Alphasim Crusader goes native FSX - Page 12
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Thread: Alphasim Crusader goes native FSX

  1. #276
    Quote Originally Posted by DaveQ View Post
    Atmospheric, man!!
    Sorry Dave but what do you mean wi
    th 'atmospheric'? Here in Italy it's something about the weather I like to know new (for me) foreign expressions!!!
    The more you do, the less you dream

  2. #277
    Quote Originally Posted by menef View Post
    Sorry Dave but what do you mean wi
    th 'atmospheric'? Here in Italy it's something about the weather I like to know new (for me) foreign expressions!!!
    It's used in UK to also mean giving the feeling of something, to evoke a memory or experience, in this case the photo is evocative of the black and white pictures of the 1960's, so it's 'atmospheric'! A good photo too!

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  3. #278
    Quote Originally Posted by DaveQ View Post
    It's used in UK to also mean giving the feeling of something, to evoke a memory or experience, in this case the photo is evocative of the black and white pictures of the 1960's, so it's 'atmospheric'! A good photo too!

    DaveQ
    Ok! Fully understood THANK you and happy landings!!!
    The more you do, the less you dream

  4. #279
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by hschuit View Post
    Of course you lost the contrails, you blocked them out in the [lights] section . Simply add them back with updated sequence no's and the contrails should work:

    [lights]
    ;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    ;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
    light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
    light.2= 9,-14.00, 0.00, 0.25, fx_ALPHA_F105_AB
    light.3= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh1
    light.4= 9,-17.00, 0.00, 0.25, fx_ALPHA_F105_exh

    light.5 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
    light.6 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen

    FSX/A also has hard coded wingtip contrails in the [effects] section but they did not match the wingspan so I made them invisible using a dummy fx:

    vaportrail_l= fx_dummy
    vaportrail_r= fx_dummy

    Thanks Henk. This is what comes of playing with config files at the wee hours.

    I had commented them out because at rest, I'd get that vertical "dripping" effect, and I had no idea the default fx could be so hidden. Now, oddly, enough - and fortunately, by adding them back in, all is well.

    Much appreciate this project. Breathed new life into it for sure!

    cheers,

    DL

  5. #280
    Charter Member 2015 delta_lima's Avatar
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    Pierre's fantastic foto paints ...

    Anyone succed in adding Pierre's light grey French paint? If have thought it would be a snap to the native French model Henk did up. But the E hump and area around the canopy is untextured. Tried the J too, and no go.

    http://library.avsim.net/search.php?...root&Go=Search

    Thoughts?

    I would love to tack on the drone vontroller VU paint, but as far as I know, none of the native models will take it. Ditto for the NASA paints ... . But those I understand why because of the models - the light grey should bolt on to the native French model, no?

    Cheers,

    DL

  6. #281
    DL, you need to copy some of the files from the texture.12F folder to the texture.french grey folder: Specular_S.dds, texture.cfg.
    Then remove the FS9 canopy glass file F8_CANOPYINTERIOR_T.BMP. As a matter of fact you can ditch most of the FS9 files in the texture.french grey folder, see attached screenshot for the ones you need to keep.
    Attached Thumbnails Attached Thumbnails Cruze_gris.jpg   FolderFiles.jpg  

  7. #282
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by hschuit View Post
    DL, you need to copy some of the files from the texture.12F folder to the texture.french grey folder: Specular_S.dds, texture.cfg.
    Then remove the FS9 canopy glass file F8_CANOPYINTERIOR_T.BMP. As a matter of fact you can ditch most of the FS9 files in the texture.french grey folder, see attached screenshot for the ones you need to keep.
    Thanks Henk, the grey French paint is now sorted.

    I'm probably pushing my luck here, but I'm assuming that Pierre's Drone Controller and NASA paints can't be made to work on any of the V2.0 native models, right? They call for the small nose B, but changing all the appropriate textures to the C, or E didn't yield results - gaps in textures around the canopy, missing textures from the rudder, etc.

    I know GE made the drone controller scheme by picking up the old pre-native model, but that would mean the VC would be messed up, right? Esp in my case, where I've slaved to a different VC mdl.

    No biggie if we can't get those schemes to work. I've gotten the small nose VFP-62 to work on the E, that's likely as good as it gets. That and the TPS VFP-206, and that's all the decently-stencilled recce birds I can get for now ... better than none, right?

    dl

  8. #283
    Quote Originally Posted by gray eagle View Post






    Can you please share the VU-7 F-8 texture texture with me? What Alphasim F-8 version is this texture compatible with?

