Lost on this one
Results 1 to 3 of 3

Thread: Lost on this one

  1. #1

    Lost on this one

    Found the "solid" nose fix for OH B-25D which adds the 8 forward firing .50 cals and solid nose, works great.During tweaking of the OH added different panel, upgraded the airfile to 1700 hp engines, removed WEP.

    Using TR's B25 DP for inspiration, added the mounts and skip bombs, parafrags, DB's weapons.Increasing the number of bullets for each gun so plenty to strafe with.Issue am having now is while all the weapons fit with no issues, when I carry parafrags, only one salvo releases where as in TR B-25 30 lb releases several salvos.Same with the skip bombs, had four, only could select and release one.Not sure how to fix this. Anyone know? Here is the full DP.


    [BOXES]
    box.0=%box_name.0%,-0.82,-1.08,3.39,0.82,0.99,6.04,33,34,35,36,37,38,39,40,5 3,54,55,56,57,58,59,60
    box.1=%box_name.1%,-0.8,-1.14,-2.76,0.8,1.26,3.38,41,42,43,44,61,62,63,64
    box.2=%box_name.2%,-0.62,0.07,2.52,-0.05,0.93,2.97
    box.3=%box_name.3%,-10.05,0.01,-2.85,-0.85,0.8,0.91,17,18,19,20,21,22,23,24,25,26,27,28, 97,98,99,101,102,103,104,105,106,107,108
    box.4=%box_name.4%,-11.25,0.4,-1.7,-10.06,0.8,0.29,29,30,31,32,109,110,111,112
    box.5=%box_name.5%,0.83,0.01,-2.89,10.01,0.8,0.96,1,2,3,4,5,6,7,8,9,10,11,12,81, 82,83,86,87,88,89,90,91,92
    box.6=%box_name.6%,10.02,0.41,-1.75,11.24,0.77,0.23,13,14,15,16,93,94,95,96
    box.7=%box_name.7%,-0.75,-0.95,-5.8,0.77,1.2,-2.76,45,46,65,66,68
    box.8=%box_name.8%,-0.54,-0.41,-10.15,0.55,1.08,-5.83,47,48,67
    box.9=%box_name.9%,-3.06,0.62,-9.72,-0.57,0.95,-7.4,113,114
    box.10=%box_name.10%,0.58,0.63,-9.72,3.03,0.94,-7.4,117,118
    box.11=%box_name.11%,-3.27,0.13,-9.7,-3.08,2.8,-7.64,51,52,69,70
    box.12=%box_name.12%,3.07,0.13,-9.73,3.29,2.8,-7.63,49,50,71,72
    box.13=%box_name.13%,-3.79,-0.83,1,-2.15,0.79,2.12,100
    box.14=%box_name.14%,2.16,-0.83,1,3.81,0.79,2.12,84,85

    [SYSTEMS]
    system.0=%system_name.0%,882,0
    system.1=%system_name.1%,441,2
    system.2=%system_name.2%,661,3
    system.3=%system_name.3%,661,4
    system.4=%system_name.4%,220,7
    system.5=%system_name.5%,280,42
    system.6=%system_name.6%,165,8
    system.7=%system_name.7%,55,9
    system.8=%system_name.8%,882,18
    system.9=%system_name.9%,55,19
    system.10=%system_name.10%,165,20
    system.11=%system_name.11%,165,22
    system.12=%system_name.12%,882,23
    system.13=%system_name.13%,220,15
    system.14=%system_name.14%,275,25
    system.15=%system_name.15%,55,26
    system.16=%system_name.16%,330,27
    system.17=%system_name.17%,330,28
    system.18=%system_name.18%,275,29
    system.19=%system_name.19%,882,30
    system.20=%system_name.20%,220,12
    system.21=%system_name.21%,275,32
    system.22=%system_name.22%,55,33
    system.23=%system_name.23%,330,34
    system.24=%system_name.24%,330,35
    system.25=%system_name.25%,275,36
    system.26=%system_name.26%,882,37
    system.27=%system_name.27%,882,38
    system.28=%system_name.28%,441,41
    system.29=%system_name.29%,330,39
    system.30=%system_name.30%,330,40
    system.31=%system_name.31%,100,58
    system.32=%system_name.32%,100,50
    system.33=%system_name.33%,100,52
    system.34=%system_name.34%,100,51

