Quality work Ed! Great attention to detail too - love the broken window in the back of the hut
Dave.
Cool.... Emma Field is the place I miss the most from the "good old days", so I´m definately going to download and use your work. It looks great already and I´m looking forward to updates.
In FS9, all my GA test flights were done from Emma and a lot of them went to Bremerton and back again. Also, that little airfield down at the lake, with the difficult approach, I used a lot...
I still use and enjoy your stuff
A2A Simulations
http://a2asimulations.com/
Very nice.
Looks like another must have scenery.....
SoCal Y22......North Pole, Alaska
A night shot with some of the buildings in place. Night ground texture, night textures in the Clubhouse and chimney smoke. . .there's a fire in the fireplace, lol.
NOTE: I forgot to load this into Photobucket first so it loaded in a larger size. To better view this image just right click and select "view" it puts it on a darker background so it's easier to see.
Last edited by falcon409; September 4th, 2015 at 16:49. Reason: "View" note.
Outstanding sir
Ted
Vivat Christus Rex! Ad maiorem Dei gloriam
It looks very inviting, Ed!
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I will definitely add this to my scenery library!
Craig "CB" Taylor
Team AVSIM RTWR
Great work Ed! I love your style, both in object making and photo background work. I have done seasons so far but not night ground textures, simply because all the fields I've made are closed at night.
It looks very promissing. I´m looking forward to this one.
Just one little thing, and excuse me if I´m dumb, but I know nothing about making sceneries.
On the dayligt pictures, there are a few trees standing just in front of runway 2. Is it possible to cut them down? Its a typical default airport/strip problem, this with the trees you have to fly through when landing and I find it to be hightly unrealistic and annoying.
Ed, really looking forward to this one. Emma Field used to be a favorite when flying FS9. Hope this one will work in P3Dv2+. Really looking good.
Don H
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In this case this isn't a default airport/strip problem as the autogen in photoreal scenery of this type is hand positioned using the Annotator. As I continue to run approach tests I'll whittle away the trees that pose a problem.On the daylight pictures, there are a few trees standing just in front of runway 2. Is it possible to cut them down? Its a typical default airport/strip problem, this with the trees you have to fly through when landing and I find it to be highly unrealistic and annoying.
Currently it's being compiled for FSX for general setup and testing purposes. If all goes well and the beta shows that it works well under most setups, then I'll go back and recompile for P3D. Another thing I should mention. . .I am running Orbx Global Basic, Vector Basic and FreeMeshX_North America. So a few folks who run a very basic setup will be needed at some point to ensure that my settings work across the board.
If you need a tester, Falcon, I'm here!
FSX:SE on Windows 10, DX10.
Just completed the Fall and Winter ground textures. Winter is difficult to get to look correct sometimes, but this area is pretty forgiving and it looks believable. It does appear that some hunters were illegally taking game near the pond and didn't clean up the mess, lol. Actually that's a simple null value tweak as pure white will compile that way. Easily corrected.
Looks like it's Hunting Season in your Scenery Falcon lol. Very creative and nice scenery.
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http://www.canadianarcticfse.com/
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