The Dornier D0 26 of Hauke Keitel
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Thread: The Dornier D0 26 of Hauke Keitel

  1. #1

    Icon5 The Dornier D0 26 of Hauke Keitel




    FS2004 Dornier Do 26 A

    [ Download | View ]
    Name: do26.zip
    Size: 4,508,244 Date: 12-24-2003 Downloads: 4,424


    FS2004 Dornier Do 26 A transoceanic clipper. Includes dynamic virtual cockpit and much more. Requires KEDIGAU.ZIP. By Hauke Keitel, flight tuning by Wolfram Beckert. (See also EMBFLAW.ZIP)

    Very nice aircraft .. but unable to take off (still on the water like a sitting duck )

    [contact_points]
    //0 Class
    //1 Longitudinal Position (feet)
    //2 Lateral Position (feet)
    //3 Vertical Position (feet)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type
    //14 Airspeed limit for retraction (KIAS)
    //15 Airspeed that gear gets damage at (KIAS)
    //Class: 1=Rad 4=Schwimmer 2=scrape 5=Wasserruder
    //GEAR--0-----1-----2-----3-----4------5----6-----7----8----9---10--11-12-13-14-15
    point.0=1, -1.0, -27.6, -1.0, 1100.0, 0.0, 0.0, 0.0, 0.5, 2.5, 0.5, 5, 8, 0, 120, 150 //Schwimmer links-einz.
    point.1=1, -1.0, 27.6, -1.0, 1100.0, 0.0, 0.0, 0.0, 0.5, 2.5, 0.5, 7, 9, 0, 120, 150 //Schwimmer rechts-einz.
    point.2=4, 23.7, 0.0, -5.8, 1500.0, 0.0, 1.0,30.0, 0.5, 2.5, 0.5, 0, 0, 1, 0, 0 //Rumpf vorn
    point.3=4, -8.0, 0.0, -5.5, 1500.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.7, 0, 0, 3, 0, 0 //Rumpf hinten
    point.4=4, -4.0, -27.6, -3.6, 1100.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 5, 5, 2, 0, 0 //Schwimmer links
    point.5=4, -4.0, 27.6, -3.6, 1100.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 5, 5, 3, 0, 0 //Schwimmer rechts
    point.6=4, -1.7, -5.15, -5.5, 1500.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 0, 0, 2, 0, 0 //Rumpf Stufe links
    point.7=4, -1.7, 5.15, -5.5, 1500.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 0, 0, 3, 0, 0 //Rumpf Stufe rechts
    //SCRAPES
    point. 8=2,-51.0, 0.0, 4.0, 1500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 4, 0, 0 //Rumpf hinten Heck
    //point. 9=2, -6.0, -49.2, 4.0, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 5, 0, 0 //Tragfläche L
    point.10=2, -6.0, 49.2, 4.0, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 6, 0, 0 //Tragfläche R
    point.11=2, 23.7, 0.0, -1.0, 1500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 4, 0, 0 //Rumpf vorn
    point.12=2,-12.0, 0.0, 4.0, 1500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 4, 0, 0 //Rumpf hinten
    point.13=1, 20.0, 0.0, -1.5, 1100.0, 0.0, 0.0, 0.0, 0.5, 2.5, 0.5, 5, 5, 0, 120, 150 //Dummy Nose gear, fool tricycle
    static_pitch = 0.5 //Degrees
    static_cg_height = 5.5 //Feet
    gear_system_type=0 // electric

    I read also this in forum flightsim FS2004
    http://www.flightsim.com/vbfs/showth...hlight=Dornier
    I like vintage planes/floatplanes and thus downloaded the Dornier Do26 A by Hauke Keitel. I got loads of add-on planes and I am sure that I installed everything in the right place, since all the other add-on's work well. But the problem with the Do26 is, that I cannot take off. I have full throttle on and nothing happens. When I start with another plane and then change to the Do26 in the air the plane works fine, but after I landed on the water, same as above, the plane seems stuck :-mad. Any solutions?
    Anyone have a solution fot put this Dornier in the air (stating from water of course) ???

  2. #2
    Mine rotates nicely at about 80knts.

    See if this helps at all. Have attached the air file as well.

    [contact_points]
    //0 Class
    //1 Longitudinal Position (feet)
    //2 Lateral Position (feet)
    //3 Vertical Position (feet)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type
    //14 Airspeed limit for retraction (KIAS)
    //15 Airspeed that gear gets damage at (KIAS)
    //Class: 1=Rad 4=Schwimmer 2=scrape 5=Wasserruder
    //GEAR--0-----1-----2-----3-----4------5----6-----7----8----9---10--11-12-13-14-15
    point.0=1, -1.0, -27.6, -1.0, 1100.0, 0.0, 0.0, 0.0, 0.5, 2.5, 0.5, 5, 8, 0, 120, 150 //Schwimmer links-einz.
    point.1=1, -1.0, 27.6, -1.0, 1100.0, 0.0, 0.0, 0.0, 0.5, 2.5, 0.5, 7, 9, 0, 120, 150 //Schwimmer rechts-einz.
    point.2=4, 23.7, 0.0, -5.8, 1500.0, 0.0, 1.0,30.0, 0.5, 2.5, 0.5, 0, 0, 1, 0, 0 //Rumpf vorn
    point.3=4, -8.0, 0.0, -5.5, 1500.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.7, 0, 0, 3, 0, 0 //Rumpf hinten
    point.4=4, -4.0, -27.6, -3.6, 1100.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 5, 5, 2, 0, 0 //Schwimmer links
    point.5=4, -4.0, 27.6, -3.6, 1100.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 5, 5, 3, 0, 0 //Schwimmer rechts
    point.6=4, -1.7, -5.15, -5.5, 1500.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 0, 0, 2, 0, 0 //Rumpf Stufe links
    point.7=4, -1.7, 5.15, -5.5, 1500.0, 0.0, 1.0, 0.0, 0.5, 2.5, 0.5, 0, 0, 3, 0, 0 //Rumpf Stufe rechts
    //SCRAPES
    point. 8=2,-51.0, 0.0, 4.0, 1500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 4, 0, 0 //Rumpf hinten Heck
    point. 9=2, -6.0, -49.2, 4.0, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 5, 0, 0 //Tragfläche L
    point.10=2, -6.0, 49.2, 4.0, 800.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 6, 0, 0 //Tragfläche R
    point.11=2, 23.7, 0.0, -1.0, 1500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 4, 0, 0 //Rumpf vorn
    point.12=2,-12.0, 0.0, 4.0, 1500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 4, 0, 0 //Rumpf hinten
    point.13=1, 20.0, 0.0, -1.5, 1100.0, 0.0, 0.0, 0.0, 0.5, 2.5, 0.5, 5, 5, 0, 120, 150 //Dummy Nose gear, fool tricycle
    static_pitch = 0.5 //Degrees
    static_cg_height = 5.5 //Feet
    gear_system_type=0 // electric
    Attached Thumbnails Attached Thumbnails 1.jpg  
    Attached Files Attached Files

  3. #3
    Nice repaint Moses, lol.

  4. #4
    Hmmm...not that bad......I suppose....

  5. #5

    Lightbulb

    Hi,

    Thank you Moses ... but .....
    Not help at all with the contact points and the airfile
    Flying a Cessna .. going over water .. shift to the Dornier DO26 ... nice landing on the sea ....
    Wait for complete stop
    Set power levers to firewall ... nothing happend ... sitting duck
    Aaah well .....
    Seems to be the same problem as in a former post .....
    http://www.sim-outhouse.com/sohforum...ighlight=water

  6. #6
    Quote Originally Posted by Navtech View Post
    Hi,

    Thank you Moses ... but .....
    Not help at all with the contact points and the airfile
    Flying a Cessna .. going over water .. shift to the Dornier DO26 ... nice landing on the sea ....
    Wait for complete stop
    Set power levers to firewall ... nothing happend ... sitting duck
    Aaah well .....
    Seems to be the same problem as in a former post .....
    http://www.sim-outhouse.com/sohforum...ighlight=water
    Check your weight and balance. IIRC it's really overweight when you load it into the sim. If it's too heavy it won't move.

  7. #7

    @Rallymodeller

    Thank you .. set the total fuel to 800 Gallons and work fine !

  8. #8
    Happy to help. I love that model -- actually, I love all Hauke's models. I still use the Ju-90 and Fw-200 in FSX.

  9. #9

    Lightbulb

    More about the Dornier DO26
    Fligtsim.com
    FS2004 (ACOF) - FS2004 Other Aircraft
    FS2004 Dornier Do-26A Updated FDE
    [ Download | View ]
    Name: do26a_fs9_fde.zip
    Size: 83,261 Date: 08-06-2015 Downloads: 3
    FS2004 Dornier Do-26A Updated FDE. Dornier Do-26A Transocean flying boat. Model by Hauke Keitel. Updated contact points (floats, gear, water rudder), engine, flaps, etc. (miscel cfg and air file tweaks). By Charles Backus.

    Code:
    http://dfs2.flightsim.com/download.php?fn=do26a_fs9_fde.zip



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