Looking for the impossible...
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Thread: Looking for the impossible...

  1. #1

    Looking for the impossible...

    So I working on some Italian weapons by or good friend Manuele Villa / MVG3D. I want to add the chute to a couple of them. They are GMax models.

    Now here is where the impossible starts. This is for CFS2...

    It was suggested at one point in time that a SCASM edit might be possible to add the chute. So that after the model has been dropped that it will be displayed. I haven't the knowledge to try it on my own so any ideas would be helpful.

    I do know the only animation that will work is the TICK18. This would be on a loop and not work right.

    I realize that this might not be do able. I still want to try. So please any thoughts or suggestions would be appreciated.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  2. #2
    Hi John,

    Ping Baldy, he tried to do this with his air-dropped mine weapon but in the end gave up.

    I don't think the weapons accept complex animations (or any?).

    I'm pretty sure he uploaded the FSC files along with the mine in the hope that someone could find a way.

  3. #3
    I was looking at exactly that.

    I'm wondering if there is away for it to call up another object after its no longer attached to the AC. I've been looking at the SCASM commands. I know very little about them. I think actual animations are out. So we are looking at the old bait and switch approach.

    I'll PM Baldy to see what direction he was going in. If anyone thinks of anything please chime in.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  4. #4
    John,

    Go to Simviation & download Jim Jacobsens MH53. He had 2 different Mk44 torps, one with & one without chute. They could be used to try switcheroo methods & techniques, without having to start from scratch?

  5. #5
    Redding Army Airfield Allen's Avatar
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    The TICK18 animation dose work on weapons but it is a looping set up. I did it for the Lancaster Bouncing Bomb I did.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  6. #6
    Quote Originally Posted by Allen View Post
    The TICK18 animation dose work on weapons but it is a looping set up. I did it for the Lancaster Bouncing Bomb I did.
    I'll have to keep looking. I'll open up a bgl and see what is there. I guess it will come down to what is called in the bgl and what the triggers are. I don't think there are enough triggers built into CFS2.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  7. #7
    Redding Army Airfield Allen's Avatar
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    The CFS2 bailing pilots ja_jumper.mdl and us_jumper.mdl have chutes that open and I think if I'm looking at the SCASM right use userdefined0 and userdefined1 but munting them as a weapon don't cause the chute to open.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  8. #8
    I was thinking of looking at that one. If I remember right that one is built into CFS2. Only the Ja pilot works on bailout. Jaxon has some info on the jumper here...

    http://www.michael-reimer.com/CFS2/C...ds_Pilots.html

    its interesting but not much help with this.

    Allen,

    Is there a way to swap the models like we do with a damagable model?
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  9. #9
    Redding Army Airfield Allen's Avatar
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    I know about the bailing pilot being JA_Pilot but both models use the same animate code.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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