Prepar3d v3
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Thread: Prepar3d v3

  1. #1

  2. #2
    Not available yet for purchase or download. Thanks for the heads up on the announcement. Will be available September 30th.
    Regards, Tom Stovall KRDD


  3. #3
    Looks like no upgrade, have to pay in full to get it.
    Regards, Bob

    Core i7-9470 4.4GHz 8MB Cache | Dual 2GB NVIDIA GeForce GTX 960 | 16GB DDR3 SDRAM at 2300Mhz | 500GB Samsung Evo SSD | 2TB Seagate Barracuda | 1200 Watt Power Supply| Win 7 Ultimate 64 bit

  4. #4
    Even though a 64bit version is still a ways off (but still in the making), these two things (among many other improvements) stuck out to help deal with one major issue that has plagued FSX/P3D when using high end models and scenery:
    -Improved memory management reducing overall VAS usage and spikes
    -Unused terrain detail textures no longer loaded

    That being noted, with this and many other major improvements in this version, it should perform quite well.

    [SIGPIC][/SIGPIC]

  5. #5
    Well, for me, is no deal right now. Don´t see any advantage paying the full price again. Maybe someday next year.
    Flavio - P3D v4.5 - MSFS 2020 - Win 11 Pro 64
    i912900KF 5.2ghz - ASUS TUFZ690 - AIO Cooler Master PL360 Flux Masterliquid - 32gb Kingston Fury 3600mhz - Asus RTX 2080 Super - AGON 32'' AG323FCXE 165mhz -
    MCP 737R 2015 Virtual Avionics - SSDs M2 2Tb+1Tb XPG

  6. #6
    Full price again, but not 64 bit?? What's the advantages? Does not seem like much of a good deal to me at least.....NC

  7. #7
    Yes, will wait...think it will be too much to pay full again for an upgrade and not wanting to wait for orbx add-ons again...will triple installers work with v3? yep, gonna keep 2.5. And no 64 bit?
    regards

  8. #8
    Been reading so many people crying about 'full price'.

    Really?

    Anyone looked at what A2A is asking for ONE AIRCRAFT licensed for P3D?

    Lockheed is graciously working on, fixing, and developing the whole dang simulator. Bringing the old technology, into the 21st century (finally).

    For the life of me ...




    Now, for the record. I'm not complaining about the price of either or.. Just making a comparison.

    - Joseph
    VFR Simulations
    www.vfrsim.com



  9. #9
    LM made quite clear their intent/purpose of P3D from day one. Having seen some of the academic & professional training outlets that P3D (and the upgraded individual Addon Aircraft Packages) are actually aimed at, there is good reason for what they are charging. The scope is considerably beyond what most of us are used to within the original MSFS market (basic PC based entertainment). What those training orgs are asking for easily justifies the development costs & end prices. There may well be some branch-off technology from this that finds it's way into newer iterations of the FSX based side of the house which would be more likely to appeal to average users on a number of levels (including price and features).

    [SIGPIC][/SIGPIC]

  10. #10
    Agree with Joseph.

    I gladly pay for continuous development of the core sim.
    - Jens Peter "Penz" Pedersen

  11. #11
    agreed. if your willing to fork over 50$ a pop for aircraft from a2a I'm not sure why this is such an issue? avatar mode looks very cool. Getting into and out of your aircraft as a person in 1St person or 3Rd person view and explore the area....Dino is already implementing it into his f35s. Also, real time cube map meaning realtime live environment map reflection generation.
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  12. #12

  13. #13
    The upgrade is pretty extensive:

    Autodesk® Scaleform® Integration


    • Gauges and panels as well as scenario object content can be built using Adobe® Flash® and integrated using Autodesk Scaleform.
    • Several UI screens have been replaced with Scaleform implementations such as the ATC window, the Menu System, the InfoGen, and Menu Prompts. These aforementioned UI can be themed by third party developers.

