New Model - USS Wasp (CV-7) released by Allen! - Page 2
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Thread: New Model - USS Wasp (CV-7) released by Allen!

  1. #26
    SOH-CM-2016 kelticheart's Avatar
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    Question Involved with ship-building now?

    Allen, you are something else! You have no limits!

    Thank you!



    Cheers!
    KH

    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

  2. #27
    Allen, Any chance you could fix this Lexington up? Definitely missing an up to date Lex for Coral Sea. I may not be aware of some others out there but you did a great job with the Wasp.

  3. #28
    Well, if favors are being asked: I am redoing my "USS Saratoga CV 3" campaign and the VN Saratoga could use a new face too... Please? Again, fantastic work!
    "De Oppresso Liber"

  4. #29
    Redding Army Airfield Allen's Avatar
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    I think Rami messed up as the model is not a re-build. Most of the model is all new. I used the Hull and Boat Crane from the SHA_ENTERPRISE_CV-6 model. Not sure how that would work as a re-build. I tried to the SHA_ENTERPRISE_CV-6 model but it couldn't be made to work so everthing from the aft main deck up was delated but for Boat Crane.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  5. #30
    Senior Administrator Rami's Avatar
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    Icon28 Reply...

    Quote Originally Posted by Allen View Post
    I think Rami messed up as the model is not a re-build.
    Allen,

    Point taken, but a thanks for the sticky and a polite PM request would have been just ducky.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
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  6. #31
    Redding Army Airfield Allen's Avatar
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    I'm not saying you did any thing wrong. Just a mistake/misunderstanig.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  7. #32
    Senior Administrator Rami's Avatar
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    Icon27 Reply...

    Allen,

    Sorry, just a REALLY bad day. I deleted my original post and softened it before I posted that one. My apologies...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
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  8. #33
    Redding Army Airfield Allen's Avatar
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    The bad day bug must be going around. Not have a good one my self.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  9. #34
    Quote Originally Posted by dasuto247 View Post
    Allen, Any chance you could fix VN Lex up? Definitely missing an up to date Lex for Coral Sea. I may not be aware of some others out there but you did a great job with the Wasp.
    The ship itself seems okay, the texture is issue, its painted in the later war gray scheme , lex was sunk before.

  10. #35
    Redding Army Airfield Allen's Avatar
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    I found the VN Lex and VN_Sara. Both are not texture for the most part. Only the flight deck is texture for both model. The rest is done by material color.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  11. #36
    Quote Originally Posted by Allen View Post
    I found the VN Lex and VN_Sara. Both are not texture for the most part. Only the flight deck is texture for both model. The rest is done by material color.

    Ah, the deck color is the major issue if I remember.The color is fine for Saratoga after early part of war.

  12. #37
    Redding Army Airfield Allen's Avatar
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    The Lex was just un-stained wood wasn't? If yes you can go to the stock SHA_ENTERPRISE_CV-6 and copy the ent_deck.bmp and paste it into the VN Lex Texture folder. Delet the saradeck.bmp and re-name the just copied ent_deck.bmp to saradeck.bmp
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  13. #38
    At Coral Sea Lexington was painted Sea Blue on all vertical surfaces and Deck Blue on all horizontal surfaces including the deck.I just looked it up to make sure.Most USN ships at the time had either a blue or grey deck

  14. #39
    Quote Originally Posted by TheBookie View Post
    At Coral Sea Lexington was painted Sea Blue on all vertical surfaces and Deck Blue on all horizontal surfaces including the deck.I just looked it up to make sure.Most USN ships at the time had either a blue or grey deck

    Interesting

  15. #40
    Quote Originally Posted by Allen View Post
    The Lex was just un-stained wood wasn't? If yes you can go to the stock SHA_ENTERPRISE_CV-6 and copy the ent_deck.bmp and paste it into the VN Lex Texture folder. Delet the saradeck.bmp and re-name the just copied ent_deck.bmp to saradeck.bmp
    Worked well, thanks.The hull and island stick out a bit but it works.I modified the DP so could take damage, just played through the may 8 air attack I built in MB(releasing soon), lots of fun.

  16. #41

    Looks Like an Alien

    Quote Originally Posted by Allen View Post
    The VN model is missing alot. I did look at it as I thought it look bright. It also looks to be a polygon hog as Model Converter X shows a small Yorktown class carrer hidden inside the model.

    I had a ton of free time to try to make a CV-7 of my own. I've wanted to slam my head into the keyboard so many times. I really have no idea what I'm doing when it come to ships.



    I'm not sure if I can get it done but if not I will see if stuart277 could take it and finish it up.

    Hi Allen
    I checked out the VN Wasp.
    I does indeeed have a baby Yorktown in the pouch. It could be an Alien??
    How interesting.
    PS I like your new ship.
    I will whip up a dp file this evening.
    Cheers
    Stuart

  17. #42
    Very nice Allen. She had a stained deck in 1942. See the pic. Regardless of how she is painted it's a nice model.

