FSX Native DC10
Results 1 to 19 of 19

Thread: FSX Native DC10

  1. #1
    Coastie Dolphins/Spartans CG_1976's Avatar
    Join Date
    Jun 2007
    Location
    JBSA/Corpus TX
    Age
    47
    Posts
    3,510

    FSX Native DC10

    The DC 10 FSX native model is back for round 2 and this time it has a VC.
    Filename: tomdc10.zip License: Freeware Added: 23rd April 2012 Downloads: 114 Author: Thomas Ruth, Eric Cantu Size:
    Avsim

    AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
    http://www.canadianarcticfse.com/

  2. #2
    Quote Originally Posted by CG_1976 View Post
    The DC 10 FSX native model is back for round 2 and this time it has a VC.
    Very nice VC too! Thanks for the heads up CG.

    Dave. :salute:

    Attachment 63986Attachment 63987

  3. #3
    Stunning model and VC! Only a couple of minor issues I found were that the jet seems to sit too high on it's mains and nose gear. Also the roll rate was a bit high. In the process of fixing the issues now.

  4. #4
    Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  5. #5
    Thanks for the HU!
    Nice craft!!

    Rick

    Found a sound pack at Flight Sim..
    <center>FSX - FSX Sound</center><center>FSX Douglas DC-10 Sound
    </center><center>[ Download | View ] </center>
    Name: dc10sound.zip Size: 24,292,371 Date: 10-23-2011 Downloads: 1,711
    FSX Douglas DC-10 Sound for use with Thomas Ruth or SGA -10, -15, -30, -40, or any KC-10 models. Sounds compiled by Cooper Honeyman


    Jetline HellFire GT2 FSX PC, Win 7 Pro 64, P3DV3.4.22
    ASRock Fatal1ty Z97 Professional LGA 1150 Motherboard
    Intel Core i7 a770K (4.3GHz Overclocked) Quad Core
    Antec 920 Dual Stage CPU Liquid Cooler
    Nvidia 1GB GeForce GTX 1080 ti
    16GB Dual Channel DDR3 SDRAM 1866MHz
    1TB 7200 RPM Seagate HDD+ 60GB SSD Cache
    Lifetime U.S Based Technical Support

    " Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"

  6. #6
    Thanks for the HU.



    Quote Originally Posted by StormILM View Post
    Also the roll rate was a bit high. In the process of fixing the issues now.
    I've flown the DC-10 simulator at the United Airlines training facility in Denver. The surprising thing about the DC-10 is how light it is on the controls, and it's brisk roll rate. Overall, easy to fly and land.

  7. #7
    Quote Originally Posted by StormILM View Post
    Also the roll rate was a bit high. In the process of fixing the issues now.
    Well, after taking it for a spin, you may be right about the excessive roll rate. I don't remember it being that good, lol.

    I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.

  8. #8
    Coastie Dolphins/Spartans CG_1976's Avatar
    Join Date
    Jun 2007
    Location
    JBSA/Corpus TX
    Age
    47
    Posts
    3,510
    Geez something strange with the IAS hold on Cat3 appr/landing. I just blew into MKE and the nose didnt even touch. more like floated while the mains down.

    AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
    http://www.canadianarcticfse.com/

  9. #9
    Quote Originally Posted by Bone View Post
    I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.
    Can that not be addressed with FSUIPC taking over key mappings?

  10. #10
    Quote Originally Posted by Naismith View Post
    Can that not be addressed with FSUIPC taking over key mappings?
    I don't have the full version of FSUIPC, so I have no idea what it can do or can't do.

  11. #11
    I don't fly Commercial types at all, but after taking this around the pattern (a very wide pattern), I'm going to keep it. I'm only keeping the KC-10 (It's from McGuire AFB after all, lol). The rest I have no interest in. Excellent job though.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  12. #12
    Thanks CG for the HU!
    "If three-holers are gas guzzlers, why are there four-holers now???"
    "But what do i know? I'm just the 800 pound guerrilla in the room."

    Fire! Fire! Your pants better not be on fire....

  13. #13
    Got the roll rate about right as well as the eyepoint adjusted and the mains contact points good. Just battling the nose gear height & compression(what a pain!). It's a nice model but regarding the KC-10, the boomers nest & mirror detail is missing and the general boom & drogue detail is low. I'm sure at some point there could be an update to this part of the KC-10 model to improve what is otherwise a very accurate model.

    I'm going to keep working away at it.

  14. #14
    Quote Originally Posted by expat View Post
    Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
    Absolutely! Some screenshoots to illustrate this...





    Repaints by Paul Craig, scenery by NL2000.



    To merge Tom's DC-10 VC in the Tristar, use eyepoint=89.1, -1.60, 11.34, and the usual model.cfg and texture.cfg tricks.



