GA_C46_v2 conversion
Page 1 of 2 12 LastLast
Results 1 to 25 of 34

Thread: GA_C46_v2 conversion

  1. #1
    SOH-CM-2023
    Join Date
    Feb 2009
    Location
    Baytown, Texas
    Age
    79
    Posts
    281
    Blog Entries
    4

    Icon14 GA_C46_v2 conversion

    I recently downloaded and converted Tom Gibson's 2004 Curtiss Commando (GA_C46_v2) to CFS2. I used a DP from Sopwith Cameleon"s C-46. It works except for the wheels. It also has problems with the auto pilot. SC's C-46 doesn't have a vcpanel. That's what I was looking for when I converted the 2004 c-46. Does anyone have a conversion or vc panel or both for these planes?

    Braveheart

  2. #2
    I think the CFS2 guys will be of more help here, moving the thread there now.
    Tom
    __________________________________________________ ___________________________________________
    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  3. #3
    SOH-CM-2023
    Join Date
    Feb 2009
    Location
    Baytown, Texas
    Age
    79
    Posts
    281
    Blog Entries
    4
    I would like a panel with a vcpanel for sopwith chameleon's c-46, if someone has one? The GA c46 needs an aircraft folder that corrects the wheels down problem, SC uses a different type of gear.

    Braveheart

  4. #4
    SOH-CM-2023
    Join Date
    Feb 2009
    Location
    Baytown, Texas
    Age
    79
    Posts
    281
    Blog Entries
    4

    Need contact point help

    I have completed adapting a c-47 air and DP file to the GA_C-46 conversion (It is in the library under FS2004 military). However, I am having some problems with the gear, primarily the main gear. It is tilting at about a 45 degree angle (main shaft). I need to move it vertical. I need to know what each contact point controls or does. Can anyone explain this to me or has some literature that explains it?

    Braveheart

  5. #5
    Braveheart,

    A few aircraft.cfg files have the notation as follows (taken from Shessi's Whitley GRVII):

    [contact_points]
    //0 Class
    //1 Longitudinal Position (feet)
    FRONT +ive, BACK -ive
    //2 Lateral Position (feet)
    PORT -ive, STBD +ive
    //3 Vertical Position (feet)
    UP +ive, DOWN -ive

    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type


    point.0= 1, -37.380, 0.000, -5.500, 1200, 0, 0.600, 45.000, 0.420, 2.500, 0.870, 0.000, 0.000, 0
    point.1= 1, 2.700, -9.400, -8.400, 1600, 1, 2.100, 0.000, 0.500, 2.500, 0.850, 4.200, 5.200, 2, 152.0, 200.0
    point.2= 1, 2.700, 9.400, -8.400, 1600, 2, 2.100, 0.000, 0.500, 2.500, 0.850, 4.500, 5.800, 3, 152.0, 200.0
    point.3= 2, 22.200, 0.000, -1.900, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
    point.4= 2, -50.900, 0.000, 0.500, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
    point.5= 2, 0.000, -42.000, 2.700, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
    point.6= 2, 0.000, 42.000, 2.700, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6
    point.7= 2, 13.700, -9.300, -5.600, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
    point.8= 2, 13.700, -9.300, -5.600, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
    point.9= 2, -44.300, -7.500, 9.800, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 7
    point.10= 2, -44.300, 7.500, 9.800, 800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8

    static_pitch = 4.000
    static_cg_height = 7.500
    gear_system_type=1
    tailwheel_lock =0
    max_number_of_points=11

    As I understand it class 1 is undercarriage wheel contact, class 2 is a scrape/crashcheck point.

    I normally only fiddle with the first 3 points (undercarriage) & the 2nd,3rd & 4th entries on each line (these are the x,y,z axis coordinates). It sounds like you've just got muddled with the different axis'. Point 0 is usually the tailwheel, point 1 is the port gear & point 2 is the stbd gear.