    [BOXMAPS.0]
    ; Box = Nose
    boxmap.0=45,0
    boxmap.1=15,42
    boxmap.2=10,20
    boxmap.3=10,58
    boxmap.4=10,50
    boxmap.5=10,51

    [BOXMAPS.1]
    ; Box = Fuselage
    boxmap.0=10,8
    boxmap.1=10,9
    boxmap.2=55,18
    boxmap.3=5,19
    boxmap.4=5,20
    boxmap.5=5,22
    boxmap.6=10,52

    [BOXMAPS.2]
    ; Box = Pilot
    boxmap.0=100,8

    [BOXMAPS.3]
    ; Box = Port Wing
    boxmap.0=5,7
    boxmap.1=40,23
    boxmap.2=15,15
    boxmap.3=15,25
    boxmap.4=5,26
    boxmap.5=10,27
    boxmap.6=10,29

    [BOXMAPS.4]
    ; Box = Port Wing Tip
    boxmap.0=5,26
    boxmap.1=85,28
    boxmap.2=10,29

    [BOXMAPS.5]
    ; Box = Starboard Wing
    boxmap.0=5,7
    boxmap.1=40,30
    boxmap.2=15,12
    boxmap.3=15,32
    boxmap.4=5,33
    boxmap.5=10,34
    boxmap.6=10,36

    [BOXMAPS.6]
    ; Box = Starboard Wing Tip
    boxmap.0=5,33
    boxmap.1=85,35
    boxmap.2=10,36

    [BOXMAPS.7]
    ; Box = Tail (fwd)
    boxmap.0=5,19
    boxmap.1=5,22
    boxmap.2=90,37

    [BOXMAPS.8]
    ; Box = Tail (aft)
    boxmap.0=5,19
    boxmap.1=5,22
    boxmap.2=90,38

    [BOXMAPS.9]
    ; Box = Port Horz Stab
    boxmap.0=5,22
    boxmap.1=95,39

    [BOXMAPS.10]
    ; Box = Starboard Horz Stab
    boxmap.0=5,22
    boxmap.1=95,40

    [BOXMAPS.11]
    ; Box = Port Vert Stab
    boxmap.0=5,19
    boxmap.1=95,41

    [BOXMAPS.12]
    ; Box = Starboard Vert Stab
    boxmap.0=5,19
    boxmap.1=95,41

    [BOXMAPS.13]
    ; Box = Engine One
    boxmap.0=5,2
    boxmap.1=95,3

    [BOXMAPS.14]
    ; Box = Engine Two
    boxmap.0=5,2
    boxmap.1=95,4

    [EFFECTS.0]
    ; System = Nose Structure
    Location = 0.003,0.039,4.902
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_engfire_s,
    effect.2=60,LIBRARY,fx_engfire_m,
    effect.3=95,LIBRARY,fx_airexpl_l,
    effect.4=100,BREAK,6,

    [EFFECTS.1]
    ; System = Oil Reservoir
    Location = -2.295,0.039,1.761
    effect.0=10,LIBRARY,fx_oilleak_s,
    effect.1=30,LIBRARY,fx_oilleak_m,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_m,
    effect.4=100,BREAK,,

    [EFFECTS.2]
    ; System = Engine One
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=20,LIBRARY,fx_fuelleak_m,
    effect.2=30,LIBRARY,fx_engfire_m,
    effect.3=60,LIBRARY,fx_engfire_l,
    effect.4=95,LIBRARY,fx_airexpl_m,
    effect.5=100,BREAK,7,

    [EFFECTS.3]
    ; System = Engine Two
    effect.0=10,LIBRARY,fx_smkpuff_m,
    effect.1=30,LIBRARY,fx_engfire_m,
    effect.2=60,LIBRARY,fx_engfire_l,
    effect.3=95,LIBRARY,fx_airexpl_l,
    effect.4=100,BREAK,8,

    [EFFECTS.4]
    ; System = Hydraulics Reservoir
    effect.0=10,LIBRARY,fx_fuelleak_m,
    effect.1=60,LIBRARY,fx_intsmoke,
    effect.2=95,LIBRARY,fx_airexpl_m,
    effect.3=100,BREAK,,

    [EFFECTS.5]
    ; System = Center Gear
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.6]
    ; System = Pilot
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,DEATH,,

    [EFFECTS.7]
    ; System = Radio
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.8]
    ; System = Fuselage Structure
    effect.0=10,LIBRARY,fx_oilleak_s,
    effect.1=30,LIBRARY,fx_engfire_s,
    effect.2=60,LIBRARY,fx_engfire_m,
    effect.3=95,LIBRARY,fx_airexpl_l,
    effect.4=100,BREAK,,

    [EFFECTS.9]
    ; System = Rudder Cntrl Cable
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.10]
    ; System = Bomb Release
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.11]
    ; System = Elevator Cntrl Cable
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.12]
    ; System = Port Wing Structure
    Location = -0.633,0.324,-0.704
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_intsmoke,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_s,
    effect.4=100,BREAK,1,

    [EFFECTS.13]
    ; System = Port Fuel Tank
    Location = -5.484,0.713,-0.988
    effect.0=10,LIBRARY,fx_fuelleak_s,
    effect.1=60,LIBRARY,fx_gastank_m,
    effect.2=95,LIBRARY,fx_airexpl_l,
    effect.3=100,BOMB,,
    effect.4=30,LIBRARY,fx_fuelleak_s,
    effect.5=60,LIBRARY,fx_gastank_l,
    effect.6=95,LIBRARY,fx_airexpl_s,
    effect.7=100,BOMB,,

    [EFFECTS.14]
    ; System = Port Flap
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.15]
    ; System = Port Ail. Cntrl Cable
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.16]
    ; System = Port Gear
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.17]
    ; System = Port Wing Tip Structure
    Location = -10.497001,0.565,-0.659
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_wingfire,
    effect.2=60,LIBRARY,fx_engfire_m,
    effect.3=95,LIBRARY,fx_airexpl_m,
    effect.4=100,BREAK,4,

    [EFFECTS.18]
    ; System = Port Aileron
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.19]
    ; System = Starboard Wing Structure
    Location = 0.735,0.364,-0.704
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_engfire_s,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_s,
    effect.4=100,BREAK,2,

    [EFFECTS.20]
    ; System = Starboard Fuel Tank
    Location = 4.752,0.664,-1.045
    effect.0=10,LIBRARY,fx_fuelleak_s,
    effect.1=60,LIBRARY,fx_gastank_l,
    effect.2=95,LIBRARY,fx_airexpl_l,
    effect.3=100,BOMB,,
    effect.4=10,LIBRARY,fx_fuelleak_s,
    effect.5=60,LIBRARY,fx_gastank_s,
    effect.6=95,LIBRARY,fx_airexpl_m,
    effect.7=100,BOMB,,

    [EFFECTS.21]
    ; System = Starboard Flap
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.22]
    ; System = Starboard Ail. Cntrl Cable
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.23]
    ; System = Starboard Gear
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.24]
    ; System = Starboard Wing Tip Structure
    Location = 10.493001,0.569,-0.659
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_intsmoke,
    effect.2=60,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_m,
    effect.4=100,BREAK,5,

    [EFFECTS.25]
    ; System = Starboard Aileron
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.26]
    ; System = Tail (fwd) Structure
    Location = -0.004,0.428,-7.397
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.27]
    ; System = Tail (rear) Structure
    effect.0=10,LIBRARY,fx_smkpuff_s,
    effect.1=30,LIBRARY,fx_intsmoke,
    effect.2=40,LIBRARY,fx_wingfire,
    effect.3=95,LIBRARY,fx_airexpl_s,
    effect.4=100,BREAK,3,

    [EFFECTS.28]
    ; System = Rudder
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,12,

    [EFFECTS.29]
    ; System = Port Elevator
    effect.0=95,LIBRARY,fx_smkpuff_s,
    effect.1=100,BREAK,,

    [EFFECTS.30]
    ; System = Starboard Elevator
    effect.0=95,LIBRARY,fx_smkpuff_m,
    effect.1=100,BREAK,,

    [EFFECTS.31]
    ; System = Front Coplt Gun
    effect.0=100,BREAK,,

    [EFFECTS.32]
    ; System = Starboard Cheek Gun
    effect.0=100,BREAK,,

    [EFFECTS.33]
    ; System = Upper Gun
    effect.0=100,BREAK,,

    [EFFECTS.34]
    ; System = Chin Gun
    effect.0=100,BREAK,,

    [GUNSTATIONS]
    ; Upper Gun
    gunstation.0=1,52,2,0.08,839,2,0.01,1000,2,40,1d1* 14,0,1.202,-4.148,0,0,180,-180,180,80,0,1.6
    ; Chin Gun
    gunstation.1=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.43,2.92,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.2=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.67,2.82,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.3=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.27,6.7,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.4=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.52,6.59,0,0,0,0,0,0,0,1.6
    ;
    gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
    ;
    gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

    [guns.0]
    gun.0=2000,0.183,0,-0.969001,0,0,1,2000
    gun.1=2000,-0.19,0,-0.969001,0,0,1,2000

    [guns.1]
    gun.0=2000,-0.78,0,0,0,0,1,2000
    gun.1=2000,0.78,0,0,0,0,1,2000

    [guns.2]
    gun.0=2000,-0.72,0,0,0,0,1,2000
    gun.1=2000,0.72,0,0,0,0,1,2000

    [guns.3]
    gun.0=2000,-0.17,0,0,0,0,1,2000
    gun.1=2000,0.17,0,0,0,0,1,2000

    [guns.4]
    gun.0=2000,-0.17,0,0,0,0,1,2000
    gun.1=2000,0.17,0,0,0,0,1,2000

    [guns.5]
    gun.0=6,0,0,0,0,0,0,0

    [guns.6]
    gun.0=1,0,0,0,0,0,0,0


    [HARDPOINTS] //L-R, U-D, F-B
    mount.0=0,-0.1,0 //Spare Mount
    mount.1=-0.247,-0.350,0.600 //3 Bomb Triangle for 1000lbs
    mount.2=0.247,-0.350,0.600
    mount.3=0.000,-0.350,-0.800
    mount.4=-0.247,-0.450,-0.800 //4 Corners
    mount.5=0.247,-0.450,-0.800
    mount.6=-0.247,-0.450,0.600
    mount.7=0,0,0
    mount.8=-0.247,-0.450, 0.050 //Mid Racks for 30lbs
    mount.9=-0.247,-0.450,-0.400
    mount.10=0.247,-0.450, 0.050
    mount.11=0.247,-0.450,-0.400
    mount.12=-0.247,-0.250,-0.800 //Second Level 4 Corners
    mount.13=0.247,-0.250,-0.800
    mount.14=-0.247,-0.250,0.600
    mount.15=0.247,-0.250,0.600
    mount.16=-0.247,-0.250,0.050 //Second Level Mid Racks for 30lbs
    mount.17=0.247,-0.250,0.050
    mount.18=-0.247,-0.250,-0.400
    mount.19=0.247,-0.250,-0.400
    mount.20=0.000,-0.350,0.600 //100lb Mounts
    mount.21=0.000,-0.350,-0.800
    mount.22=0.000,-0.180,-2.900 //Drop Tank
    mount.23=0,-0.2,-0.15

    [PAYLOADS]
    payload.0=%payload_name.0%
    payload.1=%payload_name.1%
    payload.2=%payload_name.2%
    payload.3=%payload_name.3%
    payload.4=%payload_name.4%
    payload.5=%payload_name.5%
    payload.6=%payload_name.6%
    payload.7=%payload_name.7%
    payload.8=%payload_name.8%
    payload.9=%payload_name.9%
    payload.10=%payload_name.10%


    [PAYLOAD.0]
    ; Payload = Bombs Heavy
    mount.7=gunship, 1, 0
    mount.1=WEP_DB_US_1000lb_GP_fb, 1, -1
    mount.2=WEP_DB_US_1000lb_GP_fb, 1, 1
    mount.3=WEP_DB_US_1000lb_GP_fb, 1, 1


    [PAYLOAD.1]
    ; Payload = Bombs Medium
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.6=WEP_DB_US_500lb_GP_fb, 1, 5
    mount.8=WEP_DB_US_500lb_GP_fb, 1, 4

    [PAYLOAD.2]
    ; Payload =Bombs ParaFrag + WP
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_30lb_Frag, 4, -1
    mount.5=WEP_DB_US_30lb_Frag, 4, 4
    mount.6=WEP_DB_US_30lb_Frag, 4, 4
    mount.8=WEP_DB_US_30lb_Frag, 4, 4
    mount.9=WEP_DB_US_30lb_Frag, 4, 4
    mount.10=WEP_DB_US_30lb_Frag, 4, 4
    mount.11=WEP_DB_US_30lb_Frag, 4, 4
    mount.12=WEP_DB_US_30lb_Frag, 4, 4
    mount.13=WEP_DB_US_30lb_Frag, 4, 4
    mount.14=WEP_DB_US_30lb_Frag, 4, 4
    mount.15=WEP_DB_US_30lb_Frag, 4, 4
    mount.16=WEP_DB_US_30lb_Frag, 4, 4
    mount.17=WEP_DB_US_30lb_Frag, 4, 4
    mount.18=WEP_DB_US_30lb_Frag, 4, 4
    mount.19=WEP_DB_US_30lb_Frag, 4, 4
    mount.20=WEP_DB_US_100lb_GP_fb, 3, 4
    mount.21=WEP_DB_US_100lb_GP_fb, 3, 4



    [PAYLOAD.3]
    ; Payload = Bombs 30lb ParaFrag Long Range
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_30lb_Frag, 4, -1
    mount.5=WEP_DB_US_30lb_Frag, 4, 4
    mount.6=WEP_DB_US_30lb_Frag, 4, 4
    mount.8=WEP_DB_US_30lb_Frag, 4, 4
    mount.9=WEP_DB_US_30lb_Frag, 4, 4
    mount.10=WEP_DB_US_30lb_Frag, 4, 4
    mount.11=WEP_DB_US_30lb_Frag, 4, 4
    mount.12=WEP_DB_US_30lb_Frag, 4, 4
    mount.13=WEP_DB_US_30lb_Frag, 4, 4
    mount.14=WEP_DB_US_30lb_Frag, 4, 4
    mount.15=WEP_DB_US_30lb_Frag, 4, 4
    mount.16=WEP_DB_US_30lb_Frag, 4, 4
    mount.17=WEP_DB_US_30lb_Frag, 4, 4
    mount.18=WEP_DB_US_30lb_Frag, 4, 4
    mount.19=WEP_DB_US_30lb_Frag, 4, 4
    mount.20=WEP_DB_US_100lb_GP_fb, 3, 4
    mount.21=WEP_DB_US_100lb_GP_fb, 3, 4
    mount.22=AF_B25C1_DropTank, 1, -1


    [PAYLOAD.4]
    ; Payload = Torpedo (Skip Bomb 2x2)
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_500lb_GP_c, 1, -1
    mount.5=WEP_DB_US_500lb_GP_c, 1, -1
    mount.6=WEP_DB_US_500lb_GP_c, 1, 5
    mount.8=WEP_DB_US_500lb_GP_c, 1, 4


    [Payload.5]
    ; Payload = Torpedo-Skip Bomb 2x2 Long Range
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_500lb_GP_c, 1, -1
    mount.5=WEP_DB_US_500lb_GP_c, 1, -1
    mount.6=WEP_DB_US_500lb_GP_c, 1, 5
    mount.8=WEP_DB_US_500lb_GP_c, 1, 4
    mount.22=AF_B25C1_DropTank, 1, -1


    [PAYLOAD.6]
    ; Payload = Skip-Land Bombs (2ea 1+1) Player Formation Only
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.6=WEP_DB_US_500lb_GP_c, 1, -1
    mount.8=WEP_DB_US_500lb_GP_c, 1, -1

    [PAYLOAD.7]
    ; Payload = Skip-Land Bombs Long Range(2ea 1+1) Player Formation Only
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.6=WEP_DB_US_500lb_GP_c, 1, -1
    mount.8=WEP_DB_US_500lb_GP_c, 1, -1
    mount.22=AF_B25C1_DropTank, 1, -1


    [PAYLOAD.8]= Strafing-Guns Only
    mount.7=gunship, 1, 0


    [PAYLOAD.9]= Strafing-Guns Only Long Range
    mount.7=gunship, 1, 0
    mount.22=AF_B25C1_DropTank, 1, -1


    [PAYLOAD.10]
    ; Payload = Bombs Medium Long Range
    mount.7=gunship, 1, 0
    mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
    mount.6=WEP_DB_US_500lb_GP_fb, 1, 5
    mount.8=WEP_DB_US_500lb_GP_fb, 1, 4
    mount.22=AF_B25C1_DropTank, 1, -1




    [MISC_DATA]
    unit_family=1
    category=5
    allegiance=3
    max_group_size=8
    min_speed=220
    cruise_speed=339
    max_speed=509
    min_alt=10
    cruise_alt=5080
    max_alt=7620
    entered_service=1/1/42
    crew=5

    [STRINGS]
    "box_name.0"=Nose
    "box_name.1"=Fuselage
    "box_name.2"=Pilot
    "box_name.3"=Port Wing
    "box_name.4"=Port Wing Tip
    "box_name.5"=Starboard Wing
    "box_name.6"=Starboard Wing Tip
    "box_name.7"=Tail (fwd)
    "box_name.8"=Tail (aft)
    "box_name.9"=Port Horz Stab
    "box_name.10"=Starboard Horz Stab
    "box_name.11"=Port Vert Stab
    "box_name.12"=Starboard Vert Stab
    "box_name.13"=Engine One
    "box_name.14"=Engine Two
    "system_name.0"=Nose Structure
    "system_name.1"=Oil Reservoir
    "system_name.2"=Engine One
    "system_name.3"=Engine Two
    "system_name.4"=Hydraulics Reservoir
    "system_name.5"=Center Gear
    "system_name.6"=Pilot
    "system_name.7"=Radio
    "system_name.8"=Fuselage Structure
    "system_name.9"=Rudder Cntrl Cable
    "system_name.10"=Bomb Release
    "system_name.11"=Elevator Cntrl Cable
    "system_name.12"=Port Wing Structure
    "system_name.13"=Port Fuel Tank
    "system_name.14"=Port Flap
    "system_name.15"=Port Ail. Cntrl Cable
    "system_name.16"=Port Gear
    "system_name.17"=Port Wing Tip Structure
    "system_name.18"=Port Aileron
    "system_name.19"=Starboard Wing Structure
    "system_name.20"=Starboard Fuel Tank
    "system_name.21"=Starboard Flap
    "system_name.22"=Starboard Ail. Cntrl Cable
    "system_name.23"=Starboard Gear
    "system_name.24"=Starboard Wing Tip Structure
    "system_name.25"=Starboard Aileron
    "system_name.26"=Tail (fwd) Structure
    "system_name.27"=Tail (rear) Structure
    "system_name.28"=Rudder
    "system_name.29"=Port Elevator
    "system_name.30"=Starboard Elevator
    "system_name.31"=Front Coplt Gun
    "system_name.32"=Starboard Cheek Gun
    "system_name.33"=Upper Gun
    "system_name.34"=Chin Gun
    "payload_name.0"=Bombs Heavy
    "payload_name.1"=Bombs Medium
    "payload_name.2"=Bombs ParaFrag + WP
    "payload_name.3"=Bombs 30lb ParaFrag Long Range
    "payload_name.4"=Torpedo (Skip Bomb 2x2)
    "payload_name.5"=Torpedo-Skip Bomb 2x2 Long Range
    "payload_name.6"=Skip-Land Bombs (2ea 1+1) Player Formation Only
    "payload_name.7"=Skip-Land Bombs Long Range(2ea 1+1) Player Formation Only
    "payload_name.8"=Strafing-Guns Only
    "payload_name.9"=Strafing-Guns Only Long Range
    "payload_name.10"=Bombs Medium Long Range

    ; DPED Version 1.21
    Last edited by dasuto247; November 24th, 2015 at 21:30.

  2. #2
    Dasuto,

    You need to change values in the [GUNSTATIONS] section:

    [GUNSTATIONS]
    ; Upper Gun
    gunstation.0=1,52,2,0.08,839,2,0.01,1000,2,40,1d1* 14,0,1.202,-4.148,0,0,180,-180,180,80,0,1.6
    ; Chin Gun
    gunstation.1=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.43,2.92,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.2=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.67,2.82,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.3=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.27,6.7,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.4=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.52,6.59,0,0,0,0,0,0,0,1.6
    ; Bombs
    gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
    ; Torpedoes
    gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

    [guns.0]
    gun.0=2000,0.183,0,-0.969001,0,0,1,2000
    gun.1=2000,-0.19,0,-0.969001,0,0,1,2000

    [guns.1]
    gun.0=2000,-0.78,0,0,0,0,1,2000
    gun.1=2000,0.78,0,0,0,0,1,2000

    [guns.2]
    gun.0=2000,-0.72,0,0,0,0,1,2000
    gun.1=2000,0.72,0,0,0,0,1,2000

    [guns.3]
    gun.0=2000,-0.17,0,0,0,0,1,2000
    gun.1=2000,0.17,0,0,0,0,1,2000

    [guns.4]
    gun.0=2000,-0.17,0,0,0,0,1,2000
    gun.1=2000,0.17,0,0,0,0,1,2000

    [guns.5]
    gun.0=6,0,0,0,0,0,0,0 <--------- this means the max number of bombs you can use is 6. Increase this figure.

    [guns.6]
    gun.0=1,0,0,0,0,0,0,0 <--------- this means the max number of torpedoes you can use is 1. Increase this figure.

    Hope this helps.

    Not sure that 2000rpg is historical, & all that extra weight can't help the handling....

  3. #3
    Quote Originally Posted by UncleTgt View Post
    Dasuto,

    You need to change values in the [GUNSTATIONS] section:

    [GUNSTATIONS]
    ; Upper Gun
    gunstation.0=1,52,2,0.08,839,2,0.01,1000,2,40,1d1* 14,0,1.202,-4.148,0,0,180,-180,180,80,0,1.6
    ; Chin Gun
    gunstation.1=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.43,2.92,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.2=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.67,2.82,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.3=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.27,6.7,0,0,0,0,0,0,0,1.6
    ; Chin Gun
    gunstation.4=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.52,6.59,0,0,0,0,0,0,0,1.6
    ; Bombs
    gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
    ; Torpedoes
    gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

    [guns.0]
    gun.0=2000,0.183,0,-0.969001,0,0,1,2000
    gun.1=2000,-0.19,0,-0.969001,0,0,1,2000

    [guns.1]
    gun.0=2000,-0.78,0,0,0,0,1,2000
    gun.1=2000,0.78,0,0,0,0,1,2000

    [guns.2]
    gun.0=2000,-0.72,0,0,0,0,1,2000
    gun.1=2000,0.72,0,0,0,0,1,2000

    [guns.3]
    gun.0=2000,-0.17,0,0,0,0,1,2000
    gun.1=2000,0.17,0,0,0,0,1,2000

    [guns.4]
    gun.0=2000,-0.17,0,0,0,0,1,2000
    gun.1=2000,0.17,0,0,0,0,1,2000

    [guns.5]
    gun.0=6,0,0,0,0,0,0,0 <--------- this means the max number of bombs you can use is 6. Increase this figure.

    [guns.6]
    gun.0=1,0,0,0,0,0,0,0 <--------- this means the max number of torpedoes you can use is 1. Increase this figure.

    Hope this helps.

    Not sure that 2000rpg is historical, & all that extra weight can't help the handling....
    Ah, thanks will adjust those values. Lol i am aware 2,000 rounds per gun is not historical , believe it was 1000 as was set in original dp but I increased it for some testing , will likely lower it back when release. Does not seem affect the handling much.

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •