BPF Question
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Thread: BPF Question

  1. #1

    BPF Question

    Can someone help me with a problem. The aircraft our suppose to be on the deck of the aircraft carrier.

    can you tell me how to set the ships config file so the plane is on the deck.


    [flight_deck_section]
    ; this section defines the control points the
    ; AI (and LSO) use to steer towards the flight deck
    width=32
    length=245
    takeoff_start=0,20,-70
    takeoff_stop=-0,21,120
    landing_start=0,500,-5000
    landing_touch_down=0.1920005,12.321,-81.536003
    landing_stop=0.1920005,12.321,0


    When I start off on a mission I am setting in the water behind the carrier.

  2. #2
    Redding Army Airfield Allen's Avatar
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    takeoff_start= sets starting point on the ship. Try making the -70 smaller to somthing like -50 and try again.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3

    Icon5

    Quote Originally Posted by Allen View Post
    takeoff_start= sets starting point on the ship. Try making the -70 smaller to somthing like -50 and try again.
    I have done that.
    It does not work.

  4. #4
    Quote Originally Posted by John Pirnie View Post
    I have done that.
    It does not work.

    Unless some one else gets this I'll explain in the morning. I have to go to work now.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  5. #5

    Icon14

    Quote Originally Posted by Blood_Hawk23 View Post
    Unless some one else gets this I'll explain in the morning. I have to go to work now.
    Thank you.
    John

  6. #6
    Redding Army Airfield Allen's Avatar
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    Quote Originally Posted by John Pirnie View Post
    I have done that.
    It does not work.
    Well I just checked.

    takeoff_start=
    //From center of model. Lateral (m) *use - for left*, vertical (m) *no longer used?*, longitudinal (m) *use - for Aft*

    If your still in the water it might be a prob with [platform.#]. The vertical in takeoff_start= lookes to be no longer used and vertical is now set by being on the [platform.#] or if your not staring on a [platform.#]. you will be set in the water.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  7. #7

    Icon5

    Quote Originally Posted by Allen View Post
    Well I just checked.

    takeoff_start=
    //From center of model. Lateral (m) *use - for left*, vertical (m) *no longer used?*, longitudinal (m) *use - for Aft*

    If your still in the water it might be a prob with [platform.#]. The vertical in takeoff_start= lookes to be no longer used and vertical is now set by being on the [platform.#] or if your not staring on a [platform.#]. you will be set in the water.
    I do not understand what you are talking about?
    John

    This is the ships cfg. file
    This a British Carrier

    [fltsim.0]
    title=HMS Indomitable45
    sim=VN_HMS Indomitable45
    model=
    panel=
    sound=
    texture=
    kb_checklists=
    [flight_deck_section]
    ; this section defines the control points the
    ; AI (and LSO) use to steer towards the flight deck
    width=32
    length=245
    takeoff_start=0,20,-70
    takeoff_stop=-0,21,120
    landing_start=0,500,-5000
    landing_touch_down=0.1920005,12.321,-81.536003
    landing_stop=0.1920005,12.321,0
    [platform.0]
    ; platforms are the actual surface that the planes
    ; land on. You can define as many platforms as you
    ; want by adding subsequent sections with increasing
    ; numbers. e.g. [platform.1], [platform.2] etc.
    ;
    ; vertices should be defined in model coordinates,
    ; and counter-clockwise order when viewed from above.
    : REMEMBER, positive z is out the TAIL of the ship
    ; the shape may be concave or convex
    ; there may be from 3 to 20 vertices (limitation
    ; may go away later) and they must all be on the same
    ; plane.
    vertex.0=10.880001,12.521,-117.376007
    vertex.1=-12.416,12.521,-117.632004
    vertex.2=-12.672001,12.521,-106.624008
    vertex.3=-13.824001,12.521,-81.408005
    vertex.4=-13.952001,12.521,-49.152004
    vertex.5=-16.256001,12.521,-7.296
    vertex.6=-16.256001,12.521,49.280003
    vertex.7=-12.800001,12.521,76.800003
    vertex.8=-12.800001,12.521,99.200005
    vertex.9=-11.52,12.521,119.040009
    vertex.10=12.800001,12.521,119.040009
    vertex.11=14.336,12.521,100.224007
    vertex.12=14.336,12.521,75.008003
    vertex.13=14.336,12.521,48.256004
    vertex.14=17.920002,12.521,-14.336
    vertex.15=15.360001,12.521,-18.944
    vertex.16=13.952001,12.521,-35.712002
    vertex.17=14.080001,12.521,-81.536003
    vertex.18=11.392001,12.521,-106.368004
    [LANDING AIDS]
    cable.0=13.312001,12.921,-81.536003,-12.928,12.921,-81.536003
    cable.1=13.312001,12.921,-78.592003,-12.928,12.921,-78.592003
    cable.2=13.312001,12.921,-75.520004,-12.928,12.921,-75.520004
    cable.3=13.312001,12.921,-72.320007,-12.928,12.921,-72.320007
    [Dynamics]
    pitch_wave_moment_scale = 2
    bank_wave_moment_scale = 6
    pitch_damp_moment_scale = 2
    bank_damp_moment_scale = 1


  8. #8
    Redding Army Airfield Allen's Avatar
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    takeoff_start=Left or right in meters, vertical not used, Forward/Backwards in meters.

    Also nothing is wrong with the data. I sit just fine with out falling into the water with it. IF your sitting too low (inside the model) edit the middel number in all of the vertex.#. vertex.# are in meters as well.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  9. #9

    Icon5

    Quote Originally Posted by Allen View Post
    takeoff_start=Left or right in meters, vertical not used, Forward/Backwards in meters.

    Also nothing is wrong with the data. I sit just fine with out falling into the water with it. IF your sitting too low (inside the model) edit the middel number in all of the vertex.#. vertex.# are in meters as well.
    Show me!!!!

  10. #10

    Similar Problem

    Hi John
    I have a similar problem with a ship that I am making, so I my as well butt in on your thread.
    I have had this problem once before, and I am pretty sure that Bloodhawk knows how to fix it.

    The CFG File for my ship is:

    [fltsim.0]
    title=IJN_Kaga1928_LOD
    sim=IJN_Kaga1928_LOD
    model=
    panel=
    sound=
    texture=

    [flight_deck_section]
    ; this section defines the control points the
    ; AI (and LSO) use to steer towards the flight deck
    width=27.0
    length=160.8
    (Flight deck)
    takeoff_start=0,18.888,-75
    takeoff_stop=0,18.888,47.9
    landing_start=0,500,-5000
    landing_touch_down=0,18.888,-76.6
    landing_stop=0,18.888,40.9

    [platform.0]
    ; platforms are the actual surface that the planes
    ; land on. You can define as many platforms as you
    ; want by adding subsequent sections with increasing
    ; numbers. e.g. [platform.1], [platform.2] etc.
    ;
    ; vertices should be defined in model coordinates,
    ; and counter-clockwise order when viewed from above.
    : REMEMBER, positive z is out the TAIL of the ship
    ; the shape may be concave or convex
    ; there may be from 3 to 20 vertices (limitation
    ; may go away later) and they must all be on the same
    ; plane.
    vertex.0=-6.605,18.888,-57.293
    vertex.1=-13.5,18.888,-53.141
    vertex.2=-13.5,18.888,-47.903
    vertex.3=-13.5,18.888,112.9
    vertex.4=13.5,18.888,112.9
    vertex.5=13.5,18.888,-47.903
    vertex.6=13.5,18.888,-53.141
    vertex.7=6.605,18.888,-57.293

    [LANDING AIDS]
    cable.0=12.55,19.3,-66.5,-12.55,19.3,-66.5
    cable.1=12.55,19.3,-51.5,-12.55,19.3,-51.5
    cable.2=12.55,19.3,-36.5,-12.55,19.3,-36.5
    cable.3=12.55,19.3,-22.5,-12.55,19.3,-22.5
    cable.4=12.55,19.3,-8.5,-12.55,19.3,-8.5
    cable.5=12.55,19.3,4.9,-12.55,19.3,4.9
    cable.6=12.55,19.3,28.7,-12.55,19.3,28.7
    cable.7=12.55,19.3,42.1,-12.55,19.3,42.1

    [Dynamics]
    pitch_wave_moment_scale = 1
    bank_wave_moment_scale = 1
    pitch_damp_moment_scale = 1
    bank_damp_moment_scale = 1

    To John
    The numbers highlighted in red, should be the height????
    I noticed that yours are 20 and 21, but the deck height is 12.321.
    This may have something to do with it.
    Having said that, my cfg still has the same problem.

    Cheers
    Stuart

  11. #11
    Redding Army Airfield Allen's Avatar
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    Downloaded the pack from http://www.sim-outhouse.com/sohforum...us-redo-UT-zip Worked fine out of the box. The code you posted work fine after I changed sim=VN_HMS Indomitable45 to sim=VN_HMS_Indomitable45. Worked fine with and with out the "_"

    I'm attaching the ship and screen.

    Attachment 24419Attachment 24420
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  12. #12
    Quote Originally Posted by Allen View Post
    Downloaded the pack from http://www.sim-outhouse.com/sohforum...us-redo-UT-zip Worked fine out of the box. The code you posted work fine after I changed sim=VN_HMS Indomitable45 to sim=VN_HMS_Indomitable45. Worked fine with and with out the "_"

    I'm attaching the ship and screen.

    Attachment 24419

    Thank you so much.
    The VN ships work out just right.
    I will compare the HMS and the VN ship side by side and see what
    the difference is.
    Thank you again.
    John

  13. #13
    Quote Originally Posted by John Pirnie View Post
    Thank you so much.
    The VN ships work out just right.
    I will compare the HMS and the VN ship side by side and see what
    the difference is.
    Thank you again.
    John
    Hey John,

    I think Stuart was on the right track. I see two things that have to change.

    [flight_deck_section]
    ; this section defines the control points the
    ; AI (and LSO) use to steer towards the flight deck
    width=32
    length=245
    takeoff_start=0,12.521,-70
    takeoff_stop=-0,12.521,120
    landing_start=0,500,-5000
    landing_touch_down=0.1920005,12.521,-81.536003
    landing_stop=0.1920005,12.321,0

    Change those numbers and see if that helps. If you still fall through, let me know. I'll look the ship over and see if the deck is at the right height. It might be too low. We'll see.

    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  14. #14

    puzzle solved

    John F,

    All the stock carrier LSO instructions are the same. Therefore I conclude the small differences in height in this section make no difference (does anybody take any notice of this guy anyway).

    John P is having an issue because he is trying to use Maxstukas Illustrious for the mission. The mission was written for the VN Illustrious redo that I did.

    The mission was written before Max's new version even existed.

    Max himself says in the readme (for part 3)

    "The flydeck need be revised, the Aircrafts running away from of the ship tail"

    Simple solution - run the mission with the carrier it was written for.

  15. #15
    Quote Originally Posted by UncleTgt View Post
    John F,

    All the stock carrier LSO instructions are the same. Therefore I conclude the small differences in height in this section make no difference (does anybody take any notice of this guy anyway).

    John P is having an issue because he is trying to use Maxstukas Illustrious for the mission. The mission was written for the VN Illustrious redo that I did.

    The mission was written before Max's new version even existed.

    Max himself says in the readme (for part 3)

    "The flydeck need be revised, the Aircrafts running away from of the ship tail"

    Simple solution - run the mission with the carrier it was written for.

    I believe it was set too high. I actually think that the ship was passing under while the plane was dropped at the startup. Basically missing the boat. LOL

    Hey John when the mission is loading, try setting the park break. It might help keep you on the deck.

    you can also try changing this

    [Dynamics]
    pitch_wave_moment_scale = 1
    bank_wave_moment_scale = 1
    pitch_damp_moment_scale = 1
    bank_damp_moment_scale = 1

    not as dramatic but you'll be able to see where you sit on the ship alot easier.


    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  16. #16

    BPF

    With Allen's help to problem was solved.
    John

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