    Hope this helps.
    Last edited by UncleTgt; January 27th, 2015 at 06:10. Reason: colour for emphasis

  6. #6
    Quote Originally Posted by braveheart77521 View Post
    However, I am having some problems with the gear, primarily the main gear. It is tilting at about a 45 degree angle (main shaft). I need to move it vertical.Braveheart
    Which model is it bh? There are several in the zip file.
    Can you post a screenshot of the problem gear?

    Dave

  7. #7
    The GA_C46_v2 contact points are fine. The problem is in the *.mdl file.
    The keyframes have to be 0-100 + 200 in the*.sca file.
    This one had some that started at 50-100. CFS2 does not recognize this format.

    Here is a screenshot of the C-46 V2, using the original FS9 contact points.


  8. #8
    SOH-CM-2023
    Join Date
    Feb 2009
    Location
    Baytown, Texas
    Age
    79
    Posts
    281
    Blog Entries
    4

    How do I fix?

    How do I fix this to work in CFS2?

    Braveheart

  9. #9
    Quote Originally Posted by braveheart77521 View Post
    How do I fix this to work in CFS2?

    Braveheart
    First a scasm file needs to be created inside of MDLC. ( *.sca )
    Double click on the cmd icon and type,

    MDLC /a ???.mdl

    The ? is where the name of the .mdl should be. Four characters or less.
    I use the bearcat241 method. Rename the .mdl to X.mdl, easier to work with.

    Try it and see what happens. If there's any problems...post them.

    Dave

  10. #10
    Quote Originally Posted by dvslats View Post
    First a scasm file needs to be created inside of MDLC. ( *.sca )
    Double click on the cmd icon and type,

    MDLC /a ???.mdl

    The ? is where the name of the .mdl should be. Four characters or less.
    I use the bearcat241 method. Rename the .mdl to X.mdl, easier to work with.

    Try it and see what happens. If there's any problems...post them.

    Dave
    when SCASM editing, how do you know which is the left and which is the right aileron?

    I'm trying to convert a model and I've run into this issue.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  11. #11
    Quote Originally Posted by Blood_Hawk23 View Post
    when SCASM editing, how do you know which is the left and which is the right aileron?

    I'm trying to convert a model and I've run into this issue.
    Hi John,

    Well, since no two .mdl's are alike, start by searching the *.sca (Ctrl + F), to see if there is a " left_ailer " anywhere inside the file.
    If not, its probably set to a hex offset similar to " lever_stick_l_r " or " AILERON LEFT DEFLECTION#grads#-1#50 ".

    This has to be determined first.
    If the .mdl was made in FSDS, with ACM you can use the Groups drop down menu to search the part number also.
    Gmax .mdl's are a bit more time consuming sine their part numbers usually do not show in sequence in ACM.

    Remember that the numbering sequence with ACM starts at 1-infin.
    With a .sca file, the sequence starts with 0-infin.
    They will be one off of what shows.

    Dave

  12. #12
    Hey DV,

    Here is the model I'm working on...

    http://www.classicwings.net/lohner_l.html

    It has the AILERON LEFT DEFLECTION#grads#-1#50 in the FS9 model and the lever_stick_l_r in the FS8. That is they are in the SCA files.

    I have tried to convert it with MDLC but the Ailerons, elevator and rudder are frozen. I wanted to se if I could do s SCASM edit.

    Well I was able to guess my way through but now I'm not able to get it back into CFS2. Would you mind looking at it and maybe walking me through? Or is this a case of needing rework in Gmax?
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  13. #13
    Hey John,

    I took a look through the .sca on this one and it is beyond my capabilities.

    What makes this one difficult is the fact that the control surfaces have external cables that are animated in conjunction with them.
    Normally a transform mat would fix the control surfaces, but up to 23 parts are all tied together with keyframes anims.

    Sorry, Dave

  14. #14

    GA_C46_v2

    Ok, All of the available animations are working. Plus those pesky landing lights are tucked away.

    This one really has a nice VC with cargo area included. I do not have perms for this aircraft, so if you would like the converted *.mdl send me a PM with an e-mail address.
    I'll send it as soon as possible.



    Cheers, Dave

  15. #15
    Is it possible to just release it? Or are there restrictions?

    It looks great.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  16. #16

    Icon22

    Quote Originally Posted by dvslats View Post
    Ok, All of the available animations are working. Plus those pesky landing lights are tucked away.

    This one really has a nice VC with cargo area included. I do not have perms for this aircraft.......

    Cheers, Dave
    Hi Dave,
    If You couldn't contact Libardo Guzman try to contact Tom Gibson (CalClassic).


  17. #17
    Quote Originally Posted by mvg3d View Post
    Hi Dave,
    If You couldn't contact Libardo Guzman try to contact Tom Gibson (CalClassic).
    Good idea mvg3d. I will try CalClassics.

    Two weeks and no reply from Libardo Guzman.

  18. #18

    Update

    Hi All,

    I just received a reply from Libardo. He said an upload of his model would be AoK.

    Going to start on applying gauges to the panel. It's all that really needs to be done.

    Cheerz, Dave

  19. #19
    SOH-CM-2023
    Join Date
    Feb 2009
    Location
    Baytown, Texas
    Age
    79
    Posts
    281
    Blog Entries
    4

    Ga_c46a

    Dave

    I have a panel for the GA_C46A that I have a few modifications I've made. I also have modified and added a air and DP file, so the auto pilot will work. It works on the conversion you sent me. I am using a modified main panel and added control columns. I will send them to you. It might save you some work.



    Mack (Braveheart)

  20. #20
    Quote Originally Posted by braveheart77521 View Post
    Dave

    I have a panel for the GA_C46A that I have a few modifications I've made. I also have modified and added a air and DP file, so the auto pilot will work. It works on the conversion you sent me. I am using a modified main panel and added control columns. I will send them to you. It might save you some work.



    Mack (Braveheart)
    It definitely will. Thanks Mack!

    Dave

  21. #21

    Ready

    Getting a package ready for this weekend.

    braveheart77521 has put together a fine panel layout with compatible gauges.
    He also added some other goodies to make the conversion better adapted to our sim.






    Thanks Mack,
    Dave

  22. #22

    Outstanding!!!

    Really, really pretty dvslats and braveheart77521. Can't wait.

  23. #23

    Conversion Of Libarrdo Guzman's C-46 to CFS2.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American

    Description: Libarrdo Guzman has graciously allowed me to convert and upload his rendition of the Curtis C-46 Comando.

    Thank you Libarrdo!

    This model has all animations active for cfs2 plus a beautiful virtual cockpit.

    Credits for the original FS2004 aircraft:

    Libarrdo Guzman, Tom Gibson, Greg Pepper

    Credits for the original CFS2 aircraft:

    Dave Slaski, Mack, (aka Braveheart) Kelticheart for his prop texture.

    Mack put together a really nice panel with cfs2 compatible gauges in both the 2D and VC cockpit. Included are an explanation of the animation keys in the “Notes” file along with a checklist file. Also a modified air flie and damage profile.

    Thank You Mack,

    Enjoy, Dvslats

    To check it out, rate it or add comments, visit Conversion Of Libarrdo Guzman's C-46 to CFS2.zip
    The comments you make there will appear in the posts below.

  24. #24
    Quote Originally Posted by Worthless View Post
    Really, really pretty dvslats and braveheart77521. Can't wait.
    Thanks Worthless.

    Hey guys and gals, I received a PM concerning "crash to desktop" with this bird.

    Looks like the culprit is the Sperry mkIII auto pilot gauge.
    For now, rename it in your gauges folder or move it out completely.

    I'll see about getting it fixed in the panel.cfg.

    Till Later, Dave

  25. #25

    Exellent work Dave! thank u! I like to fly in cfs2 with unarmed but beautifull planes!
    Cheers friend!
    Mario

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •