FSCAI Third Edition is released!
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Thread: FSCAI Third Edition is released!

  1. #1

    FSCAI Third Edition is released!

    Greetings fellow pilots,

    FSCAI* Third Edition is now released for FSX and Prepar3D. Download links are in this post:

    http://fscaptain.proboards.com/threa...-third-edition

    This edition brings single-player air-to-air combat to FSX and Prepar3D. Now you can use your favorite combat aircraft in the role they were designed for: combat against enemy aircraft as well as ground targets - aircraft and ground targets that will shoot back. Many, many other new features are also included.

    One feature of interest is that you can use the same weapons the AI uses to fight against them. This is possible without having to do any configuration of your airplane. If it's not already "weaponized" you might need to add it to the FSCAI vehicle database but this can now be done with a few clicks in the user interface and instructions for doing that are included with the manual. Now just about any airplane that can fly in the sim is or can be made combat-capable. A wide variety of historical and modern air-to-air and air-to-ground weapons are included and you can even define your own new ones.

    The details are in the post above and in the documentation included in the package.

    This is Alpha development software and is a Work In Progress. Please help us develop FSCAI into a complete combat environment by testing and offering your feedback!

    Thanks
    Dutch

    * FSCAI is an acronym for Flight Simulator Combat Artificial Intelligence.


  2. #2
    Have any of you tried this?

  3. #3
    Search ceo1944's other posts and "xpelikis" on his vid work with FSX@War and FSCAI. I've used it to have FSX@War placed AAA simobjects shooting at me and run a few of Xpel's missions with AI over Southeast Asia. These were set up by other authors, so I'm not sure how the new GUI works, but downloading now.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  4. #4
    I'm here to answer questions. I'll be checking back several times a day. Please make any bug reports in the FSCAI forum if you can, if not, here will be okay.

    I left out a couple of things from the installer that I and many people already have (Makerwys.exe) but I just updated it to include those. If your installer says 190829 it's obsolete, go back and download the 190830 version and install that over the previous if you're having any problems with a missing "Makerwys.exe" or "R5.csv" files.

    Dutch


    Quote Originally Posted by Victory103 View Post
    Search ceo1944's other posts and "xpelikis" on his vid work with FSX@War and FSCAI. I've used it to have FSX@War placed AAA simobjects shooting at me and run a few of Xpel's missions with AI over Southeast Asia. These were set up by other authors, so I'm not sure how the new GUI works, but downloading now.

  5. #5
    Dutch, I downloaded the file "FSCAI_Alpha_SC64_190830". Inside was the installer "FSCAI_Alpha_SC32_190830". Is it just mislabeled or is this a major Boo-Boo?

  6. #6
    Quote Originally Posted by edakridge View Post
    Dutch, I downloaded the file "FSCAI_Alpha_SC64_190830". Inside was the installer "FSCAI_Alpha_SC32_190830". Is it just mislabeled or is this a major Boo-Boo?
    I'd say that was a major boo-boo but it's been fixed now. Re-download the 64 bit installer and it'll work. Sorry!

    Dutch

  7. #7
    Initial test flight was good, kept getting an error about the .dll, but otherwise the program seemed to work in the AI wingman function. I kept it basic, had my stock aircraft in P3D (Iris F-22) on autopilot. Wingman did fine for the most part, but I did command Right echelon and he went to left. Also, as mentioned in the manual, complex aircraft models do not work as well.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  8. #8

    Just Downloaded it

    I am anxious to see how it will work with 1930s U.S. Navy Aircraft/carriers since weaponry to date has all been tailored to the modern era.

  9. #9
    Quote Originally Posted by tgycgijoes View Post
    I am anxious to see how it will work with 1930s U.S. Navy Aircraft/carriers since weaponry to date has all been tailored to the modern era.
    It should be fine, all the initial development was with BF109 vs. Spitfire and P-38. I didn't add missiles until later, and at least once a day I enjoy a long dogfight with nothing but guns.

    We're committed to support all eras not just modern combat.

    Dutch

  10. #10
    Quote Originally Posted by Victory103 View Post
    Initial test flight was good, kept getting an error about the .dll, but otherwise the program seemed to work in the AI wingman function. I kept it basic, had my stock aircraft in P3D (Iris F-22) on autopilot. Wingman did fine for the most part, but I did command Right echelon and he went to left. Also, as mentioned in the manual, complex aircraft models do not work as well.
    Yeah wingmen need work, but they are still useful, it's just their formation skills are low. We'll keep working on that.

    Dutch

  11. #11
    Dutch,
    I'll post more on your forums, but I did manage to get shot down yesterday by a pair AI F-16s in my unarmed T-38. I know they are complex, but just for fun I tried a helo wingman and it remained on the ground. Do the missions work without FSCaptain? I tried the "delivery" from KAST and it labeled the mission as ineligible".
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  12. #12
    Quote Originally Posted by Victory103 View Post
    Dutch,
    I'll post more on your forums, but I did manage to get shot down yesterday by a pair AI F-16s in my unarmed T-38. I know they are complex, but just for fun I tried a helo wingman and it remained on the ground. Do the missions work without FSCaptain? I tried the "delivery" from KAST and it labeled the mission as ineligible".
    All the missions "should" work but I haven't really tried the FSCaptain content in FSCAI. You can use the "Show Ineligible" option to see why it was ineligible. There are many possible reasons. I do need to go back and test those to see if they work in standalone FSCAI. The military missions in SE Asia and Libya work, I did try most of them.

    If they don't work it's just another bug, we'll fix it.

    Dutch

  13. #13
    I love it ! And I've been waiting for something like this from day 1 in FSX...


    It delivers so much potential to the FS simmer for simulating military aviation scenarios...
    Military airfields sceneries, can now become "fully operational"...
    You get wingmen AI escort (a Flight) who can dogfight other AIs or engage ground and ship targets,
    while ground/surface AA defences can be combined also. Imagination (and time...) becomes the limit.
    It's challenging and immersive.


    For demonstrating the Air to Air capability of FSCAI that's something totally new and for the first time
    seen in FS, I converted my "July 22, 1974" FSX mission, so that participating AI aircrafts are controlled
    by FSCAI for the dogfight.
    At the same time I succeded in an "upgrade" of FSCAI abilities, currently available in Free Flight :
    The 2 vs 2 air combat (user and 3 x AIs, seperated in two teams : HAF vs THK)


    In the video, I combine FS scenes with Tacview scenes of this dogfight, to demonstrate the
    capabilities of the AI pilots...


    2 x F-5As (user & AI) engage 2 x F-102A AIs, over Agios Efstratios island, above 20.000ft.
    Before the merge, AI F-5 shoots a missile against an F-102 and hits. Good start. I engage the
    second AI, hopefully not much skilled AI pilot, while the other F-5 is circling around us watching.
    Finally, F-102 gets gunshots and goes down.



    Hey Dutch, I'm your best advertiser...
    My Military Flight Videos :

  14. #14
    WWII FSCAI Teasers...





    Attached Thumbnails Attached Thumbnails pic1.jpg  
    My Military Flight Videos :

  15. #15
    This looks really interesting! Just curious, before I spend too much time setting it up: how dependent is this on @War? I went through a naval aviation phase last year, learning the superbug and some basic tactics, but could never make @War work on my system so I eventually gave it all up, excepting some occasional carrier qual sessions.

    If this opens up the possibility of AI combat missions independent of @War, I am ALL IN.

    Either way, looks like a great enhancement, thanks for creating it!

  16. #16
    Quote Originally Posted by stearmandriver View Post
    This looks really interesting! Just curious, before I spend too much time setting it up: how dependent is this on @War? I went through a naval aviation phase last year, learning the superbug and some basic tactics, but could never make @War work on my system so I eventually gave it all up, excepting some occasional carrier qual sessions.

    If this opens up the possibility of AI combat missions independent of @War, I am ALL IN.

    Either way, looks like a great enhancement, thanks for creating it!
    FSCAI supports FSX@War but doesn't depend on it in any way. Right now in its development FSCAI is more of an engine that lacks a lot of content and so the few FSX@War campaigns that are out there provide some content in targets to shoot at (that FSCAI enables to shoot back.)

    But most of the missions that come with FSCAI don't require anything but FSCAI to execute them. Those linked to FSX@War won't appear unless you have it installed so you'll never see them.

    The WWII Battle of Britain content that's being worked on is an example of a set of missions and scenery that aren't linked to FSX@War in any way. More will be done eventually - we hope by users that get into creating interesting content.

    Dutch

  17. #17
    Does this require Tac-Pack? I'm a newbie to this part of simming with FSX/P3D

  18. #18
    Quote Originally Posted by Switchblade408 View Post
    Does this require Tac-Pack? I'm a newbie to this part of simming with FSX/P3D
    No it doesn't require Tacpack either, although FSCAI supports it too. If you don't have Tacpack your choices are to fly missions in which you don't shoot, or use the FSCAI weapons - the same ones the AI use against you. The FSCAI weapons work but they are not as elaborate or as thoroughly realistic as Tacpack. For instance you can't see the weapons visually on your airplane and there is no interface from the airplane's panel to the weapons, instead you use function keys to control them - but they are effective in attacking other aircraft and ground objects realistically.

    Dutch

  19. #19
    Ah. I see. I'll give it a try in the near future, and see how it works out on my end.

  20. #20

    Great!

    Hi Dutch,

    Well, very funny. Just made some amazing flights with a lot of AI plane that went to a nice dogfight...

    But... How do you proceed to make AI bomber to bomber a place ? Only with mission or there is a more simple way ?

    Cheers

    Daniel

  21. #21
    Quote Originally Posted by dggoofy View Post
    Hi Dutch,

    Well, very funny. Just made some amazing flights with a lot of AI plane that went to a nice dogfight...

    But... How do you proceed to make AI bomber to bomber a place ? Only with mission or there is a more simple way ?

    Cheers

    Daniel
    So glad you're having some fun!

    Bombers are ground attack aircraft and they are always on the lookout for enemies on the ground. If they see one in range they'll attack them. That's how the Heinkels bomb Hawkinge in the WWII video I recently posted; I don't tell them to bomb I just make them fly towards Hawkinge and then they see it, divvy up different targets among each other automatically, and bomb away.

    In that case I used a mission script to get them to fly there but it works equally well if they are on a normal flight plan too. Preferably once that takes them over the airfield you want to target. They won't attack, however, if there are no enemy simobjects on the field to attack. Also, if they pass over any enemy objects on the way they are likely to attack them instead of the target you want. This can be overcome with mission scripts, but without a mission script just using flight planning you'd have to be careful how you planned it.

    Dutch

  22. #22

    Great!

    Hi Dutch!

    Works pretty well. Just have a long flight. With a FS flight plan and another with CCP path. Works nice. Bombers drop their bombs on the target (well a not really accurate, but they did)... and fighters went into a nice dogflight.

    Very very funny!

    Thanks!

    Daniel

  23. #23

    Doesn't Work On My Machine

    I can unzip the download fine. I used the installer as administrator on Windows 7 64bit OS into FSX(A). It looks like its going to work but when I start it before the FSX it says that Windows cannot start it I don't have sufficient permission????? Then if I open its location and the bin folder and double click the FSCAID it says the FACAI dll is corrupt. Can you give me a link to a download that works please instead of the above? I really feel that this has potential to be a lot of fun from what others are doing.

    UPDATE
    I apologize for the blip...seems my Anti-virus software was preventing it from properly installing until it OK'd it which it did a bit ago. All seems working fine now so I just have to read the manual now to properly use it. Thank you for all your time developing this and sharing it.

  24. #24
    A video of the action (recorded with FS Recorder) with latest FSCAI version 0.9.Two P-47s, one P-51 & myself with a Hawker Typhoon (AIs by John Young, FSX native, MAIW), will take off from Advanced Airfield 1 (by Ian P.), 12 miles from Bayeux. Closest town to the landing with a rail station.Two BF109s will engage as just after the first attack. I smoked one... My team AIs attacked the station and two of them crashed on ground during the attack. We suffered "bug" losses...
    My Military Flight Videos :

  25. #25
    Flying "Warbirds" in Flight Simulator, entered a new dimension thanks to FSCAI addon. FS "Just Flight" only ability,
    now has become just an option...It's all about Simulation & Immersion. Simulation of Aviation scenarios that will probably
    never exist in some other simulator (vid is not of such example).Video demonstrates the Idea of
    "How cool would it be if Warbirds in FS could...".
    Well, with FSCAI - though in early development stage - they can ! This WWII Flying scenario demonstrates the Air to Ground
    attack capability of FSCAI controlled AIs, in an attack at a Railstation (Normandy '44). Enjoy !

    My Military Flight Videos :

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