    FSX native Lockheed L1011-100 "Tristar" by Thomas Ruth and Erick Cantu. ANA repaint by Paul Craig.

  15. #15
    Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.

    Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.

    point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
    point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
    point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
    point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear


    The adjusted eyepoint:

    eyepoint=89.5, -1.99, 11.34


    And the revised Flight Tuning

    [flight_tuning]
    cruise_lift_scalar=1.0
    parasite_drag_scalar=1.0
    induced_drag_scalar=1.0
    elevator_effectiveness=1.2
    aileron_effectiveness=0.5
    rudder_effectiveness=1.0
    pitch_stability=1.0
    roll_stability=1.4
    yaw_stability=1.0
    elevator_trim_effectiveness=1.0
    aileron_trim_effectiveness=1.0
    rudder_trim_effectiveness=1.0

    You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.

  16. #16
    Quote Originally Posted by StormILM View Post
    Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.

    Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.

    point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
    point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
    point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
    point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear


    The adjusted eyepoint:

    eyepoint=89.5, -1.99, 11.34


    And the revised Flight Tuning

    [flight_tuning]
    cruise_lift_scalar=1.0
    parasite_drag_scalar=1.0
    induced_drag_scalar=1.0
    elevator_effectiveness=1.2
    aileron_effectiveness=0.5
    rudder_effectiveness=1.0
    pitch_stability=1.0
    roll_stability=1.4
    yaw_stability=1.0
    elevator_trim_effectiveness=1.0
    aileron_trim_effectiveness=1.0
    rudder_trim_effectiveness=1.0

    You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.

    Thanks for all the work on this StormILM, works great!
    Rick


    Jetline HellFire GT2 FSX PC, Win 7 Pro 64, P3DV3.4.22
    ASRock Fatal1ty Z97 Professional LGA 1150 Motherboard
    Intel Core i7 a770K (4.3GHz Overclocked) Quad Core
    Antec 920 Dual Stage CPU Liquid Cooler
    Nvidia 1GB GeForce GTX 1080 ti
    16GB Dual Channel DDR3 SDRAM 1866MHz
    1TB 7200 RPM Seagate HDD+ 60GB SSD Cache
    Lifetime U.S Based Technical Support

    " Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"

  17. #17
    Quote Originally Posted by papab View Post
    Thanks for all the work on this StormILM, works great!
    Rick
    You're welcome & glad it's working good for you!

  18. #18
    Banned
    Join Date
    Apr 2011
    Location
    On the right side of the grass
    Age
    78
    Posts
    1,277
    Blog Entries
    1
    Quote Originally Posted by StormILM View Post
    Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.

    Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.

    point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
    point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
    point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
    point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear


    The adjusted eyepoint:

    eyepoint=89.5, -1.99, 11.34


    And the revised Flight Tuning

    [flight_tuning]
    cruise_lift_scalar=1.0
    parasite_drag_scalar=1.0
    induced_drag_scalar=1.0
    elevator_effectiveness=1.2
    aileron_effectiveness=0.5
    rudder_effectiveness=1.0
    pitch_stability=1.0
    roll_stability=1.4
    yaw_stability=1.0
    elevator_trim_effectiveness=1.0
    aileron_trim_effectiveness=1.0
    rudder_trim_effectiveness=1.0

    You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.
    Do you have the formula to adjust the flap drag scalar that I can use? The other adjustments are spot on for me. Thanks.

    :salute:

  19. #19
    Quote Originally Posted by richoday View Post
    Do you have the formula to adjust the flap drag scalar that I can use? The other adjustments are spot on for me. Thanks.

    :salute:
    Yes, try this

    Adjust:

    [flaps.0] drag_scalar=2.0 //<---Training edge flaps

    and

    [flaps.1] drag_scalar=1.0 //<---Leading edge slats


    That should do the trick. You can adjust more or less as you feel is needed. Let me know how it works for you.

Similar Threads

  1. At Last! DC-3 native on the way!
    By Snave in forum FSX General Discussion
    Replies: 217
    Last Post: February 24th, 2011, 06:38
  2. Request For Help From Cls Access to the exterior of a real DC10
    By SilverBird in forum FSX General Discussion
    Replies: 2
    Last Post: January 9th, 2011, 06:09
  3. Replies: 8
    Last Post: January 17th, 2010, 08:38
  4. Another FsX Native...
    By Roger in forum FSX General Discussion
    Replies: 11
    Last Post: May 1st, 2009, 06:10
  5. CLS DC10 on sale
    By Pepere in forum FSX General Discussion
    Replies: 8
    Last Post: December 6th, 2008, 12:18

Members who have read this thread: 1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •