Tuskegee Airmen full auto-install released!
Page 1 of 2 12 LastLast
Results 1 to 25 of 26

Thread: Tuskegee Airmen full auto-install released!

  1. #1
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Tuskegee Airmen full auto-install released!

    Devildog73,

    Hey, great to have a fellow MB buddy back! I have some good news for you...I dug out the beta mesh (including a roadway and localized scenery around Cassino) and rebuilt the monastery in the correct location overlooking the Liri Valley, at the right height. and adjusted the missions accordingly.

    I was thinking of making it into GSL to improve framerates and decrease mission loading times. I can post a screenshot tomorrow, if you wish.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  2. #2
    SOH Staff Devildog73's Avatar
    Join Date
    Sep 2005
    Location
    The Melbourne in FL, USA
    Age
    72
    Posts
    2,618
    Quote Originally Posted by Rami View Post
    Devildog73,

    Hey, great to have a fellow MB buddy back! I have some good news for you...I dug out the beta mesh (including a roadway and localized scenery around Cassino) and rebuilt the monastery in the correct location overlooking the Liri Valley, at the right height. and adjusted the missions accordingly.

    I was thinking of making it into GSL to improve framerates and decrease mission loading times. I can post a screenshot tomorrow, if you wish.
    Go for it my friend!
    Any additions to the Tuskegee Airmen campaign is much appreciated.
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  3. #3
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Devildog73,

    Making steady progress through the missions. Here is a listing of what has been transferred into GSL so far...

    Avignon, France
    Miramas, France
    Nimes, France
    Sele, France
    Toulon, France

    Budapest, Hungary

    Athens, Greece
    Pireus, Greece
    Salmais, Greece

    Alessandria, Italy
    Fiuggi, Italy
    Furci, Italy
    Gallicano nel Lazio, Italy
    Genoa, Italy
    Latisana, Italy
    Naples, Italy
    Nola, Italy
    Sulmona, Italy
    Trieste, Italy
    Valmontone, Italy

    Auschwitz, Poland

    Oblia, Sardinia

    Licata, Sicily
    Riesi, Sicily
    Sciacca, Sicily
    Messina, Sicily

    The oddity of Valmontone is you had two sets of towns, about 3km apart, but now they are together at last.

    However, the most difficult part remains; turning into GSL all of those bridges that litter Central Italy during Part III.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  4. #4
    SOH Staff Devildog73's Avatar
    Join Date
    Sep 2005
    Location
    The Melbourne in FL, USA
    Age
    72
    Posts
    2,618
    Quote Originally Posted by Rami View Post
    Devildog73,

    Making steady progress through the missions. Here is a listing of what has been transferred into GSL so far...

    Avignon, France
    Miramas, France
    Nimes, France
    Sele, France
    Toulon, France

    Budapest, Hungary

    Athens, Greece
    Pireus, Greece
    Salmais, Greece

    Alessandria, Italy
    Fiuggi, Italy
    Furci, Italy
    Gallicano nel Lazio, Italy
    Genoa, Italy
    Latisana, Italy
    Naples, Italy
    Nola, Italy
    Sulmona, Italy
    Trieste, Italy
    Valmontone, Italy

    Auschwitz, Poland

    Oblia, Sardinia

    Licata, Sicily
    Riesi, Sicily
    Sciacca, Sicily
    Messina, Sicily

    The oddity of Valmontone is you had two sets of towns, about 3km apart, but now they are together at last.

    However, the most difficult part remains; turning into GSL all of those bridges that litter Central Italy during Part III.
    Rami,
    I guess I am going to have to get back into Tuskegee Airmen Campaign and rewrite it a bit now that you are giving us more targets to destroy!

    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  5. #5
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Quote Originally Posted by Devildog73 View Post
    Rami,

    I guess I am going to have to get back into Tuskegee Airmen Campaign and rewrite it a bit now that you are giving us more targets to destroy!

    Lee,

    No, you've got it the wrong way 'round. YOU have already done these. What I am doing is taking the towns and scenery you have already done, making it GSL, then removing said objects from the missions in order to allow them to load faster. Plus, all of those bridges you did in Central Italy are now GSL as well.

