GVP files
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  1. #1
    SOH-CM-2024 Pat Pattle's Avatar
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    GVP files

    Going on from Rene's unwanted BoB sounds thread - In the sound file there are a number of GVP files. Air, Pilot, Wingman and Ground.

    I can guess where Pilot and Wingman voices are used but what about the the Air and Ground ones (also there is no air_USA.gvp)?

    Is this another tease that M$ left us with? Can they be edited??

    ta,

    Clive :0)
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  2. #2
    Being able to use the dialogs from cfs2 (ex.French voice pack) would be great.

  3. #3
    Hi Clive,

    I think that they are part of the stuff that never made it into the final product. We're certainly teased by the ground voice / interaction in the CFS3 opening movie!
    However, there is an editor for the gvp. voicepacks. Ages ago I downloaded and installed one to take peek inside. I can't remember where and when but I think it was meant for one of the MS 'civvie' sims. If you look there, you should be able to find it. Could even be from MS itself.

    Perhaps someone from the Desert Rats team knows; IIRC they did their own voice packs for MAW (Greek and Italian?).

    ACC Member, ETO and PTO contributor & librarian

  4. #4
    Yes, they can be edited (I forget how) and I was once hoping to do new voice packs, but I couldn't find anyone who wanted to make voice recordings, so it never got off the ground, and now I have way too many irons in the fire to start a project like that.

  5. #5
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    ATC Voicepack SDK

    maybe this? http://www.byteforge.com/simworld/msfs_files.htm

    If you go down the list under FS2004 files there is a description and download link for ATC Voicepack SDK.

  6. #6
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    Thanks for the links chaps :0)!

    After a quick look I can see inside the gvp files but not edit or extract the voices yet.
    It seems that M$ were teasing us, take a look at this lot! These are the British air, ground and wingman files, how good could cfs3 have been if they'd delayed release long enough to get everything working?

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  7. #7

    Icon5 GVP Files in CFS3 Battle of Britain

    The 11 GVP sound files in CFS3 Battle of Britain seem to be the same 11 GVP sound files in my CLEAN COPY of CFS3. The three WINGMAN files are much larger files than the other eight GVP files.

    Pat: Can you look inside the WINGMAN files?

  8. #8
    SOH-CM-2024 Pat Pattle's Avatar
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    I found a GVP decompiler here:

    http://mormegil.wz.cz/flying/gvpdeco/gvpdeco_en.htm

    The file had a warning because it 's not been downloaded for so long but it's ok.


    Here are all of the British voice files taken from the gvp's using this tool:

    https://www.dropbox.com/s/cz8bgkh15p...oices.zip?dl=0

    Some of these could be used to replace the usual wingman voices in game, just to add some variety.
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  9. #9
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    Thanks for the link to the decompiler, Clive! This decompiler should provide for hours of fun.....

  10. #10
    Hi all,

    I wonder if there is a way we can create new GVP files for CFS3? If we can compile these into a new GVP file, we'd have fantastic radio communication and more immersion!

    I'll ask around at school on Monday and see what I can dig up.

    Chris
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  11. #11
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    There's a thread here discussing compiling:

    http://calclassic.proboards.com/thre...ce-removal-fs9

    And Martin wright has a .GVR too so that you could access CFS2 sounds too!

    http://www.mwgfx.co.uk/beta.htm
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  12. #12
    SOH-CM-2024 Pat Pattle's Avatar
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    There's some very interesting possibilities here (thanks to Daniels (Geckos) original work).

    I've downloaded and de-compiled the Australian CFS2 voice pack:

    http://simviation.com/1/browse-Misc-89-3


    I've then created a new folder (BoB install) 'Australian' and put the Australian .wav files into it.

    https://www.dropbox.com/s/4mtgzkogbr...ounds.zip?dl=0

    Then following how Daniel put the entries in I added entries in the sounds.xml file so that the Aussie voices would be picked up in game.

    I now have a smattering of Australian/New Zealand accents (sorry cobbers I can't tell the difference!) in my random radio chatter.

