With Baz's permission, I will upload in a few days the Aeroplane Heaven F3F-2 with some minor fixes and updated soundset I currently use in the videos. Stay tune! TF
With Baz's permission, I will upload in a few days the Aeroplane Heaven F3F-2 with some minor fixes and updated soundset I currently use in the videos. Stay tune! TF
"Time is God's way of keeping everything from happening at once"
That would be nice to have all the files needed for installation in one package and not have to add other "corrective" files in order to bring it up to speed.
Haven't flown that beauty since FS9 days...Thanks Ted
Ted
Vivat Christus Rex! Ad maiorem Dei gloriam
Texture 6 (Trainer) is only texture with yellow prop tips. If you look at each livery, file AHF3F_ULWing_t.bmp, you will see a red/white/blue painted prop blade except for texture 6.
Another issue is the tail wheel sinks a bit on the runway.
AHF3F_ULWing_t.bmp
Yep, checked those the other day and found as you did the #6 has the yellow tip. All the rest have the red/white/blue color tips. Just need to create that one!
"Time is God's way of keeping everything from happening at once"
Same here and still fly the Barrel in both FSX/LM sims. Robert Sanderson's Boeing Stearman 75 is the other vintage model gets some flying hours in both.
Remarkable models for there time!
Some sound work thus far, cleaning up the sound folder and reworked the startup/shutdown sounds, dabbling with the sound cones too.
Will switch to FSX to continue the progress.
Last edited by TuFun; February 22nd, 2015 at 20:38.
"Time is God's way of keeping everything from happening at once"
In the Aircraft.cfg change #3 from -1.55 to -1.70 to raise the tail wheel.
[contact_points]
//3 Vertical Position (feet)
point.0=1, -12.80, 0.00, -1.70, 3200, 0, 0.40,180.0, 0.30, 2.5, 0.90, 3.0, 3.0, 0, 0, 235
"Time is God's way of keeping everything from happening at once"
Thank you Tufun - I'm another who'll be glad to have everything together.
Rats - why won't anything work properly first time?
Hi Friends,
This was the tailwheel position in my FSX with my initially suggested contact point (1.55) :
I changed the tailwheel contact point as suggested (1.70) with this result :
Then I refined just a little (1.57) my initial contact point :
Is it possible different FSX installations to have different runways elevations ?
The scenery I used was Orbx KORS. I will try a default scenery and check and maybe (-1.57) is the right number.
"Time is God's way of keeping everything from happening at once"
Hi Manuele,
Your setting of 1.57 seems to work for me! I was using default FSXA airport.
Thanks
[QUOTE=TuFun;938653]Same here and still fly the Barrel in both FSX/LM sims. Robert Sanderson's Boeing Stearman 75 is the other vintage model gets some flying hours in both.
Remarkable models for there time!
Some sound work thus far, cleaning up the sound folder and reworked the startup/shutdown sounds, dabbling with the sound cones too.
Will switch to FSX to continue the progress.
Great video TF
Like the sounds so far, the sounds cones will really be a plus when completed.
Falcon,
I Used your tailwheel settings and it looks even better when using default FSXA airports.
Which ones are the mains? Which one do I change? Thanks
Here are my contact points as of now.
point.0=1, -12.80, 0.00, -1.65, 3200, 0, 0.40,180.0, 0.30, 2.5, 0.90, 3.0, 3.0, 0, 0, 235
point.1=1, 1.40, -3.91, -5.10, 2200, 1, 1.13, 0.0, 0.45, 2.5, 0.83, 4.5, 4.5, 2, 0, 235
point.2=1, 1.40, 3.91, -5.10, 2200, 2, 1.13, 0.0, 0.45, 2.5, 0.83, 4.5, 4.5, 3, 0, 235
point.3=2, 0.00,-20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5
point.4=2, 0.00, 20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6
point.5=2, -16.25, 0.00, 0.66, 2400, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9
point.6=2, 2.41, 0.00, -2.08, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4
I am working up a package with all of my repaints of the initial AH textures, plus propwashes for the red,white, blue tip and aluminum prop and for the black prop with yellow tips. Tom Dement and I also worked up a better sound package and aircraft.cfg. I shall include these also. The prop washes look splendid in old FS9, but have to be muted with a darker Alpha for FSX, ergo they are not as prominent as in FS9. I have the initial AH package on my Google Drive for all to get. I suggest self-installing the AH F3F package to a temporary folder and manually install from there into FSX. There is a zip gauge package as well, one for FS9 and another for CFS3. Use the one for FS9, but you will need to delete the old Extra 300 Whiskey Compass from that, as it is not recognized by FSX.
Link for initial package from AH: https://drive.google.com/drive/#my-drive
Caz
Somewhere around and about there is a FSX compatible airfile I did for this plane some rime back for the Robertson Melbourne race.
Cheers. Tom
I have the initial package already however, it appears that the link doesn't function, at least for me. Looks like one needs account to log in then maybe get the file.
Thanks for redoing the AH F-3F so that it looks/works better in FSXA and the other sims.
Any plans on edits on the contact points? As you can tell here that we have been looking for that sweet spot where all three wheels sit properly on the deck.
Do you plan on any updates to the cockpit? Switches etc.
Would like to see all the textures with yellow tipped props or at least offer an option.
Bookmarks