    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  18. #43
    Redding Army Airfield Allen's Avatar
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    The Wasp has the blue deck. I was wondering if the Lex was still wood at coral sea. It also looks like the Wasp at the time of the pic is missing the quad 40s on the port side.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  19. #44
    Quote Originally Posted by Allen View Post
    The Wasp has the blue deck. I was wondering if the Lex was still wood at coral sea. It also looks like the Wasp at the time of the pic is missing the quad 40s on the port side.
    Allen,

    I already answered the question of the colors of the Lexington at the Coral Sea in an earlier post in this thread.

  20. #45
    Redding Army Airfield Allen's Avatar
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    I saw that too.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  21. #46
    Quote Originally Posted by TheBookie View Post
    Allen,

    I already answered the question of the colors of the Lexington at the Coral Sea in an earlier post in this thread.

    Thanks for confirming that.Any idea when it went "gray". Painted differently in Feb 42 during O Hare's famous encounter off Rabaul.What about the Lae missions?

  22. #47
    Quote Originally Posted by dasuto247 View Post
    Thanks for confirming that.Any idea when it went "gray". Painted differently in Feb 42 during O Hare's famous encounter off Rabaul.What about the Lae missions?
    From what I read Lexington was Sea Blue before Coral Sea but a different shade of it and the deck was Deck Blue.This scheme called ms 11 started September 1941.

  23. #48

    Try this DP

    Hi Allen
    I have re-done the DP for the CV-7 Wasp.
    I have used a different technique.
    Let me know what you think.
    Cheers
    Stuart

    DP_Alternative_sha_wasp_cv-7.zip

  24. #49
    Redding Army Airfield Allen's Avatar
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    I'm not sure what to think about ship DPs. The way they take damge is quite confusing to me. I'm looking at the DP now. I do hope you where able to get the model into gMax to do the guns and boxes. Another thing is that I see you added all of the 20mm and this may become over kill in game.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  25. #50

    Ship DP's

    Hi Allen
    I do not really understand how ships take damage either.
    There are a few things that I use as a guide:
    I look at the damage points and try to relate them to the ships displacement.
    Wasp is about 15000t, so main systems are about 15000, as shown in red.
    Hull systems are more vulnerable to torpedo damage so I make them a little more, as shown in green.
    system.0=%system_name.0%,15000,-1
    system.1=%system_name.1%,15000,-2
    system.2=%system_name.2%,15000,-3
    system.3=%system_name.3%,15000,-4
    system.4=%system_name.4%,15000,-5
    system.5=%system_name.5%,15000,-6
    system.6=%system_name.6%,15000,-7
    system.7=%system_name.7%,15000,-8
    system.8=%system_name.8%,15000,-9
    system.9=%system_name.9%,15000,-10
    system.10=%system_name.10%,15000,-11
    system.11=%system_name.11%,15000,-12
    system.12=%system_name.12%,15000,-13
    system.13=%system_name.13%,15000,-14
    system.14=%system_name.14%,15000,-15
    system.15=%system_name.15%,15000,-16
    system.16=%system_name.16%,20000,-17
    system.17=%system_name.17%,20000,-18
    system.18=%system_name.18%,20000,-19
    system.19=%system_name.19%,20000,-20
    system.20=%system_name.20%,20000,-21
    system.21=%system_name.21%,20000,-22
    system.22=%system_name.22%,20000,-23
    system.23=%system_name.23%,20000,-24
    system.24=%system_name.24%,10000,-25
    system.25=%system_name.25%,10000,-26
    system.26=%system_name.26%,10000,-27
    system.27=%system_name.27%,10000,-28
    system.28=%system_name.28%,10000,-29
    system.29=%system_name.29%,10000,-30
    system.30=%system_name.30%,100,-31
    system.31=%system_name.31%,100,-32
    system.32=%system_name.32%,100,-33
    system.33=%system_name.33%,100,-34
    system.34=%system_name.34%,100,-35
    system.35=%system_name.35%,100,-36
    system.36=%system_name.36%,100,-37
    system.37=%system_name.37%,100,-38
    system.38=%system_name.38%,100,-39
    system.39=%system_name.39%,100,-40
    system.40=%system_name.40%,100,-41
    system.41=%system_name.41%,10000,-42
    system.42=%system_name.42%,10000,-43
    system.43=%system_name.43%,10000,-44
    system.44=%system_name.44%,10000,-45
    system.45=%system_name.45%,10000,-46
    system.46=%system_name.46%,10000,-47
    system.47=%system_name.47%,10000,-48
    system.48=%system_name.48%,10000,-49
    system.49=%system_name.49%,10000,-50
    system.50=%system_name.50%,10000,-51
    system.51=%system_name.51%,10000,-52
    system.52=%system_name.52%,10000,-53
    system.53=%system_name.53%,10000,-54
    system.54=%system_name.54%,10000,-55
    system.55=%system_name.55%,100,-56
    system.56=%system_name.56%,100,-57
    system.57=%system_name.57%,100,-58

    I do not know what 'sinker' means.
    I am also unclear on how the 'damage ratio' works when using DPEdit.

    With regard to the Wasp AA, I have opened it in GMAx and the gun positioning is pretty accurate.
    I reduced the range of the 20mm guns to 1500m as they were deadly at 3500m.
    The 20mm guns are set as 'blocks' of 5, 7 and 11, reflecting their position on the ship. I did this to reduce the size of the DP file (which may be a problem if it is too large).
    Cheers
    Stuart

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