Vertigo Studios T-33A - Feature Requests - Page 2
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Thread: Vertigo Studios T-33A - Feature Requests

  1. #26
    Here are a few requests, some of them have already been asked above, but I'll write them again nevertheless:
    - realistic engine start procedure: please ensure we have to click these switches as a real pilot had to.
    - realistic engine behavior: excepted a few of us, most people would like to see a realistic engine power and response times. That includes limitations and possible failures due to bad manipulations/manoevers (if any)
    - virtual cockpit lights: in some planes (free or payware) sometimes the lighting of the gauges and cabin are a bit exagerated. I hope you guys will ensure these lights look good Also, ensure the effects you use don't have that limitation that make them visible only from a certain time in the evening...
    - virtual cockpit holes: Occulus is coming "soon". Please ensure we can look anywhere without seeing obvious missing parts
    - TacPack: already planned as you said
    - Considering our various "cold and dark" situations: most of us use "cold and dark" default flights that are sometimes problematic with some planes. For example, my default flight has the avionics switch turned off and the mixture set to zero. When I launch a plane that doesn't have an avionics switch or a fuel control, then I have no choice but to press CTRL+E to start it or to make the radios active after startup, and that is frustrating. Could you ensure the essential switches/controls are available in the cockpit, or are handled automatically under the hood ?
    - Installation program: I don't know if you guys are "supporting" P3D or FSX-Steam. But could you simply ensure the installation program works in a "simple enough" way for us to select the destination of the files easilly ?

  2. #27
    SOH-CM-2017 DaveB's Avatar
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    Good idea Henk

    Agree with Jan's comment too.. except the bit about the Carenado style 'blank'. I've still not mastered that

    Jump in and fly.. another good idea. Something along the lines of MilViz (a couple of clicks to light up essential services) would be excellent for those not keen on clicking every switch (eg: me)!!

    ATB
    DaveB

  3. #28
    Quote Originally Posted by DaveB View Post
    Good idea Henk

    Agree with Jan's comment too.. except the bit about the Carenado style 'blank'. I've still not mastered that
    It's real simple, you open the white texture in photoshop or whatever you're using, set that layer to 'multiply'and put your paint below the white layer. Works beautifully.
    And you can make shiny and even metal textures by playing around with the alpha and spec.
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
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  4. #29
    Quote Originally Posted by skyhawka4m View Post
    Anyway to make a jump in and fly mode? No complex, just for fun flying?

    Also, on shut down pilots go away....red tags show up, helmets perched on sills and edge of forward wind screen when canopy open?

    Also, the centerline baggage pod for later units that flew it in the ADC.

    Under wing fuel tanks.


    shows what I mean about the helmet


    shows under wing tanks
    That's chaff pods in the lower picture.


    Best regards
    Dag

  5. #30
    SOH-CM-2017 DaveB's Avatar
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    Quote Originally Posted by jankees View Post
    It's real simple, you open the white texture in photoshop or whatever you're using, set that layer to 'multiply'and put your paint below the white layer. Works beautifully.
    And you can make shiny and even metal textures by playing around with the alpha and spec.
    Cheers Jan.. I'll give it another go. There are some UK paints for the Alabeo R66 I'd like to take a shot at and this will help
    ATB
    DaveB

  6. #31
    Since you are so close and have the source files, how about the USN/USMC TV-2? I would buy it and I'm sure enough other people would as well.

    http://en.wikipedia.org/wiki/Lockheed_T2V_SeaStar
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  7. #32
    Senior Administrator huub vink's Avatar
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    Quote Originally Posted by jankees View Post
    I don't mind so much about the photoshop version, I would even be happy with just a white texture Carenado style, but I worry more about the layout, so make it userfiendly without for example having the fuselage being cut up in lots of bits and pieces and strange distortions etc.
    Look at A2A for good layout, Aerosoft Twin Otter for bad layout.
    I fully agree, a logical lay-out of the textures is the most important. Look at the Classic hangar FW190 who have everything you need for a repaint in one single logical texture. Also the option chosen by ******** for Manfred Jahn's C-47 is very nice. He made one big layered file containing all parts needed to make a repaint in such a way that you can easily cut it into the format of the textures. This is very practical when you want to do shading or weathering.

    Cheers,
    Huub

  8. #33
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    Please don't make us pay twice for the Fsx ond p3d version. Make one size fits all.

  9. #34
    Someone mentioned they want the pilots to disappear and red tags to appear at shutdown. Other models that have had this feature in the past weren't very FSrecorder usable, in that on playback the red tags would appear and the pilots would disappear. Can you make sure that doesn't happen during playback? It's a real buzzkill

  10. #35
    SOH-CM-2024 Duckie's Avatar
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    Thanks for the opportunity to comment!

    Please, no mirrored texture mapping on any parts that may differ, left from right, in their color, graphic, text, etc. I realize this request may seem sophomoric, but there have been some recent examples where mirrored mapping of some parts prevented the accuracy of the repaint.

    Some examples might be:

    Tip tanks, landing gear cover doors, flying and control surfaces, external stores that might have left/right differentiated graphics, etc.

    Again, thanks very much for the opportunity to comment. Looking forward to this one.

    Best regards,
    Steve
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  11. #36
    Quote Originally Posted by b52bob View Post
    Please don't make us pay twice for the Fsx ond p3d version. Make one size fits all.

    Certainly not. That would be a scam.

    FSX, FSX-SE, P3d1.4 - P3d 2.5 will be fully supported.

    And again, excellent requests thus far guys. This is GREAT, because we can more directly meet your needs and desires, and deliver a satisfying product.

    - Joseph
    VFR Simulations
    www.vfrsim.com



  12. #37
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    Any thoughts to including the Canadian variant that used the Rolls Royce Nene engine @ 5100 lbs./thrust? It had a distinctive whistling sound, similar to the MD Banshee, notably different from the Allison J-33.

    Cheers
    Larry

  13. #38
    Whatever you guys do will be much appreciated! Aside from the engine & systems modeling mentioned by others, might I also suggest implementing a 'modern' panel....relatively speaking? I'm not talking about GPS and certainly not glass, but at least something containing civilian navcoms, transponder, VOR CDI, etc? But whatever you do - I'll be in line to buy it! Many thanks for soliciting the feedback.

    http://www.aopa.org/-/media/Images/A...pg?h=596&w=960
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  14. #39
    This is one I am going to paint for ages ;-)


    Best regards
    Dag

  15. #40
    Edit: Double post, please remove.


    Best regards
    Dag

  16. #41

    New T-33 Requests

    A nice version would be the USAF T-33 used by the Air Force Communication Service, (AFCS), which was used for flight checking USAF NAVAIDS and USAF air traffic controller standards and procedures. They were bare metal with red trim on tail and nose with the AFCS command patch located on vertical stab.

    sbp
    CAN YOU HEAR ME, NOW?

  17. #42
    I think it would make sense to add an option for either 'lite' or 'real' flight model/handling. I understand the kick of handling an airplane like you'd do it in RL, but some prefer just 'easy fun' (not to insult anyone ). If I am a simmer (what I am sometimes...), I sometimes prefer easy, and sometimes 'real'.

    I'm thinking about that for my T.5 too, you see. There's a fair bit of systems (not too many, but anyway), so I could make a gauge which sets certain bools to true which in fact skips all neccessary 'real' steps one should have to do otherwise.

    Anxious to see the result in any case Joseph Good luck with this one!
    dutcheeseblend.blogspot.nl

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  18. #43
    Early T-33 did carry the underwing Misawa tanks. Iirc, they were initally called TF-80s.

    Jeff
    I pass gas!


  19. #44
    Quote Originally Posted by ColoKent View Post
    "3. the option to switch Period helmets. Since it was used for so long by so many operators it would be amazing to switch out the helmets to match the period. vintage through modern (90's era)."

    TOTALLY agree, and I've been talking to Dino about that possibility for the last three years (my candidates to Dino were the P-4 [1950s/early 60s], HGU-2P [1962-1986], and HGU-55P [1987-present-ish]). Unfortunately, Dino tells me he is limited to one helmet. I told him my vote is for the HGU-2P, if limited to one, as it covers the longest period of the T-33's service (1962-1985/86).

    Also, I've asked for a travel pod...sounds promising.

    This bird is gonna be great!

    Kent
    Dunno why Dino is limited to 1 helmet. Metal2Mesh has 3 helmets available for their Mirage 2000.

  20. #45
    Quote Originally Posted by Duckie View Post
    Thanks for the opportunity to comment!

    Please, no mirrored texture mapping on any parts that may differ, left from right, in their color, graphic, text, etc. I realize this request may seem sophomoric, but there have been some recent examples where mirrored mapping of some parts prevented the accuracy of the repaint.

    Some examples might be:

    Tip tanks, landing gear cover doors, flying and control surfaces, external stores that might have left/right differentiated graphics, etc.

    Again, thanks very much for the opportunity to comment. Looking forward to this one.

    Best regards,
    Steve
    Absolutely endorse Duckies comments here. Just tons of repaint possibilities with this bird that would make it immensely popular. Mirrored textures would limit that greatly.

    Eric

  21. #46
    Quote Originally Posted by Dutcheeseblend View Post
    I think it would make sense to add an option for either 'lite' or 'real' flight model/handling. I understand the kick of handling an airplane like you'd do it in RL, but some prefer just 'easy fun' (not to insult anyone ). If I am a simmer (what I am sometimes...), I sometimes prefer easy, and sometimes 'real'.

    I'm thinking about that for my T.5 too, you see. There's a fair bit of systems (not too many, but anyway), so I could make a gauge which sets certain bools to true which in fact skips all neccessary 'real' steps one should have to do otherwise.

    Anxious to see the result in any case Joseph Good luck with this one!
    This is a great idea. As a repainter, Often I just want to jump in and test fly something. I dont want to go through a complex start up etc. On the other hand, sometimes, I do want to do some serious flying. Ability to choose mode would be great.

  22. #47
    Jump in and easy fly plus Option for clear glass canopy.

    Anthin.

  23. #48
    All of these requests are being noted. We can't promise everything, and you can never please everybody, but we'll do our best!

    - Joseph
    VFR Simulations
    www.vfrsim.com



  24. #49
    Navy T-33's used to operate out of NAS Glenview when I was in the reserves, and you'd see them at just about every NAS either in transit or as station aircraft. I'd like to see at least one stock T-Bird in a Navy paint job.

  25. #50
    Trust me, there's going to be one or two usn/usmc repaints from me
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