  9. #284
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by VP-64 Condors FSX View Post
    Can you please share the VU-7 F-8 texture texture with me? What Alphasim F-8 version is this texture compatible with?

    Avsim. Search "crusader Pierre". You'll see all of Pierre's great F-8 repaints.

    Unfortunately, of all the models that were recently recompiled, the F-8B (F8U-1E) didn't get converted. So I believe the model in those shots of the VU-7 bird are of the previous port over model (optimised for, but not a native) done a few years back.

    I fly the D model now, with VFP paints. But I hold out hope the RFN folks can do an RF-8G .... one can dream, right?

  10. #285
    Quote Originally Posted by delta_lima View Post
    I fly the D model now, with VFP paints. But I hold out hope the RFN folks can do an RF-8G .... one can dream, right?
    I did two tours in VFP-63. We had gunfighter F-8's when we took over F-8 replacement pilot training so "Papa Papa" tail codes on a gunfighter is totally legit. And I've mentioned the RF-8G to Sylvain, we may yet see one for FSX at some point after the gunfighter hits the streets.

  11. #286
    I fly the D model now, with VFP paints. But I hold out hope the RFN folks can do an RF-8G .... one can dream, right?
    Carl Ninjamouse Edwards' near perfect shape model, now in native form, and also for me with the RAZBAM A-7 vc merged and the rest of Don B.'s panels/gauges makes this lash up my first choice fighter jet. Happy to have another Gunfighter but really after the RF version. It has a distinctively different shaped front fuselage to be modeled, as many well know.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  12. #287
    Quote Originally Posted by DaveWG View Post
    Works fine for me in P3dV3, although the AB effect needs modding. (usual P3d issue)


    That very well may be why Ted's AB effect has no effect on this F-8 as I use P3D V3.4

  13. #288

    F-8 Crusader AB effect

    DId a little experiment to see if I could get my better AB effect back.
    It looks like when I block out the smokesystem, then I have no AB effect in P3D V3.
    The sim ignores the lights entries all together. I just don't understand this.....


    [lights]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
    light.1 = 6, -15.00, 0.00, 0.10, fx_ALPHA_CF105_exh
    light.2 = 9, -15.00, 0.00, 0.10, fx_Alpha_CF105_AB
    light.3 = 7, -15.00, 0.00, 0.10, fx_ALPHA_CF105_Vapour


    //[smokesystem]
    //smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
    //smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
    //smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
    //smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
    //smoke.4 = -11.46, 17.55, 1.33, fx_fueldump

  14. #289

    Got my original AB picture back

    I had this pic of the AB effect I had with the F-8 when I used it in FSX. This pic was dropped by tinypic (they closed there doors) but I found the name of the image that was used and googled the name of the image and although a bit smaller then original size I have at least something to show.
    At least you can get an idea of the AB effect I am trying to regain to use on P3D. I have bits and pieces of FSX on my other hard drive and found the F8 aircraft.cfg file used for FSX
    but the lights and smoke section was not much help. Picture was enlarged from smaller so it is a little blurry. I'd sure like to get this effect back.....



    A little bigger

  15. #290
    I found an Alpha 'Gunfighter' modded for P3D4 with a reasonable AB effect on the 'Rikkooo'(?) site.
    Seems to be kosher.
    "Illegitimum non carborundum".

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  16. #291
    Quote Originally Posted by wombat666 View Post
    I found an Alpha 'Gunfighter' modded for P3D4 with a reasonable AB effect on the 'Rikkooo'(?) site.
    Seems to be kosher.
    Thanks, I'll give that a try.


    Edit: Contents of this look same as Henk's F8 - same effect files and the aircraft.cfg is identical.
    The pictures of the AB looked promising but the contents of this program look like Henk's repackaged only comes with installer/uninstaller
    The installer will accommodate installation to P3D V4.

    I'd be curious to see pictures of AB effect for those with P3D 4.

  17. #292
    Quote Originally Posted by gray eagle View Post
    Thanks Dave,

    BTW, Was there suppose to be A USS Ship Name on the fuselage?




    Not always - sometimes airwing assignments for squadrons were in a state of flux, so the paint crew would wait for a final decision. In this picture, I assume the whole airwing might be waiting for a final ship decision.However, just above NAVY, it might say USS HANCOCK

  18. #293
    Just re-installled the F-8, but getting the dreaded "Failed to startup the flight model ALPHA F-8 Crusader" error, I'm overlooking something simple I know, but what is it ?, thanks.

  19. #294
    Quote Originally Posted by jymp View Post
    Just re-installled the F-8, but getting the dreaded "Failed to startup the flight model ALPHA F-8 Crusader" error, I'm overlooking something simple I know, but what is it ?, thanks.
    Very simple indeed, apparently one or more of your aircraft.cfg - [fltsim.n] sim= entries do not match with the filename of your .air file. For the F-8 v2 version I uploaded to SOH, I used the following:

    .air file name = ALPHA_F-8v2.air
    Aircraft.cfg: sim=ALPHA_F-8v2

    Hope this helps, Henk.

  20. #295
    Thanks Henk for replying, I've checked that very thing several times but those entries seem fine.

  21. #296
    You could also look in the "aircraft.cfg"-file if the following lines are correctly referencing: "sim=" and "model=". It's probably the latter that's the culprit.
    TFZ-034
    "I fought the law and the law won ..."

  22. #297
    ;FSX MOD v2 2015-11-28 Here's the entire "Aircraft.cfg" file, see if you see anything wrong.


    [fltsim.0]
    title=ALPHA F-8 Crusader 1
    sim=ALPHA_F-8v2
    model=F8-E
    panel=C
    sound=
    texture=VF84
    KB_checklists=f8_check
    kb_reference=f8_check2
    ui_typerole=Single Engine Jet
    ui_createdby="AlphaSim Ltd"
    ui_manufacturer=Vought
    ui_type=F-8 Crusader
    ui_variation=F-8C 145575, VF-84 'Jolly Rogers', early 1960's
    description=© ALPHA Simulations 2005\n\nIn 1953 the F8U-1 Crusader won the Navy competition for the new carrier-based day fighter. It flew supersonic on its maiden flight in 1955. A Crusader set a national speed record in 1956 by flying over 1000 mph, for which it won the Thompson Trophy. In 1957 Major John Glenn flew an F8U non-stop from Los Angeles to new York, setting a transcontinental speed record. In 1958 Vought received the first Certificate of merit ever awarded an aircraft manufacturer by the Navy Bureau of Aeronautics for the design, development and production of a US Navy aircraft. In the Vietnam conflict the Crusader had the highest kill ratio over communist jets of any Navy aircraft. The F8U series enjoyed a long service life which was extended in the 1960s by remanufacturing and updating existing aircraft. Crusaders flew in Navy reserve units until 1987, and the French navy flew its Crusaders well into the 1990’s.
    atc_id_color=0x00000000
    atc_heavy=0
    atc_id_font=Verdana,-11,1,600,0
    visual_damage=0
    atc_id=145575
    atc_airline=NAVY
    atc_flight_number=07
    atc_parking_types=MIL_COMBAT


    [fltsim.1]
    title=ALPHA F-8 Crusader 4
    sim=ALPHA_F-8v2
    model=F8-J_Marines
    panel=C
    sound=
    texture=VMF321
    KB_checklists=f8_check
    kb_reference=f8_check2
    ui_typerole=Single Engine Jet
    ui_createdby="AlphaSim Ltd"
    ui_manufacturer=Vought
    ui_type=F-8 Crusader
    ui_variation=F-8K 145562 VMF-321, Andrews AFB DC, 1972
    description=© ALPHA Simulations 2005\n\nF-8K n°145562, Andrews AFB, 13 April 1972. When VMF-321, a Marine Air Reserve unit, converted to the F-8K, it introduced this flamboyant livery of dark blue with white stars. VMF-321 also changed its name from "Hell's Angels" to "Black Barons" during that period.
    atc_heavy=0
    atc_id_font=Verdana,-11,1,600,0
    visual_damage=0
    atc_id=145562
    atc_airline=MARINES
    atc_flight_number=10
    atc_parking_types=MIL_COMBAT


    [fltsim.2]
    title=ALPHA F-8 Crusader 2
    sim=ALPHA_F-8v2
    model=F8-J
    panel=
    sound=
    texture=VF24
    KB_checklists=f8_check
    kb_reference=f8_check2
    ui_typerole=Single Engine Jet
    ui_createdby="AlphaSim Ltd"
    ui_manufacturer=Vought
    ui_type=F-8 Crusader
    ui_variation=F-8J 150311, VF-24 'Fighting Renegades', USS Hancock 1972
    description=© ALPHA Simulations 2005\n\
    atc_id_color=0x00000000
    atc_heavy=0
    atc_id_font=Verdana,-11,1,600,0
    visual_damage=0
    atc_id=NP201
    atc_airline=NAVY
    atc_flight_number=01
    atc_parking_types=MIL_COMBAT


    [fltsim.3]
    title=ALPHA F-8 Crusader 3
    sim=ALPHA_F-8v2
    model=F8-J_FrenchNavy
    panel=
    sound=
    texture=12F
    KB_checklists=f8_check
    kb_reference=f8_check2
    ui_typerole=Single Engine Jet
    ui_createdby="AlphaSim Ltd"
    ui_manufacturer=Vought
    ui_type=F-8 Crusader
    ui_variation=F-8E(FN) 34, 12 Flottille, BAN Landivisiau 1990's
    description=© ALPHA Simulations 2005\n\
    atc_id_color=0x00000000
    atc_heavy=0
    atc_id_font=Verdana,-11,1,600,0
    visual_damage=0
    atc_id=34
    atc_airline=NAVY
    atc_flight_number=34
    atc_parking_types=MIL_COMBAT




    [General]
    performance=Model: C Edwards\nPanel: P Perrott\nGauges: H Pralle\nTextures: C Edwards\nFlight Model: J. McDaniel\nSounds: P Savereaux\n\nWingspan: 35 feet 8 inches\nWing area: 350 sq. ft. \nLength: 54 feet 6 inches\nHeight: 15 feet 9 inches\nCombat ceiling: 52,350 feet \nRange: 1,200 miles\nEmpty weight: 17,836 lbs \nMaximum Weight: 34,100 pounds \nEngine: (1) 18,000 lb. Pratt & Whitney J57-P-20 \nTop speed: 1133 mph (Mach 1.72) @ 40,000'\nInitial climb: 27,000 fpm\nCrew: One pilot\nArmament: Four 20-mm Colt Mk-12 cannon. Four AIM-9 Sidewinder missiles. Up to 4000 pounds of bombs or rockets. For ground attack missions, twelve 250-pound bombs, eight 500-pound bombs, or four 1000-pound bombs, plus eight Zuni unguided air-to-surface rockets, or two AGM-12A or AGM-12B Bullpup missiles could be carried.\n(historical info courtesy vought.com)
    editable=1
    atc_type=Vought
    atc_model=F8
    Category=airplane


    [weight_and_balance]
    max_gross_weight = 34280
    empty_weight = 17836
    reference_datum_position = 0.000, 0.000, 0.000
    empty_weight_CG_position = 0.000, 0.000, 0.000
    empty_weight_pitch_MOI= 89275 ;101971 ;80271
    empty_weight_roll_MOI = 22222 ;11691 ;26442
    empty_weight_yaw_MOI = 56800 ;33392 ;56810
    empty_weight_coupled_MOI = 0.00
    CG_forward_limit= 2.0 ;0.00
    CG_aft_limit = -2.0 ;1.00
    max_number_of_stations = 3
    station_load.0 =180, 22.10, 0.0, 0.59, Pilot
    station_load.1 = 0, 3.75, 0.0, 0.00, AIM9/Zuni +800
    station_load.2 = 0, 0.0, 0.0, 0.00, Bombs +4400


    [fuel]
    //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
    fuel_type = 2
    number_of_tank_selectors = 1
    electric_pump = 1
    ;Fuel cells: Pam Brooker
    Center1 = 3.000, 0.000, 0.000, 573, 0
    Center2 = -2.000, 0.000, 0.000, 513, 0
    Center3 = -4.500, 0.000, 0.000, 263, 0
    ;fuel_dump_rate = 0.005511585 //Percent of max quantity per second, roughly 50lb/sec, ~3 minutes full to empty
    fuel_dump_rate = 0.01 //Percent of max quantity per second


    [GeneralEngineData]
    //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
    engine_type = 1
    fuel_flow_scalar = 1.0 ;3.000 ;FSX
    min_throttle_limit = 0.000000
    engine.0 = -20.000, 0.000, 0.000


    [TurbineEngineData]
    ;P&W J57-P-20A 10700 lbs dry / 18700 lbs afterburner (1.74766)
    ;Top speed 1133 mph (Mach 1.72) @ 40,000
    fuel_flow_gain= 0.009 ;0.003
    inlet_area= 6.00 ;4.520
    rated_N2_rpm= 9976
    static_thrust= 10700
    afterburner_available=1
    afterburner_throttle_threshold=0.95
    ThrustSpecificFuelConsumption = 0.53
    afterburnthrustspecificfuelconsumption= 1.61
    reverser_available= 0