    Providing we can compile new GVP files there's no reason why we couldn't now add new languages to CFS3

    The readme is pretty open for these Australian Voices so many thanjks to these guys:
    "I am only the editor of this project. Much of the credit goes to Franz Von Baron for the tutorial and radio static file. Thanks are also due to Martin Wright for his SplitGVR program. The real stars, listed below, are those who recorded the raw audio files.
    RC Cawte
    Watchdog22
    Matt Anderson


    I see this as a community progect and anyone should feel free to improve or correct these files.

    rufle@sbcglobal.net"
    Attached Files Attached Files
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  13. #13
    Thank you for this rechearch.
    The sound.xml you are using has a few typo errors ie... lass and ooping instead of class and looping. many of the games have this error in them.
    There was a post on this, I think by Daiwilletti, you must of missed it.

  14. #14
    is there anyway to make this CFS3 radio chatter more intense like in CFS2 ? i like CFS2 radio chatter seems has very powerful immersion ! maybe someone could export this CFS2 radio sounds to CFS3

  15. #15
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    The sound.xml you are using has a few typo errors ie... lass and ooping instead of class and looping. many of the games have this error in them.
    There was a post on this, I think by Daiwilletti, you must of missed it.
    Ah I had forgotten this, the file I used was from an old test install and I never updated it. Thanks for the reminder


    maybe someone could export this CFS2 radio sounds to CFS3
    Well it can be done using the effects in the aircraft xdp as the trigger as Gecko did, it's a bit of legwork modding the files but do-able now we have the tools. Not sure that someone is me though!
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  16. #16

  17. #17
    Maybe we can find a way to activate the files in the GVP files that weren't working? Unless it's something within the main coding within the games engine
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  18. #18

    Icon5

    think you can find French voice in CFS2 pack? the voices are missing in w40
    .................................................. .................................................. .........
    pensez vous pouvoir trouver des voix francaise dans cfs2 pack? les voix manquent dans w40
    [SIGPIC][/SIGPIC]

  19. #19
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    I now have a set of French language wav files thanks to brundu841

    However I can't get the files to compile, anyone ever managed this? I think it's something to do with the file paths set up in the tool.
    CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
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  20. #20
    All I can say is we know it can be done. Press on!

  21. #21
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    I've now got the compiler to work so can produce GVP files - what I had missed was that I was trying to compile .wma format when they need to be .wav - Doh!

    However it doesn't work in game as the converted .wav files I have from brundu841 are in stereo and at the wrong frequency.
    They need to be mono and 11025 Hz. I also think that they may have to be the same length as the original.

    I don't have the time or inclination to go any further with this at the moment but we now know that it can be done.
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  22. #22

    Clive,
    I use Audacity to alter, re-sample rate etc, and this will convert into mono etc. Works well...if and when you feel like 'girding your loins' with the task.

    http://audacity.sourceforge.net/download/

    Cheers

    Shessi

  23. #23
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    Quote Originally Posted by Shessi View Post
    Clive,
    I use Audacity to alter, re-sample rate etc, and this will convert into mono etc. Works well...if and when you feel like 'girding your loins' with the task.

    http://audacity.sourceforge.net/download/

    Cheers

    Shessi
    yes audacity is amazing with a user-friendly interface

  24. #24
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    Thanks.

    I have Audacity already but even with that what I can't determine is why cfs3 refuses to play some wav files even though they appear have the same properties as the stock ones.

    What is encouraging is that through trying various things have found that you can add chatter phrases as effects in the aircraft xdp file. For example linking an engine start to the fx_takeoff_b effect/sound so that I hear "you are cleared for take off" during the engine start up procedure (BoB install).
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  25. #25
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    Quote Originally Posted by Pat Pattle View Post
    ...What is encouraging is that through trying various things have found that you can add chatter phrases as effects in the aircraft xdp file. For example linking an engine start to the fx_takeoff_b effect/sound so that I hear "you are cleared for take off" during the engine start up procedure (BoB install).
    I love it when there are new ideas like this, Clive! Still testing the boundaries, bravo!

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