    Avatar Mode

    • Enter and exit vehicles in Avatar Mode
    • Avatar fully controllable in first and third person views
    • Third party avatar support

    Updated User Interface

    • New default theme for v3
    • Fixed UI layouts, position bugs, and improved overall usability
    • ATC window now transparent and can be docked into main view
    • Menu system performance and appearance improved
    • InfoGen readability improved
    • Fixed bug in menu system where blank entries could be created
    • Fixed a bug where drop-down menu state would not always update while open
    • Added close buttons to docked views when window titles are enabled (feature was always present but no visual indicator existed)
    • Default scenario is now visible in Load Scenario screen
    • Fixed a bug where Prepar3D.cfg setting 'ShowATCText' was not enabling ATIS captioning
    • Fixed a bug where Prepar3D.cfg settings for ATC message color customization was not being respected
    • Fixed bug with InfoGen where text would not appear when pausing or entering slew after changing start page to 0 in scenario
    • Fixed issues with modifying default and favorites in save and load screens
    • Load scenario page now shows vehicle name along with scenario description
    • Trimmed down amount of menu items in certain cases including multiplayer and the context menu
    • Fixed bug with Flight Planner that would prevent a flight plan from saving out if it was between two airports with no intermediate waypoints
    • Fixed bug with certain text boxes where pasting text would not respect current selection and incorrectly move cursor
    • Fixed bug where undocking a message view would instead undock the main view
    • Fixed bugs with Scenario Startup screen where weather theme changes would apply when clicking cancel and user defined weather would not get applied when changed
    • Fixed bug that prevented multiplayer menu items from being added to customized menus
    • Fixed bug with Scenario Startup screen that prevented vehicle selection background from updating with the time of day
    • Enhanced ATC window to provide feedback when ATC communication is disabled, i.e. Sim Paused, No Electric, etc.
    • Fixed bug with ATC window that prevented UI from refreshing when switching from an AI camera back to the user
    • Updated graphics profile UI and added prompt when attempting to save over existing profiles
    • Time Preview window now takes up less space and readability improved
    • Updated visual style of scroll buttons to be more clean
    • Instrument Panel menu option now disabled if vehicle has no panels
    • Added restrictions on what items can be accessed during Structured Scenarios (default restrictions can be overridden by developer)
    • Removed redundant UIs used when importing and exporting controls
    • Reassigned menu shortcut keys to remove duplicates
    • Added Settings button to main menu screen
    • Fixed bug where "Esc", "Spacebar", and "Enter" keys would not function in Scenario Startup screen
    • Changing full-screen resolution while in full-screen now immediately changes resolution
    • Fixed bug with category selection in Settings menu
    • Fixed bug with UI scaling at low resolution and high DPI settings
    • Made OK/Cancel button alignment consistent across screens
    • Updated About Menu

    Platform Improvements

    • "Flights" terminology has been changed to "Scenario" better reflecting Prepar3D's full land, sea, and air training capabilities
    • Fixed controller/joystick dropping issues with Windows 8.1
    • Fixed multiplayer issue preventing user log out when exiting
    • Multiplayer NET_VERSION correctly incremented to prevent different versions connecting with each other
    • Fixed a bug where the main view could be closed while window titles were enabled
    • Fixed bug where crash would occur when entering invalid license
    • Fixed bug where thumbnail images for scenarios and aircraft would not match correctly
    • Fixed bug where piston engine failure could reverse itself back to 100% health
    • Fixed and updated multiple areas in the Learning Center
    • Added more options in Scenery.cfg to accept more variables
    • Fixed bug causing certain library objects to be rendered in wrong locations
    • Fixed issue with multiplayer weather serialization
    • Oculus Rift VR headset fully integrated into core. Headset now appears in camera mode list if connected.
    • Fixed scenario reset bug where full scenery reload would occur when not required
    • Added content error reporting for gauge loading errors
    • Fixed an issue when deleting a scenario from the Load Scenario screen, the xml file would not get deleted from the Prepar3D v3 Files folder
    • Fixed focus issue with multiple views. Would sometimes cause the camera to change on the wrong view when using context menu
    • Panel-only prevented from being set on non-main views
    • Fixed bug that would cause frame drops when hitting escape during instant replay playback
    • Fixed bug that would cause full scenery reload to occur even when not moving vehicle
    • Fixed bug where application icon would not appear in taskbar when booting into multiplayer
    • Fixed bug that would always prevent user from entering lobby when booting into multiplayer
    • Fixed bug where TowerController could spawn on the ground in multiplayer
    • Added greater customization of InfoText appearance
    • Scenario captions now on by default
    • Fixed bug where child views could become panel-only after being opened
    • Scenery library items which cannot be found are now prompted for removal
    • Fixed bug that would prevent Scenario Briefing from being displayed in certain cases
    • Fixed bug that would prevent pilot records from updating
    • Fixed crash that would occur from misconfigured weapons and pylons
    • Fixed weather serialization bug in multiplayer
    • Fixed bug that would cause custom camera zoom levels to save out incorrectly
    • Invalid flight plans are now prevented from being saved
    • Fixed bug where non-unicode languages would alter starting location
    • Fixed bug with booting into multiplayer from command line that would prevent scenario from loading
    • Fixed bug that prevented cockpit button picking from working in FS9 BGL models
    • Changing default scenario now immediately writes out to the Prepar3D.cfg
    • Fixed bug that would prevent thunder sounds from being audible
    • Updated vehicle load failure popup to relay when user will be placed in viewer sim
    • Fixed issue that caused instability when using hoist and sling features
    • Fixed docked view positioning bug when undocked views were opened
    • Undocked views now position themselves on top of other open views
    • Change low speed thrust limit on propeller in order to better blend the low and high speed thrust calculations
    • User tips now enabled by default
    • Fixed bug that would cause the WindowPlugin system to hang when changing between certain vehicles during a crash sequence
    • Fixed bug where slew would not disengage when entering Instant Replay
    • Fixed bug where changing the assignment of the "esc" key would not register
    • Fixed bug that caused XBox 360 controller triggers to register as z-axis on first assignment
    • Added Camera Center Offset to camera configuration

