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  • zswobbie1's Avatar
    Yesterday, 23:13
    Thanks, Shessi, looking forward to this!!:jump:
    1 replies | 63 view(s)
  • ZsoltB's Avatar
    Yesterday, 22:57
    ZsoltB replied to a thread Screenshots in MSFS (FS2020)
    6582 replies | 1118399 view(s)
  • WesCov's Avatar
    Yesterday, 20:49
    I don't to bore any one with my experiments but my current setup is: OffsetSpring=14 RotationSprint=18 OffsetResponse=2 And I set the gunsight ranges to 0.25|0.50|0.75 Question: do the range values just represent the size of the reticle or do they represent the convergence point of the bullets? Smaller reticle means farther out?
    7 replies | 159 view(s)
  • wombat666's Avatar
    Yesterday, 19:26
    wombat666 replied to a thread Well That Sucks! in Racer's Paddock
    Sainz fired the first shot in Ferrari's team battle with great effect. STR (I refuse to use the stupid name) gave us another clash of 'teamates' that was amusing when Yuki demonstrated how immature he is. And McLaren will have a few squabbles between Lando and Oscar. The only reason I watch is because there are two Aussies on the grid. :australia:
    3 replies | 139 view(s)
  • WesCov's Avatar
    Yesterday, 19:19
    Shift+ rotates through the entire sight range so the "*" in the range just extends the range and is not a second dimension. Someone said that CTRL+ changes the brightness of the reticle but I did not find that to happen, at least for the k14. I've been playing with the headshake, offset, and rotation parameters and the reticle is dynamic now. I don't really like the head shake but looks like I have to have it to get the dynamic reticle. I'm surprised how the parameters are functioning. I was thinking that I was trying to move the reticle to where the bullets are going due to g's, but it looks like the parameters actually change where the bullets are going along with the reticle. That seems a little like cheating! I am working on a getting a set of values that allow the aimpoint...
    7 replies | 159 view(s)
  • msfossey's Avatar
    Yesterday, 19:09
    Thank you Team Daedalus, your work is always excellent. Can't get enough of the 109. msfossey
    4 replies | 474 view(s)
  • Bomber_12th's Avatar
    Yesterday, 18:28
    Bomber_12th replied to a thread Screenshots in MSFS (FS2020)
    And something a bit slower, with Ant's Tiger Moth - one of the greatest treasures in my virtual hangar.
    6582 replies | 1118399 view(s)
  • Bomber_12th's Avatar
    Yesterday, 18:13
    Bomber_12th replied to a thread Screenshots in MSFS (FS2020)
    I'm so glad we're able to fly the Milviz F-86 in MSFS, thanks to the noted freeware conversion. It seems every pilot that has flown the real thing just adores the F-86. Screenshots taken near Chino, CA.
    6582 replies | 1118399 view(s)
  • brad kaste's Avatar
    Yesterday, 18:12
    What happened to Quarter Moon Saloon? I see it's 'gone.' Will it come back?
    17 replies | 804 view(s)
  • WesCov's Avatar
    Yesterday, 18:03
    I love the Korea expansion too. I have an unexplainable fascination with the F-86 this allows me to act it out a little.
    7 replies | 312 view(s)
  • Bomber_12th's Avatar
    Yesterday, 18:01
    The regular Bing Maps aerial imagery is updated regularly (especially in the US). Any time MS gains access to new aerial imagery they inject it into the sim. It's the photogrammetry cities which are not updated, unless covered in a World or City update. Unfortunately, the majority of the US photogrammetry is now about 10-years old (as is also the case where I live). If you turn off the photogrammetry, you'll see the stadium (though of course no 3D representation), as well as all of the other new buildings and infrastructure that's been built since the time the photogrammetry data was collected.
    3 replies | 153 view(s)
  • Rami's Avatar
    Yesterday, 17:30
    Good evening, Kurt, thank you very much for this outstanding model! :santahat:
    5 replies | 247 view(s)
  • Javis's Avatar
    Yesterday, 17:26
    That's more like Google (in this case Bing) to blame than MSAsobo, right ?... I can walk thru my own street, see my own house, and in front of it there's my old car i sold 10 years ago... :teapot: Other neighboring parts of my village that got completely re-newed during the last couple of years do show up on GoogleMaps allright. I guess i must've lived in the boondocks then..:cool-new:
    3 replies | 153 view(s)
  • Rami's Avatar
    Yesterday, 17:25
    Skylane, Thank you for your reply. These are for the Battle of France - Part I overhaul that I currently have underway to provide more historical accuracy.
    4 replies | 474 view(s)
  • Javis's Avatar
    Yesterday, 17:19
    Ok, thanks tiger, mistery solved, got them too. :)
    84 replies | 3132 view(s)
  • Tom Clayton's Avatar
    Yesterday, 17:16
    This has been a bone of contention since day one. There are roads around KGSO in the real world that have been there for a decade that are missing from the sim. The funny part is that if you take the drone camera and fly out to where the roads are supposed to be, you'll find cars driving on the grass and dirt where the roads are supposed to be.
    3 replies | 153 view(s)
  • rbp71854's Avatar
    Yesterday, 16:58
    Help Please. My winxp where my globalmapper 13. is installed does not have internet. Line work. There is a beginning vertice (green) and at the other end an end vertice (red). Is there a command to join those two vertice so that you have a combined line? I can't remember how its done and can't find the command. Thank you.
    95 replies | 6198 view(s)
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