    The only time I added my own work was for Toulon, Naples, Licata, and Messina. Everything else is you. I even made Sciacca harbor into GSL.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  6. #6
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 For Devildog73 and Shadow Wolf 07...Cassino WIP

    Good morning,

    I finished the primary GSL work around Monte Cassino when I woke up up just before 4:00am and couldn't go back to sleep. I completed most of the layout work last night when I was talking to Shadow Wolf and Grizzly50, so I just needed to test the layout and turn it into GSL this morning.

    The biggest challenge was building the town on the grid, and including the rail station.

    For the monastery, I used materials from Brunosk's Malta package and some of Wolfi's buildings to separate it somewhat from my "typical" Med scenery look.

    The scenery may need a flatten....Greg tried to help me with that last night, but my mind was mush. The flattens the way SW 07 describes would smooth and provide some contour. (I still feel guilty for attacking a historic location like this...)

    Greg...perhaps these images will help?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  7. #7
    I think I know what you want to do... We'll talk later, okay?

    Below: example of simple terrain contouring but you only need one flatten in the shape you showed me yesterday. These flattens are 50' apart in elevation.
    "De Oppresso Liber"

  8. #8
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Within the next 72 hours...

    Hey guys,

    I just wanted to let you know that within the next 72 hours, the Tuskegee Airmen auto-installers will be released. I have compiled all four packages, including all of the files required. I just have to write the readme files and do the required screen shots for the auto-installers.

    This is the full campaign, all 106 missions, including the new GSL work and the Monte Cassino scenery.

    After that, this will join the ranks of the retired.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  9. #9
    Quote Originally Posted by Rami View Post
    Hey guys,

    I just wanted to let you know that within the next 72 hours, the Tuskegee Airmen auto-installers will be released. I have compiled all four packages, including all of the files required. I just have to write the readme files and do the required screen shots for the auto-installers.

    This is the full campaign, all 106 missions, including the new GSL work and the Monte Cassino scenery.

    After that, this will join the ranks of the retired.

    I look forward to this one. Retiring? Still willing to make Tidal Wave Auto install?

  10. #10
    Great news! Thanks Rami.
    "De Oppresso Liber"

  11. #11
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Dasuto247,

    I will do the Tidal Wave auto install as soon as I am done with this.

    The "retiring" part is that they won't be worked on again.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  12. #12
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Parts I and II are done...

    Good evening,

    I am leaving off here for tonight, and picking it up again tomorrow.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  13. #13

  14. #14
    Quote Originally Posted by Rami View Post
    Dasuto247,

    I will do the Tidal Wave auto install as soon as I am done with this.

    The "retiring" part is that they won't be worked on again.

    Sounds great

  15. #15
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Good afternoon,

    Part III has been completed. One more to go...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  16. #16
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    The Tuskegee Airmen - Part I.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Campaigns Add-Ons

    Description: Welcome to Part I of the Tuskegee Airmen campaign package! This is an effort to chronicle the flying history of the Tuskegee Airmen, who began their combat life as the 99th Fighter Squadron, and who later became the 332nd Fighter Group. Starting in April, 1943, this campaign package, split into four parts, covers one hundred and six missions from their beginning in April, 1943 to their end in May, 1945. The total length of the campaign is chopped into four smaller campaigns because of the limits of AI aircraft.

    Within this first package, you will find all of the single-engined aircraft, gauges, sounds, & weapons required for this campaign. All the required single-engined aircraft have been included, as well as any historical repaints that would have been used during or near the time that the Tuskegee Airmen fought their way from Casablanca to Berlin. Those whose work has been included in this first package include the Alphasim freeware team, Dbolt, Graham, (VB planes) Oldwheat, Bub, Brunosk, Bismarck13, Paul Rebuffat, Team Daedalus, Captain Kurt, Morton, Moparmike, the Virtual Wings team, Obio, Watchdog22, the Groundcrew team, Lawdog2360, DD546, Sopwith Chameleon, Peperez, the DoAv2 team, Isoliti4gatti, Kelticheart, Jaxon, Mike Hambly, Marc Siegel, Andrew Wai, Misson, the FDGv2 freeware team, Akemi, ChrisN, Cobrauk, and Krystof Malinowski.