    SpeedTree Integration (IDV Inc.)

    • Platform now supports SpeedTree models which are high quality 3D trees, with wind animations and smooth LOD transitions
    • SpeedTree models can be placed using SimDirector

    New Content

    • Virtavia Sikorsky H-60 Black Hawk
    • India India Alpha Foxtrot Echo F-35A
    • 18 new scenery library models of 3D trees (powered by SpeedTree)


    Rendering and Performance Updates

    Updated Visuals and Performance

    • Updated HDR to increase default brightness and enhance color clarity
    • Developed animation blending support enabling lifelike avatar animations
    • Cube map render added to system enabling real-time reflections on objects
    • Fixed issues with water reflections that were affected by secondary views
    • Fixed bug with non-tessellated terrain that would prevent ground detail flag from being respected
    • Fixed visual bug with ground normal particles
    • Fixed bug where taxiway lights would shift at large airports
    • Removed old sun glare effect
    • Fixed issue where virtual cockpit night lighting would not work as expected
    • Fixed issue where global environment map would fail to load in some cases causing aircraft to look dull
    • Fixed shadow issues seen with bathymetry enabled
    • Added alpha write option for virtual cockpit panel textures
    • Fixed bug where GPU terrain would shift at high altitudes
    • Fixed light scaling issues
    • Fixed issue that would prevent models from instancing in certain situations
    • Fixed bug where applying vsync with triple buffering would cause rendering to freeze
    • Fixed bug where shadows would not display properly on non-tessellated terrain
    • Improved memory management reducing overall VAS usage and spikes
    • Fixed bug that caused different objects to burn through fog including the sun, moon, galaxy, airport lights, and lens flare
    • Fixed bug where material NO FOG setting was not always respected
    • Multiplicative particles now fog correctly
    • Fixed bug where pre-lit objects disabled fog
    • Fixed water rendering issues while using non-tessellated terrain including reflection appearance and shadow brightness
    • Optimized texture unloading during loads
    • Unused terrain detail textures no longer loaded
    • Added modifiable saturation effect to HDR enabling greater customization of visual appearance
    • Fixed bug that would cause panel transparency to also affect virtual cockpit panels if Mipmap VC Panels was enabled
    • Fixed issue where certain clouds would disappear at certain camera angles when on the ground
    • Exposed bloom material scalar to Prepar3D.cfg to allow finer control of bloom
    • Fixed bug that would cause fog to flicker when changing views
    • Fixed bug where fog would not respect ShowWeather flag in camera config
    • Fixed bug with fog appearance in reflections
    • Overall shader optimizations for increased performance
    • Fixed bug where certain scenery effects would only occur during the day
    • Fixed bug where landing lights would draw incorrectly at steep angles
    • Fixed bug where HDR and FXAA would not applied for one frame when switching views
    • Fixed crash bug that could occur when opening multiple views in quick succession
    • Fixed bug with wave animation wind offsets

