:47
    A link to this guy or the tutorials would help
    3 replies | 274 view(s)
  • Ali Cat's Avatar
    Today, 09:23
    I keep saying to myself I will write this one up proper but I never do. It came when I was in a deep dive into CFS2 (I like the challenge of doing what hasn't been done) and I worked so hard at it. Many complaints of the AI in CFS2 – the possibility of rewriting it (via dll wrapping?) – a holy grail. Below is evidence that leads me to think “ai_playr.dll” does not do what many, including myself, hoped it does. Point 1: There's a thing in programming called calling convention. As programming progressed in the early days it moved towards a main engine calling into subroutines (functions in c). This was a natural progression and the first inklings of reusable code. For c google “c name mangling”. For c++, which reveals more of the actual names and arguements called,...
    0 replies | 38 view(s)
  • WarHorse47's Avatar
    Today, 09:11
    Thanks for doing the N3N-3. I'm really enjoying the float model with all the water runways in the PNW. Looking forward to your next project. :encouragement:
    46 replies | 2913 view(s)
  • tgycgijoes's Avatar
    Today, 09:07
    I had this happen before with a Stearman and I discovered that I had not installed the effects as instructed in the install readme. Be sure you have the effects that SPAD54 listed.
    46 replies | 2913 view(s)
  • MrZippy's Avatar
    Today, 08:58
    //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio
    36 replies | 724 view(s)
  • Spad54's Avatar
    Today, 08:54
    How did you install it? The lights are modeled into the model and use a specific effect, the files for it including the texture are in the Effects folder in the installer. If you placed the model in any location other that the default location provided by the installer you will need to assure that those files are available to the model.
    46 replies | 2913 view(s)
  • mllgrennman's Avatar
    Today, 08:37
    I love this plane! But the nose is 5 degrees down in cruise...(I have to do 200 kts at FL 320 if I want her to fly straight and level.) It really takes alot away...Is it a COG issue?
    26 replies | 6672 view(s)
  • DennyA's Avatar
    Today, 08:27
    No, I'm glad you shared! Really nice job on this, and the mention of the good tutorials is helpful as I'd like to do this in a couple of places myself. Plus my mom's from Hamilton. :)
    3 replies | 274 view(s)
  • Shadow Wolf 07's Avatar
    Today, 07:48
    Very nice UT. :wavey::applause::applause:
    975 replies | 648905 view(s)
  • gray eagle's Avatar
    Today, 07:09
    I am rolling along and apply the brakes and it bobs down and up like a cheap set of shocks
    36 replies | 724 view(s)
  • sixstrings5859's Avatar
    Today, 06:46
    Been playing guitar so much lately i haven't had the time to install TOW 1 yet. Will try to make the time because i love that part of the War. Thankful for all the work being done. Regards,Scott
    4 replies | 142 view(s)
  • downwind's Avatar
    Today, 06:41
    My GAS N3N does not seem to have functioning navigation (wing) lights, although the lens are clearly there and the panel lighting works.
    46 replies | 2913 view(s)
  • wolfi's Avatar
    Today, 06:37
    wolfi replied to a thread D4Y Suisei in CFS2 General Discussion
    a little update, the upper panel is ready but not textured, the guns are from another old project but fit perfect to the cockpit wolfi
    15 replies | 1067 view(s)
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