    All of the aircraft in this package have been modified, when necessary, to include the appropriate repaints, when possible, for the aircraft. I've also included modified .dp files for each aircraft which correct information in the [MISC.DATA] section that I found to be in error. To lessen issues with frame rates with many waves of aircraft in the sky, all exhaust effects have been removed, if they were included in the original models.

    Additionally, all weapons required for the aircraft have been included.

    To check it out, rate it or add comments, visit The Tuskegee Airmen - Part I.zip
    The comments you make there will appear in the posts below.

  17. #17
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    The Tuskegee Airmen - Part II.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Campaigns Add-Ons

    Description: Welcome to Part II of the Tuskegee Airmen campaign package! This is an effort to chronicle the flying history of the Tuskegee Airmen, who began their combat life as the 99th Fighter Squadron, and who later became the 332nd Fighter Group. Starting in April, 1943, this campaign package, split into four parts, covers one hundred and six missions from their beginning in April, 1943 to their end in May, 1945. The total length of the campaign is chopped into four smaller campaigns because of the limits of AI aircraft.

    Within this second package, you will find all of the multi-engined aircraft, gauges, sounds, and weapons required for this campaign. All of the required multi-engined aircraft have been included, as well as any historical repaints that would have been used during or near the time that the Tuskegee Airmen fought their way from Casablanca to Berlin. Those whose work has been included in this second package include Martin Wright, Ted Kaniuka, Dbolt, Graham, (VB planes) Oldwheat, Brunosk, The B24 Guy, Allen, Morton, Moparmike, Obio, the Groundcrew team, Pierre Marchadier, Captain Kurt, RobH, Shessi, Rockster, Gyphon Aviation, The Virtual Navy, Lawdog2360, Rami, Sopwith Chameleon, Kelticheart, the FDGv2 freeware team, the DoA2 team, DD546, and Krystof Malinowski.

    All of the aircraft in this package have been modified, when necessary, to include the appropriate repaints, when possible, for the aircraft. I've also included modified .dp files for each aircraft which correct information in the [MISC.DATA] section that I found to be in error. To lessen issues with frame rates with many waves of aircraft in the sky, all exhaust effects have been removed, if they were included in the original models.

    Additionally, all weapons required for the aircraft have been included.

    To check it out, rate it or add comments, visit The Tuskegee Airmen - Part II.zip
    The comments you make there will appear in the posts below.

  18. #18
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    The Tuskegee Airmen - Part III.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Campaigns Add-Ons

    Description: Welcome to Part III of the Tuskegee Airmen campaign package! This is an effort to chronicle the flying history of the Tuskegee Airmen, who began their combat life as the 99th Fighter Squadron, and who later became the 332nd Fighter Group. Starting in April, 1943, this campaign package, split into four parts, covers one hundred and six missions from their beginning in April, 1943 to their end in May, 1945. The total length of the campaign is chopped into four smaller campaigns because of the limits of AI aircraft.

    Within this package, you'll find the scenery objects, anti-aircraft guns, buildings, ships. sounds, and UIRES screens, as well as nearly all the other equipment required, together with the campaigns & missions themselves.

    The only thing missing from this package are the scenery folders, GSL files, and layouts. To keep the file size manageable, this will be in the fourth and final package.

    Those whose work has been used for this project include: Davmag, Brunosk, Pen32Win, Achim27619, Xavierb, Wolfi, Stiz, The Virtual Navy, MaskRider, Gary Burns, Nanni, Nibbio, Bismarck13, Captain Kurt, Ajax, Mas, Canion, The Groundcrew Team, Steve Seybolt, Simonu, Jim Jacobsen, Paul Rebuffat, Usio, Serge Tremblay, Blackbird686, LouieG, the FDGv2 team, and the AF Team. Due to this, it is imperative that you get permission from all parties involved before uploading this file package to any location other than www.sim-outhouse.com. Please be respectful of the rights of all those whose work is found here.

