NORWAY98

1. Introduction - Whats new ?

Version 2.0 - January 1998
Authors: Arne Sundsbo, Bengt Larsson, Svein Holbo (see section 6.)
We strongly recommend that you spend 4-5 minutes to study these pages carefully.

WHAT'S NEW ?

This is a complete redesign of the Norway Scenery. With the introduction of Fsw98 and apparently a new software architecture, the Norway Scenery had to be redesigned. This version (scenery files, textures etc.) is optimized for use with Fsw98 and a 3d graphics card with all new and advanced features like alpha transparency, texture filtering and mip-mapping.

The scenery is dense modelled and hardware demanding. Since the fsw98 scenery buffer is set to 512kb (256 kb in earlier versions), we have permitted ourselves to make a dense scenery. The frame rate is quite good though, compared to the fsw98 default scenery, and the scenery should run well on most computers from P133 MHZ and better (with a 3D card and suffucient RAM, min 32 MB recommended).

The landscape is re-designed with enchanced detailed coastlines, mountain landscapes and ground polygons.

70-80% of the airports are redesigned. We have put a lot of effort in reproducing the airport in a realistic way. We introduce again some new ground- and mountain textures specially made by the authors to reflect the spectacular nordic/arctic landscape of Norway, and of course, winter-texture.

Some navaids have been updated according to AIP Norway.

You will find:

82 airports, most of them very detailed, and all accessable through the Main Airport-menu in fsw98 and the Airport Facilities dialog.
Norwegian navaids (NDB, VOR, ILS)
nearly 4500 polygon mountains with texture
nearly 2000 textured ground polygons
rivers, lakes, cities, roads, bridges, buildings
5000 km reproduced coastlines

 

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