    [jet_engine]
    thrust_scalar=1.000


    [Reference Speeds]
    flaps_up_stall_speed= 140.000
    full_flaps_stall_speed= 130.000 ;135.000
    cruise_speed= 500.000
    max_indicated_speed=800
    max_mach=1.9


    [brakes]
    toe_brakes_scale=0.7
    parking_brake=1


    [flight_tuning]
    cruise_lift_scalar=1.00
    parasite_drag_scalar=1.00
    induced_drag_scalar=1.00
    pitch_stability=1.00
    roll_stability=1.00
    yaw_stability=1.00
    elevator_effectiveness=1.00
    aileron_effectiveness=1.00
    rudder_effectiveness=1.00
    elevator_trim_effectiveness=1.00
    aileron_trim_effectiveness=1.00
    rudder_trim_effectiveness=1.00


    [lights]
    ;1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    ;6=taxi, 7=recognition, 8=wing, 9=Logo, 10=cabin
    light.0 = 4, 23.00, 0.00, 2.00, fx_vclight_red
    ;light.1 = 5, 2.00, 3.00, -1.70, fx_shockwave_landing_light_small_old
    light.2 = 7, -11.46,-17.55, 1.33, fx_contrail_Alpha Viggen
    light.3 = 7, -11.46, 17.55, 1.33, fx_contrail_Alpha Viggen


    [smokesystem]
    smoke.0 = -22.00, 0.00, 0.00, fx_F8_engsmoke
    smoke.1 = -17.60, 0.00, 0.30, fx_ALPHA_EA6_Exh1
    smoke.2 = -17.60, 0.00, 0.25, fx_ALPHA_F8_AB
    smoke.3 = -11.46, -17.55, 1.33, fx_fueldump
    smoke.4 = -11.46, 17.55, 1.33, fx_fueldump


    [effects]
    water = fx_spray
    dirt = fx_tchdrt
    concrete = fx_sparks
    touchdown = fx_tchdwn_s, 1
    windshield_rain_effect_available = 1
    vaportrail_l= fx_dummy
    vaportrail_r= fx_dummy


    [contact_points]
    static_pitch = 4.630
    static_cg_height = 4.930
    tailwheel_lock = 0
    gear_system_type = 1
    max_number_of_points = 8 ;7 added waterrudder entry to enable crew viscon using waterrudder key
    ;Gear values Pam Brooker/myself
    point.0 = 1, 15.400, 0.000, -6.300, 2000, 0.0, 0.700, 35, 0.125, 7.00, 0.85, 5, 7, 0, 180, 230
    point.1 = 1, -2.600,-4.800, -5.425, 2500, 1.0, 1.100, 0, 0.550, 3.06, 0.80, 5, 7, 2, 180, 230
    point.2 = 1, -2.600, 4.800, -5.425, 2500, 2.0, 1.100, 0, 0.550, 3.06, 0.80, 5, 7, 3, 180, 230
    point.3 = 2, -8.500,-17.800, -0.100, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
    point.4 = 2, -8.500, 17.800, -0.100, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
    point.5 = 2,-21.618, 0.000, -1.559, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 5.000, 9.000, 0.000, 0.000
    point.6 = 2, 28.056, 0.000, -2.660, 1500.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
    point.7= 5.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 4.000, 0.000, 0.000, 0.000
    steering_time_constants=3.000000,5.000000


    [keyboard_response]
    elevator = 150.000000, 250.000000
    aileron = 150.000000, 150.000000
    rudder = 150.000000, 250.000000


    [forcefeedback]
    gear_bump_nose_magnitude = 1000
    gear_bump_nose_direction = 18000
    gear_bump_nose_duration = 250000
    gear_bump_left_magnitude = 2000
    gear_bump_left_direction = 35500
    gear_bump_left_duration = 250000
    gear_bump_right_magnitude = 2000
    gear_bump_right_direction = 500
    gear_bump_right_duration = 250000
    ground_bumps_magnitude1 = 1250
    ground_bumps_angle1 = 8900
    ground_bumps_intercept1 = 5
    ground_bumps_slope1 = 0.48
    ground_bumps_magnitude2 = 450
    ground_bumps_angle2 = 9100
    ground_bumps_intercept2 = 0.075
    ground_bumps_slope2 = 1
    crash_magnitude1 = 2000
    crash_direction1 = 1000
    crash_magnitude2 = 2000
    crash_direction2 = 9000
    crash_period2 = 7500
    crash_duration2 = 2500000
    stick_shaker_magnitude = 2000
    stick_shaker_direction = 0
    stick_shaker_period = 111111


    [airplane_geometry]
    ;values Pam Brooker
    wing_area = 375.00
    wing_span = 35.6
    wing_root_chord = 16.85
    wing_dihedral = -5.00
    wing_incidence = -1.00
    wing_twist = 0.0
    oswald_efficiency_factor = 0.85 ;0.7
    wing_winglets_flag = 0
    wing_sweep = 42
    wing_pos_apex_lon = 9.260
    wing_pos_apex_vert = 2.82
    htail_area = 50.000
    htail_span = 19.270
    htail_pos_lon = -11.650
    htail_pos_vert = 0.000
    htail_incidence = 0.000
    htail_sweep = 45.000
    vtail_area = 50.000
    vtail_span = 8.770
    vtail_sweep = 45.000
    vtail_pos_lon = -10.220
    vtail_pos_vert = 3.460
    elevator_area = 90.000
    aileron_area = 38.000
    rudder_area = 22.000
    elevator_up_limit = 20 ;10.000
    elevator_down_limit = 16 ;8.000
    aileron_up_limit = 20.000
    aileron_down_limit = 15.000
    rudder_limit = 25.000
    elevator_trim_limit = 20.000
    spoiler_limit = 60.000
    aileron_to_spoileron_gain = 0.000
    spoiler_handle_available = 1
    min_ailerons_for_spoilerons = 0.000
    min_flaps_for_spoilerons = 0.000
    spoilerons_available = 0
    auto_spoiler_available=1
    spoiler_extension_time=1.000000
    positive_g_limit_flaps_up=7.500000
    positive_g_limit_flaps_down=7.500000
    negative_g_limit_flaps_up=-5.000000
    negative_g_limit_flaps_down=-4.500000


    [electrical]
    electric_always_available = 0 ;1
    max_battery_voltage = 28
    generator_alternator_voltage = 28
    max_generator_alternator_amps = 500
    engine_generator_map = 1


    [exits]
    number_of_exits=2
    exit_rate.0=0.5
    exit_rate.1=0.25 ;FSX refuel probe


    [launch_assistance]
    ;near nosewheel
    launch_bar_pivot=15.40, 0.00, -4.90
    launch_bar_lug =16.90, 0.00, -5.90


    [TailHook]
    tailhook_length=2
    tailhook_position=-12.11, 0.0, -1.00
    cable_force_adjust=1.0


    [folding_wings]
    wing_fold_system_type = 4
    fold_rates = 0.11,0.12


    [autopilot]
    autopilot_available=1
    flight_director_available=1
    default_vertical_speed=2000.0
    autothrottle_available=1
    autothrottle_arming_required= 0
    autothrottle_max_rpm = 99.9
    autothrottle_takeoff_ga= 0
    pitch_takeoff_ga=8 ;
    max_pitch=20.0
    max_pitch_acceleration=3.0
    max_pitch_velocity_lo_alt=4.0 //2.0
    max_pitch_velocity_hi_alt=3.0 //1.5
    max_pitch_velocity_lo_alt_breakpoint=20000.0
    max_pitch_velocity_hi_alt_breakpoint=28000.0
    max_bank=30
    max_bank_acceleration=2.7 //1.8
    max_bank_velocity=4.0 //3.00
    max_throttle_rate=0.20 //0.10
    nav_proportional_control=11.00
    nav_integrator_control=0.20
    nav_derivative_control=0.00
    nav_integrator_boundary=2.50
    nav_derivative_boundary=0.00
    gs_proportional_control=9.52
    gs_integrator_control=0.26
    gs_derivative_control=0.00
    gs_integrator_boundary=0.70
    gs_derivative_boundary=0.00
    yaw_damper_gain = 1.0


    [direction_indicators]
    direction_indicator.0=3,0


    [gear_warning_system]
    gear_warning_available=0
    pct_throttle_limit=1
    flap_limit_power=25
    flap_limit_idle=5


    [hydraulic_system]
    electric_pumps=1
    engine_map=1,0,0,0
    normal_pressure=3000.000000


    [stall_warning]
    type=1
    stick_shaker=1


    [attitude_indicators]
    attitude_indicator.0=1


    [turn_indicators]
    turn_indicator.0=1,0


    [Radios]
    Audio.1=1
    Com.1=1,0
    Com.2=0,0
    Nav.1=1,0,1
    Nav.2=0,0,0
    Adf.1=1,0
    Transponder.1=1
    Marker.1=1


    ;F-8E has 2 positions: Wings incidence down/flaps up or wings up/flaps down
    [Flaps.0]
    type= 1 ;trail
    span-outboard= 0.500
    extending-time= 8 ;5.000
    system_type= 1
    damaging-speed= 255.000
    blowout-speed= 300.000
    lift_scalar= 0.000
    drag_scalar= 0.000
    pitch_scalar= 1.000
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 90.000, 0.000


    [Flaps.1]
    type= 2 ;lead
    span-outboard= 0.500
    extending-time= 5.000
    system_type= 1
    damaging-speed= 255.000
    blowout-speed= 300.000
    lift_scalar= 1.000
    drag_scalar= 0.0
    pitch_scalar= 0.000
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 50.000, 0.000


    [Flaps.2]
    type= 2
    span-outboard= 0.500
    extending-time= 5.000
    system_type= 1
    damaging-speed= 255.000
    blowout-speed= 300.000
    lift_scalar= 0.000
    drag_scalar= 1.000
    pitch_scalar= 0.000
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 50.000, 0.000


    [pitot_static]
    pitot_heat=1.0
    vertical_speed_time_constant=2.50


    [vacuum_system]
    max_pressure=5.150000
    vacuum_type=2
    electric_backup_pressure=0.000000
    engine_map=0,0,0,0


    [pneumatic_system]
    max_pressure=18.000000
    bleed_air_scalar=1.000000


    [deice_system]
    structural_deice_type=0


    [GPWS]
    max_warning_height= -1


    [Views]
    eyepoint=22.489, 0.0, 2.401


    [CameraDefinition.0]
    Title = "Tail"
    Guid = {D8D67955-2E9B-4e75-9D8B-8EFFBBFAC64A}
    Description = Looking forward from behind the aircraft
    Origin = Center
    SnapPbhAdjust = Swivel
    SnapPbhReturn = FALSE
    PanPbhAdjust = Swivel
    PanPbhReturn = FALSE
    Track = None
    ShowAxis = FALSE
    AllowZoom = TRUE
    InitialZoom = 1.0
    ShowWeather = Yes
    InitialXyz = 2, 2, -19 //X=left- right+ Y=down- up+ Z=back- forward+
    InitialPbh = 4, 0, -5 //Pitch=up- down+ Bank=left- right+ Heading=left- right+
    XyzAdjust = TRUE
    Category=Aircraft
    ClipMode=Minimum


    [CameraDefinition.1]
    Title = "Nose On"
    Guid = {D8D67955-2E9B-4e75-9D8B-8EFFBBFAC64B}
    Description = View nose on backwards
    Origin = Center
    SnapPbhAdjust = Swivel
    SnapPbhReturn = FALSE
    PanPbhAdjust = Swivel
    PanPbhReturn = FALSE
    Track = None
    ShowAxis = FALSE
    AllowZoom = TRUE
    InitialZoom = 1.0
    ShowWeather = Yes
    InitialXyz = 2, 2, 20 //X=left- right+ Y=down- up+ Z=back- forward+
    InitialPbh = 4, 0, 185 //Pitch=up- down+ Bank=left- right+ Heading=left- right+
    XyzAdjust = TRUE
    Category=Aircraft
    ClipMode=Minimum


    [CameraDefinition.001]
    Title = "Wide View Panel"
    Guid = {18EF1F08-7138-4530-948C-07698E51940A}
    Origin = Virtual Cockpit
    MomentumEffect = yes
    SnapPbhAdjust = Ordinal
    SnapPbhReturn = True
    PanPbhAdjust = Ordinal
    PanPbhReturn = True
    Track = None
    ShowAxis = FALSE
    AllowZoom = TRUE
    InitialZoom = 0.6
    SmoothZoomTime = 2.0
    ZoomPanScalar = 1.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=FALSE
    Category = Cockpit
    PitchPanRate=20
    HeadingPanRate=90
    InitialXyz=0,0,0
    InitialPbh=10.648292541503906, 0, 0
    [aerodynamics]
    lift_coef_delta_elevator=-0.390625
    lift_coef_horizontal_incidence=0.948242
    lift_coef_flaps=0.500000
    lift_coef_spoilers=0.000000
    drag_coef_zero_lift=0.017578
    drag_coef_flaps=0.058594
    drag_coef_gear=0.039063
    drag_coef_spoilers=0.095703
    side_force_delta_rudder=-0.195313
    side_force_roll_rate=0.043945
    side_force_yaw_rate=0.048828
    side_force_slip_angle=-0.136719
    pitch_moment_delta_elevator=-1.782227
    pitch_moment_delta_trim=-0.700000
    pitch_moment_pitch_damping=-63.476563
    pitch_moment_aoa_0=-0.004395
    pitch_moment_daoa=9.765625
    pitch_moment_horizontal_incidence=0.000000
    pitch_moment_flaps=0.020000
    pitch_moment_gear=0.000000
    pitch_moment_spoilers=0.000000
    pitch_moment_delta_elevator_propwash=0.000000
    pitch_moment_pitch_propwash=0.000000
    lift_coef_pitch_rate=-10.498047
    lift_coef_daoa=4.326172
    roll_moment_delta_aileron=-0.209961
    roll_moment_roll_damping=-0.976563
    roll_moment_yaw_rate=0.014648
    roll_moment_delta_rudder=0.000000
    roll_moment_slip_angle=0.024414
    roll_moment_spoilers=0.000000
    roll_moment_delta_aileron_trim_scalar=-0.005236
    yaw_moment_delta_rudder_trim_scalar=0.005236
    yaw_moment_roll=0.014648
    yaw_moment_slip_angle=0.107422
    yaw_moment_delta_rudder=0.043945
    yaw_moment_delta_aileron=0.014648
    yaw_moment_yaw_damping=-2.878906
    yaw_moment_delta_rudder_propwash=0.000000
    yaw_moment_yaw_propwash=0.000000
    roll_moment_slip_angle_aoa_table=-180.000000:1.000000, -90.000000:0.342703, -25.000000:0.200000, -17.000000:0.600000, 0.000000:1.000000, 17.000000:0.600000, 25.000000:0.200000, 90.000000:0.344865, 180.000000:1.000000
    roll_moment_roll_rate_aoa_table=-180.000000:1.000000, -25.000000:0.400000, -22.000000:0.900000, -18.000000:1.000000, 0.000000:1.000000, 18.000000:1.000000, 22.000000:0.900000, 25.000000:0.400000, 180.000000:1.000000
    yaw_moment_slip_angle_aoa_table=-180.000000:1.000000, -90.000000:0.400000, -22.000000:1.000000, -11.484530:1.000000, 0.000000:1.000000, 11.484530:1.000000, 22.000000:1.000000, 90.000000:0.400000, 180.000000:1.000000
    yaw_moment_yaw_rate_aoa_table=-180.000000:1.000000, -25.000000:0.486990, -22.000000:0.900000, -10.989690:1.000000, 0.000000:1.000000, 11.979380:1.000000, 22.000000:0.900000, 25.000000:0.476490, 180.000000:1.000000
    lift_coef_aoa_table=-3.140000:0.000000, -2.750000:0.360000, -2.360000:0.500000, -1.960000:0.360000, -1.570000:0.000000, -0.502285:-1.710466, -0.051000:0.000000, 0.083361:0.407195, 0.157892:0.610150, 0.258715:0.885053, 0.348000:1.100000, 0.440082:0.890655, 0.554082:0.587231, 0.649664:0.390150, 1.960000:-0.360000, 2.360000:-0.500000, 3.140000:0.000000

  23. #298
    The top part looks OK but there is a new [aerodynamics] section added at the end which I have never seen before, I wonder how that got in there. First thing I would do is remove that section, try to launch a flight and if it still fails check if that section was added again. If that is the case I have a hunch you have a 3rd party plug in module running which caused this or your ALPHA_F-8v2.air file got corrupted somehow (it might help to delete the old one and replace it with a fresh copy from the SOH package).

    Henk.

  24. #299
    I've deleted the Aero section, but still same problem persists

  25. #300
    I just did a default install of the file into FSX and everything worked fine. Could it be a corrupt download? My zip-file has a bit size of 16.777.338 bytes and I seem to have gotten it from the SOH Library.
    TFZ-034
    "I fought the law and the law won ..."

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