    Enhanced Particle System

    • Optimized particle system by better utilizing GPU and system resources by reducing CPU side work, supporting indirect draw calls, and improving sorting algorithms
    • Fixed issue where certain particle effects would not render due to prioritization errors
    • Fixed bug with particle lifetimes
    • Fixed z-fighting issue with particles using same emitter
    • Fixed issue where certain aircraft light emitters would not be deleted
    • Fixed bug where extrusions would not connect properly with certain effects

    Enhanced Multiple GPU Support

    • Fixed bug where lights would not draw correctly multiple GPUs
    • Fixed bug where batched scenery objects would flicker across multiple GPUs
    • Fixed bug where scenery objects would not correlate correctly across multiple views
    • Fixed issue where effects would not synchronize properly between multiple GPUs
    • Fixed bug where particles and extrusions would flicker and get out of order in SLI


    SimDirector Updates

    • Added Lua scripting support to SimDirector. Scripts can be fired through actions and ScenarioVariables can be used enabling more complex scenario logic
    • Full avatar support in scenario creation. For example, the avatar can be referenced by other objects and can be given waypoints.
    • Added scenery import and export support in SimDirector. BGLs can now be created from scenarios with scenery in SimDirector which greatly simplifies the scenery creation process
    • Visual Path object added which can be attached to moving objects or waypoints
    • Fixed bug where hang would occur occasionally when exiting backstage
    • Updated internal error checking to prevent intermittent crashes
    • Fixed bug that would prevent mobile scenery from appearing in preview window
    • Fixed waypoint placement issue that would prevent waypoints from being placed close to other objects
    • Fixed validation bug with timers
    • Fixed issue where mouse cursor state would not change in certain cases
    • Fixed bug with Menu Prompt Trigger that caused windows to close prematurely
    • Fixed bug that prevented Jet Fighter Time Trial from loading in SimDirector
    • Fixed tabbing issues in Catalog UI
    • Fixed crash that would occur when attempting to play back VI session while in Virtual Instructor mode
    • Fixed bug where sound would distort when entering SimDirector
    • Fixed hang that would occur when booting directly into SimDirector
    • ATC menu no longer stays open when entering SimDirector or switching SimDirector modes
    • ThreatDome models added to object catalog
    • Color property now supports alpha (e.g. Focal Point Color, Area Definition Color, On Screen Text Color)
    • Fixed bug where SimDirector camera would be changed when switching the time of day
    • Fixed bug with failure system index that would cause all instances to trigger when index of "0" was used
    • Fixed bug where effects played in preview mode would persist when leaving preview mode
    • Removed empty scenery objects
    • Fixed bug that would cause a crash when entering SimDirector with auto validation on
    • Fixed issue with ViewChangeAction that would prevent camera list from repopulating when loading new scenarios
    • Fixed bug with POI scaling
    • Fixed bug that would cause app to be disabled when pressing Ctrl+V in a group
    • Enabling mouse yoke no longer prevents SimDirector controls from functioning
    • Triggers now have OneShot set to false by default
    • Improved scenario save and load times
    • Scenario no longer unpaused when starting recording playback
    • Fixed issue where help button was not selectable in undocked views
    • Fixed catalog view to show selected object when using arrow keys to navigate through menu
    • Fixed issue where SimDirector could crash if closed while changing modes
    • Scenarios can now be saved in .spb format
    • Snap to ground is now a global setting
    • Minor errors in scenario .xml files no longer prevent scenario from loading
    • Updated SimDirector settings page appearance and added options to enabled error logging
    • Scenario error logging now on by default
    • Fixed resource path issues that could occur when modifying scenarios in both core Prepar3D and SimDirector
    • Fixed issue where sounds in sound subfolder would prevent scenario from being previewed
    • Improved scenario loading times
    • ScenarioMetaData no longer required but still recommended
    • Validation window now opened if validation errors are reported during a mode change and user cancels
    • Fixed issue that could cause SimDirector to slow down after prolonged use
    • Object titles in Scenario Visualization now show ellipsis when string is too long to fit instead of just clipping out
    • Fixed crash that could occur on shutdown caused by invalid objects being accessed
    • TargetPlayer now settable in actions that can occur in multiplayer scenarios
    • Fixed bug that would prevent DisabledTrafficAirports Descr from updating
    • Failure Action no longer shows systems that are not applicable to current vehicle
    • Fix crash that could occur when loading scenarios with invalid containers
    • Modified FlightRealism object to prevent users from opening the Flight Planner, entering slew, and changing location, vehicle, or fuel during Structured Scenarios
    • Added WorldRealism object to prevent users from changing world settings (weather, time) during Structured Scenarios
    • Fixed bug where SimDirector UI styles would be applied to core application when leaving SimDirector
    • Updated OnCompleteActions to support multiplayer concepts including IsGlobal and Triggering
    • Triggers now have one shot set to true by default
    • Fixed bug where switching between an entity and scenery object would not correctly update the preview window
    • Fixed bug where Scenario Name and Description would be changed when leaving Preview mode with legacy flight (FLT) files
    • SimDirector window title now uses the File Name instead of Scenario Title
    • Fixed crash that could occur when bringing an item in the History into view
    • Failure Action can now be applied to specific subsystems
    • Fixed bug preventing weather settings from being respected in SimDirector
    • Added message box to show when LoadScenarioAction would fire in Preview Mode
    • Fixed issues with resource path when saving the same scenario both in and out of SimDirector
    • Fixed bug that caused placed objects that were scaled in SimDirector to cull out prematurely


    SDK and SimConnect Updates

    • The ATC, Menu System, and InfoGen support third-party skinning through the Scaleform SDK
    • SimConnect_WeatherRequestCloudState now returns correct range of values
    • Fixed bug with SimConnect_AIReleaseControl not fully releasing control of AI
    • Enhanced ISimObject property management
    • Additional improvements to path configuration files to support third party developers
    • Multiple configuration files added to support the path configuration system
    • Added command line parameters for developers to add or remove additional paths to core content
    • Sample projects updated to use Visual Studio 2013
    • SetupAcesRoot.ms script added back to 3dsMax SDK
    • Fixed incorrect Learning Center scenario names in documentation
    • Cameras can now be attached to model attach points
    • Base scenery can now be overridden without being deleted
    • DLL.xml can now be modified through command line
    • Scenery.cfg now supports command line activate and deactivate operations
    • Added Weather System PDK allowing developers to set weather related settings and interface with weather station data
    • Updated Learning Center descriptions for goals and mission objective SimConnect enumerations
    • XToMDL tool now displays exceptions more clearly
    • Updated carrier documentation
    • Restructured Add-Ons documentation
    • Added function to CabDir tool to strip trailing slashes or quotes from end of path
    • Corrected how up events and up/down data are returned when using SimConnect_MapInputEventToClientEvent with joystick buttons and POV hats
    • Added new blend mode for instrument panels to better support HUDs.


    Installer Updates

    • Installer now split into three separate components which can be updated and installed independently: Client, Content, and Scenery.
    • Folder organization scheme modified to support new content and scenery installers
    • Updated versioning scheme for installed files
    • Legacy SimConnect clients no longer installed with Prepar3D installer. Separate installers for these are provided in install package if needed.
    • Process of activating from another computer has been simplified
    • The licensing and Digital Rights Management (DRM) system has been completely overhauled

    [SIGPIC][/SIGPIC]

  14. #14
    The biggest problem with P3D is not the price IMHO

    Its the constant upgrades. Its just a few month ago that we had to reinstall everything in order to use V2.5. Now its a complete reinstall again. P3D is turning into being an install simulator instead of a flightsimulator.

    If P3D was updated with patches and a full install new update every 1,5 years or so, then it would make sense for me.

    Besides, I´m not impressed by the long list of improvements. V2.5 also had a long list and what did it change for real?

    The bad thing for those of us that wont be updating/buying is that we loose support for many new addons. Aerosoft only support newest version of P3D. And others will do the same. Good things are that we have FSX-SE that seems rock solid and with a far superior performance than P3Dv2.5. But, of course, I miss the better looking clouds in P3D. But as usual, life is a compromise and you cant get it all.

  15. #15
    And dont forget that its not only P3D that has to be reinstalled, its FSUIPC, its your weather machine, will orbx funcion or de we have to wait x years for a cuadruple installer (many orbx addons are still not P3Dv2 ready)
    Will your favorite jet work or do you have to make a full price new purchase. Will FSX addons work
    ETC ETC ETC.

    When a 64bit version comes out, I might be interested, but something else has showed up before. (I hope so)

  16. #16
    I am very excited about the news. Didn't expect it this week:-)

    But I think, that I will wait this time until the first impressions come in.
    Further more I am very interested in the statements of all the third-party software:
    - Will there be combability-issues with our addons?
    - Do the third-party-companies use the relaese of V3 to demand our money again for the same addons?
    (Of course I know, that (gladly) not all of the developers worke this way)
    It all depends on the money to convert to the new version!!

    One thing that makes me a bit wondering:
    They are talking of V3 BUT at the same time they list many "bug fixes"
    Well in understanding this should be part of a normal patch, right?!

  17. #17
    Just made my day ....



    Javier Fernandez - Published on Sep 24, 2015

    This is a working test using animated crew for carriers in P3D. I's going to start working on a new carrier soon and I already have modeled an animated a library of crew members for it. I used an unreleased old model I did of the Spanish LHD Juan Carlos as the test bed.
    My Military Flight Videos :

  18. #18
    Looks like an expensive expansion.

    I hope that they will release a 64 bits version in the V3.x development branch.

    P.S. Wow amazing BPE!!
    Last edited by ce_zeta; September 29th, 2015 at 02:45. Reason: Postscript

  19. #19
    v3? Should have been 2.6... full price again, and for what? Some bug fixes, native Oculus support and "avatar mode"? No thanks...

  20. #20
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    Quote Originally Posted by donnybalonny View Post
    And dont forget that its not only P3D that has to be reinstalled, its FSUIPC, its your weather machine, will orbx funcion or de we have to wait x years for a cuadruple installer (many orbx addons are still not P3Dv2 ready)
    Will your favorite jet work or do you have to make a full price new purchase. Will FSX addons work
    ETC ETC ETC.

    When a 64bit version comes out, I might be interested, but something else has showed up before. (I hope so)
    Yup, As it IS a new program, as opposed to an update of your existing install, it obviously will be a new install, with everything you require/need having to be re-installed.

  21. #21
    Got sucked into buying the last P3D beta...... not this time.

  22. #22
    Quote Originally Posted by donnybalonny
    The biggest problem with P3D is not the price IMHO

    Its the constant upgrades.


    Ditto that! I am blessed that the cost does not concern me but the constant changes & upgrades I find irritating. In my youth I loved to stay on the cutting edge of technology. Now I just want it to work! My free hours are precious few & I don't want to fill them up tweaking, configuring or just trying to get it to work. What I want & will pay handsomely for is stability.
    Regards, Bob

    Core i7-9470 4.4GHz 8MB Cache | Dual 2GB NVIDIA GeForce GTX 960 | 16GB DDR3 SDRAM at 2300Mhz | 500GB Samsung Evo SSD | 2TB Seagate Barracuda | 1200 Watt Power Supply| Win 7 Ultimate 64 bit

  23. #23
    The price $$$ is not the issue. Paying for the same thing over and over is. As said above, the majority of the itens are FIX for bugged things. Paying for a working SLI profile? Don´t think so.
    And yes, install all of it again is a problem too
    Flavio - P3D v4.5 - MSFS 2020 - Win 11 Pro 64
    i912900KF 5.2ghz - ASUS TUFZ690 - AIO Cooler Master PL360 Flux Masterliquid - 32gb Kingston Fury 3600mhz - Asus RTX 2080 Super - AGON 32'' AG323FCXE 165mhz -
    MCP 737R 2015 Virtual Avionics - SSDs M2 2Tb+1Tb XPG

  24. #24
    Quote Originally Posted by Boomer View Post
    Looks like no upgrade, have to pay in full to get it.
    Yes, I noticed that too. Kind of a kick to the junk.

    Sadly, they've fixed the dropped USB joystick bug in Win 8.1 with v3, but will it be patched for v2.5?
    I pass gas!


  25. #25
    One new feature should make many happy. They have developed a new "update system" that will no longer require a full re-install of future fixes.
    Bill Leaming
    3d Modeler Max/GMax
    C & XML Gauge Programmer

    Military Visualizations
    http://milviz.com

    Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
    Intel® Core™ i7-2600k 3.4GHz - Crucial 8GB DDR3 - NVIDIA EVGA GTX-770 SC 4GB - Win7 64bit

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