    To check it out, rate it or add comments, visit The Tuskegee Airmen - Part III.zip
    The comments you make there will appear in the posts below.

  19. #19
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    The Tuskegee Airmen - Part IV.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Campaigns Add-Ons

    Description: Welcome to Part IV of the Tuskegee Airmen campaign package! This is an effort to chronicle the flying history of the Tuskegee Airmen, who began their combat life as the 99th Fighter Squadron, and who later became the 332nd Fighter Group. Starting in April, 1943, this campaign package, split into four parts, covers one hundred and six missions from their beginning in April, 1943 to their end in May, 1945. The total length of the campaign is chopped into four smaller campaigns because of the limits of AI aircraft.

    Within this package, you'll find the scenery folders, texture files, & GSL files needed for the campaign. The amount of files required necessitated this fourth package.

    Those whose work has been used for this project include: Jean Bomber, Tobob, Achim27619, Captain Kurt, and Kdriver. Due to this, it is imperative that you gain permission from all parties before uploading this file package to a location other than www.sim-outhouse.com. Please respect the rights of all those whose work is found here.

    To check it out, rate it or add comments, visit The Tuskegee Airmen - Part IV.zip
    The comments you make there will appear in the posts below.

  20. #20
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Good evening,

    I hope this will encourage more people to enjoy one of Devildog73's masterpieces. This campaign became notorious for the sheer volume of equipment and scenery required to run it from beginning to end. Even in this form, it took about a full week to put together, tweak, test, and overhaul.

    I know that Devildog73 and others were enthusiastic about flying this campaign again, so have at it!

    P.S. - Kelticheart, this really is a complete overhaul with new aircraft, new parts, and most of the missions have been modified from the previous version that was in the library, to remove permanent scenery objects from the missions to reduce file size and loading times. Your best bet is to download these four packages.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  21. #21

    Big Thank You!

    What a great job done here. I have to admit, that this is actually one campaign I have never flown, due to the enormous work on installing everything, but now I don't have that excuse anymore.

    Thank you to Rami for doing this giant work, and to all the geniusses, who made the internal things for us lesser beings.

    Finn

  22. #22
    SOH Staff Devildog73's Avatar
    Join Date
    Sep 2005
    Location
    The Melbourne in FL, USA
    Age
    72
    Posts
    2,618
    YES! What Finn said!


    Quote Originally Posted by Finn View Post
    What a great job done here. I have to admit, that this is actually one campaign I have never flown, due to the enormous work on installing everything, but now I don't have that excuse anymore.

    Thank you to Rami for doing this giant work, and to all the geniusses, who made the internal things for us lesser beings.

    Finn
    Thank you SO much for this Rami!

    I noticed that I was d/l ing it last night with someone else as the first and second to do so.

    I am working to complete BPF right now, but have a pristine CFS2 install awaiting this new Tuskegee Airmen campaign.
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  23. #23
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Good evening,

    Gee guys, you're making me blush.

    I'm very thankful that some of you are taking the time to appreciate what a mammoth undertaking this was to gather and consolidate all of the parts for this. Doing this as an honor for both Devildog73 and the Tuskegee Airmen campaign he wrote has been a long-standing ambition of mine; it's a major relief to finally see it through.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  24. #24
    Rami,

    One must act very fast to follow installing campaigns in the same speed as you produce them, first this one and later the Malta Spitfire, I am doing my utmost to follow and has installed and flown the first two missions. the 3rd. one refused because ge-88mm-flak was missing. But anyway THANK YOU very much for your great job.

    Killer Svend

  25. #25
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Quote Originally Posted by Killer Svend View Post
    Rami,

    One must act very fast to follow installing campaigns in the same speed as you produce them, first this one and later the Malta Spitfire, I am doing my utmost to follow and has installed and flown the first two missions. the 3rd. one refused because ge-88mm-flak was missing. But anyway THANK YOU very much for your great job.

    Killer Svend
    Hey, this is precisely what I needed to know. Here is the missing file, I will double-check the campaigns I've done recently when I get home to make sure they are in there.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •