DoughBree L-39C (FSX) - Page 11
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Thread: DoughBree L-39C (FSX)

  1. #251
    Of course....when you have a look at it...the Bunny isn't exactly the Playboy one....ears are different....


  2. #252
    Quote Originally Posted by Jafo View Post
    Of course....when you have a look at it...the Bunny isn't exactly the Playboy one....ears are different....
    Probably to avoid legal trouble with The Hef?

  3. #253
    Quote Originally Posted by Bjoern View Post
    Probably to avoid legal trouble with The Hef?
    Kinda hoping it was just a change of the ear positioning to suit the tailplane better...

  4. #254
    Probably should do the wings too....


  5. #255
    That's a bit better...
    Now if I can work out the pilot/owner names I'll add 'em too...
    ...and whether or not that chevron stripe continues on the underside...can't find a U/S shot as yet.


  6. #256
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    A potentially colossally stupid question: is there any chance of getting this improved and bug fixed version ported back to FS9?
    "Wherefore, if ye shall press forward, feasting upon the word of Christ, and endure to the end, behold, thus saith the Father: Ye shall have eternal life." - 2 Nephi 31:20

    Mormon.org

  7. #257
    This one's done...and whilst SOH was offline I've been busy revising my paintkit/graphics... though it's still way to big to upload yet....about 800 meg ...
    Found all the pilot/owner/ground crew names...


  8. #258
    Here's another real one...on the go...


  9. #259

  10. #260
    Quote Originally Posted by Jafo View Post
    Now if I can work out the pilot/owner names I'll add 'em too...
    Fictituous or - better - punny names are



    Quote Originally Posted by EMatheson View Post
    A potentially colossally stupid question: is there any chance of getting this improved and bug fixed version ported back to FS9?
    That's a valid question.

    Yes, it's possible to port all this back to FS9 with a bit of effort. Change the formatting of some gauges back to FS9, convert all the textures back into FS9 supported formats and convert the model back into a FS9 compatible format. As with a FS9 -> FSX conversion, however, the latter will take a lot of effort and time. And for that reason, I won't do it. I've after all already (metaphorically) walked from Dallas to Phoenix. Why should I walk back again?

  11. #261
    Quote Originally Posted by Bjoern View Post
    Fictituous or - better - punny names are


    I've after all already (metaphorically) walked from Dallas to Phoenix. Why should I walk back again?
    I found the correct/actual names and corresponding nicks/handles....so that's sorted...

    Walking back? - Exercise ...

  12. #262
    Quote Originally Posted by Jafo View Post
    Walking back? - Exercise ...
    But I could just as well continue westward to San Diego...

  13. #263
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    Quote Originally Posted by Bjoern View Post
    That's a valid question.

    Yes, it's possible to port all this back to FS9 with a bit of effort. Change the formatting of some gauges back to FS9, convert all the textures back into FS9 supported formats and convert the model back into a FS9 compatible format. As with a FS9 -> FSX conversion, however, the latter will take a lot of effort and time. And for that reason, I won't do it. I've after all already (metaphorically) walked from Dallas to Phoenix. Why should I walk back again?
    That's what I figured. But, the majority of questions never hurt anybody, so I might as well ask... Normally, I wouldn't ask such a thing at all, but since this project had its genesis in an FS9 plane which never left beta, it seemed to make sense this time.
    "Wherefore, if ye shall press forward, feasting upon the word of Christ, and endure to the end, behold, thus saith the Father: Ye shall have eternal life." - 2 Nephi 31:20

    Mormon.org

  14. #264
    Quote Originally Posted by EMatheson View Post
    That's what I figured. But, the majority of questions never hurt anybody, so I might as well ask... Normally, I wouldn't ask such a thing at all, but since this project had its genesis in an FS9 plane which never left beta, it seemed to make sense this time.
    If you're willing to do a lot of research and invest the time (or already know your way around the stuff you need to do), I could give you the source files so you can have a go at it. Every tool you need is freeware.

    Regarding the validity of inquries: Generally, research first, then ask. Things can be solved so much quicker that. (Except in this case as it is very specific.)

  15. #265
    Thank you Bjoern and Jafo! This thing is a great way to break in my new P3D install!




  16. #266
    any chance of enabling the bump and specular on the bird Bjoern? (<< limbering up to run before starts taking incoming!)

    just thinking it would be a great way to add even more to the aircraft....


    after 10 days in Thessaloniki i have returned and am keeping on trucking with the -39C base work i was doing.... just wings and tailplane top and underside to go! (Ok and the access panel on the left fin side!)


  17. #267
    Looks awesome as always Matt!

  18. #268
    Quote Originally Posted by Matt Wynn View Post
    any chance of enabling the bump and specular on the bird Bjoern? (<< limbering up to run before starts taking incoming!)

    just thinking it would be a great way to add even more to the aircraft....
    Gave this two minutes of thought and true spec map and bump map support would only complicate things, especially regarding Jafo's paints (and any paints for the FS9 model).
    You're simply too late to the party for that, sorry.

  19. #269
    Bjoern, technically if you added a 'flat' bump sheet, no details, and a mid-grey specular sheet that would not ruin the current paints available.... especially if placed in the shared folder as the fallback. wouldn't that give the current FS9 paints and FSX ones currently out the same appearance? plus i think it'd just really make it you know.... 'pop' and really widen the scope and feel for the current paints... don't know how Jafo feels about adding bump and specular, but as i say it was just an idea....

  20. #270
    Quote Originally Posted by Matt Wynn View Post
    any chance of enabling the bump and specular on the bird Bjoern? (<< limbering up to run before starts taking incoming!)

    just thinking it would be a great way to add even more to the aircraft....


    after 10 days in Thessaloniki i have returned and am keeping on trucking with the -39C base work i was doing.... just wings and tailplane top and underside to go! (Ok and the access panel on the left fin side!)

    If you're redefining the details within the original paintkit....lines, rivets, etc to be more accurate/clear I'd likely want to rework all of my paints to match...so spec and bumps wouldn't make a difference to the process of reworking.
    I don't think they're really needed other than the current model can't do what really classifies as 'flat' paint. 255,255,255 trans doesn't 'deaden' things totally....but it's no real issue....


    Frustratingly I think I found an 'unpainted' bit on the fuse....the 'black holes' of the nasa ducts aren't black/matt. Certainly not anything on the fuse bmps where you'd expect em to be done...

  21. #271
    I was a little 'naughty' and ran the model through MCX just to see how an 'over-emphasised' bump and specular would work.... but only on the fuselage. I just think it gives a certain 'je ne sais quois' to the model...



  22. #272
    Matt, Jafo: Check your PMs.



    Quote Originally Posted by Jafo View Post
    Frustratingly I think I found an 'unpainted' bit on the fuse....the 'black holes' of the nasa ducts aren't black/matt. Certainly not anything on the fuse bmps where you'd expect em to be done...
    So there's no "interior" in there? Well, I can fix that in a future release.



    Quote Originally Posted by Matt Wynn View Post
    I was a little 'naughty' and ran the model through MCX just to see how an 'over-emphasised' bump and specular would work.... but only on the fuselage. I just think it gives a certain 'je ne sais quois' to the model...
    You ran the model through MCX and all animations and visibilites were retained? That's quite surprising.

  23. #273
    Quote Originally Posted by Bjoern View Post
    Matt, Jafo: Check your PMs.


    So there's no "interior" in there? Well, I can fix that in a future release.
    Not so much an 'interior' more a solid 'hole' that's a glossy white. If it were black it'd look like a hole.

    I 'painted-by-numbers' [filled each bit of the entire fuse.bmp with colours to locate the right bit] but found none. The nasa ducts are recesses whose side view is paintable....but not its end...



    You can see the 'blank' end just above the port wing in this shot...

    EDIT....

    Darn it....wrong again....just checked the Playboy paint again...and the 'end' is painted same as fuse colour. Now all I need is to trial and error again to find out which pixel or pixels paints it.
    I'll be back in several years....I have 4 million pixels to eliminate...

  24. #274
    Quote Originally Posted by Jafo View Post
    Darn it....wrong again....just checked the Playboy paint again...and the 'end' is painted same as fuse colour. Now all I need is to trial and error again to find out which pixel or pixels paints it.
    I'll be back in several years....I have 4 million pixels to eliminate...
    Give me a few mins...

  25. #275
    Well, there you go....easier than I thought.
    There's a square graphic I couldn't work out what it was supposed to do. Now I know.
    All's well.... though I'm sure I'd already checked it....must have been a cache reload issue that didn't repaint it when I checked last time.
    Now the 'holes' are black and look so much better...

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